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Venture-Lieutenant, Alabama—Huntsville 20 posts. No reviews. No lists. 2 wishlists. 10 Organized Play characters.


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Grand Lodge

2 people marked this as FAQ candidate.

Good day everyone! I'm hosting a Pathfinder Society event for a new area and I've had a player come to me with an issue that I wanted to see if I could get cleared up considering it is PFS and not a home game.

I have looked on the boards already for an answer but as a GM for PFS I wanted to know my course of action concerning this issue:

Eldritch Scion gets bonus spells from their Bloodline, taken from the Bloodrager bloodlines. When they do this it starts at 7th level for the Magus and they start by receiving the 10th level bonus spell from the bloodline. They then get a bonus spell for the next 3 levels at 9th, 11th, and 13th.

That's all cool, until they get to 13th level and they get no spell since the Bloodrager doesn't get more than two extra spells after they're 10th level one.

I am wondering what I need to tell my player and how I need to handle it since I've not run into an issue that hasn't been addressed on the PFS boards before.

Thanks in advance!

Grand Lodge Venture-Lieutenant, Alabama—Huntsville aka Mike T.

Congratulations Tavis! I know you've earned it!

Grand Lodge

That would be correct. :) Congratulations on Speed Rager. ;)

Grand Lodge

Observant for Grand Lodge members, though it'd be allowed in home games without that prereq I imagine.

Grand Lodge

The fire is a null issue for one reason. Mal has become INSANE from his long stint in that room. Fire? Pfff, whatevs! Munchie meat! YAY.

Just saying that's how I ran it. Almost killed my friendly bloodrager player. It was epic.

Grand Lodge

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Are you right in kicking him? I believe so. You've gone above and beyond by dealing with his s*!~ on a continuous basis. If you want to take another step or two, here is what I would do.

First, when you are gaming, have the rule of Open rolling. Everyone rolls out in the open and may NOT touch the dice or move it until at least one other person takes a look at it. If it is snatched away before the result is confirmed it's an automatic reroll. Consistent snatching up results in a ban. Most players will have no problem with this at all. The ones that do are hiding something and that is an even better reason to enforce the rule.

Secondly, when ruling, if there is a question on an ability, the person using the ability in question has 30 seconds to look it up or their character is in delay until they do and can show you. 30 seconds doesn't seem like a lot but it keeps the flow of the game. You can of course give lee-way up or down if you desire. The alternative to this is making a GM call and telling the player unless he can show you where it says it does what he says then your call stands.

Since starting to play PFS I've had to use these rules, though slightly aggravating it has saved my sanity more than once. Hope this helps.

Grand Lodge

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I absolutely love Pathfinder. The fact of the matter is, they've taken a game with a LONG history and kept the spirit of the game alive while listening to the critiques of their customers. They have a fantastic business model that I believe works wonderfully well. If it wasn't for Paizo, I'd still be scrounging for 3.5 players and wouldn't have met all the wonderful people I have today.

I love how active the people of Paizo are on the forums and how the game itself runs. Are there bugs in the system? Of course. Do I want them to release a new system? Hardly. I am an avid fan of the 3.5 system and Pathfinder has rekindled my desires to write, to create, and to GM. Paizo has done a wonderful job and I for one love Pathfinder for being what it was meant to be. An upgrade to 3.5 with Paizo's own flair and finesse.

Huge shout out and thanks to James Jacobs, Mike Brock, and everyone else working so hard to bring us a wonderful game!

Grand Lodge Venture-Lieutenant, Alabama—Huntsville aka Mike T.

Awesome job on the Chroniclers! I especially like the unique flair of them. :D Can't wait to run this for my group!

Grand Lodge

Nadlor wrote:

Quick question.

Level 1 sorcerer (has access only to level 1 spells). Magic missile is a level 1 spell. If I apply to Magic Missile the Toppling Spell metamagic feat, its spell level would be 2, so I wouldn't be able to cast it. So far so good.

But if I also have Magical Lineage: magic missile, the caster level is back to 1, so I can use it (as a full-round action) even if I don't have access to level 2 spells, is this correct?

I only ask because I remember something about needing to have access to the enhanced level of the spell, even if it's finally reduced back to its normal level through traits or feats. But I can't seem to find anything about it now, so I was wondering if I'm missing something.

In case it matters, this is for PFS play. Thank you very much in advance for your help!

To my knowledge you would be able to cast it because Magic Missile would still be considered a level 1 spell, not a level 1 being cast in a 2nd level slot. I've never heard of the rule that says you need to have access to the higher level even if you're reducing it. I believe you will be golden.

Grand Lodge

Darksol the Painbringer wrote:

Self-explanatory question.

I am revisiting my Two-Shield Martial build that takes 10 levels into a Witchguard Infiltrator Ranger and 10 levels into an Invulnerable Urban Barbarian. I realized that with a 20 point buy, I can build 20 Dexterity (in your face TWF pre-reqs! Plus higher AC, Reflex Saves, you name it!), retain a 13 Strength for Power Attack, 13 Constitution, and 14 Wisdom for spellcasting (and so I'm not a drooling bag of pus when it comes to being controlled). Intelligence is at 8 and Charisma is at 7, but eh, not everybody can be super-smart and pretty or charming.

However, when I originally made my Two-Shield Martial, he would end up taking Double Slice so he gets full Strength damage to his off-hand shield. This is where a problem is posed...

If I am going to swap to Dexterity and use Agile Light Shields with Weapon Finesse, I no longer have a good Strength score to swap to, and even though half (+5 Modifier is still +2, compared to the +1 Strength I would have) is still better, my off-hand attacks really suffer in the static damage department, something which I can't afford, since your statistic modifier is probably going to be your second-strongest modifier (Power Attack being ahead of it, though usually not the case for off-hand attacks).

Reviewing the Double Slice text:

Double Slice wrote:
Add your Strength bonus to damage rolls made with your off-hand weapon.

It says here you add your full Strength modifier to off-hand damage.

Reviewing the Agile property text:

Agile wrote:

This enhancement can only be placed on a melee weapon which is usable with the Weapon Finesse feat.

Agile weapons are unusually well balanced and responsive. A wielder with the Weapon Finesse feat can choose to apply her Dexterity modifier to damage rolls with the weapon in place of her Strength modifier. This modifier to damage is not increased for two-handed weapons, but is still reduced for off-hand weapons.

The bolded part makes this tricky. It first says you use...

In my opinion: Agile specifically states that you swap your Str modifier for your Dex modifier. That sentence alone will allow you to use it with Double Slice because it is a substitution not replacing. The second part of Agile is verifying that NORMALLY you would still reduce the bonus by 1/2 but since you're taking Double Slice that will add your full Substituted Str (Your dex modifier) to your off hand.

Still hitting the FAQ.

Grand Lodge Venture-Lieutenant, Alabama—Huntsville aka Mike T.

How we do knowledge roles for monster identification in our game:

If it is a common monster: If you meet the DC you know what it is and may ask one question about it. Then for every 5 you beat the DC by you may ask another question about it.

Uncommon Monster: You know what it is. By every 5 points you beat the DC by you get to ask a question about it.

Rare/Unique Monsters: Some how some way you know what this creepy thing is. You get a question for every 5 points you beat the DC and get to pat yourself on the back :D

Question must pertain to in game knowledge. You can't say I want to know if it has DR: blah blah/overcome by blah. You can however ask of it's defensive abilities or any special attacks it may have. Etc, etc.

This seems to work well where I'm GMing at. And I have to say it makes things a tad bit smoother than, "I got 23, what do I know about it?"

Grand Lodge

It's actually very easy. Open your Core Rulebook to Pg. 9. Show said person the paragraph, "The Most Important Rule."

Eat cookies because they're delicious.

See if he has anything else to say.

Discuss with your players why you have these house rules.

Become closer to your players as a GM.

Win all the brownies! (I mean cookies!)

Grand Lodge Venture-Lieutenant, Alabama—Huntsville aka Mike T.

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Any character of mine that has a loving and decent childhood with parents that are STILL alive. o.o How is that odd! Or is it the fact that my "Wizard" (Sage Bloodline Sorcerer) still has a good relationship with his parents and occasionally has dinner with them when he's able to?

Grand Lodge

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In my personal opinion, Paladins are suppose to be Lawful Good, NOT Lawful Stupid. As long as the Player is actually TRYING, as in putting true and honest in game effort to be good and lawful, I let minor situations pass. That being said, if a Paladin player detects evil and notes someone as evil and then smites them, I pause the game and have them give me an explanation as to how detecting as evil automatically gives them the right to blatantly assault someone.

IF they can give me a good logical reason their character believes they should fight and kill the evil npc (Such as all hints and clues in the game have pointed to this one person being the bad guy) I will ask the Paladin player to remember that due to his alignment he needs to give the npc a chance to turn himself in.

However if he blatantly attacks, refuses to give an explanation or reasoning other than, "That NPC is detecting as EVIL!" then that violates his Paladin oaths of following the law and he will lose his powers after he finishes his attack.

That is just how I've GM'd it in the past. Paladins are not Murderhobos. They are Good guys trying to do good things, and yes their alignment is one of the hardest to work with for a lot of people but I'll say this, some of my favorite players have at one time or another played a Paladin and have done it well! I am alright with a Paladin falling especially if the player says it's how he plays his character. I'm not going to stop them, but then they shouldn't be upset if they grossly violate what it means to be Lawful Good and become a fallen Paladin.

Just my 2 cents...carry on. :D

Grand Lodge Venture-Lieutenant, Alabama—Huntsville aka Mike T.

Michael Brock wrote:
Correct the gold pieces given to the average of subtiers 1-2 and 3-4 (out of tier GP). Please try to ensure it doesn't happen again.

Thank you very much and I assure you it will not.

Grand Lodge Venture-Lieutenant, Alabama—Huntsville aka Mike T.

1 person marked this as FAQ candidate.

Hi, I'm new to GMing PFS. A couple of weeks ago I ran Shadow's Last Stand Part 1 2-23. It's a 1-7 and I had 6 players. When I calculated APL and followed the rules in the Organized Play Guide I determined they'd be playing the 6-7 sub-tier. That's all fine and dandy. However I missed a very important sentence that I shouldn't have. I had a level 2 playing and by the rules she was not legally able to play but I didn't realize it at the time. I had no intention to make such a mistake of allowing her to play more than 1 sub-tier above her sub-tier but I did and now I was wondering if I needed to do anything to fix that? Or should leave it as is and just make sure to pay attention more closely from now on?

Either way, thanks for the help.

Grand Lodge Venture-Lieutenant, Alabama—Huntsville aka Mike T.

1 person marked this as a favorite.

When you're a lvl 2 sorcerer and you're playing a 1-5 with 4 pre-gens...and no one picked Kyra. I was the HEALER O.O

Grand Lodge

My favorite is Sir Lerick. That is absolutely how a Paladin should act! You sir are playing them correctly. :) I really like how detailed these characters are and would love for my players to put as much thought in their creations. Thanks for posting and I hope Drakara finally realized his life's mission. :D

Grand Lodge Venture-Lieutenant, Alabama—Huntsville aka Mike T.

FuelDrop wrote:
Amras Telrunya wrote:
Calybos1 wrote:

Here's one that actually happened, in a PFS game with a not-that-kind-of-bard:

Player, during combat: "Hey, how about some Inspire Courage over here?"
NTKOB: "Sorry, I'm not that kind of bard."
Player 2: "Okay, how about helping us with the fight, then? I see you've got a sword..."
NTKOB: "Sorry, I'm not that kind of bard. I withdraw and go full-defense."
Player 3: "These guys have invisibility--do you know Glitterdust?"
NTKOB: "No offensive spells; I'm not that kind of bard."
Player 4, after the combat: "I've got a Wand of Mage Armor; can you UMD it?"
NTKOB: "Sorry, I'm... well, you know."
Much later, in a tricky NPC encounter: "Looks like we need some Diplomacy here. Bard?"
NTKOB: "Nope."
"Bluff?"
NTKOB: "No."
"Sense Motive?"
NTKOB: "Sorry."
"Knowledge checks?"
NTKOB: "Not today, sir, no. We usually get knowledges in fresh on Mondays. Today, the van broke down."

Entire party: "You do HAVE some bard abilities, right?"
NTKOB: "Err...."

We never did find out what he was actually capable of doing.

Anyone else realize he was doing a Monty Python joke? Cheese Shop XD
You mean that someone could have missed it?

You'd actually be surprised now a days :( It saddens me greatly.

Grand Lodge Venture-Lieutenant, Alabama—Huntsville aka Mike T.

1 person marked this as a favorite.
Calybos1 wrote:

Here's one that actually happened, in a PFS game with a not-that-kind-of-bard:

Player, during combat: "Hey, how about some Inspire Courage over here?"
NTKOB: "Sorry, I'm not that kind of bard."
Player 2: "Okay, how about helping us with the fight, then? I see you've got a sword..."
NTKOB: "Sorry, I'm not that kind of bard. I withdraw and go full-defense."
Player 3: "These guys have invisibility--do you know Glitterdust?"
NTKOB: "No offensive spells; I'm not that kind of bard."
Player 4, after the combat: "I've got a Wand of Mage Armor; can you UMD it?"
NTKOB: "Sorry, I'm... well, you know."
Much later, in a tricky NPC encounter: "Looks like we need some Diplomacy here. Bard?"
NTKOB: "Nope."
"Bluff?"
NTKOB: "No."
"Sense Motive?"
NTKOB: "Sorry."
"Knowledge checks?"
NTKOB: "Not today, sir, no. We usually get knowledges in fresh on Mondays. Today, the van broke down."

Entire party: "You do HAVE some bard abilities, right?"
NTKOB: "Err...."

We never did find out what he was actually capable of doing.

Anyone else realize he was doing a Monty Python joke? Cheese Shop XD