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Tiefling

Mikaze's page

RPG Superstar 2014 Star Voter. Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber. Pathfinder Society Member. 13,326 posts (13,816 including aliases). 3 reviews. No lists. No wishlists. 2 Pathfinder Society characters. 33 aliases.


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The Keeper of the Magical Realm

A GM that uses an unwilling or unwitting group to indulge in his or her fetishes without getting their approval. This can result in anything from mild awkwardness to "Oh God we need to get out of here before he shows us his stack of torsos in the basement". Most often it seems to simply be a GM with insufficient social understanding, but it can lead to severe discomfort at the table when certain lines start getting crossed with no discussion beforehand.

Sometimes it takes only a TMI warning to put a stop to it. Sometimes it takes a frank and direct talk about what is and is not appropriate for the group; it needs to be made clear that people are being made to feel uncomfortable or even unsafe. And other times it's just plain unhealthy to keep playing with those that continue to exhibit this behavior.

Named for a Gunshow comic that illustrates this perfectly.

(I'm honestly not sure what number this entry is now)

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Kalindlara wrote:
Mikaze wrote:
Kalindlara wrote:
Mikaze wrote:
Ms. Pleiades wrote:

There seems to be a lot of vitriol that comes with dumping a pile of goblin/orc/kobold babies on the players.

Has anyone ever experimented/played/GMed in a situation where rather than a group of infants, the players just encounter one youth/adolescent? Is this typically better-received?

** spoiler omitted **...

My group took every traitor alive. Including the named one. I was so proud.

I really like the spoiled plot point, by the way. I might do something with that in mine...

Yeah, we didn't do that perfectly but we talked down as many as we could. And my character and Lann grew closer in the bargain.

I'm loving the hell out of that campaign and we're probably not even a quarter through it yet.

Campaign journal pls. :)

Mine is... bumpier. I have a very... my group is... I don't know. I haven't come out to two of them yet (I'm worried it might break the campaign), we're having trouble with optimization arguments and bossiness in-party, and the Mythic system is starting to show its cracks. They're not as... nice as your group sounds. I wish I were there... :'(

Oh damn, I'm sorry to hear about that. :(

I hope it gets better for you. I've been there before, and I'm absolutely not taking this group for granted. Please hang in there and, if it comes down to it, know that there are groups out there that will fit you like a glove.

Oh, and here you go. It's way behind schedule at the moment, but I'm hoping to catch up this coming month now that work is finally settling down. And plz don't judge our barbarian too harshly by first impressions. She does get better. ;)

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Ms. Pleiades wrote:

There seems to be a lot of vitriol that comes with dumping a pile of goblin/orc/kobold babies on the players.

Has anyone ever experimented/played/GMed in a situation where rather than a group of infants, the players just encounter one youth/adolescent? Is this typically better-received?

Wrath of the Righteous spoilers:
On the way through the ruins of one of the last fey holdouts on the way to Drezen, we encountered the last survivor from that forest: a six-year old forlarren. We discovered her when she ventured out to steal food from our supplies, panicked and lashed out when discovered, injuring some of our soldiers in the process, after which we pursued her, found out what she was, subdued and calmed her, and took her in. The tiefling PCs(my paladin and a friend's cleric, both twins) have all but adopted her. We consider her a blameless innocent, especially given her origins and after calming the ghost of her nymph mother. She's a child who had no say in the nature of her birth, who had the last vestiges of family torn from her by demons, and has spent the past year or so of her life in the wild with no one for company but half-presence of her dead mother. We would consider any harm to her to be a grave sin, and anyone looking to cause her harm is guaranteed to get at least three holy longswords, a fireball, and Kellid battleaxe in the face.

Some of the inquisition faction still in our midst likely feel otherwise, but many of them feel the same way about the two tieflings and the Sarkori berserker among the Chosen of Kenabres, not to mention their "mongrelman" allies. The whole group is adamant about protecting this child and shielding her from the scorn of those inquisitors. She's suffered more than enough already. Both tieflings and the aasimar paladin have declared her under protection in Iomedae's name, and right now our word carries more weight amongst our army than any inquisitors, many of whom we're viewing with strong suspicion at the moment.

Aforementioned Sarkori berserker has had her nurturing side brought back of her shell by that girl. She had lost her children to the Worldwound and she knows what it's like to have to wrestle with her own rage, so she feels a real connection with the forlarren just as the tieflings do.

We also refused to harm any non-combatants during the push through the "traitor tribe" village outside Neathholm. It didn't take much to convince the mongrelmen to take them and those that surrendered back in, including those that surrendered, after reminding them of their common humanity and the stakes as we understood them at the time.

All in all, I've enjoyed that far more than the no-possible-win situation we wound up with in Jade Regent, an AP I've largely enjoyed save for that part.

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Zhangar wrote:

Cernunnos, Vildais, Ragathiel, etc. - they can exhaust their powers and run out of steam.

Sarenrae can't.

is so tempted to write something based on these statements

something unseemly

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Muad'Dib wrote:
That might be the longest run on sentence I've read. :)

That's actually after I dialed it back a bit too...

Quote:
That being said my experience with Pathfinder has been mixed. I have created several characters that looked like a lot of fun but when running AP's such as RotRL then got killed rather handedly because they were not optimized enough. Honestly I get frustrated building characters for Pathfinder because I'm trying to find the balance between function and "playing the character I want to play".

Yeah, I wouldn't claim that modern games are perfect. I've certainly voiced my share of complaints about them, and the system mastery requirements are near the top of the list. It's just much closer to the game I want, and I've had an easier time finding GMs that can take it where I'd love to go than past games.

But yeah, it's still not perfect. Whenever I GM I try to do what I can to ensure players can lean more heavily towards "character they want" than "function over fun". It's been a bumpy learning process.

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Set wrote:

Discouraging and / or unhelpful comments, in general.

Somebody posts, 'Help me with ideas to play an X that Y.' (Something not cliché, or with an ounce of originality, like a dwarf that drinks tea instead of ale or beer. Or a non-evil necromancer. Or an orc that doesn't have 'insert sword here for 135 XP' tattooed on it's forehead.)

And some chucklehead posts, 'They wouldn't do that,' as if there's something wrong with anyone who doesn't just want to play one of the four 'PC' races that Tolkien used in Lord of the Rings in the most stereotypical way possible.

Oh this, this, this.

Right along with the macrocosm it's a part of: "Hey, can anyone help me X" "Sure, here's a bunch of stuff that isn't X! Why are you even wanting X? Don't X." and all its myriad forms.

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subscribes

Oh man I am so eager to see other readers' reactions to this but oh God this is going to get so uncomfortable at points. ;)

Kajehase wrote:
I can also notice that, even on my first read of the book, one of the effects of the first-person past-tense style is that the scene with Phèdre’s mother leaving her didn’t affect me very much. It’s in the first chapter of a very thick book, and there’s clearly going to be more important things going on later in the book. And yet, I would say that being abandoned by her parent is one of the defining moments in how Phèdre later acts throughout the books. Looking at her relationships with other people, she seems more ready to accept friendships with persons old enough to be her parents than with those of her own generation. More on this later, though.

Got some thoughts on that that might need to wait until later. I really do suspect that was an intended effect though. It's still totally a defining moment, but maybe the lack of affect was to emphasize where she did emotionally invest later on?

Kajehase wrote:

So, if Chapter One is about establishing Phèdre, this chapter is about giving us the mystical background of the setting, and I love it. As far as alternate Earths go, the world of Terre d’Ange is one of my absolute favourites, in no small part because of how a tiny little change in an already existing mythology brings on huge ramifications. And while I skimmed over the tales told by Brother Louvel, I’m sure I’m not alone in wishing there’d be an actual Eluine cycle out there to read. (Carey has written a short text about it which I think can be found over at Tor.com, but I’m hazy on the details of this.)

In addition, the story as told to Phèdre mostly focuses on Elua and Naamah – it’d be interesting to hear how those in the service of say, Shemhazai tells the story. Anyway, if someone reads this, please comment more on it than I just did.

I guess we get a little bit of a view of the Casseline viewpoint sometimes, but we don't get immersed in it the same way. But yeah, it does leave one curious about how much a shift of lens would change in the telling.

You're totally not alone on wanting a complete Eluine Cycle either.

Kajehase wrote:
And for those who don’t speak French, “Terre d’Ange” literally means “Land of Angels.”

Spoiler:
Seriously, there are honestly points where I wonder if d'Angelines might be best represented as watered down aasimars.
Kajehase wrote:
beyond her feeling a bit funny when she did the owie.

snorts

Quick question: Would you like everyone to mark their spoilers in case any first-time readers(or rereaders that have actually forgotten details) can read along without being spoiled? Of course, with all the foreshadowing woven into Phèdre's narration, that may become a bit tricky.

Thanks for taking this on, Kajehase! It's going to be a long ride! :)

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Kthulhu wrote:

I see we've already had a couple of "nobody could possibly enjoy prior editions for any reason but nostalgia" posts. I will refrain from further comment, because the last time I commented on that subject, my posts were erased and I got an email from a member of the Paizo staff basically telling me that my opinions were unwelcome.

So all I will say is that the way you prefer to play the game is not the only valid way to play the game. Take that as you will.

EDIT: No edition of D&D, prior or current, has ever had any rules regarding sexual orientation. I have no idea where that is coming from.

If you are referring to my post, there was no mention of orientation rules whatsoever. I was clearly talking about my "old school" experience(again, the Bad Old Days), along with a nod at how much more inclusive the current game is and the pushback against that coming from certain corners that leaves me even less enamoured of the idea of ever going back.

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sees artist's name

:D

sees which characters he drew

:D

punches Add To Cart button

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Tinkergoth wrote:
My favourite scene from Journey 2

He and Bolo Yeung need to have a pec showdown. Badly.

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Tinkergoth wrote:
JohnLocke wrote:
Gendo wrote:

I have always preferred DC over Marvel. That said, I have loved what they have done with Marvelverse.

As for the upcoming Man of Steel sequel Dawn of Justice, I have a lot of concerns that they are using it as a launching point for a Justice League movie. Cameo appearances by Wonder Woman, Aquaman, and Cyborg. However, I must admit, I agree with the OP. I think the casting of Jason Mamoa and the look they have given Aquaman are great. No, he's not the blonde haired, fair skinned, cheesy sonar calling Aquaman of the Comics. Quite honestly, for me, anything they could have done would have been better than the Aquaman of the comics, at least for me, ymmv.

Yeah, I think casting Momoa is a great move - he's already got a badass credibility that tells me he's not going to be playing Aquaman as any sort of joke, but a peer of Superman, Batman, and Wonder Woman.

DC has the opportunity to cast some really great actors in the movies they have slated - Momoa would be a controversial choice for some but I think it's inspired. I do think they've dropped the ball a little on the upcoming Shazam movie - Dwayne Johnson would have been an amazing choice for Captain Marvel. Instead, they took the obvious route and cast him as Black Adam. I don't doubt he'll do a great job, but I think they missed an opportunity there.

From what I heard, they did have him picked as Captain Marvel, but he decided he'd prefer Black Adam.

I would watch the hell out of a Shazam movie where Dwayne Johnson played every character.

And that includes Mary Marvel.

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DM Under The Bridge wrote:
The bad old days? You didn't have a good time?

It was absolutely wretched, to the point that I nearly gave up on the hobby entirely and only hung on because of novels, certain sourcebooks, and the wishful what-ifs of the kind of game I was actually hoping for.

The distinct message I got from my experiences with "old school" was this: You and your kind of fantasy aren't welcome here.

From rules related things like random instant death, narrow views on what races could be, being unable to play the character I actually wanted to play, and Gary Gygax's swordpoint conversion advice to local community elements like rampant baby killing, Always Chaotic Evil as sacrosanct law, utter rejection of any sort of genuibely heroic play, kill-everything-and-take-their-stuff murderhoboisms as the default assumption, fierce exclusion of anything that didn't fit their vision of medieval fantasy Europe(complete with all the expected justifications for racism, sexism, and homophobia in-character and out) to the climate hanging around some(not all) old school movements that scorn everything I actually want out of the game, hurling vitriol at the inclusiveness of newer games, and simple "get off my lawn" sentiments, 1st Edition doesn't hold a close place in my heart.

In that old school climate, as I experienced it, my favorite characters would have been impossible to play and my favorite campaigns simply weren't happening.

I'm quite happy with the here and now. Playing a compassionate tiefling paladin in Wrath of the Righteous focused on redeeming and saving lives more than killing. And who shares my orientation.

I couldn't have gotten any of that during the bad old days.

If I had the same experiences as thejeff, I might have some actual fond memories of early D&D. What nostalgia and fondness I do have for it comes exclusively from the novels and reading some of the sourcebooks, imagining what might have been and not focusing on how the real games kept running in the opposite direction.

This is not meant to refute or undercut the good experiences others may have, but rather to show that it really wasn't a source of fond memories for everyone and certainly not something everyone is eager to go back to.

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Kobold Cleaver wrote:
Mikaze, that sort of tasteless humor has no place in a classy thread like this.

I have a perfect follow-up to this but then things would get weird. -er.

It involves contrition and a Golden Child quote.

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Kobold Cleaver wrote:
ಠωಠ

Why does that skateboard have REDACTED?

[/beingdifficult]

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Personally, early D&D was The Bad Old Days, for numerous reasons.

In no hurry whatsoever to be dragged back. I've got my game, people that want old school have theirs.(several, in fact) And the hobby is big enough that we don't have to fight for space.


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Ms. Pleiades wrote:
Claxon wrote:
Murder is the only option. It's what the paladin would do.

The paladins of "Lawful Good" Iomedae and Torag, sure.

30. Baleful polymorph all of them into sheep, and hope none of them made their will save to keep their mind.

Utter blasphemy.

Holy Iomedae holds in her greatest scorn those who would commit such wickedness and cruelty in the name of the "greater good", especially those who would dare to do so in Her name.

Was so happy her god article came right out and said it.

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Hot damn. He's like a natural evolution of where Jonothan Frakes!Aquamam was going. Dig this.

Freehold DM wrote:
While I'd be down with a regal gold and green scheme, it is far too easy to make aquaman look ridiculous, painfully so. I can see why they went in the direction they did.

Yeah, I'm not a fan of the "mute all the colors, no fun allowed!" thing that Man of Steel!DC is stuck with, but I don't think I'd be enthusiastic about a straight port of the "iconic" Aquaman look either.

Then again I had doubts that the color trainwreck that is Vision could translate well to the screen and Marcel went and proved me wrong there.

I don't know, I'd just like to see Mamoaquaman in a more vibrant film. Something with The Guardians of the Maser's palette instead of the Watchmen film's.

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Tacticslion wrote:

...

...

... Tactics, right? I'm pretty sure it's FFTactics.

As much as I like tactics, the one that introduced young!me to paladins and OT3's while being pumped full of redemption themes will always be the closest to my heart, even if I can recognize that the other SNES entries had more solid gameplay or writing. It's the one that's influenced me most.

Also, whaleboats and moon wizards.

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David knott 242 wrote:

For Eidolon clothing, I would generally have them wearing whatever they were wearing when they were last dismissed or banished. Most Eidolons are sufficiently non-humanoid in appearance that it wouldn't matter, but I assume that the Eidolons who are the subject of this thread are not of that sort.

At low levels, since it takes a minute-long ritual to summon an Eidolon anyway, there is a good chance you can summon the Eidolon in privacy and not expose the party to something they might prefer not to see.

In my campaign, this only became a big deal when my Summoner retrained into the Evolutionist archetype. The mundane clothing worn by the Eidolon obviously would not resize with her, so she got a lot of use out of that single rank she put in Craft (Clothing). A Rod of Splendor helped tremendously in that regard.

This has me imagining Eidolons with their "clothing" being integrated as part of their bodies now. Retractable layers of leaves(or leaves that die, fall away, and regrow at will). Chitin and gossamer dresses. Flexible membranes used for flight or swimming draped about oneself.

You could get really fey or alien looking beings out of that.

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Tacticslion wrote:

No, Rydia's summons really were actual creatures - she actually had to go meet them before she could summon them in the first place!

They even had their own kingdom down in the depths of the world.

Yeah, the Day Outside, Year Inside realm. There were some unusual cases involved in that game too, like one person becoming an Eidolon after death. Which made the Whytkin/"eidolon larva" thing introduced in the DS remake even less sensical. (I love almost everything else about that remake though)

There was one possible case that might have been close to what Rynjin WS thinking of, with the connection between Rydia's mother and her Eidolon, but I figured that was more of a bonded creature situation.

The Eidolons autonomy becomes more of a plot point in The After Years too.(which needs a Steam release already, SquareEnix)

(guess it's pretty obvious which FF is my favorite)

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Y'know, while doing a reread after Kalindlara mentioned it here and following this thread and the news coverage...

I really wish I could switch the popularity and mainstream awareness between Kushiel's Dart and 50 Shades of Gray.

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KenderKin wrote:
Tacticslion wrote:
KenderKin wrote:
My humble opinion is that serious relationships (spouses) falls most closely under the umbrella of "henchmen, followers, and cohorts" who must be LG.

Rise of the Runelords' article on Sandpoint disagrees with you, relatively dramatically.

(It's not made clear in the wiki, but the latter is a CN 6th level bard.)

Ah placing story above rules. Interestingly even that doesn't really tell us whether or not it is the rule or a singular exception to the rule.

I'd say that Tacticslion's example coupled with the Tirabades and the fact that love is not neat and tidily categorized suggests that it's less an exception to a rule as much as there is no such rule.

Banning paladins from loving outside their alignment not only denies much of the human experience, it starts to erode the actual goodness of LG. LG is not the alignment of flawless, passionless machines. And LG is not an alignment incapable of empathizing, understanding, nurturing, and loving those unlike themselves.

LG segragationism is counter to its goals more than anything else. What about redemptive stories? What about when the paladin's children become something other than LG?

LG is many things. So are paladins. Look at Shelyn, Lymnieris, and Arshea. How could their paladins ever even blink an eye at inter-alignment love?

still shipping Seelah/Seltyiel

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havoc xiii wrote:
Douglas Muir 406 wrote:
Mikaze wrote:

Solution: OT3

Redemptive OT3.

I don't know what that means...?

Quote:

Take my words with a grain of salt though. We have two deeply screwed up paladin love triangles going on in our WotR campaign.

Say more, tell how.

Doug M.

It's Mikaze it could be a whole bunch of crazy geometrical problems.

Okay, MSPaint is too unwieldy for this because too many notes have to be plugged in.

Wrath of the Righteous/Five More Souls To The Call campaign journal spoilers:

PCs involved:

Travern Kalleros(LG male aasimar paladin of Iomedae)

Naella Samathran(LG female tiefling cleric of Iomedae)

Liath Samathran(LG male tiefling cleric of Iomedae)

Enyana Wek(NG female human wizard, Desna worshipper)

NPCs involved:

Aravashnial(CG male elf wizard)

Avenia Tirabade(NG? female human ranger, pantheist)

Lann(LG male mongrelman ranger, Iomedae worshipper)

Caelda Halse(N? female aasimar blacksmith)

Alika(LG female human prostitute of Lymnieris)

Irabeth Tirabade(LG female half-orc paladin of Iomedae)

This tangled web:

Travern and Naella have a growing romantic attraction between each other, though it has been an extremely bumpy road due to Travern's self-sabotaging habits and Naella's defensiveness. After some severe missteps on Travern's part and faulty assumptions on Naella's, it seemed that at best they might be good friends, but after events and revelations during the fall of Kenabres they have found themselves more open to each other than either expected. Both are a bit frightened of leaving themselves that vulnerable to another.

Naella and her twin brother Liath are unhealthily close and codependent, with both being aware of their attraction and dependency upon each other and both trying to pull away yet still finding themselves drawn together.[/flowersintheattic]

Liath and Lann quickly fell into a very close friendship and are intensely mutually attracted to each other. Unfortunately Liath still doesn't know how to process his bisexuality(or sexuality period) without shame and Lann is terrified of repulsing him after losing his first lover to social pressures, so they keep dancing around each other.

Liath feels jealous of Travern for Naella's growing attentions. He also confusedly feels a bit jealous of Naella for Travern's attentions early on, before meeting Lann and the relationship between him and Travern developing into something brotherly.

Enyana Wek had a one-sided crush on Aravashnial early on.

Later Enyana Wek had a one-sided crush on Liath.

Later Enyana Wek had a one-sided crush on Travern.

Currently Enyana Wek has a strangely developing argumentative maybe-romance growing between Aravashnial after certain developments between them and both of them getting separate helpings of humble pie.

Travern, Naella, and Liath view Enyana as a sort of little sister. Travern also thinks of Liath as a little brother.

Travern has a fragmented but still extant relationship with Caelda Halse, a childhood sweetheart/ex-lover. Things are extremely tense between them, with both of them still wondering if they should have been. Caelda has some (currently eroding) prejudices against Naella and Liath.

Travern also has misguided feelings towards Alika, who in practice he had been using more and more as a crutch until she broke off their relationship for the sake of her client's health.

Liath had a slight, hero-worshiping one-sided crush on Irabeth Tirabade early on before learning that she was married while working alongside and befriending her wife Avenia.

Enyana Wek ships Travern/Liath, Liath/Lann, Travern/Aravashnial, and Liath/Aravashnial. She has thus far kept this to herself.

Travern has recognized Liath and Lann's feelings for each other and is gently trying to get them together, but given Liath's emotional fragility and both Liath and Lann being terribly honorable towards each other, it's a bit like defusing a bomb.

Naella had a mild attraction towards Avenia but quickly quashed it once it was revealed she was married.

We are hoping and praying that Sosiel Vaenic can sort some of this out, but we imagine it'll get worse before it gets better.

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DominusMegadeus wrote:
Mikaze wrote:

Solution: OT3

Redemptive OT3.

Take my words with a grain of salt though. We have two deeply screwed up paladin love triangles going on in our WotR campaign.

Actually it's even more tangled up than that.

you're waifu(s) a s$%$.

Husbando.

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Solution: OT3

Redemptive OT3.

Take my words with a grain of salt though. We have two deeply screwed up paladin love triangles going on in our WotR campaign.

Actually it's even more tangled up than that.

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brad2411 wrote:
I could have missed it but what part of the Hold is the Burning Suns living in?

Requisite Disclaimer: This isn't official canon but:

Spoiler:
These days they stick to the Conquered Lands, with their primary settlement being hidden south of Trunau between that and the Nirmathi border of the Mindspin Mountains, further south than the Skittermounds. In the past they moved around further north, but after the situation became too hot for them there and survival began to outweigh their earlier zeal, a semipermanent relocation was needed.

As they've painted a big target on their backs with their earlier crusades(especially the disastrous attempt to take Scarwall), any connections with Trunau, if any at all, are kept quiet though Halgra lends what aid or wisdom she can to her one-time student. The speculative whispers that Halgra is the "father" of Mahja's aasimar child are kept even more closely guarded.

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No one lowers expectations for healthy relationships like Gaston!

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thejeff wrote:
However, along with that, there's a common complaint from the "anti-political correctness crowd" that they aren't allowed to say to say anything negative about minorities that I think the perception of a "only allowed to be portrayed as saints" stage falls into.

Oh yeah, I'm definitely with you on that. And that element typically impedes things improving more than anything else.

(during the long discussion I had with some friends after coming out, one mentioned how "political correctness run wild" more often than not means "I hate that I can't be an ass to certain people anymore". That really rang true, I thought.)

Quote:

Edit: <Looks up at thread title.> Now that we've reached some kind of agreement, we should probably let this drop.

What about those 50 shades anyway?

"Again" is a terrible safeword.

Also, more kink portrayal in media needs to focus on aftercare. Like seriously, h/c is a thing for a reason.

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thejeff wrote:

I did think you were talking about the saint stage.

I just don't think there's actually been an "Then you become saints. And you're only allowed to be portrayed as saints, be they inspirational or tragic." stage for black people in US film history.

Even at the closest they've come, there's still been plenty of black identity villains.

When do you think this period was, when blacks were only portrayed as saints?

That was overstating, and I don't think it applied across all mediums at the same time, but for both African-Anericans and LGBT folks there seemed to be a Very Special Episode phase on television couple with positive portrayals, when they started showing up, being denied the chance to have human flaws. I'm remembering some criticism of Dances With Wolves from Native Americans in particular there, saying that while it may have portrayed them positively, it failed to portray them as people.

It would probably be more accurate to say that "saint" gets added to your pool of choices alongside "stock villain" and "joke", and that's it.

For black people specifically, it feels like the 70's was when "saint" was unlocked and the 80's when it took off. For LGBT folks(well, the LGBT portion at least) it seemed to follow ten years later? The T portion only seemed to get treated like people with any regularity in film/TV towards the end of the last decade. Heck, maybe actually this one.

For Middle Eastern representation....Right now it feels like it's easier to find comedians than serious dramatic actors and (non-mook-extra) action stars.

(Still bitter about Prince of Persia's casting)

((Exodus too. Holy crap, Hollywood. What the hell.))

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I'm not sure, but there seems to be a pattern in the development of how minorities have been portrayed by Hollywood/Western pop culture:

First you're portrayed as jokes at best and simple villains(whose villainy is rooted in your identity) at worst.

Then you join in on the joke, because it's safer to be seen as a powerless, harmless joke.

Then come the subversions and the challenges to prejudiced expectations. And then your "exotic"ness gets banked on.

Then you become saints. And you're only allowed to be portrayed as saints, be they inspirational or tragic.

And finally you get to be portrayed with nuance and displaying the full range of humanity.

It's not a solid theory, and even folks that should have reached the end of that stupid, prolonged, ethnicity/religion/orientation/identification-wide hazing ritual still don't get to enjoy a 100% completion bonus, but the pattern seems to actually be a thing. I'm looking at that from the inside of one marginalized perspective and from the outside of another primarily, so this could be way off base.

(I think it was Terry Pratchett's bit on the "camp" vampire photographer that crystallized the "harmless joke as safety" thing for me.)

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Eh, as long as I get to decide what it looks like.

I am not going to accessorize using most standard descriptions. Certainly not with that cloak with those boots.

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My feelings on this one are really complicated, but I strongly suspect the Journal article was pure clickbait, especially since Nintendo and Netflix have yet to even hint of anything.

Believe me, my inner child would be half elated and half terrified by the concept. On the one hand, Zelda has suffered some bad adaptations in the past ("Excuuuuuuuuuuuuuuuuuuuuuuuuuuuuuse me, Princess."/"I CAN'T WAIT TO BOMB SOME DODONGOS!") and some of the wackier elements of some of the games won't translate well to serious live action, even if it's aimed at being family friendly high fantasy.

On the other hand, live action Legend of Zelda. If it could bring some non-grimdark fantasy to TV and translate the visuals of certain games to screen successfully, it could be something special. There are so many flavors of LoZ to choose from that could work too. Want something steadfastly innocent in tone, you've got the "child Link" games to mine aplenty. Want something with more mature and nuance but still not grimdark? Twilight Princess has your ticket. Want something that meshes the two and stumbles "accidentally" into nightmare fuel at the drop of a hat? Well, Majora's Mask is probably a bit out there as a launching point, but it's there.

But damn, it would be an expensive show to produce. That is, it would be expensive to produce something that looked good and stayed reasonably true I the source material. And it would also require some focus on an expanded cast and, this is he trickiest bit, actually develop Link's character. Admittedly he does have touches of characterization spread throughout the later games, but as a character who was by design left open for the player to fill in it would be an extremely difficult task.

Still, young!me would be freaking out about this being a possibility. And just as heartbroken as all those other kids that woke up to 2015 to discover that Mattel still hasn't released a working hoverboard.

(God, if they went with older!Link, the fanfic community would explode after Dark Link and crossdressing-ninja!Zelda showed up)

Now I'm going to be looking up Katsuya Terada Zelda artwork again all day...

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Mendevian Sarkori Kellids as pseudo-Celts has gotten a lot of traction in our WotR campaign. That's certainly the ethnicity of our red-headed, freckled PC.

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Whatever the case, the Black Butterfly and Lymnieris will be there to comfort the lonely, each in their own way.

Lymnieris does charge by the day, however. But I think he offers holiday specials along with group deals*.

*Which, hey, might lead to meeting someone special. That's a story to tell the kids down the road.

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RumpinRufus wrote:
havoc xiii wrote:
Just because dwarves hate orcs and goblins doesn't somehow make killing babies not evil. Can a dwarf be evil? Doesn't that mean that killing dwarf babies is a good act incase it becomes evil? In fact maybe orcs are the good guys then since apparently dwarves are so evil they kill helpless babies.
Paladins of Torag are sworn to protect dwarfkind and dwarven culture from its enemies. Orcs, goblins, and giants are a direct threat to both of those things.

Evil orcs, evil goblins, and evil giants are a direct threat. Not non-evil ones, which exist. And not the children, who are innocent.

Good people don't do genocide. Nor do they twist the nature of Good in order to justify getting to indulge in it.

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RumpinRufus wrote:

Take for example Dranngvit, the dwarven god of vengeance. If her paladin stormed the base of an orcish tribe that had been killing dwarven families, including the women and children... you think that paladin of the god of vengeance would fall for killing the babies of an evil race, from a tribe that had killed who-knows-how-many dwarven babies?

The right choice is deity-dependent.

No matter the deity, butchering children is still a horrific act of evil.

Paladins fall for those.

Pathfinder isn't Warhammer 40k.

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RumpinRufus wrote:

It depends on your deity.

Torag or Iomedae would tell you "kill 'em babies!"

Shelyn or Sarenrae would say "spare them and raise them in the light."

Erastil would say "try to raise them right, but if they still turn evil then kill them."

There's not one monolithic "paladin" thing to do, it entirely depends on your deity.

There is absolutely nothing about Iomedae that supports child killing fantasies. In fact, her article paints her as coming down hard on those that would do such thing in her name.

As for Torag, those controversial lines in his code have been weighed in upon by SKR, who stressed that the "no matter what, act in a way that brings honor to Torag" should spell out where the lines should be drawn. (and most people don't have to be told that infanticide is evil)

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Yeah! Let's all not go to Gencon together!

simple blue comforter here

I need to dig out that issue of Dungeon that DiTerlizzi did all the artwork for. I love his Planescape work to death and consider it a cornerstone of the setting, but his other D&D artwork was great too. Had a real timeless quality to it.

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Freehold DM wrote:
Mikaze wrote:
Irontruth wrote:

It's got 27% on rotten tomatoes. I'm guessing it's a crappy movie.

Paddington on the other hand has 98%. We should all go see that.

I don't want flashbacks to those damned "hunka love" bear commercials that have been playing lately. Speaking of creepy as hell....on several levels...
but..but...I got you one dressed as an orc! I named him Sir Borcington! I paid extra for the plush armor and axe....

That makes it bearable then.

Or....barable.

I'm not even sorry.

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Durngrun Stonebreaker wrote:
With so many ways to achieve immortality now, why would a good creature choose undead?

While I still haven't seen the movie, this question does remind me of one hilarious review of Dracula Untold:

Quote:
The premise of Dracula Untold is “What if Dracula was just a really good dad, you guys?” and that is more than enough premise for me. I am a very simple woman, and always have been, ever since I was a very simple child.

Questionable use of Vlad the Impaler as any example of anything non-evil aside, there is room for "in times of desperate need" plots + "heroic willpower" characters.

Eric Draven for example stands out as a good example of a non-evil revenant-type and oh God I am upset about that remake again.

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Irontruth wrote:

It's got 27% on rotten tomatoes. I'm guessing it's a crappy movie.

Paddington on the other hand has 98%. We should all go see that.

I don't want flashbacks to those damned "hunka love" bear commercials that have been playing lately. Speaking of creepy as hell....on several levels...

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Yep. Undead having souls is actually one of the reasons Pharasma gets frowny-faced about them, being locked in place and not moving on and all that.

Blood of the Night presents some alternate rules for vampire PCs, some of which add balancing factors and potential drama like the Hunger rules. IIRC, it also comes out and says, yes, good vampires can exist. It's just really damn hard.

Like Tacticslion said upthread, some folks consider it Very Important that no one plays with the idea of non-evil undead. The best thing to do is focus on what you and your group enjoy and want out of the game, whether that includes or excludes non-evil undead.

Ultimately, that is the only thing that really matters here.

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Sissyl wrote:
Considering that 50SoG started out as Twilight fanfiction, how could it be anything but a romance about a deeply defective relationship?

+1

BDSM deserves a better representative.

To be honest, I've been a bit gunshy about slamming 50SoG for a while because it feels a bit like, coming from my direction, a man policing the sexuality and expression of said sexuality of women. Kind of like the recent pearl clutching (and lacking in nuance) article about women writing slash.

But 50SoG really does bother me, given how some people have taken it seriously as a representation of BDSM combined with all the other unhealthy portrayals it gets on mainstream media, up to and including almost every single remotely kinky NPC in fantasy RPGs.(yeah, still tilting at that windmill) I'm not entirely sure I'd be so harsh on 50SoG if there were any visible and healthy alternatives out there; they do exist, but they don't get nearly as much attention as anything like 50SoG. It would be nice if SSC was more well known is all I'm saying.

It just feels like as this subject matter is pushed into the shadows, it's the darkest and most twisted iterations of it that get pulled forth and given all the attention. And that continued to propagate all the problematic...problems...plaguing...yeah.

Then again, "portrayal != endorsement" and all that. I just worry how much it does get taken as such. And there goes the guy riding in on his white horse again, though I'd add that these patterns turn up in M/M fiction as well.

Of course this is all kind of hypocritical coming from someone writing a damaged romantic relationship, but dammit I'm at least aiming to have the text own up to it. But it still likely wouldn't qualify as a good representation either.

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137ben wrote:
Mikaze wrote:
Ashiel wrote:
LazarX wrote:
Mikaze wrote:


That brings me to my next question: Does any of this justify the rogue player drinking the GM's milk?

For that, you shall be sent to your room to await a through spanking.
Promise? :D
Teases.
Mikaze teases? That must mean teasing isn't a violation of the paladin code! Woo :D

That seemed more an accusation than a statement of intended action.

I can, however, confirm that paladins can and do tease. In good fun for all involved, of course.

As if paladins of Lymnieris or Arshea never engage in that! ;)

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Imagining elven tieflings with readily visible fungal or fungus-like growths upon their bodies. One with shelf fungi in place of her hair. Another with slowly moving strand-like marks weaving across his skin, as if there were slime molds underneath. And still another whose skin flowers outward at each joint, with each limb seeming like a new pale fibrous stalk growing away from the core of their body.

Such tieflings might be stigmatized as being unsafe to allow near gardens and food. Some tieflings might feel safer staying inside their likely meager homes, being uncomfortable going out amongst others and getting fresh air and sunlight. Depression and long bouts of inactivity might be commonplace among these unfortunate souls, the scorn and mistrust of others only adding to their misery.

Some break out of that rut though, either by desperately embracing a more outgoing and energetic life or by turning their patient, meticulous nature towards more productive goals, be they for good or ill.

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Ashiel wrote:
LazarX wrote:
Mikaze wrote:


That brings me to my next question: Does any of this justify the rogue player drinking the GM's milk?

For that, you shall be sent to your room to await a through spanking.
Promise? :D

Teases.

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EltonJ wrote:
Do Eidolons have mortal bodies? That's the important question.

Even a mortal/outsider divide isn't a definite barrier to cross-procreation. See the origins of most planetouched and all the half-celestials/fiends running around.

Technically, even the sky isn't the limit for such possibilities with eidolons. And now I'm imagining some summoner convincing her eidolon husband to accept an mpreg evolution so she doesn't have to go through it.

"Look, it's perfectly sensible. Seahorses do it and nobody says anything about them!"

"Okay honey, fine. But can you shift some evolutions over to pain immunity?"

"You're not losing the Fabio hair, so don't even."

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Dotting the hell out of this thread for catch-up reading. Want.

DM_aka_Dudemeister wrote:
robits

<3

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magnuskn wrote:
Well, I got complimented by one of my players a few weeks ago, to the tune of being able to provide fun campaigns, so maybe I am still riding high on that sentiment. ;)

Feels good, don't it? :)

And yeah, concurring that there is serious trouble brewing here and not just with the anti-paladin character concept. Going in looking to cause PvP and party strife is one of the quickest ways to kill a game. Possibly even to break up groups.

Even if the anti-paladin is soundly defeated with no PC/invested-NPC deaths, there are going to be serious trust issues going forward.

I know I certainly had no fun when I was trying to play a heroic character in a supposedly heroic campaign while feeling like I had to constantly look over my shoulder because of other players.

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Kobold Cleaver wrote:

Whoops. S&!+. I think we're in critical danger of invoking three of the five-or-so Neverending Discussions:

- Fooling around with the eidolon
- Succubus in a grapple
And now,
- Paladins

So I have this game going where the party has done rather colorful history and characters. One of the characters was a human paladin that successfully redeemed a succubus but died in the process. His player made a new character, that paladin's summoner sister whose eidolon is actually her late brother, serving as her guardian angel. The succubus was taken over by another player, after which she started taking paladin and monk levels. That succubus paladin was also in love with the human paladin, which played a part in her redemption. She's still on love with him in his current angelic-eidolon incarnation, but she's also developed feelings for the summoner. Said succubus is really conflicted about it though, and it's resulted in angry outbursts that have required the dead-paladin-angel-eidolon to step in and wrestle one or both of them away from each other. It's never gone too far, but it has resulted in moments where the summoner and eidolon were on fierce disagreement with each other.

That brings me to my next question: Does any of this justify the rogue player drinking the GM's milk?

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