A Pathfinder Society Scenario designed for 7th-level pregenerated characters. Years of political maneuvering, espionage, smuggling, and diplomacy have set the stage for the Aspis Consortium’s most ambitious attack on their Inner Sea rivals: the Pathfinder Society. All that remains are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives—some shared and some connected to deeper plots—and escape without the Society being any the wiser. In this adventure the players portray agents of the Aspis Consortium using 7th-level pregenerated characters. The events in this story also connect to and expand upon those in "Siege of Serpents". The Chronicle from this event can be applied to a 6-8th level character. If you sign up to play please indicate which Pregen you would be interested in playing in your character details: Wizard (encahnter)
A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers 1–2, 4–5) Pathfinder Lugizar Trantos recently returned from the Mwangi Expanse with haunted eyes and a pack full of strange idols. Absalom's famed Blakros Museum purchased his pieces and Lugizar vanished. The strange monkey idols he pulled from the misty jungles of Mwangi carry with them a fell curse, and now their power has laid claim to the museum. Can the Pathfinder Society uncover the source of the curse in time, or will the Blackros Museum be forever lost to the mists of Mwangi? Please be aware that this session is for CORE Campaign characters only Sign ups available at: https://warhorn.net/events/dekalb-lodge-online
[R20 / G+] Emerald Spire, Level 8—The Circle of Vissk-Thar (6-8), Thurs, March 12, 2015 @ 5:30pm CDT
Close beneath the shrine of Kro’akoth lies a serpentfolk stronghold currently in the clutches of a mutant serpentfolk priest. A three-way struggle for dominance is developing between the rival sects in this level and the level above. The Emerald Spire Module is a series of Dungeon levels that are completed in a typical 4-5 hour session and yield 3 XP and 4 Prestige. Sign ups available at: https://warhorn.net/events/dekalb-lodge-online
This event will begin at 5pm CST on Friday the 13th, a second table will be run following the first around 9:30pm CST if there are enough players. This will be CORE campaign game using level 4 core Pregen iconic characters only. Come be apart of the most brutal massacre of your favorite iconic characters; or if you have what it takes, earn the grand bragging rights of surviving Bonekeep with a Pregen!! This is an event not to be missed! Ruins of Bonekeep-Level I: The Silent Grave (3-7)
*Disclaimer*
**Further Disclaimer**
Sign ups available at: https://warhorn.net/events/dekalb-lodge-online
Standing in a wide clearing within the Echo Wood, the Emerald Spire is the ruin of a large Azlanti tower that appears
An ancient shrine of the serpentfolk, this temple has now fallen into the hands of a heretical serpentfolk cultist who has reconsecrated it to a terrible demon lord. The Emerald Spire Module is a series of Dungeon levels that are completed in a typical 4-5 hour session and yield 3 XP and 4 Prestige. Sign ups available at: https://warhorn.net/events/dekalb-lodge-online
Standing in a wide clearing within the Echo Wood, the Emerald Spire is the ruin of a large Azlanti tower that appears
This is the lair of the evil wizard Klarkosh, who uses the Spire’s magical properties to build ever more capable automaton servitors. The Emerald Spire Module is a series of Dungeon levels that are completed in a typical 4-5 hour session and yield 3 XP and 4 Prestige. Sign ups available at: https://warhorn.net/events/dekalb-lodge-online
Standing in a wide clearing within the Echo Wood, the Emerald Spire is the ruin of a large Azlanti tower that appears
Planar portals fed from the Elemental Plane of Water fill most of the chambers in this level with water. The heroes will have to find their way through surging currents and long, lightless swims to continue their exploration of the Spire. The Emerald Spire Module is a series of Dungeon levels that are completed in a typical 4-5 hour session and yield 3 XP and 4 Prestige. Sign ups available at: https://warhorn.net/events/dekalb-lodge-online
Due to an unexpected schedule conflict I need to change the time of this game to 12:00pm CST (noon). I understand this is a very drastic time change and I sincerely apologize for the inconvenience. If you registered to play and you can not make this new time please either let me know or change your RSVP on Warhorn.
Standing in a wide clearing within the Echo Wood, the Emerald Spire is the ruin of a large Azlanti tower that appears
This level is home to a peaceful tribe of troglodytes who worship a mysterious arcane device. The heroes must placate or deactivate the strange machine in order to pass. The Emerald Spire Module is a series of Dungeon levels that are completed in a typical 4-5 hour session and yield 3 XP and 4 Prestige. Sign ups available at: https://warhorn.net/events/dekalb-lodge-online
Standing in a wide clearing within the Echo Wood, the Emerald Spire is the ruin of a large Azlanti tower that appears
A ruthless band of outlaws discovered the Spire’s strange properties months ago and decided to build a secret refuge in the dungeons. The Emerald Spire Module is a series of Dungeon levels that are completed in a typical 4-5 hour session and yield 3 XP and 4 Prestige. Sign ups available at: https://warhorn.net/events/dekalb-lodge-online
Standing in a wide clearing within the Echo Wood, the Emerald Spire is the ruin of a large Azlanti tower that appears
The foundations of the tower are a confusing maze of vermin-infested chambers and clever pit traps. A dangerous undead spellcaster known as Gorloth, the Bone Priest, ambushes adventurers who blunder into the pits and spiderwebs. The Emerald Spire Module is a series of Dungeon levels that are completed in a typical 4-5 hour session and yield 3 XP and 4 Prestige. Sign ups available at: https://warhorn.net/events/dekalb-lodge-online
Standing in a wide clearing within the Echo Wood, the Emerald Spire is the ruin of a large Azlanti tower that appears
The surface structure of the Spire consists of the ruins of the old Azlanti tower. A band of bloodthirsty goblins under the leadership of the bugbear chieftain Grulk lurks in the ruined tower. The Emerald Spire Module is a series of Dungeon levels that are completed in a typical 4-5 hour session and yield 3 XP and 4 Prestige. Sign ups available at: https://warhorn.net/events/dekalb-lodge-online
More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years.
Sign ups available at: https://warhorn.net/events/dekalb-lodge-online
You're sent to the wild River Kingdoms to find and kill a green hag who holds the last fragment of a powerful ancient sword called Passion's Edge, sundered into three pieces a decade ago. Things aren't as simple as they seem: the last creature to control the fabled sword wants it back at any cost, ghosts of the sword's past seek revenge for wrongs committed by former wielders of Passion's Edge, and the Pathfinder Society wants the sword whole again before being returned to Absalom. Madness, murder, and mayhem await you in the River Kingdoms! Sign ups available at: https://warhorn.net/events/dekalb-lodge-online
The Pathfinder Society sends you to the fabled Kingdom of the Impossible, the island of Jalmeray, to stop an Aspis Consortium black market relics dealer who is organizing the local bandits and violently robbing Jalmeray and Pathfinder Society caravans laden with relics, artifacts, and magical mysteries. When a venture-captain is murdered by the Aspis Consortium agent, it's up to the PCs to find him and do whatever it takes to stop him. Sign ups available at: https://warhorn.net/events/dekalb-lodge-online
Master of the Fallen Fortress is a dungeon-based adventure for 1st-level characters and is replayable for credit. The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress? Sign ups available at: https://warhorn.net/events/dekalb-lodge-online
A Pathfinder Society Special designed for Levels 3-7 The Blakros family, long an ally of the Pathfinder Society, has come into possession of a manor house in the imperial nation of Cheliax, where a once prominent noble family was known to practice diabolism before the Age of Lost Omens. The Pathfinders' task is simple: clear the abandoned manor of any remaining threats before the Blakroses move in. Unfortunately, the estate hasn't sat empty as long as the Blakroses think it has, and its recent inhabitants were anything but the devil-worshipers who originally built the manor. Sign ups available at: https://warhorn.net/events/dekalb-lodge-online
A Pathfinder Society Special designed for Levels 3-7 An enemy of the Pathfinder Society recently found a hidden dungeon in a centuries-old siege fortress, but despite his best efforts to convert it into his base of operations, he failed. When a pair of Pathfinders encounter disaster while scouting out the entrance, the party must explore the first level of the dungeon to determine not just what attacked their comrades but also what dark power their nemesis nearly acquired. *Disclaimer*
Sign ups available at: https://warhorn.net/events
A Pathfinder Society Scenario designed for Levels 7-11 When a Pathfinder Society Priest of Nethys disappears in northern Geb while studying the Mana Wastes, the Society sends you to uncover her whereabouts and find her journals. Arriving in the town of Bitter End, you find it deserted but for a few mysterious creatures never before seen on Golarion. Those creatures quickly lead to more and soon you're embroiled in a mystery that could effect the very fabric of reality. Will you solve the mystery of Bitter End or find yourself lost forever in the Mana Wastes? Sign ups available at: https://warhorn.net/events/dekalb-lodge-online
A Pathfinder Society Scenario designed for Levels 7-11 When a Pathfinder Society Priest of Nethys disappears in northern Geb while studying the Mana Wastes, the Society sends you to uncover her whereabouts and find her journals. Arriving in the town of Bitter End, you find it deserted but for a few mysterious creatures never before seen on Golarion. Those creatures quickly lead to more and soon you're embroiled in a mystery that could effect the very fabric of reality. Will you solve the mystery of Bitter End or find yourself lost forever in the Mana Wastes? Sign ups available at: https://warhorn.net/events/dekalb-lodge-online
Nefreet wrote:
This has been a very common misconception with some of my local players as well as many online players as of late. Not to say everyone's reaction to that has been negative. Also I have to agree about the rule bloat issue becoming increasingly problematic, however I doubt very much that is having an impact on the number of active players. The online community's activity level seems to hit spurts of activity and it has been a bit slow in the wake of the most recent Aethercon, but we are heading into the holiday season which puts additional demands on people's time.
I share a similar opinion as many have already stated. As long as the whole table is having fun, then I am likely enjoying myself as well. However the thing I love in my games more than anything is theatrics, if the PCs are in character and making for a good story as they tear apart the NPCs then I am all for it.
Prethen, you only need a 20 to use a wand with UMD, usually you only need to emulate an ability score if you are attempting to cast from a scroll. To answer your question, I have found the greatest value of UMD is to allow my characters access t the numerous handy 1st level spells, particularly personal spells that can't be made in potion form, such as Longstrider, Honeyed Tongue or Gravity Bow. Also it is very handy to have ranks in UMD if you rely on spells like Mage Armor and infernal healing and can't always be certain someone else will be in the party who can use it for you.
My local FLGS offers a 20% discount to all GM's on days we run scheduled PFS games. Additionally they offer a 10% to players to also give players an incentive to try society play, who may otherwise still be playing home games exclusively. I have seen some venues charge to play but I am not a big fan of the idea. I don't want to dissuade folks who don't have an extra buck or two from playing or take money that may otherwise be spent supporting my FLGS.
A Pathfinder Society Scenario designed for Levels 1-2 and is replayable for credit with a level 1 character. Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents. Sign ups available at: https://warhorn.net/events/dekalb-lodge-online
A Pathfinder Society Module designed for Levels 1-2 Buried beneath the castle of Thornkeep lie strange passages and chambers that once belonged to a cruel Azlanti wizard of eons past. Goblins have begun excavating the so-called Accursed Halls in hopes of finding a lost goblin artifact, though their constant battles with the undead that haunt these corridors has left them blind to the dungeon’s other myriad wonders. This module is a classic dungeon crawl style adventure and is available for unlimited replay with a 1st-level character for credit. It is designed to be completed in a standard 4-5 hour time slot and yields 3XP. Sign ups available at: https://warhorn.net/events/dekalb-lodge-online
Master of the Fallen Fortress is a dungeon-based adventure for 1st-level characters and is replayable for credit. The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress? Sign ups available at: https://warhorn.net/events/dekalb-lodge-online
A Pathfinder Society Module designed for Levels 6-8 Scholars claim the dungeons below Thornkeep were built by the Ancient Azlanti, but how do they know, really? If Rozimus of Tymon speaks true, one level of Thornkeep’s dungeon holds survivors of that long-dead empire eager to return to the world and share the lore of their glorious age. They’re not undead, Rozimus claims, or illusory phantoms, but true living and breathing High Azlanti! But why does Rozimus know so much about them, and why is he so eager to return to the dungeon he claims almost killed him 5 years ago? This module is a classic dungeon crawl style adventure and is available for unlimited replay with a 1st-level character for credit. It is designed to be completed in a standard 4-5 hour time slot and yields 3XP. Sign ups available at: https://warhorn.net/events/dekalb-lodge-online
A Pathfinder Society Module designed for Levels 5-7 In life, the wizard who ruled this realm kept many trophies, mementos, and even captured pets from his journeys, both to entertain his dark sensibilities and to cow his business associates and coerced allies. Now, kept alive all these years via stasis-inducing magic that's recently failed, the unfettered beasts of his magical menagerie run amok. This module is a classic dungeon crawl style adventure and is available for unlimited replay with a 1st-level character for credit. It is designed to be completed in a standard 4-5 hour time slot and yields 3XP. Sign ups available at: https://warhorn.net/events/dekalb-lodge-online
A Pathfinder Society Module designed for Levels 1-2 Buried beneath the castle of Thornkeep lie strange passages and chambers that once belonged to a cruel Azlanti wizard of eons past. Goblins have begun excavating the so-called Accursed Halls in hopes of finding a lost goblin artifact, though their constant battles with the undead that haunt these corridors has left them blind to the dungeon’s other myriad wonders. This module is a classic dungeon crawl style adventure and is available for unlimited replay with a 1st-level character for credit. It is designed to be completed in a standard 4-5 hour time slot and yields 3XP. Sign ups available at: https://warhorn.net/events/dekalb-lodge-online
A Pathfinder Society Module designed for Levels 3-5 In ages past, the mad wizard who dwelt in these halls collected many strange items in his travels—and the strangest of those he put on display here, in a museum-like complex he called the Enigma Vaults. When a group of thieves made their way into the vaults in hopes of a huge payday, they released something far beyond their capacity to control, and now they serve as the thralls of a sinister influence from a dark and distant world. This module is a classic dungeon crawl style adventure. It is designed to be completed in a standard 4-5 hour time slot and yields 3XP. Sign ups available at: https://warhorn.net/events/dekalb-lodge-online
A Pathfinder Society Module designed for Levels 1-2 Buried beneath the castle of Thornkeep lie strange passages and chambers that once belonged to a cruel Azlanti wizard of eons past. Goblins have begun excavating the so-called Accursed Halls in hopes of finding a lost goblin artifact, though their constant battles with the undead that haunt these corridors has left them blind to the dungeon’s other myriad wonders. This module is a classic dungeon crawl style adventure and is available for unlimited replay with a 1st-level character for credit. It is designed to be completed in a standard 4-5 hour time slot and yields 3XP. Sign ups available at: https://warhorn.net/events/dekalb-lodge-online
A Pathfinder Society Module designed for Levels 1-2 Buried beneath the castle of Thornkeep lie strange passages and chambers that once belonged to a cruel Azlanti wizard of eons past. Goblins have begun excavating the so-called Accursed Halls in hopes of finding a lost goblin artifact, though their constant battles with the undead that haunt these corridors has left them blind to the dungeon’s other myriad wonders. This module is a classic dungeon crawl style adventure and is available for unlimited replay with a 1st-level character for credit. It is designed to be completed in a standard 4-5 hour time slot and yields 3XP. Sign ups available at: https://warhorn.net/events/dekalb-lodge-online
A Pathfinder Society Module designed for Levels 2-4 Buried beneath the castle of Thornkeep lie strange passages and chambers that once belonged to a cruel Azlanti wizard of eons past. Goblins have begun excavating the so-called Accursed Halls in hopes of finding a lost goblin artifact, though their constant battles with the undead that haunt these corridors has left them blind to the dungeon’s other myriad wonders. This module is a classic dungeon crawl style adventure and is available for unlimited replay with a 1st-level character for credit. It is designed to be completed in a standard 4-5 hour time slot and yields 3XP. Sign ups available at: https://warhorn.net/events/dekalb-lodge-online
A Pathfinder Society Module designed for Levels 1-2 Buried beneath the castle of Thornkeep lie strange passages and chambers that once belonged to a cruel Azlanti wizard of eons past. Goblins have begun excavating the so-called Accursed Halls in hopes of finding a lost goblin artifact, though their constant battles with the undead that haunt these corridors has left them blind to the dungeon’s other myriad wonders. This module is a classic dungeon crawl style adventure and is available for unlimited replay with a 1st-level character for credit. It is designed to be completed in a standard 4-5 hour time slot and yields 3XP. Sign ups available at: https://warhorn.net/events/dekalb-lodge-online
A Pathfinder Society Module designed for Levels 1-2 Buried beneath the castle of Thornkeep lie strange passages and chambers that once belonged to a cruel Azlanti wizard of eons past. Goblins have begun excavating the so-called Accursed Halls in hopes of finding a lost goblin artifact, though their constant battles with the undead that haunt these corridors has left them blind to the dungeon’s other myriad wonders. This module is a classic dungeon crawl style adventure and is available for unlimited replay with a 1st-level character for credit. It is designed to be completed in a standard 4-5 hour time slot and yields 3XP. Sign ups available at: https://warhorn.net/events/dekalb-lodge-online
I'm thinking of flipping the script on my witch and going wizard (teleportation specialty) with mystic past life. However, they already have almost everything arcane on their list. What would be good picks? So far, ill omen, threefold aspect, and vomit swarm have caught my eye. CLW could be especially handy with my party's dynamic. One thing I won't do is cheese and take other class spells already on my list but at earlier levels. Even if my DM would allow it (I doubt it), I wouldn't want to do that anyway. So, what would you recommend for picks? Thanks. |