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Tiefling

Mikaze's page

6,723 posts (6,916 including aliases). 1 review. No lists. No wishlists. 20 aliases.


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WotC wrote:
When was the last time your party took on an angel?

The last time we had a Planescape game going?

And it's not like it's hard to come up with that scenario outside the "everything goes" setting either. And then there's the matter that you could wind up fighting alongside too, which was more likely anyway.

So are Devas out entirely or are they a separate group from the new Angels?

Because planetars are still what come to my mind first when I think "angel" in D&D terms.


Andrew Turner wrote:

That's an awesome idea. Maybe a GoogleEarth-style map.

Has this been done for ANY campaign setting before? Because this is an absolutely beautiful idea.


Dark_Mistress wrote:
SirUrza wrote:
Oh lol.. you won't get much Kyra, she's too busy getting freaky with the Succubus. :)
Dirty boys always looking for girl on girl action. :)

This has ever been our way.


firbolg wrote:

Well, it'll be a while so in the meantime, here's who I think should be cast:

David Warner..... Professor William Dyer

A Lovecraft movie demands David Warner.

Or Jeffrey Combs.

Maybe Sam Neill.


This is making me want a Big Trouble In Little China-inspired adventure, you know.

HINT HINT, he hinted. ;)


I want to see Hellboy punch monsters in the face.

I have high hopes for this film.

Should a Goon movie ever come into being, I expect the same from it.


Richard Pett wrote:
Zaister wrote:
I like the title's similarity to a certain John Carpenter movie. :)
Hmm, you may have a point there.

I need to put a PC's eye out before we get to #9 then.


Digging that helmet.

DM Jeff wrote:


A little Google-fu tells me Nocticula is a Queen of the Succubi in TSR's Planescape setting (but no exact book refreneces)

The only named Queen of the Succubi I remember for certain in Planescape is Lynkhab, who spent eternity being mopey and riding the angsttrain.

But then again, Planescape is so huge that anyone claiming anything was certainly not in the setting is probably wrong. ;)

DM Jeff wrote:


I wonder if Malconthet will sue for title infringement?

Oh she's got her plate full with incoming hostile takeovers now.


David Marks wrote:
Krauser_Levyl wrote:

Honestly, I doubt there will be a Planescape for 4E.

Two reasons:

1. The main appeal of Planescape was interplanar travel. However, from the Tiers preview, it seems that interplanal travel will become relatively common on Paragon tier, and trivial on Epic tier, without any need of a "City of Portals".

2. Planescape's concepts are strongly tied to the Great Wheel cosmology. Without it, it will become unrecognizable. I doubt that WotC would republish the entire old cosmology only to support a single setting.

I'm not sure if I'd agree that Planescape was really tied so strongly to the Great Wheel. We always traveled by portal, not by walking, and even in the new cosmology, portals should work fine. I think PS could work fine without the Wheel.

The Bloodwar, OTOH, is a little more centric to the campaign, and THAT absence I am unsure of ...

Cheers! :)

I have to side with those saying the Great Wheel was pretty critical to the setting, especially the feel and overall tone. Or at least a cosmology with similar "architecture". One of the things Planescape hit players with was that they and their world were not the center of the universe. And the planes weren't a place characters could just fight their way through. You HAD to approach matters from different angles and ways of thinking if you wanted to survive. I remember people complaining about how cheesy and overpowered Planescape creatures could be and thinking that they've missed the point of the setting.

I can't help but think that would be harder to pull off with 4E's cosmology being built more around the players. That and you wouldn't be able to bump elbows with the dead so much anymore.

Honestly, I'm worried they might actually go ahead and stat the Lady of Pain. The miniscule info given in the 3E planar books was too much to begin with, I felt.


I've just now discovered Wraeththu thanks to this thread.

I actually wanted to scream a few times while reading Darren MacLennan's review for it.


Modera wrote:


F.A.T.A.L. is the worst game ever. I've read it. I've attempted to make a character (which I quickly gave up on). I've deleted gleefully the pdf. I've apologized to women in my life for even knowing about it.

F.A.T.A.L.'s ability to induce male guilt by simply existing is impressive in and of itself.


Chris Mortika wrote:
(smiles) Does anybody remember the fashions from "Encounter at Farpoint", the pilot episode of Star TreK The Next Generation? Somebody, somewhere, tried to justify all the miniskirts on the women in the original series by putting in a couple in the background characters. On the men. Ow.

And not just in the background. Picard was working it every now and then too!

And I say bring him back. Dungeon crawls are half about traps anyway!


James Jacobs wrote:
there's a better chance of one happening than Age of Worms or Savage Tide!

These wounds, why do they keep getting salt on them?


Another vote here for "spare the goblin". I lean heavily towards having mortal races being disposed to alignments by their predominant societies rather than being genetically hardwired as good or evil, so I'm biased in that regard. But in the situation described it looks like you're halfway there already.

I'd be interested in seeing how a good-aligned Paizo goblin would work out in civilized society, especially with their craziness kept intact. I'd be VERY interested in seeing what kind of society a bunch of goblins like that would wind up with.


I kind of lean towards anachronistic soundtracks(thanks Planescape), but the soundtrack for Le Chevalier D'eon(a fantasy/horror/political/historical drama anime set primarily in pre-Revolution Paris) could also provide some fitting music for a city about to explode, particularly in "high society" areas.


roguerouge wrote:
Explanation: My PC has adopted the Paizo goblins as part of her crew in an attempt to convert some of them, as the player finds them adorable. She's actually succeeding in nudging one of them towards "neutral." When she gives them shore leave in a port, however, she deliberately doesn't follow up on leads as to what they've been up to, except for one time that she found them working as the garbage men in Saltmarsh.

PLEASE share some stories about how this turns out some time. I'm really starting to fall into the "Paizo golbins make everything better" camp now.


When can we expect stats for the Rat Monkey from "S. Island"? A bit too soon for a new epidemic, isn't it? ;)


Demiurge 1138 wrote:


Glad I wasn't the only one who picked up on that. Rolth will forever be "Mistah R." for me now.

Now I just know I'm going to slip into a Mark Hamill impression when Rolth turns up and it's all your fault. And if I do that, then I'm going to HAVE to keep him around too.

I'm even having to fight the urge to throw an extremist druid into the mix.

KaeYoss wrote:


I just pictured our little elven weirdo prancing around in a brightly decorated crypt singing "If I only were a goth"

*sings* "In my casket purse I'm toutin'
Einstürzende Neubauten
And pagan hymns to Thoth"
*Attacks party member*

That slices it. She's surviving to turn up another day no matter what now.


I'm pulling for that planetar from the cover of Dragon #287, personally.

Still, numerous Nameless Tiefling Mascot avatars to choose from are worth at least 200 kilowins.


TigerDave wrote:
James Jacobs wrote:
But yeah; looking forward to seeing the colored version! (Remember that Merisiel, like all Golarion elves, doesn't have normal eyes, just solid colors, though.)

Interesting - I was wondering what was up with her art, just never bothered to ask.

What is REALLY interesting is that, quite some time ago I decided to do the EXACT same thing with the elves in my own homebrew

Ha, I did something similar too. Kept the whites of their eyes, but had them be a paler shade of whatever color their irises were.


KaeYoss wrote:


I don't know. She's got krisma. A little deviance has never hurt. ;-)

That and she pushes a lot of buttons for Harley Quinn fans.

That and the way her encounter was staged really makes me want to keep her around as a recurring baddie.


James Jacobs wrote:
Would folk be more interested in a book all about the Acadamae? Or a book that's about wizard schools in general and provides several examples, in which case a sizable chapter would be about the Acadamae?

I'd prefer the latter too. Primarily to give good-aligned wizards a leg up and to see what sort of shenanigans their school would encourage as opposed to the lethal scraps with campus police at the Acadamae.

That and I'd really like a chance to have a grumpy archmage dean angrily yelling "FAMILIAR HOUUUUUSSEEEE!!!" in some flavor text.


I'll take Wayne Reynold's artwork over Tetsuya Nomura's any day of the week, and not just because Wayne actually knows the meaning of the word "restraint". As noted earlier, Amiri's sword isn't nearly as ridiculous as the Cloud's Buster Sword, and she herself looks sturdier than Cloud did. I admit I'd prefer it if she was a bit more buff(and maybe had a mohawk or topknot or some other such wilder "barbarian" hairstyle, but that probably wouldn't fly with an iconic), but at least she's not yet another whisper-thin figure lugging a hunk of metal around that often turns up in manga and manga-inspired art. And I absolutely LOVE that she has to rage to use it.

If I had to say it reminded me of any anime, manga, or game character upon first sight I would have to say Guts from Berserk, and even that's a stretch. Ridiculously oversized weapons are too widespread to attribute solely at FF7's feet whenever they turn up. It's not as if FF7 was even the first time that even turned up(on either side of the Pacific).

Again, I love Wayne's work. He's quickly become one of my favorite D&D artists. I have a huge soft spot for wilder character designs(which is one reason Tony DiTerlizzi's Planescape work is still my all-time favorite D&D art).

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