Sajan Gadadvara

Mihkail Orisin's page

5 posts. Alias of Majestic8705.


About Mihkail Orisin

Mihkail Orisin, Lawful Neutral, Human, Male
Flowing Monk 3, Rogue 2
Init +5
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DEFENSE
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AC 19 (10 + 5 [Dex] + 3 [Wis] +1 [BoA]), touch 18, flat-footed 14
HP 41
Fort 5, Ref 10, Will 6
Resistance(s) N/A
DR N/A
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OFFENSE
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Spd 30
Melee Unarmed +9, 1d8 + 3, x2 (FoB + 8, 1d8 + 3, x2)
… Masterwork Sai +8, 1d4 + 2B, x2 (FOB + 8, 1d4 + 2B, x2)
Ranged Shortbow +8, 1d6P , x3
Spells Prepared
N/A
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STATISTICS
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Str 14, Dex 21 (19 + 2), Con 15, Int 10, Wis 17, Cha 07
BAB 3; CMB 6 (10 on trip, 8 on disarm, 8 on sunder); CMD 18 (20 on trip)
Feats Improved Trip, Monastic Legacy, Snake Style, Toughness, Weapon Finesse
Traits Traits are TBD based upon how combat will work.
Skills Acrobatics 12, Climb 7, DD 12 (15 to disable traps, 14 to open locks [unless our stuff gets tiefed]), Perception 11 (12 for traps), Sense Motive 13, Survival 8, Stealth 12,
Languages Common
SQ Sneak Attack (1d6).
Combat Gear Arrows (20), Masterwork Sai, Shorbow,
Non-combat Gear Amulet of Mighty Fists +1, Bedroll, Belt of Incredible Dexterity +2, Bracers of Armor +1, Explorer's Outfit, Masterwork Backpack, Masterwork Thieves’ Tools, Waterskin
Total weight 31lbs..
Current Monies 15gp 9sp
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SPECIAL ABILITIES
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Armor Proficiency Light Armor.
Evasion Allows Reflex save against AoE attacks. If successful either half or no damage.
Flowing Dodge +1 dodge bonus to AC for every enemy adjacent upto Wisdom modifier.
Improved Unarmed Strike Armed when unarmed, no AoO for attacking unarmed and unarmed strikes can deal either lethal or non-lethal damage at will.
Improved Trip Trip Attempts do not provoke attacks of opportunity, +2 to CMB and CMD.
Languages Common
Maneuver Training Monk level in place of BAB for CMB, other classes add normally.
Monastic Legacy ½ of non-monk levels count towards monk levels for purposes of Unarmed Damage.
Redirection as an immediate action, a flowing monk can attempt a reposition or tripcombat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round (Reflex DC = 10 + 1/2 the monk’s level + monk’s Wisdommodifier to halve the duration), plus 1 additional round at 4th level and for every four levels afterward (to a maximum of 6 rounds at 20th level). The monk gains a +2 bonus on the reposition or trip combat maneuver check and the save DC for redirection increases by 2 if the attacker is using Power Attack or is charging when attacking him. The benefit increases to a +4 bonus and an increase of the saving throw by 4 if both apply.
At 4th level, a flowing monk can use redirection against an opponent that the flowing monk threatens and that attacks an ally with a melee attack. At 8th level, a flowing monk can make both a reposition and a trip maneuver as part of a single immediate action with this ability. At 12th level, a flowing monk can use redirection against any opponent that attacks him in melee, even if the flowing monk is not threatening the opponent who attacks him. A flowing monk can use this ability once per day per monklevel, but no more than once per round.
Snake Style + 2 to Sense Motive, Unarmed Strikes can count as piercing, option to use Sense Motive as AC as an immediate action.
Sneak Attack 1d6
Still Mind + 2 saving throws against enchantment spells and effects.
Trapfinding + 1 to Perception to locate traps, and + 1 to DD.
Toughness + 3 to HP, +1 HP every HD after 3.
Unbalancing Counter Attacks of Opportunity render a struck creature flat-footed until the end of the flowing monk’s next turn (Reflex DC 10 + ½ monk level + wisdom= 14).
Weapon Finesse DEX instead of STR for Attack Rolls on small/light weapons.
Weapon Proficiency: Monk, and Rogue weapon proficiencies.

Fluff (including description) will be coming later this evening after I get home from studying. But the basics of it will likely have Mihkail being raised in the church of Asmodeus and undergoing rigorous training in the way of Asmodeus, and the way of martial prowess. Basic description will probably resemble the image Paizo uses of the monk (though probably a little less olive coloured): a well-built, bald, ‘mocha’ man with cold and distant eyes. While within his church, he dons the proper attire one expects of a monk. However, when his assignment send him out into the world, he wears something more appropriate for explorer and getting ‘knee deep in the dead’ as it were. He speaks in a throaty almost whispering growl. He speaks only when he has something to say and is not fond of pointlessly wasting time ‘talking’ when there are things to do. He prefers to approach combat carefully and with a plan as opposed to rushing in ‘guns blazing’ as it were. He will kill innocent people to achieve his objective, but generally he will prefer to avoid such killings. The will of Asmodeus is the important thing, not the innocent who got caught in the way.