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Sir Ophiuchus wrote:
Bloody cauldron ate my Cleric... *pout* I ABSOLUTELY LOVED THIS MODULE!! (there's no review section I can use to extoll upon its virtues, so here I am in the comments) Lunalynx wrote: I was hoping someone here could give me a better idea. The one group I play with loves it when I take our game journal and post it online for everyone to read. I do admit to being a little long winded when I do this, but the rest of the group finds it fun to read. We run a few different ganes and for each, the best idea I could come up with was a LiveJournal account, but I currently have 3 different journals running. Anyone have any ideas about how I can make it easier to manage these? I'm about to start a Pathfinder game with another group and that means another journal, so any ideas would be appreciated. And comment too..am I just making too much work for myself?! Obsidian Portal is a good resource in my opinion. It would also allow your players to enter their own PC's and sign on to view.
How do you invent your character names? And are there still other worlds? And is it remotely possible to set a campaign in a story you invented?
SirUrza wrote:
"Ed Greenwood did it" is never a reason for anything. Even breathing. And I apologize for the tone of that, it is ire from having recently read his 'ecology of the maedar' article. Wherein there ARE male medusae, and they are butcher than the female version. And they have a (to my perception) STUPID name of "Maedar"... PulpCruciFiction wrote:
That's what Kirk would do! And therefore, it's a moral imperative. Shuriken Nekogami wrote:
So anime + cheesecake + Diet Mt Dew = Odd characters? Ok, I'll have to try that and see what I come up with! Throughout the boards, I will often name drop or reference a character I or my Beloved Spouse (Kobold chorus: "We love you!") are playing. As such, I felt perhaps a list might be warranted. QED, this post. Enjoy! The Revenants - Summary: A group of divinely charged heroes does good for its own sake.
Dame-Sir Hildebraun Relicseeker, Knight of the Chalice, Knight of Vorange, aka Hilde - Dwarven Paladin/Divine Crusader and aspiring demigod. Champion of Moradin. Born female, male by choice and divine fiat. Dame Vola Earthblood, Knight of the Chalice - Half-Orc Rogue/Ranger. Hildebraun's lover, confidante and often conscience. Also, incredibly sneaky and lethal. Corian of the Remeland - Human.. er... Half-Dragon draconic blood-sorcerer. One of Hilde's first traveling companions and best friends. Archmage. Sir Owen Alain Bannor - Human Paladin/Cleric. Another of Hildebraun's early companions, and the first to return from the dead, thus starting a tradition and earning the group their moniker. The Gatecrashers Game - Summary: A multiplanar menagerie of the strange and cool.
Olias Blundeth Aetherflame - Elven Archmage at large. The leader of this little band and central point around which the group revolves. Native of pre-cataclysm Greyhawk whose spelljammer crashed on the main gameworld Elfspire. Gerfried Isidor - Dwarven Evoker, aka Gerfried Starmage. First recruit to the band. Dwarf raised by a Human Archmage, who died and thus orphaned Gerfried. Native of Elfspire. Clarice Brindlespot - Gnome Archivist and fey-blood sorceress. Gerfried's lover and the group's resident nerd. Native of Golarion who stepped through a planar gate. Tamlyn Pandoramicum - Alu Demon Abyssal-blood sorceress. Former slave in the Abyss, rescued by the above and spirited out of the Abyss. Intermittently Olias' lover. Native to the Abyss and a brothel called Rosenstrasse. Akakino Chouko - Kitsune Bard and trickster extraordinare. Native to the Honshonu Valley of the Kitsunemori Campaign Setting. Vash doe of Vara of the Dalerunners - Bariaur Planar Ranger, aka Vash the Stampede. Native to Ysgard, travelled the Infinite Staircase to meet Olias at his Biblioteca. Sophone Lightfoot - Halfling Rogue. Erstwhile Chelish slave, rescued by the Gatecrashers when they were on holiday in Absalom. Native to Golarion. G0-03-52-e8-c5-f0 Internal Structure Channel 11, aka "GO!" - (relocated to Tinris, Season One) - Rogue Modron. Native of Mechanus, exiled from Mechanus and 'rescued' by Olias and Vash when they were lost on the Infinite Staircase. Ismeck Vanagas (relocated to Tinris, Season One) - Human (Vistani) Psion. Native to Elfspire and rescued by the Gatecrashers when they were doing a hit and run rescue on some prisoners held by a local diabolist government. Qixi Silcrys - Tiefling Warlock pacted to the Goddess of Death. Former courier of the dark elves of Elfspire (not DROW) who escaped during the relocation crisis and was rescued by the Gatecrashers. Native of Elfspire. There are others in this group I can't recall right now. Specifically Chouko's Human boyfriend who was rescued at the same time as Ismeck. This rescue was intended to rescue a double of Olias' old Vistani girlfriend, who died in a far away place and time but apparently is back... or something. The Keep on the Borderlands Game, aka the Hauruckistan Game - Summary: A band of mercenaries starts out at the Keep on the Borderlands and goes on to rule a fallen empire.
Diestel Bronzebrow (deceased) - Dwarven Monk/Wilder and founder of the Guild of Calamitous Intent. One of the two original members of the party. Died in action while breaking the siege on the Keep. Original Captain of the Guild. His Majesty, King Hauruck the First of The City League - Half-Orc Barbarian/Half-Orc Paragon/Fighter and second in command of the Guild. The second founder and Diestel's erstwhile Right Hand. Recently got Excalibur'ed into finding out that he's the descendant of a long-lost ruler named Llewelyn the Just. Drenthaliana Walks-The-Wood, aka "Dren" - Elven Druid and box-of-rocks extraordinare. Dren and her animal companion - a jaguar named Pony - joined shortly after the first run into the Caves of Chaos. The 'crunchy moral center' of the Guild. Nannette Longbottom (inactive), aka Nanny - Human Rogue. Fate's punching bag, Nannette was always in the wrong place at the wrong time. She left the party before they actually incorporated to a merc company and has been extradited for her crimes against the group and the Keep. Theodorata, aka T - Human.. er... Human.. er... Elven Fighter - T quickly endeared herself to the party during the first adventures with Dren and Nanny by proving incredibly competent. She has since been reincarnated twice, once to Human and then again by Dren to Elven. Through the use of improvised spell components, she is physically identical in appearance and statistics to Drenthaliana, though she's docked her hair to a military crop so they can be told apart. Sergeant of the Guild. Iveloss (missing in action), aka Ivy - Human Illusionist. T's half-brother, whom T recruited so the Guild would have an arcane caster. Responsible for casting the Color Spray that indirectly led to T's first death. Deuteri Bronzebrow (deceased) - Dwarven Cleric of Moradin. Diestel's sister and a second bit of the crunchy moral center for the group. Died in action breaking the siege on the Keep. Astenton Weaver (deceased) - Human Hexblade. Ivy's sometimes lover, recruited to the Guild by Deuteri. Died in action while breaking the siege on the Keep. Sister Dawntouched (deceased), aka Dawn - Aasimar Paladin of Bahamut. The only planar in the game, Dawn was sent by Bahamut Himself to help stabilize the region around the Keep. She died in action breaking the siege on the Keep, and thus has returned to Bahamut's side in Celestia. Deanna Tealeaf (deceased), aka Tiburath Rauhiss - Halfling.. er... Kobold Swashbuckler/Cleric of Bahamut. Reincarnated from Halfling female to Kobold male at the same time as T's first reincarnation. Originally a scion of a major trading family. Died in action breaking the siege on the Keep. Hulf of the Tealeaf (missing in action) - Gnome Barbarian. Deanna's lover, bodyguard and atache. Lost while returning to her family to notify them of her death. Mind-boogied by a set of cursed ceremonial gear found in the Caves of Chaos, he now resides in said caves guarding his precious. Jilandara Kilimati - Centaur Alchemist. Imperial trained alchemist working for one of Elfspire's premier BBEG/EHP types until she helped finish his transformation into a lich. Now a freelance alchemist attached to the Guild. Xandalan Draycen (missing in action), aka Xan - Elven Ranger. Attached to the ranger organization known as The Triad, Xan was lost in action when he made a deal with a troupe of pixies who had accosted the party. He was lost in time for 20 years and eventually attached to the Return to the Keep on the Borderlands game. Wilhemina Askari, aka Captain Will Askari - Human.. er... Serpentperson Fighter/Cleric. Former merchant marine and survivor of the Freeport Trilogy, Will served as Fate's punching bag for a very long time. Bearing a cursed saber, changed by the Jade Serpent of Yig into a serpent person, all her crew dead or run off. She was sent to her homeland by her deity, and ran into the Guild. Wilhelm Askari, aka Will Askari - Human Fighter (thug) / Wilderness rogue. Wilhemina's brother, whom she impersonated to save him from being drafted. Now a drifter and ne'er-do-well recently adopted by the Guild. Osgood Barksplitter, aka Oz - Halfling Ranger/Rogue. Right hand of Theodorata and marksman extraordinare. Recently promoted to co-sergeant when Hauruck self-promoted to Captain. Meleikka - Human Monk. From the same monastery as Diestel, this blustery Human female is one of the Guild's newest recruits. White Oliphant - Half-Ogre Monk. From the monastery of the Standing Stone, met Meleikka on the road to Hauruck's capital at Kingshome. Lawful Good, but wishy-washy. Rithari Elandris - Half-Elven Abjurer. An Imperial trained counter-magic specialist, Rithari is one of the newest recruits. Leonora Skyfallen - Halfing Aberrant-bloodline Sorceress. Scion of a Halfling-Dark Young union, Leonora's most visible abnormality is her eyes. Her goat-like, yellow eyes. Leolanthas Sparrowtail - Halfling Rogue. An interested party working for/with the Halfling Benevolent Association in Freeport, Leolanthas is a 'face'. Tinris, Season One - Summary: Accidental spelljammers in a brave new world.
The Glorious Last Scion of the Tinrisian World Navy, Bright Star - Living Ship. The Bright Star and its compliment of organic functionaries operate as a pseudo gestalt mind, instantiating as individuals as necessary. The Bright Star is an autonomous and fully sentient vessel capable of long journey spelljamming. It is also capable of telepathic linkage with its designated crew, genesis of functionaries for repair and self-defense, synthesis of food for its crew and other basic amenities. Mozdanhorzon, aka Moz, Ozzy - Dwarven Fighter/Rogue/Psion. The Captain of the spelljammer Bright Star and leader of this motley crew. Contemporary and good friend to Olias Aetherflame. He left Gatecrasher Keep and took Ismeck and Go with him as they were the Gatecrashers 'odd little psychics' to train and go thrash on some mindflayers. Sidetracked when the Bright Star landed nearby and adopted them all. G0-03-52-e8-c5-f0 Internal Structure Channel 11, aka "GO!" - Rogue Modron Psion. See also Gatecrashers. Unofficial second-in-command of the Bright Star. Ismeck Vanagas - Human Psion. See also Gatecrashers. Along for the ride. Gnimish of Clan Uvalnoniz - Gnome Rogue/Illusionist. Grayhawk gnome picked up when the Bright Star stopped to refuel on Oerth. Has a weasely familiar named Bright (here's a tip, the Weasel is as smart as Drenthaliana. INT 6) Oh, and after an incident with a Rod of Wonder, Gnimish is now permanently blue. Quid Pro Quo, aka Q or QP (pronounced Cupie) - Pixie Flame Focus/Tongues curse Oracle and pest supreme. Named for the world laws of Tinris which state that a Gnome can not enter Tinris space without a Fae creature being free of contract, QPQ is the troublemaker of the Bright Star. Brother Joshua Haverson- Human Paladin of Barnatím. Accompanied the Captain during a rescue of the Ordocar order of Paladins (DCC Blackguard's Revenge... much love for the F. Wesley Schneider for an awesome time!!) and has provisionally joined the crew of the Bright Star. Agree and disagree. Sometimes, a narrative will need 'off camera' time with the PC's. This sometimes takes the form of "Bob the Cleric has spread the gospel of his faith far and wide during the intervening months" or "Joe the Fighter has begun levying taxes on the people of his fiefdom" In this case, taking control of basic character actions is OK in my book. Off camera character deaths are so uncool. No survival options? Kobiashi Maru. That's all I have to say about that. A well thought out escape should be its own reward. I don't currently ever have people over, however I have previously. 1) Shoes off at the door.
Having just started a readover of The Devil Box in Dungeon #109, and having played a chunk of Sixfold Trial, I would like to get up on my soapbox *does so, with a natural 20 on the acrobatics check* and proclaim my adoration for this wonderfully twisted writer. Thank you, Mister Pett, for putting a smile on my face and a gnawing fear in the pit of the stomach of my Beloved Spouse (Kobold chorus: "We love you!") That is all. Radavel wrote:
Yes, and I love them a lot. They're prompt to ship, great customer service and the estimate of book conditions is usually a category lower than the real condition of the book. Enevhar Aldarion wrote:
Would you be willing to quickly outline a few of the things you like about it? The review my wife found was... useless. Enevhar Aldarion wrote:
*holy grail music* Look! On yon parapet! Blood stained Sunday's best wrote:
Not that I've seen, but I would agree that I would LOVE to have such a thing in print. I'm guessing that there will be SOME rules for that sort of thing in the Kingmaker AP, but that's a bit far out along the time axis to really get excited about just yet. There is, of course, always the rules from the AD&D 1e DMG. I'm pretty sure Gary had some wonderful stuff to contribute on the subject. Mostly because I'm sure he thought of EVERYTHING there was to think of about D&D. EVER. I'll ask my Beloved Spouse (Kobold chorus: "We love you!") this afternoon at lunch. Owen K. C. Stephens wrote:
I wouldn't imagine so. Thank you for all your hard work, patience and perseverence while trying to bring a brilliant project to the fans. Urizen wrote:
MUCH safer. Case in point, I've started substituting the word "Fluff" for a different F word. One of my co-workers laughs uproariously every time he hears it because he's spent time amongst the adult film industry. And in that industry, "Fluff" has a completely different meaning. Which I will NOT share here for the sake of politeness. Always remember that PFRPG is backwards compatible. There are a TON of PrC's in the works right now, with each AP introducing some and a lot of the Companions and Chronicles books introducing more. But the big thing is that a PrC for the sake of itself is going to head down the road of PrC glut. That said, I LOVE PrC's and most of my characters eventually end up taking one. I just want Paizo to keep up the 'quality over quantity' that they've been doing so well to this point. +1 for more PrC's! Xum wrote: In second edition crits didn't add bonus damage over the dices cause they were nasty in their own way, localization, severity and such. Today there is no such things (Unless u use the critical Deck which is AWESOME by the way) so strength comes in pretty handy, as does other bonuses. Crit deck love for the win!!! kyrt-ryder wrote:
*noddles* Well, I'm very much in the "don't rock the boat" and/or "If it ain't broke don't fix it" schools of gaming. Just coming to my GM and going "Look, see, it says this in the book so neener neener!" is a good way to earn some animosity. In all honesty, while it's a minor change, it's still something that will take some getting used to for both parties involved. kyrt-ryder wrote:
You might be surprised how often my STR 22 Barbarian/Paragon/Fighter crits with his keen greatsword. The dice just LOVE him. I think my current record is 3 crits in a row, chain cleaving. And that was without the multiplied STR mod. This is, of course, assuming that my Beloved Spouse (Kobold chorus: "We love you!") doesn't just house rule back to the days before this was the case. Which I'm also completely fine with. Ok, so one of my favorite characters, Hauruk of the White Hand (Half Orc Barbarian 3/Half-Orc Paragon 3/Fighter 2) has just come into his destiny by way of a quest. He's just discovered he's a long lost scion of a famous ruler and has just been handed the proverbial sword in the stone. (Literally the king's shade came out and handed it to him, after running through the adventure "Eye of the Beholder") My Beloved Spouse (Kobold chorus: "We love you!") was really not expecting me to want to run with the "You're the last in the line for the crown" plot hook, let alone to dig in and start planning how to bring the country back from the brink of disaster. The country is called Hoehenaire (though I might be spelling that wrong) and the ancestor's name is Llewelyn the Just. A Half-elven guy who was actually pretty cool and united these provinces under the title of "The Bright Empire". He died, horrifically, when a Demon Prince cursed him with a plague and that plague went on to decimate the populace (literal definition for decimate, as in left 10% alive in its wake). Fast forward about 250 years. The Bright Empire has gone to civil war and ripped itself asunder. Plague was followed by war followed by famine followed by invasion and then more war. Oh, and then the eschaton arrives and devestates the rest of the continent, blights the dominant race of the world (Elves), a few Gods have died and in general all heck has broken loose. In the midst of this Hauruck gets the sword and decides to run with this whole "I'm the last and best hope for this region" schtick. His first real challenge was to verify a bit more about his lineage. Then he's going all whirlwind tour to drum up support for his reign. Then trying to smooth over diplomacy with the neighbors. Then establish his own line by having an heir. Then happily ever after. To this point, he's found out that he is, in fact, a scion of the Llewelyn by speaking with a Diviner. He went in search of an old war buddy, who turned out to be dead. In doing so, he found some refugees that were in dire straits and got to help them out AND smack down a bunch of local bandit raiders. Upon returning to the Keep on the Borderlands, our friendly party Druid had a visit with her crazy-insane-wonderful Auntie Baeren who is a high-ranking member of the Parliament of the Green. She brought her 'Apprentice' with direct and explicit instructions to confirm Hauruck as King with the full backing of the Parliament of the Green. She then wildshaped and flew off before we could get a word in edgewise. Next step? Take the refugees back to the capital, drop off refugees after plant growthing the snot out of the farmlands around the capital, and then hit the rest of the country at large to continue building support. Now that I've said all that, I'm curious what experience other players have had with empire building, country rulership and general landholding. What you've liked about it, what you thought needed improvement, and general feedback on this aspect of my favorite game. Cheers!
Todd Morgan wrote:
... ... WHOA! My PC's with absurd strength mods will never be the same... Fake Healer wrote: Talk to the player. Seriously. This "I'm upset so I'll punish your PC in game to show you" stuff is pathetic. I absolutely agree he is wrong in not calling to cancel with you guys but you are absolutely wrong if you punish him in-game for it. Two wrongs and all that.... While I wouldn't say pathetic, I would definitely +1 this. In game treatment for an out of game condition is not the answer, in my opinion.
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