paizo.com Recent Posts by Mike Kimmelpaizo.com Recent Posts by Mike Kimmel2024-03-25T15:49:07Z2024-03-25T15:49:07ZRe: Forums: Playtest General Discussion: Paizo Blog: Field Test #4: Team Up with an Envoy!Mike Kimmel (Developer)https://paizo.com/community/blog/v5748dyo6siiy?Field-Test-4-Team-Up-with-an-Envoy#122024-03-19T02:03:09Z2024-03-13T23:13:51Z<div class="messageboard-quotee">Romão98 wrote:</div><blockquote> <div class="messageboard-quotee">MadScientistWorking wrote:</div><blockquote> How are you supposed to attack an enemy with a MAP without some sort of AOO? </blockquote>I was about to question the same thing. I'm trying to read again to be sure i'm not missing anything. </blockquote><p>The phrasing of that Guns Blazing ability is a bit awkward. The phrase "that has a multiple attack penalty" is referring to your ranged Strike, not to the enemy.
<p>"Make a ranged Strike that has a multiple attack penalty against an enemy" probably makes more sense!</p>
<p>This would allow you to do some cool things, like use "Get in There!" then Strike twice and still grant the Lead by Example benefit.</p>Romão98 wrote:MadScientistWorking wrote: How are you supposed to attack an enemy with a MAP without some sort of AOO?
I was about to question the same thing. I'm trying to read again to be sure i'm not missing anything. The phrasing of that Guns Blazing ability is a bit awkward. The phrase "that has a multiple attack penalty" is referring to your ranged Strike, not to the enemy. "Make a ranged Strike that has a multiple attack penalty against an enemy" probably makes more sense!
This would...Mike Kimmel (Developer)2024-03-13T23:13:51ZRe: Forums: Playtest General Discussion: Paizo Blog: Field Test #4: Team Up with an Envoy!Mike Kimmel (Developer)https://paizo.com/community/blog/v5748dyo6siiy?Field-Test-4-Team-Up-with-an-Envoy#52024-03-14T06:54:31Z2024-03-13T21:53:48Z<div class="messageboard-quotee">Dustin Knight wrote:</div><blockquote> Get 'em! </blockquote><p>Saw it coming!Dustin Knight wrote:Get 'em!
Saw it coming!Mike Kimmel (Developer)2024-03-13T21:53:48ZRe: Forums: Product Discussion: Pathfinder Adventure Path #203: Shepherd of Decay (Wardens of Wildwood 3 of 3)Mike Kimmel (Developer)https://paizo.com/products/btq02ez1/discuss?Pathfinder-Adventure-Path-203-Shepherd-of-Decay#52024-02-02T19:40:52Z2024-02-02T19:30:29Z<p>Whatever they are, they look to be having a bad day.</p>Whatever they are, they look to be having a bad day.Mike Kimmel (Developer)2024-02-02T19:30:29ZRe: Forums: Playtest General Discussion: Paizo Blog: Reports from the Field Part 3Mike Kimmel (Developer)https://paizo.com/community/blog/v5748dyo6sihi?Reports-from-the-Field-Part-3#182024-01-27T00:10:55Z2024-01-24T18:12:55Z<p>The fun thing about building the solarian for this playtest was that, yes, it was a melee build, but it was also quite different from another melee solarian build I played in one of our internal playtests. (My first task after joining the Starfinder team was to create a character for that playtest, which was more work than it sounds like, given the status of all our documents at the time!) It was more of a graviton-focused and "tanky" solarian, with less of a focus on moving quickly and dealing damage and more of a focus on repositioning/pinning down enemies (and staying alive).</p>
<p>One of the big things I learned from that playtest was that, yes, my solarian felt quite powerful and dangerous once I was able to get into melee combat, but I wanted more options for dealing damage while closing the gap.</p>
<p>So we wrote some feats, and soon(ish) you'll get to playtest them!</p>
<p>But, no, not soon enough. ;)</p>The fun thing about building the solarian for this playtest was that, yes, it was a melee build, but it was also quite different from another melee solarian build I played in one of our internal playtests. (My first task after joining the Starfinder team was to create a character for that playtest, which was more work than it sounds like, given the status of all our documents at the time!) It was more of a graviton-focused and "tanky" solarian, with less of a focus on moving quickly and...Mike Kimmel (Developer)2024-01-24T18:12:55ZRe: Forums: Playtest General Discussion: Starfinder Team Playtest Live Stream! (Oct 18th 1pm PST)Mike Kimmel (Developer)https://paizo.com/threads/rzs43w21?Starfinder-Team-Playtest-Live-Stream#22023-10-14T07:18:49Z2023-10-13T16:26:15Z<p><b>Thursty:</b> "So, what's your character's name, Player 1?"
<br />
<b>Player 1:</b> "Stress Test."
<br />
<b>Thursty:</b> "Oh, uh, how about you, Player 2?"
<br />
<b>Player 2:</b> "Mystic Mayhem."
<br />
<b>Thursty:</b> "I see. And player 3?"
<br />
<b>Player 3:</b> "Shenanigans. But my friends call me—"
<br />
<b>Thursty:</b> "Okay I get the point."</p>Thursty: "So, what's your character's name, Player 1?"
Player 1: "Stress Test."
Thursty: "Oh, uh, how about you, Player 2?"
Player 2: "Mystic Mayhem."
Thursty: "I see. And player 3?"
Player 3: "Shenanigans. But my friends call me—"
Thursty: "Okay I get the point."Mike Kimmel (Developer)2023-10-13T16:26:15ZRe: Forums: Field Test Discussion: Paizo Blog: Field Test #2: Putting the Fantasy in Science-FantasyMike Kimmel (Developer)https://paizo.com/community/blog/v5748dyo6siex?Field-Test-2-Putting-the-Fantasy-in#92023-10-07T17:22:32Z2023-10-04T18:04:58Z<p>Go forth and be mystical!</p>Go forth and be mystical!Mike Kimmel (Developer)2023-10-04T18:04:58ZRe: Forums: Pathfinder Society: Paizo Blog: Pathfinder Society: Year 5 AnnouncementMike Kimmel (Developer)https://paizo.com/community/blog/v5748dyo6siao?Pathfinder-Society-Year-5-Announcement#42023-05-04T18:24:55Z2023-05-04T18:24:55Z<p>Yes!!! So perfect. I can't wait. <3</p>Yes!!! So perfect. I can't wait. <3Mike Kimmel (Developer)2023-05-04T18:24:55ZRe: Forums/Organized Play: General Discussion: Paizo Blog: Organized Play Preview: 2023 Interactive EventsMike Kimmel (Developer)https://paizo.com/community/blog/v5748dyo6sia4?Organized-Play-Preview-2023-Interactive-Events#122023-05-24T19:18:56Z2023-04-22T01:16:03Z<p>Ixthia the Unbreakable leading a mission to Sangoro's Bulwark hits me right in the feels.</p>Ixthia the Unbreakable leading a mission to Sangoro's Bulwark hits me right in the feels.Mike Kimmel (Developer)2023-04-22T01:16:03ZRe: Forums: Product Discussion: Pathfinder Society Scenario #4-14: Shattering Golden ChainsMike Kimmel (Developer)https://paizo.com/products/btq02eeh/discuss?Pathfinder-Society-Scenario-414-Shattering-Golden-Chains#32023-02-21T00:32:48Z2023-02-04T16:15:16Z<p>Yesss. <3</p>Yesss. <3Mike Kimmel (Developer)2023-02-04T16:15:16ZRe: Forums/Organized Play: General Discussion: Paizo Blog: Event Highlight: Toys of Boundless WonderMike Kimmel (Developer)https://paizo.com/community/blog/v5748dyo6si6k?Event-Highlight-Toys-of-Boundless-Wonder#82022-11-17T18:28:51Z2022-11-17T18:28:51Z<p>Oh, how wonderful! <3</p>Oh, how wonderful! <3Mike Kimmel (Developer)2022-11-17T18:28:51ZRe: Forums/Organized Play: General Discussion: Paizo Blog: August/September 2022 Organized Play Monthly UpdateMike Kimmel (Developer)https://paizo.com/community/blog/v5748dyo6si4n?AugustSeptember-2022-Organized-Play-Monthly#72022-08-26T17:57:29Z2022-08-25T23:27:18Z<p>Wonder abounds! <3</p>Wonder abounds! <3Mike Kimmel (Developer)2022-08-25T23:27:18ZRe: Forums: Blood Lords: 1 - Zombie Feast (GM Reference)Mike Kimmel (Developer)https://paizo.com/threads/rzs43nbv?1-Zombie-Feast#282022-08-11T01:43:42Z2022-08-10T16:14:52Z<p>Loving these ideas. Ghosts in the manor, fun variations on Arghun, more things to do on the farm... this is all great stuff! Hope everyone is having a good time with the adventure.</p>Loving these ideas. Ghosts in the manor, fun variations on Arghun, more things to do on the farm... this is all great stuff! Hope everyone is having a good time with the adventure.Mike Kimmel (Developer)2022-08-10T16:14:52ZRe: Forums: Product Discussion: Pathfinder Adventure Path #181: Zombie Feast (Blood Lords 1 of 6)Mike Kimmel (Developer)https://paizo.com/products/btq02dvp/discuss&page=4?Pathfinder-Adventure-Path-181-Zombie-Feast#1942022-07-27T21:43:08Z2022-07-27T17:15:44Z<p>Hope everyone's hungry!</p>Hope everyone's hungry!Mike Kimmel (Developer)2022-07-27T17:15:44ZRe: Forums/Organized Play: General Discussion: Paizo Blog: August 2022 Organized Play Scenario PreviewsMike Kimmel (Developer)https://paizo.com/community/blog/v5748dyo6si3o?August-2022-Organized-Play-Scenario-Previews#102022-09-03T23:20:22Z2022-07-22T15:59:52Z<p>Just wait until you see the art for all of the other linnorm kids. They're precious angels, and they can do no wrong.</p>Just wait until you see the art for all of the other linnorm kids. They're precious angels, and they can do no wrong.Mike Kimmel (Developer)2022-07-22T15:59:52ZRe: Forums/Organized Play: General Discussion: Paizo Blog: July 2022 Organized Play UpdateMike Kimmel (Developer)https://paizo.com/community/blog/v5748dyo6si37?July-2022-Organized-Play-Update#312022-07-11T17:36:02Z2022-07-08T16:10:07Z<p>I understand the disappointment and frustration around the Blood Lords sanctioning decision. Speaking for myself, it was not an easy decision to make. Of course I want people to have more sanctioned content for Pathfinder. Of course I trust our community to handle content responsibly. And I wrote Zombie Feast (the first volume of the Blood Lords AP) myself! And it was my first AP volume! Imagine how difficult it was to balance my excitement about my first full adventure path, my responsibilities as the Pathfinder Society developer to provide excellent content for organized play… and the harsh reality that Blood Lords is, ultimately, not suitable for organized play sanctioning.</p>
<p>At the end of the day, no matter how responsible you are about how you portray the content in Blood Lords, no matter how much you sanitize the grimmer aspects of the adventures, the Blood Lords AP assumes your characters are abhorrent people, that you work for and support an abhorrent totalitarian government, and that you can and will routinely have opportunities to do abhorrent things, either for self-gain or in the name of Geb. In that way, it is unlike the vast majority of our content. Even when there is uncomfortable content in our other adventures, the assumption is usually that your characters are •not• willing to do abhorrent things. Even if they aren’t exactly heroes, the assumption is that they’re definitely not villains. The exact opposite is true in Blood Lords.</p>
<p>Again, speaking personally, it was a difficult decision. That might not make it any easier of a pill to swallow, but I hope you understand that our reasoning is far from “ew, this is kind of gross, we can’t trust our community to portray this well.” I’m not so worried about the content that goes against individual sensibilities—that’s something we absolutely trust our players and GMs to handle well. But the very premise of this adventure path, and the foundational assumptions of who your characters are and how they will behave, go far beyond “sensibility” concerns.</p>
<p>Transparently, when we reached our final decision, despite my disappointment that my very own debut adventure path volume would not be sanctioned for my very own organized play program, my primary emotion was relief. I don’t expect this to make anybody feel better about our decision, but I hope it provides some insight into my personal thoughts on the matter.</p>I understand the disappointment and frustration around the Blood Lords sanctioning decision. Speaking for myself, it was not an easy decision to make. Of course I want people to have more sanctioned content for Pathfinder. Of course I trust our community to handle content responsibly. And I wrote Zombie Feast (the first volume of the Blood Lords AP) myself! And it was my first AP volume! Imagine how difficult it was to balance my excitement about my first full adventure path, my...Mike Kimmel (Developer)2022-07-08T16:10:07ZRe: Forums/Organized Play: General Discussion: Paizo Blog: June 2022 Scenario PreviewsMike Kimmel (Developer)https://paizo.com/community/blog/v5748dyo6si2x?June-2022-Scenario-Previews#62022-06-26T11:45:24Z2022-06-24T21:11:02Z<div class="messageboard-quotee">Karhaz wrote:</div><blockquote> Just a heads up a typo here. #3-17 Dreams of a Dustbound isle is a level 5-8 adventure. Unless it’s a surprise to all! Nonetheless it’s exciting times to be a pathfinder. </blockquote><p>Whoops! You're absolutely right. It's for levels 5 through 8.Karhaz wrote:Just a heads up a typo here. #3-17 Dreams of a Dustbound isle is a level 5-8 adventure. Unless it’s a surprise to all! Nonetheless it’s exciting times to be a pathfinder.
Whoops! You're absolutely right. It's for levels 5 through 8.Mike Kimmel (Developer)2022-06-24T21:11:02ZRe: Forums: Pathfinder Society: Paizo Blog: Pathfinder Society: Year 4 AnnouncementMike Kimmel (Developer)https://paizo.com/community/blog/v5748dyo6si20?Pathfinder-Society-Year-4-Announcement#202022-06-11T06:39:22Z2022-06-06T18:16:43Z<div class="messageboard-quotee">sanwah68 wrote:</div><blockquote> So, for those of use who like to try and play the season with one character, is it possible to get a feeling on the number of meta-plot scenarios and their levels? </blockquote><p>We published a blog post laying out all of Year of Shattered Sanctuaries, and I'd love to do the same thing for Year of Boundless Wonder. We're not at the point of being ready to do that yet, though. I can say that the structure of Year of Boundless Wonder is similar to Year of Shattered Sanctuaries in that there are multiple standalone stories which all contribute to a greater whole, rather than a linear progression of scenarios intended to be played in a specific order.sanwah68 wrote:So, for those of use who like to try and play the season with one character, is it possible to get a feeling on the number of meta-plot scenarios and their levels?
We published a blog post laying out all of Year of Shattered Sanctuaries, and I'd love to do the same thing for Year of Boundless Wonder. We're not at the point of being ready to do that yet, though. I can say that the structure of Year of Boundless Wonder is similar to Year of Shattered Sanctuaries in that there...Mike Kimmel (Developer)2022-06-06T18:16:43ZRe: Forums: Pathfinder Society: Paizo Blog: Pathfinder Society: Year 4 AnnouncementMike Kimmel (Developer)https://paizo.com/community/blog/v5748dyo6si20?Pathfinder-Society-Year-4-Announcement#172022-06-04T18:32:15Z2022-06-04T18:32:15Z<div class="messageboard-quotee">RobertTHEPerylous wrote:</div><blockquote> Wait! Did I miss something? I thought the conclusion of Shattered Sanctuaries hadn't happened yet. </blockquote><p>Sorry, the wording is a bit misleading. Year of Shattered Sanctuaries will conclude in July, and Year of Boundless Wonder will launch at GenCon (early August).RobertTHEPerylous wrote:Wait! Did I miss something? I thought the conclusion of Shattered Sanctuaries hadn't happened yet.
Sorry, the wording is a bit misleading. Year of Shattered Sanctuaries will conclude in July, and Year of Boundless Wonder will launch at GenCon (early August).Mike Kimmel (Developer)2022-06-04T18:32:15ZRe: Forums: Pathfinder Society: Paizo Blog: Pathfinder Society: Year 4 AnnouncementMike Kimmel (Developer)https://paizo.com/community/blog/v5748dyo6si20?Pathfinder-Society-Year-4-Announcement#92022-06-13T21:13:52Z2022-06-02T23:51:14Z<p>Eando Kline rips off another <i>eversticky note</i> reading "destroy" and slaps it on a crate of cursed potions. "Whew. I think that's the last of them."</p>
<p>Zarta peers up from the strange chalice she was examining. "No. There's another room. That way, behind the pile of chests."</p>
<p>Eando sighs. "I'm going to need more of these. Got any more 'destroy' stickies?"</p>
<p>Zarta tosses him a stack. "Sure. I've only been using the ones that say 'protect' and 'contain.'" She suppresses a wicked grin while Eando storms off into the adjoining chamber, notes in hand, grumbling something about the abundant arrogance of archivists.</p>
<p>"Now," she says, picking up the chalice, "whatever shall we do with you?"</p>Eando Kline rips off another eversticky note reading "destroy" and slaps it on a crate of cursed potions. "Whew. I think that's the last of them."
Zarta peers up from the strange chalice she was examining. "No. There's another room. That way, behind the pile of chests."
Eando sighs. "I'm going to need more of these. Got any more 'destroy' stickies?"
Zarta tosses him a stack. "Sure. I've only been using the ones that say 'protect' and 'contain.'" She suppresses a wicked grin while Eando...Mike Kimmel (Developer)2022-06-02T23:51:14ZRe: Forums: Pathfinder Society: Paizo Blog: Pathfinder Society: Year 4 AnnouncementMike Kimmel (Developer)https://paizo.com/community/blog/v5748dyo6si20?Pathfinder-Society-Year-4-Announcement#52022-07-11T17:58:34Z2022-06-02T19:36:32Z<div class="messageboard-quotee">waltero wrote:</div><blockquote> How does Eando Kline feel about all this? </blockquote><p>"Here we go again..."waltero wrote:How does Eando Kline feel about all this?
"Here we go again..."Mike Kimmel (Developer)2022-06-02T19:36:32ZRe: Forums: Pathfinder Society: Paizo Blog: Pathfinder Society: Year 4 AnnouncementMike Kimmel (Developer)https://paizo.com/community/blog/v5748dyo6si20?Pathfinder-Society-Year-4-Announcement#42022-06-04T15:27:00Z2022-06-02T19:36:21Z<div class="messageboard-quotee">Gary Pepper wrote:</div><blockquote> Huzzah! Is that Zarta! </blockquote><p>Yes!Gary Pepper wrote:Huzzah! Is that Zarta!
Yes!Mike Kimmel (Developer)2022-06-02T19:36:21ZRe: Forums: GM Discussion: 3-13 Guardian's CovenantMike Kimmel (Developer)https://paizo.com/threads/rzs43m43?313-Guardians-Covenant#92022-06-15T14:10:31Z2022-06-02T15:25:28Z<div class="messageboard-quotee">Cordell Kintner wrote:</div><blockquote>I wish the writers would be more engaging in these threads to shed some light on these hiccups. </blockquote><p>That's understandable, though it isn't the author's job to monitor the forums, and we developers generally prefer that they leave such questions to us.
<p>Transparently, I've been quite busy with PaizoCon prep + GenCon scenario development. I'll loop back with more specific, bullet-point responses as soon as I can, but it looks like the issues that have been raised here are typos and other errors. Apologies!</p>Cordell Kintner wrote:I wish the writers would be more engaging in these threads to shed some light on these hiccups.
That's understandable, though it isn't the author's job to monitor the forums, and we developers generally prefer that they leave such questions to us. Transparently, I've been quite busy with PaizoCon prep + GenCon scenario development. I'll loop back with more specific, bullet-point responses as soon as I can, but it looks like the issues that have been raised here are...Mike Kimmel (Developer)2022-06-02T15:25:28ZRe: Forums: Product Discussion: Pathfinder Society Scenario #3-18: Dacilane Academy's Delightful DisasterMike Kimmel (Developer)https://paizo.com/products/btq02d6i/discuss?Pathfinder-Society-Scenario-318-Dacilane-Academys-Delightful-Disaster#92022-08-25T08:32:26Z2022-05-25T20:41:10Z<p><b>Content Note:</b> This scenario does <b>not</b> include harm to children or child endangerment. The Pathfinder agents (player characters) face danger, but the students of the academy do not.</p>
<p>This was an expressly stated requirement in the original outline, and the author did a wonderful job meeting this requirement while creating lots of fun combat, puzzles, and role-playing opportunities.</p>
<p>“Hello babies. Welcome to Earth. It’s hot in the summer and cold in the winter. It’s round and wet and crowded. On the outside, babies, you’ve got a hundred years here. There’s only one rule that I know of, babies—God damn it, you’ve got to be kind.” –<i>God Bless You, Mr. Rosewater</i>, Kurt Vonnegut, 1965</p>Content Note: This scenario does not include harm to children or child endangerment. The Pathfinder agents (player characters) face danger, but the students of the academy do not.
This was an expressly stated requirement in the original outline, and the author did a wonderful job meeting this requirement while creating lots of fun combat, puzzles, and role-playing opportunities.
“Hello babies. Welcome to Earth. It’s hot in the summer and cold in the winter. It’s round and wet and crowded....Mike Kimmel (Developer)2022-05-25T20:41:10ZRe: Forums: Product Discussion: Pathfinder Society Scenario #3-14: The Tomb Between WorldsMike Kimmel (Developer)https://paizo.com/products/btq02c0o/discuss?Pathfinder-Society-Scenario-314-The-Tomb-Between-Worlds#162022-07-03T06:14:30Z2022-05-17T17:29:57Z<p>By the way, I wanted to give a shout out to this adventure's author, Jacob, who did a stellar job, conducted thorough playtesting, and delivered exactly what was asked for with this adventure. The rebalancing we had to do for the final encounter is entirely on me.</p>By the way, I wanted to give a shout out to this adventure's author, Jacob, who did a stellar job, conducted thorough playtesting, and delivered exactly what was asked for with this adventure. The rebalancing we had to do for the final encounter is entirely on me.Mike Kimmel (Developer)2022-05-17T17:29:57ZRe: Forums: Product Discussion: Pathfinder Society Scenario #3-14: The Tomb Between WorldsMike Kimmel (Developer)https://paizo.com/products/btq02c0o/discuss?Pathfinder-Society-Scenario-314-The-Tomb-Between-Worlds#152022-07-03T06:11:51Z2022-05-17T14:56:06Z<p>We made a few adjustments the final encounter and we've updated the PDF. Please be sure to re-download the PDF from your downloads page. You may need to click "Problems downloading this file?" to refresh the file.</p>
<p>It's still a hard scenario (as intended), but not so "brutally unfair." Enjoy!</p>We made a few adjustments the final encounter and we've updated the PDF. Please be sure to re-download the PDF from your downloads page. You may need to click "Problems downloading this file?" to refresh the file.
It's still a hard scenario (as intended), but not so "brutally unfair." Enjoy!Mike Kimmel (Developer)2022-05-17T14:56:06ZRe: Forums/Organized Play: General Discussion: SHAME ON YOU!!!!!!!Mike Kimmel (Developer)https://paizo.com/threads/rzs43lkw&page=2?SHAME-ON-YOU#542022-05-27T09:34:35Z2022-05-04T21:46:52Z<p>I'd love it if this conversation could move elsewhere, as we've gone beyond the concerns of the original post, and we're well outside the "space for grieving" Tonya offered when she kept the thread open.</p>
<p>Questions about org play policy, or questions about how to best follow the code of conduct, are certainly reasonable topics for discussion, but please raise them somewhere with a less demoralizing thread title. I am tired of seeing "SHAME ON YOU" at the top of the forum every time somebody posts here. Please let this thread die.</p>I'd love it if this conversation could move elsewhere, as we've gone beyond the concerns of the original post, and we're well outside the "space for grieving" Tonya offered when she kept the thread open.
Questions about org play policy, or questions about how to best follow the code of conduct, are certainly reasonable topics for discussion, but please raise them somewhere with a less demoralizing thread title. I am tired of seeing "SHAME ON YOU" at the top of the forum every time somebody...Mike Kimmel (Developer)2022-05-04T21:46:52ZRe: Forums: GM Discussion: 3-13 Guardian's CovenantMike Kimmel (Developer)https://paizo.com/threads/rzs43m43?313-Guardians-Covenant#22022-05-05T05:59:41Z2022-05-03T16:06:48Z<p>Maybe Christopher had another pronunciation in mind, but in my mind it's "vill-TIE-duss." Whatever you can easily say at the table should be fine. </p>
<p>Of course, now I'm smacking my forehead because Viltydus should have they/them pronouns, and there's clearly at least one instance of "his" referring to Viltydus in the text. Many apologies for that.</p>
<p>Thanks for the feedback!</p>Maybe Christopher had another pronunciation in mind, but in my mind it's "vill-TIE-duss." Whatever you can easily say at the table should be fine.
Of course, now I'm smacking my forehead because Viltydus should have they/them pronouns, and there's clearly at least one instance of "his" referring to Viltydus in the text. Many apologies for that.
Thanks for the feedback!Mike Kimmel (Developer)2022-05-03T16:06:48ZRe: Forums: Product Discussion: Pathfinder Society Scenario #3-13: Guardian's CovenantMike Kimmel (Developer)https://paizo.com/products/btq02c0n/discuss?Pathfinder-Society-Scenario-313-Guardians-Covenant#132022-05-05T18:49:37Z2022-04-27T16:57:29Z<p>Happy scenario release day! Please enjoy, and let me know how your games go!</p>Happy scenario release day! Please enjoy, and let me know how your games go!Mike Kimmel (Developer)2022-04-27T16:57:29ZRe: Forums: Product Discussion: Pathfinder Society Scenario #3-14: The Tomb Between WorldsMike Kimmel (Developer)https://paizo.com/products/btq02c0o/discuss?Pathfinder-Society-Scenario-314-The-Tomb-Between-Worlds#62022-04-27T23:24:26Z2022-04-27T16:55:40Z<p>Happy scenario release day! Don't get lost between worlds!</p>Happy scenario release day! Don't get lost between worlds!Mike Kimmel (Developer)2022-04-27T16:55:40ZRe: Forums/Organized Play: General Discussion: Paizo Blog: Organized Play Sanctioning Update - April 2022Mike Kimmel (Developer)https://paizo.com/community/blog/v5748dyo6si0t?Organized-Play-Sanctioning-Update-April-2022#102022-04-23T15:07:20Z2022-04-21T23:04:48Z<p>I'm excited about the story justification we came up with for skeletons (eventually) becoming an option in Pathfinder Society, and the author of the adventure in question did an excellent job making our idea come to life (pun intended).</p>
<p>Wish I could say more, as I'm just as excited as everyone else for Year 4... but I can't!</p>I'm excited about the story justification we came up with for skeletons (eventually) becoming an option in Pathfinder Society, and the author of the adventure in question did an excellent job making our idea come to life (pun intended).
Wish I could say more, as I'm just as excited as everyone else for Year 4... but I can't!Mike Kimmel (Developer)2022-04-21T23:04:48ZRe: Forums: Product Discussion: Pathfinder Society Scenario #3-19: Mean Streets of Shadow AbsalomMike Kimmel (Developer)https://paizo.com/products/btq02d6j/discuss?Pathfinder-Society-Scenario-319-Mean-Streets-of-Shadow-Absalom#42022-04-14T03:32:22Z2022-04-13T21:55:12Z<div class="messageboard-quotee">Dustin Knight wrote:</div><blockquote> Amber Stewart extraplanar adventure? Yiss! </blockquote><p>Yiss indeed, yiss indeed. •steeples fingers•Dustin Knight wrote:Amber Stewart extraplanar adventure? Yiss!
Yiss indeed, yiss indeed. *steeples fingers*Mike Kimmel (Developer)2022-04-13T21:55:12ZRe: Forums: Product Discussion: Pathfinder Society Scenario #3-18: Dacilane Academy's Delightful DisasterMike Kimmel (Developer)https://paizo.com/products/btq02d6i/discuss?Pathfinder-Society-Scenario-318-Dacilane-Academys-Delightful-Disaster#32022-04-14T02:58:03Z2022-04-13T18:08:56Z<p>How... delightful. ;)</p>How... delightful. ;)Mike Kimmel (Developer)2022-04-13T18:08:56ZRe: Forums/Paizo: General Discussion: Paizo Blog: (You Look) Fly, You FoolsMike Kimmel (Developer)https://paizo.com/community/blog/v5748dyo6si0c?-Fly-You-Fools#172022-04-09T09:46:57Z2022-04-01T20:10:51Z<div class="messageboard-quotee">NielsenE wrote:</div><blockquote> <div class="messageboard-quotee">BigNorseWolf wrote:</div><blockquote> <div class="messageboard-quotee">NielsenE wrote:</div><blockquote> I love the wayfinderfinder. Feel like that needs to actually be a thing :) </blockquote><p>Every bad guy in the inner sea would want one for their lair.
<p><b>"It moved again. Means company's coming." </b> </blockquote>Yup. And even if you could augment them to hold aspis badges too, you know it would just point to the grand lodge's collection of them. </blockquote><p>So what you're saying is that we need to begin developing a <i>wayfinderfinderfinder</i>, just in case.NielsenE wrote:BigNorseWolf wrote: NielsenE wrote: I love the wayfinderfinder. Feel like that needs to actually be a thing :)
Every bad guy in the inner sea would want one for their lair. "It moved again. Means company's coming." Yup. And even if you could augment them to hold aspis badges too, you know it would just point to the grand lodge's collection of them. So what you're saying is that we need to begin developing a wayfinderfinderfinder, just in case.Mike Kimmel (Developer)2022-04-01T20:10:51ZRe: Forums/Paizo: General Discussion: Paizo Blog: International Transgender Day of VisibilityMike Kimmel (Developer)https://paizo.com/community/blog/v5748dyo6si0b?International-Transgender-Day-of-Visibility#112022-04-24T11:25:10Z2022-03-31T19:16:01Z<p>Thank you, Maggie, for your powerful words. <3</p>Thank you, Maggie, for your powerful words. <3Mike Kimmel (Developer)2022-03-31T19:16:01ZForums: GM Discussion: PFS2 #3-12: Fury's TollMike Kimmel (Developer)https://paizo.com/threads/rzs43ljd?PFS2-312-Furys-Toll#12022-04-08T02:06:07Z2022-03-31T16:37:58Z<p>Trying something a little different today, and setting up a GM discussion thread myself. This is the place for GMs to discuss <i><a href="https://paizo.com/products/btq02as9?Pathfinder-Society-Scenario-312-Furys-Toll" target="_blank" rel="nofollow">Pathfinder Society Scenario #3-12: Fury's Toll</a></i>.</p>
<p><b>Players, be aware that there are spoilers ahead</b>!</p>
<p>GMs, if you have any questions, ask away. Talking things over with fellow GMs is often helpful. I'll do my best to clarify any major issues and answer questions as soon as I can.</p>
<p>My first piece of advice for GMs looking to run this adventure is: please read the final battle's tactics carefully, and implement the tactics as written. There are strong narrative reasons for the enemies in the final battle to use suboptimal tactics. If you run the final enemies with optimal tactics, the encounter may be <i>far more difficult</i> than intended.</p>
<p>Enjoy!</p>Trying something a little different today, and setting up a GM discussion thread myself. This is the place for GMs to discuss Pathfinder Society Scenario #3-12: Fury's Toll.
Players, be aware that there are spoilers ahead!
GMs, if you have any questions, ask away. Talking things over with fellow GMs is often helpful. I'll do my best to clarify any major issues and answer questions as soon as I can.
My first piece of advice for GMs looking to run this adventure is: please read the final...Mike Kimmel (Developer)2022-03-31T16:37:58ZRe: Forums: Product Discussion: Pathfinder Society Scenario #3-17: Dreams of a Dustbound IsleMike Kimmel (Developer)https://paizo.com/products/btq02d5f/discuss?Pathfinder-Society-Scenario-317-Dreams-of-a-Dustbound-Isle#22022-04-11T09:15:09Z2022-03-28T23:18:25Z<p>At long last... the final pieces are falling into place.</p>At long last... the final pieces are falling into place.Mike Kimmel (Developer)2022-03-28T23:18:25ZRe: Forums: Product Discussion: Pathfinder Society Scenario #3-08: Foundation's PriceMike Kimmel (Developer)https://paizo.com/products/btq02akr/discuss?Pathfinder-Society-Scenario-308-Foundations-Price#142022-03-29T14:43:13Z2022-03-28T22:49:16Z<div class="messageboard-quotee">evdjj3j wrote:</div><blockquote> •• spoiler omitted •• </blockquote><p>[Spoiler omitted]evdjj3j wrote:** spoiler omitted **
[Spoiler omitted]Mike Kimmel (Developer)2022-03-28T22:49:16ZRe: Forums/Organized Play: General Discussion: Paizo Blog: Organized Play Preview: 2022 Interactive EventsMike Kimmel (Developer)https://paizo.com/community/blog/v5748dyo6shzw&page=3?Organized-Play-Preview-2022-Interactive-Events#1302022-04-24T01:16:20Z2022-03-28T19:39:47Z<p>I'm speaking solely for myself here, not the rest of the team. This thread is mostly talking about interactive specials, but it's tangentially touching on our overall approach with regard to "quantity vs. quality," and I have some thoughts.</p>
<p>I help make Pathfinder Society adventures because I love doing it. I take pride in the stories and experiences we create.</p>
<p>I have no interest in lowering the quality of my work for the sake of producing more content. I value my work, and I want it to look good. I want editors to review my scenario outlines and developed turnovers and show me how they can be better. I want the adventures I develop to have layout done by talented professionals with the proper tools. I want quality art. I want to be able to show our adventures to people and say, "I helped make these. Aren't they awesome?"</p>
<p>If the time comes for me to apply for a new job, I'll need to point to the products I've helped to create in my time on this team, and I'll want them to look good. If being on this team meant that I was cranking out low-quality products for the sake of meeting demand, I would have an incentive to leave the team and join another one where I got to make higher quality products.</p>
<p>I feel for everyone who wants more content. I also wish we had the additional time and resources to produce more org play content. Our setting is enormous. I have more adventure ideas than I know what to do with, and more prospective freelancers than I could ever possibly hire.</p>
<p>I appreciate everyone trying to come up with ways that we could produce more content. The fact that you want more content shows that you enjoy what we create. Speaking personally, I wouldn't like to cut pieces of the production process so we can fit more adventures through the production pipeline, because I do not want to reduce the quality of our adventures. I also can't even think of a part of the process we could reasonably cut. Everyone who works on our adventures is essential to the process.</p>
<p>Enough rambling from me. Thank you for your contributions to the discussion. Time for lunch... then back to making adventures!</p>I'm speaking solely for myself here, not the rest of the team. This thread is mostly talking about interactive specials, but it's tangentially touching on our overall approach with regard to "quantity vs. quality," and I have some thoughts.
I help make Pathfinder Society adventures because I love doing it. I take pride in the stories and experiences we create.
I have no interest in lowering the quality of my work for the sake of producing more content. I value my work, and I want it to look...Mike Kimmel (Developer)2022-03-28T19:39:47ZRe: Forums: GM Discussion: PFS2 3-11 No Time For TreasonMike Kimmel (Developer)https://paizo.com/threads/rzs43lg8?PFS2-311-No-Time-For-Treason#22022-03-27T10:51:06Z2022-03-25T22:05:26Z<p>Whoops. Their Perception should be +8, like the ruffian NPC stat block they're based on.</p>Whoops. Their Perception should be +8, like the ruffian NPC stat block they're based on.Mike Kimmel (Developer)2022-03-25T22:05:26ZRe: Forums: Product Discussion: Pathfinder Society Scenario #3-12: Fury's TollMike Kimmel (Developer)https://paizo.com/products/btq02as9/discuss?Pathfinder-Society-Scenario-312-Furys-Toll#92022-03-24T19:15:45Z2022-03-24T19:15:45Z<p>Maps for this scenario:</p>
<p>[Spoiler omitted]</p>Maps for this scenario:
[Spoiler omitted]Mike Kimmel (Developer)2022-03-24T19:15:45ZRe: Forums: Product Discussion: Pathfinder Adventure Path #181: Zombie Feast (Blood Lords 1 of 6)Mike Kimmel (Developer)https://paizo.com/products/btq02dvp/discuss?Pathfinder-Adventure-Path-181-Zombie-Feast#332022-04-28T09:43:04Z2022-03-23T19:06:59Z<div class="messageboard-quotee">Ly'ualdre wrote:</div><blockquote><p> On the matter of Nex, I am still highly upset that the Crux and Refuge of Nex aren't collectively known as "the Nexus".</p>
<p>Thank you for coming to my Nex Talk. </blockquote><p>The Pathfinder Society was similarly upset, so they named their lodge in Quantium "Nexus House" to maintain proper balance in the universe.
<p>Anyway, I can't wait until everyone gets a chance to see the guts of this delightfully disgusting adventure.</p>Ly'ualdre wrote:On the matter of Nex, I am still highly upset that the Crux and Refuge of Nex aren't collectively known as "the Nexus".
Thank you for coming to my Nex Talk.
The Pathfinder Society was similarly upset, so they named their lodge in Quantium "Nexus House" to maintain proper balance in the universe. Anyway, I can't wait until everyone gets a chance to see the guts of this delightfully disgusting adventure.Mike Kimmel (Developer)2022-03-23T19:06:59ZRe: Forums/Organized Play: General Discussion: Paizo Blog: Organized Play Preview: 2022 Interactive EventsMike Kimmel (Developer)https://paizo.com/community/blog/v5748dyo6shzw?Organized-Play-Preview-2022-Interactive-Events#232022-03-21T02:06:33Z2022-03-18T19:57:31Z<p>Thursty is wise. Listen to Thursty.</p>
<p>I'm super excited for both of these adventures! Everyone on the team (and at the rest of Paizo) is working as hard as they can to produce as many high-quality adventures as possible in the time that we have. Given limited time and resources, we need to make decisions about what to make, which also means deciding what <i>not</i> to make. We know we won't please everyone. And that's okay. We appreciate your feedback, as it helps us make these decisions.</p>Thursty is wise. Listen to Thursty.
I'm super excited for both of these adventures! Everyone on the team (and at the rest of Paizo) is working as hard as they can to produce as many high-quality adventures as possible in the time that we have. Given limited time and resources, we need to make decisions about what to make, which also means deciding what not to make. We know we won't please everyone. And that's okay. We appreciate your feedback, as it helps us make these decisions.Mike Kimmel (Developer)2022-03-18T19:57:31ZRe: Forums: Product Discussion: Pathfinder Society Scenario #3-08: Foundation's PriceMike Kimmel (Developer)https://paizo.com/products/btq02akr/discuss?Pathfinder-Society-Scenario-308-Foundations-Price#122022-03-19T04:58:38Z2022-03-18T18:45:14Z<p>Response to the goblin/hobgoblin question, which I'll put in a spoiler because it's GM info:</p>
<p>[Spoiler omitted]</p>
<p>Hope you enjoy the scenario!</p>Response to the goblin/hobgoblin question, which I'll put in a spoiler because it's GM info:
[Spoiler omitted]
Hope you enjoy the scenario!Mike Kimmel (Developer)2022-03-18T18:45:14ZRe: Forums: Product Discussion: Pathfinder Society Special #3-98: Expedition Into Pallid PerilMike Kimmel (Developer)https://paizo.com/products/btq02c84/discuss?Pathfinder-Society-Special-398-Expedition-Into-Pallid-Peril#92022-03-30T03:42:42Z2022-03-18T15:55:21Z<p>Correct: this is not a metaplot scenario. It's unrelated to the events of the Year of Shattered Sanctuaries, and unrelated to the events of Year 4. The conclusion to the Year of Shattered Sanctuaries is PFS Scenario #3-19, which is for levels 7–10.</p>
<p>Rigby and Thursty are putting together a super fun adventure for us. Jump in and enjoy it!</p>Correct: this is not a metaplot scenario. It's unrelated to the events of the Year of Shattered Sanctuaries, and unrelated to the events of Year 4. The conclusion to the Year of Shattered Sanctuaries is PFS Scenario #3-19, which is for levels 7–10.
Rigby and Thursty are putting together a super fun adventure for us. Jump in and enjoy it!Mike Kimmel (Developer)2022-03-18T15:55:21ZRe: Forums: Pathfinder Society: Barghest's Bin Frequent ShopperMike Kimmel (Developer)https://paizo.com/threads/rzs43l96?Barghests-Bin-Frequent-Shopper#22022-03-12T09:20:47Z2022-03-11T14:51:57Z<p>See the character options page. (https://paizo.com/pathfindersociety/characteroptions). "Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin on pages 10-11."</p>See the character options page. (https://paizo.com/pathfindersociety/characteroptions). "Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin on pages 10-11."Mike Kimmel (Developer)2022-03-11T14:51:57ZRe: Forums: Product Discussion: Pathfinder Society Scenario #3-15: Cavern of the Sundered SongMike Kimmel (Developer)https://paizo.com/products/btq02c3m/discuss?Pathfinder-Society-Scenario-315-Cavern-of-the-Sundered-Song#52022-04-03T03:41:50Z2022-03-09T23:02:43Z<div class="messageboard-quotee">Dr Blitz Krieg wrote:</div><blockquote> Any chance for more 7-10s? </blockquote><p>Yes, of course!Dr Blitz Krieg wrote:Any chance for more 7-10s?
Yes, of course!Mike Kimmel (Developer)2022-03-09T23:02:43ZRe: Forums: Online Play: Outpost V, PbP Convention (March 2022)Mike Kimmel (Developer)https://paizo.com/threads/rzs43k6l?Outpost-V-PbP-Convention#472022-03-09T08:46:24Z2022-03-06T04:48:03Z<p>Have fun, everybody, and let me know how your games go! Many thanks to the organizers and GMs.</p>Have fun, everybody, and let me know how your games go! Many thanks to the organizers and GMs.Mike Kimmel (Developer)2022-03-06T04:48:03ZRe: Forums/Paizo: General Discussion: Paizo Blog: For My Best CustomerMike Kimmel (Developer)https://paizo.com/community/blog/v5748dyo6shza?For-My-Best-Customer#72022-03-06T05:59:54Z2022-03-02T23:44:33Z<p>I lost it at "City at the Center of my Bunion more like!"</p>I lost it at "City at the Center of my Bunion more like!"Mike Kimmel (Developer)2022-03-02T23:44:33ZRe: Forums: GM Discussion: PFS2 #3-08 Foundation's PriceMike Kimmel (Developer)https://paizo.com/threads/rzs43kmr?PFS2-308-Foundations-Price#32022-10-05T03:59:03Z2022-02-24T18:14:53Z<p>The PCs don't need to trade any of their possessions for the items. If they satisfy any of the conditions described for the different NPCs (usually improving their attitude through Diplomacy or other actions), the NPC gives them the item. It may seem a bit odd that an NPC is willing to give away his grandmother's necklace to a group of strangers, but you can use the various options/suggestions for influencing the NPC as inspiration for why he might decide to give the PCs the item.</p>
<p>Some of the NPCs trade their items more willingly if it's for a good cause, or if the PCs help them out, and so on. Even if the PCs are just rolling Diplomacy to Make an Impression, they've got to talk to the NPC for a little while, so the hope is that GMs have an opportunity to bring up these other roleplaying options in a natural way.</p>
<p>Additional note: I noticed some misleading phrasing in Safa's goal for the Overmarket Trading encounter. Safa wants the PCs to do literally anything with the three objects <i>other than</i> returning it to them (because then Fasiel gets the items). The PCs don't need to give the items to anyone else, although they can if they want to. They could also keep the items for the Society, or dispose of them, and still satisfy Safa's condition.</p>
<p>Hope everyone is enjoying the adventure!</p>The PCs don't need to trade any of their possessions for the items. If they satisfy any of the conditions described for the different NPCs (usually improving their attitude through Diplomacy or other actions), the NPC gives them the item. It may seem a bit odd that an NPC is willing to give away his grandmother's necklace to a group of strangers, but you can use the various options/suggestions for influencing the NPC as inspiration for why he might decide to give the PCs the item.
Some of...Mike Kimmel (Developer)2022-02-24T18:14:53ZRe: Forums: Product Discussion: Pathfinder Society Scenario #3-11: No Time for TreasonMike Kimmel (Developer)https://paizo.com/products/btq02ar0/discuss?Pathfinder-Society-Scenario-311-No-Time-for-Treason#42022-02-25T11:17:45Z2022-02-23T17:09:56Z<p>Yay, release day! Enjoy!</p>Yay, release day! Enjoy!Mike Kimmel (Developer)2022-02-23T17:09:56ZRe: Forums: Play-by-Post Discussion: [Freelance Forge] SFRPG 1-02 Fugitive on the Red PlanetMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/FreelanceForgeSFRPG102FugitiveOnTheRedPlanet/discussion#382018-07-19T16:22:13Z2018-07-19T16:22:13Z<p>I am sorry to have abandoned this PBP game. I still have no regular access to a computer. I'm hoping my laptop comes back before GenCon, but... well, then I have to prep for GenCon and GO to GenCon, and catch up on freelancing things, Freelance Forge, and my new job duties will start to kick in. I don't think I'll be able to hop back into any PBP any time soon.</p>I am sorry to have abandoned this PBP game. I still have no regular access to a computer. I'm hoping my laptop comes back before GenCon, but... well, then I have to prep for GenCon and GO to GenCon, and catch up on freelancing things, Freelance Forge, and my new job duties will start to kick in. I don't think I'll be able to hop back into any PBP any time soon.Mike the GM (alias of Mike Kimmel, Developer)2018-07-19T16:22:13ZRe: Forums: Play-by-Post Discussion: [Freelance Forge] SFRPG 1-02 Fugitive on the Red PlanetMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/FreelanceForgeSFRPG102FugitiveOnTheRedPlanet/discussion#352018-07-03T20:27:15Z2018-07-03T20:27:15Z<p>Sorry folks, I am still without a functioning computer of any kind. Hope to get that addressed soon, but right now all my efforts are on figuring out ways to get my writing assignments done with the limited computer time that I do have. :-/</p>Sorry folks, I am still without a functioning computer of any kind. Hope to get that addressed soon, but right now all my efforts are on figuring out ways to get my writing assignments done with the limited computer time that I do have. :-/Mike the GM (alias of Mike Kimmel, Developer)2018-07-03T20:27:15ZRe: Forums: Play-by-Post Discussion: [Freelance Forge] SFRPG 1-02 Fugitive on the Red PlanetMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/FreelanceForgeSFRPG102FugitiveOnTheRedPlanet/discussion#322018-06-27T05:50:30Z2018-06-27T05:50:30Z<p>Hey folks—new routines are hard, and mine have been repeatedly disrupted this week! I know I've not been meeting my own one/day expectation. I'm still going to aim for that. I think the trick will be to post in the morning before the kid is up, because after that, it's chaos! PURE CHAOS!</p>Hey folks--new routines are hard, and mine have been repeatedly disrupted this week! I know I've not been meeting my own one/day expectation. I'm still going to aim for that. I think the trick will be to post in the morning before the kid is up, because after that, it's chaos! PURE CHAOS!Mike the GM (alias of Mike Kimmel, Developer)2018-06-27T05:50:30ZRe: Forums: Play-by-Post: [Freelance Forge] SFRPG 1-02 GameplayMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/FreelanceForgeSFRPG102FugitiveOnTheRedPlanet/gameplay#302018-06-23T21:36:39Z2018-06-23T21:36:39Z<p><span class=messageboard-ooc>Thanks for your patience. There was quite a confluence of unexpected events in the Kimmel/Marshall house! Back to normal now...</span></p>
<p>Unfortunately, the Starfinders are unable to discover any more information about Talbot or recent events in Tasch before they leave. Izzip is not sure what sort of illusion magic might be able to disguise such a large quantity of Drift engine fuel, but it's reasonable to assume that Talbot is somehow involved. The Starfinders ask around and easily find a place to rent a vehicle (a sort of elongated dune buggy) for the two-hour trip across Akiton's surface to Tasch. </p>
<p>A long dusty road, lined with single-story dwellings, runs through the town of Tasch. Some powered vehicles rest chained to their owner's homes. A small general store stands near the center of town, illuminated by flickering white lights. Another building, full of locals, hosts a signpost that reads "Digger's Dive"—clearly the town bar. Although the sun beats down on this desert town, its citizens meander around the bar in good cheer. Most are ysoki and humans, with the occasional lumbering four-armed shobhad mingling among them.</p>Thanks for your patience. There was quite a confluence of unexpected events in the Kimmel/Marshall house! Back to normal now...
Unfortunately, the Starfinders are unable to discover any more information about Talbot or recent events in Tasch before they leave. Izzip is not sure what sort of illusion magic might be able to disguise such a large quantity of Drift engine fuel, but it's reasonable to assume that Talbot is somehow involved. The Starfinders ask around and easily find a place to...Mike the GM (alias of Mike Kimmel, Developer)2018-06-23T21:36:39ZRe: Forums: Play-by-Post Discussion: [Freelance Forge] SFRPG 1-02 Fugitive on the Red PlanetMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/FreelanceForgeSFRPG102FugitiveOnTheRedPlanet/discussion#312018-06-21T15:36:45Z2018-06-21T15:36:45Z<p>Sorry for the missed day yesterday. It's the last day of school, so my schedule this week is a bit screwy, and I'm still adapting. Summer vacation starts tomorrow, though! SUCH TIME. MUCH POST.</p>Sorry for the missed day yesterday. It's the last day of school, so my schedule this week is a bit screwy, and I'm still adapting. Summer vacation starts tomorrow, though! SUCH TIME. MUCH POST.Mike the GM (alias of Mike Kimmel, Developer)2018-06-21T15:36:45ZRe: Forums: Play-by-Post: [Freelance Forge] SFRPG 1-02 GameplayMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/FreelanceForgeSFRPG102FugitiveOnTheRedPlanet/gameplay#232018-06-19T16:15:38Z2018-06-19T16:15:38Z<p>Rev shrugs. <b>"They tell me nothin'. Promise job, then no job. Been'a coupl'a weeks. I think maybe they fo'get me."</b> She takes a long drink. <b>"Think we stuck on Akiton fo' life!"</b></p>
<p><span class="messageboard-dice"><b>Mori's Engineering check:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (8) + 9 = 17</span></p>
<p>Mori thinks that it is highly unlikely that someone discovered a significant amount of materials for Drift engine fuel in this region (or any region) of Akiton. Following the advent of Drift technology, there were extremely thorough efforts to find such materials on the red planet. They were unsuccessful. Tasch, the town that Rev spoke of, is a small mining town, but most such towns on Akiton are struggling, at best. The mines are far less valuable now that Drift technology exists.</p>Rev shrugs. "They tell me nothin'. Promise job, then no job. Been'a coupl'a weeks. I think maybe they fo'get me." She takes a long drink. "Think we stuck on Akiton fo' life!"
[dice=Mori's Engineering check]1d20+9[/dice]
Mori thinks that it is highly unlikely that someone discovered a significant amount of materials for Drift engine fuel in this region (or any region) of Akiton. Following the advent of Drift technology, there were extremely thorough efforts to find such materials on the red...Mike the GM (alias of Mike Kimmel, Developer)2018-06-19T16:15:38ZRe: Forums: Play-by-Post: [Freelance Forge] SFRPG 1-02 GameplayMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/FreelanceForgeSFRPG102FugitiveOnTheRedPlanet/gameplay#192018-06-17T17:38:33Z2018-06-17T17:38:33Z<p>With the arrival of Met, the Starfinder team is now complete. They make their way out of the spaceport, passing numerous humans, ysoki, androids, and a few other individuals from all over the system. These folk mostly keep to themselves and their work, and pay little attention to the Starfinders.</p>
<p>Immense graffiti masterpieces decorate the upper reaches of the city. The descent into the chasm is a colorful journey, in large part thanks to this graffiti, but also thanks to the countless neon signs and lights illuminating nearly every surface. On the way down, your crowded lift begins trembling. The locals hardly seem to notice, and eventually the source of the reverberations reveals itself: it is the deep, resounding bass of several competing shumka beats!</p>
<p>Following the music, you arrive at an establishment near the lift that seems to cater to those going to and from the spaceport. Q'Qwaan thinks this seems like a natural place for Talbot to have visited. The waitstaff are diverse, and so are the food and drink.</p>
<p>Navasi and Met mingle well enough with the crowd, and learn from a Ysoki Drift-duster named Rev that AbadarCorp, the largest corporation in the Pact Worlds, recently purchased a large amount of Drift engine fuel from the nearby town of Tasch. The discovery of Drift fuel on Akiton is impressive, but apparently the AbadarCorp fleet that purchased the fuel is 2 days overdue for departure. <b>"An' they'was suppos'a off'a gig in'a 'gine'room. Was fin'ly gettin' off'a this rust-bucket, know'me? Then they AWOL. Sucks!"</b></p>
<p>Unfortunately, Maro is a busy port city, and the group is unable to find anyone who has heard of Talbot.</p>With the arrival of Met, the Starfinder team is now complete. They make their way out of the spaceport, passing numerous humans, ysoki, androids, and a few other individuals from all over the system. These folk mostly keep to themselves and their work, and pay little attention to the Starfinders.
Immense graffiti masterpieces decorate the upper reaches of the city. The descent into the chasm is a colorful journey, in large part thanks to this graffiti, but also thanks to the countless neon...Mike the GM (alias of Mike Kimmel, Developer)2018-06-17T17:38:33ZRe: Forums: Play-by-Post: [Freelance Forge] SFRPG 1-02 GameplayMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/FreelanceForgeSFRPG102FugitiveOnTheRedPlanet/gameplay#132018-06-15T17:06:04Z2018-06-15T17:06:04Z<div class="messageboard-quotee">Izzip wrote:</div><blockquote><b>"A whole planet is a lot of ground to cover in search of one man. Does Talbot have any known contacts on Akiton? Do we have a lead for where to begin our search?"</b> </blockquote><p><b>"We know Talbot caught a shuttle to the Akitonian city of Maro, so that's a great place to start."</b>
<p>With your questions answered and your purchases complete, Venture-Captain Arvin encourages you to get moving as soon as possible. He has arranged for transportation to Akiton via an in-system transport shuttle. After four days of uneventful travel, you arrive at your destination.</p>
<p>Outside the observation windows floats Akiton, a world the color of blood, rust, and red clay. A thick shell of white caps both poles. The shuttle descends toward the planet, and a barely perceptible shift in gravity occurs as the ship's artificial gravity begins to lessen and the planet's natural gravity begins to take hold.</p>
<p>From suborbital heights, a handful of small towns, large complexes, and industrial sites that spew noxious fumes into the thin atmosphere surround the trench city of Maro. A spidery web of dirt roads scratched into the rust-colored ground by regular traffic connects these sites to the metropolis.</p>
<p>Maro, the so-called City of Lights itself, comes into view as the ship begins its final descent. The city occupies more of a vertical space than horizontal, built into a six-mile-long section of trench that is half as deep and a half mile wide. Entire neighborhoods and business districts are built into the walls, accessed by patio entrances. Lights, neon signs, and holographic advertising bejewel either side of this urban canyon, while an active spaceport and industrial zones occupy the ground level. As the shuttle lands, it does so beneath the backdrop of an immense mural of brightly glowing neon-green graffiti that reads in Common: "Git out! Planet's Broke!"</p>
<p><span class=messageboard-ooc>What's your course of action once you reach Maro?</span></p>Izzip wrote:"A whole planet is a lot of ground to cover in search of one man. Does Talbot have any known contacts on Akiton? Do we have a lead for where to begin our search?"
"We know Talbot caught a shuttle to the Akitonian city of Maro, so that's a great place to start." With your questions answered and your purchases complete, Venture-Captain Arvin encourages you to get moving as soon as possible. He has arranged for transportation to Akiton via an in-system transport shuttle. After four...Mike the GM (alias of Mike Kimmel, Developer)2018-06-15T17:06:04ZRe: Forums: Play-by-Post Discussion: [Freelance Forge] SFRPG 1-02 Fugitive on the Red PlanetMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/FreelanceForgeSFRPG102FugitiveOnTheRedPlanet/discussion#272018-06-14T16:53:16Z2018-06-14T16:53:16Z<p><a href="https://docs.google.com/document/d/1bMTkc0jkEU2NXjQDRdwbK3BtGlE-lU1Yz1b69qaGkug/edit" target="_blank" rel="nofollow">Something like this</a> in your PC's profile works best for me.</p>Something like this in your PC's profile works best for me.Mike the GM (alias of Mike Kimmel, Developer)2018-06-14T16:53:16ZRe: Forums: Play-by-Post: [Freelance Forge] SFRPG 1-02 GameplayMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/FreelanceForgeSFRPG102FugitiveOnTheRedPlanet/gameplay#72018-06-14T16:46:41Z2018-06-14T16:46:41Z<p>Arvin nods along as the gathered Starfinders ask their questions. A look of approval briefly crosses his face. <b>"Yes, excellent questions indeed. As Starfinders, it is important to have a full understanding of your mission before proceeding. Failure to ask questions would be reckless, to say the least."</b></p>
<p><b>"Talbot is a male human with long, dark hair. He's a decent shot with a pistol. He is smart, capable, a bit brash, and a reasonable field agent. Talbot is also self-entitled and ambitious. After the Scoured Stars incident, he expected to be promoted to venture-captain, but the Forum felt he needed more time. He got angry. We think this theft is retaliation."</b></p>
<p><b>"The object he stole is... well, it's complicated. What the artifact <i>is</i> and what Talbot <i>thinks</i> it is are two different things. We're operating under the assumption that Talbot thinks he's stolen an object from old Golarion called a <i>philosopher's stone</i>. Legend has it that the stone could transmute matter, among other properties. What Talbot actually stole was recently re-cataloged as a <i>charlatan's stone</i>. It does something similar, except the effect is a potent illusion and only temporary. We think ancient con artists used it to make false gold. The stone just looks like a sooty black rock."</b></p>
<p><b>"You may be wondering why we need to recover the artifact at all, given its lack of actual transmutation abilities. We need to make a statement. Rumors of the theft are already circulating through the Society, and it's important to send a message that we're not going to tolerate that type of betrayal. Also, if we don't react, we convey that our work is not very important because it's not worth defending. The Society is in a precarious enough position as it is, and we need to prove our strength and attract supporters. That said, the <i>charlatan's stone</i> is not worth dying over. Be careful out there, and be prepared. You should take some time to get to know each other so you can cooperate more effectively."</b></p>
<p><span class=messageboard-ooc>Culture is trained-only, but you can still know the DC 10 information without any ranks.</span></p>
<p><span class=messageboard-ooc>Let me know of any final preparations you'd like to make before heading out on your mission. Today is also a good day to post further interactions and introductions with/to your team.</span></p>Arvin nods along as the gathered Starfinders ask their questions. A look of approval briefly crosses his face. "Yes, excellent questions indeed. As Starfinders, it is important to have a full understanding of your mission before proceeding. Failure to ask questions would be reckless, to say the least."
"Talbot is a male human with long, dark hair. He's a decent shot with a pistol. He is smart, capable, a bit brash, and a reasonable field agent. Talbot is also self-entitled and ambitious....Mike the GM (alias of Mike Kimmel, Developer)2018-06-14T16:46:41ZRe: Forums: Play-by-Post Discussion: [Freelance Forge] SFRPG 1-02 Fugitive on the Red PlanetMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/FreelanceForgeSFRPG102FugitiveOnTheRedPlanet/discussion#232018-06-14T03:08:05Z2018-06-14T03:08:05Z<p>Next gameplay post coming from me tomorrow morning (PST) and then I'm going to aim for a minimum of one post a day. Please let me know if that pace won't work for you. </p>
<p>:)</p>Next gameplay post coming from me tomorrow morning (PST) and then I'm going to aim for a minimum of one post a day. Please let me know if that pace won't work for you.
:)Mike the GM (alias of Mike Kimmel, Developer)2018-06-14T03:08:05ZRe: Forums: Play-by-Post Discussion: [Freelance Forge] SFRPG 1-02 Fugitive on the Red PlanetMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/FreelanceForgeSFRPG102FugitiveOnTheRedPlanet/discussion#212018-06-12T18:02:47Z2018-06-12T18:02:47Z<p>Excellent!</p>
<p>I hope they add more Starfinder-appropriate avatars in the near future.</p>Excellent!
I hope they add more Starfinder-appropriate avatars in the near future.Mike the GM (alias of Mike Kimmel, Developer)2018-06-12T18:02:47ZRe: Forums: Play-by-Post Discussion: [Freelance Forge] SFRPG 1-02 Fugitive on the Red PlanetMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/FreelanceForgeSFRPG102FugitiveOnTheRedPlanet/discussion#182018-06-12T16:53:53Z2018-06-12T16:45:31Z<div class="messageboard-quotee">Mike the GM wrote:</div><blockquote> <div class="messageboard-quotee">Q'Qwaan wrote:</div><blockquote>I want to confirm that I am in...</blockquote>I think there's room. Let me double check the Freelance Forge forums in a bit and do another count. </blockquote><p>Yup, you're one of the people I was already counting as "in." Let's do this!
<p>So far we have two technomancers, a soldier, and a mystic, plus whichever pregen Andrew decides to play.</p>
<p>Please remember to fill out <b><a href="https://docs.google.com/presentation/d/13QkIfslW4RV8WplwmBTuN1MqRB-2UgBOycE3zCUYkb4/edit#slide=id.g3c3614b203_0_6" target="_blank" rel="nofollow">the roster</a></b> as well.</p>Mike the GM wrote:Q'Qwaan wrote:I want to confirm that I am in...
I think there's room. Let me double check the Freelance Forge forums in a bit and do another count. Yup, you're one of the people I was already counting as "in." Let's do this! So far we have two technomancers, a soldier, and a mystic, plus whichever pregen Andrew decides to play.
Please remember to fill out the roster as well.Mike the GM (alias of Mike Kimmel, Developer)2018-06-12T16:45:31ZRe: Forums: Play-by-Post Discussion: [Freelance Forge] SFRPG 1-02 Fugitive on the Red PlanetMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/FreelanceForgeSFRPG102FugitiveOnTheRedPlanet/discussion#172018-06-12T16:03:36Z2018-06-12T16:03:36Z<div class="messageboard-quotee">Q'Qwaan wrote:</div><blockquote>I want to confirm that I am in...</blockquote><p>I think there's room. Let me double check the Freelance Forge forums in a bit and do another count.Q'Qwaan wrote:I want to confirm that I am in...
I think there's room. Let me double check the Freelance Forge forums in a bit and do another count.Mike the GM (alias of Mike Kimmel, Developer)2018-06-12T16:03:36ZRe: Forums: Play-by-Post: [Freelance Forge] SFRPG 1-02 GameplayMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/FreelanceForgeSFRPG102FugitiveOnTheRedPlanet/gameplay#42018-06-12T16:02:24Z2018-06-12T16:02:24Z<p>The Venture-Captain blinks a few times at Mori's unique entrance, and gives a blank stare as Ice-9 introduces himself. <b>"Well, you two do seem well-suited to a recovery mission, at least,"</b> he says.</p>
<p>He responds to Mori's question. <b>"Your primary objective is to recover the missing artifact. Talbot's not worth the expense of dragging back here, so you can do whatever you think is necessary with him. That said, you don't have a license to go on a mass killing spree. Don't make the Society look bad. It might be tough to do on Akiton, but don't take that as a challenge."</b></p>
<p><b>"What other questions do you have?"</b></p>
<p><span class=messageboard-ooc>Ask whatever questions you like; this is also a great time to purchase equipment and finalize boon slots. There are no suggested boons or tags for this scenario.</span></p>The Venture-Captain blinks a few times at Mori's unique entrance, and gives a blank stare as Ice-9 introduces himself. "Well, you two do seem well-suited to a recovery mission, at least," he says.
He responds to Mori's question. "Your primary objective is to recover the missing artifact. Talbot's not worth the expense of dragging back here, so you can do whatever you think is necessary with him. That said, you don't have a license to go on a mass killing spree. Don't make the Society look...Mike the GM (alias of Mike Kimmel, Developer)2018-06-12T16:02:24ZRe: Forums: Play-by-Post Discussion: [Freelance Forge] SFRPG 1-02 Fugitive on the Red PlanetMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/FreelanceForgeSFRPG102FugitiveOnTheRedPlanet/discussion#152018-06-11T20:53:06Z2018-06-11T20:53:06Z<p>If anyone needs help setting up a character sheet, whether for a unique PC or a pre-gen, I highly recommend the resources in this shared <b><a href="https://drive.google.com/drive/folders/0B3wrjlOOra6rLUk5SUJzOXJ3bGs" target="_blank" rel="nofollow">PBP GM Kit</a></b> folder. It includes pregenerated character stat blocks as well as templates for other characters, and tons of other resources.</p>If anyone needs help setting up a character sheet, whether for a unique PC or a pre-gen, I highly recommend the resources in this shared PBP GM Kit folder. It includes pregenerated character stat blocks as well as templates for other characters, and tons of other resources.Mike the GM (alias of Mike Kimmel, Developer)2018-06-11T20:53:06ZRe: Forums: Play-by-Post Discussion: [Freelance Forge] SFRPG 1-02 Fugitive on the Red PlanetMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/FreelanceForgeSFRPG102FugitiveOnTheRedPlanet/discussion#142018-06-11T17:28:03Z2018-06-11T17:28:03Z<p>Thanks Nick, Jeff, Andrew, and Kate for checking in! I know more folks posted in Freelance Forge saying they're interested, but four is technically enough to get started, so I'm eager to get things rolling as soon as you've set up your characters.</p>Thanks Nick, Jeff, Andrew, and Kate for checking in! I know more folks posted in Freelance Forge saying they're interested, but four is technically enough to get started, so I'm eager to get things rolling as soon as you've set up your characters.Mike the GM (alias of Mike Kimmel, Developer)2018-06-11T17:28:03ZRe: Forums: Play-by-Post Discussion: [Freelance Forge] SFRPG 1-02 Fugitive on the Red PlanetMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/FreelanceForgeSFRPG102FugitiveOnTheRedPlanet/discussion#122018-06-10T17:39:53Z2018-06-10T17:36:06Z<p>To roll something like this...</p>
<p><span class="messageboard-dice"><b>Untrained Culture check:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (15) + 3 = 18</span></p>
<p>You'd type something like this...</p>
<p>(dice=Untrained Culture check)xdy + z(/dice)</p>
<p>Replace the () with [], and replace x, y and z with the appropriate numbers.</p>
<p>You can separate multiple rolls with a semicolon, e.g.:</p>
<p>(dice=Attack and damage)1d20+5; 1d6+1(/dice)</p>
<p><span class="messageboard-dice"><b>Attack and damage:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (3) + 5 = 8</span><span class="messageboard-dice">1d6 + 1 ⇒ (1) + 1 = 2</span></p>
<p>Other useful tags are (ooc)(/ooc) for blue out-of-character text, and of course (b)(/b) and (i)(/i) for bold and italic text, also using brackets [] instead of ().</p>
<p>EDIT: Ninja'd by 36 seconds. :P</p>To roll something like this...
[dice=Untrained Culture check]1d20+3[/dice]
You'd type something like this...
(dice=Untrained Culture check)xdy + z(/dice)
Replace the () with [], and replace x, y and z with the appropriate numbers.
You can separate multiple rolls with a semicolon, e.g.:
(dice=Attack and damage)1d20+5; 1d6+1(/dice)
[dice=Attack and damage]1d20+5; 1d6+1[/dice]
Other useful tags are (ooc)(/ooc) for blue out-of-character text, and of course (b)(/b) and (i)(/i) for bold and...Mike the GM (alias of Mike Kimmel, Developer)2018-06-10T17:36:06ZRe: Forums: Play-by-Post Discussion: [Freelance Forge] SFRPG 1-02 Fugitive on the Red PlanetMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/FreelanceForgeSFRPG102FugitiveOnTheRedPlanet/discussion#72018-06-09T16:01:14Z2018-06-09T16:01:14Z<p>I don't mind that you've run it before. :)</p>I don't mind that you've run it before. :)Mike the GM (alias of Mike Kimmel, Developer)2018-06-09T16:01:14ZRe: Forums: Play-by-Post Discussion: [Freelance Forge] SFRPG 1-02 Fugitive on the Red PlanetMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/FreelanceForgeSFRPG102FugitiveOnTheRedPlanet/discussion#42018-06-08T21:47:59Z2018-06-08T21:47:59Z<p>Sounds good! If you want to make a new PC you could do always do that. But I get if you don't have the time/inclination.</p>Sounds good! If you want to make a new PC you could do always do that. But I get if you don't have the time/inclination.Mike the GM (alias of Mike Kimmel, Developer)2018-06-08T21:47:59ZRe: Forums: Play-by-Post Discussion: [Freelance Forge] SFRPG 1-02 Fugitive on the Red PlanetMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/FreelanceForgeSFRPG102FugitiveOnTheRedPlanet/discussion#22018-06-08T17:31:11Z2018-06-08T17:31:11Z<p>I figure we'll give everyone the weekend and another day or two to get their profiles in order and then officially start by next Tuesday or so. Please check in here and complete the chart in the Google Drive document. There should be a link displayed next to my avatar ("FF 1-02"). Also, feel free to introduce your PC in the gameplay thread.</p>I figure we'll give everyone the weekend and another day or two to get their profiles in order and then officially start by next Tuesday or so. Please check in here and complete the chart in the Google Drive document. There should be a link displayed next to my avatar ("FF 1-02"). Also, feel free to introduce your PC in the gameplay thread.Mike the GM (alias of Mike Kimmel, Developer)2018-06-08T17:31:11ZForums: Play-by-Post: [Freelance Forge] SFRPG 1-02 GameplayMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/FreelanceForgeSFRPG102FugitiveOnTheRedPlanet/gameplay#12018-06-08T17:13:25Z2018-06-08T17:13:25Z<p><a href="https://docs.google.com/presentation/d/13QkIfslW4RV8WplwmBTuN1MqRB-2UgBOycE3zCUYkb4/edit?usp=sharing" target="_blank" rel="nofollow">Comms Uplink</a></p>
<p><b>Venture-Captain Arvin</b> summons you for a briefing in the Lorespire Complex on Absalom Station. The doors to the office slide open with a soft pneumatic hiss. Inside is a well-lit and blue-carpeted office. Venture-Captain Arvin, a handsome and determined-looking damaya lashunta, sits behind a desk, his eyes riveted on a glassy display. After a heartbeat, he glances towards the open door and motions everyone to enter.</p>
<p><b>"Apologies, please come in. Be seated if you like, although this shouldn't take long."</b> Arvin taps a button on a console and murmurs to a digital assistant, <b>"Croyd, put everything on hold for a few minutes. If anyone calls, please explain I'm in mission briefing and I'll get right back to them."</b> He then darkens the display to give his full attention to the assembled Starfinders.</p>
<p><b>"Right. I have an assignment for you. This one is a little different than others you might have received."</b> He pauses before he explains, <b>"It's an internal matter."</b></p>
<p><b>"You're probably aware that after the Scoured Stars incident many of our colleagues elected to leave the Society. That is unfortunate, but not surprising. We hate to lose good field agents, but no one is conscripted into our ranks. Normally we wish them well and that's that. In this case, the defector, former field agent Reynald Talbot, stole an artifact from the Lorespire Complex before departing. Theft is where the Society draws the line; I need you to get that artifact back."</b></p>
<p><b>Unfortunately, Talbot left weeks ago and we only discovered the theft in the last 24 hours. We launched an immediate investigation to determine the identify of the thief and their last known whereabouts. It's our bad luck that Talbot was smart enough to get off the station and head to Akiton, where there's no central government or law enforcement to easily call upon. I need you to track him down and recover the artifact. We know Talbot caught a shuttle to the Akitonian city of Maro, so that's a great place to start. The Society will, of course, cover your travel expenses."</b></p>
<p><span class=messageboard-ooc>Based on the results of a Culture check, you might know more about Akiton. You know all the information whose DC is less than or equal to the result of your check.</span>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]</p>Comms Uplink
Venture-Captain Arvin summons you for a briefing in the Lorespire Complex on Absalom Station. The doors to the office slide open with a soft pneumatic hiss. Inside is a well-lit and blue-carpeted office. Venture-Captain Arvin, a handsome and determined-looking damaya lashunta, sits behind a desk, his eyes riveted on a glassy display. After a heartbeat, he glances towards the open door and motions everyone to enter.
"Apologies, please come in. Be seated if you like, although...Mike the GM (alias of Mike Kimmel, Developer)2018-06-08T17:13:25ZForums: Play-by-Post Discussion: [Freelance Forge] SFRPG 1-02 Fugitive on the Red PlanetMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/FreelanceForgeSFRPG102FugitiveOnTheRedPlanet/discussion#12018-03-14T16:12:37Z2018-03-14T16:12:37Z<p>For discussion of out-of-character matters and logistics.</p>For discussion of out-of-character matters and logistics.Mike the GM (alias of Mike Kimmel, Developer)2018-03-14T16:12:37ZRe: Forums: Play-by-Post Discussion: [PFS] #7-10: The Consortium Compact, Table AMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFS710TheConsortiumCompactTableA/discussion&page=2#622016-11-09T18:07:46Z2016-11-09T18:07:46Z<p>Sorry to hear about your injury! I hope you are recovering well.</p>
<p><b><a href="https://www.dropbox.com/sh/0jtg7kracbkjqu7/AACKy7KWOEwAbFoFqn45sYXHa?dl=0" target="_blank" rel="nofollow">Here's a link to your chronicles.</a></b> Please let me know if there are any issues. I still intend to wrap up the scenario but I don't want you to have to wait any further for these.</p>Sorry to hear about your injury! I hope you are recovering well.
Here's a link to your chronicles. Please let me know if there are any issues. I still intend to wrap up the scenario but I don't want you to have to wait any further for these.Mike the GM (alias of Mike Kimmel, Developer)2016-11-09T18:07:46ZRe: Forums: Play-by-Post Discussion: [PFS] #7-10: The Consortium Compact, Table AMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFS710TheConsortiumCompactTableA/discussion&page=2#602016-11-02T20:23:46Z2016-11-02T20:23:46Z<p>We're still going to finish it :) see gameplay thread</p>We're still going to finish it :) see gameplay threadMike the GM (alias of Mike Kimmel, Developer)2016-11-02T20:23:46ZRe: Forums: Play-by-Post: [PFS] #7-10: The Consortium Compact, Table A GameplayMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFS710TheConsortiumCompactTableA/gameplay&page=4#1962016-11-02T18:42:16Z2016-11-02T18:42:16Z<p>Nyroba's arrow catches the man at the door in the thigh, and he goes down with a scream, clutching his leg. Between Maelstrom and Drusilla's attacks, the woman at the door also goes down before she even knows what happened.</p>
<p><span class=messageboard-ooc>We'll say Aurora targets the two remaining agents when they approach the door after their friends fall.</span></p>
<p>The two remaining men dart over to their friends, staying low and trying to avoid attacks... but they aren't expecting blinding dust to suddenly burst into the air.</p>
<p><span class=messageboard-ooc>Will Saves</span>
<br />
<span class="messageboard-dice">1d20 - 1 ⇒ (18) - 1 = 17</span>
<br />
<span class="messageboard-dice">1d20 - 1 ⇒ (7) - 1 = 6</span></p>
<p>One of them blinks a few times but manages to resist the spell. The other, on the right, cries out, <b>"Augh! I can't see!"</b></p>
<p><span class=messageboard-ooc>Party is up! Two enemies remain. They have short swords out. One is blinded. Both are glittery.</span></p>Nyroba's arrow catches the man at the door in the thigh, and he goes down with a scream, clutching his leg. Between Maelstrom and Drusilla's attacks, the woman at the door also goes down before she even knows what happened.
We'll say Aurora targets the two remaining agents when they approach the door after their friends fall.
The two remaining men dart over to their friends, staying low and trying to avoid attacks... but they aren't expecting blinding dust to suddenly burst into the air.
...Mike the GM (alias of Mike Kimmel, Developer)2016-11-02T18:42:16ZRe: Forums: Play-by-Post Discussion: [PFS] #7-10: The Consortium Compact, Table AMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFS710TheConsortiumCompactTableA/discussion&page=2#582016-11-02T18:34:21Z2016-11-02T18:34:21Z<p>Hi everyone, thanks for continuing to check in. I want to play out the end of the scenario but I also don't want to keep anyone waiting for their chronicles any longer than they have to! So I'm scanning those and uploading them to a shared drive today, and I'll post the link here.</p>Hi everyone, thanks for continuing to check in. I want to play out the end of the scenario but I also don't want to keep anyone waiting for their chronicles any longer than they have to! So I'm scanning those and uploading them to a shared drive today, and I'll post the link here.Mike the GM (alias of Mike Kimmel, Developer)2016-11-02T18:34:21ZRe: Forums: Play-by-Post Discussion: [PFS] #7-10: The Consortium Compact, Table AMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFS710TheConsortiumCompactTableA/discussion#502016-10-20T23:47:30Z2016-10-20T23:47:30Z<p>Your continued patience is appreciated. Would you believe I've had to move out and back in to my classroom three times this year due to having rocks thrown through my windows and having all my materials covered in glass? Not fun, and a humongous waste of time.</p>Your continued patience is appreciated. Would you believe I've had to move out and back in to my classroom three times this year due to having rocks thrown through my windows and having all my materials covered in glass? Not fun, and a humongous waste of time.Mike the GM (alias of Mike Kimmel, Developer)2016-10-20T23:47:30ZRe: Forums: Play-by-Post: [PFS] #7-10: The Consortium Compact, Table A GameplayMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFS710TheConsortiumCompactTableA/gameplay&page=4#1892016-10-09T16:30:24Z2016-10-09T16:30:24Z<p>None of the Kortos agents registers as evil in Nyroba's eyes. They are either not powerful enough, or not evil enough, to cast an evil aura.</p>
<p><b>"We don't know how many Aspis might be on their way. We do know they are spread thin due to recent events in the city... I would not expect more than half a dozen."</b></p>
<p>The Kortos agents take their leave. About an hour later, the Pathfinders hear a group approaching from the west. They split up, some of them heading for the main entrance, and others heading for the smaller door to the south. Like the Kortos agents, this group quickly discovers the broken lock on the guard room door. The main doors open shortly after...</p>
<p><span class="messageboard-dice"><b>enemy perception:</b></span> <span class="messageboard-dice">1d20 ⇒ 2</span></p>
<p>...and the agents don't seem to see the bear trap right in front of them. They are too distracted looking around for possible intruders... which they also fail to spot.</p>
<p><span class="messageboard-dice"><b>party initiative:</b></span> <span class="messageboard-dice">1d20 ⇒ 19</span>
<br />
<span class="messageboard-dice"><b>enemy initiative:</b></span> <span class="messageboard-dice">1d20 ⇒ 13</span></p>
<p><span class=messageboard-ooc><b>The party is up! The enemy is unaware of you. Please see the map and copy your token over from the previous map if you have not done so already.</b></span></p>None of the Kortos agents registers as evil in Nyroba's eyes. They are either not powerful enough, or not evil enough, to cast an evil aura.
"We don't know how many Aspis might be on their way. We do know they are spread thin due to recent events in the city... I would not expect more than half a dozen."
The Kortos agents take their leave. About an hour later, the Pathfinders hear a group approaching from the west. They split up, some of them heading for the main entrance, and others...Mike the GM (alias of Mike Kimmel, Developer)2016-10-09T16:30:24ZRe: Forums: Play-by-Post: [Freelance Forge PFS] #7-21 The Sun Orchid Scheme GameplayMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/FreelanceForgePFS721TheSunOrchidScheme/gameplay&page=4#1982017-01-06T06:15:49Z2016-10-06T22:01:32Z<p><span class=messageboard-ooc>Working on getting these out ASAP—I did not have the break during today's meeting when I expected to be able to handle a lot of this.</span></p>Working on getting these out ASAP--I did not have the break during today's meeting when I expected to be able to handle a lot of this.Mike the GM (alias of Mike Kimmel, Developer)2016-10-06T22:01:32ZRe: Forums: Play-by-Post: [Freelance Forge PFS] #7-21 The Sun Orchid Scheme GameplayMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/FreelanceForgePFS721TheSunOrchidScheme/gameplay&page=4#1962016-10-05T23:48:13Z2016-10-05T23:48:13Z<p>Haha, thank you, and sorry for the delay. What a year. I will do these things tomorrow.</p>Haha, thank you, and sorry for the delay. What a year. I will do these things tomorrow.Mike the GM (alias of Mike Kimmel, Developer)2016-10-05T23:48:13ZRe: Forums: Play-by-Post: [PFS] #7-10: The Consortium Compact, Table A GameplayMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFS710TheConsortiumCompactTableA/gameplay&page=4#1852016-09-30T17:05:58Z2016-09-30T17:05:58Z<p><span class=messageboard-ooc>They are close enough for detect evil. Nice rolls! And good use of a re-roll!</span></p>
<p>The agents look suspicious and confer briefly. <b>"Don't trust 'em..."</b> says one, but the leader says, <b>"I want to hear their proof, Gharles. And besides..."</b> she says in a low voice, <b>"it seems we are outnumbered."</b> </p>
<p>After you share the notes you discovered on Laszo, she says, <b>"We suspected the Aspis were up to no good, but we had no idea they were undertaking anything quite so damaging as <i>this</i>. I'm not sure who you are or why you got involved, but... my superiors at the Kortos Consortium will certainly want to know about this before making any further decisions. We'll leave you be... but be warned, if we discover any treachery on your part, you will have upset some very important people."</b></p>
<p>Unless you have further questions, the agents leave you to deal with whatever comes next.</p>
<p><span class=messageboard-ooc>Speaking of which—now that you know the Aspis are certainly coming next, are there any other specific preparations you want to make? Or any other questions for the Kortos agents?</span></p>
<p><span class=messageboard-ooc>I'll be around a bunch this weekend and try to get us caught up and finished with the last encounter ASAP, I'm hoping within a week! I apologize deeply for how long this has taken. I obviously chose a bad time to try to run a PBP.</span></p>They are close enough for detect evil. Nice rolls! And good use of a re-roll!
The agents look suspicious and confer briefly. "Don't trust 'em..." says one, but the leader says, "I want to hear their proof, Gharles. And besides..." she says in a low voice, "it seems we are outnumbered."
After you share the notes you discovered on Laszo, she says, "We suspected the Aspis were up to no good, but we had no idea they were undertaking anything quite so damaging as this. I'm not sure who you are...Mike the GM (alias of Mike Kimmel, Developer)2016-09-30T17:05:58ZRe: Forums: Play-by-Post: [PFS] #7-10: The Consortium Compact, Table A GameplayMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFS710TheConsortiumCompactTableA/gameplay&page=4#1792016-09-22T23:16:05Z2016-09-22T23:16:05Z<p>One of the men is armed with a bow and wearing light armor; the other two have swords and shields, and wear breastplates. The woman has a shortspear and wears a symbol of Irori. She speaks up when she sees Aurora, <b>"Who are you? How did you get in here, and what do you want?"</b> The swordsmen place their hands on their sword hilts and peer around cautiously.</p>
<p><span class="messageboard-dice">1d20 + 2 ⇒ (16) + 2 = 18</span></p>
<p><b>"I think there's more of 'em..."</b> says one of the men. <b>"Show yourselves!"</b> he shouts.</p>One of the men is armed with a bow and wearing light armor; the other two have swords and shields, and wear breastplates. The woman has a shortspear and wears a symbol of Irori. She speaks up when she sees Aurora, "Who are you? How did you get in here, and what do you want?" The swordsmen place their hands on their sword hilts and peer around cautiously.
[dice]1d20+2[/dice]
"I think there's more of 'em..." says one of the men. "Show yourselves!" he shouts.Mike the GM (alias of Mike Kimmel, Developer)2016-09-22T23:16:05ZRe: Forums: Play-by-Post Discussion: [PFS] #7-10: The Consortium Compact, Table BMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFS710TheConsortiumCompactTableB/discussion&page=2#522016-09-17T21:54:53Z2016-09-17T21:54:53Z<p>Chronicles are available in <a href="https://www.dropbox.com/sh/k88520v6p49mw7x/AADwYO8S1oZsSW1EYzPG7hAqa?dl=0" target="_blank" rel="nofollow"><b>this folder</b></a>. I will leave them there for a week or two in order to give everyone a chance to grab them. Let me know if any corrections are needed.</p>Chronicles are available in this folder. I will leave them there for a week or two in order to give everyone a chance to grab them. Let me know if any corrections are needed.Mike the GM (alias of Mike Kimmel, Developer)2016-09-17T21:54:53ZRe: Forums: Play-by-Post: [PFS] #7-10: The Consortium Compact, Table A GameplayMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFS710TheConsortiumCompactTableA/gameplay&page=4#1722016-09-17T16:08:40Z2016-09-17T16:08:40Z<p><span class=messageboard-ooc>Taking 10 for a 15 is just fine :)</span></p>
<p>Delroya takes her leave to ensure everything is in order for later. The group takes a few hours to prepare their traps and barricades, then takes up their positions around the warehouse.</p>
<p>Shortly after dark, the Pathfinders hear a small group approaching the upper-level loading entrance on the west side of the warehouse. A few of them split off and head to the entrance to the small guard room. The Pathfinders clearly hear the jingling of keys, and somone says, <b>"Everything had better be in order. We've got enough problems as it is."</b></p>
<p><b>"Hey! This lock's broken!"</b> shouts another voice.</p>
<p><b>"Be on your guard..."</b> says the first voice, and the front loading doors open. A woman stands with another man, and two other men quickly join them. Though they are well armed, they have yet to draw their weapons. They gaze about suspiciously, raising lanterns. One of the men mutters something.</p>
<p>[Spoiler omitted]</p>Taking 10 for a 15 is just fine :)
Delroya takes her leave to ensure everything is in order for later. The group takes a few hours to prepare their traps and barricades, then takes up their positions around the warehouse.
Shortly after dark, the Pathfinders hear a small group approaching the upper-level loading entrance on the west side of the warehouse. A few of them split off and head to the entrance to the small guard room. The Pathfinders clearly hear the jingling of keys, and somone...Mike the GM (alias of Mike Kimmel, Developer)2016-09-17T16:08:40ZRe: Forums: Play-by-Post Discussion: [PFS] #7-10: The Consortium Compact, Table BMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFS710TheConsortiumCompactTableB/discussion&page=2#512016-09-17T15:55:55Z2016-09-17T15:55:55Z<p>Chronicles coming today!</p>Chronicles coming today!Mike the GM (alias of Mike Kimmel, Developer)2016-09-17T15:55:55ZRe: Forums: Play-by-Post: [PFS] #7-10: The Consortium Compact, Table A GameplayMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFS710TheConsortiumCompactTableA/gameplay&page=4#1662016-09-08T23:07:59Z2016-09-08T23:07:59Z<p><span class=messageboard-ooc>It was a crazy week, with someone throwing rocks through my classroom window, causing all manner of disruption to my daily routines and a lot of wasted time moving to another room and then back again once my old room was clean. Thanks for your patience.</span></p>
<p><span class=messageboard-ooc>All of the stacks of crates seem relatively easy to climb (DC 10 without any tools or assistance such as ropes)</span>.</p>
<p><span class=messageboard-ooc>Sounds like you all have a pretty good plan! Here's what I need to see how well your preparations work: a climb check for anyone climbing up onto the crates; a Craft [traps] check (can be made untrained) to set any of the traps; a Disable Device or appropriate craft check if you want to barricade any doors or break any locks or anything like that.</span></p>
<p><span class=messageboard-ooc>You can take 10 on these checks. If you do, let me know your result. Once I've got these results we can get to the dramatic conclusion! Thanks again for your patience.</span></p>It was a crazy week, with someone throwing rocks through my classroom window, causing all manner of disruption to my daily routines and a lot of wasted time moving to another room and then back again once my old room was clean. Thanks for your patience.
All of the stacks of crates seem relatively easy to climb (DC 10 without any tools or assistance such as ropes).
Sounds like you all have a pretty good plan! Here's what I need to see how well your preparations work: a climb check for anyone...Mike the GM (alias of Mike Kimmel, Developer)2016-09-08T23:07:59ZRe: Forums: Play-by-Post: [Freelance Forge PFS] #7-21 The Sun Orchid Scheme GameplayMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/FreelanceForgePFS721TheSunOrchidScheme/gameplay&page=4#1942016-09-08T23:02:08Z2016-09-08T23:02:08Z<p><span class=messageboard-ooc>It was a crazy week, with someone throwing rocks through my classroom window, causing all manner of disruption to my daily routines and a lot of wasted time moving to another room and then back again once my old room was clean. Thanks for your patience. Chronicles and conclusion info coming soon. :)</span></p>It was a crazy week, with someone throwing rocks through my classroom window, causing all manner of disruption to my daily routines and a lot of wasted time moving to another room and then back again once my old room was clean. Thanks for your patience. Chronicles and conclusion info coming soon. :)Mike the GM (alias of Mike Kimmel, Developer)2016-09-08T23:02:08ZRe: Forums: Play-by-Post Discussion: [PFS] #7-10: The Consortium Compact, Table BMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFS710TheConsortiumCompactTableB/discussion#462016-09-08T23:01:36Z2016-09-08T23:01:36Z<p>It was a crazy week, with someone throwing rocks through my classroom window, causing all manner of disruption to my daily routines and a lot of wasted time moving to another room and then back again once my old room was clean. Thanks for your patience. Chronicles and conclusion info coming soon. :)</p>It was a crazy week, with someone throwing rocks through my classroom window, causing all manner of disruption to my daily routines and a lot of wasted time moving to another room and then back again once my old room was clean. Thanks for your patience. Chronicles and conclusion info coming soon. :)Mike the GM (alias of Mike Kimmel, Developer)2016-09-08T23:01:36ZRe: Forums: Play-by-Post Discussion: [PFS] #7-10: The Consortium Compact, Table BMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFS710TheConsortiumCompactTableB/discussion#442016-09-01T01:25:14Z2016-09-01T01:25:14Z<p>I thought so, but regardless it looks like you mopped up the enemies fairly quickly. Chronicles coming ASAP. See gameplay thread! :)</p>I thought so, but regardless it looks like you mopped up the enemies fairly quickly. Chronicles coming ASAP. See gameplay thread! :)Mike the GM (alias of Mike Kimmel, Developer)2016-09-01T01:25:14ZRe: Forums: Play-by-Post: [PFS] #7-10: The Consortium Compact, Table B GameplayMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFS710TheConsortiumCompactTableB/gameplay&page=4#1982016-09-01T01:24:33Z2016-09-01T01:24:33Z<p>Cesare inspires his companions with a shout, and Ako casts her spell—the magic ball of frost flies true, striking the woman on the temple. She collapses into a heap on the floor of the warehouse.</p>
<p>All of the agents are unconscious—either asleep or, in the case of the leader, heavily concussed. She may need medical attention, though the others are likely to awaken eventually.</p>
<p><span class=messageboard-ooc>Sorry for the delay. That actually wraps things up—nice work funneling the agents through one entrance with your trick, and great work cleaning them up Ako! Please let me know how you're going to deal with the agents, given that they are not dead, and post any final RP amongst the party. I'll follow up with info about how the scenario concludes and get chronicles to you ASAP!</span></p>Cesare inspires his companions with a shout, and Ako casts her spell--the magic ball of frost flies true, striking the woman on the temple. She collapses into a heap on the floor of the warehouse.
All of the agents are unconscious--either asleep or, in the case of the leader, heavily concussed. She may need medical attention, though the others are likely to awaken eventually.
Sorry for the delay. That actually wraps things up--nice work funneling the agents through one entrance with your...Mike the GM (alias of Mike Kimmel, Developer)2016-09-01T01:24:33ZRe: Forums: Play-by-Post: [PFS] #7-10: The Consortium Compact, Table B GameplayMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFS710TheConsortiumCompactTableB/gameplay&page=4#1952016-08-30T23:22:21Z2016-08-30T23:22:21Z<p>The red lines are raised platforms that G'boar crafted.</p>The red lines are raised platforms that G'boar crafted.Mike the GM (alias of Mike Kimmel, Developer)2016-08-30T23:22:21ZRe: Forums: Play-by-Post: [PFS] #7-10: The Consortium Compact, Table A GameplayMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFS710TheConsortiumCompactTableA/gameplay&page=4#1602016-08-30T23:21:22Z2016-08-30T23:21:22Z<p><b>"Aye, you could keep an eye out for their badges. Good thinking."</b></p>
<p><span class=messageboard-ooc>I see some good suggestions but no definitive plan of action. <b>What do you do to prepare the warehouse and yourselves for the arrival of the agents?</b></span></p>"Aye, you could keep an eye out for their badges. Good thinking."
I see some good suggestions but no definitive plan of action. What do you do to prepare the warehouse and yourselves for the arrival of the agents?Mike the GM (alias of Mike Kimmel, Developer)2016-08-30T23:21:22ZRe: Forums: Play-by-Post: [Freelance Forge PFS] #7-21 The Sun Orchid Scheme GameplayMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/FreelanceForgePFS721TheSunOrchidScheme/gameplay&page=4#1892016-08-30T23:15:14Z2016-08-30T23:15:14Z<p>Daverin takes one final swing, but the guard deflects the blow and continues to flee. As the men vanish into the desert and the dust settles, the Pathfinders douse the last of the fires and ensure that no documents are in danger of being damaged or lost.</p>
<p>The woman that the Pathfinders knocked unconscious in the large tent is still alive, but without healing it will likely be a few hours before she awakens. <span class=messageboard-ooc>Let me know if you want to interrogate her at all, or just turn her in.</span></p>
<p>Among the objects recovered from the camp are records of Prince Zinlo's involvement in the Consortium's scheme, including a detailed provenance of every resource he provided the Aspis agents (mainly information about the Emir's planned defenses). The note describes plans to send multiple decoy transports to confused would-be-thieves and to move some vials of the elixir "by other means entirely." The records also show that Prince Zinlo and the Aspis Consortium conducted extensive trades with each other at favorable rates.</p>
<p>Later, in a meeting with Ziralia, she conveys Guldis's gratitude for testing his convoy's defenses and tells you that your actions will help Pashow move toward economic recovery. She personally thanks you for disrupting a plot that would have bankrupted Pashow, and requests a detailed report of all the weaknesses you noticed in the convoy's defenses, as well as anything you found that might suggest that the Aspis Consortium was not the only threat.</p>
<p><span class=messageboard-ooc>That's actually a wrap! Post your report and/or some final RP, and interrogate your captive if you like. I'll get chronicles to you soon.</span></p>Daverin takes one final swing, but the guard deflects the blow and continues to flee. As the men vanish into the desert and the dust settles, the Pathfinders douse the last of the fires and ensure that no documents are in danger of being damaged or lost.
The woman that the Pathfinders knocked unconscious in the large tent is still alive, but without healing it will likely be a few hours before she awakens. Let me know if you want to interrogate her at all, or just turn her in.
Among the...Mike the GM (alias of Mike Kimmel, Developer)2016-08-30T23:15:14ZRe: Forums: Play-by-Post: [PFS] #7-10: The Consortium Compact, Table B GameplayMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFS710TheConsortiumCompactTableB/gameplay&page=4#1892016-08-25T20:18:41Z2016-08-25T20:18:41Z<p><span class=messageboard-ooc>I didn't see where you positioned Ako, so I placed her in a spot that makes sense.</span></p>
<p><b>"Someone is casting a spell! Be on your guard!"</b> shouts one of the agents. They move forward as a group, cautiously skirting around the bear trap and drawing melee weapons. G'boar lets an arrow fly at one of the thugs when the group gets close enough. The man cries out in pain as the arrow grazes his leg. <b>"AMBUSH!"</b> shouts the woman in the middle of the group—the apparent leader. </p>
<p>Ako finishes the last incantations of her <i>sleep</i> spell a moment later. The leader seems unaffected, but the others blink their eyes heavily and grow sluggish as the spell sets in.</p>
<p><span class="messageboard-dice"><b>Cutpurse 1 Will save:</b></span> <span class="messageboard-dice">1d20 - 1 ⇒ (15) - 1 = 14</span>
<br />
<span class="messageboard-dice"><b>Cutpurse 2 Will save:</b></span> <span class="messageboard-dice">1d20 - 1 ⇒ (6) - 1 = 5</span>
<br />
<span class="messageboard-dice"><b>Mercenary Will save:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (6) + 4 = 10</span></p>
<p>All of them except for the leader suddenly collapse onto the ground, sound asleep. The leader, who was about to speak words of inspiration and encouragement, stands with mouth agape and only manages <b>"uhhh..."</b></p>
<p><span class=messageboard-ooc>Gotta love <i>sleep</i>. <b>Party is up!</b></span></p>I didn't see where you positioned Ako, so I placed her in a spot that makes sense.
"Someone is casting a spell! Be on your guard!" shouts one of the agents. They move forward as a group, cautiously skirting around the bear trap and drawing melee weapons. G'boar lets an arrow fly at one of the thugs when the group gets close enough. The man cries out in pain as the arrow grazes his leg. "AMBUSH!" shouts the woman in the middle of the group--the apparent leader.
Ako finishes the last...Mike the GM (alias of Mike Kimmel, Developer)2016-08-25T20:18:41ZRe: Forums: Play-by-Post: [PFS] #7-10: The Consortium Compact, Table A GameplayMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFS710TheConsortiumCompactTableA/gameplay&page=4#1552016-08-25T20:03:21Z2016-08-25T20:03:21Z<p><b>"I'm not sure which group will come first. You'll need to keep a keen eye on whoever is approaching if you want to determine their identity; they're unlikely to openly wear any sort of insignia, so you might have to listen to their conversation or observe their actions before they notice you."</b></p>
<p>Searching the warehouse more thoroughly, the group finds two disguise kits, a bear trap, carpentry supplies, masterwork artisan's tools; in the guard room they find an <i>oil of arcane lock</i>; they discover that the loading platform has a hidden crawlspace beneath that is big enough for one Medium creature, who would be concealed if the platform was lowered all the way; and finally, in the lower warehouse area, they find a portable poisoned dart trap that can be set to trigger when someone touches a particular object.</p>"I'm not sure which group will come first. You'll need to keep a keen eye on whoever is approaching if you want to determine their identity; they're unlikely to openly wear any sort of insignia, so you might have to listen to their conversation or observe their actions before they notice you."
Searching the warehouse more thoroughly, the group finds two disguise kits, a bear trap, carpentry supplies, masterwork artisan's tools; in the guard room they find an oil of arcane lock; they discover...Mike the GM (alias of Mike Kimmel, Developer)2016-08-25T20:03:21ZRe: Forums: Play-by-Post: [Freelance Forge PFS] #7-21 The Sun Orchid Scheme GameplayMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/FreelanceForgePFS721TheSunOrchidScheme/gameplay&page=4#1842016-08-25T19:57:32Z2016-08-25T19:57:32Z<p>Between Tsadoc's conjuration of a torrent of water, and Enlil and Cornelius' efforts to recover documents and douse the flames, the Pathfinders manage to extinguish the fire and save the papers. Cornelius "grabs" a particularly fancy looking map with his spell.</p>
<p>The two men withdraw, one of them heavily injured, clearly trying to take cover using the other tents and find a way to escape into the desert. <b>"We gotta get outta here! Forget the damn documents!"</b></p>
<p><span class=messageboard-ooc>The fire is out, and the men are fleeing; if you want to stop them, you can continue to attack. Otherwise, do other stuff and/or let me know that you're going to let them get away.</span></p>Between Tsadoc's conjuration of a torrent of water, and Enlil and Cornelius' efforts to recover documents and douse the flames, the Pathfinders manage to extinguish the fire and save the papers. Cornelius "grabs" a particularly fancy looking map with his spell.
The two men withdraw, one of them heavily injured, clearly trying to take cover using the other tents and find a way to escape into the desert. "We gotta get outta here! Forget the damn documents!"
The fire is out, and the men are...Mike the GM (alias of Mike Kimmel, Developer)2016-08-25T19:57:32ZRe: Forums: Play-by-Post: [PFS] #7-10: The Consortium Compact, Table B GameplayMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFS710TheConsortiumCompactTableB/gameplay&page=4#1822016-08-20T22:19:19Z2016-08-20T22:19:19Z<p><span class=messageboard-ooc>I'll just assume you leave the front doors open with a trap set nearby.</span></p>
<p>The open door plan seems to work; about an hour later, a group of people approaches the warehouse from the west. They seem to be about to split up and head to different entrances, but then they notice that the front doors are wide open. <b>"Hey... what gives?!"</b> says a man in their group. They stop just at the entrance and look around, spotting the trap. <b>"Someone else is here... they set a trap for us! Stay on your guard."</b></p>
<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 ⇒ 16</span></p>
<p><span class="messageboard-dice"><b>Enemy Initiative:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (11) + 4 = 15</span>
<br />
<span class="messageboard-dice"><b>Party Initiative:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (15) + 4 = 19</span></p>
<p><b><span class=messageboard-ooc>Party acts first! You don't get a surprise round because they know someone is here, but you are effectively hidden from them for this first round.</span></b></p>
<p><span class=messageboard-ooc>If I accidentally moved a trap other than the bear trap, feel free to put it back in place. :)</span></p>I'll just assume you leave the front doors open with a trap set nearby.
The open door plan seems to work; about an hour later, a group of people approaches the warehouse from the west. They seem to be about to split up and head to different entrances, but then they notice that the front doors are wide open. "Hey... what gives?!" says a man in their group. They stop just at the entrance and look around, spotting the trap. "Someone else is here... they set a trap for us! Stay on your guard."
...Mike the GM (alias of Mike Kimmel, Developer)2016-08-20T22:19:19ZRe: Forums: Play-by-Post: [PFS] #7-10: The Consortium Compact, Table A GameplayMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFS710TheConsortiumCompactTableA/gameplay&page=3#1502016-08-20T21:59:48Z2016-08-20T21:59:48Z<p><span class=messageboard-ooc>Moving keeps one busier than expected! My apologies. Here we go!</span></p>
<p>Without any further ado, the Pathfinders set off. It doesn’t take long to find where they need to go once they reach the right street.</p>
<p>A large warehouse looms into view at the end of Gull Street. Its main level sits at the edge of the street above a ten-foot drop to the harbor’s waters below. A door in the western wall of the warehouse opens, and a woman clad in simple leather armor steps out. Her features display a blend of Taldan and Mwangi heritages, and her crisp accent is difficult to place.</p>
<p><b>“I am Magali Delroya. You must come quickly, Pathfinders. We do not wish to be seen.”</b> Delroya moves briskly, waving off protests or interruptions, and speaks with the rhythm of her steps. <b>“Questions later. Much is at stake. First you must listen.”</b></p>
<p>Her outward display of authority does not entirely mask her fear. The small room through the warehouse’s western door features a round table and several chairs. <b>“This room is for the guards. They are all too busy dealing with our disruptions, so no one is here for now. That door leads to the docks below,”</b> she says, indicating a door in the southern wall. <b>“Come this way. I will show you the warehouse.”</b></p>
<p>She opens a door in the northern wall, revealing a cavernous storage room. Haphazard stacks of barrels and crates almost reach the ceiling twenty feet above. Two large skylights in the ceiling provide ample light during the day, and a dozen unlit lanterns are spaced around the room. To the east, a wide opening in the southern wall looks out over the loading bay ten feet below. A freight elevator platform rigged to a complex set of pulleys and ropes and a staircase both lead down to the loading bay.</p>
<p><b>“As you can see, the Aspis Consortium maintains a sizable operation out of this warehouse, which they rent from the Kortos Consortium’s Locosta family in exchange for alchemical goods. After tonight, I hope that the relationship between Aspis and Kortos will be irreparably damaged.</b></p>
<p><b>“We may have delayed the shipment, but my sources tell me that both the Kortos and Aspis consortia are likely to investigate the warehouse later tonight. I had hoped for more time, but I will not able to move the goods until after midnight. I need your help in holding off the agents until everything is in order. They are not likely to work together, so you should prepare for multiple groups of agents. While I have no qualms about fighting the Aspis agents, if possible we should avoid further antagonizing the Kortos Consortium. Their agents may be willing to look the other way.</b></p>
<p><b>“Because the agents are on high alert, you should stay at the warehouse until they arrive. We wouldn’t want anyone spotted or attacked out in the city before we’re ready. That gives you several hours to prepare. Most of the items in the warehouse are simple trade goods designed to make this outfit look legitimate. You may want to take some time to look around, though—you never know what the Aspis Consortium might have stowed away here.</b></p>
<p><b>“I can stay here briefly, if you have questions or need assistance.”</b></p>
<p><span class=messageboard-ooc>Getting the map up ASAP. Let's do this!</span></p>Moving keeps one busier than expected! My apologies. Here we go!
Without any further ado, the Pathfinders set off. It doesn’t take long to find where they need to go once they reach the right street.
A large warehouse looms into view at the end of Gull Street. Its main level sits at the edge of the street above a ten-foot drop to the harbor’s waters below. A door in the western wall of the warehouse opens, and a woman clad in simple leather armor steps out. Her features display a blend of...Mike the GM (alias of Mike Kimmel, Developer)2016-08-20T21:59:48ZRe: Forums: Play-by-Post: [Freelance Forge PFS] #7-21 The Sun Orchid Scheme GameplayMike the GM (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/FreelanceForgePFS721TheSunOrchidScheme/gameplay&page=4#1782016-08-20T21:57:04Z2016-08-20T21:57:04Z<p><span class=messageboard-ooc>Moving keeps one busier than expected! My apologies. Here we go!</span></p>
<p>The guards seem desperate to destroy the papers and maps stored in the large orange tent; in fact, the one with a flask steps away from Daverin and throws the flask at the tent.</p>
<p><span class="messageboard-dice"><b>alchemist's fire, fourth range increment:</b></span> <span class="messageboard-dice">1d20 + 3 - 6 ⇒ (17) + 3 - 6 = 14</span></p>
<p>The flask strikes the ground next to the tent and explodes, spreading alchemical fire in every direction. The tent seems to be covered in some sort of oil, as it immediately bursts into flames.</p>
<p><span class="messageboard-dice"><b>fire damage:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span> <span class=messageboard-ooc>damage dealt to all inside the tent.</span></p>
<p>After throwing the vial, the guard takes out a heavy crossbow, but it isn't loaded yet. <b>"Let's get out of here!"</b> He shouts.</p>
<p>The other guard tries to get the best of Daverin with his longsword, but can't find a good opening to strike. <b>"Lead the way!"</b> he shouts, and takes a step back. </p>
<p><span class="messageboard-dice"><b>longsword attack:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (3) + 4 = 7</span></p>
<p><b><a href="https://docs.google.com/presentation/d/1XCGdCZ4wm1VxymhJFnEXo_xRO78NnYuDlzi5bK2O9PQ/edit?usp=sharing" target="_blank" rel="nofollow">MAP</a></b></p>Moving keeps one busier than expected! My apologies. Here we go!
The guards seem desperate to destroy the papers and maps stored in the large orange tent; in fact, the one with a flask steps away from Daverin and throws the flask at the tent.
[dice=alchemist's fire, fourth range increment]1d20+3-6[/dice]
The flask strikes the ground next to the tent and explodes, spreading alchemical fire in every direction. The tent seems to be covered in some sort of oil, as it immediately bursts into...Mike the GM (alias of Mike Kimmel, Developer)2016-08-20T21:57:04ZRe: Forums: Play-by-Post: GM Chadius's Twisted Circle (4-5)Zandric Zendrani (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/GMChadiussTwistedCircle45/gameplay&page=6#2952016-07-19T19:20:18Z2016-07-19T19:20:18Z<p><span class=messageboard-ooc>Sorry, I don't have access to any magic like that. :-/</span></p>Sorry, I don't have access to any magic like that. :-/Zandric Zendrani (alias of Mike Kimmel, Developer)2016-07-19T19:20:18ZRe: Forums: Play-by-Post: GM Chadius's Twisted Circle (4-5)Zandric Zendrani (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/GMChadiussTwistedCircle45/gameplay&page=6#2862016-07-18T18:53:15Z2016-07-18T18:53:15Z<p><span class="messageboard-dice"><b>Fort:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (17) + 6 = 23</span></p>
<p><b>"We should go back to Mercy and ensure all is well, but we need to be careful not to spread whatever blight we may be carrying!"</b></p>
<p><span class="messageboard-dice"><b>Knowledge (nature):</b></span> <span class="messageboard-dice">1d20 + 2 ⇒ (18) + 2 = 20</span></p>[dice=Fort]1d20+6[/dice]
"We should go back to Mercy and ensure all is well, but we need to be careful not to spread whatever blight we may be carrying!"
[dice=Knowledge (nature)]1d20+2[/dice]Zandric Zendrani (alias of Mike Kimmel, Developer)2016-07-18T18:53:15ZRe: Forums: Play-by-Post: GM Chadius's Twisted Circle (4-5)Zandric Zendrani (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/GMChadiussTwistedCircle45/gameplay&page=6#2762016-07-17T17:14:36Z2016-07-17T17:14:36Z<p><b>"I agree. I'm sure the temple can find a use for it."</b></p>"I agree. I'm sure the temple can find a use for it."Zandric Zendrani (alias of Mike Kimmel, Developer)2016-07-17T17:14:36ZRe: Forums: Play-by-Post: GM Chadius's Twisted Circle (4-5)Zandric Zendrani (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/GMChadiussTwistedCircle45/gameplay&page=6#2592016-07-14T17:28:58Z2016-07-14T17:28:58Z<p>Zandric sees the opportunity to strike and finish the creature off. He rushes forward and attacks!</p>
<p><span class="messageboard-dice"><b>Greatsword attack:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (9) + 7 = 16</span>; <span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">2d6 + 5 ⇒ (1, 1) + 5 = 7</span> <span class=messageboard-ooc>boooo</span></p>
<p><span class=messageboard-ooc>Can't charge because of the difficult terrain. Don't suppose I'd have had the opportunity to cast <i>heroism</i> before the fight? :P</span></p>
<p><span class=messageboard-ooc>EDIT: Looking at the map again I'm not even sure I can get to the bad guy and attack in the same round, unless I was already using inspired rage before we entered.</span></p>Zandric sees the opportunity to strike and finish the creature off. He rushes forward and attacks!
[dice=Greatsword attack]1d20+7[/dice]; [dice=Damage]2d6+5[/dice] boooo
Can't charge because of the difficult terrain. Don't suppose I'd have had the opportunity to cast heroism before the fight? :P
EDIT: Looking at the map again I'm not even sure I can get to the bad guy and attack in the same round, unless I was already using inspired rage before we entered.Zandric Zendrani (alias of Mike Kimmel, Developer)2016-07-14T17:28:58ZRe: Forums: Play-by-Post: GM Chadius's Twisted Circle (4-5)Zandric Zendrani (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/GMChadiussTwistedCircle45/gameplay&page=5#2452016-07-12T17:08:13Z2016-07-12T17:08:13Z<p>Zandric says, <b>"I do have a longbow, and I could certainly try my best to bring the creature down with it. I hit much harder with my sword, but I will take whatever approach is needed for the group's sake."</b></p>Zandric says, "I do have a longbow, and I could certainly try my best to bring the creature down with it. I hit much harder with my sword, but I will take whatever approach is needed for the group's sake."Zandric Zendrani (alias of Mike Kimmel, Developer)2016-07-12T17:08:13ZRe: Forums: Play-by-Post: GM Chadius's Twisted Circle (4-5)Zandric Zendrani (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/GMChadiussTwistedCircle45/gameplay&page=5#2232016-07-10T00:30:40Z2016-07-10T00:30:40Z<p><b>"Yes, having our gear and the freedom to move about as we please will certainly help. Where are we likely to find this creature?"</b> To the party, Zandric asks, <b>"What options do we have that might allow us to sneak up on such a foe? We'll need every advantage we can get!"</b></p>"Yes, having our gear and the freedom to move about as we please will certainly help. Where are we likely to find this creature?" To the party, Zandric asks, "What options do we have that might allow us to sneak up on such a foe? We'll need every advantage we can get!"Zandric Zendrani (alias of Mike Kimmel, Developer)2016-07-10T00:30:40ZRe: Forums: Play-by-Post: GM Chadius's Twisted Circle (4-5)Zandric Zendrani (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/GMChadiussTwistedCircle45/gameplay&page=4#1972016-07-05T18:38:28Z2016-07-05T18:38:28Z<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (14) + 7 = 21</span>
<br />
<span class="messageboard-dice"><b>Perform:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (4) + 10 = 14</span>
<br />
<span class="messageboard-dice"><b>Sense Motive:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (6) + 10 = 16</span></p>
<p><span class=messageboard-ooc>Ha! Didn't manage to make any of them.</span></p>
<p>Zandric whirls about in confusion as the bats bombard the town. <b>"What the... hey! Get outta here!"</b></p>
<p>He gathers his wits and looks around, finally seeing the cloaker when it flies up and draws his allies' gaze. He draws his bow and says, <b>"Come, friends! We must protect the people from these monsters... not to mention protecting ourselves! Give them everything you've got!"</b></p>
<p><span class=messageboard-ooc>Begin inspired rage, move forward and draw bow. 1/18 rounds used.</span></p>
<p>[Spoiler omitted]</p>[dice=Perception]1d20+7[/dice]
[dice=Perform]1d20+10[/dice]
[dice=Sense Motive]1d20+10[/dice]
Ha! Didn't manage to make any of them.
Zandric whirls about in confusion as the bats bombard the town. "What the... hey! Get outta here!"
He gathers his wits and looks around, finally seeing the cloaker when it flies up and draws his allies' gaze. He draws his bow and says, "Come, friends! We must protect the people from these monsters... not to mention protecting ourselves! Give them everything...Zandric Zendrani (alias of Mike Kimmel, Developer)2016-07-05T18:38:28ZRe: Forums: Play-by-Post: GM Chadius's Twisted Circle (4-5)Zandric Zendrani (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/GMChadiussTwistedCircle45/gameplay&page=4#1732016-06-30T19:36:35Z2016-06-30T19:36:35Z<p><span class=messageboard-ooc>Sorry for not posting yesterday. I spilled coffee on my laptop.</span></p>
<p>While Nivik looks for one of the craftsmen, Zandric tries to talk to the people of Mercy in the Square to see if any of them know where Amenira regularly conducted her "research," or any other information that might be helpful.</p>
<p><span class="messageboard-dice"><b>Diplomacy (gather info):</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (19) + 10 = 29</span></p>Sorry for not posting yesterday. I spilled coffee on my laptop.
While Nivik looks for one of the craftsmen, Zandric tries to talk to the people of Mercy in the Square to see if any of them know where Amenira regularly conducted her "research," or any other information that might be helpful.
[dice=Diplomacy (gather info)]1d20+10[/dice]Zandric Zendrani (alias of Mike Kimmel, Developer)2016-06-30T19:36:35ZRe: Forums: Play-by-Post: GM Chadius's Twisted Circle (4-5)Zandric Zendrani (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/GMChadiussTwistedCircle45/gameplay&page=4#1562016-06-28T17:17:13Z2016-06-28T17:17:13Z<p>Zandric offers to carry her if need be. <b>"The temple seems like a good choice for our next stop. Shall we be on our way? Does anyone have a good way to hide or disguise Amenira so that we do not frighten the populace or alert the killer?"</b></p>Zandric offers to carry her if need be. "The temple seems like a good choice for our next stop. Shall we be on our way? Does anyone have a good way to hide or disguise Amenira so that we do not frighten the populace or alert the killer?"Zandric Zendrani (alias of Mike Kimmel, Developer)2016-06-28T17:17:13ZRe: Forums: Play-by-Post: GM Chadius's Twisted Circle (4-5)Zandric Zendrani (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/GMChadiussTwistedCircle45/gameplay&page=3#1392016-06-26T22:50:53Z2016-06-26T22:50:53Z<p><b>"Murder? That is troubling. Also troubling that we have not heard of it until now."</b> Zandric looks puzzles at this strange... person. He has never encountered anything quite like this before.</p>"Murder? That is troubling. Also troubling that we have not heard of it until now." Zandric looks puzzles at this strange... person. He has never encountered anything quite like this before.Zandric Zendrani (alias of Mike Kimmel, Developer)2016-06-26T22:50:53ZRe: Forums: Play-by-Post: GM Chadius's Twisted Circle (4-5)Zandric Zendrani (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/GMChadiussTwistedCircle45/gameplay&page=3#1232016-06-23T23:03:46Z2016-06-23T23:03:46Z<p>Zandric's eyes widen in surprise. <b>"Something under the bed? What is it?"</b> He keeps a hand on the hilt of his dagger, just in case, and tries to get a better look.</p>
<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (13) + 7 = 20</span></p>Zandric's eyes widen in surprise. "Something under the bed? What is it?" He keeps a hand on the hilt of his dagger, just in case, and tries to get a better look.
[dice=Perception]1d20+7[/dice]Zandric Zendrani (alias of Mike Kimmel, Developer)2016-06-23T23:03:46ZRe: Forums: Play-by-Post: GM Chadius's Twisted Circle (4-5)Zandric Zendrani (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/GMChadiussTwistedCircle45/gameplay&page=3#1142016-06-22T19:48:16Z2016-06-22T19:48:16Z<p><b>"I am not particularly good at sneaking around, but I have no objections to it if it means finding our wayward friend."</b></p>"I am not particularly good at sneaking around, but I have no objections to it if it means finding our wayward friend."Zandric Zendrani (alias of Mike Kimmel, Developer)2016-06-22T19:48:16ZRe: Forums: Play-by-Post: GM Chadius's Twisted Circle (4-5)Zandric Zendrani (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/GMChadiussTwistedCircle45/gameplay&page=3#1112016-06-22T17:27:21Z2016-06-22T17:27:21Z<p><b>"Sounds like as good a plan as any other,"</b> says Zandric as he snacks on the food left at the guest house. <b>"Once we do that, maybe we can try the temple."</b></p>"Sounds like as good a plan as any other," says Zandric as he snacks on the food left at the guest house. "Once we do that, maybe we can try the temple."Zandric Zendrani (alias of Mike Kimmel, Developer)2016-06-22T17:27:21ZRe: Forums: Play-by-Post: GM Chadius's Twisted Circle (4-5)Zandric Zendrani (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/GMChadiussTwistedCircle45/gameplay&page=2#972016-06-20T17:01:55Z2016-06-20T17:01:55Z<p>Zandric hands over his sword and morningstar at the gates but keeps his dagger. <b>"We appreciate the hospitality, Sheriff. Can you tell us why the curfew is in place? Of course, we will respect it, but I'm curious why it is needed."</b></p>Zandric hands over his sword and morningstar at the gates but keeps his dagger. "We appreciate the hospitality, Sheriff. Can you tell us why the curfew is in place? Of course, we will respect it, but I'm curious why it is needed."Zandric Zendrani (alias of Mike Kimmel, Developer)2016-06-20T17:01:55ZRe: Forums: Play-by-Post: GM Chadius's Twisted Circle (4-5)Zandric Zendrani (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/GMChadiussTwistedCircle45/gameplay&page=2#862016-06-19T17:32:19Z2016-06-19T17:32:19Z<p>After the battle, Zandric casts <i>cure light wounds</i> on himself to close his wounds.</p>
<p><span class="messageboard-dice">1d8 + 4 ⇒ (8) + 4 = 12</span> <span class=messageboard-ooc>1/4 1st-level spell slots used</span></p>
<p><span class="messageboard-dice"><b>Knowledge (religion):</b></span> <span class="messageboard-dice">1d20 + 2 ⇒ (15) + 2 = 17</span>
<br />
<span class="messageboard-dice"><b>Knowledge (planes):</b></span> <span class="messageboard-dice">1d20 + 2 ⇒ (17) + 2 = 19</span></p>
<p>Inside the cave, he inspects the altar.</p>
<p><b>"Strange! This altar seems to be dedicated to... madness. That's all I can really tell about it, though."</b></p>
<p>He casts <i>read magic</i> to identify the scrolls. <b>"This one summons a mount to your side, and this one allows you to speak with plants."</b></p>
<p><span class="messageboard-dice"><b>Spellcraft (vial):</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (15) + 4 = 19</span>
<br />
<span class="messageboard-dice"><b>Spellcraft (bullet 1):</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (4) + 4 = 8</span>
<br />
<span class="messageboard-dice"><b>Spellcraft (bullet 2):</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (10) + 4 = 14</span>
<br />
<span class="messageboard-dice"><b>Spellcraft (bullet 3):</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (12) + 4 = 16</span></p>
<p><b>"This oil creates an area of silence. I don't know about these bullets, though."</b></p>
<p><span class=messageboard-ooc>ninja'd!</span></p>After the battle, Zandric casts cure light wounds on himself to close his wounds.
[dice]1d8+4[/dice] 1/4 1st-level spell slots used
[dice=Knowledge (religion)]1d20+2[/dice]
[dice=Knowledge (planes)]1d20+2[/dice]
Inside the cave, he inspects the altar.
"Strange! This altar seems to be dedicated to... madness. That's all I can really tell about it, though."
He casts read magic to identify the scrolls. "This one summons a mount to your side, and this one allows you to speak with plants."
...Zandric Zendrani (alias of Mike Kimmel, Developer)2016-06-19T17:32:19ZRe: Forums: Play-by-Post Discussion: GM Chadius's Twisted Circle (4-5) DiscussionZandric Zendrani (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/GMChadiussTwistedCircle45/discussion#212016-06-17T23:09:21Z2016-06-17T23:09:21Z<p>FYI it was the last day of school today (I teach high school) so that's why I have been too busy to post today. I will post in the morning. :) Well fought everyone.</p>FYI it was the last day of school today (I teach high school) so that's why I have been too busy to post today. I will post in the morning. :) Well fought everyone.Zandric Zendrani (alias of Mike Kimmel, Developer)2016-06-17T23:09:21ZRe: Forums: Play-by-Post: GM Chadius's Twisted Circle (4-5)Zandric Zendrani (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/GMChadiussTwistedCircle45/gameplay&page=2#652016-06-16T18:37:07Z2016-06-16T18:37:07Z<p>Zandric charges into the fray! <b>"To battle! We've almost won the day!"</b></p>
<p><span class=messageboard-ooc>Charge, Power Attack, continue inspired rage.</span></p>
<p><span class="messageboard-dice"><b>Greatsword attack:</b></span> <span class="messageboard-dice">1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">2d6 + 10 ⇒ (6, 6) + 10 = 22</span></p>
<p>[Spoiler omitted]
<br />
<span class=messageboard-ooc>4/18 rounds used</span>
<br />
<span class=messageboard-ooc>Current AC 15</span>
<br />
<span class=messageboard-ooc>Current hp 35</span></p>Zandric charges into the fray! "To battle! We've almost won the day!"
Charge, Power Attack, continue inspired rage.
[dice=Greatsword attack]1d20+7+2[/dice]
[dice=Damage]2d6+10[/dice]
[Spoiler omitted]
4/18 rounds used
Current AC 15
Current hp 35Zandric Zendrani (alias of Mike Kimmel, Developer)2016-06-16T18:37:07ZRe: Forums: Play-by-Post: GM Chadius's Twisted Circle (4-5)Zandric Zendrani (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/GMChadiussTwistedCircle45/gameplay&page=2#632016-06-16T15:24:54Z2016-06-16T15:24:54Z<p>Zandric rushes forward to stand beside Rackle, trying to distract the gnoll so it doesn't notice his tengu companion. <b>"Come then, you filthy beast! You'll take no lives this day!"</b></p>
<p><span class=messageboard-ooc>Continue inspired rage and double move 50 feet.</span></p>Zandric rushes forward to stand beside Rackle, trying to distract the gnoll so it doesn't notice his tengu companion. "Come then, you filthy beast! You'll take no lives this day!"
Continue inspired rage and double move 50 feet.Zandric Zendrani (alias of Mike Kimmel, Developer)2016-06-16T15:24:54ZRe: Forums: Play-by-Post: GM Chadius's Twisted Circle (4-5)Zandric Zendrani (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/GMChadiussTwistedCircle45/gameplay&page=2#512016-06-15T15:34:52Z2016-06-15T15:34:52Z<p>Zandric continues to inspire his companions to press their advantage, moving further up the hill to join the front lines. <b>"With me! Hurry, before they call for aid!"</b></p>
<p><span class=messageboard-ooc>Double move, 50 feet total, and continue inspired rage. I tried to leave room for someone to charge past me if needed.</span></p>
<p>[Spoiler omitted]<span class=messageboard-ooc><b>2/18 rounds used</b></span></p>Zandric continues to inspire his companions to press their advantage, moving further up the hill to join the front lines. "With me! Hurry, before they call for aid!"
Double move, 50 feet total, and continue inspired rage. I tried to leave room for someone to charge past me if needed.
[Spoiler omitted]2/18 rounds usedZandric Zendrani (alias of Mike Kimmel, Developer)2016-06-15T15:34:52ZRe: Forums: Play-by-Post: GM Chadius's Twisted Circle (4-5)Zandric Zendrani (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/GMChadiussTwistedCircle45/gameplay#412016-06-14T15:52:10Z2016-06-14T15:52:10Z<p><b>"Upward and onward! Don't let up the attack! They cannot infect us if they're dead!"</b> <span class=messageboard-ooc>I sincerely hope.</span></p>
<p>Zandric inspires his companions to move quickly and fight fiercely, and makes further progress up the hill, dropping his bow against the cliff and drawing his sword.</p>
<p><span class=messageboard-ooc>Begin inspired rage (standard) and move up the hill 25 feet (move) while drawing greatsword. Drop longbow.</span></p>
<p>[Spoiler omitted] <b><span class=messageboard-ooc>1/18 rounds used</span></b> — <span class=messageboard-ooc>Current hp 35</span></p>"Upward and onward! Don't let up the attack! They cannot infect us if they're dead!" I sincerely hope.
Zandric inspires his companions to move quickly and fight fiercely, and makes further progress up the hill, dropping his bow against the cliff and drawing his sword.
Begin inspired rage (standard) and move up the hill 25 feet (move) while drawing greatsword. Drop longbow.
[Spoiler omitted] 1/18 rounds used -- Current hp 35Zandric Zendrani (alias of Mike Kimmel, Developer)2016-06-14T15:52:10ZRe: Forums: Play-by-Post: GM Chadius's Twisted Circle (4-5)Zandric Zendrani (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/GMChadiussTwistedCircle45/gameplay#272016-06-13T15:51:34Z2016-06-13T15:51:34Z<p>Zandric fires an arrow at the gnoll on the cliff above, then moves forward, hoping he can quickly make the ascent and join the front lines. <b>"Take cover, or join the fray, friends! Today is not our day to die!</b>"</p>
<p><span class="messageboard-dice"><b>Longbow attack vs. G1:</b></span> <span class="messageboard-dice">1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d8 ⇒ 3</span></p>Zandric fires an arrow at the gnoll on the cliff above, then moves forward, hoping he can quickly make the ascent and join the front lines. "Take cover, or join the fray, friends! Today is not our day to die!"
[dice=Longbow attack vs. G1]1d20+5+1[/dice]
[dice=Damage]1d8[/dice]Zandric Zendrani (alias of Mike Kimmel, Developer)2016-06-13T15:51:34ZRe: Forums: Play-by-Post: GM Chadius's Twisted Circle (4-5)Zandric Zendrani (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/GMChadiussTwistedCircle45/gameplay#192016-06-12T23:12:11Z2016-06-12T23:12:11Z<p>Zandric laughs longest and loudest at Rackle's vocal mimicry. <b>"An amazing talent, my friend! Perhaps, another time, you could teach me that trick.</b>"</p>
<p>As they make their way along the path, the warrior stares at the blasted landscape in awe. <b>"I'd heard tales... but I never would have expected this much destruction.</b>"</p>
<p><span class="messageboard-dice"><b>Knowledge (nature):</b></span> <span class="messageboard-dice">1d20 + 2 ⇒ (8) + 2 = 10</span>
<br />
<span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (5) + 7 = 12</span>
<br />
<span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (3) + 7 = 10</span></p>
<p>Distracted by the wastes, he is completely oblivious to the gnolls until Nivik warns the party. As soon as he is aware, he reaches for his sword, but then Rackle mentions they have bows. At the first opportunity, he draws his own bow and takes cover if possible. If no cover presents itself, he trusts his first instinct and draws his sword, hoping to rush the enemies before they can get off too many shots.</p>Zandric laughs longest and loudest at Rackle's vocal mimicry. "An amazing talent, my friend! Perhaps, another time, you could teach me that trick."
As they make their way along the path, the warrior stares at the blasted landscape in awe. "I'd heard tales... but I never would have expected this much destruction."
[dice=Knowledge (nature)]1d20+2[/dice]
[dice=Perception]1d20+7[/dice]
[dice=Perception]1d20+7[/dice]
Distracted by the wastes, he is completely oblivious to the gnolls until Nivik...Zandric Zendrani (alias of Mike Kimmel, Developer)2016-06-12T23:12:11ZRe: Forums: Play-by-Post Discussion: GM Chadius's Twisted Circle (4-5) DiscussionZandric Zendrani (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/GMChadiussTwistedCircle45/discussion#142016-06-11T23:13:21Z2016-06-11T23:13:21Z<p>Player: Mike Kimmel
<br />
Character: Zandric Zendrani
<br />
PFS #12248-3
<br />
Grand Lodge</p>
<p>Day Job: <span class="messageboard-dice"><b>Perform:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (19) + 10 = 29</span></p>Player: Mike Kimmel
Character: Zandric Zendrani
PFS #12248-3
Grand Lodge
Day Job: [dice=Perform]1d20+10[/dice]Zandric Zendrani (alias of Mike Kimmel, Developer)2016-06-11T23:13:21ZRe: Forums: Play-by-Post: GM Chadius's Twisted Circle (4-5)Zandric Zendrani (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/GMChadiussTwistedCircle45/gameplay#112016-06-11T22:10:03Z2016-06-11T22:10:03Z<div class="messageboard-quotee">Nivik Klist wrote:</div><blockquote><b>Of course, I can't imagine I would offend anyone so you'll not have to offer me such trivial advice.</b> </blockquote><p><b>"No, I can't imagine you would offend anyone at all,"</b> Zandric mutters under his breath as he inspects his newly-purchased silver morningstar. Thinking Nivik probably heard him, he changes the subject. <b>"I've heard there are magical creatures who can only be harmed by silver. Have you met any such foes in your travels?"</b>Nivik Klist wrote:Of course, I can't imagine I would offend anyone so you'll not have to offer me such trivial advice.
"No, I can't imagine you would offend anyone at all," Zandric mutters under his breath as he inspects his newly-purchased silver morningstar. Thinking Nivik probably heard him, he changes the subject. "I've heard there are magical creatures who can only be harmed by silver. Have you met any such foes in your travels?"Zandric Zendrani (alias of Mike Kimmel, Developer)2016-06-11T22:10:03ZRe: Forums: Play-by-Post Discussion: GM Chadius's Twisted Circle (4-5) DiscussionZandric Zendrani (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/GMChadiussTwistedCircle45/discussion#122016-06-11T21:58:45Z2016-06-11T21:58:45Z<p>Zandric purchases the following items:</p>
<p>alchemical silver morningstar (98 gp)
<br />
scroll of endure elements (2) (50 gp)
<br />
oil of bless weapon (2) (100 gp)
<br />
potion of protection from evil (2) (100 gp)
<br />
vermin repellent (2) (10 gp)
<br />
potion of touch of the sea (50 gp)</p>
<p>EDIT: and why not...
<br />
cloak of resistance +1</p>
<p>Total expenses: 1,408 gp</p>Zandric purchases the following items:
alchemical silver morningstar (98 gp)
scroll of endure elements (2) (50 gp)
oil of bless weapon (2) (100 gp)
potion of protection from evil (2) (100 gp)
vermin repellent (2) (10 gp)
potion of touch of the sea (50 gp)
EDIT: and why not...
cloak of resistance +1
Total expenses: 1,408 gpZandric Zendrani (alias of Mike Kimmel, Developer)2016-06-11T21:58:45ZRe: Forums: Play-by-Post: GM Chadius's Twisted Circle (4-5)Zandric Zendrani (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/GMChadiussTwistedCircle45/gameplay#92016-06-11T21:00:00Z2016-06-11T21:00:00Z<p><span class="messageboard-dice"><b>Diplomacy:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (13) + 10 = 23</span></p>
<p><b>"An intriguing assignment, don't you agree, everyone? A town that managed to escape destruction by an arcane storm... now that's a story to be told for generations to come! Well... for a human anyway..."</b> Zandric glances at the elves, thinking they must find him boring, or childish, or perhaps both. <i>Someday I'll learn how to conduct myself around these folk...</i></p>
<p><b>"I suppose once we're finished buying supplies we should head south to Mercy and try to find this Amenira person? While we're there, we should be careful not to offend the people. As you all have said, it seems they are quite set in their ways."</b></p>
<p><span class=messageboard-ooc>I may end up choosing a different avatar when I've had more time to look, but this one seems close enough for now.</span></p>[dice=Diplomacy]1d20+10[/dice]
"An intriguing assignment, don't you agree, everyone? A town that managed to escape destruction by an arcane storm... now that's a story to be told for generations to come! Well... for a human anyway..." Zandric glances at the elves, thinking they must find him boring, or childish, or perhaps both. Someday I'll learn how to conduct myself around these folk...
"I suppose once we're finished buying supplies we should head south to Mercy and try to find this...Zandric Zendrani (alias of Mike Kimmel, Developer)2016-06-11T21:00:00ZRe: Forums: Play-by-Post Discussion: GM Chadius's Twisted Circle (4-5) DiscussionZandric Zendrani (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/GMChadiussTwistedCircle45/discussion#112016-06-11T20:19:10Z2016-06-11T20:19:10Z<p>Okay, Mike here, checking in with my skald! I'll let you know about any purchases by end of day I think, but I should be mostly good to go.</p>Okay, Mike here, checking in with my skald! I'll let you know about any purchases by end of day I think, but I should be mostly good to go.Zandric Zendrani (alias of Mike Kimmel, Developer)2016-06-11T20:19:10ZRe: Forums: Play-by-Post Discussion: [PFS] The Broken GM's The Citadel of Flame DiscussionThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/discussion#302014-04-28T16:13:26Z2014-04-28T16:13:26Z<p>Thanks for the great game everyone! I too need to withdraw from the games I am playing and focus on the ones I am running. But maybe I'll join you again sometime in the future!</p>Thanks for the great game everyone! I too need to withdraw from the games I am playing and focus on the ones I am running. But maybe I'll join you again sometime in the future!Thovar Druskeden (alias of Mike Kimmel, Developer)2014-04-28T16:13:26ZRe: Forums: Play-by-Post: [PFS] The Broken GM's The Citadel of FlameThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/gameplay&page=5#2392014-04-25T23:45:57Z2014-04-25T23:45:57Z<p><span class=messageboard-ooc>Excellent! Well done everybody!</span></p>Excellent! Well done everybody!Thovar Druskeden (alias of Mike Kimmel, Developer)2014-04-25T23:45:57ZRe: Forums: Play-by-Post: [PFS] The Broken GM's The Citadel of FlameThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/gameplay&page=5#2242014-04-23T17:22:10Z2014-04-23T17:22:10Z<p>Thovar cringes as he inspects his various wounds. <i>Best get those healed...</i></p>
<p>Then he is distracted by the idol before them. <b>"Huh. What do you make of those noises coming from it?"</b></p>Thovar cringes as he inspects his various wounds. Best get those healed...
Then he is distracted by the idol before them. "Huh. What do you make of those noises coming from it?"Thovar Druskeden (alias of Mike Kimmel, Developer)2014-04-23T17:22:10ZRe: Forums: Play-by-Post: [PFS] The Broken GM's The Citadel of FlameThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/gameplay&page=5#2152014-04-19T21:23:26Z2014-04-19T21:23:26Z<p><span class=messageboard-ooc>Gonna try and drag her out...</span></p>
<p>Thovar shifts his warhammer into his shield hand and tries to grab the cleric with his now-free hand.</p>
<p><span class="messageboard-dice"><b>grapple CMB:</b></span> <span class="messageboard-dice">1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15</span> <span class=messageboard-ooc>(provokes an attack of opportunity)</span></p>Gonna try and drag her out...
Thovar shifts his warhammer into his shield hand and tries to grab the cleric with his now-free hand.
[dice=grapple CMB]1d20+4+2[/dice] (provokes an attack of opportunity)Thovar Druskeden (alias of Mike Kimmel, Developer)2014-04-19T21:23:26ZRe: Forums: Play-by-Post: [PFS] The Broken GM's The Citadel of FlameThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/gameplay&page=5#2042014-04-16T23:08:41Z2014-04-16T23:08:41Z<p>Thovar eyes the lava warily as he leaps over the next stream to stand between Rogar and the enemy. He walks up to the cleric and tries to strike her, but she easily dodges his blow.</p>
<p><span class="messageboard-dice"><b>Acrobatics vs DC 5:</b></span> <span class="messageboard-dice">1d20 + 1 - 5 + 4 ⇒ (13) + 1 - 5 + 4 = 13</span>
<br />
<span class="messageboard-dice"><b>attack:</b></span> <span class="messageboard-dice">1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10</span></p>
<p><span class=messageboard-ooc>Rogar, with your current hp I figured I would step in first... sorry if you were intending to go there!</span></p>Thovar eyes the lava warily as he leaps over the next stream to stand between Rogar and the enemy. He walks up to the cleric and tries to strike her, but she easily dodges his blow.
[dice=Acrobatics vs DC 5]1d20+1-5+4[/dice]
[dice=attack]1d20+5+2[/dice]
Rogar, with your current hp I figured I would step in first... sorry if you were intending to go there!Thovar Druskeden (alias of Mike Kimmel, Developer)2014-04-16T23:08:41ZRe: Forums: Play-by-Post: [PFS] The Broken GM's The Citadel of FlameThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/gameplay&page=4#2002014-04-15T16:21:25Z2014-04-15T16:21:25Z<p>Thovar steps forward and calls out a prayer to Abadar, asking him to guide the dwarf's hammer.</p>
<p><span class="messageboard-dice"><b>Acrobatics:</b></span> <span class="messageboard-dice">1d20 + 1 - 5 + 4 ⇒ (7) + 1 - 5 + 4 = 7</span> <span class=messageboard-ooc>(success)</span></p>
<p><span class=messageboard-ooc>Move and cast <i>divine favor</i>.</span></p>Thovar steps forward and calls out a prayer to Abadar, asking him to guide the dwarf's hammer.
[dice=Acrobatics]1d20+1-5+4[/dice] (success)
Move and cast divine favor.Thovar Druskeden (alias of Mike Kimmel, Developer)2014-04-15T16:21:25ZRe: Forums: Play-by-Post: Thralls of Thrune, Part 1: The Sunless Citadel [Gameplay]Meepo - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ThrallsOfThrunePart1TheSunlessCitadel/gameplay&page=18#8752014-04-10T18:08:23Z2014-04-10T18:08:23Z<p><b>"Yes, you rest here, go when ready. As for friend Teral..."</b> Meepo looks around, and one of the kobold guards approaches to whisper in his ear. Meepo gives his best "sage" nod, and says <b>"he not be joining you again any time soon. He faces Trial of Dragons!"</b></p>"Yes, you rest here, go when ready. As for friend Teral..." Meepo looks around, and one of the kobold guards approaches to whisper in his ear. Meepo gives his best "sage" nod, and says "he not be joining you again any time soon. He faces Trial of Dragons!"Meepo - NPC (alias of Mike Kimmel, Developer)2014-04-10T18:08:23ZRe: Forums: Play-by-Post: Thralls of Thrune, Part 1: The Sunless Citadel [Gameplay]Meepo - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ThrallsOfThrunePart1TheSunlessCitadel/gameplay&page=18#8672014-04-03T19:41:58Z2014-04-03T19:41:58Z<p><b>"Dragon Door is always locked, we never go in. Yusdrayl says it is filled with many Dragon Treasures but also dangerous protector of dragons! As for humans... they went into goblin territory, we never see them after that."</b></p>"Dragon Door is always locked, we never go in. Yusdrayl says it is filled with many Dragon Treasures but also dangerous protector of dragons! As for humans... they went into goblin territory, we never see them after that."Meepo - NPC (alias of Mike Kimmel, Developer)2014-04-03T19:41:58ZRe: Forums: Play-by-Post: Thralls of Thrune, Part 1: The Sunless Citadel [Gameplay]Meepo - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ThrallsOfThrunePart1TheSunlessCitadel/gameplay&page=18#8652014-04-03T17:31:34Z2014-04-03T17:31:34Z<p>Meepo thinks for a few moments, then jumps up to stand atop the altar and cries <b>"Meepo's first act as King is..... to banish Yusdrayl to the Dark Forever Tunnel!"</b></p>
<p>The kobolds begin to yap and howl, then several of them drag Yusdrayl to an adjoining room and throw her in. Meepo calls after her, <b>"You have one minute to run, then we chase you!"</b> Yusdrayl glares at him for a moment, then turns her hateful gaze on the party. She hisses, then turns and begins to run off into the darkness. After only about thirty seconds, several of the kobolds bound after her.</p>
<p>The remaining kobolds turn to Meepo, who addresses the party. <b>"What Meepo friends going to do now? Yusdrayl promise you reward. You get dragon and also make Meepo king. Meepo is good king, so you get reward! Can have items from altar, and also Dragon Key for great big Dragon Door!</b>"</p>Meepo thinks for a few moments, then jumps up to stand atop the altar and cries "Meepo's first act as King is..... to banish Yusdrayl to the Dark Forever Tunnel!"
The kobolds begin to yap and howl, then several of them drag Yusdrayl to an adjoining room and throw her in. Meepo calls after her, "You have one minute to run, then we chase you!" Yusdrayl glares at him for a moment, then turns her hateful gaze on the party. She hisses, then turns and begins to run off into the darkness. After...Meepo - NPC (alias of Mike Kimmel, Developer)2014-04-03T17:31:34ZRe: Forums: Play-by-Post: [PFS] The Broken GM's The Citadel of FlameThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/gameplay&page=4#1612014-04-03T17:17:13Z2014-04-03T17:17:13Z<p>"<b>Pay us no mind, and we will pay you no mind. Let us pass!</b>"</p>
<p><span class="messageboard-dice"><b>Diplomacy:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (15) + 5 = 20</span></p>"Pay us no mind, and we will pay you no mind. Let us pass!"
[dice=Diplomacy]1d20+5[/dice]Thovar Druskeden (alias of Mike Kimmel, Developer)2014-04-03T17:17:13ZRe: Forums: Play-by-Post: Thralls of Thrune, Part 1: The Sunless Citadel [Gameplay]Meepo - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ThrallsOfThrunePart1TheSunlessCitadel/gameplay&page=18#8612014-03-31T15:52:33Z2014-03-31T15:52:33Z<p>The kobolds drag Yusdrayl over to Meepo and throw her at his feat. The one with the sword stands over her, ready to strike. When Valeria speaks, he holds up his hand to stay the guard's blade. He looks from Yusdrayl to the kobolds to the adventurers.</p>
<p><b>"Meepo's friends are brave and strong. Meepo too will be brave and strong king, not like Yusdrayl who is weak and cowardly. What they suggest? What is brave and strong thing to do?</b>"</p>The kobolds drag Yusdrayl over to Meepo and throw her at his feat. The one with the sword stands over her, ready to strike. When Valeria speaks, he holds up his hand to stay the guard's blade. He looks from Yusdrayl to the kobolds to the adventurers.
"Meepo's friends are brave and strong. Meepo too will be brave and strong king, not like Yusdrayl who is weak and cowardly. What they suggest? What is brave and strong thing to do?"Meepo - NPC (alias of Mike Kimmel, Developer)2014-03-31T15:52:33ZRe: Forums: Play-by-Post: Thralls of Thrune, Part 1: The Sunless Citadel [Gameplay]Meepo - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ThrallsOfThrunePart1TheSunlessCitadel/gameplay&page=18#8572014-03-29T19:19:38Z2014-03-29T19:19:38Z<p>Meepo strides forward and hops up on top of the throne. He surveys the room, his eyes finally settling upon Yusdrayl and the twisted crown atop her head. The kobolds lean forward with anticipation.</p>
<p><b>"Bring me my crown... and the head of Yusdrayl!"</b> cries Meepo.</p>
<p>The kobolds surge forward as Yusdrayl pleads for her life, wrestling her to the ground. One of them draws a rusty sword.</p>
<p><span class=messageboard-ooc>You may intervene (whether with social skills or combat)... or allow the kobolds to slay Yusdrayl!</span></p>Meepo strides forward and hops up on top of the throne. He surveys the room, his eyes finally settling upon Yusdrayl and the twisted crown atop her head. The kobolds lean forward with anticipation.
"Bring me my crown... and the head of Yusdrayl!" cries Meepo.
The kobolds surge forward as Yusdrayl pleads for her life, wrestling her to the ground. One of them draws a rusty sword.
You may intervene (whether with social skills or combat)... or allow the kobolds to slay Yusdrayl!Meepo - NPC (alias of Mike Kimmel, Developer)2014-03-29T19:19:38ZRe: Forums: Play-by-Post: [PFS] The Broken GM's The Citadel of FlameThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/gameplay&page=4#1542014-03-29T00:32:18Z2014-03-29T00:32:18Z<p><b>"Excellent work, Alafair! Next time I pray to Abadar I will have to ask for some method of dealing with such nefarious defenses."</b></p>"Excellent work, Alafair! Next time I pray to Abadar I will have to ask for some method of dealing with such nefarious defenses."Thovar Druskeden (alias of Mike Kimmel, Developer)2014-03-29T00:32:18ZRe: Forums: Play-by-Post: [PFS] The Broken GM's The Citadel of FlameThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/gameplay&page=3#1292014-03-23T17:09:00Z2014-03-23T17:09:00Z<p><b>"Abadar, guide my feet to a safe landing!"</b> Thovar casts <i>longstrider</i> on himself, then runs past his companions and leaps across the seven-foot gap. He then shouts taunting words at the devil. <b>"Go back to the foul pit which spawned you, vile creature! You are cursed in the eyes of the gods!"</b></p>
<p><span class="messageboard-dice"><b>Acrobatics:</b></span> <span class="messageboard-dice">1d20 + 1 - 3 + 4 ⇒ (11) + 1 - 3 + 4 = 13</span> <span class=messageboard-ooc>vs DC 7</span></p>"Abadar, guide my feet to a safe landing!" Thovar casts longstrider on himself, then runs past his companions and leaps across the seven-foot gap. He then shouts taunting words at the devil. "Go back to the foul pit which spawned you, vile creature! You are cursed in the eyes of the gods!"
[dice=Acrobatics]1d20+1-3+4[/dice] vs DC 7Thovar Druskeden (alias of Mike Kimmel, Developer)2014-03-23T17:09:00ZRe: Forums: Play-by-Post: [PFS] The Broken GM's The Citadel of FlameThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/gameplay&page=3#1242014-03-22T17:50:24Z2014-03-22T17:50:24Z<p>Thovar cringes as Ket takes a vicious wound. <b>"Abadar's light will protect you, friend!"</b> He casts <i>cure light wounds</i> on Ket.</p>
<p><span class="messageboard-dice">1d8 + 2 ⇒ (8) + 2 = 10</span><span class=messageboard-ooc>, sacrificing <i>comprehend languages</i></span></p>Thovar cringes as Ket takes a vicious wound. "Abadar's light will protect you, friend!" He casts cure light wounds on Ket.
[dice]1d8+2[/dice], sacrificing comprehend languagesThovar Druskeden (alias of Mike Kimmel, Developer)2014-03-22T17:50:24ZRe: Forums: Play-by-Post: [PFS] The Broken GM's The Citadel of FlameThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/gameplay&page=3#1102014-03-18T16:42:40Z2014-03-18T16:42:40Z<p><b>"Yes, let's go upstairs first!"</b></p>"Yes, let's go upstairs first!"Thovar Druskeden (alias of Mike Kimmel, Developer)2014-03-18T16:42:40ZRe: Forums: Play-by-Post: [PFS] The Broken GM's The Citadel of FlameThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/gameplay&page=3#1062014-03-16T03:53:16Z2014-03-16T03:53:16Z<p>After the foe is restrained, Thovar channels energy (twice) to heal the party and the enemy.</p>
<p><span class="messageboard-dice">2d6 ⇒ (6, 6) = 12</span> <span class=messageboard-ooc>hit points of healing each</span></p>After the foe is restrained, Thovar channels energy (twice) to heal the party and the enemy.
[dice]2d6[/dice] hit points of healing eachThovar Druskeden (alias of Mike Kimmel, Developer)2014-03-16T03:53:16ZRe: Forums: Play-by-Post: [PFS] The Broken GM's The Citadel of FlameThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/gameplay&page=3#1022014-03-15T02:49:04Z2014-03-15T02:49:04Z<p><b>"A mad wizard attacked us! Or... sorcerer? In any case, he will harm us no more. Did he possess anything of value?"</b></p>
<p><b>"I can heal those who are hurt with the energy of Abadar. I could also heal our fallen foe, if someone wishes to interrogate him..."</b></p>
<p><span class=messageboard-ooc>Channel energy on the group and enemy, or just the group? Thoughts?</span></p>"A mad wizard attacked us! Or... sorcerer? In any case, he will harm us no more. Did he possess anything of value?"
"I can heal those who are hurt with the energy of Abadar. I could also heal our fallen foe, if someone wishes to interrogate him..."
Channel energy on the group and enemy, or just the group? Thoughts?Thovar Druskeden (alias of Mike Kimmel, Developer)2014-03-15T02:49:04ZRe: Forums: Play-by-Post: [PFS] The Broken GM's The Citadel of FlameThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/gameplay&page=2#952014-03-13T15:39:00Z2014-03-13T15:39:00Z<p>Thovar curses and steps up to the enemy to attack!</p>
<p><span class="messageboard-dice">1d20 + 5 ⇒ (7) + 5 = 12</span></p>
<p><span class=messageboard-ooc>Doubt that hits especially if he has <i>shield</i> up.</span></p>Thovar curses and steps up to the enemy to attack!
[dice]1d20+5[/dice]
Doubt that hits especially if he has shield up.Thovar Druskeden (alias of Mike Kimmel, Developer)2014-03-13T15:39:00ZRe: Forums: Play-by-Post: [PFS] The Broken GM's The Citadel of FlameThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/gameplay&page=2#902014-03-13T00:25:53Z2014-03-13T00:25:53Z<p>Thovar quickly moves back into the room with his fallen companions in order to dissuade any attempts to attack them while they remain unconscious.</p>
<p><span class=messageboard-ooc>Double move.</span></p>Thovar quickly moves back into the room with his fallen companions in order to dissuade any attempts to attack them while they remain unconscious.
Double move.Thovar Druskeden (alias of Mike Kimmel, Developer)2014-03-13T00:25:53ZRe: Forums: Play-by-Post: [PFS] The Broken GM's The Citadel of FlameThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/gameplay&page=2#862014-03-12T16:09:20Z2014-03-12T16:09:20Z<p><b>"Perhaps there is a false wall!"</b> suggests Thovar.</p>"Perhaps there is a false wall!" suggests Thovar.Thovar Druskeden (alias of Mike Kimmel, Developer)2014-03-12T16:09:20ZRe: Forums: Play-by-Post: [PFS] The Broken GM's The Citadel of FlameThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/gameplay&page=2#802014-03-11T16:43:25Z2014-03-11T16:43:25Z<p><span class=messageboard-ooc>Thovar has an extra +2 on saves vs. spells, if it matters.</span></p>
<p><b>"Argh! I saw something... a hand... in that mouth! It's in the walls!"</b></p>
<p>He moves into the room, still defending himself with his shield—though it may not help against magic, it makes him feel better nonetheless!</p>
<p><span class=messageboard-ooc>Another move and total defense. Where the heck is this guy?!</span></p>Thovar has an extra +2 on saves vs. spells, if it matters.
"Argh! I saw something... a hand... in that mouth! It's in the walls!"
He moves into the room, still defending himself with his shield--though it may not help against magic, it makes him feel better nonetheless!
Another move and total defense. Where the heck is this guy?!Thovar Druskeden (alias of Mike Kimmel, Developer)2014-03-11T16:43:25ZRe: Forums: Play-by-Post: [PFS] The Broken GM's The Citadel of FlameThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/gameplay&page=2#772014-03-11T15:00:23Z2014-03-11T15:00:23Z<p>Thovar moves up behind Tromos (but not too close, in case of more spells) and raises his shield in defense as the elf opens the doors.</p>
<p><span class=messageboard-ooc>Total defense action. AC is <b>21</b> until my next turn.</span></p>Thovar moves up behind Tromos (but not too close, in case of more spells) and raises his shield in defense as the elf opens the doors.
Total defense action. AC is 21 until my next turn.Thovar Druskeden (alias of Mike Kimmel, Developer)2014-03-11T15:00:23ZRe: Forums: Play-by-Post: Thralls of Thrune, Part 1: The Sunless Citadel [Gameplay]Meepo - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ThrallsOfThrunePart1TheSunlessCitadel/gameplay&page=17#8262014-03-11T14:52:53Z2014-03-11T14:52:53Z<p>Meepo looks up at Valeria as he stuffs the dragon's unconscious body into the sack. <b>"Dragon like me... and then help Meepo rule? How we get dragon to like Meepo?"</b></p>Meepo looks up at Valeria as he stuffs the dragon's unconscious body into the sack. "Dragon like me... and then help Meepo rule? How we get dragon to like Meepo?"Meepo - NPC (alias of Mike Kimmel, Developer)2014-03-11T14:52:53ZRe: Forums: Play-by-Post: [PFS] The Broken GM's The Citadel of FlameThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/gameplay&page=2#742014-03-10T17:50:40Z2014-03-10T17:50:40Z<p>Thovar will follow Tromos's lead.</p>Thovar will follow Tromos's lead.Thovar Druskeden (alias of Mike Kimmel, Developer)2014-03-10T17:50:40ZRe: Forums: Play-by-Post: [PFS] The Broken GM's The Citadel of FlameThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/gameplay&page=2#722014-03-10T00:30:36Z2014-03-10T00:30:36Z<p><b>"The room beyond is clear, but there are other doors!"</b> shouts Thovar. <b>"Tromos! How long until our companions awaken?" </b></p>
<p>Thovar shuts the door to the throne room and moves back next to the hole, trying to cover it up with his shield.</p>"The room beyond is clear, but there are other doors!" shouts Thovar. "Tromos! How long until our companions awaken?"
Thovar shuts the door to the throne room and moves back next to the hole, trying to cover it up with his shield.Thovar Druskeden (alias of Mike Kimmel, Developer)2014-03-10T00:30:36ZRe: Forums: Play-by-Post: [PFS] The Broken GM's The Citadel of FlameThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/gameplay&page=2#642014-03-09T20:57:21Z2014-03-09T20:57:21Z<p><b>"I'm not sure what's worse... creating undead abominations, or pretending to create undead abominations!!"</b> shouts Thovar, when suddenly a blast of swirling colors washes over him and his companions. Afterimages blur his vision and he stumbles back, but he manages to resist the spell. Cursing, he moves forward and opens the door to the next room, hoping to find the caster of the spell.</p>"I'm not sure what's worse... creating undead abominations, or pretending to create undead abominations!!" shouts Thovar, when suddenly a blast of swirling colors washes over him and his companions. Afterimages blur his vision and he stumbles back, but he manages to resist the spell. Cursing, he moves forward and opens the door to the next room, hoping to find the caster of the spell.Thovar Druskeden (alias of Mike Kimmel, Developer)2014-03-09T20:57:21ZRe: Forums: Play-by-Post: [PFS] The Broken GM's The Citadel of FlameThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/gameplay&page=2#562014-03-08T19:49:42Z2014-03-08T19:49:42Z<p>Thovar moves into the room with the skeleton to make sure it can't get out and attack his allies. He sticks to the wall so that the others have a clear shot.</p>
<p><span class=messageboard-ooc>Double move into the room.</span></p>Thovar moves into the room with the skeleton to make sure it can't get out and attack his allies. He sticks to the wall so that the others have a clear shot.
Double move into the room.Thovar Druskeden (alias of Mike Kimmel, Developer)2014-03-08T19:49:42ZRe: Forums: Play-by-Post: [PFS] The Broken GM's The Citadel of FlameThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/gameplay#462014-03-07T20:48:24Z2014-03-07T20:48:24Z<p><b>"The chanting, it's above as well! And someone is on the stairs!"</b> says Thovar in an urgent whisper.</p>"The chanting, it's above as well! And someone is on the stairs!" says Thovar in an urgent whisper.Thovar Druskeden (alias of Mike Kimmel, Developer)2014-03-07T20:48:24ZRe: Forums: Play-by-Post: [PFS] The Broken GM's The Citadel of FlameThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/gameplay#442014-03-07T20:09:57Z2014-03-07T20:09:57Z<p><b>"Be on your guard! I hear someone beyond those doors... chanting..."</b></p>
<p>Thovar moves forward, ready with his hammer and shield. <b>"Perhaps we should check the room before going upstairs?</b>"</p>"Be on your guard! I hear someone beyond those doors... chanting..."
Thovar moves forward, ready with his hammer and shield. "Perhaps we should check the room before going upstairs?"Thovar Druskeden (alias of Mike Kimmel, Developer)2014-03-07T20:09:57ZRe: Forums: Play-by-Post: [PFS] The Broken GM's The Citadel of FlameThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/gameplay#422014-03-07T17:41:04Z2014-03-07T17:41:04Z<p>Thovar puts his shoulder against the door, but it won't budge. <b>"Hmm, this might take a while... perhaps with a few minutes and some help, I could force it?"</b></p>
<p><span class="messageboard-dice"><b>Str check:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (2) + 3 = 5</span></p>
<p><span class=messageboard-ooc>We could always take 20.</span></p>Thovar puts his shoulder against the door, but it won't budge. "Hmm, this might take a while... perhaps with a few minutes and some help, I could force it?"
[dice=Str check]1d20+3[/dice]
We could always take 20.Thovar Druskeden (alias of Mike Kimmel, Developer)2014-03-07T17:41:04ZRe: Forums: Play-by-Post: [PFS] The Broken GM's The Citadel of FlameThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/gameplay#392014-03-07T02:51:27Z2014-03-07T02:51:27Z<p><span class=messageboard-ooc>Oh! Thanks Tromos. I didn't realize that. I'll just take the first charge you spent, no need for a second.</span></p>
<p><b>"I suppose we should head on."</b></p>Oh! Thanks Tromos. I didn't realize that. I'll just take the first charge you spent, no need for a second.
"I suppose we should head on."Thovar Druskeden (alias of Mike Kimmel, Developer)2014-03-07T02:51:27ZRe: Forums: Play-by-Post: [PFS] The Broken GM's The Citadel of FlameThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/gameplay#352014-03-06T21:54:00Z2014-03-06T21:54:00Z<p>Thovar also stops to heal his wounds with his <i>wand of cure light wounds.</i> </p>
<p><span class="messageboard-dice"><b>healing:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (4) + 1 = 5</span><span class=messageboard-ooc>; 49/50 charges remaining</span></p>Thovar also stops to heal his wounds with his wand of cure light wounds.
[dice=healing]1d8+1[/dice]; 49/50 charges remainingThovar Druskeden (alias of Mike Kimmel, Developer)2014-03-06T21:54:00ZRe: Forums: Play-by-Post: [PFS] The Broken GM's The Citadel of FlameThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/gameplay#322014-03-06T20:57:22Z2014-03-06T20:57:22Z<p>Thovar turns his attention to the improperly-buried bodies. <b>"We should take whatever they had that is useful, but please do not disturb the bodies further. I wish to say rites for them, so their spirits may rest in peace."</b></p>
<p><span class="messageboard-dice"><b>Knowledge (religion):</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (19) + 6 = 25</span><span class=messageboard-ooc>; does Thovar think these bodies might have been the source of the fire creatures? Is he able to determine how they might properly be put to rest?</span></p>Thovar turns his attention to the improperly-buried bodies. "We should take whatever they had that is useful, but please do not disturb the bodies further. I wish to say rites for them, so their spirits may rest in peace."
[dice=Knowledge (religion)]1d20+6[/dice]; does Thovar think these bodies might have been the source of the fire creatures? Is he able to determine how they might properly be put to rest?Thovar Druskeden (alias of Mike Kimmel, Developer)2014-03-06T20:57:22ZRe: Forums: Play-by-Post: [PFS] The Broken GM's The Citadel of FlameThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/gameplay#252014-03-06T02:47:38Z2014-03-06T02:47:38Z<p>Thovar glares at Tromos but his look betrays his grudging respect of the alchemist's skill with bow and bottle. <b>"Well shot! And it really wasn't that cold.... just a stark contrast to the heat and all...."</b></p>
<p>The dwarf's wincing as he rubs warmth back into his shoulder says otherwise.</p>
<p><b>"What do you all make of this arch?"</b>
<br />
<span class="messageboard-dice"><b>Craft:</b></span> <span class="messageboard-dice">1d20 + 1 ⇒ (11) + 1 = 12</span></p>Thovar glares at Tromos but his look betrays his grudging respect of the alchemist's skill with bow and bottle. "Well shot! And it really wasn't that cold.... just a stark contrast to the heat and all...."
The dwarf's wincing as he rubs warmth back into his shoulder says otherwise.
"What do you all make of this arch?"
[dice=Craft]1d20+1[/dice]Thovar Druskeden (alias of Mike Kimmel, Developer)2014-03-06T02:47:38ZRe: Forums: Play-by-Post: [PFS] The Broken GM's The Citadel of FlameThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/gameplay#172014-03-05T20:20:49Z2014-03-05T20:20:49Z<p>Thovar cringes as the freezing liquid spreads across his shield arm. <b>"Tromos, I know I can be rather <i>fiery</i> at times, but I'd be more worried about <i>these</i> things!"</b> He deftly steps around the creature into a flanking position and attacks. </p>
<p><span class=messageboard-ooc><span class="messageboard-dice"><b>attack roll:</b></span> <span class="messageboard-dice">1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22</span>; minus 2 if can't be flanked</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (1) + 3 = 4</span></p>Thovar cringes as the freezing liquid spreads across his shield arm. "Tromos, I know I can be rather fiery at times, but I'd be more worried about these things!" He deftly steps around the creature into a flanking position and attacks.
[dice=attack roll]1d20+5+2[/dice]; minus 2 if can't be flanked
[dice=damage]1d8+3[/dice]Thovar Druskeden (alias of Mike Kimmel, Developer)2014-03-05T20:20:49ZRe: Forums: Play-by-Post Discussion: [PFS] The Broken GM's The Citadel of Flame DiscussionThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/discussion#112014-03-05T18:39:46Z2014-03-05T18:39:46Z<p>I'll post as often as I can. Now that RPG Superstar is winding down, that should be at least once a day.</p>I'll post as often as I can. Now that RPG Superstar is winding down, that should be at least once a day.Thovar Druskeden (alias of Mike Kimmel, Developer)2014-03-05T18:39:46ZRe: Forums: Play-by-Post: [PFS] The Broken GM's The Citadel of FlameThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/gameplay#122014-03-05T16:01:15Z2014-03-05T16:01:15Z<p><span class=messageboard-ooc>Before setting out for Qadira, Thovar makes a slight adjustment to his prepared spells (giving up <i>guidance</i> in favor of <i>create water</i>). He also purchases the following: two flasks of alchemist's fire; two flasks of acid; and two smokesticks. 100 gp total.</span></p>
<p>During their journey, Thovar seems quite pleased to be traveling through Qadira once more. <b>"The sun makes the blond in my beard stand out, you know,"</b> he comments on more than one occasion—usually just after someone else complains about the heat.</p>
<p>When the party approaches the huge brass doors, he suddenly becomes more serious, but before he has time to study the door up close, the fire creatures attack!</p>
<p><b>"Be gone, spirits of the desert! Let us pass in peace, for we travel with Abadar's blessing!"</b> he shouts, then steps back next to Rogar and draws his warhammer and shield.</p>Before setting out for Qadira, Thovar makes a slight adjustment to his prepared spells (giving up guidance in favor of create water). He also purchases the following: two flasks of alchemist's fire; two flasks of acid; and two smokesticks. 100 gp total.
During their journey, Thovar seems quite pleased to be traveling through Qadira once more. "The sun makes the blond in my beard stand out, you know," he comments on more than one occasion--usually just after someone else complains about the...Thovar Druskeden (alias of Mike Kimmel, Developer)2014-03-05T16:01:15ZRe: Forums: Play-by-Post Discussion: [PFS] The Broken GM's The Citadel of Flame DiscussionThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsTheCitadelOfFlame/discussion#62014-03-04T15:52:53Z2014-03-04T15:52:53Z<p>Thovar is good to go and happy to be visiting Qadira!</p>
<p>Will we have the opportunity to make some purchases before heading out?</p>
<p>EDIT: Never mind, I see you mentioned that in the gameplay thread.</p>Thovar is good to go and happy to be visiting Qadira!
Will we have the opportunity to make some purchases before heading out?
EDIT: Never mind, I see you mentioned that in the gameplay thread.Thovar Druskeden (alias of Mike Kimmel, Developer)2014-03-04T15:52:53ZRe: Forums: Play-by-Post Discussion: [PFS] The Broken GM's Slave Pits of Absalom DiscussionThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsSlavePitsOfAbsalom/discussion#352014-03-03T03:22:31Z2014-03-03T03:22:31Z<p>Citadel of Flame sounds like fun to me.</p>Citadel of Flame sounds like fun to me.Thovar Druskeden (alias of Mike Kimmel, Developer)2014-03-03T03:22:31ZRe: Forums: Play-by-Post Discussion: [PFS] The Broken GM's Slave Pits of Absalom DiscussionThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsSlavePitsOfAbsalom/discussion#322014-03-02T23:18:19Z2014-03-02T23:18:19Z<p>I'm up for anything except Eye of the Crocodile King and Mists of Mwangi, which I've already played.</p>I'm up for anything except Eye of the Crocodile King and Mists of Mwangi, which I've already played.Thovar Druskeden (alias of Mike Kimmel, Developer)2014-03-02T23:18:19ZRe: Forums: Play-by-Post: Thralls of Thrune, Part 1: The Sunless Citadel [Gameplay]Meepo - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ThrallsOfThrunePart1TheSunlessCitadel/gameplay&page=17#8232014-02-28T20:47:36Z2014-02-28T20:47:36Z<p>The little kobold beams at Bellicus. <b>"Meepo always wanted to be King. If Meepo is King, you be rewarded many times!"</b></p>
<p>Meepo thinks for a moment before responding to Elion, <b>"no, she use only wavy hands and old dragon words. Sometimes has magic stick for making nasty stinging arrows!"</b></p>The little kobold beams at Bellicus. "Meepo always wanted to be King. If Meepo is King, you be rewarded many times!"
Meepo thinks for a moment before responding to Elion, "no, she use only wavy hands and old dragon words. Sometimes has magic stick for making nasty stinging arrows!"Meepo - NPC (alias of Mike Kimmel, Developer)2014-02-28T20:47:36ZRe: Forums: Play-by-Post: Thralls of Thrune, Part 1: The Sunless Citadel [Gameplay]Meepo - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ThrallsOfThrunePart1TheSunlessCitadel/gameplay&page=17#8192014-02-27T02:39:03Z2014-02-27T02:39:03Z<p><b>"She has power of dragons! No kobold question her might. Maybe... if Meepo had power of dragons..."</b> Meepo trails off as he eyes the pile of treasure in the back of the room.</p>
<p><span class=messageboard-ooc>The pile of treasure which your GM has been too busy to write up for you guys. Don't worry, it will be worth the wait.</span></p>"She has power of dragons! No kobold question her might. Maybe... if Meepo had power of dragons..." Meepo trails off as he eyes the pile of treasure in the back of the room.
The pile of treasure which your GM has been too busy to write up for you guys. Don't worry, it will be worth the wait.Meepo - NPC (alias of Mike Kimmel, Developer)2014-02-27T02:39:03ZRe: Forums: Play-by-Post Discussion: [PFS] The Broken GM's Slave Pits of Absalom DiscussionThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsSlavePitsOfAbsalom/discussion#252014-02-21T16:45:07Z2014-02-21T16:45:07Z<p>I'm in for the next game. Thanks for the invite!</p>I'm in for the next game. Thanks for the invite!Thovar Druskeden (alias of Mike Kimmel, Developer)2014-02-21T16:45:07ZRe: Forums: Play-by-Post Discussion: [PFS] The Broken GM's Slave Pits of Absalom DiscussionThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsSlavePitsOfAbsalom/discussion#202014-02-21T04:09:46Z2014-02-21T04:09:46Z<p>Thanks very much, folks! Glad you liked it.</p>
<p>I had a lot of fun on the adventure. And now I'm level 2!</p>Thanks very much, folks! Glad you liked it.
I had a lot of fun on the adventure. And now I'm level 2!Thovar Druskeden (alias of Mike Kimmel, Developer)2014-02-21T04:09:46ZRe: Forums: Play-by-Post: [PFS] The Broken GM's Slave Pits of AbsalomThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsSlavePitsOfAbsalom/gameplay&page=5#2162014-02-20T16:33:38Z2014-02-20T16:33:38Z<p>Thovar makes sure to get a good look at the ledger before going around to the slaves and making sure none of them are on the brink of death. He begins to release them and say prayers blessing their newfound freedom.</p>Thovar makes sure to get a good look at the ledger before going around to the slaves and making sure none of them are on the brink of death. He begins to release them and say prayers blessing their newfound freedom.Thovar Druskeden (alias of Mike Kimmel, Developer)2014-02-20T16:33:38ZRe: Forums: Play-by-Post: [PFS] The Broken GM's Slave Pits of AbsalomThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsSlavePitsOfAbsalom/gameplay&page=5#2082014-02-19T16:28:36Z2014-02-19T16:28:36Z<p>Thovar moves forward with supernatural speed <span class=messageboard-ooc>(provoking an attack of opportunity)</span> and attacks the slaver with his warhammer from a flanking position, his attacks still guided by Abadar's favor.</p>
<p><span class="messageboard-dice"><b>attack roll:</b></span> <span class="messageboard-dice">1d20 + 4 + 2 + 2 ⇒ (20) + 4 + 2 + 2 = 28</span>
<br />
<span class="messageboard-dice"><b>damage roll:</b></span> <span class="messageboard-dice">1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12</span></p>
<p><span class="messageboard-dice"><b>crit confirmation:</b></span> <span class="messageboard-dice">1d20 + 4 + 2 + 2 ⇒ (7) + 4 + 2 + 2 = 15</span>
<br />
<span class="messageboard-dice"><b>crit damage roll:</b></span> <span class="messageboard-dice">2d8 + 6 + 4 ⇒ (3, 6) + 6 + 4 = 19</span></p>Thovar moves forward with supernatural speed (provoking an attack of opportunity) and attacks the slaver with his warhammer from a flanking position, his attacks still guided by Abadar's favor.
[dice=attack roll]1d20+4+2+2[/dice]
[dice=damage roll]1d8+3+2[/dice]
[dice=crit confirmation]1d20+4+2+2[/dice]
[dice=crit damage roll]2d8+6+4[/dice]Thovar Druskeden (alias of Mike Kimmel, Developer)2014-02-19T16:28:36ZRe: Forums: Play-by-Post: Thralls of Thrune, Part 1: The Sunless Citadel [Gameplay]Meepo - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ThrallsOfThrunePart1TheSunlessCitadel/gameplay&page=17#8072014-02-18T18:23:04Z2014-02-18T18:23:04Z<p>Meepo blinks in astonishment at Valeria. <b>"Slave? No!! Dragon not slave!! Dragon protect us. We feed it, it keep us safe from nasty goblins! Yusdrayl say that Meepo is Keeper of Dragons, in charge of feeding and watching and hitting it with stick when it thinks we goblins and attacks us... and making sure it not break cage and esca..... ohhhhhh....."</b></p>
<p>He ponders for a few moments before asking, <b>"Is dragon slave? Is <i>Meepo</i> slave?"</b></p>Meepo blinks in astonishment at Valeria. "Slave? No!! Dragon not slave!! Dragon protect us. We feed it, it keep us safe from nasty goblins! Yusdrayl say that Meepo is Keeper of Dragons, in charge of feeding and watching and hitting it with stick when it thinks we goblins and attacks us... and making sure it not break cage and esca..... ohhhhhh....."
He ponders for a few moments before asking, "Is dragon slave? Is Meepo slave?"Meepo - NPC (alias of Mike Kimmel, Developer)2014-02-18T18:23:04ZRe: Forums: Play-by-Post: [PFS] The Broken GM's Slave Pits of AbsalomThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsSlavePitsOfAbsalom/gameplay&page=5#2012014-02-17T20:41:38Z2014-02-17T20:41:38Z<p><span class=messageboard-ooc>Maybe it's just my group's house-rule that you can stand in the same square as someone who is prone. If that's the case then Thovar will simply stand near Rogar and use the aid another action, I suppose. Or if Rogar is moving back anyway, Thovar will step in and attack.</span></p>Maybe it's just my group's house-rule that you can stand in the same square as someone who is prone. If that's the case then Thovar will simply stand near Rogar and use the aid another action, I suppose. Or if Rogar is moving back anyway, Thovar will step in and attack.Thovar Druskeden (alias of Mike Kimmel, Developer)2014-02-17T20:41:38ZRe: Forums: Play-by-Post Discussion: [PFS] The Broken GM's Slave Pits of Absalom DiscussionThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsSlavePitsOfAbsalom/discussion#162014-02-17T18:27:22Z2014-02-17T18:27:22Z<p>No day job roll for Thovar.</p>
<p>Thanks for the great game everyone. I hope we all make it through safely!</p>
<p>And, in case you haven't already, <a href="http://paizo.com/rpgsuperstar" target="_blank" rel="nofollow">don't forget to vote</a>! :)</p>No day job roll for Thovar.
Thanks for the great game everyone. I hope we all make it through safely!
And, in case you haven't already, don't forget to vote! :)Thovar Druskeden (alias of Mike Kimmel, Developer)2014-02-17T18:27:22ZRe: Forums: Play-by-Post: [PFS] The Broken GM's Slave Pits of AbsalomThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsSlavePitsOfAbsalom/gameplay&page=4#1972014-02-17T18:23:28Z2014-02-17T18:23:28Z<p>Thovar rushes forward to stand over Rogar and hopefully protect his companion. He swings straight at the gnoll captain's head!</p>
<p><span class="messageboard-dice"><b>attack with divine power:</b></span> <span class="messageboard-dice">1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21</span>
<br />
<span class="messageboard-dice"><b>damage roll with divine power:</b></span> <span class="messageboard-dice">1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10</span></p>
<p><span class=messageboard-ooc>Thovar's CMD is 18 vs. trip attacks due to dwarven stability.</span>
<br />
<span class=messageboard-ooc>Even if Thovar is tripped he will still try to attack the gnoll if he is within reach.</span></p>Thovar rushes forward to stand over Rogar and hopefully protect his companion. He swings straight at the gnoll captain's head!
[dice=attack with divine power]1d20+4+2[/dice]
[dice=damage roll with divine power]1d8+3+2[/dice]
Thovar's CMD is 18 vs. trip attacks due to dwarven stability.
Even if Thovar is tripped he will still try to attack the gnoll if he is within reach.Thovar Druskeden (alias of Mike Kimmel, Developer)2014-02-17T18:23:28ZRe: Forums: Play-by-Post: [PFS] The Broken GM's Slave Pits of AbsalomThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsSlavePitsOfAbsalom/gameplay&page=4#1882014-02-15T22:54:25Z2014-02-15T22:54:25Z<p><span class=messageboard-ooc>Do the slaves look like they might be able to help if healed, or are they suffering from some other sort of condition like exhaustion?</span></p>
<p>Thovar steps slightly forward and throws a throwing axe at the gnoll, but in the crowded ship it is very difficult to hit his target without accidentally hurting anyone else, and his axe thuds harmlessly into the floor.</p>
<p><span class="messageboard-dice">1d20 ⇒ 3</span></p>Do the slaves look like they might be able to help if healed, or are they suffering from some other sort of condition like exhaustion?
Thovar steps slightly forward and throws a throwing axe at the gnoll, but in the crowded ship it is very difficult to hit his target without accidentally hurting anyone else, and his axe thuds harmlessly into the floor.
[dice]1d20[/dice]Thovar Druskeden (alias of Mike Kimmel, Developer)2014-02-15T22:54:25ZRe: Forums: Play-by-Post: [PFS] The Broken GM's Slave Pits of AbsalomThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsSlavePitsOfAbsalom/gameplay&page=4#1842014-02-14T15:40:43Z2014-02-14T15:40:43Z<p>Thovar moves up behind Rogar and casts <i>longstrider</i> on himself. <b>"May Abadar help me move quickly to defeat these foes!"</b></p>Thovar moves up behind Rogar and casts longstrider on himself. "May Abadar help me move quickly to defeat these foes!"Thovar Druskeden (alias of Mike Kimmel, Developer)2014-02-14T15:40:43ZRe: Forums: Play-by-Post: [PFS] The Broken GM's Slave Pits of AbsalomThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsSlavePitsOfAbsalom/gameplay&page=4#1722014-02-12T16:03:12Z2014-02-12T16:03:12Z<p>Thovar follows Rogar belowdecks, shocked at the horrid living conditions for the slaves below. Scowling, he and casts <i>divine favor</i> on himself, muttering, <b>"Abadar, let me smite down those who would commit such sacrilege as trading in human flesh!"</b></p>Thovar follows Rogar belowdecks, shocked at the horrid living conditions for the slaves below. Scowling, he and casts divine favor on himself, muttering, "Abadar, let me smite down those who would commit such sacrilege as trading in human flesh!"Thovar Druskeden (alias of Mike Kimmel, Developer)2014-02-12T16:03:12ZRe: Forums: Play-by-Post: [PFS] The Broken GM's Slave Pits of AbsalomThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsSlavePitsOfAbsalom/gameplay&page=4#1622014-02-11T23:24:03Z2014-02-11T23:24:03Z<p>Thovar mutters a prayer of healing and lets Abadar's energy wash over the party and the fallen enemy.</p>
<p><span class="messageboard-dice"><b>channel energy to heal:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span></p>Thovar mutters a prayer of healing and lets Abadar's energy wash over the party and the fallen enemy.
[dice=channel energy to heal]1d6[/dice]Thovar Druskeden (alias of Mike Kimmel, Developer)2014-02-11T23:24:03ZRe: Forums: Play-by-Post: [PFS] The Broken GM's Slave Pits of AbsalomThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsSlavePitsOfAbsalom/gameplay&page=4#1592014-02-11T16:38:58Z2014-02-11T16:38:58Z<p>Thovar swings his hammer, hopefully for the final blow!</p>
<p><span class="messageboard-dice"><b>attack:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (13) + 4 = 17</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (3) + 3 = 6</span></p>Thovar swings his hammer, hopefully for the final blow!
[dice=attack]1d20+4[/dice]
[dice=damage]1d8+3[/dice]Thovar Druskeden (alias of Mike Kimmel, Developer)2014-02-11T16:38:58ZRe: Forums: Play-by-Post: [PFS] The Broken GM's Slave Pits of AbsalomThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsSlavePitsOfAbsalom/gameplay&page=4#1532014-02-10T21:28:26Z2014-02-10T21:28:26Z<p>Thovar tries his luck again, but is rather unsteady on the swaying deck, barely even managing to swing.</p>
<p><b>"Bah! Abadar may have blessed my feet, but dwarves were never meant for the sea!"</b></p>
<p><span class="messageboard-dice"><b>attack:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (2) + 4 = 6</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (2) + 3 = 5</span></p>Thovar tries his luck again, but is rather unsteady on the swaying deck, barely even managing to swing.
"Bah! Abadar may have blessed my feet, but dwarves were never meant for the sea!"
[dice=attack]1d20+4[/dice]
[dice=damage]1d8+3[/dice]Thovar Druskeden (alias of Mike Kimmel, Developer)2014-02-10T21:28:26ZRe: Forums: Play-by-Post: [PFS] The Broken GM's Slave Pits of AbsalomThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsSlavePitsOfAbsalom/gameplay&page=3#1422014-02-07T18:15:49Z2014-02-07T18:15:49Z<p>Thovar moves forward and attacks the sailor! But, he stumbles on the swaying gangplank, almost losing his balance, and doesn't manage to land a blow.</p>
<p><span class="messageboard-dice"><b>attack roll:</b></span> <span class="messageboard-dice">1d20 ⇒ 1</span></p>Thovar moves forward and attacks the sailor! But, he stumbles on the swaying gangplank, almost losing his balance, and doesn't manage to land a blow.
[dice=attack roll]1d20[/dice]Thovar Druskeden (alias of Mike Kimmel, Developer)2014-02-07T18:15:49ZRe: Forums: Play-by-Post: [PFS] The Broken GM's Slave Pits of AbsalomThovar Druskeden (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/PFSTheBrokenGMsSlavePitsOfAbsalom/gameplay&page=3#1302014-02-05T15:21:15Z2014-02-05T15:21:15Z<p>Thovar moves around to the wider planks, preparing to board the ship and casting <i>protection from evil</i> on himself with a quick prayer to Abadar.</p>
<p><span class=messageboard-ooc>+2 AC and saves vs. evil-aligned creatures.</span></p>Thovar moves around to the wider planks, preparing to board the ship and casting protection from evil on himself with a quick prayer to Abadar.
+2 AC and saves vs. evil-aligned creatures.Thovar Druskeden (alias of Mike Kimmel, Developer)2014-02-05T15:21:15ZRe: Forums: Play-by-Post: Thralls of Thrune, Part 1: The Sunless Citadel [Gameplay]Meepo - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ThrallsOfThrunePart1TheSunlessCitadel/gameplay&page=16#7702014-01-16T03:07:31Z2014-01-16T03:07:31Z<p>Elion doesn't find any traps on the door, but he does hear a faint sound in the next room—like a clawed creature walking on ice.</p>
<p>Meepo perks up at the mention of fire. <b>"Oooh, yes. Dragon hates fire! That how goblins capture it! Scare with fire!!"</b></p>Elion doesn't find any traps on the door, but he does hear a faint sound in the next room--like a clawed creature walking on ice.
Meepo perks up at the mention of fire. "Oooh, yes. Dragon hates fire! That how goblins capture it! Scare with fire!!"Meepo - NPC (alias of Mike Kimmel, Developer)2014-01-16T03:07:31ZRe: Forums: Play-by-Post: Thralls of Thrune, Part 1: The Sunless Citadel [Gameplay]Meepo - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ThrallsOfThrunePart1TheSunlessCitadel/gameplay&page=16#7642014-01-15T17:26:13Z2014-01-15T17:26:13Z<p><b>"Dragon always make things cold! Meepo has job to lock dragon up, feed dragon, and dragon always gives nasty cold burning to Meepo. Nobody 'preciate Meepo's hard work! Not even dragon!</b>"</p>"Dragon always make things cold! Meepo has job to lock dragon up, feed dragon, and dragon always gives nasty cold burning to Meepo. Nobody 'preciate Meepo's hard work! Not even dragon!"Meepo - NPC (alias of Mike Kimmel, Developer)2014-01-15T17:26:13ZRe: Forums: Recruitment: THE BOY KING: A PENDRAGON CAMPAIGN (using Pathfinder)Branwyn of Tisbury (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/TheBoyKingAPendragonCampaign/recruiting#132014-01-29T22:50:37Z2014-01-13T23:44:42Z<p>Here is Branwyn of Tisbury - her stats, anyway. I hope to write her appearance, personality, and history tonight.</p>
<p>Question: What languages are available?</p>
<p>Thanks!</p>
<p>-Mike Kimmel</p>Here is Branwyn of Tisbury - her stats, anyway. I hope to write her appearance, personality, and history tonight.
Question: What languages are available?
Thanks!
-Mike KimmelBranwyn of Tisbury (alias of Mike Kimmel, Developer)2014-01-13T23:44:42ZRe: Forums: Play-by-Post: Thralls of Thrune, Part 1: The Sunless Citadel [Gameplay]Meepo - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ThrallsOfThrunePart1TheSunlessCitadel/gameplay&page=16#7622014-01-13T16:17:16Z2014-01-13T16:17:16Z<p>After spending far too long playing with the dead goblin chief's head, Meepo approaches the simple wooden door which is all that stands between you and the room which supposedly contains the "dragon." He slowly reaches at and taps it with his tiny sword, then hops back and hides behind one of the pillars. Hearing nothing from the other side of the door, he steps up again, this time reaching out his hand and gripping the ancient door handle.</p>
<p>His eyes widen and he grins, whispering, <b>"door is cold. Yes, dragon is here! It is here!"</b></p>
<p>His face becomes serious and he looks up at the party. <b>"You go first?"</b></p>After spending far too long playing with the dead goblin chief's head, Meepo approaches the simple wooden door which is all that stands between you and the room which supposedly contains the "dragon." He slowly reaches at and taps it with his tiny sword, then hops back and hides behind one of the pillars. Hearing nothing from the other side of the door, he steps up again, this time reaching out his hand and gripping the ancient door handle.
His eyes widen and he grins, whispering, "door is...Meepo - NPC (alias of Mike Kimmel, Developer)2014-01-13T16:17:16ZRe: Forums: Play-by-Post: Thralls of Thrune, Part 1: The Sunless Citadel [Gameplay]Meepo - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ThrallsOfThrunePart1TheSunlessCitadel/gameplay&page=14#6782013-11-08T19:46:55Z2013-11-08T19:46:55Z<p><b>"He tells us his secrets! Now we kill him, yes?!"</b></p>"He tells us his secrets! Now we kill him, yes?!"Meepo - NPC (alias of Mike Kimmel, Developer)2013-11-08T19:46:55ZRe: Forums: Play-by-Post: Thralls of Thrune, Part 1: The Sunless Citadel [Gameplay]Meepo - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ThrallsOfThrunePart1TheSunlessCitadel/gameplay&page=12#5532013-09-21T20:43:36Z2013-09-21T20:43:36Z<p>"<b>Gen... genocide? What be that?"</b> Meepo tilts his head to one side and looks inquisitively at Anton.</p>"Gen... genocide? What be that?" Meepo tilts his head to one side and looks inquisitively at Anton.Meepo - NPC (alias of Mike Kimmel, Developer)2013-09-21T20:43:36ZRe: Forums: Play-by-Post: Thralls of Thrune, Part 1: The Sunless Citadel [Gameplay]Meepo - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ThrallsOfThrunePart1TheSunlessCitadel/gameplay&page=11#5442013-09-20T21:40:28Z2013-09-20T21:40:28Z<p>Meepo backs away from Akshara, obviously trying to keep his distance without making it seem too much like he's trying to keep his distance. <b>"This way, follow Meepo!"</b> He walks over to the door in the southwest corner of the large "dragon room," opens it, and takes you through a corridor...</p>
<p><span class=messageboard-ooc>Let me know of anything you'd like to do or discuss in preparation for meeting the kobolds and their leader. Tomorrow I will post the intro to your audience with Yusdrayl!</span></p>Meepo backs away from Akshara, obviously trying to keep his distance without making it seem too much like he's trying to keep his distance. "This way, follow Meepo!" He walks over to the door in the southwest corner of the large "dragon room," opens it, and takes you through a corridor...
Let me know of anything you'd like to do or discuss in preparation for meeting the kobolds and their leader. Tomorrow I will post the intro to your audience with Yusdrayl!Meepo - NPC (alias of Mike Kimmel, Developer)2013-09-20T21:40:28ZRe: Forums: Play-by-Post: Thralls of Thrune, Part 1: The Sunless Citadel [Gameplay]Meepo - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ThrallsOfThrunePart1TheSunlessCitadel/gameplay&page=11#5392013-09-20T01:48:00Z2013-09-20T01:48:00Z<p><b>"One door goes to kobold guard room. They stay in unless goblins come. Probably they hear us fighting but not want to fight - you not sound like goblins! One door goes to nasty goblins, other door to mighty kobold lair. Last door goes to rat room. There we keep rats for eating!"</b> Meepo chomps excitedly at the thought of a nice, tasty rodent dinner.</p>"One door goes to kobold guard room. They stay in unless goblins come. Probably they hear us fighting but not want to fight - you not sound like goblins! One door goes to nasty goblins, other door to mighty kobold lair. Last door goes to rat room. There we keep rats for eating!" Meepo chomps excitedly at the thought of a nice, tasty rodent dinner.Meepo - NPC (alias of Mike Kimmel, Developer)2013-09-20T01:48:00ZRe: Forums: Play-by-Post: Thralls of Thrune, Part 1: The Sunless Citadel [Gameplay]Meepo - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ThrallsOfThrunePart1TheSunlessCitadel/gameplay&page=10#4772013-09-06T02:11:58Z2013-09-06T02:11:58Z<p><span class=messageboard-ooc>Teral, Valeria, and Bellicus still have actions this round.</span></p>
<p>Meepo continues to hiccup and belch in a manner almost as disgusting as the "demon" in the keg. <b>"What... <i>blurgk</i>... that... thing?!"</b></p>Teral, Valeria, and Bellicus still have actions this round.
Meepo continues to hiccup and belch in a manner almost as disgusting as the "demon" in the keg. "What... blurgk... that... thing?!"Meepo - NPC (alias of Mike Kimmel, Developer)2013-09-06T02:11:58ZRe: Forums: Play-by-Post Discussion: DM Salsa's House of Madness - Curse of the Crimson Throne DiscussionRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/discussion&page=7#3062013-09-02T18:19:28Z2013-09-02T18:19:28Z<p>Hey folks - life has gotten unexpectedly busy for me (I haven't even been able to check the forums in the past week), and it will likely continue to be busy for a while. I must respectfully bow out of this game and focus on the one that I am running. I hope you all have fun! Thanks for having me for a while.</p>Hey folks - life has gotten unexpectedly busy for me (I haven't even been able to check the forums in the past week), and it will likely continue to be busy for a while. I must respectfully bow out of this game and focus on the one that I am running. I hope you all have fun! Thanks for having me for a while.Russwin Ardath (alias of Mike Kimmel, Developer)2013-09-02T18:19:28ZRe: Forums: Play-by-Post: Thralls of Thrune, Part 1: The Sunless Citadel [Gameplay]Meepo - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ThrallsOfThrunePart1TheSunlessCitadel/gameplay&page=10#4652013-09-02T17:38:22Z2013-09-02T17:38:22Z<p><span class="messageboard-dice"><b>Fort save:</b></span> <span class="messageboard-dice">1d20 + 2 ⇒ (9) + 2 = 11</span></p>
<p><b>"Blurrrrghh! Gross!"</b> Meepo stumbles around and curls up against the wall, choking on the rather smelly (you might say <i>stinking</i>) cloud.</p>[dice=Fort save]1d20+2[/dice]
"Blurrrrghh! Gross!" Meepo stumbles around and curls up against the wall, choking on the rather smelly (you might say stinking) cloud.Meepo - NPC (alias of Mike Kimmel, Developer)2013-09-02T17:38:22ZRe: Forums: Play-by-Post: Thralls of Thrune, Part 1: The Sunless Citadel [Gameplay]Meepo - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ThrallsOfThrunePart1TheSunlessCitadel/gameplay&page=9#4352013-08-19T16:18:29Z2013-08-19T16:18:29Z<p><b>"He came here, not long back Meepo thinks, yes... he came and Meepo hid! He spoke with Yusdrayl... made arrangements, kobolds not to fight him! Not fight his friends, either.... too bad, they look tasty.... but they go to goblin territory.... goblins probably eat them all up! No dinner for Meepo. You want know more? Yusdrayl always know more..."</b></p>"He came here, not long back Meepo thinks, yes... he came and Meepo hid! He spoke with Yusdrayl... made arrangements, kobolds not to fight him! Not fight his friends, either.... too bad, they look tasty.... but they go to goblin territory.... goblins probably eat them all up! No dinner for Meepo. You want know more? Yusdrayl always know more..."Meepo - NPC (alias of Mike Kimmel, Developer)2013-08-19T16:18:29ZRe: Forums: Play-by-Post: Thralls of Thrune, Part 1: The Sunless Citadel [Gameplay]Meepo - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ThrallsOfThrunePart1TheSunlessCitadel/gameplay&page=9#4312013-08-16T01:12:44Z2013-08-16T01:12:44Z<p>Meepo pauses to seriously consider Elion's question. <b>"Well... Meepo think... goblins could kill you, or dragon could eat you, or Yusdrayl could hurt poor Meepo again, or stupid traps could kill us, or strange cat person could eat Meepo, or scary knight person could skewer Meepo, or that <i>other</i> scary knight person could come back and skewer Meepo! Meepo think... lots could go wrong... but lots always goes wrong..."</b></p>Meepo pauses to seriously consider Elion's question. "Well... Meepo think... goblins could kill you, or dragon could eat you, or Yusdrayl could hurt poor Meepo again, or stupid traps could kill us, or strange cat person could eat Meepo, or scary knight person could skewer Meepo, or that other scary knight person could come back and skewer Meepo! Meepo think... lots could go wrong... but lots always goes wrong..."Meepo - NPC (alias of Mike Kimmel, Developer)2013-08-16T01:12:44ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=13#6392013-08-15T22:39:22Z2013-08-15T22:39:22Z<p><span class=messageboard-ooc>I'm still in.</span></p>I'm still in.Russwin Ardath (alias of Mike Kimmel, Developer)2013-08-15T22:39:22ZRe: Forums: Play-by-Post: Thralls of Thrune, Part 1: The Sunless Citadel [Gameplay]Meepo - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ThrallsOfThrunePart1TheSunlessCitadel/gameplay&page=9#4292013-08-15T22:34:03Z2013-08-15T22:34:03Z<p>Meepo's scars seem to be the result of many encounters with very sharp claws and teeth. </p>
<p>The little kobold skitters away from Akshara and hides behind the cage. <b>"Goblins our enemies, they live in place of dragons! We want to live in place of dragons, so we come here, fight goblins. Bring dragon to help! Dragon kills many goblins, but then goblins take dragon... lots of goblins, too many goblins!... and now maybe goblins win more fights soon... goblins not smart, but goblins <i>mean</i>, and kobolds no have dragon..."</b></p>
<p>Meepo grows angry and stomps around for a few moments, then and points up at some crude Draconic writing on the wall above the cage, which reads <i>here be dragons</i>. <b>"No dragons be here now! Stupid goblins! This DRAGON PLACE, not GOBLIN PLACE!! Soon, not Meepo place either!"</b> Meepo peeks out at the group with a hopeful look in his eyes. <b>"Unless... maybe you help make this dragon place again, and Yusdrayl be happy with Meepo? Or maybe you talk to Yusdrayl? Meepo take you to Yusdrayl, you explain that you help us! Big rewards for big people if big people get back dragon for kobolds!"</b></p>Meepo's scars seem to be the result of many encounters with very sharp claws and teeth.
The little kobold skitters away from Akshara and hides behind the cage. "Goblins our enemies, they live in place of dragons! We want to live in place of dragons, so we come here, fight goblins. Bring dragon to help! Dragon kills many goblins, but then goblins take dragon... lots of goblins, too many goblins!... and now maybe goblins win more fights soon... goblins not smart, but goblins mean, and kobolds...Meepo - NPC (alias of Mike Kimmel, Developer)2013-08-15T22:34:03ZRe: Forums: Play-by-Post: Thralls of Thrune, Part 1: The Sunless Citadel [Gameplay]Meepo - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ThrallsOfThrunePart1TheSunlessCitadel/gameplay&page=9#4232013-08-14T18:20:45Z2013-08-14T18:20:45Z<p><b>"Oh yes, mighty dragon! Meepo dares not speak its name!! Meepo is... Meepo <i>was</i>... Keeper of Dragons! Meepo has scars to prove it!! Meepo had great and noble task of feeding dragon! Meepo kept it in that cage, because dragon was great and terrible. But now dragon is gone! Gone, gone, gone!! Now Meepo is surely dead! Stupid goblins, stupid stupid goblins!"</b></p>"Oh yes, mighty dragon! Meepo dares not speak its name!! Meepo is... Meepo was... Keeper of Dragons! Meepo has scars to prove it!! Meepo had great and noble task of feeding dragon! Meepo kept it in that cage, because dragon was great and terrible. But now dragon is gone! Gone, gone, gone!! Now Meepo is surely dead! Stupid goblins, stupid stupid goblins!"Meepo - NPC (alias of Mike Kimmel, Developer)2013-08-14T18:20:45ZRe: Forums: Play-by-Post: Thralls of Thrune, Part 1: The Sunless Citadel [Gameplay]Meepo - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ThrallsOfThrunePart1TheSunlessCitadel/gameplay&page=9#4202013-08-13T21:53:31Z2013-08-13T21:53:31Z<p><b>"This room was dragon's room. Dragon kept goblins away! But then many goblins come and take dragon. Meepo's friends retreat. Next time goblins come, they find Yusdrayl's throne room! Not good for kobolds... not good for Meepo!"</b></p>"This room was dragon's room. Dragon kept goblins away! But then many goblins come and take dragon. Meepo's friends retreat. Next time goblins come, they find Yusdrayl's throne room! Not good for kobolds... not good for Meepo!"Meepo - NPC (alias of Mike Kimmel, Developer)2013-08-13T21:53:31ZRe: Forums: Play-by-Post: Thralls of Thrune, Part 1: The Sunless Citadel [Gameplay]Meepo - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ThrallsOfThrunePart1TheSunlessCitadel/gameplay&page=9#4192013-08-13T21:51:11Z2013-08-13T21:51:11Z<p>Meepo, realizing that at least these two elfish folk don't seem bent on killing him, scampers over to them and positions himself so that Leynus and Elion are between him and Bellicus. <b>"Oh g-great long-ears, Meepo thanks you! Meepo worries that his life will end soon, for Meepo is a bad kobold, a-a-awful kobold!! Meepo was Keeper of Dragons, but dragon is gone! Meepo looks for it, but it is not here! Mighty Yusdrayl says that Meepo will be dead if Meepo does not get the dragon back... but goblins have dragon! Goblins are too tough for Meepo!"</b></p>Meepo, realizing that at least these two elfish folk don't seem bent on killing him, scampers over to them and positions himself so that Leynus and Elion are between him and Bellicus. "Oh g-great long-ears, Meepo thanks you! Meepo worries that his life will end soon, for Meepo is a bad kobold, a-a-awful kobold!! Meepo was Keeper of Dragons, but dragon is gone! Meepo looks for it, but it is not here! Mighty Yusdrayl says that Meepo will be dead if Meepo does not get the dragon back... but...Meepo - NPC (alias of Mike Kimmel, Developer)2013-08-13T21:51:11ZRe: Forums: Play-by-Post: Thralls of Thrune, Part 1: The Sunless Citadel [Gameplay]Meepo - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ThrallsOfThrunePart1TheSunlessCitadel/gameplay&page=9#4162013-08-12T21:29:31Z2013-08-12T21:29:31Z<p>Even as Leynus tries to calm him, Meepo cringes with every word spoken to him, as if any one of them might suddenly be accompanied by a boot or a blade.</p>Even as Leynus tries to calm him, Meepo cringes with every word spoken to him, as if any one of them might suddenly be accompanied by a boot or a blade.Meepo - NPC (alias of Mike Kimmel, Developer)2013-08-12T21:29:31ZRe: Forums: Play-by-Post: Thralls of Thrune, Part 1: The Sunless Citadel [Gameplay]Meepo - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ThrallsOfThrunePart1TheSunlessCitadel/gameplay&page=9#4142013-08-12T17:26:14Z2013-08-12T17:26:14Z<p><b><i>"Eeeeep!"</i></b></p>
<p>Meepo turns to run from Akshara, tripping over the bench and sending trinkets and junk skittering across the room. He bangs his face on the hard stone floor and groans in pain, clutching his head in his hands and shutting his eyes tight. <b>"Meepo's end is here! Poor Meepo, p-p-poor Meepo..."</b></p>"Eeeeep!"
Meepo turns to run from Akshara, tripping over the bench and sending trinkets and junk skittering across the room. He bangs his face on the hard stone floor and groans in pain, clutching his head in his hands and shutting his eyes tight. "Meepo's end is here! Poor Meepo, p-p-poor Meepo..."Meepo - NPC (alias of Mike Kimmel, Developer)2013-08-12T17:26:14ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=13#6352013-08-12T16:50:44Z2013-08-12T16:50:44Z<p>Russ stands by and watches the healers do their work, cursing himself for not having the training to be more useful in this kind of situation. He imagines the utter despair he would feel if that were Mara lying on the floor, him unable to do anything to help her. He looks at the Sable Company pole-arm in his hands, and the image of himself running this "Vargo" character through comes unbidden to his mind. </p>
<p><b>"What's her name?"</b> he asks, nodding towards the wounded marine. <b>"If we're going to keep Vargo from hurting anyone else like this, we need to act quickly, and work together."</b></p>Russ stands by and watches the healers do their work, cursing himself for not having the training to be more useful in this kind of situation. He imagines the utter despair he would feel if that were Mara lying on the floor, him unable to do anything to help her. He looks at the Sable Company pole-arm in his hands, and the image of himself running this "Vargo" character through comes unbidden to his mind.
"What's her name?" he asks, nodding towards the wounded marine. "If we're going to keep...Russwin Ardath (alias of Mike Kimmel, Developer)2013-08-12T16:50:44ZRe: Forums: Play-by-Post: Thralls of Thrune, Part 1: The Sunless Citadel [Gameplay]Meepo - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ThrallsOfThrunePart1TheSunlessCitadel/gameplay&page=9#4122013-08-12T16:34:14Z2013-08-12T16:34:14Z<p>The pathetic kobold before you yaps and stammers for a few moments...
<br />
[Spoiler omitted]</p>
<p>... then it realizes you are decidedly <i>not</i> kobolds. It stands up nervously, levels a pitiful, rusty, over-sized short sword at you, looks down the length of Bellicus's sword, then screams and drops its "weapon."</p>
<p>In broken common, it begs, <b>"I s-s-surrender! Surrender! No kill Meepo!"</b></p>
<p>The poor kobold is covered in scars, especially on its forearms and face.</p>The pathetic kobold before you yaps and stammers for a few moments...
[Spoiler omitted]
... then it realizes you are decidedly not kobolds. It stands up nervously, levels a pitiful, rusty, over-sized short sword at you, looks down the length of Bellicus's sword, then screams and drops its "weapon."
In broken common, it begs, "I s-s-surrender! Surrender! No kill Meepo!"
The poor kobold is covered in scars, especially on its forearms and face.Meepo - NPC (alias of Mike Kimmel, Developer)2013-08-12T16:34:14ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=13#6272013-08-09T16:18:15Z2013-08-09T16:18:15Z<p>Russ opens his mouth to ask where Minus is just as he comes banging on the door. But, to be cautious, he grips his pole-arm and calls out at the door, <b>"Who's there?"</b></p>Russ opens his mouth to ask where Minus is just as he comes banging on the door. But, to be cautious, he grips his pole-arm and calls out at the door, "Who's there?"Russwin Ardath (alias of Mike Kimmel, Developer)2013-08-09T16:18:15ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=13#6242013-08-07T16:20:19Z2013-08-07T16:20:19Z<p>Having no knowledge or skill in healing, Russ stays behind to keep an eye on those laid up here. He smiles as the children enter from the kitchen. <b>"Hello there, little ones. Brask treating you well?"</b></p>Having no knowledge or skill in healing, Russ stays behind to keep an eye on those laid up here. He smiles as the children enter from the kitchen. "Hello there, little ones. Brask treating you well?"Russwin Ardath (alias of Mike Kimmel, Developer)2013-08-07T16:20:19ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=13#6182013-08-06T17:16:58Z2013-08-06T17:16:58Z<p><i>Great, more thugs who think they're above the law... and above everyone else in the city.</i> <b>"The docks, eh? I'm somewhat familiar with the area... we'll do what we can to make them safer."</b></p>
<p>Later, Russ sits with the others, waiting for Brask's friend, and glad to have somewhere warm to stay.</p>Great, more thugs who think they're above the law... and above everyone else in the city. "The docks, eh? I'm somewhat familiar with the area... we'll do what we can to make them safer."
Later, Russ sits with the others, waiting for Brask's friend, and glad to have somewhere warm to stay.Russwin Ardath (alias of Mike Kimmel, Developer)2013-08-06T17:16:58ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=13#6072013-08-02T22:19:08Z2013-08-02T22:19:08Z<p>Russ cringes slightly as Raina cracks her knuckles. <i>Wouldn't want to get in a fight with that one!</i> He smiles and says, <b>"if they aren't scared of us at first, I have a feeling that'll change right quick."</b></p>Russ cringes slightly as Raina cracks her knuckles. Wouldn't want to get in a fight with that one! He smiles and says, "if they aren't scared of us at first, I have a feeling that'll change right quick."Russwin Ardath (alias of Mike Kimmel, Developer)2013-08-02T22:19:08ZRe: Forums: Play-by-Post Discussion: DM Salsa's House of Madness - Curse of the Crimson Throne DiscussionRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/discussion&page=6#2982013-08-01T17:48:35Z2013-08-01T17:48:35Z<p>Level 2 (ranger) hp: <span class="messageboard-dice">1d5 + 5 + 1 ⇒ (2) + 5 + 1 = 8</span></p>
<p>Favored class: +1 hp (for 9 gained at this level = 21 total)
<br />
Skill ranks (7): Acrobatics, Disable Device, Knowledge (local), Perception, Sleight of Hand, Stealth, Survival
<br />
Combat style feat: Precise Shot</p>Level 2 (ranger) hp: [dice]1d5+5+1[/dice]
Favored class: +1 hp (for 9 gained at this level = 21 total)
Skill ranks (7): Acrobatics, Disable Device, Knowledge (local), Perception, Sleight of Hand, Stealth, Survival
Combat style feat: Precise ShotRusswin Ardath (alias of Mike Kimmel, Developer)2013-08-01T17:48:35ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=12#6002013-08-01T17:33:15Z2013-08-01T17:33:15Z<p>Russ pays for the necklace but the woman hurries off before he has a chance to ask where her shop might be located. Shrugging, he stows the necklace in his belt pouch and accompanies the others to see the Marshal.</p>
<p><b>"It seems like you have more than belligerent Hellknights troubling you, Marshal. How else can we help?"</b></p>Russ pays for the necklace but the woman hurries off before he has a chance to ask where her shop might be located. Shrugging, he stows the necklace in his belt pouch and accompanies the others to see the Marshal.
"It seems like you have more than belligerent Hellknights troubling you, Marshal. How else can we help?"Russwin Ardath (alias of Mike Kimmel, Developer)2013-08-01T17:33:15ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=12#5962013-07-31T17:29:44Z2013-07-31T17:29:44Z<p><b>"Thank you,"</b> says Russ as he looks over the jewelry. <b>"I'm afraid I missed my niece's last birthday, you see."</b> One of the necklaces immediately stands out to him - a necklace of lapis lazuli and bronze beads. <b>"How much for this one?"</b></p>"Thank you," says Russ as he looks over the jewelry. "I'm afraid I missed my niece's last birthday, you see." One of the necklaces immediately stands out to him - a necklace of lapis lazuli and bronze beads. "How much for this one?"Russwin Ardath (alias of Mike Kimmel, Developer)2013-07-31T17:29:44ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=12#5942013-07-30T17:12:58Z2013-07-30T17:12:58Z<p>Russ watches after the Hellknights as they go to see if they intend to cause any more mischief in this area. <span class=messageboard-ooc>Perception: <span class="messageboard-dice">1d20 + 5 ⇒ (10) + 5 = 15</span></span></p>
<p>He suggests to the woman, <b>"Perhaps you'll let me buy one of those necklaces from you?"</b></p>Russ watches after the Hellknights as they go to see if they intend to cause any more mischief in this area. Perception: [dice]1d20+5[/dice]
He suggests to the woman, "Perhaps you'll let me buy one of those necklaces from you?"Russwin Ardath (alias of Mike Kimmel, Developer)2013-07-30T17:12:58ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=12#5872013-07-29T17:59:52Z2013-07-29T17:59:52Z<p><span class=messageboard-ooc>I take 10 on the Perception, Knowledge (local), and Appraise checks. Craft (jewelry): <span class="messageboard-dice">1d20 ⇒ 16</span></span></p>
<p>Russ steps forward and peers at the necklaces. <b>"These look to be of fine craftsmanship, but no particularly high value. A thief would be wasting his time with these."</b> He looks pointedly at the nearest Hellknight, about to say something much more insulting, but keeps his mouth shut, not wanting to spoil the more diplomatic efforts of his companions.</p>I take 10 on the Perception, Knowledge (local), and Appraise checks. Craft (jewelry): [dice]1d20[/dice]
Russ steps forward and peers at the necklaces. "These look to be of fine craftsmanship, but no particularly high value. A thief would be wasting his time with these." He looks pointedly at the nearest Hellknight, about to say something much more insulting, but keeps his mouth shut, not wanting to spoil the more diplomatic efforts of his companions.Russwin Ardath (alias of Mike Kimmel, Developer)2013-07-29T17:59:52ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=12#5732013-07-26T19:48:54Z2013-07-26T19:48:54Z<p>Russ steps between the old man and the rest of the group and holds his pole-arm across the man's path. <b>"Easy now, Grandpa. We don't mean you any harm... but we don't want to be bothered, either.</b>" Looking over his shoulder at Raina, but occasionally glancing back at the man's crazed eyes to try to read his intent, Russ says, <b>"do you know this... person?"</b></p>
<p><span class=messageboard-ooc>Sense Motive on the old man - is he dangerous? (GM is supposed to roll for me. I have a whopping +1 bonus.)</span></p>Russ steps between the old man and the rest of the group and holds his pole-arm across the man's path. "Easy now, Grandpa. We don't mean you any harm... but we don't want to be bothered, either." Looking over his shoulder at Raina, but occasionally glancing back at the man's crazed eyes to try to read his intent, Russ says, "do you know this... person?"
Sense Motive on the old man - is he dangerous? (GM is supposed to roll for me. I have a whopping +1 bonus.)Russwin Ardath (alias of Mike Kimmel, Developer)2013-07-26T19:48:54ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=12#5692013-07-25T17:49:53Z2013-07-25T17:49:53Z<p>Russ has remained rather silent over the course of the past day and night, his mind clearly preoccupied with other things. He seemed rather ill at ease in the presence of royalty, having not expected to actually meet the queen herself. The easygoing nature of his companions helped him feel more relaxed, though, and he accepted the offer to help the city watch keep order. <i>Besides,</i> he thinks with a slight smirk, <i>I've already got this pole-arm off one of the Sable Company... least I can do is help out a bit, I suppose.</i></p>
<p>The presence of the ghostly apparition does even more to unnerve him, and it is comforting that Talliree and the others appear startled as well. It would certainly be strange if such a sight were <i>familiar</i> to them! Unable to make heads nor tails of the riddles - <b>"I imagine the answers will become clear in time... or it's all utter nonsense!"</b> - he simply eats supper and rests with the others.</p>
<p>While walking to Jeggare Circle, Russ says to Raina, <b>"I know what you mean. My day usually starts when everyone else is hitting the taverns. But, on the bright side, we actually have <i>permission</i> to tell Hellknights what to do! This might actually be kind of fun... or, you know, get us all killed."</b></p>
<p><span class=messageboard-ooc>Perception: <span class="messageboard-dice">1d20 + 5 ⇒ (11) + 5 = 16</span></span></p>Russ has remained rather silent over the course of the past day and night, his mind clearly preoccupied with other things. He seemed rather ill at ease in the presence of royalty, having not expected to actually meet the queen herself. The easygoing nature of his companions helped him feel more relaxed, though, and he accepted the offer to help the city watch keep order. Besides, he thinks with a slight smirk, I've already got this pole-arm off one of the Sable Company... least I can do is...Russwin Ardath (alias of Mike Kimmel, Developer)2013-07-25T17:49:53ZRe: Forums: Play-by-Post Discussion: DM Salsa's House of Madness - Curse of the Crimson Throne DiscussionRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/discussion&page=6#2882013-07-22T20:47:18Z2013-07-22T20:47:18Z<p>Thank you for your patience, I should be back in the swing of things today or tomorrow and back to posting!</p>Thank you for your patience, I should be back in the swing of things today or tomorrow and back to posting!Russwin Ardath (alias of Mike Kimmel, Developer)2013-07-22T20:47:18ZRe: Forums: Play-by-Post Discussion: DM Salsa's House of Madness - Curse of the Crimson Throne DiscussionRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/discussion&page=6#2842013-07-06T18:20:02Z2013-07-06T18:20:02Z<p>Just wanted to let everyone know that I am getting married tomorrow and will probably not be posting until around the 17th when I get back from my honeymoon. Feel free to GMPC, or someone else can take over, or Russwin can fade into the background for a while - whatever works best for you all!</p>Just wanted to let everyone know that I am getting married tomorrow and will probably not be posting until around the 17th when I get back from my honeymoon. Feel free to GMPC, or someone else can take over, or Russwin can fade into the background for a while - whatever works best for you all!Russwin Ardath (alias of Mike Kimmel, Developer)2013-07-06T18:20:02ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=11#5272013-06-28T16:11:12Z2013-06-28T16:11:12Z<p>Russ raises an eyebrow but quickly straightens his expression. <i>Lady Raina? That would certainly be interesting... if it were believable... then again, I haven't even known this woman for a day. Could she really be noble-born? She doesn't seem like she's bluffing...</i></p>
<p>Russ spends a good long while looking bewildered.</p>Russ raises an eyebrow but quickly straightens his expression. Lady Raina? That would certainly be interesting... if it were believable... then again, I haven't even known this woman for a day. Could she really be noble-born? She doesn't seem like she's bluffing...
Russ spends a good long while looking bewildered.Russwin Ardath (alias of Mike Kimmel, Developer)2013-06-28T16:11:12ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=11#5252013-06-28T15:28:19Z2013-06-28T15:28:19Z<p><b>"Hmm. I don't have any titles either. I guess I'm simply Russwin Ardath, of Korvosa."</b></p>"Hmm. I don't have any titles either. I guess I'm simply Russwin Ardath, of Korvosa."Russwin Ardath (alias of Mike Kimmel, Developer)2013-06-28T15:28:19ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=11#5212013-06-27T15:18:55Z2013-06-27T15:18:55Z<p>Russ thinks it best to let someone else do the talking in this particular situation. His track record of friendly interactions with the city guards is.... unimpressive. He stands holding his weapon in a non-threatening manner and observes from the back.</p>Russ thinks it best to let someone else do the talking in this particular situation. His track record of friendly interactions with the city guards is.... unimpressive. He stands holding his weapon in a non-threatening manner and observes from the back.Russwin Ardath (alias of Mike Kimmel, Developer)2013-06-27T15:18:55ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=11#5152013-06-25T17:58:39Z2013-06-25T17:58:39Z<p>Bidding farewell to Brask and the children, Russ packs his meager belongings. <b>"The city could use more folk like you, Brask,"</b> he says as they depart.</p>
<p>As they walk along the street, Russ keeps an eye out for those burly-looking dockworkers or any other people who seem threatening.</p>
<p><span class=messageboard-ooc>Perception: <span class="messageboard-dice">1d20 + 5 ⇒ (12) + 5 = 17</span></span></p>Bidding farewell to Brask and the children, Russ packs his meager belongings. "The city could use more folk like you, Brask," he says as they depart.
As they walk along the street, Russ keeps an eye out for those burly-looking dockworkers or any other people who seem threatening.
Perception: [dice]1d20+5[/dice]Russwin Ardath (alias of Mike Kimmel, Developer)2013-06-25T17:58:39ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=11#5112013-06-24T18:06:41Z2013-06-24T18:06:41Z<p>Russ steps back from the window and strides back to where everyone is eating lunch. <b>"Don't be alarmed, but we'd best be on our guard - there are some suspicious folk wandering around outside. They might be looking for trouble."</b></p>Russ steps back from the window and strides back to where everyone is eating lunch. "Don't be alarmed, but we'd best be on our guard - there are some suspicious folk wandering around outside. They might be looking for trouble."Russwin Ardath (alias of Mike Kimmel, Developer)2013-06-24T18:06:41ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=11#5052013-06-20T14:45:17Z2013-06-20T14:45:17Z<p>Russ can't help but laugh when he sees Raina play-wrestling with the kids. His laugh tapers off as he remembers his promise to Mara, long ago, that he would stop fighting at the taverns for money. <i>Sorry, Blessed Mara. I would beat the Queen herself into a bloody pulp if it meant you would be alive and free.</i> Forcing his mind away from such dark thoughts, he returns to his meal.</p>Russ can't help but laugh when he sees Raina play-wrestling with the kids. His laugh tapers off as he remembers his promise to Mara, long ago, that he would stop fighting at the taverns for money. Sorry, Blessed Mara. I would beat the Queen herself into a bloody pulp if it meant you would be alive and free. Forcing his mind away from such dark thoughts, he returns to his meal.Russwin Ardath (alias of Mike Kimmel, Developer)2013-06-20T14:45:17ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=11#5022013-06-19T17:52:36Z2013-06-19T17:52:36Z<p>Russ mostly keeps to himself as the food is served, watching the rescued children with a distant look. He starts to ask some of the children how Mara was treated while she was Lamm's prisoner, but seeing how happy they are playing their games, he decides it's best not to remind them of the wicked man after all. Occasionally, he walks over to a window and looks out into the streets to assess the situation. </p>
<p><span class=messageboard-ooc>Perception: <span class="messageboard-dice">1d20 + 5 ⇒ (16) + 5 = 21</span></span></p>Russ mostly keeps to himself as the food is served, watching the rescued children with a distant look. He starts to ask some of the children how Mara was treated while she was Lamm's prisoner, but seeing how happy they are playing their games, he decides it's best not to remind them of the wicked man after all. Occasionally, he walks over to a window and looks out into the streets to assess the situation.
Perception: [dice]1d20+5[/dice]Russwin Ardath (alias of Mike Kimmel, Developer)2013-06-19T17:52:36ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=10#4962013-06-17T00:49:59Z2013-06-17T00:49:59Z<p>Russ realizes that with everything that happened today, he hasn't eaten yet. <b>"Now that you mention it..."</b></p>Russ realizes that with everything that happened today, he hasn't eaten yet. "Now that you mention it..."Russwin Ardath (alias of Mike Kimmel, Developer)2013-06-17T00:49:59ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=10#4922013-06-16T21:59:59Z2013-06-16T21:59:59Z<p>Russ shrugs. <b>"I guess if you all think that returning the brooch will somehow get us on the Queen's good side, it's not a bad idea. Though it does sound a little... unlikely. As far as the kids go, we probably don't want to be taking them anywhere until we know the streets are safer. Brask, are you certain they'd be safe with you for the time being?"</b></p>Russ shrugs. "I guess if you all think that returning the brooch will somehow get us on the Queen's good side, it's not a bad idea. Though it does sound a little... unlikely. As far as the kids go, we probably don't want to be taking them anywhere until we know the streets are safer. Brask, are you certain they'd be safe with you for the time being?"Russwin Ardath (alias of Mike Kimmel, Developer)2013-06-16T21:59:59ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=10#4872013-06-14T16:14:48Z2013-06-14T16:14:48Z<p><b>"I don't know about you, but I think the Queen would take one look at me holding that brooch and throw me in the dungeons just for sullying it. I say we toss it in the river... I doubt she'll miss it, what with everything else going on. And what with being the Queen and all."</b></p>"I don't know about you, but I think the Queen would take one look at me holding that brooch and throw me in the dungeons just for sullying it. I say we toss it in the river... I doubt she'll miss it, what with everything else going on. And what with being the Queen and all."Russwin Ardath (alias of Mike Kimmel, Developer)2013-06-14T16:14:48ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=10#4802013-06-13T14:47:55Z2013-06-13T14:47:55Z<p>Russ watches Minus carefully, but the ratfolk seems trustworthy enough - <i>and if the others are comfortable selling their findings to him, what business is it of mine anyway?</i></p>
<p>He returns Raina's smile with a small one of his own. <i>She seems a bit uncomfortable about all of this, too. I wonder what her story is? If she hates Lamm as much as I do... it can't be a happy one.</i> He glances around the room... <i>I don't suppose anyone around here has a very happy story, though.</i></p>Russ watches Minus carefully, but the ratfolk seems trustworthy enough - and if the others are comfortable selling their findings to him, what business is it of mine anyway?
He returns Raina's smile with a small one of his own. She seems a bit uncomfortable about all of this, too. I wonder what her story is? If she hates Lamm as much as I do... it can't be a happy one. He glances around the room... I don't suppose anyone around here has a very happy story, though.Russwin Ardath (alias of Mike Kimmel, Developer)2013-06-13T14:47:55ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=10#4722013-06-12T00:30:45Z2013-06-12T00:30:45Z<p><b>"We were hoping you might know something about a child that Gaedren Lamm sold. Her name is Mara...</b>"</p>
<p>Russ goes on to describe his niece in the same manner that he did with Brask and the others.</p>
<p><i>If this rat person is anything like a real rat, he can get places that the rest of us can't... but that doesn't mean I should trust him...</i></p>
<p>Russ tries to gauge Minus' behavior and response to hearing about Mara's predicament. Does the ratfolk really intend to help them? And might there be strings attached?</p>
<p><span class=messageboard-ooc>Sense Motive... I guess the GM is supposed to roll for me! Russ has a +1, from Wisdom, but no ranks.</span></p>"We were hoping you might know something about a child that Gaedren Lamm sold. Her name is Mara..."
Russ goes on to describe his niece in the same manner that he did with Brask and the others.
If this rat person is anything like a real rat, he can get places that the rest of us can't... but that doesn't mean I should trust him...
Russ tries to gauge Minus' behavior and response to hearing about Mara's predicament. Does the ratfolk really intend to help them? And might there be strings...Russwin Ardath (alias of Mike Kimmel, Developer)2013-06-12T00:30:45ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=10#4682013-06-11T16:15:24Z2013-06-11T16:15:24Z<p>Russ nods in greeting to Minus, <b>"I am Russwin Ardath, a native of our fair city..."</b></p>
<p><i>Is he... a <b>rat</b> person...? Great...</i></p>Russ nods in greeting to Minus, "I am Russwin Ardath, a native of our fair city..."
Is he... a rat person...? Great...Russwin Ardath (alias of Mike Kimmel, Developer)2013-06-11T16:15:24ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=10#4602013-06-09T16:47:30Z2013-06-09T16:47:30Z<p>Russ goes with Brask and the others. <b>"Hope... desperation... I can hardly tell the difference any more, but something keeps me going."</b></p>
<p><span class=messageboard-ooc>So much angst.</span></p>Russ goes with Brask and the others. "Hope... desperation... I can hardly tell the difference any more, but something keeps me going."
So much angst.Russwin Ardath (alias of Mike Kimmel, Developer)2013-06-09T16:47:30ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=10#4572013-06-07T19:05:08Z2013-06-07T19:05:08Z<p><b>"I am truly grateful for all of your offers of help. Until we find out more from Brask's contacts, though, I have no idea where to even start looking. Talliree here is right. I won't give up hope... not until there's some proof that she is... gone... but I will not waste my time chasing shadows. We need more information."</b></p>"I am truly grateful for all of your offers of help. Until we find out more from Brask's contacts, though, I have no idea where to even start looking. Talliree here is right. I won't give up hope... not until there's some proof that she is... gone... but I will not waste my time chasing shadows. We need more information."Russwin Ardath (alias of Mike Kimmel, Developer)2013-06-07T19:05:08ZRe: Forums: Play-by-Post Discussion: DM Salsa's House of Madness - Curse of the Crimson Throne DiscussionRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/discussion&page=6#2712013-06-06T19:15:26Z2013-06-06T19:15:26Z<div class="messageboard-quotee">DM-Salsa wrote:</div><blockquote>On another note. I hope you guys are enjoying the game and the NPCs aren't taking over (especially Brask, as much fun as he is to RP.) If it's too much I can scale it back.</blockquote><p>No problem! I'm just excited to see what happens next... :)DM-Salsa wrote:On another note. I hope you guys are enjoying the game and the NPCs aren't taking over (especially Brask, as much fun as he is to RP.) If it's too much I can scale it back.
No problem! I'm just excited to see what happens next... :)Russwin Ardath (alias of Mike Kimmel, Developer)2013-06-06T19:15:26ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=10#4512013-06-06T18:58:14Z2013-06-06T18:58:14Z<p><b>"Thank you... Kishta, was it? I appreciate it. If there is anything I can help with in return...? I would offer to kill Gaedren Lamm, as it sounds like you had no appreciation for the man either, but..."</b></p>"Thank you... Kishta, was it? I appreciate it. If there is anything I can help with in return...? I would offer to kill Gaedren Lamm, as it sounds like you had no appreciation for the man either, but..."Russwin Ardath (alias of Mike Kimmel, Developer)2013-06-06T18:58:14ZRe: Forums: Play-by-Post Discussion: DM Salsa's House of Madness - Curse of the Crimson Throne DiscussionRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/discussion&page=6#2662013-06-06T02:45:22Z2013-06-06T02:45:22Z<p>If any of us have Spellcraft we can take a crack at identifying the items.</p>
<p>I agree with Raina's assessment of the loot. Although I could take the scale mail, it's hard for me to justify medium armor at this point, so I'll pass on it.</p>If any of us have Spellcraft we can take a crack at identifying the items.
I agree with Raina's assessment of the loot. Although I could take the scale mail, it's hard for me to justify medium armor at this point, so I'll pass on it.Russwin Ardath (alias of Mike Kimmel, Developer)2013-06-06T02:45:22ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=9#4462013-06-05T22:16:13Z2013-06-05T22:16:13Z<p><b>"Cook?"</b> Russ runs a hand through his unkempt hair and shrugs. <b>"I'm afraid not. Not better than most, anyway. But if there's children that need feeding, I can try to help. Maybe I could go find some food, if you don't have enough? The streets seem quite dangerous right now, but... I know other ways around town."</b></p>"Cook?" Russ runs a hand through his unkempt hair and shrugs. "I'm afraid not. Not better than most, anyway. But if there's children that need feeding, I can try to help. Maybe I could go find some food, if you don't have enough? The streets seem quite dangerous right now, but... I know other ways around town."Russwin Ardath (alias of Mike Kimmel, Developer)2013-06-05T22:16:13ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=9#4442013-06-05T21:05:26Z2013-06-05T21:05:26Z<p>Russ sighs. <b>"You're right, of course. With everything that's going on... I'll never find her if I go running off into the city with no direction."</b> He sheathes his dagger and begins looking around the room, forcing himself not to fall into another of his old useless depressions. He had finally gotten better at avoiding them as he had gotten closer to finding Mara. <i>This is not a setback... this is still progress. I am still closer to finding her than I was a week ago.</i></p>
<p><b>"Is there anything I can do to help out in the meantime? For the other children, or...?"</b></p>Russ sighs. "You're right, of course. With everything that's going on... I'll never find her if I go running off into the city with no direction." He sheathes his dagger and begins looking around the room, forcing himself not to fall into another of his old useless depressions. He had finally gotten better at avoiding them as he had gotten closer to finding Mara. This is not a setback... this is still progress. I am still closer to finding her than I was a week ago.
"Is there anything I can...Russwin Ardath (alias of Mike Kimmel, Developer)2013-06-05T21:05:26ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=9#4422013-06-05T20:08:25Z2013-06-05T20:08:25Z<p><span class=messageboard-ooc>Russ might hate you, but I say - good stuff!</span></p>
<p>Russ slumps down into a chair and slams a fist on the table. <b>"Sold?! He <i>sold</i> her? I knew he was evil, treacherous, despicable, but... to sell a child!? How... what..."</b> he slowly shakes his head for a long time and listens to the others tell of Lamm's demise. <b>"So... he is dead then. For a long time I have wished for this. They say... they say you should be careful what you wish for. With him dead, how will I ever find Mara?"</b></p>
<p>Brask offers to help with his connections around the city, and Russ says, <b>"I am truly grateful. A year ago, when she was not lost yet, she was always a happy and optimistic girl. Always willing to see the good in people... and always going out of her way to help others, especially children younger than her. I always teased her for being a kinder, more honest, and more helpful child than most adults that I've ever known. I honestly suspected that there was something... different... about her. I don't know what it was, but I just had a hunch of sorts. She was... I don't know... this sounds strange, but she was <i>lucky</i>. In a way that is difficult to describe. I nicknamed her 'Blessed Mara,' for she truly was blessed. Until Lamm came along..."</b> Russ's gaze becomes distant and he pauses for a few moments. Then he draws the cold iron dagger at his hip and places it on the table, its dark metal giving off a dangerous shine. <b>"Whoever bought my sister doesn't know it yet, but they've also bought Gaedren Lamm's fate. I will help you take care of the children - I owe it to Mara to help them in any way that I can. Brask, if you ever hear any news of my sister, I will be eternally grateful if you would pass it on to me... and any of you who wish to help me find these... these <i>people</i> who purchase helpless children..."</b></p>Russ might hate you, but I say - good stuff!
Russ slumps down into a chair and slams a fist on the table. "Sold?! He sold her? I knew he was evil, treacherous, despicable, but... to sell a child!? How... what..." he slowly shakes his head for a long time and listens to the others tell of Lamm's demise. "So... he is dead then. For a long time I have wished for this. They say... they say you should be careful what you wish for. With him dead, how will I ever find Mara?"
Brask offers to help...Russwin Ardath (alias of Mike Kimmel, Developer)2013-06-05T20:08:25ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=9#4312013-06-04T17:27:03Z2013-06-04T17:27:03Z<p>Russ meets Raseri's gaze and nods in greeting. <b>"There's a man... Lamm is his name. The children were his captives, the poor things. At least, that is what I have heard."</b></p>
<p>Russ steps inside with everyone else and rubs his shoulder as he looks at the heavy bar that the dwarf lays across the door. <i>No wonder...</i></p>
<p>He gets a hopeful look on his face when Raina confirms that they did, indeed, rescue several children, and then he frowns slightly when she jokingly offers to "sell" him one. He blinks, then chuckles. <b>"Your humor is oddly comforting. Honestly, if you truly wanted payment, I'd happily give it. I know about the children because one of them is my niece. She went missing last year... and I've been searching ever since. I finally learned that Lamm was likely responsible... but I couldn't find him. Mara.... her name is Mara. Her hair is the same color as mine. She is thin..."</b> Russ realizes that probably isn't helpful considering the likely state of all of the children, <b>"... and she has a small birthmark on her neck. She's thirteen..."</b></p>
<p>He waves away the offered drink and looks around the room, searching for any sign of Mara, looking closely at each of the children that runs by. <b>"Have you seen her? I am forever in your debt if she is here."</b></p>
<p>Russ visibly tenses. The entire past year of searching culminated in this moment. He dreaded the answer to his question - is Mara here? - because it was probably also the answer to another question: <i>Is Mara still alive?</i></p>Russ meets Raseri's gaze and nods in greeting. "There's a man... Lamm is his name. The children were his captives, the poor things. At least, that is what I have heard."
Russ steps inside with everyone else and rubs his shoulder as he looks at the heavy bar that the dwarf lays across the door. No wonder...
He gets a hopeful look on his face when Raina confirms that they did, indeed, rescue several children, and then he frowns slightly when she jokingly offers to "sell" him one. He blinks,...Russwin Ardath (alias of Mike Kimmel, Developer)2013-06-04T17:27:03ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=9#4202013-06-03T16:52:18Z2013-06-03T16:52:18Z<p>Russ relaxes only slightly as the mob disperses, letting out a sigh of relief as they finally disappear around the corners, no doubt running off to trouble some other poor souls. <i>Not my problem... not today.</i></p>
<p>Russ leans his pole-arm against the wall of the building and holds out his empty palms in a sign of peace towards the dwarf and everyone else gathered outside. <b>"Sorry about hitting your door. I planned to knock, but... with the crowd, there wasn't time.</b>"</p>
<p>As the news of the king's death seems to have shocked some of those present, Russ refrains from mentioning his other business for the time being. Unfortunately, that leaves him standing awkwardly with little else to say. <b>"Uh... my name is Russ. And... yes, I heard the king is dead, too."</b> He opens his mouth as if to say more, then shuts it, not sure if these people will be pleased or upset with the news of the king's death. <i>King or no king... it hardly even matters.</i> <b>"Maybe we should get off the street. It's not safe. And... I hear you rescued some children who might need help..."</b></p>
<p><span class=messageboard-ooc>Did Russ recognize those guys who stuck around to taunt the tiefling? <b>Knowledge (local) <span class="messageboard-dice">1d20 + 4 ⇒ (3) + 4 = 7</span></b> — Doubt it!</span></p>Russ relaxes only slightly as the mob disperses, letting out a sigh of relief as they finally disappear around the corners, no doubt running off to trouble some other poor souls. Not my problem... not today.
Russ leans his pole-arm against the wall of the building and holds out his empty palms in a sign of peace towards the dwarf and everyone else gathered outside. "Sorry about hitting your door. I planned to knock, but... with the crowd, there wasn't time."
As the news of the king's death...Russwin Ardath (alias of Mike Kimmel, Developer)2013-06-03T16:52:18ZRe: Forums: Play-by-Post Discussion: DM Salsa's House of Madness - Curse of the Crimson Throne DiscussionRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/discussion&page=6#2612013-06-03T16:18:25Z2013-06-03T16:18:25Z<div class="messageboard-quotee">Raina Thornton wrote:</div><blockquote><p> Alright, semester's FINALLY over and all my assignments are done! Apologies for my lack of posts the past week+, everything should be back in order from now on. :)</p>
<p>Hello to all the new faces... and don't sweat it, Salsa! </blockquote><p>Congrats on finishing up the semester! I know how you feel. I am one week away from being done with grad school myself.Raina Thornton wrote:Alright, semester's FINALLY over and all my assignments are done! Apologies for my lack of posts the past week+, everything should be back in order from now on. :)
Hello to all the new faces... and don't sweat it, Salsa!
Congrats on finishing up the semester! I know how you feel. I am one week away from being done with grad school myself.Russwin Ardath (alias of Mike Kimmel, Developer)2013-06-03T16:18:25ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=9#4132013-06-02T19:22:58Z2013-06-02T19:22:58Z<p><span class=messageboard-ooc><b>Intimidate: <span class="messageboard-dice">1d20 - 2 + 2 ⇒ (9) - 2 + 2 = 9</span></b></span></p>
<p>Russ levels the ranseur at the crowd and waves it back and forth menacingly, still trying to get used to its balance. <b>"You heard the dwarf! Get outta here!"</b> Unfortunately, the crowd can probably tell that he doesn't really want kill anyone, making his threats sound somewhat hollow.</p>
<p>Russ tilts his head and says to the dwarf, without taking his eyes off the crowd, <b>"I'm only here for my niece. I've got nothing to do with this lot and I want no trouble!"</b></p>Intimidate: [dice]1d20-2+2[/dice]
Russ levels the ranseur at the crowd and waves it back and forth menacingly, still trying to get used to its balance. "You heard the dwarf! Get outta here!" Unfortunately, the crowd can probably tell that he doesn't really want kill anyone, making his threats sound somewhat hollow.
Russ tilts his head and says to the dwarf, without taking his eyes off the crowd, "I'm only here for my niece. I've got nothing to do with this lot and I want no trouble!"Russwin Ardath (alias of Mike Kimmel, Developer)2013-06-02T19:22:58ZRe: Forums: Play-by-Post: DM-Salsa presents Curse of the Crimson ThroneRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/gameplay&page=9#4112013-06-02T18:26:04Z2013-06-02T18:26:04Z<p><b>"The King is dead? When in the Nine Hells did-"</b> Russ starts to ask, but then Garol mentions Mara and all thoughts of the king leave his mind. </p>
<p><b>"I'll be back later - with my niece! Hold a room for us..."</b></p>
<p>He rushes out the door and into the street. As Russ passes the Sable Company ranger lying on the cobblestones, his blood slowly pooling in the cracks, the rider's cold dead eyes send a shiver down his spine. Russ briefly kneels beside the body and closes the man's eyelids. He picks up the rider's pole-arm - a ranseur - and tests its balance. <i>I might be needing this... and you certainly won't.</i></p>
<p>He runs through the streets to The Dwarf's Axe, avoiding people - especially Hellknights - if possible, and shoving them out of the way if he must. When he arrives, it seems a large crowd has gathered. Pushing his way through, holding his new pole-arm vertically so as not to accidentally skewer anyone, he attempts to reach the door and enter...</p>
<p><i>Mara... if you're in there, I'll never let you out of my sight again. And if you're not... if you're dead like Garol thinks...</i></p>
<p>Russ doesn't allow himself to finish the thought. </p>
<p>When he finally arrives at the door, a woman is trying to force her way inside, glancing over her shoulder at her would-be assailants. It must be locked. <b>"Out of the way!"</b> Russ shouts - at the crowd as much as at the woman. He quickens his pace and slams into the door with his shoulder.</p>
<p><span class=messageboard-ooc><b>Str check: <span class="messageboard-dice">1d20 + 4 ⇒ (14) + 4 = 18</span></b></span></p>
<p><span class=messageboard-ooc>I figured that this might be a cool way to acquire Russ's ranseur, which otherwise would be kind of an odd weapon for a non-military man like him.</span></p>"The King is dead? When in the Nine Hells did-" Russ starts to ask, but then Garol mentions Mara and all thoughts of the king leave his mind.
"I'll be back later - with my niece! Hold a room for us..."
He rushes out the door and into the street. As Russ passes the Sable Company ranger lying on the cobblestones, his blood slowly pooling in the cracks, the rider's cold dead eyes send a shiver down his spine. Russ briefly kneels beside the body and closes the man's eyelids. He picks up the...Russwin Ardath (alias of Mike Kimmel, Developer)2013-06-02T18:26:04ZRe: Forums: Play-by-Post Discussion: DM Salsa's House of Madness - Curse of the Crimson Throne DiscussionRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/discussion&page=6#2592013-06-02T17:52:42Z2013-06-02T17:52:42Z<p>I think Tusilak said it best. Whatever you're working through it is more important than an online role-playing game. We'll be ready when you are.</p>I think Tusilak said it best. Whatever you're working through it is more important than an online role-playing game. We'll be ready when you are.Russwin Ardath (alias of Mike Kimmel, Developer)2013-06-02T17:52:42ZRe: Forums: Play-by-Post Discussion: DM Salsa's House of Madness - Curse of the Crimson Throne DiscussionRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/discussion&page=6#2562013-06-01T21:04:07Z2013-06-01T21:04:07Z<p>Cool. Let's do this thing!</p>Cool. Let's do this thing!Russwin Ardath (alias of Mike Kimmel, Developer)2013-06-01T21:04:07ZRe: Forums: Play-by-Post Discussion: DM Salsa's House of Madness - Curse of the Crimson Throne DiscussionRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/discussion&page=5#2492013-06-01T18:02:38Z2013-06-01T18:02:38Z<p>Posting here as my PC so that the campaign shows up in my campaigns tab.</p>
<p>EDIT: Well that didn't work either. Maybe I have to wait until I've posted in the gameplay thread.</p>Posting here as my PC so that the campaign shows up in my campaigns tab.
EDIT: Well that didn't work either. Maybe I have to wait until I've posted in the gameplay thread.Russwin Ardath (alias of Mike Kimmel, Developer)2013-06-01T18:02:38ZRe: Forums: Recruitment: DM-Salsa presents Curse of the Crimson Throne RecruitmentRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/DMSalsaPresentsCurseOfTheCrimsonThrone/recruiting&page=2#742013-05-29T20:17:35Z2013-05-29T20:17:35Z<p>Mike here - Russwin Ardath is (I think) complete, so here is my submission. I recycled an old alias which never went anywhere, which is why there are previous posts on it. It's a new character. I went with urban ranger.</p>
<p>While Russ is currently CN, I tend to role-play characters like this on a "path" with different possibilities. Maybe he will stay CN... maybe he will become CG... it depends on the story...</p>Mike here - Russwin Ardath is (I think) complete, so here is my submission. I recycled an old alias which never went anywhere, which is why there are previous posts on it. It's a new character. I went with urban ranger.
While Russ is currently CN, I tend to role-play characters like this on a "path" with different possibilities. Maybe he will stay CN... maybe he will become CG... it depends on the story...Russwin Ardath (alias of Mike Kimmel, Developer)2013-05-29T20:17:35ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=17#8452010-04-21T21:19:24Z2010-04-21T21:19:23Z<div class="messageboard-quotee">Reptilian GM wrote:</div><blockquote> <div class="messageboard-quotee">Calla of Shadde-Quah wrote:</div><blockquote> <span class=messageboard-ooc>hey guys, sorry for the delay. i was in a bike accident monday afternoon and my left arm/hand are mostly out of commission for about 2 weeks. typing is a fairly laborious process and writing is out of the question as i am left handed. i hate to take a break from pbp, but as it is i don't think i will be able to keep up very well with this and the other games that i am in. i will keep you all up to date on my recovery and i hope that i will be able to rejoin soon, if that is ok. feel free to run calla for a while, or have her take a "break," or find a replacement if you don't want to wait... whatever is easiest for you. sorry folks :(</span> </blockquote><span class=messageboard-ooc>Sorry to hear that. I once lost the use of my left hand for a few months and, even if I'm right handed, it sucked. I hope you can recover quickly. I'll 'control' Calla for now and hopefully she'll be in one piece when you come back ;).</span> </blockquote><p><span class=messageboard-ooc>when in doubt.... rage.</span>Reptilian GM wrote:Calla of Shadde-Quah wrote: hey guys, sorry for the delay. i was in a bike accident monday afternoon and my left arm/hand are mostly out of commission for about 2 weeks. typing is a fairly laborious process and writing is out of the question as i am left handed. i hate to take a break from pbp, but as it is i don't think i will be able to keep up very well with this and the other games that i am in. i will keep you all up to date on my recovery and i hope that i will be...Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-04-21T21:19:23ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=17#8352010-04-21T15:30:30Z2010-04-21T15:30:29Z<p><span class=messageboard-ooc>hey guys, sorry for the delay. i was in a bike accident monday afternoon and my left arm/hand are mostly out of commission for about 2 weeks. typing is a fairly laborious process and writing is out of the question as i am left handed. i hate to take a break from pbp, but as it is i don't think i will be able to keep up very well with this and the other games that i am in. i will keep you all up to date on my recovery and i hope that i will be able to rejoin soon, if that is ok. feel free to run calla for a while, or have her take a "break," or find a replacement if you don't want to wait... whatever is easiest for you. sorry folks :(</span></p>hey guys, sorry for the delay. i was in a bike accident monday afternoon and my left arm/hand are mostly out of commission for about 2 weeks. typing is a fairly laborious process and writing is out of the question as i am left handed. i hate to take a break from pbp, but as it is i don't think i will be able to keep up very well with this and the other games that i am in. i will keep you all up to date on my recovery and i hope that i will be able to rejoin soon, if that is ok. feel free to...Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-04-21T15:30:29ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsGARBOKO - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=15#7082010-04-19T15:38:47Z2010-04-19T15:38:47Z<p><b>"Two are large men, brothers... look very similar... about six feet tall, broad and dark of hair and skin. Other is woman, she smaller, light-skinned, and she in charge. Wears golden scarf. She go to Nantambu, brothers go on river."</b></p>"Two are large men, brothers... look very similar... about six feet tall, broad and dark of hair and skin. Other is woman, she smaller, light-skinned, and she in charge. Wears golden scarf. She go to Nantambu, brothers go on river."GARBOKO - NPC (alias of Mike Kimmel, Developer)2010-04-19T15:38:47ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=17#8152010-04-19T15:34:40Z2010-04-19T15:34:39Z<p><b>"Where should we begin our search for them? I think we should get started right away."</b></p>"Where should we begin our search for them? I think we should get started right away."Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-04-19T15:34:39ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=16#7922010-04-16T15:22:03Z2010-04-16T15:22:02Z<p><b>"Good morning Izbahn, Naomi. It was good to get some rest. I hope our new companion wasn't too much trouble.... I promise I will take my turn watching him soon."</b> She smiles slightly at the soaked goblin and says, <b>"I find the rain peaceful... but I see that you do not!"</b></p>"Good morning Izbahn, Naomi. It was good to get some rest. I hope our new companion wasn't too much trouble.... I promise I will take my turn watching him soon." She smiles slightly at the soaked goblin and says, "I find the rain peaceful... but I see that you do not!"Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-04-16T15:22:02ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsGARBOKO - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=15#7042010-04-15T19:43:43Z2010-04-15T19:43:37Z<p>Garboko is clearly disconcerted by Corvus' presence and averts his eyes from her gaze out of respect. <b>"They are humans who have made a pact with our King... they can walk as apes or as men... and they answer only to the King. There are three of them. Even mighty <i>Garboko</i> must obey. They send Garboko here to camp while two follow river. And one go south, to man-city."</b></p>Garboko is clearly disconcerted by Corvus' presence and averts his eyes from her gaze out of respect. "They are humans who have made a pact with our King... they can walk as apes or as men... and they answer only to the King. There are three of them. Even mighty Garboko must obey. They send Garboko here to camp while two follow river. And one go south, to man-city."GARBOKO - NPC (alias of Mike Kimmel, Developer)2010-04-15T19:43:37ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsGARBOKO - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=15#7012010-04-15T18:07:09Z2010-04-15T18:07:08Z<p><b>"Trackers... trackers like us, yes. But also different. Can hide as people. They not come with us... follow river... many days ago, maybe they already find something. Maybe they defeated too."</b> He seems unwilling to talk much about them... and by the way he sneers as he speaks, it even seems that he dislikes the "trackers."</p>"Trackers... trackers like us, yes. But also different. Can hide as people. They not come with us... follow river... many days ago, maybe they already find something. Maybe they defeated too." He seems unwilling to talk much about them... and by the way he sneers as he speaks, it even seems that he dislikes the "trackers."GARBOKO - NPC (alias of Mike Kimmel, Developer)2010-04-15T18:07:08ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=16#7802010-04-15T15:16:08Z2010-04-15T15:16:08Z<p>Calla breaks her fast with her family and then heads outside into the rain. To her, it feels somewhat refreshing, and she spends a great deal of time walking around before heading towards the White Deer Inn to see if any of her companions are awake yet and to make sure the goblin hasn't escaped.</p>Calla breaks her fast with her family and then heads outside into the rain. To her, it feels somewhat refreshing, and she spends a great deal of time walking around before heading towards the White Deer Inn to see if any of her companions are awake yet and to make sure the goblin hasn't escaped.Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-04-15T15:16:08ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsGARBOKO - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=14#6992010-04-15T15:09:28Z2010-04-15T15:08:12Z<p><b>"Half-man work alone, King give him much treasure and magic in return for stone. But at ruins, we smell scent of woman, smell like great sea. But trackers only follow her to river, lose scent there. We check here first... but you here, you defeat us. Next we go to river, follow woman, maybe she have stone. But you kill us, capture us, now you follow, get stone...... If you bring stone to Garboko, set Garboko free, King will give <i>you</i> much treasure and magic..."</b></p>
<p><span class="messageboard-dice">1d20 ⇒ 13</span>
<br />
<span class="messageboard-dice">1d20 ⇒ 2</span></p>
<p>You can tell that Garboko is leaving something out about the "trackers" by the way his eyes shift away from you as he speaks about them.</p>"Half-man work alone, King give him much treasure and magic in return for stone. But at ruins, we smell scent of woman, smell like great sea. But trackers only follow her to river, lose scent there. We check here first... but you here, you defeat us. Next we go to river, follow woman, maybe she have stone. But you kill us, capture us, now you follow, get stone...... If you bring stone to Garboko, set Garboko free, King will give you much treasure and magic..."
[dice]1d20[/dice]...GARBOKO - NPC (alias of Mike Kimmel, Developer)2010-04-15T15:08:12ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsGARBOKO - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=14#6962010-04-14T16:53:33Z2010-04-14T16:53:32Z<p>Garboko glares at those who have come to speak to him. He is heavily chained to a portion of the outer wall. <b>"Grrrrr... half-man did not have a companion. He work alone, tell us know secret of temple, would find stone and bring to us. But he not bring stone.... make Garboko and King very angry! We come here, but half-man is not here...."</b></p>Garboko glares at those who have come to speak to him. He is heavily chained to a portion of the outer wall. "Grrrrr... half-man did not have a companion. He work alone, tell us know secret of temple, would find stone and bring to us. But he not bring stone.... make Garboko and King very angry! We come here, but half-man is not here...."GARBOKO - NPC (alias of Mike Kimmel, Developer)2010-04-14T16:53:32ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsLo'guru - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=14#6882010-04-13T15:15:08Z2010-04-13T15:15:08Z<p><i>"The ape is under heavy guard just south of the camp. Malgri has not decided what to do with him yet, so for now she is keeping him chained. We have healed him some, but with his injuries he is in no shape to escape."</i></p>"The ape is under heavy guard just south of the camp. Malgri has not decided what to do with him yet, so for now she is keeping him chained. We have healed him some, but with his injuries he is in no shape to escape."Lo'guru - NPC (alias of Mike Kimmel, Developer)2010-04-13T15:15:08ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=15#7362010-04-12T15:16:39Z2010-04-12T15:16:39Z<p>Calla toasts and eats along with the others, but does not talk a great deal during the meal unless she is spoken to. Her mind is wandering... she is still thinking about the goblins and the danger that her family might be in. <i>Why are we sitting here eating when those goblins could be out there, planning another attack...</i></p>
<p>She sighs and continues eating though, and eventually realizes that she has not been paying attention to the amount of wine she has been drinking. She excuses herself and steps outside for some fresh air.</p>
<p><span class=messageboard-ooc>Other than taking a slow walk home, Calla has nothing in particular to do tonight.</span></p>Calla toasts and eats along with the others, but does not talk a great deal during the meal unless she is spoken to. Her mind is wandering... she is still thinking about the goblins and the danger that her family might be in. Why are we sitting here eating when those goblins could be out there, planning another attack...
She sighs and continues eating though, and eventually realizes that she has not been paying attention to the amount of wine she has been drinking. She excuses herself and...Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-04-12T15:16:39ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsDardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=14#6832010-04-09T19:42:35Z2010-04-09T19:42:34Z<p><b>"No... Tameka was not with us at all. I had no idea that Kaeviel was corresponding with her, assuming that she is the person who wrote this note."</b></p>"No... Tameka was not with us at all. I had no idea that Kaeviel was corresponding with her, assuming that she is the person who wrote this note."Dardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)2010-04-09T19:42:34ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=15#7122010-04-09T17:55:54Z2010-04-09T17:55:53Z<p>Calla grimaces as Darst shouts something particularly loud. <b>"Only if we're allowed to knock him out first. I'm good at that..."</b> She rubs her forehead tenderly where she had bashed the goblin the other day...</p>Calla grimaces as Darst shouts something particularly loud. "Only if we're allowed to knock him out first. I'm good at that..." She rubs her forehead tenderly where she had bashed the goblin the other day...Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-04-09T17:55:53ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=15#7102010-04-09T17:38:10Z2010-04-09T17:38:09Z<p>Calla merely looks uncomfortable throughout the entire ordeal and sits silently drinking her ale. <i>The goblin certainly doesn't seem very dangerous... or very intelligent... but I know that looks can be deceiving. I hope that associating with the goblin won't damage our reputation in the town... but I also can't help but feel sorry for the pitiful creature... just like him, my family often doesn't fit in...</i></p>Calla merely looks uncomfortable throughout the entire ordeal and sits silently drinking her ale. The goblin certainly doesn't seem very dangerous... or very intelligent... but I know that looks can be deceiving. I hope that associating with the goblin won't damage our reputation in the town... but I also can't help but feel sorry for the pitiful creature... just like him, my family often doesn't fit in...Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-04-09T17:38:09ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsDardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=14#6812010-04-09T17:28:51Z2010-04-09T17:28:50Z<p><b>"I'm not pointing any fingers yet... but let's just say that the next time I run into her, I'm not going to shake her hand!"</b></p>"I'm not pointing any fingers yet... but let's just say that the next time I run into her, I'm not going to shake her hand!"Dardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)2010-04-09T17:28:50ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsDardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=14#6792010-04-09T15:12:33Z2010-04-09T15:12:32Z<p>Dardin grumbles at Rheed's comment, <b>"Yes, I'm sure they meant no harm to me whatsoever..."</b></p>Dardin grumbles at Rheed's comment, "Yes, I'm sure they meant no harm to me whatsoever..."Dardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)2010-04-09T15:12:32ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=14#6942010-04-08T19:13:27Z2010-04-08T19:13:27Z<p><span class=messageboard-ooc>Yeah we can skip it.</span></p>Yeah we can skip it.Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-04-08T19:13:27ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=14#6892010-04-08T15:17:38Z2010-04-08T15:17:34Z<p><span class=messageboard-ooc>If we're going to "skip" to meeting up later then Calla will simply spend some time with her family. If we're going to do RP and such then Calla will go with the mayor's men to clear out the goblins at the cabin and see if she can find any tracks or other information. But I don't want to hold things up if we intend to jump ahead.</span></p>If we're going to "skip" to meeting up later then Calla will simply spend some time with her family. If we're going to do RP and such then Calla will go with the mayor's men to clear out the goblins at the cabin and see if she can find any tracks or other information. But I don't want to hold things up if we intend to jump ahead.Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-04-08T15:17:34ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=14#6752010-04-07T17:32:28Z2010-04-07T17:32:28Z<p><b>"I myself intend to keep a close eye on him at all times..... but even great warriors need their rest from time to time."</b> She smiles back at Izbahn, wondering what the man truly thinks of the goblin's situation.</p>"I myself intend to keep a close eye on him at all times..... but even great warriors need their rest from time to time." She smiles back at Izbahn, wondering what the man truly thinks of the goblin's situation.Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-04-07T17:32:28ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=14#6722010-04-07T16:09:43Z2010-04-07T16:09:42Z<p><b>"I agree that we should take a look at the cabin, before it's too late to find anything there. Don't worry, Mayor Deverin.... my family lives here and we mean to live here for a long time. I will do everything I can to keep Sandpoint safe."</b></p>"I agree that we should take a look at the cabin, before it's too late to find anything there. Don't worry, Mayor Deverin.... my family lives here and we mean to live here for a long time. I will do everything I can to keep Sandpoint safe."Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-04-07T16:09:42ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=14#6572010-04-06T17:46:23Z2010-04-06T17:46:23Z<p>Calla is surprised that the Mayor and Sheriff are so inclined towards her suggestion. She sees that they need a little more convincing, though, before granting her request. <b>"Is there some way we could better guarantee that the goblin would not escape? I can personally vouch for my ability to track him down.... and slay him if need be.... but you are right that I have not seen how sneaky he can be. I do not wish to underestimate him."</b></p>Calla is surprised that the Mayor and Sheriff are so inclined towards her suggestion. She sees that they need a little more convincing, though, before granting her request. "Is there some way we could better guarantee that the goblin would not escape? I can personally vouch for my ability to track him down.... and slay him if need be.... but you are right that I have not seen how sneaky he can be. I do not wish to underestimate him."Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-04-06T17:46:23ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=14#6522010-04-06T15:20:47Z2010-04-06T15:20:47Z<p>Calla perks up and looks around as talk turns to the goblin. <b>"Sheriff Hemlock... if I may speak... I think that it was indeed wise to question the goblin regarding the raids. If he has been living here for more than a year, he could well be a spy for the other goblins. However... if we believe that the goblins are being organized by a human... does that not mean that anyone could be a spy? In fact, it seems unlikely to me that the goblins would use one of their own kind as a spy or infiltrator. He would be too easily noticed. I believe Darst is likely innocent. Because setting him free might be too risky, though... perhaps you would allow him to remain with us, under our guard, for the time being? If he is truly a spy, surely we will learn soon enough and give him proper justice. If not... then less harm will be done by setting him free than by keeping him imprisoned."</b> As Calla finishes, she is visibly nervous to those who are standing nearby.</p>Calla perks up and looks around as talk turns to the goblin. "Sheriff Hemlock... if I may speak... I think that it was indeed wise to question the goblin regarding the raids. If he has been living here for more than a year, he could well be a spy for the other goblins. However... if we believe that the goblins are being organized by a human... does that not mean that anyone could be a spy? In fact, it seems unlikely to me that the goblins would use one of their own kind as a spy or...Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-04-06T15:20:47ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=13#6412010-04-05T15:14:25Z2010-04-05T15:14:25Z<p>Calla looks Darst up and down as they pass by and is about to say something to him when the others continue on towards the meeting. As she follows them, she glances back over her shoulder at the poor creature...</p>
<p>Feeling somewhat out of her element, Calla is satisfied to merely introduce herself at the start of the discussion and then stand by and listen carefully. She can't help but continue thinking about the goblin. He certainly didn't look or act anything like the goblins in the raid. <i>He must have been locked up for a reason,</i> she thinks to herself, <i>I hope it was not simply because he is a goblin.</i></p>Calla looks Darst up and down as they pass by and is about to say something to him when the others continue on towards the meeting. As she follows them, she glances back over her shoulder at the poor creature...
Feeling somewhat out of her element, Calla is satisfied to merely introduce herself at the start of the discussion and then stand by and listen carefully. She can't help but continue thinking about the goblin. He certainly didn't look or act anything like the goblins in the raid. He...Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-04-05T15:14:25ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=13#6172010-04-02T18:02:41Z2010-04-02T18:02:40Z<p><b>"Let us go see the sheriff then...!"</b></p>"Let us go see the sheriff then...!"Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-04-02T18:02:40ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsDardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=14#6692010-04-02T15:58:47Z2010-04-02T15:58:46Z<p>The dwarf grins at Rheed's comment, then looks around the room. <b>"Hmmm.... no, not that I can think of."</b></p>The dwarf grins at Rheed's comment, then looks around the room. "Hmmm.... no, not that I can think of."Dardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)2010-04-02T15:58:46ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=13#6072010-04-01T21:20:06Z2010-04-01T21:20:00Z<p>Calla stops when she sees Venmirl and a concerned look crosses her brow, but she doesn't say anything. She dismounts and quietly leads her horse into the stables, patting it for a job well done, and then emerges again.</p>Calla stops when she sees Venmirl and a concerned look crosses her brow, but she doesn't say anything. She dismounts and quietly leads her horse into the stables, patting it for a job well done, and then emerges again.Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-04-01T21:20:00ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=13#6032010-04-01T17:53:33Z2010-04-01T17:53:33Z<p><span class=messageboard-ooc>Nothing else for me.</span></p>Nothing else for me.Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-04-01T17:53:33ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsDardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=14#6672010-04-01T17:50:44Z2010-04-01T17:50:44Z<p><b>"He said we'd best not move it because there was a trap of some kind... which is why he thought it had not yet been moved by someone else."</b></p>
<p><b>"Although I would like to go after the cursed halfling myself, it might be best for me to return to the city for a while. We shall see when we reach the camp."</b></p>"He said we'd best not move it because there was a trap of some kind... which is why he thought it had not yet been moved by someone else."
"Although I would like to go after the cursed halfling myself, it might be best for me to return to the city for a while. We shall see when we reach the camp."Dardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)2010-04-01T17:50:44ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=12#5982010-04-01T15:19:26Z2010-04-01T15:19:26Z<p>Calla accepts the invitation to meet up with the others tonight. <b>"What's the point in hunting if you can't enjoy the spoils of the hunt?"</b></p>Calla accepts the invitation to meet up with the others tonight. "What's the point in hunting if you can't enjoy the spoils of the hunt?"Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-04-01T15:19:26ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsDardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=14#6652010-04-01T15:13:44Z2010-04-01T15:13:43Z<p><span class=messageboard-ooc>Sorry guys, was out sick yesterday.</span></p>
<p>The coins seem to be from some ancient kingdom, but they are decidedly not from the Mwangi expanse. One side of each coin is marked with a simple circle, and the other side is marked with a spire. Ku'ada guesses that they may very well be worth at least 100 gp each, to a collector or historian (or to the Pathfinder Society).</p>
<p><b>"Hmm... I never knew Kaeviel to spend much time with Tameka and her crew. But as I said, I didn't always work with him: it's possible they have been on missions together in the past."</b></p>
<p><b>"After I've recovered at the camp, I am not sure what I am going to do. Someone needs to go after Kaeviel, but the situation must also be reported to the Pathfinder Society. And my father will want to know I am alive..."</b> Dardin's voice trails off as you all walk back into the first chamber, with the statues. <b>"Hmm... that one used to be holding a staff," he says, pointing to the male statue.</b></p>Sorry guys, was out sick yesterday.
The coins seem to be from some ancient kingdom, but they are decidedly not from the Mwangi expanse. One side of each coin is marked with a simple circle, and the other side is marked with a spire. Ku'ada guesses that they may very well be worth at least 100 gp each, to a collector or historian (or to the Pathfinder Society).
"Hmm... I never knew Kaeviel to spend much time with Tameka and her crew. But as I said, I didn't always work with him: it's...Dardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)2010-04-01T15:13:43ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=12#5912010-03-30T20:28:09Z2010-03-30T20:28:08Z<p>Calla looks to see if she can find the mount or its tracks... <span class=messageboard-ooc>Perception: <span class="messageboard-dice">1d20 + 6 ⇒ (10) + 6 = 16</span>; Survival <span class="messageboard-dice">1d20 + 6 ⇒ (6) + 6 = 12</span>.</span></p>Calla looks to see if she can find the mount or its tracks... Perception: [dice]1d20+6[/dice]; Survival [dice]1d20+6[/dice].Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-03-30T20:28:08ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsDardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=14#6602010-03-30T20:13:59Z2010-03-30T20:13:58Z<p>Rheed manages to discover a hidden alcove that no prior explorers were able to find. It seems to contain an "offering" bowl of sorts. Inside the bowl are seven ancient gold coins- however, they are likely <i>much</i> more valuable than the mere value of the gold used to make them. <span class=messageboard-ooc>Appraise, anyone?</span></p>
<p>Dardin is still waiting near the trap where you originally found him. <b>"Well?"</b> he asks, <b>"I am assuming you were successful... and I heard no sounds of battle. You must have done what Kaeviel could not!"</b></p>
<p>He inspects the map and note when you show them to him. <b>"Hmm... I don't think this is any sort of "Pathfinder" secret code, but I have seen Kaeviel use it from time to time to take down notes about things. He is always very thorough about this sort of thing. If only we could understand what it says, I feel we would have a better idea where he went! What is your plan?"</b></p>Rheed manages to discover a hidden alcove that no prior explorers were able to find. It seems to contain an "offering" bowl of sorts. Inside the bowl are seven ancient gold coins- however, they are likely much more valuable than the mere value of the gold used to make them. Appraise, anyone?
Dardin is still waiting near the trap where you originally found him. "Well?" he asks, "I am assuming you were successful... and I heard no sounds of battle. You must have done what Kaeviel could not!"
...Dardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)2010-03-30T20:13:58ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=12#5872010-03-30T15:50:21Z2010-03-30T15:50:21Z<p>Calla's eyes widen as the healing magic spreads through her and heals her wounds. <b>"Th... thank you. It feels much better now. I cannot thank you enough."</b> Calla stands up and brushes herself off, then picks up her spear and looks around. <b>"So, have we had enough, or are you all up for some more hunting?"</b></p>Calla's eyes widen as the healing magic spreads through her and heals her wounds. "Th... thank you. It feels much better now. I cannot thank you enough." Calla stands up and brushes herself off, then picks up her spear and looks around. "So, have we had enough, or are you all up for some more hunting?"Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-03-30T15:50:21ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=12#5812010-03-29T22:36:56Z2010-03-29T22:36:55Z<p>Calla smiles somewhat dazedly at Izbahn. <b>"You did a fair bit of damage yourself, you know. And you weren't stupid enough to be gored like I was. I didn't think it would be so hard to kill..."</b> She grimaces slightly at the pain... <b>"There is something to be said for attacking smartly. I think I have learned a lesson today. But you can always rely on me to get in the enemy's way if they might harm you."</b></p>Calla smiles somewhat dazedly at Izbahn. "You did a fair bit of damage yourself, you know. And you weren't stupid enough to be gored like I was. I didn't think it would be so hard to kill..." She grimaces slightly at the pain... "There is something to be said for attacking smartly. I think I have learned a lesson today. But you can always rely on me to get in the enemy's way if they might harm you."Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-03-29T22:36:55ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=12#5792010-03-29T20:26:17Z2010-03-29T20:26:17Z<p>Calla slumps heavily to the ground, clearly exhausted even from this brief exhilaration. She places her hand on her stomach to keep the blood from flowing too quickly, but she sees that the wound was fortunately one that will heal in time and not cause any permanent damage.</p>Calla slumps heavily to the ground, clearly exhausted even from this brief exhilaration. She places her hand on her stomach to keep the blood from flowing too quickly, but she sees that the wound was fortunately one that will heal in time and not cause any permanent damage.Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-03-29T20:26:17ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=12#5752010-03-29T16:04:08Z2010-03-29T16:04:07Z<p>Grimacing in pain from the deep wound in her belly, Calla grips her spear firmly and makes another thrust at the boar, focusing her pain into the strength of her attack. <span class=messageboard-ooc>Rage 1/6 rounds, attack <span class="messageboard-dice">1d20 + 6 ⇒ (18) + 6 = 24</span>; damage <span class="messageboard-dice">1d8 + 7 ⇒ (7) + 7 = 14</span>.</span></p>Grimacing in pain from the deep wound in her belly, Calla grips her spear firmly and makes another thrust at the boar, focusing her pain into the strength of her attack. Rage 1/6 rounds, attack [dice]1d20+6[/dice]; damage [dice]1d8+7[/dice].Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-03-29T16:04:07ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsGARBOKO - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=13#6492010-03-26T21:23:47Z2010-03-26T21:23:46Z<p><b>"LET GARBOKO HAVE SPEAR!"</b></p>"LET GARBOKO HAVE SPEAR!"GARBOKO - NPC (alias of Mike Kimmel, Developer)2010-03-26T21:23:46ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=12#5632010-03-26T20:12:51Z2010-03-26T20:12:50Z<p><span class=messageboard-ooc>Calla wipes her hands and looks out over the pile of dead boars that she and her comrades have slain this day. "So, do you think Venmirl is done with that goblin yet?"</span></p>
<p>I kid. :)</p>Calla wipes her hands and looks out over the pile of dead boars that she and her comrades have slain this day. "So, do you think Venmirl is done with that goblin yet?"
I kid. :)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-03-26T20:12:50ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=12#5612010-03-26T18:34:27Z2010-03-26T18:34:21Z<p>Calla charges into the fray and attempts to stab the boar with her spear: <span class=messageboard-ooc>Charge! <span class="messageboard-dice">1d20 + 6 ⇒ (14) + 6 = 20</span>; damage <span class="messageboard-dice">1d8 + 4 ⇒ (8) + 4 = 12</span>. If I can't charge I'll move to within 20 feet and throw the spear, reducing the attack roll to 14 (-4 for firing into melee, -1 ranged instead of melee, -2 not charging, +1 Point Blank Shot). The damage would be 13 from the ranged attack.</span></p>Calla charges into the fray and attempts to stab the boar with her spear: Charge! [dice]1d20+6[/dice]; damage [dice]1d8+4[/dice]. If I can't charge I'll move to within 20 feet and throw the spear, reducing the attack roll to 14 (-4 for firing into melee, -1 ranged instead of melee, -2 not charging, +1 Point Blank Shot). The damage would be 13 from the ranged attack.Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-03-26T18:34:21ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=12#5522010-03-25T15:35:07Z2010-03-25T15:35:06Z<p>Seeing that the boar has already closed with Izbahn and his horse, Calla is not going to risk throwing her spear: when she gets close enough she will run up (charge if possible) and attempt to skewer it at close range. <span class=messageboard-ooc>I realize it may be another round before I'm close enough for this.</span></p>Seeing that the boar has already closed with Izbahn and his horse, Calla is not going to risk throwing her spear: when she gets close enough she will run up (charge if possible) and attempt to skewer it at close range. I realize it may be another round before I'm close enough for this.Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-03-25T15:35:06ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=11#5412010-03-24T19:12:14Z2010-03-24T19:11:36Z<p>Calla lets out a whoop and smiles at Syeira, then takes out her other spear and moves forward into the woods towards wherever she heard Izbahn yell from... <span class=messageboard-ooc>when it comes around to my turn again.</span></p>Calla lets out a whoop and smiles at Syeira, then takes out her other spear and moves forward into the woods towards wherever she heard Izbahn yell from... when it comes around to my turn again.Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-03-24T19:11:36ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=11#5352010-03-23T20:43:16Z2010-03-23T20:43:16Z<p>Calla, seeing the battle closing, decides to dismount and wait for the boar to come closer. She readies her spear for a throw, hoping to get a good shot...</p>
<p><span class=messageboard-ooc>Readied action to throw the spear if the boar gets within 40 feet. DC 10 Perception check to negate concealment: <span class="messageboard-dice">1d20 + 6 ⇒ (4) + 6 = 10</span>. Whew! Barely Passed.</span></p>Calla, seeing the battle closing, decides to dismount and wait for the boar to come closer. She readies her spear for a throw, hoping to get a good shot...
Readied action to throw the spear if the boar gets within 40 feet. DC 10 Perception check to negate concealment: [dice]1d20+6[/dice]. Whew! Barely Passed.Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-03-23T20:43:16ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=11#5272010-03-22T16:10:11Z2010-03-22T16:10:10Z<p>Calla clutches her spear closely and looks to Aldern for guidance, wondering if she should ride forward or dismount and trust the other group to drive the boar towards her and her waiting spear...</p>Calla clutches her spear closely and looks to Aldern for guidance, wondering if she should ride forward or dismount and trust the other group to drive the boar towards her and her waiting spear...Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-03-22T16:10:10ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=11#5192010-03-19T15:12:54Z2010-03-19T15:12:54Z<p><span class=messageboard-ooc>How far is the kill group from the boar? Are they chasing it towards us?</span></p>How far is the kill group from the boar? Are they chasing it towards us?Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-03-19T15:12:54ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=11#5102010-03-18T23:16:33Z2010-03-18T23:16:32Z<p>Calla mounts back up and follow the "kill" party, hoping she'll get another chance to prove her skills... and <i>improve</i> her hunting skills.</p>Calla mounts back up and follow the "kill" party, hoping she'll get another chance to prove her skills... and improve her hunting skills.Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-03-18T23:16:32ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=11#5062010-03-18T16:34:21Z2010-03-18T16:34:21Z<p><span class=messageboard-ooc>Does Calla notice anything about the tracks at all? :)</span></p>Does Calla notice anything about the tracks at all? :)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-03-18T16:34:21ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=10#4982011-01-07T22:54:46Z2010-03-18T15:35:54Z<p>Calla joins the kill group, spear in hand. <b>"I am ready!</b> She also stoops to look at the boar tracks/droppings to see if she can learn anything about the boars. How many? How big?</p>
<p><span class=messageboard-ooc>Survival: <span class="messageboard-dice">1d20 + 6 ⇒ (6) + 6 = 12</span>.</span></p>Calla joins the kill group, spear in hand. "I am ready! She also stoops to look at the boar tracks/droppings to see if she can learn anything about the boars. How many? How big?
Survival: [dice]1d20+6[/dice].Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-03-18T15:35:54ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=10#4872010-03-17T17:25:53Z2010-03-17T17:25:45Z<p><span class=messageboard-ooc>Good luck, friend...!</span></p>Good luck, friend...!Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-03-17T17:25:45ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=10#4702010-03-15T20:59:39Z2010-03-15T20:59:34Z<p><span class=messageboard-ooc>I'll keep my own spear.</span></p>
<p><b>"No tricks, here. Just lots of big sharp things."</b></p>I'll keep my own spear.
"No tricks, here. Just lots of big sharp things."Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-03-15T20:59:34ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=10#4652010-03-15T18:06:06Z2010-03-15T18:05:58Z<p>Calla smirks and says, <b>"What's the matter, Izbahn? Never learned how to use a proper weapon?"</b> In truth, she thinks to herself that Izbahn's magic could indeed be useful for killing boars and other nasty things.</p>Calla smirks and says, "What's the matter, Izbahn? Never learned how to use a proper weapon?" In truth, she thinks to herself that Izbahn's magic could indeed be useful for killing boars and other nasty things.Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-03-15T18:05:58ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=10#4522010-03-10T21:17:54Z2010-03-10T21:17:53Z<p><b>"My family and I traveled to Sandpoint looking to find a place to settle down. I hope that the goblins will not be a big problem for us here... we really just want to find someplace peaceful to live, where..."</b> she pauses for a moment, and then continues, <b>"where people are more friendly. But I am willing to do anything it takes to ensure the goblins never bother Sandpoint again. As soon as someone learns where they are coming from, or who is organizing their attacks.... they will have one <i>angry</i> warrior on their hands."</b></p>"My family and I traveled to Sandpoint looking to find a place to settle down. I hope that the goblins will not be a big problem for us here... we really just want to find someplace peaceful to live, where..." she pauses for a moment, and then continues, "where people are more friendly. But I am willing to do anything it takes to ensure the goblins never bother Sandpoint again. As soon as someone learns where they are coming from, or who is organizing their attacks.... they will have one...Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-03-10T21:17:53ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=9#4472010-03-10T16:10:38Z2010-03-10T16:10:38Z<p><span class=messageboard-ooc>Oh right, I'll just spend reserve points to be at full HP then.</span></p>
<p>Calla thanks Savah for the spears and gladly pays 3gp and 6sp for them. <b>"Hopefully these will come in handy fighting goblins, if any more of them dare to come about."</b> She smiles, bids the shopkeeper good day, and goes to join the others for the hunt...</p>
<p><b>"I'm ready when you are, everyone."</b></p>Oh right, I'll just spend reserve points to be at full HP then.
Calla thanks Savah for the spears and gladly pays 3gp and 6sp for them. "Hopefully these will come in handy fighting goblins, if any more of them dare to come about." She smiles, bids the shopkeeper good day, and goes to join the others for the hunt...
"I'm ready when you are, everyone."Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-03-10T16:10:38ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsDardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=12#5532010-03-09T20:23:06Z2010-03-09T20:23:06Z<p><span class=messageboard-ooc><span class="messageboard-dice">1d20 ⇒ 6</span></span></p>
<p><b>"It's been so long, and everything was pretty hectic after the creature attacked us, I really don't remember. I am guessing he left it behind: he only seemed interested in getting the gem. And it seemed as if he was angry about having left something behind. Possibly the map?"</b></p>[dice]1d20[/dice]
"It's been so long, and everything was pretty hectic after the creature attacked us, I really don't remember. I am guessing he left it behind: he only seemed interested in getting the gem. And it seemed as if he was angry about having left something behind. Possibly the map?"Dardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)2010-03-09T20:23:06ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=9#4402010-03-09T18:07:46Z2010-03-09T18:07:45Z<p><span class=messageboard-ooc>Can Calla purchase a pair of spears that morning prior to the hunt? The two-handed kind you can throw, not the kind with reach. Yay for recovering HP and rage!</span></p>
<p><b>"Good morning Aldern, good morning everyone,"</b> says Calla as she approaches the others, looking obviously excited for the coming hunt. She keeps thinking of various bits of hunting advice that her father used to tell her, hoping she'll be able to put them to good use today.</p>Can Calla purchase a pair of spears that morning prior to the hunt? The two-handed kind you can throw, not the kind with reach. Yay for recovering HP and rage!
"Good morning Aldern, good morning everyone," says Calla as she approaches the others, looking obviously excited for the coming hunt. She keeps thinking of various bits of hunting advice that her father used to tell her, hoping she'll be able to put them to good use today.Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-03-09T18:07:45ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsDardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=11#5502010-03-09T18:00:17Z2010-03-09T18:00:16Z<p><b>"All the halls are big enough for the creature to fit through, but it didn't pursue us back up the stairs out of the chamber we found it in. It was quite a large room, perhaps 30 feet wide and 100 or so long, with several pillars and a raised platform at the end. Kaeviel had to speak some incantation written on his "map" in order to summon the stone, and it also summoned that creature. He tried to use another incantation to command the creature, but it must not have worked. I don't remember seeing any other entrances to the chamber, and I spent a fair bit of time looking while Kaeviel was figuring out the incantation."</b></p>"All the halls are big enough for the creature to fit through, but it didn't pursue us back up the stairs out of the chamber we found it in. It was quite a large room, perhaps 30 feet wide and 100 or so long, with several pillars and a raised platform at the end. Kaeviel had to speak some incantation written on his "map" in order to summon the stone, and it also summoned that creature. He tried to use another incantation to command the creature, but it must not have worked. I don't remember...Dardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)2010-03-09T18:00:16ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsDardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=11#5392010-03-08T18:37:45Z2010-03-08T18:37:44Z<p>Dardin nods graciously and accepts the club. <b>"It had two claws and a stinger, and once I think it even shot a ray of fire out of its tail. You'll want to watch out for that!"</b></p>Dardin nods graciously and accepts the club. "It had two claws and a stinger, and once I think it even shot a ray of fire out of its tail. You'll want to watch out for that!"Dardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)2010-03-08T18:37:44ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsDardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=11#5352010-03-08T18:20:20Z2010-03-08T18:20:20Z<p><b>"Oh, I'd say it was almost twenty feet long if you counted the tail. Must've weighed several thousand pounds. It could easily grab you, or me, all the way 'round with its claws..."</b></p>
<p><span class=messageboard-ooc>You gather it's probably "large" sized.</span></p>"Oh, I'd say it was almost twenty feet long if you counted the tail. Must've weighed several thousand pounds. It could easily grab you, or me, all the way 'round with its claws..."
You gather it's probably "large" sized.Dardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)2010-03-08T18:20:20ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsDardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=11#5332010-03-08T18:05:07Z2010-03-08T18:04:15Z<p><span class=messageboard-ooc>Dardin recovers <span class="messageboard-dice">1d4 ⇒ 3</span> points of Constitution.</span></p>
<p><b>"I feel much better already... thank you kindly, sir."</b></p>Dardin recovers [dice]1d4[/dice] points of Constitution.
"I feel much better already... thank you kindly, sir."Dardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)2010-03-08T18:04:15ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsDardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=11#5312010-03-08T17:31:04Z2010-03-08T17:31:03Z<p><b>"I can hold out a bit longer if I rest here or a bit further inside the temple... the poison seems to have stopped getting worse. As long as I don't run into any more scorpions I should be fine."</b></p>"I can hold out a bit longer if I rest here or a bit further inside the temple... the poison seems to have stopped getting worse. As long as I don't run into any more scorpions I should be fine."Dardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)2010-03-08T17:31:03ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsDardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=11#5292010-03-08T17:12:19Z2010-03-08T17:12:18Z<p><b>"There's a series of mostly empty rooms ahead, they must've been looted ages ago. In the room with the old fountain we found a secret stairway which led to some sort of huge chapel where the stone was kept. That's where the creature lurks and that's where we left our bags, somewhere along the right wall I think. It might be possible sneak in, if you're a better sneak than I..."</b></p>"There's a series of mostly empty rooms ahead, they must've been looted ages ago. In the room with the old fountain we found a secret stairway which led to some sort of huge chapel where the stone was kept. That's where the creature lurks and that's where we left our bags, somewhere along the right wall I think. It might be possible sneak in, if you're a better sneak than I..."Dardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)2010-03-08T17:12:18ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsDardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=11#5262010-03-05T20:21:09Z2010-03-05T20:21:08Z<p><b>"Kaeviel and I have worked together once before on another quite successful ruin-delve, though it was in a different part of the Mwangi Expanse. I would not have thought him one to betray a fellow Pathfinder, and he's never showed any signs of being particularly greedy or susceptible to bribes. As for whether he was influenced by the powers of the stone... I wouldn't know anything about such matters. It just seemed like a big red gem with a crack in it to me, though. As far as I'm concerned his behavior was a complete surprise... damned unpredictable halflings!"</b></p>"Kaeviel and I have worked together once before on another quite successful ruin-delve, though it was in a different part of the Mwangi Expanse. I would not have thought him one to betray a fellow Pathfinder, and he's never showed any signs of being particularly greedy or susceptible to bribes. As for whether he was influenced by the powers of the stone... I wouldn't know anything about such matters. It just seemed like a big red gem with a crack in it to me, though. As far as I'm concerned...Dardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)2010-03-05T20:21:08ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsDardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=11#5242010-03-05T18:45:49Z2010-03-05T17:58:54Z<p><b>"Hrmm... I've quite lost track of time down there. I remember that something tried to get in several days ago, perhaps five? I must have been down there nearly two weeks, maybe more. Thank the Gods we Pathfinders always carry emergency rations... but I surely wouldn't have lasted another day if you hadn't come along. I ran out of food some time ago, and this poisoned has weakened me. As for the creature in the temple, it's some sort of huge armored scorpion. I'm not sure it's actually alive, maybe a construct of some sort. It was in pretty bad shape when we got there, but it's still dangerous. I don't think Kaeviel returned... he may be a good sneak, but he's also a coward and a weakling!"</b></p>
<p><span class=messageboard-ooc>EDITED b/c i got my timeline a little fuzzy. The dwarf should have been gone longer since it's been about a week since you left.</span></p>"Hrmm... I've quite lost track of time down there. I remember that something tried to get in several days ago, perhaps five? I must have been down there nearly two weeks, maybe more. Thank the Gods we Pathfinders always carry emergency rations... but I surely wouldn't have lasted another day if you hadn't come along. I ran out of food some time ago, and this poisoned has weakened me. As for the creature in the temple, it's some sort of huge armored scorpion. I'm not sure it's actually alive,...Dardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)2010-03-05T17:58:54ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=9#4252010-03-05T17:55:22Z2010-03-05T17:54:55Z<p>Calla is stunned when the man gets up and speaks to her. <b>"Oh, I... we... I'm just glad we were in the right place at the right time. But I promise that we're going to try to find out what made these goblins attack, and make sure that they stay away from Sandpoint from now on. My name is Calla and my brother's name is Galdor. If you ever see any more goblins, send for me. Galdor will know where I am.</b>"</p>
<p>Calla says to her companions that she would like to go and meet Aldern the next morning- he seemed like an important man and he also seemed truly grateful for the help they gave. Besides, it seemed like several others would be going to find out what they could from the sheriff. Perhaps she could ask the man more about what he had seen of the goblins. The next morning she makes sure to tell her family where she is going, and then she goes to the White Deer inn to meet Aldern.</p>
<p><span class=messageboard-ooc>Sure, I'll bite. :)</span></p>Calla is stunned when the man gets up and speaks to her. "Oh, I... we... I'm just glad we were in the right place at the right time. But I promise that we're going to try to find out what made these goblins attack, and make sure that they stay away from Sandpoint from now on. My name is Calla and my brother's name is Galdor. If you ever see any more goblins, send for me. Galdor will know where I am."
Calla says to her companions that she would like to go and meet Aldern the next morning- he...Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-03-05T17:54:55ZRe: Forums: Play-by-Post Discussion: Fatespinner's Pathfindered Iron KingdomsRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/threads/rzs2kchy&page=4?Fatespinners-Pathfindered-Iron-Kingdoms#1992010-03-05T16:53:29Z2010-03-05T16:53:29Z<p>Just chiming in to say I'm watching as well.</p>Just chiming in to say I'm watching as well.Russwin Ardath (alias of Mike Kimmel, Developer)2010-03-05T16:53:29ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=9#4192010-03-05T16:34:27Z2010-03-05T16:34:26Z<p><b>"Hopefully we can find more answers tomorrow, then. I will see you all in the morning..."</b></p>
<p>Calla returns to her home, wondering what the new day will bring and trying not to think of what might happen if the goblins were to return while her family was undefended.</p>"Hopefully we can find more answers tomorrow, then. I will see you all in the morning..."
Calla returns to her home, wondering what the new day will bring and trying not to think of what might happen if the goblins were to return while her family was undefended.Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-03-05T16:34:26ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsDardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=11#5222010-03-05T16:26:25Z2010-03-05T16:26:24Z<p>.
<br />
.
<br />
.
<br />
.
<br />
.
<br />
<span class=messageboard-ooc>Mo'butu: You determine that Dardin has been stung several times by scorpions. You are amazed, in fact, that he is still alive. Then again, he <i>is</i> a dwarf. He is not taking any further damage from the poison, but he has been greatly sickened by it: his Con score is currently only 3. Another bite or two would probably have killed him. He will need to rest in order to recover from the poison.</span></p>
<p>Dardin drinks a bit more water to clear his throat and explains his story: <b>"Well, a few weeks ago Kaeviel approached me with an exciting new mission. He had an official commission from the Venture Captain and everything, though now I expect it was a fake. We were asked to come to these ruins to find a red stone... you may have heard of it, though I could never keep the name straight. The Nishti'moo or some such elven nonsense. Supposed to be real hot stuff, if you take my meaning, and apparently no one had managed to pull it from the ruins yet, but now we knew how to get in. Kaeviel had a map of some kind which he claimed was discovered in some other ruins and would allow us to bypass the traps here. Well, it worked, and we went and found the stone all right- got it from a big nasty bugger, too, I expect it's still crawling around in there- but when we were leaving, I paused to rest- can't remember ever having been so tired- and he tripped a trap right out from under me! Then he sealed it up with the shield. I called out for a while but I knew he wasn't coming back. Then the scorpions started to show up, and there was quite a bit of noise from above at one point, I thought a big mean 'ol beastie was trying to come in and eat me. But I think something scared it off..."</b> He pauses to take another swig of water, and, glancing deeper into the temple, says, <b>"I'm assuming you haven't seen Kaeviel recently and thought him to be lost here as well. I'm not sure where he is, but when we were leaving, he seemed angry about having to drop our bags in order to escape quickly. We didn't exactly kill the monster guarding the gem, you see. My guess is that he left something important behind."</b></p>.
.
.
.
.
Mo'butu: You determine that Dardin has been stung several times by scorpions. You are amazed, in fact, that he is still alive. Then again, he is a dwarf. He is not taking any further damage from the poison, but he has been greatly sickened by it: his Con score is currently only 3. Another bite or two would probably have killed him. He will need to rest in order to recover from the poison.
Dardin drinks a bit more water to clear his throat and explains his story: "Well, a few weeks...Dardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)2010-03-05T16:26:24ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsDardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=11#5172010-03-03T20:58:19Z2010-03-03T20:58:19Z<p>Dardin gladly accepts Ceer's waterskin. <b>"Ahh, thank you Ceer,"</b> he says after taking a long swig, <b>"I take back what I said about you being lazy."</b></p>Dardin gladly accepts Ceer's waterskin. "Ahh, thank you Ceer," he says after taking a long swig, "I take back what I said about you being lazy."Dardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)2010-03-03T20:58:19ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsDardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=11#5142010-03-03T20:49:23Z2010-03-03T20:49:22Z<p><b>"I should be able to... just toss it down."</b> The dwarf manages to tie a decent knot around his waist and, with the help of those above, climbs (and mostly is pulled) out of the hole. He collapses onto the ground, breathing heavily, and you can see that he has clearly suffered: his skin is clammy and he appears sickly in color. His hands are covered with many tiny puncture wounds.</p>"I should be able to... just toss it down." The dwarf manages to tie a decent knot around his waist and, with the help of those above, climbs (and mostly is pulled) out of the hole. He collapses onto the ground, breathing heavily, and you can see that he has clearly suffered: his skin is clammy and he appears sickly in color. His hands are covered with many tiny puncture wounds.Dardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)2010-03-03T20:49:22ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsDardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=11#5042010-03-03T03:07:57Z2010-03-03T03:07:57Z<p><b>"Oh, I'm plenty far down, don't worry about me... doesn't somebody have an axe? Don't tell me there's not a dwarf amongst you!"</b></p>"Oh, I'm plenty far down, don't worry about me... doesn't somebody have an axe? Don't tell me there's not a dwarf amongst you!"Dardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)2010-03-03T03:07:57ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsDardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=11#5012010-03-02T21:45:45Z2010-03-02T21:44:41Z<p><b>"Whatever you do, get me out of here quick! I'm running out of food, and scorpions keep crawling out of these holes!"</b></p>
<p><span class=messageboard-ooc>500 posts. Nice work, folks.</span></p>"Whatever you do, get me out of here quick! I'm running out of food, and scorpions keep crawling out of these holes!"
500 posts. Nice work, folks.Dardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)2010-03-02T21:44:41ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsDardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=10#4992010-03-02T21:29:37Z2010-03-02T21:29:37Z<p><b>"Ceer?! You lazy stayabout! Set a price in pints and I'll take away one for every day I've been lying in this hole, waiting for you!"</b></p>"Ceer?! You lazy stayabout! Set a price in pints and I'll take away one for every day I've been lying in this hole, waiting for you!"Dardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)2010-03-02T21:29:37ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsDardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=10#4972010-03-02T21:18:41Z2010-03-02T21:18:41Z<p>The dwarf calls out in response, <b>"Never trust a halfling!"</b></p>The dwarf calls out in response, "Never trust a halfling!"Dardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)2010-03-02T21:18:41ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsDardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=10#4952010-03-02T21:08:19Z2010-03-02T21:08:18Z<p>The voice replies, louder this time, <b>"Would you believe me if I said scorpions can talk and it's just us bugs down here? What took you so long!?"</b> While he may be talking tough, the speaker clearly sounds relieved. His words are followed by more deep coughing.</p>The voice replies, louder this time, "Would you believe me if I said scorpions can talk and it's just us bugs down here? What took you so long!?" While he may be talking tough, the speaker clearly sounds relieved. His words are followed by more deep coughing.Dardin Sharrowsmith - NPC (alias of Mike Kimmel, Developer)2010-03-02T21:08:18ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=9#4032010-03-02T18:31:47Z2010-03-02T18:30:40Z<p><span class=messageboard-ooc>Sense motive: <span class="messageboard-dice">1d20 + 2 ⇒ (17) + 2 = 19</span>.</span></p>
<p>Respecting Ameiko's privacy, Calla does not press the issue, but she makes a mental note about Ameiko and her father.</p>Sense motive: [dice]1d20+2[/dice].
Respecting Ameiko's privacy, Calla does not press the issue, but she makes a mental note about Ameiko and her father.Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-03-02T18:30:40ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsGARBOKO - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=10#4752010-03-02T17:40:36Z2010-03-02T17:40:36Z<p>Mo'butu is certain the hairs belonged to Garboko, or a similarly large and angry ape-man.</p>Mo'butu is certain the hairs belonged to Garboko, or a similarly large and angry ape-man.GARBOKO - NPC (alias of Mike Kimmel, Developer)2010-03-02T17:40:36ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=8#3982010-03-01T21:31:16Z2010-03-01T21:31:16Z<p><b>"Thank you for your hospitality, Ameiko. I hope that you and your friends and family were safe during the attack."</b></p>"Thank you for your hospitality, Ameiko. I hope that you and your friends and family were safe during the attack."Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-03-01T21:31:16ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=8#3922010-03-01T19:29:59Z2010-03-01T19:29:58Z<p>Calla seems troubled by the idea that a human would unite the goblins to fight against other humans, but she remains silent to see what the others think. All she knows is that she wants the goblins gone and she'll fight them every day for the rest of her life if it means they don't hurt her family.</p>
<p><span class=messageboard-ooc>I'll also use reserve points to get back up to 12/15.</span></p>Calla seems troubled by the idea that a human would unite the goblins to fight against other humans, but she remains silent to see what the others think. All she knows is that she wants the goblins gone and she'll fight them every day for the rest of her life if it means they don't hurt her family.
I'll also use reserve points to get back up to 12/15.Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-03-01T19:29:58ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=8#3852010-03-01T14:41:31Z2010-03-01T14:41:31Z<p>Calla slumps into her chair and says, <b>"I am always like this after a day of fighting or hunting. When I get my anger up... I just get so tired. I'll be fine after I've had some food and rest. I hope you are faring well?"</b></p>Calla slumps into her chair and says, "I am always like this after a day of fighting or hunting. When I get my anger up... I just get so tired. I'll be fine after I've had some food and rest. I hope you are faring well?"Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-03-01T14:41:31ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=8#3772010-02-26T19:21:59Z2010-02-26T19:21:09Z<p>Walking into the Rusty Dragon and looks around. Seeing some of those she met earlier in the day have already gathered, she approaches them. Realizing that she hasn't eaten anything since the morning, she calls for one of the servers to bring food and drinks for herself and her friends. She sits at the table with Izbahn and Syeira and tries to smile warmly, but it is clear that she is somewhat on edge after the day of fighting... and very tired.</p>Walking into the Rusty Dragon and looks around. Seeing some of those she met earlier in the day have already gathered, she approaches them. Realizing that she hasn't eaten anything since the morning, she calls for one of the servers to bring food and drinks for herself and her friends. She sits at the table with Izbahn and Syeira and tries to smile warmly, but it is clear that she is somewhat on edge after the day of fighting... and very tired.Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-02-26T19:21:09ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=8#3692010-02-26T16:41:30Z2010-02-26T16:41:30Z<p>Calla promises her father that she'll be careful. After spending a short time with them, she hugs and kisses them goodbye and goes to meet her companions at the tavern...</p>Calla promises her father that she'll be careful. After spending a short time with them, she hugs and kisses them goodbye and goes to meet her companions at the tavern...Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-02-26T16:41:30ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=8#3602010-02-25T16:37:23Z2010-02-25T16:37:23Z<p>Calla sighs and says to her father, <b>"I know we have just arrived here, but I feel that I must help fight. We do not want to have to move again. Galdor has been making friends, and today I made a good impression with the sheriff during the fighting. We might just have a chance at truly belonging somewhere. I must help these people to defend their town... so that it can be our town as well."</b></p>
<p>She smiles at her brother. "<b>Thank you for keeping the axe safe for me. Perhaps someday soon we will have to get you an axe of your own. Speaking of which...."</b></p>
<p>Calla reaches into her pouch and pulls out the simple gifts for her mother and father. <b>"I brought you some gifts from the market."</b></p>Calla sighs and says to her father, "I know we have just arrived here, but I feel that I must help fight. We do not want to have to move again. Galdor has been making friends, and today I made a good impression with the sheriff during the fighting. We might just have a chance at truly belonging somewhere. I must help these people to defend their town... so that it can be our town as well."
She smiles at her brother. "Thank you for keeping the axe safe for me. Perhaps someday soon we will...Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-02-25T16:37:23ZRe: Forums: Play-by-Post: Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)Calla of Shadde-Quah (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/BurntOfferingsBeingPart1OfReptiliansRotRLCampaignICThread/gameplay&page=7#3442010-02-22T16:42:59Z2010-02-22T16:10:07Z<p>Calla agrees to meet the others later at the inn, and she awkwardly agrees to go out hunting with Aldern, but only once it seems that the town is safe from goblins.</p>
<p>In the meantime, she returns to her home to make sure that Galdor made it home safely to their mother and father...</p>Calla agrees to meet the others later at the inn, and she awkwardly agrees to go out hunting with Aldern, but only once it seems that the town is safe from goblins.
In the meantime, she returns to her home to make sure that Galdor made it home safely to their mother and father...Calla of Shadde-Quah (alias of Mike Kimmel, Developer)2010-02-22T16:10:07ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsGARBOKO - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=8#3882010-02-19T17:51:27Z2010-02-19T17:51:27Z<div class="messageboard-quotee">Ceer wrote:</div><blockquote><br />
<br />
<span class=messageboard-ooc>Perception check: 1d20 + 2</span> </blockquote><p><span class=messageboard-ooc>Ceer notices that Mo'butu has magically transformed into Garboko.</span>Ceer wrote:Perception check: 1d20 + 2
Ceer notices that Mo'butu has magically transformed into Garboko.GARBOKO - NPC (alias of Mike Kimmel, Developer)2010-02-19T17:51:27ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsGARBOKO - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=8#3602010-02-11T21:21:01Z2010-02-11T21:21:01Z<p>Ceer falls in a pit and gets strangled to death by Garboko.</p>
<p><span class=messageboard-ooc>Just kidding. Maybe. :)</span></p>Ceer falls in a pit and gets strangled to death by Garboko.
Just kidding. Maybe. :)GARBOKO - NPC (alias of Mike Kimmel, Developer)2010-02-11T21:21:01ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsLo'guru - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=7#3252010-02-08T16:05:17Z2010-02-08T16:05:16Z<p>Lo'guru raises his eyebrows at Rheed. <i>"Yes- Bersathon was the elf who commanded the powers of the Nishati'moto. But, he was killed by the very spirits who gave him strength, a very long time ago."</i></p>
<p>When Chacall draws his attention aside, Lo'guru nods slowly. <i>"Yes... it is time that you go into the world and walk your own path. May that path never be obscured."</i> He smiles and grasps the younger elf's hand lightly with his own aged fingers. <i>"You know that you may always return to me if you need guidance."</i></p>Lo'guru raises his eyebrows at Rheed. "Yes- Bersathon was the elf who commanded the powers of the Nishati'moto. But, he was killed by the very spirits who gave him strength, a very long time ago."
When Chacall draws his attention aside, Lo'guru nods slowly. "Yes... it is time that you go into the world and walk your own path. May that path never be obscured." He smiles and grasps the younger elf's hand lightly with his own aged fingers. "You know that you may always return to me if you need...Lo'guru - NPC (alias of Mike Kimmel, Developer)2010-02-08T16:05:16ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsLo'guru - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=7#3142010-02-03T17:18:51Z2010-02-03T17:18:50Z<p>.
<br />
.
<br />
.
<br />
.
<br />
.
<br />
Lo'guru says, <i>"I do not know where the halfling and his friends are now, but I can tell you where they likely acquired the stone. They must have gone to the ruined temple called Chak'ro. It is merely two days' travel to the northeast. It was thought that Chak'ro had been emptied of its treasures long ago... but I knew that somewhere within the temple, the Nishati'moto was hidden, and hidden well. I hoped that none would ever discover it, so I did not speak of it. Had I known where Sharrowsmith and Thornleaf were going, I might have diverted them, but perhaps they already knew the danger, and knew what they sought."</i> The elf slowly shakes his head. <i>"I do not wish that you go to Chak'ro, for it is a cursed place, but perhaps you will find some clue there as to where they have gone. The apes said that a halfling "stole" the red stone from them... perhaps the halfling and the dwarf parted ways?"</i></p>.
.
.
.
.
Lo'guru says, "I do not know where the halfling and his friends are now, but I can tell you where they likely acquired the stone. They must have gone to the ruined temple called Chak'ro. It is merely two days' travel to the northeast. It was thought that Chak'ro had been emptied of its treasures long ago... but I knew that somewhere within the temple, the Nishati'moto was hidden, and hidden well. I hoped that none would ever discover it, so I did not speak of it. Had I known where...Lo'guru - NPC (alias of Mike Kimmel, Developer)2010-02-03T17:18:50ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsMalgri - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=7#3132010-02-03T17:05:46Z2010-02-03T17:05:46Z<p>.
<br />
.
<br />
.
<br />
.
<br />
.
<br />
Malgri narrows her eyebrows and says, <b>"The halfling must have found the stone, or taken it from the Beast King's apes."</b> She turns to the adventurers who saved the camp from Garboko and the ape warriors. <b>"You said you seek this halfling and his companions. If you find them, you must warn them of the powers of the stone they carry. Perhaps they know it is valuable, but are unaware of the danger it brings."</b></p>.
.
.
.
.
Malgri narrows her eyebrows and says, "The halfling must have found the stone, or taken it from the Beast King's apes." She turns to the adventurers who saved the camp from Garboko and the ape warriors. "You said you seek this halfling and his companions. If you find them, you must warn them of the powers of the stone they carry. Perhaps they know it is valuable, but are unaware of the danger it brings."Malgri - NPC (alias of Mike Kimmel, Developer)2010-02-03T17:05:46ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsLo'guru - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=7#3122010-02-03T17:01:43Z2010-02-03T17:01:42Z<p>.
<br />
.
<br />
.
<br />
.
<br />
.</p>
<p>After Lo'guru has finished giving aid to the wounded, he turns to Chacall. <i>"You have completed the preparations, I see... thank you, Chacall."</i></p>
<p>He looks around at those who have gathered at his "tent," and says, <i>"I fear that there is more happening here than we suspect: The Beast King would not reach so far unless he had discovered something truly valuable, and anything valuable to the Beast King will cause danger for us. I must look into the fires and see what the spirits can tell me. Please give me some time...</i>"</p>
<p>Chacall knows it will take Lo'guru about ten minutes to complete the ritual. </p>
<p><span class="messageboard-dice">1d100 ⇒ 77</span></p>
<p>Lo'guru sits amongst the drifting smoke from his incense and the low-burning fire before him. Slowly the flames die down and turn to embers, which seem to glow more brightly than usual. Lo'guru begins muttering in some strange language, and the embers begin to spark and sputter. After a few moments, Lo'guru opens his eyes widely and the embers cease to glow, becoming no more than coals.</p>
<p>The aged elf signals for Malgri and Chacall to come hear what he has to say, and speaks to all of those gathered: <i>"I have spoken with the spirits and asked them of the stone which the Beast King covets. It is as I feared: he seeks the Nishati'moto, the Strong Fire. It is an ancient and powerful stone, once used by the elven kings of this land. There are many legends which speak of its might. The Beast King does not yet have the stone, though. For this, we must be grateful."</i></p>.
.
.
.
.
After Lo'guru has finished giving aid to the wounded, he turns to Chacall. "You have completed the preparations, I see... thank you, Chacall."
He looks around at those who have gathered at his "tent," and says, "I fear that there is more happening here than we suspect: The Beast King would not reach so far unless he had discovered something truly valuable, and anything valuable to the Beast King will cause danger for us. I must look into the fires and see what the spirits can tell...Lo'guru - NPC (alias of Mike Kimmel, Developer)2010-02-03T17:01:42ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsLo'guru - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=7#3092010-02-02T17:27:46Z2010-02-02T17:27:45Z<div class="messageboard-quotee">Rheed wrote:</div><blockquote><span class=messageboard-ooc>will you need a CMB check for Garboko's bonds?</span> </blockquote><p><span class=messageboard-ooc>Nope: I'm pretty sure you automatically get a "20" on your roll when your opponent is unconscious or pinned.</span>
<p>The guards all help Rheed to tie up Garboko, securing the knots as well as they can. One guard is left to watch over Garboko and warn the others if he awakens, which seems unlikely to happen soon, given the injuries that the ape sustained.</p>
<p>Some of the other camp followers were slightly injured, and Lo'guru treats them as Chacall helps make preparations for his "sight-fire." He is unable to use magic to heal everyone, but he bandages their wounds and tells them to return to him the next day to receive his magical healing. The followers of the camp all seem to respect Lo'guru a great deal, even going so far as to hang small gifts and trinkets from his awning and tent-poles after receiving his healing.</p>Rheed wrote:will you need a CMB check for Garboko's bonds?
Nope: I'm pretty sure you automatically get a "20" on your roll when your opponent is unconscious or pinned. The guards all help Rheed to tie up Garboko, securing the knots as well as they can. One guard is left to watch over Garboko and warn the others if he awakens, which seems unlikely to happen soon, given the injuries that the ape sustained.
Some of the other camp followers were slightly injured, and Lo'guru treats them as...Lo'guru - NPC (alias of Mike Kimmel, Developer)2010-02-02T17:27:45ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsLo'guru - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=7#3062010-02-01T17:14:41Z2010-02-01T17:14:21Z<p>Lo'guru nods at Mo'butu respectfully. <i>"Healing the wounds you took to liberate us is but the smallest favor I can give to repay you. Thank you."</i></p>
<p><span class=messageboard-ooc>Cure light wounds for Mo'butu: <span class="messageboard-dice">1d8 + 5 ⇒ (2) + 5 = 7</span></span></p>
<p><span class=messageboard-ooc>The healer also cures Ceer's wounds: <span class="messageboard-dice">1d8 + 5 ⇒ (8) + 5 = 13</span></span></p>
<p><span class=messageboard-ooc>And Rheed's wounds: <span class="messageboard-dice">1d8 + 5 ⇒ (4) + 5 = 9</span></span></p>Lo'guru nods at Mo'butu respectfully. "Healing the wounds you took to liberate us is but the smallest favor I can give to repay you. Thank you."
Cure light wounds for Mo'butu: [dice]1d8+5[/dice]
The healer also cures Ceer's wounds: [dice]1d8+5[/dice]
And Rheed's wounds: [dice]1d8+5[/dice]Lo'guru - NPC (alias of Mike Kimmel, Developer)2010-02-01T17:14:21ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsLo'guru - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=7#3032010-01-29T20:55:29Z2010-01-29T20:55:28Z<p>The aged elf ponders for a minute before answering Ku'ada: <i>"I do not recall meeting a Tameka Hite, though the name sounds familiar. The dwarf and halfling you speak of are known to me. They came through here not three weeks ago. The dwarf boasted loudly of the riches they would carry upon their return, though the halfling was more reserved. It appears that they have angered the Beast King, though that in itself is no difficult feat. Still, they must have done something truly terrible for him to have sent his apes so far south. The apes say they are looking for a red rock of some kind. Perhaps it is merely a valuable gem... or perhaps it is something more..."</i> The elf pauses and looks at his apprentice. <i>"Yes, Chacall... bring my incense, and please help me to light a sight-fire..."</i></p>The aged elf ponders for a minute before answering Ku'ada: "I do not recall meeting a Tameka Hite, though the name sounds familiar. The dwarf and halfling you speak of are known to me. They came through here not three weeks ago. The dwarf boasted loudly of the riches they would carry upon their return, though the halfling was more reserved. It appears that they have angered the Beast King, though that in itself is no difficult feat. Still, they must have done something truly terrible for him...Lo'guru - NPC (alias of Mike Kimmel, Developer)2010-01-29T20:55:28ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsLo'guru - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=6#2992010-01-28T17:53:37Z2010-01-28T17:53:37Z<p><i>"Welcome, Bright One,"</i> says Lo'guru, who is seated cross-legged under an awning propped against the inside of the west wall of the camp. The ground beneath the awning is covered in carpets and furs of all kinds, and many strange trinkets hang from the awning and the poles propping it up. Lo'guru is covered in many scars from battle, and one of his ears has mostly been torn away by some savage beast. He is bald, and he stares at Ku'ada with deep, piercing eyes. <i>"You have honored us. Sit here with me and I will tend to your wound."</i> Lo'guru closes his eyes and moves his hands over Ku'ada's wound. A great warmth spreads from Lo'guru's hands as the healer invokes his magic, and the wound is fully healed. "<i>Tell me, Bright One, what path do you and your friends walk?</i>"</p>"Welcome, Bright One," says Lo'guru, who is seated cross-legged under an awning propped against the inside of the west wall of the camp. The ground beneath the awning is covered in carpets and furs of all kinds, and many strange trinkets hang from the awning and the poles propping it up. Lo'guru is covered in many scars from battle, and one of his ears has mostly been torn away by some savage beast. He is bald, and he stares at Ku'ada with deep, piercing eyes. "You have honored us. Sit here...Lo'guru - NPC (alias of Mike Kimmel, Developer)2010-01-28T17:53:37ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsMalgri - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=6#2882010-01-25T17:08:55Z2010-01-25T17:08:54Z<p><b>"I would be happy to help you in any way we can. As I said, we are in your debt."</b></p>
<p>The camp looks rather disorganized, though Malgri quickly takes control of the situation by assigning tasks to the guards and other current residents of the camp. The apes are rounded up with their hands bound behind their backs and placed in the center of the camp to be watched by several armed guards. Others begin gathering up whatever food and supplies remain, reconstructing tents, and patrolling around the camp to make sure the area is clear and watch for other apes.</p>
<p>You may set up your own tent(s) either inside or outside of the perimeter of ruined walls. If you do not have enough tents, Malgri gladly allows you to borrow some.</p>"I would be happy to help you in any way we can. As I said, we are in your debt."
The camp looks rather disorganized, though Malgri quickly takes control of the situation by assigning tasks to the guards and other current residents of the camp. The apes are rounded up with their hands bound behind their backs and placed in the center of the camp to be watched by several armed guards. Others begin gathering up whatever food and supplies remain, reconstructing tents, and patrolling around the...Malgri - NPC (alias of Mike Kimmel, Developer)2010-01-25T17:08:54ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsMalgri - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=6#2862010-01-25T16:10:23Z2010-01-25T16:10:23Z<p><b>"You are welcome in our camp, though I am afraid the apes have eaten much of our food. We have a few wounded in the camp, but we have a healer who will now be permitted to aid them, thanks to you."</b></p>"You are welcome in our camp, though I am afraid the apes have eaten much of our food. We have a few wounded in the camp, but we have a healer who will now be permitted to aid them, thanks to you."Malgri - NPC (alias of Mike Kimmel, Developer)2010-01-25T16:10:23ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsMalgri - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=6#2842010-01-22T21:26:31Z2010-01-22T21:26:23Z<p>A woman steps forward to stand in the entrance to the camp. She has wild hair with feathers and leaves intertwined within it, and her clothes are colored with the many varied shades and hues of the jungle. Some of her facial features betray her elven heritage, though she fits in well amongst the Mwangi humans gathered in the camp. She carries a simple long spear, obviously wrested away from one of the apes.</p>
<p><b>"I am Malgri. We are in debt to you, for your help in defeating Garboko and his apes. Who are you, and how can we honor this debt?"</b> Malgri strides forward and looks from one to the other of the adventurers, looking each in the eye and giving a respectful nod.</p>
<p><span class=messageboard-ooc>Please see the OOC thread soon for XP rewards.</span></p>A woman steps forward to stand in the entrance to the camp. She has wild hair with feathers and leaves intertwined within it, and her clothes are colored with the many varied shades and hues of the jungle. Some of her facial features betray her elven heritage, though she fits in well amongst the Mwangi humans gathered in the camp. She carries a simple long spear, obviously wrested away from one of the apes.
"I am Malgri. We are in debt to you, for your help in defeating Garboko and his apes....Malgri - NPC (alias of Mike Kimmel, Developer)2010-01-22T21:26:23ZRe: Forums: Play-by-Post Discussion: Fatespinner's Pathfindered Iron KingdomsRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/threads/rzs2kchy&page=4?Fatespinners-Pathfindered-Iron-Kingdoms#1742010-01-21T19:21:17Z2010-01-21T19:21:16Z<p>Good luck! I'll try to have some background info up for Russin by tomorrow. It has been busy for me as well.</p>Good luck! I'll try to have some background info up for Russin by tomorrow. It has been busy for me as well.Russwin Ardath (alias of Mike Kimmel, Developer)2010-01-21T19:21:16ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsGARBOKO - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=6#2692010-01-20T22:59:53Z2010-01-20T22:59:52Z<p>Corvus' greatsword cuts a brutal gash across Garboko's chest, and the great ape falls to his knees. His eyes grow hazy as he looks up at Corvus and meets her gaze. With a grunt, he utters, <b>"You...strong..."</b> and then falls to the ground with a heavy crash.</p>
<p>Garboko, the leader of the apes at Camp Malgri, lays defeated at your feet. He is bleeding to death, though he has not yet died.</p>
<p><span class=messageboard-ooc>Nice work, I expected to get a little more damage out of that guy. :) End initiative.</span></p>Corvus' greatsword cuts a brutal gash across Garboko's chest, and the great ape falls to his knees. His eyes grow hazy as he looks up at Corvus and meets her gaze. With a grunt, he utters, "You...strong..." and then falls to the ground with a heavy crash.
Garboko, the leader of the apes at Camp Malgri, lays defeated at your feet. He is bleeding to death, though he has not yet died.
Nice work, I expected to get a little more damage out of that guy. :) End initiative.GARBOKO - NPC (alias of Mike Kimmel, Developer)2010-01-20T22:59:52ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsGARBOKO - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=6#2672010-01-20T21:12:57Z2010-01-20T21:12:49Z<p><span class=messageboard-ooc>Mo'butu's attack as well as Bwenge's bite and one claw all hit, for a total of 13 damage. You're up to 56 damage total.</span></p>
<p>By all appearances, Garboko should have already fallen due to his wounds, but he continues roaring and lashing out at the party...</p>Mo'butu's attack as well as Bwenge's bite and one claw all hit, for a total of 13 damage. You're up to 56 damage total.
By all appearances, Garboko should have already fallen due to his wounds, but he continues roaring and lashing out at the party...GARBOKO - NPC (alias of Mike Kimmel, Developer)2010-01-20T21:12:49ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsGARBOKO - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=6#2652010-01-20T20:56:32Z2010-01-20T20:56:31Z<p>Garboko manages to avoid injury by Rheed's attacks, mostly by relying on his thick skin.</p>
<p><span class=messageboard-ooc>Corvus and Mo'butu are up again.</span></p>Garboko manages to avoid injury by Rheed's attacks, mostly by relying on his thick skin.
Corvus and Mo'butu are up again.GARBOKO - NPC (alias of Mike Kimmel, Developer)2010-01-20T20:56:31ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsGARBOKO - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=6#2622010-01-20T19:50:29Z2010-01-20T19:49:53Z<p><span class=messageboard-ooc>43 damage so far.</span></p>
<p>Garboko appears grievously wounded, but he continues to fight on as if unhurt, roaring and slashing with his claws and teeth. He attempts to bite Nu'mara again, and attacks Rheed with his claws.</p>
<p><span class=messageboard-ooc>-3 cumulative penalty to attack rolls from intimidating glare and blinding ray.</span></p>
<p><span class=messageboard-ooc>Bite: <span class="messageboard-dice">1d20 ⇒ 6</span> vs. AC 18 (miss)
<br />
Claw: <span class="messageboard-dice">1d20 ⇒ 12</span> vs. AC 18 (hit), <span class="messageboard-dice">1d4 + 8 ⇒ (3) + 8 = 11</span> damage to Rheed
<br />
Claw: <span class="messageboard-dice">1d20 ⇒ 3</span> vs. AC 18 (miss)</span></p>43 damage so far.
Garboko appears grievously wounded, but he continues to fight on as if unhurt, roaring and slashing with his claws and teeth. He attempts to bite Nu'mara again, and attacks Rheed with his claws.
-3 cumulative penalty to attack rolls from intimidating glare and blinding ray.
Bite: [dice]1d20[/dice] vs. AC 18 (miss)
Claw: [dice]1d20[/dice] vs. AC 18 (hit), [dice]1d4+8[/dice] damage to Rheed
Claw: [dice]1d20[/dice] vs. AC 18 (miss)GARBOKO - NPC (alias of Mike Kimmel, Developer)2010-01-20T19:49:53ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsGARBOKO - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=6#2562010-01-20T18:21:05Z2010-01-20T18:21:03Z<p>Garboko snarls as Nu'mara's second attack bites deeply into his flesh.</p>Garboko snarls as Nu'mara's second attack bites deeply into his flesh.GARBOKO - NPC (alias of Mike Kimmel, Developer)2010-01-20T18:21:03ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsGARBOKO - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=6#2542010-01-20T17:34:29Z2010-01-20T17:34:28Z<p>Garboko lashes out with his sharp claws at Rheed as the adventurer tries to move around him, but Rheed manages to duck the blow and cut a deep wound in Garboko's side.</p>
<p><span class=messageboard-ooc><span class="messageboard-dice">1d20 ⇒ 5</span> vs AC 18 = miss.</span></p>
<p>Ceer's crossbow bolt barely manages to strike Garboko, who in his blind rage seems to be disregarding defense in favor of ferocity. His rage only increases as he is struck, and he shouts in pain and anger.</p>
<p><span class=messageboard-ooc>Total of 19 damage dealt to Garboko so far.</span></p>
<p>Ku'ada nods to Ceer and prepares to invoke his blinding ray, hoping that he will be able to hit the creature amidst his allies...</p>Garboko lashes out with his sharp claws at Rheed as the adventurer tries to move around him, but Rheed manages to duck the blow and cut a deep wound in Garboko's side.
[dice]1d20[/dice] vs AC 18 = miss.
Ceer's crossbow bolt barely manages to strike Garboko, who in his blind rage seems to be disregarding defense in favor of ferocity. His rage only increases as he is struck, and he shouts in pain and anger.
Total of 19 damage dealt to Garboko so far.
Ku'ada nods to Ceer and prepares to...GARBOKO - NPC (alias of Mike Kimmel, Developer)2010-01-20T17:34:28ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsGARBOKO - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=5#2472010-01-20T16:22:33Z2010-01-20T16:17:18Z<p><span class=messageboard-ooc>Sorry everyone, busy day yesterday.</span></p>
<p>Nu'mara fires an arrow at Garboko, which grazes his shoulder, but he continues barreling towards the party. By jumping and swinging on a low-hanging branch (which cracks beneath his weight), Garboko manages to avoid slipping on the spell cast by Ceer. Rushing headlong into the group, Garboko attempts to tear through Nu'mara's armor with his mighty jaws filled with razor-sharp teeth. However, her finely-made shirt of chain mail is too tough- for now...</p>
<p><span class=messageboard-ooc>Acrobatics check to move at half speed through <i>grease</i> spell: <span class="messageboard-dice">1d20 ⇒ 4</span>+? = success. Attack roll: <span class="messageboard-dice">1d20 ⇒ 5</span>+? vs AC 18 = miss. Notes on the map: Garboko has 10 ft reach. Also, the brown area is the <i>grease</i> spell.</span></p>Sorry everyone, busy day yesterday.
Nu'mara fires an arrow at Garboko, which grazes his shoulder, but he continues barreling towards the party. By jumping and swinging on a low-hanging branch (which cracks beneath his weight), Garboko manages to avoid slipping on the spell cast by Ceer. Rushing headlong into the group, Garboko attempts to tear through Nu'mara's armor with his mighty jaws filled with razor-sharp teeth. However, her finely-made shirt of chain mail is too tough- for now...
...GARBOKO - NPC (alias of Mike Kimmel, Developer)2010-01-20T16:17:18ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsGARBOKO - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=5#2452010-01-19T14:41:20Z2010-01-19T14:41:02Z<p><span class=messageboard-ooc>Nice. Intimidating glare is only a move action, by the way.</span></p>
<p>Garboko seems troubled by the cool, hard-eyed warrior facing him down, and though he continues moving forward to attack, he is unable to meet Corvus' eyes. <span class=messageboard-ooc>(He is shaken.)</span></p>
<p><span class="messageboard-dice">1d4 ⇒ 3</span></p>Nice. Intimidating glare is only a move action, by the way.
Garboko seems troubled by the cool, hard-eyed warrior facing him down, and though he continues moving forward to attack, he is unable to meet Corvus' eyes. (He is shaken.)
[dice]1d4[/dice]GARBOKO - NPC (alias of Mike Kimmel, Developer)2010-01-19T14:41:02ZRe: Forums: Play-by-Post Discussion: Fatespinner's Pathfindered Iron KingdomsRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/threads/rzs2kchy&page=4?Fatespinners-Pathfindered-Iron-Kingdoms#1662010-01-19T02:46:24Z2010-01-19T02:46:23Z<p>Yikes!</p>Yikes!Russwin Ardath (alias of Mike Kimmel, Developer)2010-01-19T02:46:23ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsGARBOKO - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=5#2422010-01-16T19:13:44Z2010-01-16T19:13:43Z<p><span class=messageboard-ooc>@Ceer: Correct.</span></p>
<p>Reflex save: <span class="messageboard-dice">1d20 ⇒ 12</span></p>
<p>Garboko manages not to fall as his feet land heavily on the greased earth. It is hard to say whether he will stumble and fall as he continues to power his way through the jungle, or whether he will simply run straight through the spell...</p>
<p><span class=messageboard-ooc>... and we'll find out on his turn!</span></p>@Ceer: Correct.
Reflex save: [dice]1d20[/dice]
Garboko manages not to fall as his feet land heavily on the greased earth. It is hard to say whether he will stumble and fall as he continues to power his way through the jungle, or whether he will simply run straight through the spell...
... and we'll find out on his turn!GARBOKO - NPC (alias of Mike Kimmel, Developer)2010-01-16T19:13:43ZRe: Forums: Play-by-Post Discussion: Fatespinner's Pathfindered Iron KingdomsRusswin Ardath (alias of Mike Kimmel, Developer)https://paizo.com/threads/rzs2kchy&page=4?Fatespinners-Pathfindered-Iron-Kingdoms#1542010-01-15T22:58:42Z2010-01-15T22:58:42Z<p>Russwin does what he must to get the job done.</p>Russwin does what he must to get the job done.Russwin Ardath (alias of Mike Kimmel, Developer)2010-01-15T22:58:42ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsGARBOKO - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay&page=5#2372010-01-15T22:36:24Z2010-01-15T22:35:34Z<p>Unlike his smaller cousins, Garboko resembles a gorilla more than an ape: however, he is much larger even than a normal gorilla, standing nearly ten feet tall. His body is covered in black fur and countless scars from claws, arrows, and spears, and his eyes betray both his cunning and rage, even at this distance. Garboko barks an order at the few apes remaining under his command- <b>"Kill prisoners if they run!"</b>- and then sniffs the air and peers out into the jungle.</p>
<p><span class="messageboard-dice">1d20 ⇒ 18</span></p>
<p>After a few moments, Garboko spots your group. With a mighty call of rage that causes countless birds and nearby animals to take flight, he thunders towards you, his long arms and vicious claws breaking and shredding the low branches with ease.</p>
<p><span class=messageboard-ooc>Garboko is the big dark thing on the map. Resume initiative order. If you want to be standing at a slightly different spot at the moment he spots you (before initiative order starts) just say so, since I just placed you where I thought it would make sense. Good luck. Oh, and Ku'ada spent the time while you were dispatching the sleeping apes casting a <i>message</i> spell and speaking to one of the humans in the camp.</span></p>Unlike his smaller cousins, Garboko resembles a gorilla more than an ape: however, he is much larger even than a normal gorilla, standing nearly ten feet tall. His body is covered in black fur and countless scars from claws, arrows, and spears, and his eyes betray both his cunning and rage, even at this distance. Garboko barks an order at the few apes remaining under his command- "Kill prisoners if they run!"- and then sniffs the air and peers out into the jungle.
[dice]1d20[/dice]
After a...GARBOKO - NPC (alias of Mike Kimmel, Developer)2010-01-15T22:35:34ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsReigart Sharrowsmith - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay#272009-12-19T19:11:49Z2009-12-19T19:11:49Z<p><span class=messageboard-ooc>@Ceer: Because Reigart's establishment also houses the only Pathfinder lodge in Mwangi, he has much in the way of adventuring gear available.</span></p>
<p>"I think I can spare a tent for you lot, though if you're not going to purchase it, I'll have to ask you to return it later. They're generally in high demand from the Pathfinders... when there are any of the fools around, that is!"</p>
<p>Reigart looks up at the darkening sky and says, "Best be on your way. Good luck... you'll need it."</p>@Ceer: Because Reigart's establishment also houses the only Pathfinder lodge in Mwangi, he has much in the way of adventuring gear available.
"I think I can spare a tent for you lot, though if you're not going to purchase it, I'll have to ask you to return it later. They're generally in high demand from the Pathfinders... when there are any of the fools around, that is!"
Reigart looks up at the darkening sky and says, "Best be on your way. Good luck... you'll need it."Reigart Sharrowsmith - NPC (alias of Mike Kimmel, Developer)2009-12-19T19:11:49ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsReigart Sharrowsmith - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay#192009-12-17T19:21:16Z2009-12-17T19:21:16Z<p>Reigart gladly offers up to ten days of rations to each person who needs them. "You should be able to re-stock at the camp, though you're likely to have to pay for your food there."</p>Reigart gladly offers up to ten days of rations to each person who needs them. "You should be able to re-stock at the camp, though you're likely to have to pay for your food there."Reigart Sharrowsmith - NPC (alias of Mike Kimmel, Developer)2009-12-17T19:21:16ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsReigart Sharrowsmith - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay#162009-12-17T17:44:32Z2009-12-17T17:44:31Z<p>"Malgri is a woman, in fact, and half-elven. She set up a camp several years back at the site of some old ruins. Originally it was intended as a sort of trading and peace-keeping effort between the human and elven peoples she was descended from, but most of the elves have moved on, and now it's become a sort of permanent waypoint for people traveling in that area."</p>
<p>"As for the trail, it's certainly suitable for horses and ponies. It used to be a much wider road of some kind and the jungle has crept in a bit around the edges, but it's perfectly suitable for mount or man."</p>
<p>Reigart says to Ku,ada, "I'm happy to offer rations, if you don't mind dried fruits and grains. I can never tell whether you elf-types actually like the food I'm giving you or not!"</p>"Malgri is a woman, in fact, and half-elven. She set up a camp several years back at the site of some old ruins. Originally it was intended as a sort of trading and peace-keeping effort between the human and elven peoples she was descended from, but most of the elves have moved on, and now it's become a sort of permanent waypoint for people traveling in that area."
"As for the trail, it's certainly suitable for horses and ponies. It used to be a much wider road of some kind and the jungle...Reigart Sharrowsmith - NPC (alias of Mike Kimmel, Developer)2009-12-17T17:44:31ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsReigart Sharrowsmith - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay#122009-12-17T16:36:14Z2009-12-17T16:36:14Z<p>Reigart looks at each of the four in turn and a smile slowly forms on his face. "Well, by the looks of you folks, you just <i>might</i> come out alive."</p>
<p>Reigart turns to Mo'butu, who has just offered his services as a guide.</p>
<p>"Dardin and Kaeviel took the Ruby Trail east through the jungle, all the way to Malgri's Camp. It's a long trip- about ninety miles- but the trail certainly helps. It takes about five days on foot. From there, all I know is that they went north, into the jungle, towards Usaro. Someone at the camp might know more."</p>
<p>"You folks look ready to go, but if you need any supplies, I'd be happy to help in any way that I can."</p>
<p><span class=messageboard-ooc>Feel free to make knowledge checks and/or ask Reigart questions before you head out.</span></p>Reigart looks at each of the four in turn and a smile slowly forms on his face. "Well, by the looks of you folks, you just might come out alive."
Reigart turns to Mo'butu, who has just offered his services as a guide.
"Dardin and Kaeviel took the Ruby Trail east through the jungle, all the way to Malgri's Camp. It's a long trip- about ninety miles- but the trail certainly helps. It takes about five days on foot. From there, all I know is that they went north, into the jungle, towards Usaro....Reigart Sharrowsmith - NPC (alias of Mike Kimmel, Developer)2009-12-17T16:36:14ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsReigart Sharrowsmith - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay#72009-12-17T00:01:30Z2009-12-17T00:01:30Z<p>Reigart grimaces bitterly at the newcomer's mention of King Silverback, and says, "Aye, Tameka Hite is the one you speak of. She was the first to disappear. And how we have missed her! Now we've lost two others: My own son, Dardin Sharrowsmith, and his companion, a halfling named Kaeviel Thornleaf, failed to return from a routine expedition. They were sent to scout out some ruins which we <i>thought</i> were not too close to Silverback's territory— but perhaps we were wrong. With three pathfinders missing and most of the others away, there's no telling when they'll be able to send someone to find out what's going on."</p>
<p>He raises his formidable eyebrows in Rheed's direction and says, "You say you want to go back and look for Tameka Hite? Well, there are others missing as well, and though I don't represent the society directly, I can say for certain that you'll receive a hefty reward from a certain dwarf for bringing back word of their fate, or better yet, for bringing them back alive: especially my son Dardin!"</p>Reigart grimaces bitterly at the newcomer's mention of King Silverback, and says, "Aye, Tameka Hite is the one you speak of. She was the first to disappear. And how we have missed her! Now we've lost two others: My own son, Dardin Sharrowsmith, and his companion, a halfling named Kaeviel Thornleaf, failed to return from a routine expedition. They were sent to scout out some ruins which we thought were not too close to Silverback's territory-- but perhaps we were wrong. With three pathfinders...Reigart Sharrowsmith - NPC (alias of Mike Kimmel, Developer)2009-12-17T00:01:30ZRe: Forums: Play-by-Post: [IC] Mike's Campaign, Part I: Into the MistsReigart Sharrowsmith - NPC (alias of Mike Kimmel, Developer)https://paizo.com/campaigns/ICMikesCampaignPartIIntoTheMists/gameplay#42009-12-16T23:13:04Z2009-12-16T23:13:03Z<p><span class=messageboard-ooc>@Ceer: That sounds good.</span></p>
<p>The dwarf, Reigart, turns and looks up at Ku'ada. "What happens with the Society? I'll tell you what happens! They run off on adventure after foolish adventure and eventually they stop coming back! You wouldn't have happened to have seen a dwarf, about so high-" he gestures at a level slightly taller than himself, "-with a big red beard and a big red shield?No, I thought not. Well, if you do, tell him to get his forge-forsaken hide back home!"</p>
<p>Reigart looks up when Ceer calls his name. "Speaking of fools," he says loudly as Ceer steps up, "if that isn't my young friend Ceer, I'll eat my whole next shipment of bristlefruit by myself!"</p>@Ceer: That sounds good.
The dwarf, Reigart, turns and looks up at Ku'ada. "What happens with the Society? I'll tell you what happens! They run off on adventure after foolish adventure and eventually they stop coming back! You wouldn't have happened to have seen a dwarf, about so high-" he gestures at a level slightly taller than himself, "-with a big red beard and a big red shield?No, I thought not. Well, if you do, tell him to get his forge-forsaken hide back home!"
Reigart looks up when...Reigart Sharrowsmith - NPC (alias of Mike Kimmel, Developer)2009-12-16T23:13:03Z