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Dragonwinged Ram

Mikhaila Burnett's page

Pathfinder Society Member. 1,285 posts (1,541 including aliases). 14 reviews. No lists. 2 wishlists. 1 Pathfinder Society character. 6 aliases.


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Cold but no rain in Livermore. That's East ST bay area for those who don't know already.

Can't sleep so I surf the boards and try not to drive my Beloved Spouse (Kobold chorus: "We love you!") insane with my anticipation.


Good luck to one and all. This will be the best RPGS yet if everyone just gives it their best.

Three cheers for Paizo! Three cheers for the judges! Three cheers for those who advance! Three cheers just for entering!


Hear hear!


I am no artist... but I think an RPGS artist contest would ROCK!

+1


To the OP. My thanks for a silly villain who is incredibly original and super nifty to boot.

On a side note.. I have wanted to play a loxo from savage species since I first read that book.


Sir Ophiuchus wrote:

Three notes:

1) In the entry for the animated cauldron (page 10 of the PDF, page 8 by numbering), it is described consistently as being made of iron except in the "Swallow Whole" section, which refers to "the stone of the cauldron".

Bloody cauldron ate my Cleric... *pout*

I ABSOLUTELY LOVED THIS MODULE!!

(there's no review section I can use to extoll upon its virtues, so here I am in the comments)


Obi-Jack wrote:

1. Never get involved in a land war in Asia.

2. Never go against a Sicilian when death is on the line.

All hail the wisdom of the ancients!!! *prostrates self*


Could you link to this wiki? It sounds awesome!


Lunalynx wrote:
I was hoping someone here could give me a better idea. The one group I play with loves it when I take our game journal and post it online for everyone to read. I do admit to being a little long winded when I do this, but the rest of the group finds it fun to read. We run a few different ganes and for each, the best idea I could come up with was a LiveJournal account, but I currently have 3 different journals running. Anyone have any ideas about how I can make it easier to manage these? I'm about to start a Pathfinder game with another group and that means another journal, so any ideas would be appreciated. And comment too..am I just making too much work for myself?!

Obsidian Portal is a good resource in my opinion. It would also allow your players to enter their own PC's and sign on to view.


SirUrza wrote:


Then you don't believe Ed Greenwood has done this as well with a lot of the Realms fluff?

"Ed Greenwood did it" is never a reason for anything. Even breathing.

And I apologize for the tone of that, it is ire from having recently read his 'ecology of the maedar' article. Wherein there ARE male medusae, and they are butcher than the female version. And they have a (to my perception) STUPID name of "Maedar"...


Jerrie wrote:

Not sure this is my strangest character, but it is filled with role-playing applications.

** spoiler omitted **

Neat!


CourtFool wrote:


O.k. Now you are just flirting with me.

Maybe. I do have a thing for cute and fluffy.


PulpCruciFiction wrote:
Mikhaila Burnett wrote:
No survival options? Kobiashi Maru. That's all I have to say about that. A well thought out escape should be its own reward.
If we carry that comparison to its conclusion, there's only one solution - punch the DM in the face, take over his game, and give yourself a way out.

That's what Kirk would do! And therefore, it's a moral imperative.


Shuriken Nekogami wrote:


a lot of my strange characters are very anime inspired, and the ideas i come up with to create them always seem to come to my mind when i'm drinking diet mountain dew, watching a cheesy shonen anime, and eating grandma's yummy, rich, fluffy chocolate cheesecake just before bed than the concepts come to me via dreams.

So anime + cheesecake + Diet Mt Dew = Odd characters? Ok, I'll have to try that and see what I come up with!


Throughout the boards, I will often name drop or reference a character I or my Beloved Spouse (Kobold chorus: "We love you!") are playing. As such, I felt perhaps a list might be warranted. QED, this post. Enjoy!

The Revenants - Summary: A group of divinely charged heroes does good for its own sake.
Dramatis Personae:

Dame-Sir Hildebraun Relicseeker, Knight of the Chalice, Knight of Vorange, aka Hilde - Dwarven Paladin/Divine Crusader and aspiring demigod. Champion of Moradin. Born female, male by choice and divine fiat.

Dame Vola Earthblood, Knight of the Chalice - Half-Orc Rogue/Ranger. Hildebraun's lover, confidante and often conscience. Also, incredibly sneaky and lethal.

Corian of the Remeland - Human.. er... Half-Dragon draconic blood-sorcerer. One of Hilde's first traveling companions and best friends. Archmage.

Sir Owen Alain Bannor - Human Paladin/Cleric. Another of Hildebraun's early companions, and the first to return from the dead, thus starting a tradition and earning the group their moniker.

The Gatecrashers Game - Summary: A multiplanar menagerie of the strange and cool.
Dramatis Personae:

Olias Blundeth Aetherflame - Elven Archmage at large. The leader of this little band and central point around which the group revolves. Native of pre-cataclysm Greyhawk whose spelljammer crashed on the main gameworld Elfspire.

Gerfried Isidor - Dwarven Evoker, aka Gerfried Starmage. First recruit to the band. Dwarf raised by a Human Archmage, who died and thus orphaned Gerfried. Native of Elfspire.

Clarice Brindlespot - Gnome Archivist and fey-blood sorceress. Gerfried's lover and the group's resident nerd. Native of Golarion who stepped through a planar gate.

Tamlyn Pandoramicum - Alu Demon Abyssal-blood sorceress. Former slave in the Abyss, rescued by the above and spirited out of the Abyss. Intermittently Olias' lover. Native to the Abyss and a brothel called Rosenstrasse.

Akakino Chouko - Kitsune Bard and trickster extraordinare. Native to the Honshonu Valley of the Kitsunemori Campaign Setting.

Vash doe of Vara of the Dalerunners - Bariaur Planar Ranger, aka Vash the Stampede. Native to Ysgard, travelled the Infinite Staircase to meet Olias at his Biblioteca.

Sophone Lightfoot - Halfling Rogue. Erstwhile Chelish slave, rescued by the Gatecrashers when they were on holiday in Absalom. Native to Golarion.

G0-03-52-e8-c5-f0 Internal Structure Channel 11, aka "GO!" - (relocated to Tinris, Season One) - Rogue Modron. Native of Mechanus, exiled from Mechanus and 'rescued' by Olias and Vash when they were lost on the Infinite Staircase.

Ismeck Vanagas (relocated to Tinris, Season One) - Human (Vistani) Psion. Native to Elfspire and rescued by the Gatecrashers when they were doing a hit and run rescue on some prisoners held by a local diabolist government.

Qixi Silcrys - Tiefling Warlock pacted to the Goddess of Death. Former courier of the dark elves of Elfspire (not DROW) who escaped during the relocation crisis and was rescued by the Gatecrashers. Native of Elfspire.

There are others in this group I can't recall right now. Specifically Chouko's Human boyfriend who was rescued at the same time as Ismeck. This rescue was intended to rescue a double of Olias' old Vistani girlfriend, who died in a far away place and time but apparently is back... or something.

The Keep on the Borderlands Game, aka the Hauruckistan Game - Summary: A band of mercenaries starts out at the Keep on the Borderlands and goes on to rule a fallen empire.
Dramatis Personae:

Diestel Bronzebrow (deceased) - Dwarven Monk/Wilder and founder of the Guild of Calamitous Intent. One of the two original members of the party. Died in action while breaking the siege on the Keep. Original Captain of the Guild.

His Majesty, King Hauruck the First of The City League - Half-Orc Barbarian/Half-Orc Paragon/Fighter and second in command of the Guild. The second founder and Diestel's erstwhile Right Hand. Recently got Excalibur'ed into finding out that he's the descendant of a long-lost ruler named Llewelyn the Just.

Drenthaliana Walks-The-Wood, aka "Dren" - Elven Druid and box-of-rocks extraordinare. Dren and her animal companion - a jaguar named Pony - joined shortly after the first run into the Caves of Chaos. The 'crunchy moral center' of the Guild.

Nannette Longbottom (inactive), aka Nanny - Human Rogue. Fate's punching bag, Nannette was always in the wrong place at the wrong time. She left the party before they actually incorporated to a merc company and has been extradited for her crimes against the group and the Keep.

Theodorata, aka T - Human.. er... Human.. er... Elven Fighter - T quickly endeared herself to the party during the first adventures with Dren and Nanny by proving incredibly competent. She has since been reincarnated twice, once to Human and then again by Dren to Elven. Through the use of improvised spell components, she is physically identical in appearance and statistics to Drenthaliana, though she's docked her hair to a military crop so they can be told apart. Sergeant of the Guild.

Iveloss (missing in action), aka Ivy - Human Illusionist. T's half-brother, whom T recruited so the Guild would have an arcane caster. Responsible for casting the Color Spray that indirectly led to T's first death.

Deuteri Bronzebrow (deceased) - Dwarven Cleric of Moradin. Diestel's sister and a second bit of the crunchy moral center for the group. Died in action breaking the siege on the Keep.

Astenton Weaver (deceased) - Human Hexblade. Ivy's sometimes lover, recruited to the Guild by Deuteri. Died in action while breaking the siege on the Keep.

Sister Dawntouched (deceased), aka Dawn - Aasimar Paladin of Bahamut. The only planar in the game, Dawn was sent by Bahamut Himself to help stabilize the region around the Keep. She died in action breaking the siege on the Keep, and thus has returned to Bahamut's side in Celestia.

Deanna Tealeaf (deceased), aka Tiburath Rauhiss - Halfling.. er... Kobold Swashbuckler/Cleric of Bahamut. Reincarnated from Halfling female to Kobold male at the same time as T's first reincarnation. Originally a scion of a major trading family. Died in action breaking the siege on the Keep.

Hulf of the Tealeaf (missing in action) - Gnome Barbarian. Deanna's lover, bodyguard and atache. Lost while returning to her family to notify them of her death. Mind-boogied by a set of cursed ceremonial gear found in the Caves of Chaos, he now resides in said caves guarding his precious.

Jilandara Kilimati - Centaur Alchemist. Imperial trained alchemist working for one of Elfspire's premier BBEG/EHP types until she helped finish his transformation into a lich. Now a freelance alchemist attached to the Guild.

Xandalan Draycen (missing in action), aka Xan - Elven Ranger. Attached to the ranger organization known as The Triad, Xan was lost in action when he made a deal with a troupe of pixies who had accosted the party. He was lost in time for 20 years and eventually attached to the Return to the Keep on the Borderlands game.

Wilhemina Askari, aka Captain Will Askari - Human.. er... Serpentperson Fighter/Cleric. Former merchant marine and survivor of the Freeport Trilogy, Will served as Fate's punching bag for a very long time. Bearing a cursed saber, changed by the Jade Serpent of Yig into a serpent person, all her crew dead or run off. She was sent to her homeland by her deity, and ran into the Guild.

Wilhelm Askari, aka Will Askari - Human Fighter (thug) / Wilderness rogue. Wilhemina's brother, whom she impersonated to save him from being drafted. Now a drifter and ne'er-do-well recently adopted by the Guild.

Osgood Barksplitter, aka Oz - Halfling Ranger/Rogue. Right hand of Theodorata and marksman extraordinare. Recently promoted to co-sergeant when Hauruck self-promoted to Captain.

Meleikka - Human Monk. From the same monastery as Diestel, this blustery Human female is one of the Guild's newest recruits.

White Oliphant - Half-Ogre Monk. From the monastery of the Standing Stone, met Meleikka on the road to Hauruck's capital at Kingshome. Lawful Good, but wishy-washy.

Rithari Elandris - Half-Elven Abjurer. An Imperial trained counter-magic specialist, Rithari is one of the newest recruits.

Leonora Skyfallen - Halfing Aberrant-bloodline Sorceress. Scion of a Halfling-Dark Young union, Leonora's most visible abnormality is her eyes. Her goat-like, yellow eyes.

Leolanthas Sparrowtail - Halfling Rogue. An interested party working for/with the Halfling Benevolent Association in Freeport, Leolanthas is a 'face'.

Tinris, Season One - Summary: Accidental spelljammers in a brave new world.
Dramatis Personae:

The Glorious Last Scion of the Tinrisian World Navy, Bright Star - Living Ship. The Bright Star and its compliment of organic functionaries operate as a pseudo gestalt mind, instantiating as individuals as necessary. The Bright Star is an autonomous and fully sentient vessel capable of long journey spelljamming. It is also capable of telepathic linkage with its designated crew, genesis of functionaries for repair and self-defense, synthesis of food for its crew and other basic amenities.

Mozdanhorzon, aka Moz, Ozzy - Dwarven Fighter/Rogue/Psion. The Captain of the spelljammer Bright Star and leader of this motley crew. Contemporary and good friend to Olias Aetherflame. He left Gatecrasher Keep and took Ismeck and Go with him as they were the Gatecrashers 'odd little psychics' to train and go thrash on some mindflayers. Sidetracked when the Bright Star landed nearby and adopted them all.

G0-03-52-e8-c5-f0 Internal Structure Channel 11, aka "GO!" - Rogue Modron Psion. See also Gatecrashers. Unofficial second-in-command of the Bright Star.

Ismeck Vanagas - Human Psion. See also Gatecrashers. Along for the ride.

Gnimish of Clan Uvalnoniz - Gnome Rogue/Illusionist. Grayhawk gnome picked up when the Bright Star stopped to refuel on Oerth. Has a weasely familiar named Bright (here's a tip, the Weasel is as smart as Drenthaliana. INT 6) Oh, and after an incident with a Rod of Wonder, Gnimish is now permanently blue.

Quid Pro Quo, aka Q or QP (pronounced Cupie) - Pixie Flame Focus/Tongues curse Oracle and pest supreme. Named for the world laws of Tinris which state that a Gnome can not enter Tinris space without a Fae creature being free of contract, QPQ is the troublemaker of the Bright Star.

Brother Joshua Haverson- Human Paladin of Barnatím. Accompanied the Captain during a rescue of the Ordocar order of Paladins (DCC Blackguard's Revenge... much love for the F. Wesley Schneider for an awesome time!!) and has provisionally joined the crew of the Bright Star.


Getting an email from my Beloved Spouse (Kobold chorus: "We love you!") thanking me and loving on me for getting her real mayo. I got it for her on a solo big box run, didn't say anything and just put it in the fridge.

Sometimes, it's the little surprises that make the day that much better.


Shuriken Nekogami wrote:


now he is as strange or stranger than Sabrina Nicoletti. (whom i mentioned on the first page)

Just when I think my group can top anything strange, you prove me wrong.

Thank you for keeping things interesting!


+1 on the OP.


CourtFool wrote:
Mikhaila Burnett wrote:

one eight seven on an undercover...

Oh, wait, wrong kind of gangster.

Represent!

Thug life forevah!


Agree and disagree.

Sometimes, a narrative will need 'off camera' time with the PC's. This sometimes takes the form of "Bob the Cleric has spread the gospel of his faith far and wide during the intervening months" or "Joe the Fighter has begun levying taxes on the people of his fiefdom" In this case, taking control of basic character actions is OK in my book. Off camera character deaths are so uncool.

No survival options? Kobiashi Maru. That's all I have to say about that. A well thought out escape should be its own reward.


one eight seven on an undercover...

Oh, wait, wrong kind of gangster.


I don't currently ever have people over, however I have previously.

1) Shoes off at the door.
2) Bring snacks if you want them, or be prepared to pitch in for ordering.
3) If you have them, bring your books.
4) If you don't remember your character sheet more than once, I will be holding it for future games.
5) If you don't like my music, bring your own.


hazel monday wrote:
If you like Mr. Pett's work,check out Carrion Hill. It's his most recent module. It numbers among his best.

My Beloved Spouse (Kobolds chorus: "We love you!") Has that module and I am looking forward to it. Terrified... but eager


Having just started a readover of The Devil Box in Dungeon #109, and having played a chunk of Sixfold Trial, I would like to get up on my soapbox *does so, with a natural 20 on the acrobatics check* and proclaim my adoration for this wonderfully twisted writer.

Thank you, Mister Pett, for putting a smile on my face and a gnawing fear in the pit of the stomach of my Beloved Spouse (Kobold chorus: "We love you!")

That is all.


Radavel wrote:
Wow, it seems I bought the last copy they have.

Glad you were able to snap it up. That's the thing about Noble Knight, what they show is what they have in stock. No more, no less.

Congrats!


I just want to post here to agree that the GM, in my humble estimation, should always be the final word on rules and play. While I have not always LIKED my GM's rulings, I have ALWAYS (sometimes after whining a bit) accepted them.

I stand in support of the OP's stance on this.

My 2cp.


Radavel wrote:
Mikhaila Burnett wrote:

I found a copy here but didn't have time to properly link to the direct product.

Hope that helps!

Have you tried ordering from them before?

Yes, and I love them a lot. They're prompt to ship, great customer service and the estimate of book conditions is usually a category lower than the real condition of the book.


Enevhar Aldarion wrote:
Blood stained Sunday's best wrote:
Enevhar Aldarion wrote:

AEG put out a source book called Empire,

out of curiosity have you ever used it or known someone who has?
Own it, read it, like it, but never used it because nobody in my past groups ever wanted to build their own empire in the time between when I got the book and now.

Would you be willing to quickly outline a few of the things you like about it? The review my wife found was... useless.


Enevhar Aldarion wrote:

AEG put out a source book called Empire, quoted from the back cover:

"Claim the throne of an ancient kingdom and turn its vast resources to your own ends. Lead a massive legion of warriors into battle. Crush your foes, scatter them before you, and carve your name into history. Empire provides all the rules and guidelines you need to transform your character from wandering hero to mighty lord. Empire introduces rules for managing a tiny barony or sprawling empire, with details for running battles with thousands of troops on each side.

Mass combat rules for epic scale warfare
Guidelines for running political campaigns with the d20 system
New classes and prestige classes
Sample units and foes
A complete system for managing kingdoms"

*holy grail music*

Look! On yon parapet!


David Fryer wrote:
Half Orc Barbarian: Conan who?

As someone who's playing a Half-Orc Barbarian who just became King, I totally LOVE this one.

GM: "So what's Hauruck doing?"
ME: "He's brooding and getting his Conan on."


I found a copy here but didn't have time to properly link to the direct product.

Hope that helps!


Blood stained Sunday's best wrote:

Has anyone done anything along these lines?

Not that I've seen, but I would agree that I would LOVE to have such a thing in print. I'm guessing that there will be SOME rules for that sort of thing in the Kingmaker AP, but that's a bit far out along the time axis to really get excited about just yet.

There is, of course, always the rules from the AD&D 1e DMG. I'm pretty sure Gary had some wonderful stuff to contribute on the subject. Mostly because I'm sure he thought of EVERYTHING there was to think of about D&D. EVER.

I'll ask my Beloved Spouse (Kobold chorus: "We love you!") this afternoon at lunch.


Owen K. C. Stephens wrote:


While we Geniuses are working on the official list of different benefits for higher levels of patrons for this project... we are not going to be going in that direction.

I wouldn't imagine so. Thank you for all your hard work, patience and perseverence while trying to bring a brilliant project to the fans.


Amael wrote:


Only by the good graces of the computer...whatever I cannot boot-lick, betray, or con my way thru, I will blast. Many times. Maybe too many times...or die many times trying...over...and over...and over...

*extends a booted foot* Very well then, Citizen.


Urizen wrote:
Mikhaila Burnett wrote:
It happens, and understandably so. I guess I've gotten used to using the word "Spiff" in an office context. Spiffs here at my job are things like: HD TV's, laptops, recognition certificates, parking spaces, etc.

Probably safer to use in context than twink in an office setting. :P

MUCH safer. Case in point, I've started substituting the word "Fluff" for a different F word. One of my co-workers laughs uproariously every time he hears it because he's spent time amongst the adult film industry. And in that industry, "Fluff" has a completely different meaning.

Which I will NOT share here for the sake of politeness.


Always remember that PFRPG is backwards compatible. There are a TON of PrC's in the works right now, with each AP introducing some and a lot of the Companions and Chronicles books introducing more. But the big thing is that a PrC for the sake of itself is going to head down the road of PrC glut.

That said, I LOVE PrC's and most of my characters eventually end up taking one. I just want Paizo to keep up the 'quality over quantity' that they've been doing so well to this point.

+1 for more PrC's!


Xum wrote:
In second edition crits didn't add bonus damage over the dices cause they were nasty in their own way, localization, severity and such. Today there is no such things (Unless u use the critical Deck which is AWESOME by the way) so strength comes in pretty handy, as does other bonuses.

Crit deck love for the win!!!


kyrt-ryder wrote:

It's fully within her rights of course, but I can't say it's a houserule that I agree with.

By higher levels weapon damage makes up a very small portion of your damage. What's the point of critting if it's maybe a 15% increase in damage? Sure it increases your damage per round, but it's not special anymore. (In much the same way a rogue over level 7 is usually pretty neutral on crits. "I got a crit? Cool. My turns over." Where as the fighter is typically more of a "HOLY SMOKES I GOT A CRIT TAKE THAT! BOOOOOYAAAH!!!" (though admittedly that result happens more often with an axe fighter than a sword fighter, but still you get my point.)

*noddles*

Well, I'm very much in the "don't rock the boat" and/or "If it ain't broke don't fix it" schools of gaming. Just coming to my GM and going "Look, see, it says this in the book so neener neener!" is a good way to earn some animosity. In all honesty, while it's a minor change, it's still something that will take some getting used to for both parties involved.


My recommendation is to take a look at how the different abilities assign out to CR in the Bestiary and then make sure those balance out to ECL 0.

Just my 2cp.


Amael wrote:

Ooooo honorable mentions huh?

Paranoia- Just cause...wayyyy too much laughing in those games.

Laughter means happiness. Happiness is mandatory. You might yet survive...


Louis Agresta wrote:


It's got nothing on Sebastian's "My Little Pony" campaign.

...

Where do I find more information?


+1 for Large size category.


Funny: Red Dwarf, Monty Python, Kids in the Hall, Sam Kinison, Robin Williams, Dave Chappel (sometimes), Wondershowzen.

Not Funny: Will Ferrell... ... Yeah, mostly just him.


kyrt-ryder wrote:

It actually won't come up THAT often, but when it does come up it'll make a pretty significant boost :)

You might be surprised how often my STR 22 Barbarian/Paragon/Fighter crits with his keen greatsword. The dice just LOVE him. I think my current record is 3 crits in a row, chain cleaving. And that was without the multiplied STR mod.

This is, of course, assuming that my Beloved Spouse (Kobold chorus: "We love you!") doesn't just house rule back to the days before this was the case. Which I'm also completely fine with.


Ok, so one of my favorite characters, Hauruk of the White Hand (Half Orc Barbarian 3/Half-Orc Paragon 3/Fighter 2) has just come into his destiny by way of a quest. He's just discovered he's a long lost scion of a famous ruler and has just been handed the proverbial sword in the stone. (Literally the king's shade came out and handed it to him, after running through the adventure "Eye of the Beholder") My Beloved Spouse (Kobold chorus: "We love you!") was really not expecting me to want to run with the "You're the last in the line for the crown" plot hook, let alone to dig in and start planning how to bring the country back from the brink of disaster.

The country is called Hoehenaire (though I might be spelling that wrong) and the ancestor's name is Llewelyn the Just. A Half-elven guy who was actually pretty cool and united these provinces under the title of "The Bright Empire". He died, horrifically, when a Demon Prince cursed him with a plague and that plague went on to decimate the populace (literal definition for decimate, as in left 10% alive in its wake). Fast forward about 250 years. The Bright Empire has gone to civil war and ripped itself asunder. Plague was followed by war followed by famine followed by invasion and then more war. Oh, and then the eschaton arrives and devestates the rest of the continent, blights the dominant race of the world (Elves), a few Gods have died and in general all heck has broken loose. In the midst of this Hauruck gets the sword and decides to run with this whole "I'm the last and best hope for this region" schtick.

His first real challenge was to verify a bit more about his lineage. Then he's going all whirlwind tour to drum up support for his reign. Then trying to smooth over diplomacy with the neighbors. Then establish his own line by having an heir. Then happily ever after.

To this point, he's found out that he is, in fact, a scion of the Llewelyn by speaking with a Diviner. He went in search of an old war buddy, who turned out to be dead. In doing so, he found some refugees that were in dire straits and got to help them out AND smack down a bunch of local bandit raiders. Upon returning to the Keep on the Borderlands, our friendly party Druid had a visit with her crazy-insane-wonderful Auntie Baeren who is a high-ranking member of the Parliament of the Green. She brought her 'Apprentice' with direct and explicit instructions to confirm Hauruck as King with the full backing of the Parliament of the Green. She then wildshaped and flew off before we could get a word in edgewise.

Next step? Take the refugees back to the capital, drop off refugees after plant growthing the snot out of the farmlands around the capital, and then hit the rest of the country at large to continue building support.

Now that I've said all that, I'm curious what experience other players have had with empire building, country rulership and general landholding. What you've liked about it, what you thought needed improvement, and general feedback on this aspect of my favorite game.

Cheers!
M


Todd Morgan wrote:


Per the SRD "A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. Unless otherwise specified, the threat range for a critical hit on an attack roll is 20, and the multiplier is ×2.

Exception: Precision damage (such as from a rogue's sneak attack class feature) and additional damage dice from special weapon qualities (such as flaming) are not multiplied when you score a critical hit."

So you roll your damage twice and add your strength bonus as well as all other additional damage (power attack) twice. The exception is Precision dmg and damage on special quality weapons.

...

...

WHOA! My PC's with absurd strength mods will never be the same...


CourtFool wrote:
Mikhaila Burnett wrote:
+1elventy one. I love M&M for exactly those reasons!

Shots Mikhaila with his finger.

Wanna game, baby?

It's on like Donkey Kong, whatcha got?


Fake Healer wrote:
Talk to the player. Seriously. This "I'm upset so I'll punish your PC in game to show you" stuff is pathetic. I absolutely agree he is wrong in not calling to cancel with you guys but you are absolutely wrong if you punish him in-game for it. Two wrongs and all that....

While I wouldn't say pathetic, I would definitely +1 this.

In game treatment for an out of game condition is not the answer, in my opinion.


CourtFool wrote:


1. Mutants & Masterminds 2nd Edition
Very flexible and lite enough to bring in new blood. A great cinematic play that works well for other genres besides Supers. One die to rule them all. No more Hit Points.

+1elventy one. I love M&M for exactly those reasons!


Krome wrote:
Don't forget to include Gunpowder! *ducks for cover*

+1 Gunpowder is a moral imperative!

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