Andrew Roberts wrote:
When I ran this module, the party ended up pulling the whole place at once cause they didn't want to play along with the RP of the module, especially the paladin.
If someone wanted to play a paladin (or some other LG or LN concepts), I would tell them the scenario is likely to involve subterfuge with consistent lying and infiltration. If your character's morals don't allow for that, I would stay away from this module. This module is great for the rogues with Bluff, Diplomacy, and Stealth to really shine, something that doesn't happen often in regular scenarios.
Ryan Blomquist wrote:
And that's why...
my Eyes of the Ten mentee character was Shadow Lodge. Who was double-crossed again by Torch. So now the characters are part of the Society to use it as a tool towards their own ends.
Hearing from your wife who subs as an art teacher that a kid who played at your table couldn't stop talking about his experience.
Someone telling you that they'd really like you to GM a particular scenario because they think you are a good GM or heard someone else describe how awesome a previous table of yours for the scenario was.
Michael Brock wrote:
Good to know. The copy I got on Friday had the right racial rewards scratched off, but the rebuild boon was not. I'll scratch it off myself.
If I am level 3 playing in tier a tier 1-5 scenario, I get out of subtier gold which includes the lower tier gold and a portion of the higher tier gold. therefore it's appropriate for me to be able to get the lower tier equipment and a portion of the upper tier equipment as well.
Except there is nothing anywhere that even comes close to suggesting that would be appropriate.
The Out-of-Subtier gold value is the average of the high and low subtiers; for slow progression it is half the normal Out-of-Subtier value, rounded down."
It's not the lower tier gold plus a portion of the higher tier gold - it's the average. You are making up an interpretation just like you are trying to do with equipment subtiers. The character isn't getting the higher subtier gold reward, so why would it get the higher subtier equipment reward? There is zero reason other than the argument that the Guide doesn't say you don't get the higher subtier equipment reward.
Reread what I wrote. I didn't say the players at the table, I said his own imaginary table of other characters that fit his own most appropriate subtier. The dice example is no less absurd than your argument that there is any possible interpretation for an out of subtier GM credit to get higher subtier rewards.
In order to change Domains, I'd have to use the GM boon. I've decided to hang onto it for now since I was only looking to retrain 2 levels and two feats. There's other ways to get extra movement that don't involve dragging an animal companion around, so I'm going that route for now.
I had thought the rebuild boon was going to be Tier-1 only, Adam, but the race parts were the only part that varied by tier.
Hey, yosemitemike, did you know the rules also don't state that the dice you use have to have a different number on each side? Heck, it doesn't even say the numbers have to be a number between 1 and the max number of sides.
Whenever a roll is required, the roll is noted as “d#,” with the “#” representing the number of sides on the die. If you need to roll multiple dice of the same type, there will be a number before the “d.” For example, if you are required to roll 4d6, you should roll four six-sided dice and add the results together. Sometimes there will be a + or – after the notation, meaning that you add that number to, or subtract it from, the total results of the dice (not to each individual die rolled).
It's really not hard to fill out a chronicle sheet as a GM if there's any question: fill it out as if the character had played the scenario at their own table of imaginary characters. In order to argue that a 3rd level character should get subtier 4-5 rewards in a 1-5, you have to read the dice text as allowing dice that have the whatever numbers you want on them.
The character was a blast in 1-5 and a good chunk of 3-7. But anywhere that two or three characters were better in melee meant staying more in the back.
So I did the math, and realized I had another boon that makes using my GM rebuild on this one a bit less useful. The 24 PA plus gold to retrain two levels and two feats isn't bad. Since this is my former Shadow Lodge character who got that boon as well as boon for a Raise Dead "loan" make it a lot less risky to go into a game with only 6 PA and 7k gold.
It would be 24 prestige for Ultimate Campaign retrain: 2 levels and 2 feats (Boon Companion and Mounted Combat). There's also a +1 longsword that is no longer proficient and full plate armor. In other words, Ultimate Campaign retraining is not well-suited to remove the level dip. ;)
I've already played and GM'd EoTT although maybe I'll get the fourth star to replay the series sometime.
I originally level-dipped to be able to take an axe beak mount, but I'm starting to think that the value of such a thing isn't much at 8th level. I'm sitting on my Gen Con GM boon trying to decide what to do with it (elemental race or rebuild).
Cavalier (Order of the Star) 2 / Cleric (Milani, Liberation and Restoration) 6
Cleric (Milani, Liberation and Restoration) 8
I felt a bit weaker than I should be in Bonekeep 2 and Waking Rune, and I think there's a lot that two more levels of Cleric would help.
If you have problems with players not paying attention to you as the GM, you have two options.
1) Don't repeatedly try to get their attention.
2) Improve your GMing
It's not correct to say that technology is solely to blame. Technology just gives another outlet when the mind is not otherwise engaged. If players are bored at your table, they will either be quietly bored or destructive to the game. University faculty are told the same thing when they think banning technology in their classroom or lecture hall will get their students to be more engaged. The truth is more often that they have never been engaging instructors, and technology has made it more obvious.
I'll give you a few.
1. I don't have the rules memorized from everything even in the core rulebook. It's impractical to expect GMs to know every spell, every feat, every class feature, every archetype, etc.
2. People make mistakes in things they think they have memorized. It happens all the time. For example, I thought Stoneskin was a third level spell for wizards/sorcerers, and I had potions of it. Oops, it's a fourth level spell. Without a book to back something up, we're just hoping we're always right.
3. I can't tell a player to look at an ability again to make sure it does what they think it does. I have to stop the game and do it myself.
4. People disagree on rules regularly. Without a book, the GM will just have to make a decision in every case. While I usually do that anyway in many situations that last longer than a minute, some people will be upset by it.
Jonathan Cary wrote:
I think you see it, but I want to be sure. I believe that selling tickets by sub-tier opens more new problems than it fixes.
How does a group of friends who have one character out of tier buy their tickets to get seated together?
What about someone new buying a ticket for a tier without an appropriate pre-gen available?
What if someone miscalculates when they buy tickets and levels out of the subtier they purchased?
What if the estimates for sales of each subtier are off and tickets for a 5-9 are sold out at 5-6 but only a handful are sold at 8-9?
My main point is to be sure the problem you are solving is worth the new problems that will be created by selling separate sub-tier tickets for the same scenarios.
Nope, your signed chronicle sheets take precedence over what is posted. The only time that's not the case is if you lose your chronicle sheets. In that situation, the reporting will get you back sheets potentially.
EDWARD DEANGELIS wrote:
First off the GM did not appear to have a hard copy, and was using his lap top. which he admitted he hated adobe acrobat since it froze and did not work on his lap top a lot. Also he said he was moved up to tier 7-8 so was not fully prepared. No maps drawn or anything.
The maps didn't seem to be a big issue unless middle tier had more complex maps. Definitely sounds like the GM should have brought a hard copy if that was an issue before Gen Con.
"EDWARD DEANGELIS"Finally! Finally close to the end we encounter a Mythic Vrock, and my Paladin can finally shine...no...GM basically says the Vrock is to afraid of you and won't come down to fight you. So all he does is hover above us and use some wing spike thing to harm everyone, then summon another Vrock, then do other stuff. The only person who had fly was the druid who tried to bravely go up there change into a large cat and grapple the Vrock to the ground.[/QUOTE wrote:
It was also nice to get those Seeker Tokens, though I'm a little confused as to how we got the two we had. Helped us hit the mythic cleric we fought while helping guards.
I wish the receiving table GMs had explained that. Those Seeker tokens were given to those at 12-13 and 14-15 tables to pass to other tables. In effect, it was a mechanic to indicate the help that the high level characters were providing to the lower level characters. Our GM also explained that when lower level tables met criteria to launch a ballista or catapult shot, it stunned the creature(s) we were currently fighting for one round. I thought that interactivity was rather ingenious without making either group feel like the other's superior.
I was using mostly preprinted maps but I heard a LOT of GMs muttering about wanting to know where they would be so they could start drawing maps. In several sessions and several areas the players were only a few steps behind the GMs.
I wanted to comment on this part specifically. I was appalled by the number of GM's who did not have maps already drawn or printed. Sure, some scenarios have simple enough maps to be drawable during the session, but a Gen Con GM should not be showing up and complaining about lack of time to draw maps between slots unless they are taking over for someone's table or doing overflow.
However, I will say that getting tables assigned to GMs faster somehow would be good. That gives me time to lay out the drawn or printed maps I brought, pull out dice, make sure I have the right minis, etc. Maybe it's as simple as having a couple marshals at HQ - one marks off tables that are clear as GMs turn in reporting sheets while another begins assigning GMs who are ready to check-in for the next slot.
Alchemist 7 / Barbarian 2 / Master Chymist 1 - Weapon Finesse to Extra Discovery or Ricochet Splash Weapon
I took Weapon Finesse at first level because I thought it made sense. And then Drunken Brute (drink as a move action) and Feral Mutagen hit me. Everything is great except for that Weapon Finesse feat. I'll probably swap it for Extra Discovery (frost bomb) or Ricochet Splash Weapon.
[Roll20 / G+Hangout] PFS 01-40: Hall of Drunken Heroes: Thursday, August 8th, 2013 @ 7:30 PM CDT US [-5 GMT]
I'd expect a L7 fighter to have considerably higher AC and I'd expect a L7 barbarian to be doing more raw damage. Usually a LOT more.
Right, but not all those things at the same time which is my point.
I agree that its definitely at least a high end CR 6. Would you agree that it is at most CR 7? If you agree with that, then I think we're basically in agreement and quibbling over details. And you're probably expecting more of the CR system than I am :-).
Yes, I don't think they are CR 8 but firmly think they should be CR 7. :)
Note that in this specific scenario it is quite likely that the PCs will have a round or 2 to prepare. Even a single round of buffs makes a huge difference at this level.
I don't know if it was because of our reaction to the initial noise, but we had no prep time. None of us succeeded at the Knowledge: Local check to know what we might be facing either.
So we're supposed to always choose the boringly unchallenging option when APL is one level below the subtier? Our front line people had reasonable AC and hit points to stand in front with all the characters at 4 and 5 being ranged combatants. I even bought a breath of life scroll which I wouldn't normally do for 6-7. We were prepared to be challenged. Even if all of them had been 5th or even 6th level, the results would have been the same. That's the part you keep ignoring.
Neither the barbarian or fighter are immune to mind affecting, can disarm with a +19, have DR adamantine, and +18/+13 with +13 damage. Hit points are the only comparable part.
We may simply have been victim of bad dice luck with low initiatives and two crits by x3 weapons, but I still don't think they are CR 6.
The "complaint" wasn't from a playing up perspective because it was irrelevant for 2 of the 3 characters: a 6 and a 7. The creatures in question are not CR'd properly which means there are three instead of one or two. That has nothing to do with up or down. I was the third to go to zero or down (cleric 4/cavalier 2), and I had one action before I was dead.
There are only two ways things would have had any chance of being different. One would be no crits by them and better init for us. The other would be if we knew what we were going to face including that they make two attacks at +18/+13 for 1d10+13 and disarm with a +19.
I have serious concerns about the first encounter. It would fit in Bonekeep, I think.
First encounter in Tier 6-7 discussion:
I'd like to hear how other parties faired in the first fight. We had two dead and one at zero after two rounds of actions by the clockwork soldiers near the top third of the order.
We were playing up, but two of the three were 6th and 7th level (5, 4, 4, 4 for the rest). The second death was due to a Shield Other on the 7th. There were also two crits involved: 3d10+39 each. One of those one-shotted the cleric with 22 AC. Invisibilities allowed the rest of the party to grab bodies and continue the scenario after raises at lower tier thanks to our generous GM (which was a cakewalk as expected).
Even without the crits, we couldn't imagine any parties coming away without at least one person dead or negative. Their to hits mean that even an AC 25 character is no better than 50% chance to avoid damage. The damage of 1d10+13 drops a 7th level barbarian in two or three rounds with little chance of being able to return the favor because of the very high CMB.
We compared them to Flesh Golems, and either Flesh Golems are over CR'd or these are under. We felt the soldiers should be more like CR 8.
There is no way to judge how a player or GM is going to utilize technology they bring to the table. It is naive to think though that tablets are not going to become more and more common. The challenges are in GMs being engaging enough to keep players entertained and in players not doing things that distract them from being engaged in the game.
That does not mean they are helpless. Helpless is a condition, and conditions are always explicit when they are triggered.
The Captivating Song rules are badly written because they are open to interpretation, and rules that can lead to PC death should be interpreted in the PC's favor IMO.
What thread listed coup de grace as an option for the Harpies? Coup-de-gras requires a helpless target, and the harpy's Captivating Song says nothing about making the target helpless. In fact, it says specifically that they can defend themselves (which is horrible wording, but I usually interpret as no actions but are not flat-footed).
Because of all the variance in how GMs will run illusions, I always advise players to stick with illusions that do not directly threaten or otherwise illicit a reaction from the enemy.
At least one key example has already been described by people in the thread: walls where they don't actually exist. Another example I like to use is making the ledge of a cliff appear to be three feet farther out than it actually is. The more likely the enemy is to either act directly towards the illusion to either attack or investigate it, the more likely the illusion will trigger almost an immediate save.
I've seen too many players make illusions of giant dragons or spell effects, and those types of illusions are just too heavy handed. Illusions are supposed to be subtle, think real world stage magicians. If a stage magician made an illusion that was supposed to show a huge bomb detonating a whole city block, all but the most naive people would almost instantly disbelieve.
Finally, one more important thing to remember is that your allies are also going to believe that your illusion is real until they interact with it. A giant dragon might cause some of them to flee in terror as much as the enemy.
I played it at Who's Yer Con with a group of five 6-7's plus a 5 and a fantastic mix of character types. We were "successful" with no deaths, but no one felt like they had done very well. I guess doing six rooms with no deaths should be considered a "win" though. We definitely felt fortunate at the end.
So what happens when the players have to spend more charges from their wands to heal up after a battle that you've "improved"? What if they have to use up expensive potions and scrolls that they wouldn't have had to if you'd run it as written? What if you cause a character death because your "improvements" turn out to be too much for them to handle?
I'm making an assumption based on the lack of GM stars, but I think Alter Fritz isn't talking about GMing PFS. What one does in a home campaign is one's own choice, but PFS is obviously a different animal. And this thread is in the PFS forum.
Sammy T wrote:
Which characters are (or were) your favorite to play for mechanical reasons? For thematic/RP reasons? Which characters did you put out pasture and why?d
Mechanically is Mar Tadish, witch 7 of trickery. He just recently acquired a faerie dragon familiar which should make things interesting. He's a great battlefield control debuffer...except against incorporeal undead...
Role-play actually comes close to being favorite mechanically as well: Venture-Captain Grikmet Grandovalna, Viscount of Wispil, Unredeemed King of the Gnomes, Proprietor of Grandovalna's Marvelous Machinations, and Delver Extraordinaire (Rogue 7, Pathfinder Delver 6). After a party member died to an unfound trap around level 3, he set about being the best trap finder he could with a Perception of +35. Invisible monsters? Bah!
My summoner 7 Thrak Nalfik, Qadiran caravan security guard, is likely most out of favor. He had a really bad experience in Sniper in the Deep, and he is very behind the wealth curve. He and his eidolon do a LOT of damage in melee, but I just don't find it that interesting.
Bob Jonquet wrote:
I have not push then, nor have I had any players actively try to promote their seasonal goals. I guess I need to be more active in making them available to the players before the session starts and reminding them to remember the goals during play.
I know Grikmet tried to do the Taldor goal during Terror at Whistledown which takes place in Varisia. I can't remember though if he had earned the two faction mission goals already or if the season mission was what got him two.
That's my only experience as a player or a GM in a season goal attempt.
It does use some setting specific content elements, but that's because we didn't want to make just another fantasy setting with dwarves, elves, gnomes, etc.
We are interested in licensing our technical work for other publishers to do similar products. Even if we don't do traditional Tolkien-style material, the technology can make it to other products.
This comment kind of scares me a little. I think (completely my opinion here) if you have a project that could not come to being with out kickstarter, you might want to think over the project you are doing. I think any project you submit as a kickstarter should work as a NON-kickstarered project. If you project ONLY works because of kickstarter you might create a "false sense of business success" due to have a incredibly successful kickstaretr and when you do you next product no one, beyond your donors purchases it. Now this isn't an issue for Reaper of Monte Cook, but most of us are not them. Just something to think about the next time anyone attempt a kickstarter.
There's Kickstarter success and business success. Kickstarter is a reduction of risk. Sure, I could fund the work with credit, but that's a big risk (one my wife wouldn't appreciate;). So if a Kickstarter succeeds, a project can move forward with much less financial risk. The business success is mostly independent of that. There will obviously be some momentum from a successful Kickstarter project, but the balance for the product is zero after the work is completed. If sales are zero after that, there is no business success.
Part of my goal here is to push the envelope in the industry. If this style of e-module takes off but this particular product line doesn't, I'll consider it a pretty good win. If it doesn't also sell, that's a separate issue for bySwarm Inc.
Our Kickstarter project really wouldn't happen without this path to funding. There's a lot of polish that I just don't have the skill to do myself, and I don't want to ask people I know to do the polishing it needs for free. I would much rather do my work for free and pay the people who will it awesome. When it's all said and done, we'll have a product that is simply making money with promotional costs being the only additional costs. If all goes well, we'll have the revenue to fund the next project without having to do Kickstarter.
We're at just about 75% of funding our Kickstarter. That's only $500 to go. We have a lot of great rewards for our backers, including free copies of the e-module that cost less than it will when released publicly. One of the really fun rewards is that there are still three beastfolk race spots available. At the $80 tier, you'll help conceptualize at least one encounter, have an NPC or location named with an anagram of your name, and provide us with an animal on which you'd like a new beastfolk race to be based.
Once we hit $2,000, it's onward to our first stretch goal at $3,000. If we hit $3,000 we will make an ePub3 version of the e-module that will add Android tablets and some Nooks to the list of devices supported.
The new tier is added. The annoying part from our perspective is picking a winner in the VTT market. It's not easy producing the files for each separate VTT, so we have to keep to images usable by each.
The idea is great, and I'll likely support it, but what I'd really like to see is either a campaign file for Maptool (like Forstor Nagar) or roll20.net, or at minimum some images of monsters that can be used as tokens, and separate map files for dungeons, combat, etc. that are gridless, and have all markings removed (like Paizo has been doing recently with their APs).
A Maptool or roll20.net file probably isn't doable unless someone steps up to say they'd like to create it. The images and maps should be doable no problem. I'll add a tier tonight.
I am very interested by this. Liked you presentation. Read that for now, it is for the iPad only, if I understand correctly. Once you have determinded wether of not you publish one for other tablets than iPads, I will be purchasing your product.
We have an ePub format as a $3,000 stretch goal. In order to reach that amount, we're going to need people who want that format to back the project, too. If you want to be sure we make it to Android tablets, that's the best way to do it - back the project to help it reach $3,000. :) We've had people back the project who don't even play Pathfinder, they're just excited like we are.
The original bySwarm concept was to collaboratively build a Pathfinder RPG campaign setting and to then create products where much of the revenue would go back to the writers. We've had some good success creating the raw content, but there's still a lot of work that has to happen to turn it into products that can be sold.
To overcome the hurdle, we've launched a Kickstarter project to produce a fully-featured e-module for Pathfinder. The e-module will not just be well-written text with awesome art, but it will also include interactive elements like encounters with multiple CR options to support different party levels as well as sound effects for ambiant noise and NPC dialog. We're also working on more advanced features to potentially use including stat block-based rules references and campaign website integration and much more.
We're already up above 37%, and we'll be starting to share more teasers about the module specifically in the coming days. It will be usable within other campaign settings with some minor tweaks. There are multiple reward options as well as some reward add-ons like printable character stand-ups and USB memory sticks.