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Aeteperax, Green Dragon

Mike Shel's page

Contributor. 276 posts. No reviews. 2 lists. No wishlists. 1 alias.


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3 people marked this as a favorite.
BlackFalconKY wrote:
The newly updated OGL for Bestiary 5 has a capital "U" in "AUthors" and capital "H" in "Mike SHel".

This must be corrected iMmediately!

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darth_borehd wrote:

Thanks, Mike.

Despite my best efforts as Lady Devy, the players insisted on going straight to Hunclay's tower. I had Deputies Hodde and Mulle show up and try to persuade them they did not have the authority to enter until they heard back from the next of kin.

All characters reluctantly agreed to leave except for one half-orc fighter that refused to go. The deputies then started questioning him about his motives. He became belligerent and I had the deputies say he was under arrest for trespassing. The player then chose to run off "into the woods somewhere outside of town."

I decided that by coincidence he ran to the flooded quarry right into the kobold guards at area B1. The rest of the party told the deputies they would track down fighter and arrived just in time to help in the battle.

Now they are all outside the kobold caves anyway. Problem solved.

It takes a clever GM to get some players back on track (I can hear you: "YOU MEAN THE RAILROAD TRACK!"). Nicely done. Of course, the folks of Belhaim may not warm to them as they might have if they had headed out to the kobold warrens at the request of the baroness. How are you going to handle things when the PCs get back to town with their fugitive colleague?

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1 person marked this as a favorite.

You can pronounce Aeteperax however you'd like. My pronunciation would be ay-TEH-per-AX.

Witch's Tower:

Spoiler:
It isn't laid out explicitly in the module. In my own thinking, Baron Devy was killed by a mishap in the tower proper, falling stones or plunging through a weakened floor. His body was recovered and given a proper burial. Of course, little of the upper tower where he died remains after the collapse that sets off the adventure.

Hunclay's Manor:

Spoiler:
Local law enforcement would prevent the party from entering the manor house at Origena Devy's direction, even after the wizard's body is found in the dungeons beneath the collapsed tower. After all, he has next-of-kin and the PCs have no business poking around in a private citizen's home--it's not as though the home is some ruin in the wilderness; it's in the middle of a civilized settlement under Taldan law. Of course, if they want to break in under cover of darkness nothing would stop them. They may find the challenges a bit beyond their abilities without the XP gained going after the kobolds, however.

Truth be told, I'm an old school GM who gets impatient with players who refuse to follow obvious storylines, seemingly out of spite or plain orneriness. Yes, I know the kids these days (GET OFF OF MY LAWN!) bemoan anything that smacks of "railroading," but for Pete's sake, can't we tell a story here? Why are you playing a published adventure? Why not just roll on random encounter tables?

If your players won't follow the bread crumbs, let them do whatever they want. However, I'd have the town of Belhaim and its ruler respond logically at what would likely be perceived as an arrogant and lawless challenge to her authority. There are cells in the town jail for them if the free rooms kindly provided at the Wise Piper aren't to their liking, after all.

As Neil Spicer would say, that's my two cents.

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Sigh...

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What gives, fellas? Posts are really trickling in slowly! I thought the idea was everyone posting daily. C'mon! Snap to it! This spectator is very much looking forward to a few upcoming encounters that make those fish look like a pleasant interlude.

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Map updates?

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Blood! Blood!

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Guys:

I'm already enjoying the in-game banter and paranoia.

Good luck!

- Mike

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2 people marked this as a favorite.
electricjokecascade wrote:
I'm starting to feel bad for the poor ol' residents of the Tomb.

I'm going to be so bummed if they just waltz through the Tomb. I want tears! Blood! Broken bones! Shattered spirits! Minds teetering on the precipice of madness!

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GM: A couple friendly suggestions:

1) Due to typical PbP attrition, you may want to designate a couple of alternate players to step in should anyone go AWOL, despite everyone's best intentions. I'm sure a few of the players whose PCs weren't chosen will be watching play anyway.

2) When boosting the module for 6 players, remember that action economy is a b%~&*--more players = it's far less likely that single foes can put up much of a fight, even if you bolster them with a couple of mooks. Consider going a bit further than you might initially believe is necessary. You can always pull some punches if you find that you've overdone it.

Needless to say, I'll be eagerly anticipating the gruesome deaths...ahem...I mean, watching with interest as the intrepid PCs bravely face the tomb’s challenges.

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1 person marked this as a favorite.
electricjokecascade wrote:

Yeah, this is Mike Shel's first module.

** spoiler omitted **

We can run with archetypes, standard Paizo of course. I think we've got enough interest that I can start a Recruitment thread. I'll put one up shortly and link to it here.

Thanks for the compliments! I'd love to follow along with play to see how you Pathfinderize it and how it stands up to more sophisticated (read: paranoid) players.

However, Mud Sorcerer's Tomb was my second adventure for Dungeon. My first was called Sleepless, about a wizard who rather unethically sold his soul to multiple buyers, unbeknownst to the various purchasers.

Spoiler:
And actually, here's a link to all of my published RPG stuff.

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1 person marked this as a favorite.

Ditto on the words of Sir Pett!

Had fun with the interview, though people should note that it took place OVER A YEAR AGO.

Glad the Chronicles miscreants are back at it!

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2 people marked this as a favorite.
Quote:

Oh wow, you wrote this? The module is awesome.

I don't think my players are breezing through it even with me adding encounters to make up for experience (and because I have other story stuff I want to do as our game will continue on past the module).

My players are a mixed bag, one experienced DM who is playing, a couple of guys who grew up and playing D&D and haven't played in a while (first time in Pathfinder) and a new guy who hasn't played anything.

There have been about 5 fights where someone has dropped unconscious, and at least twice as many where they have gotten really darn close. I generally don't pull punches, so I actually feel for a group with just 4 if the GM is playing it right.

I really think if the GM is playing smart a party of 6 would have a rough time in many places still and I'm only up to the auction place. As a GM some of the more deadly encounters caught me off guard (Ludo especially, he wrecked the party).

That's Lodo. Just for that, Lodo...

Spoiler:
Zaps Pinkycatcher with a wand of lightning
.

Glad Dragon's Demand is still beating up your party. WRITE A REVIEW!

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3 people marked this as a favorite.
pinkycatcher wrote:

Well as a wrapup, I gave the Wizard a peek at the spellbooks for a number of hours (he had 47+ stealth check # of hours based on the fact he had to sneak in while they were inventorying the manor)then we just sat and rolled to see what all he could successfully write down.

As far as experience I've added a few encounters to pump their XP up, I'm happy with what I've added so far (a CR 5, 6, and CR7 right before the auction). Also I generally add a couple of mooks depending on how they're doing. Maffei also wrecks shop against a bunch of these monsters if they're struggling.

Note that one reviewer gave the module a mediocre review because it was a "cakewalk" for his party of 6. Remember that due to action economy, bigger parties quickly overwhelm the CR. It's pretty tricky to get it right. Throwing in one or two mooks to compensate may not be enough to ramp up the challenge.

Remember to post a review!

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4 people marked this as a favorite.
James Jacobs wrote:
DrSwordopolis wrote:
James Jacobs wrote:
The adventure in this book ran a bit long, so we essentially have an additional 6 or so pages of adventure content and only one support article. It's not something we do often, but in this case, the adventure simply needed that extra space to do what it needed to do.
Speaking for myself, I honestly don't mind more content at the expense of additional support articles. The support articles are usually great, of course, but I'm just as happy to have additional adventure content.
Same here... but the amount of extra time it took me to develop the adventure is part of the reason WHY we rarely do this, frankly. If we did this for every volume, then the AP would quickly turn into a once every other month product instead of a monthly product.

In my defense, I came in at word count.

FOR THE FIRST TIME EVER.

The irony.

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Wolfgang Baur wrote:

I can confirm that the first Southlands packages are in the mail. There's quite a few still left to put together, of course, but it's a start!

Bestiary PDF is.... Well, it gorgeous. And the development work by Jason Nelson of Legendary Games really helps these monsters shine, as well.

From what I heard at Gen Con, some of these monsters will appear in the upcoming Legendary Planet adventure path, at least in installments by Legendary Games designer Mike Shel.

Shhhhhhhh...

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7 people marked this as a favorite.

What man has not been driven to acts of diabolical evil by Male Pattern Baldness?

Let the Rebellion begin!

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Jason Nelson wrote:
Swashbucklersdc wrote:
The verdant sorceress iconic is looking kinda male in all these covers, =)
I suppose plant-based races don't have quite the same degree of secondary sex characteristics as the St. Pauli Girl. :)

Where's the "like" button when you need it?

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Let me loudly echo Jason's post: this is a truly amazing project, with some your favorite adventure authors, a multiverse-spanning story that takes you to incredibly diverse settings and introduces a bevy of new monsters, aliens, and NPCs. I'm hard at work now on my chapter, The Scavenged Codex and am really excited by the artwork I'm seeing. Check out Jason's latest update for a preview of the cover!

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11 people marked this as a favorite.

As Judy mentioned above, Mayor Ballard issued an executive order essentially countermanding the governor's bill in Indianapolis. This was especially unusual as Ballard and Pence are members of the same party: no way not to see this move as anything other than a thumb in the governor's eye. Much of the politics driving this discrimination-sanctioning bill originated in the far more reactionary rural areas of the state, which exert outsized influence in the halls of government.

What made me really proud of GenCon and the values of the gamer community that it reflects (acceptance, not tolerance), is that the Con was the FIRST entity to take a public stance on the dubiously titled RFRA. All other corporate and organizational announcements followed in GenCon's wake.

I've lived in Indianapolis for the past 20-some years. Let's hope that the blowback from this ill-considered act teaches the haters that the times, they are a-changin'. With gamers in the vanguard.

See you in three weeks!

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Kodyax wrote:
On a side note, will the idea of the Dark Tapestry play any factor in this? I am kind of hoping so as they were used to great effect in Iron Gods.

You may be aware, Kodyax, that was responsible not only for a direct Iron Gods dose of the Dark Tapestry, I also wrote the support article on the Dominion of the Black in Pathfinder #88 and had notable DT elements in both the Dragon's Demand and Pyramid of the Sky Pharaoh. So, I loves me some DarkTap. Since DT is Paizo intellectual property, however, there won't be any development of that aspect per se in the LG AP (though a DT mystery oracle or the like is certainly a possibility). That said, nothing would stop you from porting DT into your own use of the Legendary Worlds Campaign Setting. It's built specifically to accommodate "crossing the streams," so to speak.

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CaelibDarkstone wrote:

It looks like the Legendary Games website domain has gone down. Has Legendary Games moved addresses?

*keeps trying to find more sources to fuel Legendary Planets excitement*

It's back up...

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Who doesn't want to be killed by Owen K.C. Stephens?

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2 people marked this as a favorite.
Jim Groves wrote:
Neil Spicer wrote:
But, I consider myself quite lucky to have the support of more than a few industry veterans in writing and publishing it. .
There are a lot of industry vets that are excited to be part of it too!

Part of what? What are you guys talking about?

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2 people marked this as a favorite.

There's minimal info re: the Order of the Torrent in currently available publications. For instance, they're historically centered in Kintargo and have dwindled to a rather small sect in more recent years. Turn of the Torrent fleshes them out a bit more.

Also: you'll become acquainted with the Silver Ravens over the course of the Hell's Rebels AP. Intimately acquainted.

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2 people marked this as a favorite.

Congrats, Amanda! You left Indiana just in time...

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1 person marked this as a favorite.
EndlessForms wrote:
Mike Shel wrote:
EndlessForms wrote:


Cast Summon Mike Shel!

It's a 1-round spell casting time so it might take a bit. Let's hope I don't take damage and lose concentration.

I'm wearing my Talisman of EndlessForms Resistance.
That had to cost you a pretty penny. I'm everywhere!

Cantrip cast on a bottle cap. Sorry. ; )

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1 person marked this as a favorite.
EndlessForms wrote:


Cast Summon Mike Shel!

It's a 1-round spell casting time so it might take a bit. Let's hope I don't take damage and lose concentration.

I'm wearing my Talisman of EndlessForms Resistance.

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Congratulations to all four of you! The final round is always my favorite, and I'm really looking forward to seeing what you have to offer!

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GM Burglar wrote:

Actually, if I horrendously muss up canon, speak up. I do hate to snowball into wrongness and have already started improv on Ulmeyda. Plus, if (as a freelance) you have ANY idea how that Dwarves Vs Temel thing went, lemme know; I got pretty disconnected from PFS in S4 and I'm not sure of the context of that feud.

-Posted with Wayfinder

Frankly, I don't know what happened with the dwarves vs. Temel. I do, however, have a little suggestion for you:

GM Burglar only:

Spoiler:
If the PCs end up in the parlor with Gamaradim Po and his tea, have the caretaker offer a toast to the Pathfinder Society as a further inducement to drink it--another GM did this at GenCon and it was a great little touch.

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Caradeum Genwyllian wrote:


I think that spells our doom?

I'm sure you guys will be fine.

Grins. Rubs hands together frenetically. Reaches for popcorn.

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This is the first PFS scenario I wrote and still remains my favorite. Glad to see people are still playing it. Hope you guys have a blast. I'll be quietly monitoring game play from afar...

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1 person marked this as a favorite.
Greg A. Vaughan wrote:
Mike, this is a FANTASTIC adventure. I think you hit it out of the park. This is the AP I've been waiting for ever since I first read Expedition to Barrier Peaks 30 years ago, and it has not disappointed. However, I think you have done an excellent job in particular of capturing the weird horror of the Dominion of the Black and Lovecraft elements...and still making them feel different from each other. I just wanted to chime in and add my kudos. Did I mention I really like it. :-)

You made my day, Greg! Just beaming ear to ear.

Say, aren't you supposed to be rooting around in a cadaver rather than reading this stuff?

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4 people marked this as a favorite.
Ooze licker wrote:
I love the alien touch in this volume, it's just a shame Mr. Logue didn't get to write it. Man, now that would have been some scary s#!£ that's for sure!

Well, whaddya gonna do? Sometimes you just have to settle for some second string hack and hope for the best.

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It seems that the mi-go fungus implanted itself on the pages of the AP more quickly than anticipated...I mean, glad to see they were able to deal with the...delay. Yes, the completely mundane shipping delay having nothing to do with otherworldly fungal infestation of the product. Enjoy!

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My take on the delay can be found here.

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For my own groundless speculation on the delay of the PDF and/or shipment, I direct people here.

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GM - Mark Garringer wrote:
Needless to say the striking resemblance between Krighten Shaine and myself has absolutely nothing to do with anything! :D

On the contrary, Kreighton Shaine's uncanny resemblance to a certain hirsute former venture officer did play a significant role in his selection.

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Have them meet at the beginning of the caravan's journey. Hand wave the trip from their start to Belhaim. They talk at the Wise Piper re: what to do now that their employer is in custody.

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1 person marked this as a favorite.
Kyle Baird wrote:
I also died the night before during Stonelords.

I am happy.

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2 people marked this as a favorite.

Who's this Garringer fellow?

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3 people marked this as a favorite.
Ed Reppert wrote:

They can have my brain when they take it from my cold dead hands. :-)

Your proposal is acceptable.

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2 people marked this as a favorite.
Adam Daigle wrote:

*Gets the mop to clean up head explosions.*

Sneaks into janitor's closet, squeezes goop from mop head into a bucket, tip toes out of Paizo offices with bucket, having animated conversation with self

Richard Pett wrote:
Valley of the Brain Collectors is just the most amazingly engaging title ever, can't wait to see what Mike has done with it...

Terrible, terrible things...

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Thanks to all you GMs last night! You did an awesome job. Same for the indefatigable semaphore corps that was the HQ staff. And thanks to Kreighton Shaine himself. You are a fine elf, sir!

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Glen Shackleton wrote:
Mike you did an awesome job. I love your work in general but this special looks like its going to be awesome. Love the part 5 twist.

Thanks for the praise, but understand that John Compton's fingerprints are all over this thing. The part 5 twist was in the assignment outline, so I can't claim credit for the concept. I love it, too!

Mark Garringer also deserves some glory for his help in brainstorming and planning. He will be serving as the overseer for the special at GenCon, only five days away! I'll be wandering around observing the mayhem and helping out if I can.

With that said, I'm going to refrain from chirping in on any specific mechanical issues from now on to avoid confusion. John and Mike Brock have the final word on such matters.

See you all at GenCon!

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I'm not sure if John, Mike, and others on the PFS team have something they're going to do where the aid tokens are concerned. However, I'd recommend that GMs have a bullet-pointed player handout for their tables that lists the parameters and possible uses of the tokens for easy reference.

Also, the compass of the map of the Grand Cathedral should be pointed to the right had side of the page (it now faces what should be west).

Looking forward to seeing you guys bring this to life only five days from now!

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3 people marked this as a favorite.
Echuir wrote:
Has the update for 6-00 Legacy of the Stone Lords been completed?

Will hitting the refresh button on my browser every three minutes speed the process at all?

No?

OK, I'll be patient.

...

...

...

hits refresh

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2 people marked this as a favorite.
Mizkitty wrote:
So is the June 27 version the final version or is it still the play test version? Kinda cuttin it close if its not the final.

No, the final version hasn't been distributed yet.

But fear not! John and dozens of his whiskey swigging quasit minions are feverishly working on the final version of the scenario as we speak.

Note: Truth be told, it's only two quasits, and one of them does nothing but peel John's grapes.

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I have discovered the "internet." It's nothing special yet, and may never be, but I've created a Facebook page for those who might be interested. With enough "likes" I get a free set of steak knives.

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1 person marked this as a favorite.
Sissyl wrote:

Seconded Mud Sorcerer's Tomb, the Sinister Spire.

I really can't agree with Tomb of Horrors, though. It is rather incomprehensible why people think it is such a great adventure.

I must confess that MST is actually an adventure in homage to the Tomb of Horrors...

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