Imeckus Stroon

Mihai Soarta's page

660 posts. Alias of Mark Sweetman.


Full Name

Mihai Soarta

Race

Human (Varisian)

Classes/Levels

Cleric (Varisian Pilgrim archetype) 6

Gender

Male

Size

Medium

Alignment

NG

Deity

Sinashakti - the Walker of Worlds

Strength 10
Dexterity 10
Constitution 10
Intelligence 13
Wisdom 18
Charisma 16

About Mihai Soarta

Current Notes: 39/39 HP, Channel: 6/6, Bit 'o Luck: 9/8, Elysium's Call: 9/9
Enhancement of +2 to Wisdom (from 18->20)

Spells: 4 x 0th (DC 15), 4+2+1 x 1st (DC 16), 3+1+1 x 2nd (DC 17), 2+1+1 3rd (DC 18)
0th: create water, light, stabilize, virtue
1st:
2nd:
3rd:

Mihai Soarta
Male Human
Cleric (Varisian Pilgrim archetype) 6

NG Medium humanoid
Initiative: +0; Senses: Perception +5

DEFENSE
AC 15, touch 10, flat-footed 15 (+5 Armor)
CMD: 14 (10 +4 BAB)
Hit Points: 39 (8 +5 +5 +5 +5 +5 +6 Favored Class)
Fortitude: +7 (5 Base +2 Resistance)
Reflex: +4 (2 Base +2 Resistance)
Will: +14 (5 Base +5 Wis +2 Resistance +2 Iron Will)

OFFENSE
Speed: 30 ft
Melee: Dagger: +4 for 1d4
Ranged: Shortbow: +4 for 1d6
CMB: +4 (4)

Racial Traits:
Skilled: +1 skill points per level.
Bonus Feat: Skill Focus: Perform (Harrow).

Languages: Common (Taldan), Polyglot and Halfling.

Traits:
Boarded in Varisia: +2 on Bluff vs denizens of the Jungle
Empyreal Focus: +2 on any skill check 1/day.

Skills: (2+Int+Skilled)
Diplomacy (Cha): 15 (6 +3 Class +3 Cha +3 Competence)
Heal (Wis): 12 (4 +3 Class +5 Wis)
Knowledge (History-Int): 5 (1 +3 Class +1 Int)
Linguistics (Int): 5 (1 +3 Class +1 Int)
Perform (Harrow – Cha): 18 (6 +3 Class +3 Cha +3 Feat +3 Competence)
Perform (Woodwind - Cha): 11 (2 +3 Class +3 Cha +3 Competence)
Sense Motive (Wis): 11 (3 +3 Class +5 Wis)

Feats:
Selective Channeling: may leave out three squares from area of effect for channel
Skill Focus: Perform (Harrow): +3 on Perform (Harrow) and also below.

Special:
Extraordinary skill: Once per day your connection to the powers of the "Harrow" allows you to perform an "Extraordinary Reading". Your reading duplicates the spell Augury for one specific course of action but with no material components. The reading still takes a full minute. Also the Base chance for a meaningful reply is 60% + your Perform (Harrow) total skill bonus instead of your level.

Skill Power: Bend the Fates - You can see the future just enough to bend it slightly. Once per day as an immediate action you can make an enemy take a -4 on a single d20 roll against you. You must take the new result of the roll. This could be an attack or a d20 caster check for example.


Combat Casting: +4 on concentration checks to cast defensively.
Iron Will: +2 Will saves

Class Abilities:
Weapon and Armor Proficiency: proficient with all simple weapons, shortbow and light armor.
Aura (Ex): projects an aura of Good.
Channel Energy (Su): 3d6 positive energy, DC 15, 6/day
Spontaneous Casting: for cure spells
Fortunate Road: must select Luck domain as one of the domains.
Caravan Bond (Su): by leading a group prayer for 1 minute can select level + Wis bonus companions. Can then use domain powers at ranges up to 30ft on those companions.

Domains:
Luck: Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Good Fortune (Ex): can reroll any one roll that you have just made before the results of the roll are revealed. You must take the result of the reroll, even if it’s worse than the original roll. You can use this ability once per day at 6th level, and one additional time per day for every six cleric levels beyond 6th.
Domain Spell: 1st - true strike, 2nd - aid, 3rd - protection from energy
Azata: Elysium's Call (Su): With a touch, you can imbue creatures with the spirit of Elysium, lifting their spirits and freeing them from bonds. The creatures touched can immediately reroll any failed saving throws against spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) subschools. In addition, targets receive a +2 sacred bonus on such saving throws and a +2 sacred bonus on CMB checks to escape a grapple. Finally, targets can ignore up to 5 feet of difficult terrain each round, as if they had the Nimble Moves feat. These bonuses last for a number of rounds equal to 1/2 your cleric level (minimum 1), although the saving throw reroll only applies when the creature is touched. You can use this ability for a number of rounds per day equal to 3 + your Wisdom modifier.
Domain Spell: 1st - expeditious retreat

Gear:
Chain Shirt +1, Shortbow, Daggers, Harrow Deck

Scroll of bless, a scroll of lesser restoration, 2 packets of bodybalm, and a healer's kit with 7 uses left

Headband of Inspired Wisdom +2
Flute (worth 250gp)
Cloak of Resistance +2

Adamantine Chain of the Azlant:
This Adamantine Chainmail Shirt +1 appears as a beautiful vest. Through a special process known only to some Azlanti mystics they were able to improve on the protection given by the armor that allows it to function as medium armor for its' damage reduction properties and provides the wearer with damage reduction 2/-.
Moderate transmutation; CL 7th; Craft Magic Arms and Armor, disguise self, stonekin; Cost +6,775 gp.

The scrolls are Restoration (the 1000gp variety) and Divination
The Circlet is a Circlet of Persuasion