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A) The enormous telescope and seat mechanism are fixed in place in the observatory and are not a part of the lot you reference. It would have a substantial gp value.
B) The mansion is built on a hill opposite the ruling noble of a well-established town and would be considered a very desirable location.
C) If you're GMing it you can do whatever you'd like to do, but I think letting the place go for less than 60K would be a mistake.
@Orcsmasher: James and I assumed that the price of the manor would be well out of the PCs' price range and would be purchased by Arnholde Devy, the baron-to-be, when all was said and done. However, it's up to you how you'd like to handle it.
First off, I really love designing maps and often do my best brainstorming messing around with them. Honestly, my map design is often driven as much by aesthetics as encounter demands. But after complaints about map size for Ghennet Manor Gauntlet, I made sure all my future PFS Scenarios fit on a standard flipmat or employed Gamemastery maps.
However, when doing stand-alone modules or AP adventures, I've allowed my love of map aesthetics to guide me, which may admittedly lead to some unwieldy configurations. With something sprawling like the monastery I think TheInnsmouthLooker's idea of printing off a smaller version to reveal and reference along the way, drawing out encounters individually as needed, works well. Using programs to print play maps to scale (as recommended by the Haunted Jester) is also very cool. I recall a certain venture captain doing exactly that with Ghennet Manor at GenCon a few years back; he let me take it home with me. I think it was one of those nice Shackleton boys. It made for a really cool game.
And guys, if you enjoy the adventures, write a review!
While I'm not sitting in on the meetings Paizo has about this sort of thing (any sort of thing, actually), I think you can safely assume that there will not be another AP focused on technology and/or Numeria for many years to come. This is also true for APs that include a trip to Earth, or are focused on pirates, or feature any other prominent twist/hook found in previously published APs. Numeria is the only techno-fantasy realm in Golarion, and there is plenty more of the world left unexplored. Paizo has demonstrated a commitment to trotting around the Inner Sea and beyond. The only exception, really, is Varisia (for reasons well explained by others).
Personally, I would recommend that you keep your subscription: the AP might just surprise you. If Paizo announces Iron Gods 2, then a wallet vote might make more sense, IMHO.
I also believe that giving the players access to the town map is more immersive and increases the likelihood that they start caring about the town...thinking of it as their town, and that serves both the storyline and their enjoyment of the adventure, IMHO. Seeing the town layout in its entirety, after all, doesn't give away any "secrets," per se.
Richard Pett gets a fan letter folded into an origami crane and placed in a carved teak box depicting six trolls enjoying a picnic
John Benbo wrote:
If you like Rich's work, I recommend you check out his novel released last Fall- it has everything I like about Rich's writing, but amped up a 100%. The book is called Crooked.
Thanks for the heads-up on this! I immediately purchased a copy for my Kindle and am gobbling it up greedily. Wonderful stuff!
You mean they immediately murder a harmless, mentally-challenged stable boy and storm in and murder three otherwise defenseless old ladies? I'd say each unprovoked, cold-blooded murder would count as an alignment level drop toward evil for all involved (including those who stand by and allow it to happen), don't you? So no, Holy Ahendile wouldn't be alerted to their presence, but evil-aligned PCs are not allowed in PFS play. Game over, hand in your character sheets.
I don't know how often this kind of thing happens at PFS tables, but wouldn't murdering someone you just suspect is evil be an evil act itself, even if your assessment later turns out to be correct?
Some may disagree...
That's my .02, anyway.
James Jacobs wrote:
Other than the short story "Jerusalem's Lot," what other full on Lovecraftian stories has Stephen King written?
James Jacobs wrote:
Ha! Knew all but the first! Hats off for the David Lo Pan pick.
John Goodrich wrote:
You're welcome, and thanks! I'd love to hear as much about your sessions as you'd like to tell.
And speaking of tomb adventures...
CAndrew Wilson wrote:
No apologies necessary. This is an oft-cited complaint about the scenario that is totally my bad (rather than a glitch that appeared during John's development). I had intended on inserting combat tactics affected by the presence of the tree canopy overhead and neglected to do so.
Mea culpa. ; )
Re: the power of the encounter itself, while I believe it can be a dangerous combat, I haven't heard any tales of actual TPKs.
You should find the info here.
Generally speaking, the offspring of Baba Yaga are an irreligious lot, though Duchess Weneschia Elvanna, ruler of Algidheart, is a cleric of Zon Kuthon.
I was thinking very seriously about posting additional information to the boards for fleshing out the townsfolk of Belhaim and even talked to James to get his OK. However, current Paizo assignments make it unlikely I'll be able to do that before at least November or December (and then only if there's sufficient interest).
In the meantime, here are a couple more tidbits for you:
Xemne is actually a Galt ex-pat who fled Isarn after publishing a series of inflammatory tracts accusing the ruling council of betraying the revolution.
Shelyn cleric Nilos Genser has something of a drinking problem.
Butcher Orin Akil has three daughters who he jealously guards from outsiders. Unbeknownst to him, his youngest is having a fling with one of the underclerics at the House of Abadar.
Blacksmith Marcus Chance brutalizes his wife. Feltmaker Pelnas Megara, a rather asocial and withdrawn sort, has a thing for the wife and may one night hit Marcus over the head with a rock as he stumbles home drunk from Grayhands' tavern.
Is it me, or does it look like the boss might end up really easy? <egregious spoilers snipped>
The module assumes a 4 person party. You may be thinking of CR 11 vs, a party of 6 (for which PFS scenarios since season 4 are desigened).
Four 7th level PCs vs. the BBEG, even with the potential aid available(assuming they gather every scrap of it and have snapped up every bit of XP in order to reach 7th level) should still be a nail biter at least. The Core Rulebook (p 397) calls an APL+3 encounter "epic." So what would this one be?
Of course, some parties may prove me wrong. If you think the boss would be a cakewalk, deny the party some of the aid or XP opportunities to get them up to 7th.
Sir Pelle Benhovy is
the one and only Benhovy in the town, he is an aristocrat, and he is naturally jealous of any esteem the party earns in the eyes of the townsfolk (who generally see Benhovy as a bully and an arrogant prick) and especially Baroness Origena.
The other members of his household are two servants. The sheriff is a bachelor, perhaps because he has not yet secured a politically and/or economically advantageous marriage.
Jeff Mahood wrote:
In the interest of ease of tracking all the things that need to be tracked, I just uploaded this handy little document to the shared prep drive.
Nice work, Jeff!
I encourage all you GenCon GMs to print this out for yourself to make your lives much easier. I'll have a version of it on my Kindle.
To each his own, but I beg to differ.
First, given that it's the location of some pivotal events in the story, it was the logical choice as a battlemap.
Second, no similar map exists—the amphitheater has six tiers of varying height, chairs, two enclosed performer huts on the stage, and four sets of stairs. It's generic enough that a GM could re-use it for other adventures, but unique enough to make for an interesting combat.
As for the size, I created its dimensions to the limit a twice-folded book insert would allow.
Suggestions for clever alternatives or improvements, of course, are always welcome.
Craig Mercer wrote:
Anything published by Paizo, whether its an actual product or web supplement, still has to go through development, editing, and layout process (as was the case for the web enhancement for Lady's Light). Given the jam-packed schedule the developers have for their product lines, it just isn't feasible.
I'm sure every freelance designer has stuff that doesn't make it into the final product for one reason or another. I have a bad habit of going over assigned word count, which makes more work for the developers (sorry James, Rob, Mark, Adam, John, Patrick, et al.!). In my experience, most of what James and the other developers trim off is by-and-large the editorial equivalent of woodshavings, not diamond dust. I trust the developers to know what's ultimately best for the project. Everything I've written for Paizo has been made stronger and better by the developers. It's an essential part of the process.
John Robey wrote:
Fair enough ;-)
John Robey wrote:
(Also, it's worth noting that given the time constraints of the plot, inserting a lot of side-quests is really problematic. The entire "third act" sees the town being hemmed in by patrolling monsters, forcing the PCs to go face the dragon, or fight their way out of town.)
The first and second acts don't have serious time constraints, offering ample opportunity for those GM-generated side quests to replace the offending story awards (which I think are more prevalent in the first two thirds of the module anyway).
Also, it wouldn't be too much trouble to add a couple caves and encounters to the kobold lair, or an encounter or two in the flooded quarry. I had a deformed (read: understrength, with the young template) kelpie there, as well as a crocodile at the water's edge in the turnover--both were cut for space).
As far as the third act is concerned, time constraints don't prevent some additional combats (spicing up those grioth patrols, or creating patrol parties of differing composition). PCs could capture a minion from one of those patrols and gain XP (and info) for interrogating him/her/it.
The original turnover had some additional encounters that had to be cut for space. My favorites were a haunt in the hills of Dragonfen on the way to Tula's tomb, and a duel with Pelle Benhovy, instigated by the sheriff, who really hates the PCs.
I think James answered the OP's question well. This was designed as a one-shot with a very specific goal: take new PCs to a point where they can confront a BBEG of this CR. There is ample opportunity for the GMs to yank out the story awards and replace them with encounters of their own design if you feel strongly about it. Indeed, there are hooks lying around to use for that very purpose.
My perspective is this: if we were talking about child rearing, over-rewarding children for mundane tasks ("Here's a $5 for brushing your teeth!") is bad parenting. But GMs aren't parenting their players. This is entertainment, not an avenue for people to gain important life lessons or build a healthy work ethic or learn the value of a gold piece. The most important question at the end of the day is whether all involved enjoyed their experience.
So: Was it a good read? Did you have fun?
But as SLA's though, right?
Id insinuation and psychic blast are listed as special abilities for the two new monsters featured in the module and are fully explained in their respective write-ups.
Sooo, technically one needn't purchase Psionics Unleashed to GM the module. However, I would strongly recommend adding it to your library—it's an outstanding resource. I'm planning on getting the Advanced Guide soon as well.
Excellent work, Dreamscarred Press!
John Compton wrote:
My plan is to reveal how this interfaces with Pathfinder Society Organized Play in an upcoming blog. The new format certainly opens up new and interesting possibilities for sanctioning, and I believe the planned solution will encourage players to experience the entire module in all its glory.
This is very cool news. Before or after GenCon?
Any chance of doing pawns for the new modules? or maybe just the first one?
From your lips to Erik Mona's ears.
Aromaz Esoj wrote:
Can the players be from Belhaim as it becomes the base of operations?
From Getting Started:
"A large part of the adventure is getting to know the people of Belhaim and exploring its hinterlands, so it’s best if the PCs are not natives of the town."
Nick O'Connell wrote:
So what's the new monster appendix look in this ?
Two new monsters, the artwork is awesome for both, but one of them reaches a level of Lovecraftian creepiness that makes me giggle like a monkey.
An evil monkey.
I'm loathe to do any spoiling of Dragon's Demand, but let me remind you that dragons run the gamut of the CR range based on their ages and there are ways that you can boost a party's effectiveness vs. a specific type of foe with the gear and experience they gain along the way.
I feel very confident that the new module, combined with the other books you mentioned which are coming out during the same release cycle will provide a very clear idea how you can hunt dragons at 7th level and beyond.
I'm sure that PCs who survive the battering of the first five volumes will be worn out and not really wanting a challenge, especially any Lovercraftian horrors. Therefore, the concluding chapter of the AP will involve the party sitting down to tea with the Sky Pharaoh, explaining that Osirion already has a ruler, and everyone chuckling at all the fuss this misunderstanding has caused. E-mail addresses will be exchanged and the Sky Pharaoh will politely fly away.
I guess I should have spoilered that.
Lord Snow wrote:
Yes...the cover would suggest that the BBEG is a green dragon. Of course that's what it must be. Why on earth would a green dragon be on the cover, after all...