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Mike S Avatar

Mike Selinker's page

Former Titanic Games Lead Designer. 236 posts. No reviews. No lists. No wishlists.


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(Former Titanic Games Lead Designer)

Rambling Scribe wrote:
"Stonehenge; Easy enough to demo when you're hung over!"

Pretty much what I was aiming for. Especially since I... well, anyway, it was a great convention.

Mike

(Former Titanic Games Lead Designer)

DocReason wrote:
Anyhow, just curious if while Stonehenge was being designed, if this crossed the Stonehenge design crew's mind.

Not that I'm aware of. Interesting, though.

Mike

(Former Titanic Games Lead Designer)

jhunterj wrote:
I don't think that's the logically intuitive rule, especially in a game anthology that include Bruno Faidutti's political game where tying for the lead is worse than coming in third alone. We played it (or started anyway) by the written rule (since we didn't read the example at all), which drives a strategy of placing other's guards on a Trilithon to force the leaders to tie, thus helping yourself to a share where your were way behind.

Yeah, but that is Bruno's game, not Richard B's. Trust me, I'm mad enough that the example's wrong. Don't try to get me to believe the corrected rule isn't the rule it should be. :^)

jhunterj wrote:
Another question: in a four-player Ghost Knights game, how exactly are the initial guards distributed? Four cards each of four colors unevenly to five trilithons? Four cards each of five colors, and place out "neutral" guards? Four of four evenly to only four trilithons?

Four cards of four colors unevenly to five trilithons.

Mike

(Former Titanic Games Lead Designer)

DocReason wrote:
I would like to get an image of the Stonehenge game or box for a Myspace group dedicated to Stonehenge, or any other place. Are there any basic rules for using them? Any images, say off Boardgame Geek I could download and them upload on Myspace? Or a picture of the game here?

You can use the picture of the game from our site, or take one of the box yourself. You can also use the cover image from BGG.

Mike

(Former Titanic Games Lead Designer)

I had a really good week last week, as two games that I've been working on for a while came out. Both involve good friends of mine, so I figured I'd take a moment to tell you about them. If you feel like indulging me, read on.

The first, as you may know, is from Paizo's Titanic Games imprint, called Stonehenge: An Anthology Board Game. It's a project I worked on with Richard Garfield, Bruno Faidutti, Richard Borg, and James Ernest (and later Paul Peterson, Bruno Cathala and Serge Laget, Andy Looney, Klaus-Jurgen Wrede, and Paizo's own Jason Bulmahn, among more to come). It's an anthology board game, which means a bunch of game designers take the same pieces and write different games for them. It's open source, meaning that if you're a game designer or want to be one, you can write for it too. I hope you will.

Another game I'm excited about is Unspeakable Words, from Playroom Entertainment. It's a Call of Cthulhu word game, where the words you form can cost you sanity. It's just about the only word game where exercising your big vocabulary can lose you the game. This game has the distinction of being the only one I ever wrote entirely in my sleep. I was at a convention at my friend Monte Cook's house, and had the opportunity to play Arkham Horror and Scrabble on the same day. I went to sleep, and woke up with that game fully formed in my head. I made it to a pen and paper, and two hours later, I was playing it with Sue Cook, Monte's wife. It was the encouragement from Sue and Cindi Rice (both former TSR editors, by the way) that got me to work toward getting it published, and a few years later, Playroom has put it out. So if it sounds like fun to you, I hope you'll check it out.

Anyway, a good week. Thanks for listening.

Mike

(Former Titanic Games Lead Designer)

DocReason wrote:
The PDF creation for this game is broke. Also, this game appears to me to be more political than negotiating. Do players negotiate with each other to pull votes together?

Good call, Doc. I uploaded this for Volker, and I picked the wrong category. It's political now.

Mike

(Former Titanic Games Lead Designer)

DocReason wrote:
Now, can we have a category for trick-taking games?

That's a game mechanic, and I'm loath to have all the game mechanic categories up there. But maybe down the road.

DocReason wrote:
The deck is a unique animal. I would love to buy a larger version of it as stand alone also.

I've been thinking about this very subject recently. No plans or anything, but it's been on my mind.

Mike

(Former Titanic Games Lead Designer)

First fan-submitted Stonehenge game! Rich Hutnik is my new favorite person on the whole planet. Yay, Rich Hutnik!

Mike

(Former Titanic Games Lead Designer)

What I mean is that the rule should be "When there is a tie, all tied players advance their glory." I think this is a logically intuitive rule, but it's very slightly not what the rule says, and it's definitely not what the example says.

Mike

(Former Titanic Games Lead Designer)

The Ancient One wrote:
Example 2 states that blue, white and green all advance four glory, even though green had only two guards on duty (while blue and white tied for highest with four).

Darn it. Nope, that's not correct. Green is not entitled to any points there.

Mike

(Former Titanic Games Lead Designer)

bruno faidutti wrote:
You should add a link to Stonehenge Rocks here as well. Not played yet, but sounds fun as well.

Go here.

(Former Titanic Games Lead Designer)

rishi wrote:
So I assume the guards at the base can be removed in the same manner as the guards on top of the trilithon?

Yes. For all purposes, they're guards just like any other.

Actually, we didn't really mean that the guards are placed anywhere differently. The word "onto" meant "at the base of" to us, though I can see how that could be confusing.

Mike

(Former Titanic Games Lead Designer)

Ungoded wrote:
"Remove the trilithon cards from the deck, and shuffle the rest. Reshuffle the cards, again without the trilithon cards."

Whoops. Those are essentially the same sentence, just repeated.

Essentially, those are identical sentences, written one right after the other.

I don't know how that could have happened.

Mike

(Former Titanic Games Lead Designer)

rishi wrote:
In Arthurian Ghost Knights, if a player plays a black card and chooses to place the guard of another player, does he or she still get to move one space on the glory track and place a sword on the altar?

No. The black card gives you a choice, but you don't get all of the benefits of playing another player's color.

rishi wrote:
during the setup guards are randomly distributed at the base of trilithons, while later guards are placed on the trilithons. Is there a distinction? If so, what purpose do the guards at the base of the trilithons serve?

There's no disctinction. They're there to make sure that each trilithon has a different value to each player. So if at the start of the game, you and an opponent have two guards at the base of one trilithon, you're a lot more likely to fight over that one.

Hope that helps.

Mike

(Former Titanic Games Lead Designer)

Jason Bulmahn wrote:
Crushing people with rocks is fun.

That said, our office playtests had some unfortunate results, until Lisa, ever mindful of human resources issues, suggested we use the BOARD for playtesting.

Mike

(Former Titanic Games Lead Designer)

petemill wrote:
The high druid: Can a player look at his own fetish and taboo stone cards before they are revealed during scoring? Do these cards represent a hidden agenda that the player knows, or are they a surprise random element in scoring?

You should look at your own fetish and taboo cards as soon as you get them. You're not supposed to be surprised by your own cards.

petemill wrote:
Magic of Stonehenge: Are discarded cards shuffled back into the draw deck at any time? If so, when? When the draw deck is exhausted or at the end of each round?

Reshuffle when the deck runs out. (This is one of those "default rules" of card games, where if it's not there, and there's no statement about what happens when you get to the end of the deck, you should reshuffle when you do.)

Pete, congratulations on being the first member of the forum to be confused by the rules. :^)

Mike

(Former Titanic Games Lead Designer)

As you may have noticed, I wrote five puzzles in the Stonehenge series, and there are five games in the box. Each puzzle matches one of the games in some oblique way. What follows are the answers to all the puzzles. These are all spoilers, so if you want to solve the puzzles, don't click the spoiler buttons.

Autumnal Equinox Puzzle

Spoiler:
This puzzle matches James Ernest's game about the individual rocks of Stonehenge. Certain stones light up when you mouse over them. Those stones can be numbered in a clockwise manner from the top of the structure (e.g., the orange stone is in the 2nd position from the top), and the colors they showed could be placed in rainbow order (ROYGBIV). The numbers could then be converted to letters (A=1, B=2, etc.), to spell OBELISK.

Samhain Puzzle

Spoiler:
This puzzle matches Bruno Faidutti's game about the druids at Stonehenge. This puzzle is a caesar shift, a code named for Julius Caesar, who gave us our early info about druids. Counting clockwise from the top right capstone, the number of the stone tells you how far back in the alphabet to shift the gibberish word, going back to the Z if you reach the A. So if the fifth stone has a druid saying "JRUJWTW'X," you'd rotate the letters back 5 places to get EMPEROR'S. Getting all the answers right spells "Emperor's sword whose name means 'Yellow Death.'" Julius Caesar's sword whose name means Yellow Death is CROCEA MORS.

Winter Solstice Puzzle

Spoiler:
This puzzle matches Richard Borg's game about the Knights of the Round Table. Each clue leads to a 5-letter answer, four letters of which go (in some order) in the numbered outer stones and one in the trilithon identified by the Roman numeral. Each outer stone is filled four times by the same letter. The clue answers are these: 1. PAGAN; 2. ROCKS; 3. ARAWN; 4. PLAIN; 5. CELTS; 6. WOMAN; 7. ELFIN; 8. DEATH; 9. CHANT; 10. DWARF; 11. UNION; 12. DAVID; 13. GROVE; 14. LUNAR; 15. POUND; 16. TRACK; 17. DEVIL; 18. GIANT; 19. THROW; 20. LINES; 21. WELSH; 22. MAGIC; 23. OGHMA; 24. KNIFE; 25. CHAMP; 26. NIGEL; 27. DRUID; 28. FLAME; 29. CLOCK; 30. VENUE. The stones around the outside had these letters: 1. D; 2. N; 3. O; 4. A; 5. F; 6. L; 7. N; 8. O; 9. W; 10. G; 11. A; 12. N; 13. S; 14. K; 15. U; 16. M; 17. A; 18. C; 19. T; 20. I; 21. P; 22. C; 23. E; 24. I; 25. D; 26. L; 27. E; 28. R; 29. H; 30. V. Reading the red blanks spells NOW PLACE ONE IN EACH AND FIND A GROUP ON TRILITHONS WHICH MAKE A MIDDLE CLUE. This is a hint that the letters that go in the central trilithons can be scrambled to make five characters from Arthurian legend: GARETH, GAWAIN, ARTHUR, ELAINE, and MERLIN. The Arthurians are a hint that what goes in the middle stone is the answer to the puzzle. Only one thing goes in a stone in the legends of King Arthur: his mighty sword EXCALIBUR.

Imbolc Puzzle

Spoiler:
This puzzle matches Mike Selinker's game about aliens. Each grouping has several druid figures of specific colors. The number of a particular color of druids leads to a specific space on the Stonehenge board. So, for example, if there are two blue druids, you need the number of the second blue space on the board. These can be converted to letters (A=1, B=2, etc.), and then those letters in each grouping will be scrambled to make the clue ON THE ALIEN SHIP SHE HAD HER CAT JONES. In the ship Nostromo in the movie "Alien," the woman whose cat was named Jones was ELLEN RIPLEY.

Vernal Equinox Puzzle

Spoiler:
This puzzle matches Richard Garfield's magic spell game. Each three-part sacrifice has the same consonants, in order, as a famous magic-using character. Using new vowels (AEIOUY), the answers in clue order are: ELMINSTER (ale-moon-satyr) from the Forgotten Realms; HARRY POTTER (hero-rope-tea tree) from JK Rowling's books; MORGAN LE FAY (emir-iguana-leaf) from the King Arthur legends; PROSPERO (ape-oar-spear) from Shakespeare's The Tempest; GANDALF THE GREY (gondola-faith-augury) from The Lord of the Rings; RINCEWIND (iron-cow-nude) from Terry Pratchett's Discworld; PRUE HALLIWELL (pariah-ally-wall) from Charmed; THULSA DOOM (toe-Helios-dame) from Robert E. Howard's Conan series; MARY POPPINS (moor-pipe-pansy) from P.L. Travers' books; WILLOW ROSENBERG (owl-lawyer-sun barge) from Buffy the Vampire Slayer; RITA REPULSA (art-ore-opals) from The Mighty Morphin' Power Rangers; SAMANTHA STEPHENS (someone-atheist-peahens) from Bewitched; TIM THE ENCHANTER (Tiamat-hunch-nature) from Monty Python and the Holy Grail; DOCTOR FATE (doe-cat-raft) from the Justice Society of America; ELRIC OF MELNIBONÉ (lyric-female-Nubian) from Michael Moorcock's novels. Putting them in order of the blanks lets you spells three new sacrifices: DICE-TOURIST-RING. These can make a final character, DOCTOR STRANGE.

Thanks for playing along!

(Former Titanic Games Lead Designer)

Vic Wertz wrote:
Don't be misled by the fact that it's free—"Stonehenge Rocks" is really fun, and completely on par with the five games in the actual Stonehenge box.

Let me second this. Paul completely hit the Spinal Tap vibe, with players running around the festival not sure where they're going. Definitely check this one out.

Mike

(Former Titanic Games Lead Designer)

When I heard about Dragon and Dungeon going away, I was pretty bummed out. I've been a reader since The Dragon #27, and my icon is a portrait that Stan! drew for a Dragon piece we did on fantasy movies. Dragon was where I wrote the first of my three gaming adaptations of Stonehenge (the other two being Risk Godstorm and the upcoming Stonehenge board game), and Dungeon let me turn my three favorite Shakespeare plays into D&D adventures. As our big team at WotC R&D put together 3rd Edition, I got to watch the magazines morph and grow into something new. I'd seen every transition the magazines had made, and didn't much like what the last transition would be.

But in the last nine months or so, I've gotten to see Paizo from the inside, as I've helped them launch the Titanic Games board game line. And well before this transition, Lisa and her crew were thinking about the future of Paizo. They'd launched a strong online store, and put out some solid game books and accessories. And what I saw was a company that was about to turn all the skills it gained kicking out magazines into a full-fledged entertainment company.

I've seen the Pathfinder line, and it's gorgeous. I've seen what's in Erik's fiction-packed brain regarding Planet Stories, and the gleam in his eye is the same one I had when I got to get all my favorite comics artists to work on my Marvel games. And I've had everybody at Paizo--everybody--hovering over my shoulder on the board game plans, contributing idea after idea. Stonehenge wouldn't be what it will be without Vic, Jason, Joshua, Jeremy, Sean, Jeff, Phil, Erik and the rest of the Paizo folks playtesting, critiquing and writing board game material. And I listen, because they really know what they're talking about. They've come a long way from just being a magazine company.

I've seen a lot of the things on the schedule for Paizo in the next months, and I'm here to tell you that there's a decent chance you'll like it all. Anyway, it'll be worth your time to check it out. Thanks for listening.

Mike

(Former Titanic Games Lead Designer)

Gary Teter wrote:
OK, I think I've got this right now.....

Yup. Apologies for the errors.

Mike

(Former Titanic Games Lead Designer)

LurkerBeneath wrote:

Should the line with 4/3/9 blanks be 3/3/9 instead?

Should the line with 7/9 blanks be 6/9 instead?
** spoiler omitted **
On the solution page the title of the "littleBeardy.jpg" image has the wrong puzzle number.
-LB

Darn it, I can't count. Yes, those two lines should be fixed:

*The third line should start with three blanks, not four.
*The tenth line should start with six blanks, not seven.

Gary, please update these. Thanks much.

And Lurker, nice spoiler.

Mike

(Former Titanic Games Lead Designer)

Gary Teter wrote:

Mike Selinker pointed out several things that I need to fix.... which I'm doing right now. I'll post again when the puzzle is correct.

Edit: I think I've fixed the puzzle now. One line was missing, and a couple others had the wrong number of spaces.

Also, Mike is evil.

It is all fixed (thanks, Gary!), and I'm not evil, I'm just drawn that way.

Mike

(Former Titanic Games Lead Designer)

Cintra Bristol wrote:
I'm reduced to random guessing.

Don't guess. Once you know everything you need to know about I-V, think about what would go exactly where you're trying to put it. Think especially about the PLACE you're trying to put it.

Mike

(Former Titanic Games Lead Designer)

LurkerBeneath wrote:
There's an unwritten rule in crosswords that the answer to a clue doesn't appear in the clue.

That rule is written. It's called "The error that cannot be named."

Mike

(Former Titanic Games Lead Designer)

Vic Wertz wrote:
There are a couple of different strategies for solving this puzzle (which was designed by the ever-so-crafty Mike Selinker, by the way).

And illustrated by the ever-so-talented Corey Macourek, and graphic designed by the ever-so-visionary Sean Glenn, and coded by the ever-so-technical Gary Teter, and coordinated by the ever-so-organized Josh Frost, and beaten within an inch of its life by the ever-so-humble Vic Wertz.

I'm glad folks enjoyed it. I'm looking forward to being pilloried at Samhain.

Mike

(Former Titanic Games Lead Designer)

SteveZilla wrote:
I looked at the six degrees image -- is it limited to just certain game companies or certain types of games?

The updated version I mentioned above seems to get a lot of companies and a lot of game types. I think they all have boards and cards, though. Shannon's done an amazing job with that thing.

Mike

(Former Titanic Games Lead Designer)

Thanis Kartaleon wrote:
Oh, and that map of game designers? Crazy.

There's an updated version here:

http://www.erzo.org/shannon/images-gg/6deg-v2-large.gif

I can't wait to see what Stonehenge does to that chart. It'll probably become a tesseract.

Mike

(Former Titanic Games Lead Designer)

messy wrote:
the only thing i'm sure of is that i feel like the recipient of a feeblemind spell.

You know, as Freud once might have said, sometimes a "T" is just a "T."

Mike

(Former Titanic Games Lead Designer)

vandemonium wrote:
Well, it is the T from Titanic games placed curiously...

Indeed. What did you do to cause the T to appear? And why a "T," exactly?

Mike

(Former Titanic Games Lead Designer)

Perhaps treating the grouping of trilithons in the center as one unit might help.

Mike

(Former Titanic Games Lead Designer)

Ironwing wrote:
There is no article there Mike.

How mysterious. Just like Stonehenge, I guess. Well, what I found interesting was this:

"The builders of Stonehenge left no alphabet but knew astronomy: the lintel
stones and the "heel stone" to the east of the circles form a giant sundial
in line with the summer solstice. English Heritage has done extensive
radiocarbon dating of the site, dating antlers in the surrounding ditch to
3000 B.C., many of the main stones to between 2800 and 2200 B.C., and other
parts to 1400 B.C. To some archeologists, the most amazing thing about
Stonehenge is not the construction itself but the huge span of time, more
than 1,500 years, in which it held an active place in prehistoric society."

(Former Titanic Games Lead Designer)

Here was another article I found interesting. Mostly the last paragraph before the correction, really.

http://tech2.nytimes.com/mem/technology/techreview.html?res=9A06E0DC1630F93 6A15750C0A96F958260

Mike

(Former Titanic Games Lead Designer)

I found this an interesting website. I'm not sure how useful it is, but it might spark some theories.

http://wwp.greenwichstar.com/solstice/stonehenge.htm

Mike

(Former Titanic Games Lead Designer)

I just woke up to see Stonehenge shrouded in fog. Maybe if someone lets a mouse loose on Stonehenge, it'll shed some light on things.

Mike

(Former Titanic Games Lead Designer)

Lord Silky wrote:
Where can I post or send my solution? I think I know it.

I would be mightily impressed by that. That date and time is important, and we aren't there quite yet.

Mike

(Former Titanic Games Lead Designer)

Gwydion wrote:
That's just cruel.

Perhaps. Well, not long from now, that puzzle will illuminate things. Stay tuned.

Mike

201 to 236 of 236 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>



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