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Tiefling

Mikaze's page

RPG Superstar 2014 Star Voter. Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber. Pathfinder Society Member. 12,956 posts (13,415 including aliases). 3 reviews. No lists. No wishlists. 1 Pathfinder Society character. 31 aliases.


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Silver Crusade

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Just a heads-up for those with accounts: The Lymnieris painting is now up on DeviantArt!

The Blue Palace by Anoki(NSFW)

Silver Crusade

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Who else expected "Desnan" when they first saw her artwork? ;) That design is adorable.

Also WOO AN ICONIC FINALLY ROCKING THE CLASSIC HOOD LOOK :D

Something that sticks out to me is how Enora and Ezren have followed almost opposite spiritual paths. Neat parallel going on there.

Silver Crusade

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The Friendly Lich wrote:
Thomas LeBlanc wrote:
The Friendly Lich wrote:
Not to mention Aucturn, countdown clocks, and the dominion of the black.
My ideas, you stole them!
Do your ideas also involve mummified mi-go and neh-thalggu?

Possible seed:
Y'know, the idea of Dominion-compromised Osirians viewing neh-thalggu as living canopic jars might have some traction. Throw in the fact that neh-thalggu themselves can be mummified and things get recursive and all sorts of potentially crazy. >:)
Silver Crusade

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Set wrote:

Of course I can't see a character named 'Crowe' without expecting his last name to be 'T. Robot.'

Would this mean whatever is in control during his blackouts is Timmy? ;)

Silver Crusade

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Doctor Necrotic wrote:
I'm hoping more so SHODAN myself.

I'm pulling for both, along with AM. >:)

Silver Crusade

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Neil Spicer wrote:
As for Weal or Woe articles, I'll be leaving those to anyone else who wants to take a crack at them,

pounces

Folks said they wanted a appealing male seducer villain, then they're gonna get one.


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MagusJanus wrote:
Freehold DM wrote:

...

If Liara was real.

If the bartender from Mass Effect 2 was real...

If ANY of the asari were real...

My god.

MY GOD.

Noone would hear from me again. I would disappear in to the ether in a wave of happiness.

If Liara was real, negotiations would be much easier.

If her talking them into doing what she wanted didn't work, they would just go through the nearest wall.

is still waiting for our little blue babies

Silver Crusade

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YES

has seven entries ready to go!

:D

must choose three

D:

Silver Crusade

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Umbranus wrote:
It is a good feat that suffers from the fact that a lot of people think that martials have to adhere to the rules of reality while casters are free to change and bend reality.

And then there are those who think martials should have options that don't adhere to the rules of reality and don't step all over player agency with their characters' personalities.

It also makes a basic idea that everyone should be able to do via roleplay into a feat one has to take.

Silver Crusade

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Diplomacy is also invaluable to liven up the evening. And the night. And sometimes the morning.

Responsibly of course. That's why it should be used in tandem with a keen eye and ear for sensing motives. Two halves of a whole, there. Knowing what someone feels and needs helps you sway them towards just that...or away from what they may not need. And a skillful tongue is needed at times to dig deeper towards the truth of what those needs truly are.


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Words are as much a part of a paladin's arsenal as the sword and shield. And they should be the first of those put to use when possible.

Swaying souls towards the light is a far greater victory than sealing their fate in the dark.

Silver Crusade

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Major_Blackhart wrote:
Does anyone else think Kevoth-Kul, the Black Sovereign, has really, really kind eyes?

Quite a few hardened Kellid types with strangely appealing eyes going on in this book. The Erastilian elder's in particular seemed to pop out to me.

Silver Crusade

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kyrt-ryder wrote:

It looks like you've been...

(•_•)
( •_•)>⌐■-■
(⌐■_■)

...Antagonized.

angrily vomits blood

Silver Crusade

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Adam Daigle wrote:
*flees*

LEAVE BRIADAM ALONE! LEAVE HIM ALONE!

srsly, let him be. I owe my first professional break to flumphs. :)

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Just realized....there may be a particular entity with connections to Crowe... Jajancha? Yayancha? It was the "spirit of the storm" I think, a revered totemic spirit that lay outside the usual set revered by the seven Quahs. I believe it showed itself to some undergoing their rites of passage under extremely rare and auspicious circumstances?

Silver Crusade

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I blame Jack Bauer for a lot of this darkening of our pop-cultural hearts. Not all of it, not by a long shot, but damned if he wasn't a huge part of what went wrong with us somewhere along the way.

Torture is evil. Good gods are not down with torture. Inquisitors still answer to their gods. Of particular note, Iomedae comes down hard on those who do evil in the name of the "greater good". Especially if it's done in her name.

Silver Crusade

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Croloch:
So Crowe is still all torn up inside after what happened when he hooks up with this adventuring party to make his way off the Storval Plateau, and Oloch is one of the members. Crowe totally dislikes the guy because of typical Shoanti-orc racism and also because and because he resents how at peace the half-orc outwardly seems about his own violent nature. That and he can't help but notice how Oloch looks at him and turns his head away when Crowe spots him doing it, like he was baiting or challenging him or something. But Crowe shelves his misgivings as much as he can when Jirelle and Quinn make it clear that if they want in the group, they have to play nice.

Then they get into a nasty scrap with some monster or another and it sets off one of Crowe's blackout rages. He comes to and finds out the rest of the party is fine except Oloch, who nearly died in the process of non-lethally subduing the troubled young Shoanti. With Quinn and Jirelle making it clear that Crowe owes Oloch big time and his own new confusion over why the half-orc would help him, he slowly begins to question his own prejudices. And Oloch's motives. Especially when the half-orc goes right back to challenging him at every turn, testing Crowe's limits even as he keeps an eye out for the Shoanti's safety. Crowe eventually realizes he's also confused about exactly what he feels towards the half-orc.

The tension builds up slowly over time until it boils over one night, when what almost sparks a fight turns into something entirely different, revealing their mutual desires instead. Oloch's happy to have his suspicions confirmed. Crowe freaks out a bit. And what ensues is an awkward dance of push and pull as two young men with chips on their shoulders and something to prove try to sort out exactly what they are to each other now. And eventually both come to understand just how haunted the other is: Oloch and his doubts about his worth and purpose beyond violence being faced with someone he wants to protect, and Crowe with all his fear and shame nwo with someone who resolutely faces such things head on. And as they, sometimes unknowingly, help each other face their personal demons, they grow ever closer.

Also, Jirelle is a total yaoi fangirl and tries to play matchmaker the whole time. Quinn plays Team Dad and tries to get them to sort it out on their own.

Silver Crusade

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Evan Tarlton wrote:
Does anybody else sail the good ship Croloch?

IT BEGINS

Silver Crusade

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Y'know, considering how hardcore Shoanti rites of passage are, it's a wonder these freakouts don't happen more often...

Jiggy wrote:
Today's second iconic is that earthbreaker.

Speaking of...

I love that the earthbreaker he's using is long-handled. :) It's always bugged me a bit that they seldom showed up in art like they always looked like in my head; they seemed to drawn more often with short handles that made them look like big mallets or meat tenderizers, which never really worked for the visuals that came to mind when imagining the weapon in motion. So I'm really happy to see the "iconic" earthbreaker closer to my personal favorite depiction of the weapon(and one of my favorite pieces of Shoanti art too). :)

Silver Crusade

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On the run, but WOO SHOANTI ICONIC. (and Hawk Clan at that!) Nice, tragic set up. :)

Also, I love that his big berserk fit seemed(?) more driven by fear than anger.

Silver Crusade

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Varisian Wanderer wrote:
heartfelt stuff about Eilistraee

For whatever it's worth, Eilistraee is alive and well and the primary deity of elvenkind in my homebrew setting. She's also a big part of the reason the drow dark elves are a surface race now. Common perception is that they come from the oldest, darkest, spookiest forests. And she's the big reason why most elven cultures reveres nighttime so much. :)

And another thing:

hugs I pray things are better now.

Silver Crusade

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Honestly, I just want to see hobgoblins in their undergarments.

Silver Crusade

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Cthulhudrew wrote:
If that image of the Spellstorm turns out to be an archetype after all (that was omitted from Jason's original archetype list post), that would be kind of cool. A guy who can surround himself with a wall of blades as he goes charging into combat.

ponders reworking his not-martial-oriented-at-all-but-Charismatic-as-hell Desnan sorcerer into a starknife-based version of this

Silver Crusade

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When I first saw the artwork I thought "an archetype based on Soul Calibur's Tira is awfully specific..." ;)

Silver Crusade

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Holy Barbarian concept, here I come.

Again. :)

Silver Crusade

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Ciaran Barnes wrote:
Didn't a parent or teacher ever sit you down and explain this? It all starts when one tengu and another tengu love each other very, very much and they give each other a very special hug.

As storks deliver babies to humans, gorillas do the same for tengu.


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Seriously though, I'm really excited to get to be a part of this. :)

Silver Crusade

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knowing smile

Cheapy wrote:
Hmmm. Jason Garrett. That name sounds familiar. For some reason, it's reminding me of orcs.

He sounds handsome.

cartmanbeck wrote:
AAAAHHH MY NAME IS RIGHT THERE! :-D

It's quite the feeling, isn't it? :D

Silver Crusade

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Bunnyboy wrote:
Perhaps I could try play paladin as intelligent, social and reasonable character. I wonder if that has been tried.

raises eyebrow


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Bunnyboy wrote:
But I like 'imbossible' and different consepts. Perhaps I could try play paladin as intelligent, social and reasonable character. I wonder if that has been tried.

Ahem.

Silver Crusade

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Kayland wrote:
Wow...can't believe people play like that...that's just...kinda gross. I realize some people think gaming is all about winning, but that's beyond taking things too far. At least in my opinion. Thank you both for explaining it to me, however.

Before that debate starts and escalates, let's just say that many many people use gestalt for concept and flavor possibilities and discuss matters involving MAD for plenty of reasons that don't have to do with "winning" but rather ensuring that their characters live up to the image they're imagining.

Gestalt gets used for a variety of reasons and styles of game, some of them very roleplay oriented.


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partial entry at least, before the work slam hits!

Chellaigh shook the haze out of her head as she rose from her bedroll. The Wallers got their morning light well after everyone else in Kenabres, situated as they were in the shadow of Clydwell Plaza and it great temples to the foreign goddess, and the soft, growing glow behind the curtain that was her door told her she was getting a late start. As she pushed herself to her feet, the sound of the enormous cranes to the south told her the business of the day was already well under way.

She quietly cursed herself; it was too late to set out on hunting rounds to be certain she could make it back before the evening's duties. And without that to keep her busy, she was left with the summons Jezerda sent her. And Chellaigh did not feel particularly inclined to stir up any false hopes at the moment.

She briefly considered heading to the docks or warehouse district to sign on for a day's labor before remembering how many of those bridges had been burned already. Then she heard an old man's voice outside, carried on the wind and going on at length about something. Old Angan from the sound of him. Chellaigh rubbed the rest of the sleep from her eyes and pulled her leathers back on, brushing her shock of hair back over to its proper side before stepping out.

It was indeed Angan, the "village elder" of the Wall District, seated near the longtable and regaling the neighborhood youths with tales of their people and old homeland that fewer and fewer Kellid children seemed to care to learn. Chellaigh remembered the elders of her home village. Vibrant, vital, and defiant old Sarkori souls who made you believe that the old ways were still alive. Looking at Angan, shrunken and stooped, his withered face framed by thin scraps of hair, only reminded her of just how beaten down they were.

She slowly walked past the gathered crowd, taking in what she could overhear partly out of mild curiosity, partly seeking a distraction from the matter of how the day needed to be spent.

"...and so the promise was made. Siobahn of the White Waters swore to the Court of Trees that a child of Sarkoris would return to take up the Crown of Equinox and restore their wounded home. She swore that her children and all of her kin's children would see the earth renewed and the old oaths to the true spirits of the land honored. And that time may soon be upon us, young ones. The dawn is about to brea-"

Chellaigh scoffed and turned away in disgust, continuing on her way and ignoring the few youths that sullenly looked her way. The old man should know better than to feed them those damned tall tales, she thought. She glanced at the oldest scars tracing down her arms and shoulders, harsh lessons learned a lifetime ago. All they do is get the young hopeful and killed while hunting lies. Better to focus on reality, on survival, than putting stock in fairy tales. What naive fool truly believes in the damned Equinox Crown these days?

Chellaigh shook her head in silent frustration and headed for the docks after all.

++++++++++++++++

Siern Nolls was trying not to fume. He had quite a bit of practice at it. "Master Travern, I must insist that you not offer the West Opparan Fields stock tomorrow night. It's far older than you and more valuable to boot."

Travern couldn't help but smile that infuriating smile at the long-suffering butler. He had long given up on trying to get the old Chelaxian to drop the unnecessary titles and honorifics but the man's biting candor was more appreciated than the aasimar let on. "Come now, good Siern," he started, waving at the rather vast collection of his father's wine cellar. "We have important guests coming and we don't want them to think we're cheap. We can afford to be generous every once and a while."

Siern raised a finger, indicating that the lecture was about to begin. "Not appearing 'cheap' is precisely why you should not raid your father's finest stock." He turned away, finger still raised, lecture still in progress. "You will be hosting commanders of Kenabres military. High clergy. Generals. And representatives from Nerosyan itself. You want to earn their respect, not put yourself forth like the powder-faced Taldan lords your father left behind, attempting to bribe your way into their favor. Restraint is a virtue you would do well to keep in mind tomorrow. That and dignity."

"Then I suppose I shouldn't have opened the one then."

"What?!" Siern spun, his jowls quivering with anger as he saw Travern pouring some of that most precious wine into the goblet in his other hand. "M-Master Travern!"

Travern shrugged helplessly as he slowly continued to pour the drink. "I was simply going to test it before you talked me out of serving it."

"That bottle alone was worth nearly a hundred-"

"I can easily reimburse him," Travern helpfully suggested.

"That is beside the point!"

Travern raised a finger as if to give lecture himself. "Well what's done is done, and there's no sense wasting good wine once the cork's out." He quickly lowered the finger upon taking in Siern's scowl. "Because, you now...wastefulness...sin and all that." he quickly added before taking a sip and offering the butler the bottle.

Siern snatched the bottle away and pressed the cork back into place. "I'll be taking this to your father then, considering it is his investment."

"Best he face disappointment sooner than later then." Travern smacked a bit sourly. "It really wasn't worth a hundred gold a bottle. Do we have any of that Andoren liquor left? Anything to cleanse the palate."

Siern narrowed his eyes as he tucked the bottle in his arm. "Master Travern, do you know what time of day it is?"

"Mid-morning, assuming something truly bizarre hasn't taken place."

"Have you ever heard the term 'functioning addict'?"

Travern tilted his head in thought. "With alarming frequency, actually..."

Siern threw his hands up in frustration once more before fumbling and catching the unsealed bottle. "I truly do not understand this determination of yours to tarnish your reputation! And with such an opportunity as the one presented tomorrow, how you cannot count yourself blessed is beyond me! Is there nothing you take seriou-"

"Siern." Travern tried to gently reassure the man who had almost as much of a hand in raising him as his parents. "I'm not going to waste this opportunity. I'm taking it seriously, I promise you that."

The older man gave him a quizzical look, at first uncertain whether to take his words at face value or not. Then he picked out just how forced Travern's smile seemed in the cellar's candlelight. "You're nervous."

"Perhaps a bit." Travern weakly tried to evade the matter, still looking for that liqour.

"About tomorrow night, then?"

"Part of it, perhaps," Travern admitted, slowly giving up on his search.

Siern at least offered to soften his gravely voice a touch before saying, "The yearly visit, then."

Travern lips curled a touch, not quite a smile. "Yeah, I believe so. Both, I guess."

Siern's perpetual frown shifted into another frown, one caused more by concern than irritation. "You know your mother would be proud of you. And you know your father is."

Travern could only nod silently. He knew Siern was probably right about both of them, but it was infuriating how certain he was that the latter was for the wrong reasons. "I know. I...just have a lot on my mind at the moment." He made a show of shaking it off. "Anyway, I do need to get ready. We'll be meeting at the Hall at noon."

"You're not going together?" Siern asked in a tone that might as well have stated.

"Easier this way. But that's later today." Travern clapped his hands, declaring the matter done and immediately shifting to the next topic at hand. "Right now I need to make arrangements for tomorrow's main course and I've precious little daylight to manage that matter."

"And I suppose that task falls upon me then, Master Travern." Siern offered him the exit from the conversation the young man seemed to seek.

"Now I can't go shirking responsibility so quickly like that." Travern tapped his forehead. "But I guess when you're managine affairs such as this it is expected to delegate certain tasks. Very officer thing to do, delegating."

"You've no idea what needs to be ordered then."

"Oh Goddess, no. I'm recognizing a gap in my talents and am asking you to make sure we don't give the guests food poisoning or come across as cheap. In either meaning of that word, as dicussed earlier."

Siern sighed and rubbed the bridge of his nose. "Fine, go then. I'll see to it and we can go over the rest when you return."

Travern rather thought his gratitude might have shown a bit too plainly. "As ever, you are a godsend, Siern." he said with a bow before heading back towards the steps leading back up into the manor.

Siern noted that he made no attempt to take any of the plainly visible bottles of Andoren liqour on his way out.

Silver Crusade

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Orthos wrote:
EntrerisShadow wrote:
pretty much every video game character ever that's not a Croft or an Italian plumber.
Most Console RPGs tend to thankfully avoid this line. Sadly the most well-known ones (FF7 and 8, primarily) do fall victim to it, but the rest of the series, the Chrono series, the Golden Sun series, the Xeno- series, and several others tend to have much less grarh protagonists.

Final Fantasy 4's Cecil Harvey was my very first paladin and has informed my paladins ever since. :)

He's also still the prettiest hero in the entire series.

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EntrerisShadow wrote:
Hellsing,

Castlevania Alucard > Hellsing Alucard forever and always in my heart.

EntrerisShadow wrote:
Batman (granted this is largely dependent upon the writer, but the most well known Batman - Frank Miller's - definitely qualifies)

90's Animated Series Batman > well you get the picture. ;)

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Lilith wrote:
Commander Shepard wrote:
Hama wrote:
Yeah, but paragon Shepard pistol whips people as a paragon interrupt

#$%!^@ had it coming.

And he better stay the hell away from his brother, because I'm still watching.

I take particular joy in that Paragon interrupt.

It's right up there with the Tali Hug, stopping that teenager from joining the mercs, and the Paragon reporter interrupts for me.

(hot damn I did not expect the Khalisah al-Jilani arc to wrap up with such FEELINGS)


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Hama wrote:
Yeah, but paragon Shepard pistol whips people as a paragon interrupt

#$%!^@ had it coming.

And he better stay the hell away from his brother, because I'm still watching.


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Lack of consideration for others.

Apathy.

Engorged, rancid, pulsing, bursting pustules.

Emotional unavailability.

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Hama wrote:
Yeah, but paragon Shepard pistol whips people as a paragon interrupt, and he goes about killing almost as much as renegade Shepard, only being a tad nicer about it. He's no regular boy scout anyway.

The guy that catches that pistolwhip interrupt earned it a hundred times over. Paragon Shepard is Good but she has her limits. I can't think of a single Good character I've played that wouldn't have decked that guy at the very least after what he had done. Even my super-idealistic, super-compassionate paladin would have knocked him flat on his ass, because he's compassionate. And I know my Paragon Shep saved and spared lives that a Renegade Shep wouldn't have.

I'd say Paragon Shepard is a good example of the Good Is Not Dumb and Good Is Not Soft tropes; a rebuttal to claims that good, idealistic heroes are impotent and ineffectual.

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I found Paragon Shepard far more likable, relatable, and interesting than Renegade Shepard. I prefer characters that have their flaws but actually care about others more than looking "hard" or "badass" or having a high body count.

The notion that idealistic, good-hearted characters must be boring or shallow was tired before the 90's glut of "anti-heroes".*

*In quotes because the 90's Anti-Hero tended to be a sociopath with the moral center of an angry 12 year old more often than not in the comics scene.

Also, Kurt Wagner-fan for life.

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Fetchystick wrote:
I know an Aasimar has a celestial bloodline, but what would cause an ordinary human and a celestial being to hook up?

The same things that would cause two humans to get together really. Or two celestials. Love and lust transcend planar boundaries and metaphysics. :)

Mortal/outsider unions aren't the only ways for planetouched to come about though. Sometimes it's just exposure to planar phenomenon somewhere along the way. Aasimar are also noted to sometimes be miracle births for particularly devout or goodly folk who otherwise couldn't have children.

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Cosmo wrote:

Liz:[expletive redacted], I’m a TV Trope: http://tvtropes.org/pmwiki/pmwiki.php/Main/PromotedFanboy

Sooner or later, everyone is. D:

No escape.

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Jeff Erwin wrote:
Demons and Angels are reflections of ourselves, inextricably linked to our own free will, but I think may be said to be crystallised in the moment of the decision/act, unlike ourselves.

That's pretty close to the happy medium I prefer for alignment exemplar outsiders, if not spot-on. I've always been annoyed when angels, demons, etc. get reduced to spiritual robots and targets for "humans are better because we have free will" spiels. (which is doubly frustrating when so many of those outsiders used to be humans) It's also frustrating because taking choice out of the equation just cheapens good and evil (and certain values of neutrality).

Strong tendencies towards alignments, but still having the freedom to choose, even to fall or rise, ascend or descend, or become something else entirely(which ties into notes in The Great Beyond about how the angel/demon/etc. state is not the final state for souls on their spiritual journey, with them eventually moving further and further outwards towards "even stranger vistas").

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xavier c wrote:
What is "Blue Rose"?

Blue Rose is a game and campaign setting put out by Green Ronin. It's all about emulating the romantic fantasy genre. More Mercedes Lackey than Robert E. Howard. Romantic fantasy tends to run towards the idealism end of the idealism-vs-cynicism scale(which I really like), but one shouldn't take that to mean that horrible stuff doesn't happen or that there isn't any meaningful conflict, before that gripe starts.

....a simple and inaccurate way to put it is that romantic fantasy would have a higher percentage of PCs played by Paragon Shepard than sword-and-sorcery.

Blue Rose in particular emphasizes finding peaceful solutions right alongside punching evil in the face.

Wikipedia wrote:
"Romantic Fantasy protagonists do often begin their journey by escaping an abusive or oppressive environment, but their goal is not to become free from all social ties. Instead, most characters are looking for a new community or social group where they truly belong. Being part of a supportive social group is considered far superior to being even the most independent and competent loner. Finding (or on occasion helping to create) a new social group where the character fits in and is happy is considered much better than attempting to force their previous group to change -- significant changes of opinion and practice are argued to be more beneficial and effective if they happen gradually, and develop from within rather than being imposed. While it often remains necessary for enemies to be defeated by direct violent confrontation, diplomatic resolution of conflict is considered superior to raw force; many stories contain, in addition to the primary (and usually most explicitly "evil" antagonist) a subsidiary or secondary antagonist with more sympathetic motivations, and who is eventually converted to an ally through negotiation and diplomacy."

Also, tying back to the thread, Blue Rose places a good bit of emphasis on romance. The setting is very LGBT-friendly too.

Justin Franklin wrote:
Something like Love and War from Atlas Games or Blue Rose would be cool, but targeted at Golarion would be cool.

I'd buy it. :)

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Just hoping it can still fulfill the role of "non-lawful paladin equivalent".

I am very glad we can apparently still choose the sacred weapon for each warpriest instead of having to use the favored one. Scythe-weilding Pharasmin grim-reapery paladins and khopesh-weidling Osirian Sarenites FTW.

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TerraZephyr wrote:
His character made a connection with _____

crosses fingers for that NPC getting a happy ending in at least one group's game

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One of my first experiences with the game: GM shifted my good-aligned PC towards evil for trying to spare the lives of goblin noncombatants, because apparently that was siding with evil.

Yeah, it was the novels that kept me in the hobby early on...

Silver Crusade

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Come what may come what will. No worries man. :)

Silver Crusade

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And I also expected this to be about another Travis Touchdown game...

Silver Crusade

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The vast majority of my characters are Good, whether paladin or barbarian or anything in between. The entire money/loot/treasure aspect of the game honestly just gets in the way more often than not. The "kill things and take their stuff" aspect has never appealed to me.

has angered some players in the past by giving wealth away to those in need and focusing on saving people rather than our own convenience

does not play with those people any more

Silver Crusade

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Never going to live that bibliophilia down.

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