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Threads also show up on the sidebar whenever anyone posts in them, regardless of where the thread is actually located. That means everyone sees the thread even if they're actively avoiding the forums one would expect to have spoilers everywhere. Don't sweat it, it's just something to watch out for. :) It turns out my idea kind of actually happens in canon further down the line.... Not sure if that makes it ineligible or not. Spoiler:
Article would have been about a post-Crimson Throne development, a remnant force of Grey Maidens that had turned into a sort of mercenary cult that brainwashed recruits and worshipped Ileosa as a goddess(with the arch-devil that actually owned Ileosa's soul granting spells undercover).
It's been stated here that something is planned for the remnants of the Grey Maidens already. gbonehead wrote:
Eh, I'd rather not get into singling out devs and shaming them, directly or not. That never leads to anything good. I'd just like to see stuff like this avoided in the future.* Martials need nice things, that's for certain. But they need options that don't ruin whatever character they're targetting. I mean, if I'm playing Nice Guy and I'm antagonized into letting someone die when I could have saved them rather than running into melee of my own free will, that character isn't the one I wanted to play anymore. *Well, that and I'd like to see Antagonize-as-written ripped out of the rules and replaced with something that doesn't break the game's social contract.** **Ripping out Vow of Poverty and replacing it with something good for monks would be fine too. Liked old Marrow. Probably in the minority, but I liked tentacle-Callisto too. And Generation X... I really enjoyed Outsiders and Exiles when Winnick started both. I'm sure neither team looks anything like they did when I stopped reading.(gave up Outsiders because of DC's Crisis nonsense, Exiles because Chuck Austen happened). The former really made me a fan of Roy Harper and Grace Choi. Apparently from the talk here, things have gone downhill with Roy... Matthew Morris wrote: Dani/Rahne I WANT TO BELIEVE My first X-comic was actually the X-Factor issue where the whole team got a psych eval. Rahne was my instant favorite. Immediately tore into X-back issues and she became my all-time favorite comic character.(with Dani and many of the New Mutants close behind) edit-If they really wanted to tech Dani up, I can't help but wish they'd gone with a sort of techno-valkyrie approach. 10. Asymmetrical Eyes You have multiple eyes spread about your face. Whether confined to your forehead or not, the shape and placement of these eyes are far from uniform. Alien pupil shapes, unnatural iris colors, and more set these eyes apart from your "natural" eyes. You are not even guaranteed to have both of your natural eyes retain the same shape once this condition manifests itself. Worryingly for some with this condition, they cannot see out of all of these eyes, which begs the question of exactly what is looking through them. 150. Schrodinger's Glimpse When you are affected by negative energy or death effects and not slain outright, your form ripples as the effect washes over you. This ripple briefly reveals your body as it would currently exist if you had remained dead, diplsying putrefying flesh or bare bone to those viewing you for a split second. Snorter wrote:
Yeah, but I'm trying to be diplomatic here. ;) In all seriousness, yeah it does suck to run into gamers that are actually outraged by the idea of someone wanting to play genuinely good characters. Like Good period, not just paladins, though they do have the biggest "kick me" sign on their backs to paint them as griefing targets. You guys are making me feel sad. :( I miss my 70's/80's X-Men backissues too. I remember reading them in the 90's and generally enjoying them much more than what was coming out for them at the time. I gave up on Marvel and DC entirely several years ago because it just felt like nothing good ever seemed to have a chance of lasting. Having most of your favorite characters be B/C-listers didn't help either. Netherek wrote:
Not any more. The originals in Adventurer's Armory did the same thing, then got errata'd to no longer do a monk's unarmed strike damage. Then APG came out with the brass knuckles again, written the way they were originally presented in AA. So most everyone thought that was the current standard. Somewhere around a year later, it was stated that the post-errata AA knuckles were supposed to have been what was presented in APG, and thus that became the standard again. That incident along with the long delay involved are a part of why this current development stings so much, especially since both essentially kick the monk while he's down. I didn't even like brass knuckles, on account of the flavor not meshing with what I wanted out of the monk at all and it reduced the joy of flurrying to punch-punch-punch-punch, but at least it was something that could be reflavored and it helped other monk players out. That's no longer the case. Well, I'd definitely want to see the moral dissonance of BoVD and BoED avoided like the plague. Unfortunately some of that seems to have snuck into the Oath Against _____ options in Ultimate Magic. :( But right now I'd take anything that helped holy barbarians, holy monks, and so forth out. Right now it just feels like the evil-themed options outnumber the good(of which there are none to my knowledge) for those two classes in particular. That and hopefully a book focusing on good could help Team Good break out of some of the stereotypes hoisted upon them, so we could get some ugly/alien/scary-looking celestials, a bit more focus on empathy, compassion, and redemption rather than just Knight Templar-ish "detect evil smite evil" behavior, and showing all the myriad forms and flavors good can come in across the law-chaos spectrum. SmiloDan wrote:
Actually considering doing something close to that with the Ouroboros, making it both an entity and a plane linking every other plane except Abaddon. :) Some Proteans might be able to fit into that crowd as well... hmm... Dabbler wrote:
Agreed. While power creep is something to watch out for, refusing to make anything better when there's something wrong with the Core just dooms the monk. Absolutely agreed on letting flurry of blows function like the vast majority thought it did. The idea of an unarmed strike-enhancing set of items is pretty much what I was asking for when this whole mess started. The need to have the whole thing, which could be wraps or gloves or tabi depending on your desired flavor, would have to be on and intact in order to work. And when it did, it enhances your entire unarmed strike, allowing monk players to have their flavor back. It's a concept I hope actually gets a chance in Ultimate Combat rather than dismissed. I'd like to see more monk-flavor friendly defensive items too, even if my ideal image I'd like to get out of a monk is barechested. Same thing for barbarian, but that doesn't tend to work out very well... IIRC, there was a feat in the original Campaign Guide that did some of what you're suggesting with that feat. I can't remember the particulars without referencing the book, but it was under 3.5 rules and never made the transition over to PF. Neo2151 wrote: IF Unarmed Strike counts as a single weapon, then considering you can flurry with all unarmed strikes, it makes sense that the cost is 2.5x greater than a normal weapon. [b]2x for the fact that if can affect all your attacks[b], and 0.5x for the other benefits of Unarmed Strike (not needing to draw the weapon, can't be disarmed, etc.) Enhancing all of your attacks with a single abstract weapon warrants the x2? Getting a +1 on a sword affects all attacks with that weapon too. Up until this recent blowup, I have always understood unarmed strike to be a single abstract weapon. It was a monk's special thing. It's quicker. It's simpler. It keeps a wide range of flavor and aesthetics possible without charging through the nose to let people attack with their hands, feet, knees, elbows, head, etc. I prefer it that way. Splitting it up is needless complexity that mostly affects and undermines an already complex class. Sorry. I don't apply the suggestions as written. Small communities here and there along coastlines might exist, born out of mingling between gillmen and local human populaces, but they just combine some of those Azlanti features and cultural norms with whatever's local. Those folks tend to identify more with their human heritage(Varisian, Garundi, etc.) than Azlanti, which has passed through their partial gillmen heritage. The only folks that sport all of the expected Azlanti featurs and cultural aspects would be some(not all) gillmen tribes. Nope. At least, none with the "+2 to everything" mechanics. To be honest, nothing has come up that would require those stats to ever be presented, but if it did, I would also be giving that bonus to the Mwangi progenitor ethnicity and any other ancient "First Men". Otherwise it just comes across too much like those old "lost master race" notions from the turn of the 19th/20th century. Even then, I'd probably ditch it, because giving it to all of the first humans just shifts the reason I dislike it to another scale: They'd be inherently better in every way than the other races of the setting(elves, dwarves, etc.). And I hate the Humans Are Special trope just as much as I hate the Elves Are Just Better trope. As for modern Azlanti communities still being around, minus the "pureblood" bit, I suppose, but they're all gillmen. I'm not near my books at the moment, but there's that artifact level shattered shield back from the days of the Silver Crusade, IIRC. Broke when Tar-Baphon tried to teleport its weilder's heart right out of his chest. I believe it was mentioned in the original Campaign Setting. Probably updated in the ISWG? HolmesandWatson wrote:
Always loved that notion. Steelfiredragon wrote: half wonder if it will have any prcs not native to golarion in it.. Probably not, since it's part of the setting line. But they should be adaptable for other settings! Unless you mean something like Castrovel Mindknight or something else from the other worlds in the setting, which still strikes me as highly unlikely. Jeranimus Rex wrote: Yeah, LN Kuthites are fun mental excersizes. Boy howdy are they ever. Been fiddling around with a LN Kuthite inquisitor concept that could work with both a heroic party or an evil party. Getting into such a character's head, keeping them human(so to speak) and relatable but still fundamentally twisted inside, and finding a balance between demonstrating their horrifying wrongness while not shooting right past everyone's comfort levels is quite the juggling act.
Cripes, that's practically my idea of GM Hell. The most important question now is this: Is the game they want one that you want to GM? If you're just going to be miserable running a game for them, you'd really be better off looking for another group(and they would be better off looking for a GM that actually likes the kind of game they want). Different strokes for different folks and all that. Guys, seriously, thanks! :D Adder Strike is going to be useful for a lot of folks related to these. I can't remember for certain, but it might actually be built into the Vishkanya right out of the box too. Completely forgot about World Serpent totem, which actually fits the Golarion version of these folks quite well. Checking back on all of those sources too, Set. I had forgotten all about Wadjet and Apep! Considering kris and kukri as well, though perhaps with a bit of visual adjustment. Possibly some sort of glove/gauntlet shaped like a serpent's head could be worked in as well. Something that emulates the biting hands of the Inphidians from Tome of Horrors. Part of me thinks it's a bit over the top. Another thinks that it could make for some very nice imagery if played right. Like some Bali or Khmer-style dancer clad in jewelry and matching snapping metal snake heads on her hands, complete with poison reservoirs... Leaning more towards Calistria(CN, trickery and revenge), Norborger(NE, secrets and poisoned stabbin'), or other? Inquisitor might be a friendly in-between class that can cover both of your flavors adequately. I've yet to play one, but they seem to play pretty well in that direction from what I've seen so far. My crew should probably not read on. Fiddling around with an idea that I'll use either in my homebrew(as a GM) or in a Golarion game(as a GM or player). Long story short: Basically looking for every serpent-flavored option in the game for a party of good-aligned characters. Long story long: My homebrew has a continent inhabited primarily by yuan-ti offshoot race that was transplanted there from another world where they were originally standard yuan-ti. Their society is centered around a god-empress risen marilith that is just on the edge of apotheosis into the setting's actual for-reals goddess of redemption. The yuan-ti of that culture have slowly evolved into various races and castes. While I've had these guys on the backburner for a long time, the new nagaji and vishkanya races are probably getting their mechanics plugged in there to represent some of those races. If this stuff gets used in Golarion instead, probably going to go for some different flavor, something centered around a sect devoted to a celestial aspect of Ouroboros or somesuch and other benign gods seen through that lens, spanning various cultures such as Osirion, Vudra, and Nagajor. Broad strokes take on the characters: Nagaji summoner w/ Serpentine Eidolon (mostly naga-shaped, heavy on spell-like abilities possibly) Sees eidolon as a sacred guardian to be deferred to. Vishkanya summoner w/ Serpentine Eidolon (lillend/marilith hybrid shape, heavy on melee combat possibly) Sees eidolon as an ideal to ascend towards. Egyptian flavored cleric, possibly an Ophidian (from Psionics Unleashed) Vishkayna(most likely) monk (using Serpent Style and whatever else is evocative of that flavor, heavy on the twisting/tangling/contortionist image) And an appropriate fighty type to round things out, possibly a nagaji. Then there's possibly a Serpentine-bloodline sorcerer that could fit in there somewhere. What I'm wondering about is what other options out there could be added to these guys? The current races I'm pulling from so far: Vishkanya
Hopefully a half-human/half-serpent-shaped(lamia matriarch-shaped) race once Advanced Race Guide comes out. Weapons: Whip(and variants)
Combat: Serpent Style Spells: Sepia Snake Sigil
Summoning options:
What other options stand out? Velcro Zipper wrote:
Cripes. Misery porn GMs are the absolute worst. If one is going to flat-out prevent the PCs from ever doing anything positive, why should they bother playing in one's game? I mean....damn. That is just bad GM work. I'm still just confused by that approach to paladins combined with a god of mercy and redemption and that race choice. I mean if anyone would appreciate what that deity is all about, it should be a non-evil member of INSERT USUALLY EVIL RACE HERE. This player's detect-evil-smite-evil playstyle also runs roughshod over any other players that might actually be hoping for more nuanced interaction with evil NPCs. Especially those that actually like the idea of redemption. King Modu wrote:
Not only is that not okay for a paladin, or any genuinely good character, that player doesn't really seem to get what Sarenrae is about. Too many folks are all too eager to throw vitriol and accusations around, forgetting that there are actual people and context on the other side of the screen. The scene around here really does feel less welcoming these days, and that makes me really sad. Sorry to hear about your friend KnightErrant. Quote: I could complain about, for example, a group of characters from Osirion that introduced themselves in each scenario as terrorists and made ululating noises as they threw bombs, and perhaps I should have. However, it was very ingrained in me not not make waves against someone's concept of a character they are playing. Those guys sound like complete jerkasses and should be shunned. Yes, I note the hypocrisy. But that's some well-considered vitriol and accusation. zagnabbit wrote:
Yep, this came up in response to the request for a way to enhance the entire abstract unarmed strike IIRC. Which means even bare-handed monks get caught in all of this now. KnightErrantJR wrote:
Indeed. Calling out the bile from some that are unhappy about this turn of events is fair enough, but hot damn there's a good amount of that flowing from the other camp as well. But it's easier to see those one disagrees with as powergamers/min-maxers/cheaters/whatever than people with a legitimate beef for some, I suppose. Restating from the other thread: Monks just can't seem to catch a break for very long.
Attacking with a weapon (or single body part) multiple times with a flurry of blows (from Ultimate Equipment discussion)
0gre wrote:
The resources the amulet eats up are however disproportionate with what the other classes have to use. Especially so if you're using AoMF and bracers of armor.
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