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Midnight_Angel's page

Pathfinder Adventure Path, Modules Subscriber. 1,909 posts (1,928 including aliases). No reviews. No lists. No wishlists. 5 aliases.


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Nefreet wrote:
If you were in my home game, and you wanted to roll 6d12, whether because you have six d12s or just like rolling the least-used dice in the game, I'd probably let you do it rather than 12d6. Same average, same maximum, lower minimum.

Umm... Lower minimum? Check.

Same Maximum? Check.
But... same average?

12d6 average at 12 x 3.5 = 42
6d12 average at 6 x 6.5 = 39...

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Majuba wrote:
Familiars don't get any more skill points, feats, or base saves than their base creature.

Huh? Not even when their Int mofidier increases, thus granting them one more skill point per hit die?

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Zeromage wrote:
Ok, that helps a lot, thanks. For the future, could the one tail do two things, like sting, and then swipe in the same round?

Nope. Unless specified othwerwise (which I don't think it is here), the same appendage only gets one natural attack per turn.

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Let's assume Conina the Barbarienne is the proud owner of a +5 anarchic furious courageous evil outsider bane greataxe (which, unless my math fails me, is a +10 equivalent)

Now, Conina comes to face a devil and flies into a battle rage.

Prize question: What is the weapon going to do? Applying the increase to effective enhancement granted by bane and furious would take the total effective enhancement quite a bit above +10...

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Diego Rossi wrote:

+1 adaptive holy bow. Magus level 9, speed special ability. =+7 points on the bow

+1 axiomatic arrow. Keen edge, Greater magic weapon at CL 9 = +5 points
Only 1 of those 12 points overlap, so we have the equivalent of a +11 weapon.

Umm... Do the arrows even gain the speed ability?

Other than that, I'd say the rules simply don't cover the situation of Launcher + Ammunition > 10.

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Hmm... +237 9 - a Kameroon mobile number.

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... so a scroll of Quickened Summon Monster would be a standard action, instead of the 1-round spell Summon Monster usually is...

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Snorter wrote:
20d6 is not remarkable. Average damage is 66.

Huh? How do you come to that conclusion?

Unless my math-fu fails me, average damage of 20d6 should be 70 (3.5 per die)...

Snorter wrote:
Between the initial breath, and inflicting the next damage, the PCs have options to mass-heal, cast energy resistances, and/or grab any low-hp allies and teleport them to safety.

Do they? To me, it appears that...

- Draggy creates its pool. 20d6 for everyone affected.
- Next party member's turn starts. 20d6 for said member.

which will result in 40d6 of unhealed damage for at least one character. Now, if Draggy just happens to go directly before the wizard...

Plus, bear in mind that a CR16 black dragon might be used as an encounter for a level 13 party.

I don't say this ability is OMG-borken, but it might be just a tad nastier than you are assessing it.

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Remy Balster wrote:

25% miss outright

66.7% hits an image
8.4% hits you

Is it just me, or is your sum higher than 100%?

*ducks for cover*

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HectorVivis wrote:

Yes, it's a 'permanent' bonus... As soon as you keep your belt on.

Watch out for this. As I understand it, you can, past 24h wearing the belt, qualify for feats you wouldn't usually.

If you remove the belt, Bim! You lost all the benefits of those feats you don't qualify for anymore... Until you reach the ability score again, by raising your levels/mythic tiers, or wearing the belt again for 24h.

Can be pretty nasty when a dispel affect those items you built your feat tree on.

Correct so far.

HectorVivis wrote:
IIRC, you can't stack permanent bonus, so you won't use a manual and a belt/headband adding permanent bonus on the same ability scores together.

Yes, you can. What matters for bonus stacking is the Type of the bonus, not its duration

Manuals give an inherent bonus, as do wishes, so these inherent bonuses won't stack with one another.

The bonus granted by items is an enhancement bonus in about 99.995% of the cases, so multiple items granting bonuses to the same stat don't normally stack. They will, however, stack with the inherent bonus from manuals or wishes.

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KainPen wrote:
It is not recommed you add more then one template to creature.

No fair! I was so fond of my young giant crocodiles...

*ducks for cover*

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Huh? A Minotaur seems to be CR4, so the first 4 levels of Sorcerer would add 2 CR.

A CR3 Centaur would add 3 levels of Sorcerer for 1/2 CR each, capping at CR 4.5 before adding one CR per additional level, resulting in CR 5.5 for Level 4, etc.

Officially, this 'half CR' is rounded up.

Un-officially, no one is going to bash in your door if you round down, or interpolate the XP for a CR 4.5 between those for a CR4 and those for a CR5.

After all, the 'adding class levels to monsters' routine tends to result in monsters that do not quite fit the 'official' CR, so I'd recommend you take a look at yout class-leveled monster and compare its performance to existing CRs.

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Mark D Griffin wrote:
So if one template has DR 5 / Good and one has DR 10 / Slashing, the new DR is DR 10/ slashing and good.

Negative on that, Houston.

It will have DR 5/good and DR 10/slashing.

Substracting 10 from any non-slashing attack, including good ones.
Subtracting 5 from any non-good attack, including slashing ones.

In case of the attack being neither slashing nor good, only the 10 applies.

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That why I mentioned Tsukiyo, he has Madness + Darkness, although he is Good, so you miss out on negative channeling which is helpful for this kind of thing.

Hmm... to my best of knowledge, Groetus (who is CN) gives those two domains, as well - and will allow you to choose whether you'd like to channel positive or negative.

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Successful Troll is Successful wrote:
Successful Troll recommend Antagonize.

Well, I still could defend that one... for a high enough bri... err... I meant compensation.


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Your post on this thread-necro is quite off-topic, but allow me to correct you on a couple of things...

a) Any Save DC for your spells is unaffected by negative levels you might have. After all, it's 10 + Stat Modifier + Spell Level. Your Caster Level, your Character Level or your Hit Dice are nowhere to be found within the equation.

Even if Negative Levels give you a penalty to ability-type checks, the DC of your spells is no check you are making. Setting the DC does not even involve a dice roll on your part.

b) Last time I checked, Reincarnation affected physical stats (Str, Dex and Con) only. Which makes the basics of your example wrong to begin with.

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Matthew Downie wrote:

RAW says:

"Damage to your Dexterity score causes you to take penalties on Dexterity-based skill checks, ranged attack rolls, initiative checks, and Reflex saving throws. The penalty also applies to your Armor Class, your Combat Maneuver Bonus (if you are Tiny or smaller), and to your Combat Maneuver Defense."

It doesn't say 'everything affected by the modifer'. So taking RAW literally, dex damage does not affect AoOs from Combat Reflexes.

Hmm... by that very same virtue, you'd argue that Dex damage does not affect your attacks when using Weapon Finesse...

Doesn't appear very convincing to me.

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Claxon wrote:
However, James Jacobs has stated that if he had his way there would never be non-evil undead.

Huh? When and where?

I kind of remember him saying, more or less:

Non-evil ghosts are rare.
Compared to non-evil ghosts, non-evil vampires are rare.
Compared to non-evil vampires, pretty much any other type of non-evil undead is so super-rare, they can be considered nonexistent.

Claxon wrote:
Don't overdo it.

^^^ This ^^^

For me, an non-evil undead, like an out-of-alignment-subtype outsider is a powerful story element, and should be used as such.

If you simply throw in a good vampire, a risen succubus, or the like just 'for the lulz', you're soing it wrong, in my opinion.

Showcasing the rare exception from the rule can produce an impact. Using exception after exception after exception will only make things generic.

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10/10, in about 4 minutes.

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Erik Keith wrote:
Sorry for the confusion, let me know if I can be of further assistance. :)

No problem. Thanks for the quick answer.

In fact, you already have been of further assistance (in the other thread started by me) ^_^

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Thank you!

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Currently my subscription page claims that both a shipping containing:

Pathfinder AP #79
Pathfinder AP #80
Pathfinder Module: Tears at Bitter Manor

should ship by April 25.

Given that AP #79 is announced to be available by March 26, why is my copy (and thus, my access to the pdf) detained until late April?

Could someone look into this issue, please?

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I just purchased a pair of PFS Modules. Howerver, the system didn't deduct the 15% discount I usually get for being a subscriber.

Have the PFS pdfs been lumped with 'third party pdfs' after the revamp of the site? Or, have I stumbled across an error?

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As some other said, Detect Evil is by no means foolproof.

Bear in mind that not only there are countermeasures against it; several non-evil beings will ping evil, giving false positives.

Your friendly LN Asmodean cleric will detect as evil from Level 1.
As will a heretical (CN) priest of Nocticula (and this sect is canonical to my best of knowledge).

Heck, even our group's Paladin currently pings evil, along with lawful, good and chaotic after having accepted a Succubus's gift (she is aware of the demon being able to ride her thoughts, and honestly intends to try and redeem her by showing her by example how things ought to be done - good luck!)

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Innocent question from the side lines:

Let's assume we are facing a non-evil Undead (e.g. a CG ghost).

Wold you use the 'undead' column for the strength of the chaotic and good aura, as well?

(I think I remember the reason for undead pinging more profoundly on the evil-o-meter was the inherent evil-ness of being undead. Yet, the table makes no difference for other alignments)

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8. If he voluntarily jumps off a cliff
9. If he is successfully pushed over the edge of said cliff
10. If he fails his save vs. a Grease spell in an appropriate situation
11. If he is successfully tripped

(I almost forgot)

12. If he drinks the GM's milk

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anthonydido wrote:
@Bizbag - I can see both interpretations but your theory is debunked because, even after taking a standard and a move, the paladin could still smite as a swift action.

Actually, he cannot.

Ha can activate his smite as a Swift action... but for doing anything that actually smites the target (i.e. attacking), he'll need to use a standard action or better.

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LordOfThreshold wrote:
Honestly, I think this whole debate comes from New School players unable to play through an Old School scenario. People who are whining about a Goddess not treating them the way they think they should be treated are just the entitled types of adventurers she would not rely on and would pass for better bringers of her will and might.


Seems that some players will start to whine the very second they are confronted with the existence of someone who is higher up on the food chain than their precious precious characters.

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roadrunner14557 wrote:
My question is this, does the buoyancy effect of water have any affect on the small character's encumbrance and carrying capacity limits?

Encumbrance and carrying capacity would be unmodified.

You might want to only count a fraction of the stunned characters weight as being actually carried or lifted by the small character due to buoyancy. However, these physics are not adressed by the rules.

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Better_with_Bacon wrote:

One of the best villains ever was a Half-Ogre/Half Orc that managed to drop one of our party members. Everybody else was one-on-one with the wizard in the back...

The guy just squitched the fallen ranger's head with his club (a regular hit would have killed the ranger anyway) and then sauntered over to join the fight with the survivors.

*laughs* Like i said, I have no problems with CdG if it fits the situation.

However, if the GM starts using CdG right and left, because 'it's the optimal choice', or (even better) 'Hell, I don't care about drawing an AoO, this monster won't be needed after this encounter anyway'... we have entered a style of play that is incompatible to mine.

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To me, it largely depends on the situation and who would be performing a CdG.

It's not even whether or not it is a tactically optimal choice; most combatants I run will make decisions based on their personality and what they perceive as a threat.

A typical brigand, throne room guard or the like is unlikely to waste time killing an already helpless opponent if combat is still going on.

A hungry animal that has downed its prey is likely to be going for a CdG, even if its packmates could use some help.
If faced by other immediate threats or distractions, it is probably going to react to those instead.

And a demon who happens to have someone's life at its mercy... might just casually 5-ft-step out of your reach, give you a sh!t-eating grin and CdG the one it knows you care for before your very eyes.

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Both a 10th level and a 20th level wizard will need that Int of 19 to cast Wish from a scroll.

You are free, however, to attempt an UMD Check with a DC of 34 to emulate said Int score.

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People will still complain that in the then-current set of rules, Wizards are OP and martials can't get nice things.

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On the bright side, by the same rule, saves stack just as well.

While I greatly favor fractional BAB and Save progression, doing so is solidly into house ruling territory.

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In case the note you placed in the current AP volume is not a joke...

(Spoilers for Wrath of the Righteous following)

What would the Domains (and Subdomains) of an ascended CN Nocticula Goddess be? I'd think she'd lose Evil (and probably Demon), so she'd get two new Domains and two new Subdomains....


what would happen to those who are drawing spells from her?

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Gorbacz wrote:
Aaaah, that lavender smell of player entitlement.


Well... maybe except for that 'lavender' part.

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Ross Byers wrote:
Slay living is a fifth level spell that removes a foe.

Well, it used to be.

Given the fact that all it does now is inflicting hp damage (12d6 plus level, if I recall correctly, for an average of 42 plus level), with the greatly increased number of hp pretty much everyone has in PF, the 'remove from combat' result has become... quite rare.

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Caineach wrote:
You are getting services you refuse to pay for.

Ah, but wouldn't this be more akin to swindling, rather than stealing?

*ducks for cover*

Pillbug Toenibbler wrote:
If you are in an American sitdown (non-fast food) restaurant where you are served tableside, look at the menu. If it does not say in print the servers are paid at least minimum wage (or that a gratuity is automatically included), then your server makes below-minimum wage and depends on tips. It is also customary for the server to pay a percentage of tips to the busser, and a set amount to the bartender for each alcoholic beverage you order.

Understood; thanks! One more thing to look for when going abroad.

(Side note: I do tip; though I have to admit I wasn't aware of the customary percentage first time I visited the US... and mistakenly only gave the 10 percent that are customary where I live (more for exceptional service). Didn't repeat that mistake, though.)

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Playing Devil's Advocate...

The classification of cheapskate, and coward; I can agree with. The classification of thief, not so much.
I am aware that acting this way may actually cost the server money.
Yet, I fail to see the legal definition of stealing being fulfilled...

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Pillbug Toenibbler wrote:
In the meantime, I'm glad you are taking a principled stand and refusing to dine in any restaurant that refuses to pay their servers at least the minimum wage.

Hmm... last time I was visiting the US, the restaurants didn't exactly advertise what wages they were paying their servers... and my education tells me that flat-out asking the server what her income is, before I even get seated, is a tad... impolite.

So, how do I find out?

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Hello again!

Some more random questions, if I may...

1) What kind of power would be necessary to change a (willing) Tiefling into a Half-Fiend (which has to fit the story, of course)?

Would a Miracle granted by a corresponding Demigod (Archdevil, Demon Lord, etc...) suffice?

2) Demons Revisited presents ten special half-demon templates. For half-demons of other kinds, should one go with just the standard half-fiend template, or do you suggest I make one up by tweaking the standard template?

(The template in question would be a half-Alu-Demon)

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blackbloodtroll wrote:
Are there even any statted deities in Pathfinder?

There aren't.

However, there are a LOT of Demigods that are fully capable of granting divine spells to their followers... and several of those are statted.

Innocent question: Could I, in theory, take a mythic PC (with Divine Source) as my religious rival? I see no reason to disallow this...

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James Jacobs wrote:
I'd say that probably 99% of demon lord worshipers are chaotic evil, and 0.999999% are neutral evil. The rest are chaotic neutral.

Hmm... why the strong preference of evil over chaotic?

James Jacobs wrote:
Every god associated with the Inner Sea gets 2 colors associated with them in Inner Sea Gods. There's a HUGE table that has info like that.

Does this also apply to lesser beings, with demigod status?

Would you care divulge the colors associated with Nocticula? With Shamira?

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Shiftybob wrote:

Dispel Magic.

A party without at least a couple of dispels prepared is just a sacrificial offering to the dice gods.

Do we actually have to have that spell prepared?

After all, it's one of my sorceress's known spells...

*ducks for cover*

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Quite a nice item. I recall voting for it the few times it came up on my screen.

However, there's one gripe I have:

cartmanbeck wrote:
This swarm can be controlled by the person who activated the ability as if it were summoned by the summon swarm spell for up to 10 rounds, at which point the swarm dissipates.

May I point out that...

PRD - Summon Swarm wrote:
If no living creatures are within its area, the swarm attacks or pursues the nearest creature as best it can. The caster has no control over its target or direction of travel.

which means you just use a complicated way of stating that the Hellwasp Deck user has [i]exactly zero[/] control over the swarm.

Was this your intention?

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Orfamay Quest wrote:
How do I rule it? If it's a melee attack, A hits and Z needs to roll. If it's a ranged attack, things like cover and concealment come into effect and I'd have to think harder.

Ah, but part of the AC (your armor bonus, at least) is a simplification of the armor protecting you from damage - which it won't stop doing because you aren't trying to avoid the blow.

As for ranged attacks... don't forget things like size and range. If not trying to evade a ranged attack would result in an auto-hit, archery contests vs. immobile targets would be quite... boring.

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Let's assume Ixiolander the Great (Level 11 wizard) gets his hands on a Staff of Swarming Insects.

What can he do with this staff, and how can he recharge it?

The summon swarm ability is pretty much straightforward. Drain one charge, and *bam* one summon swarm spell coming up.

However, the insect plague ability is a tad unclear, as said spell is not on Ixi's class spell list.
Will he have to UMD it?
If so, what CL does he use in this case?
What spellcasting stat modifier? His own, or the corresponding modifier for the class he emulated?

While we're at it, what is the effective Spell Level for the insect plague effect? 4, or 5? After all, this also determines the spell level necessary to recharge the whole thing.

(IIRC, insect plague is Cle/Ora 5, Drd 5, Sum 4)

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James Jacobs wrote:
Rysky wrote:
Would you prefer to be a Fiendish or Celestial T-Rex?

Hmm... what about entropic?

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Hello James! I hope you had a good new Year.

I'd love to ask yet more questions about a certain Nascent Demon Lord; please tell me to stop if (or when) I get annoying.

1) What is the current relationship between Shamira and Sarenrae? How do they view one another?

2) How do their cults view one another?

And now, for something completely different...

3) A character may have the seed to become mythic because of his parentage (see: Godling). Is it imperative that the character in question is actually a direct child of a godlike entity, or could this power be passed on, dormant, for some generations?
What about mythic potential for a character whose both (non-mythic) parents are descendants from (different) godlike ancestors?

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Kimera757 wrote:
Does Ability Focus work on that?

On a Spell-like ability, yes.

On an actual spell, no.

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