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Mijanor Firehammer's page

230 posts. Alias of Dark Arioch.


Full Name

Mijanor Firehammer (of the Five Kings)

Race

Dwarf

Classes/Levels

Cleric 6

Gender

Male

Size

Medium

Age

64

Special Abilities

Channel positive energy, Domain powers, Orisons, Touch of Good, Artificer's Touch, Slow and Steady, Darkvision 60', Stonecunning, Greed, Hardy, Hatred, Defensive Training, Stability

Alignment

NG

Deity

Torag

Location

Druma

Languages

Common, Dwarven

Occupation

Metalsmith

Strength 12
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 16
Charisma 14

About Mijanor Firehammer

Male Dwaven Cleric 6
NG Medium Humanoid
Favored Class Cleric
Init +0; Senses: Perception +3 (+2 to notice unusual stonework)

DEFENSE
(+4 dodge bonus to AC against monsters of the giant subtype)
AC 26, touch 16, flat-footed 25
(+1 Dex, +9 (+1 Fullplate armor), +3 (+1 Heavy steel shield), +2 (+2 Ring of Protection), +1 (Amulet of Natural Armor)
HP 41 (6d8+15) current 41
Fort +9, Ref +4, Will +9 (+1 Cloak of Resistance) (+2 to saves vs. poison, spells, or spell-like abilities)

OFFENSE
(+1 bonus on attack rolls against humanoid creatures of the orc or goblin subtypes)
Spd 20 ft.
Melee
MW Warhammer +6 (1d8+1 (x3))

Ranged
MW Light crossbow +6 (1d8 (19-20 x2)) (80ft/800ft).

Space 5 ft.; Reach 5 ft.

Spells

Spoiler:

Orisons: Detect Magic, Light, Read Magic, Stabilize
1st level: Bless (cast), Shield of Faith, Magic Weapon , Command (cast)
2nd level: Silence (cast), Shatter (cast), Spiritual Weapon (cast), Shield Other
3rd level: Prayer, Dispel Magic (cast), Invisibility Purge
Domain: Animate Rope (cast), Align Weapon (good), Magic Circle Against Evil
Channel Positive Energy x7 (3d6 healing in 30 ft radius) (4 used)

Cast:

Domain power descriptions:

Spoiler:

Artificer Domain

1st - Artificer's touch (Su): You can repair objects at will with a touch, as per mending. In addition, you can damage objects and constructs as a melee touch attack. Objects and constructs take 1d6 points of damage +1 for every two cleric levels you possess. This attach bypasses an amount of damage reduction and hardness equal to your cleric level. You can use this ability a number of times per day equal to 3+ your wisdom modifier.

Good Domain

1st - Touch of Good (Su): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level for 1 round. You can use this ability a number of times per day equal to 3+ your wisdom modifier.

STATISTICS

Spoiler:

Str 12, Dex 10, Con 16, Int 10, Wis 16, Cha 14
BAB +3; CMB +5 (Def 20); (+4 bonus to CMB when resisting a bull rush or trip attempt while standing on the ground (Def 24))
Feats Selective Channeling, Extra Channeling, Heavy Armor Proficiency
Skills: Craft (weaponsmithing) +11(+6 ranks, +3 class, +2 MW artisan's tools), Craft (Armorsmithing) +11(+6 ranks, +3 class, +2 MW artisan's tools), Knowledge (religion) +4 (+1 rank, +3 class), Knowledge (Arcana) +4 (+1 rank, +3 class), Knowledge (planes) +4 (+1 rank, +3 class), Diplomacy +6 (+1 rank, +3 class, +2 Cha), Sense Motive +7 (+1 rank, +3 class, +3 Wis), Appraise +4 (+1 rank, +3 class)

Languages Common, Dwarven

GEAR

Spoiler:

Combat Gear: Adamantine Warhammer 5 lbs 3,012 gp, +1 Full Plate Armor 50 lbs 2,650 gp, +1 Heavy Steel Shield 15 lbs 1,170 gp, MW Light Crossbow 4 lbs 335gp
Other Gear: Steel Tankard 2 lbs 1 gp, Backpack 2 lbs 2 gp, Bedroll 5 lbs 1 sp, Flint and Steel - lbs 1 gp, Rope (hemp) 50' x2 20 lbs 2 gp, belt pouch x3 1.5lbs 3 gp, light crossbow bolts x20 2 lbs 2 gp, explorer's outfit 8 lbs 10 gp, Flask of alchemists fire x5 5 lbs 100gp, 10 tindertwigs - lbs 10 gp, Waterskin 4lbs 1 gp, Whetstone 1 lb 2 cp, Silver Holy Symbol 1 lb 25 gp, MW Artisan's tools 5 lbs 55 gp, Pearl of Power (1st) - lbs 1000 gp, +1 Cloak of Resistance 1 lb 1000gp, +2 Ring of Protection 8000 gp, +2 Belt of Dexterity 4000 gp, 4x vial of "purple fungi" poison, scroll of spiritual weapon - lbs 150 gp, +1 Amulet of Natural Armor 2,000 gp, Wand of Lesser Restoration (9 charges), 47pp, 0gp, 8sp, 8cp.
131.5 lbs (heavy load)

PHYSICAL DESCRIPTION

Mijanor is 4'3" and 198 lbs (weighs over 300 lbs. with gear). He takes great care of his auburn beard and weaves symbols of clan, family, and Torag into the ends of the braids. HIs body and muscles have been hardened by many hours in front of the forge and his skin is darkened by the heat and ash. He wears fullplate that shines and gleams as if it had never seen battle or even been worn previously for that matter. A great hammer symbol is embossed in white on his equally shiny shield. A crossbow is slung over the top of his backpack and an elaborate warhammer hangs from his belt. The light glitters from a silver hammer holy symbol hanging and clinking against his armored chest. All of his equipment seems to be exceptionally well cared for.

BACKGROUND

Having spent most of his youth around the mountain forges of the Five King Mountains he saw things of wonder created from the rarest metals. He dreams of someday owning and running his own forge and sees adventurin' as the best way to accomplish this. Valuing the craftsmanship that goes into the creation of weapons, armor, or even a good solid dwarven tankard above most other things. "A sign of a strong people is the quality o' the things they make."

Mijanor hails from the dwarven stronghold Gar'olkar Rahvil (The Anvil of Black Stone). The obsidian encased walls of the hold protecting him during his youth and apprenticeship at the forges. He has always felt a kinship for the forges and the ring of hammer on steel. As he would go into the Hwoeron, a trancelike state where you feel the metal being shaped, he would see visions of both past and future times for the dwarves. He came to understand that this often happened to those chosen by Torag to be his voice among the world. The visions became more and more troubling for Mijanor as he began to understand the decline that was happening to dwarven society everywhere. No two dwarven enclaves agreed on what is was to be a dwarf anymore. It suddenly became clear what his purpose was, to re forge a common path that would lead the dwarven culture back to a golden age. To do this he would need to go out and learn the ways of the other reclusive clans and show them Torag's new strategy. Every enclave he visits he takes some of their purest metals and works them into his hammer as a symbol of what the combined might of the dwarven nation is capable of. After he has done this he will create a forge where all dwarves will come and learn the true way.

Recently, he has begun to see new visions and he senses in his gut there is an approaching darkness. These visions have told him that just like dwarven society must be forged anew so must he. In the premonitions he has seen a ragtag group of individuals. Must he try to form an alliance amongst these heroes like he must for the enclaves? Why choose these? Not an ounce of dwarven steel amongst them. Without them he senses failure, is this to show him the strength in numbers and of other peoples and races abilities? He knows this is to be his personal re forging in the fires of conflict and on the anvil of Torag himself. Will he be worthy?

An excerpt from his travels:

.....The Firehammer's have always been talented metalsmiths but Mijanor took his surname a legendary step further when he faced a particularly brutal ogre named Feastmaw, rumored to have been corrupted (if such is possible for an ogre) by ancient magics left by none other than Zutha, Runelord of Gluttony. This monster had been killing and eating dwarves from the local hold here in the mountains and was currently attacking a merchant caravan. The merchants cowered behind, a short squat armored figure, unable in their fear to even give encouragement as they were sure they were doomed. Mijanor faced the ravening ogre with only a rope and his hammer. The beast roared in rage and charged the steadfast dwarf only to have it's legs instantly bound by the rope now seemingly possessed of a life of it's own that Mijanor had tossed at it's feet. The ogre tore at the rope only to have the fragile glass vials that had been cleverly bound into it's length erupt in an explosion of searing flame. Mijanor charged and with determination and set about hitting the ogre with great blows from his warhammer, crushing vials of alchemist's fire along with bone. The flames engulfed ogre and dwarf alike but Mijanor remained unscathed because of Torag's protection much to the amazment of the merchants. The flailing creature mad with pain landed a blow that sent the dwarf flying into a mountain wall but the damage had been done. Upon picking himself up from the edge of the road Mijanor witnessed the last struggles of the doomed giantkin. Despite the difficulty breathing with broken ribs Mijanor smiled and took his trophy.....

Adventures so far...jZsCarrionHill