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Midnight_Angel's page

Pathfinder Adventure Path Subscriber. 1,713 posts (1,728 including aliases). No reviews. No lists. No wishlists. 5 aliases.

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Pathfinder Adventure Path Subscriber

I think it was on these very forums where I found the idea that using these powers on oneself should be treated as a swift action, akin to the Paladin's Lay on Hands

In this case, the duration wouldn't have to be revised at all.


Pathfinder Adventure Path Subscriber
James Jacobs wrote:
Several = 5. Each of the Chromatic dragons gets a mythic dragon writeup. And that's probably saying too much already, so I'll stop talking about that now.

Huh? No Mythic love for the metallic dragons? *sad*

One more question about mythic foes... Treerazer, Lorthact, Nightripper and the gang are non-mythic beings. Does this effect hold true for all beings of their tier, i.e. are Nascent Demon Lords, Infernal Dukes and the like non-mythic by definition (despite reaching CR 25, which is the same as at least one mythic runelord)?

Or is it just that all Nascent Demon Lords etc. that have been statted up to now are non-mythic, and there may (or will) be mythic ones, as well?


Pathfinder Adventure Path Subscriber

I just hope mine won't arrive when I'm on vacation.

I am 100% sure it WILL be held in customs, who will require me to PERSONALLY fetch it (paying any taxes) within 7 days, lest the whole shebang will be sent back to Reaper... so, if my triple vampire arrives during my vacation (unless it's in the final week), I'm pretty much screwed.


Pathfinder Adventure Path Subscriber

1/10 for having bad breath.


Pathfinder Adventure Path Subscriber
The Human Diversion wrote:
A bit of a tangent - does the DC to identify a quickened spell using spellcraft go up because it's quickened?

About as much as with most other metamagicked spells, which is to say, by zero.


Pathfinder Adventure Path Subscriber

Shoo! Bad Dog!


Pathfinder Adventure Path Subscriber
Tempest_Knight wrote:
Can't take 10 as there is a penalty for failing.

Huh? Last time I checked, 'penalty for failing' precluded take 20 only.


Pathfinder Adventure Path Subscriber
James Jacobs wrote:

My favorite 5 Pathfinder demon lords =

Nocticula
Zura
Cyth-V'sug
Sifkesh
Pazuzu

One question... with the Wrath of the Righteous AP coming up, is there much of a chance for the next 'lower tier', i.e. some Nascent Demon Lords, getting some more fleshing out, as well?


Pathfinder Adventure Path Subscriber

Huh? I always thought you were a crual Wiener...


Pathfinder Adventure Path Subscriber

Dr G House is banned for using an excessive alias.


Pathfinder Adventure Path Subscriber

Then again, maybe not.


Pathfinder Adventure Path Subscriber
Lumiere Dawnbringer wrote:
Immune to Weapon Damage without a niche enchantment

Huh? Last time I checked, about any magic weapon was able to affect incorporeal creatures. What is this immunity you are speaking of?

Lumiere Dawnbringer wrote:

Completely bypasses your hit points

Completely ignores your saving throws
Completely bypasses you armor class

Umm... take your choice. I don't know of too many effects that completely bypass all three, unless your whole concept of AC consists of wearing as much metal as you can tote around.

Lumiere Dawnbringer wrote:
is a complete "Screw You" to martial characters

Even if this were the case, what exactly is your problem? If a monster is a complete "Screw you" to casters, that's perfectly fine, even desirable; but if an encounter requires martials and casters to work together with one another, it's the end of civilisation as we know it?

Newsflash: It is not the aim of the game that the burly guy with the two-handed ragehammer (or pouncelance) should be able to clobber everything into submission with ease.

Lumiere Dawnbringer wrote:

requires a shipton of metagaming to defeat

requires the fudging of casting times and material components
requires the preparing and fudging of spell slots to deal with

Huh? Come again?

I am aware that a ghost sorecerer is vastly under-CR'ed. Which means it is a lucid dream for a GM who wants to cram as much oomph as humanly possible into a given CR.
I am aware that a ghost sorcerer is among the nastier things the system can throw at you, due to its layers of defense, along with a SADness that isn't even remotely funny.
To add insult to injury, it is SAD on the very stat ever self-respecting martial (and most non-martial) characters will dump all the way down to 7. How dare the game designers mock us that cruelly?

Sorry, but I don't buy into your 'Casters are waaaay to powerful already, so anything and everythin in the game that has the edge over martials should be nixed immediately' view.


Pathfinder Adventure Path Subscriber

The system is full of options, some more powerful than others. So, yes, there are some domains that are more powerful than others, and some subdomains that are. However, as far as I am concerned, subdomains are not necessarily more powerful than their parent domains, or vice versa. For me, the only impact on disallowing the pick of two subdomains is a reduction of options, not power.

This having been said: Your GM is pretty inconsistent in his strictures. If he allowed 'all Paizo sources', I see little merit in revoking that statement. Still, being the GM, he will have the final word in what he does, or does not allow.

Oh, and Milani is not a third party deity. Your GM might want to have a look at Faiths of Purity (a Paizo source), and at the second adventure of the current Reign of Winter AP (which features an article about Milani)


Pathfinder Adventure Path Subscriber
Sissyl wrote:
He believed that if a crop was exposed to cold enough climates, it would grow cold-resistant.

Actually, he might be right. Question is, how steep can the gradient of temperature per year be for the crop to acclimate?


Pathfinder Adventure Path Subscriber

Hobbsdadolfin is banned for beint the root cause of these very disturbances.


Pathfinder Adventure Path Subscriber
1 person marked this as a favorite.

If you have to ask, you don't need to know.


Pathfinder Adventure Path Subscriber

D'oh!


Pathfinder Adventure Path Subscriber

Hello, James.

One (probably rather dumb-ish) question: Is there any connection between the 3rd ed Shami-Amourae and Pathfinder's Shamira?

Part of Name re-used? Transfer of character? (Well, their portfolios are not that similar to one another...)


Pathfinder Adventure Path Subscriber

As the people before me stated, on skill checks, ability checks and the like, a result of 1 or 20 is just a numerical 1 or 20.

If you wish to add some randomness without getting an universal 5% chance of being able to jump the moon, you might, as a houserule, consider these rolls open-ended rolls. For example:

On rolling a 20, add 1d6-1 to the result.
If the d6 comes up a 6, add another 1d6-1.
If the d6 comes up a 6, add another 1d6-1.
If the d6 comes up a 6, add another 1d6-1.
etc.

The same mechanics can be applied to a natural 1.

However, keep in mind, that these are house rule ideas only. By official ruling, die results of 1 or 20 on skill checks are just numerical 1 or 20, nothing more.


Pathfinder Adventure Path Subscriber

And again!


Pathfinder Adventure Path Subscriber

Still not sure whether Magic Fang comes as potion or oil.

If it is a potion, how does the drinker choose which of his natural weapons will be affected? After all, any choices regarding the spell have alreay been made by the caster when producing the potion.

If it is an oil, you can apply it to yout claw(s) quite nicely... but somehow I fail to visualize the application on your bite attack? (Well, maybe with some kind of toothbrush?)


Pathfinder Adventure Path Subscriber

Now, where can we find a druid to awaken that chicken?


Pathfinder Adventure Path Subscriber

I beg to differ.


Pathfinder Adventure Path Subscriber

Alas, you are incorrect on both statements.


Pathfinder Adventure Path Subscriber

You are inclined correctly.

The first six levels count half (for a total CR of 9).
The seventh level, and all subsequent ones, are counted as 'key', raising CR by one each.


Pathfinder Adventure Path Subscriber

Hello James,

What are the requirements an entity has to meet for gettings souls sent to herself by Pharasma?

Full deific status? In this case, no one worshipping e.g. a demon lord, or nascent demon lord, would get to his patron directly.

Demigod status? Ability to grant spells? Having a cult at all?

Cheers, and thanks!


Pathfinder Adventure Path Subscriber
Joesi wrote:
Regarding the humanoid thing, it seems strange to me personally. There some reason why tieflings aren't humanoid? I mean sure they're part demon, but still that's only partially, and demons are unofficially/loosely humanoids anyway (if you were to describe them).

According to their Bestiary entry, Tieflings (and Aasimar, Sylphs, Fetchlings, Oreads and a few more) are 'Outsiders' (with the 'Native' subtype), rather than 'Humanoids'. Yes, this leads to quite a lot of... interesting rules effects.

Tne fact that demons (and devils, and angels...) often have humanoid forms is utterly irrelevant. What you need to be looking at is the 'creature type'.

It is the devs' stated and repeated position that the planetouched races are considered Outsiders, rather than humanoids, on purpose.


Pathfinder Adventure Path Subscriber
Salindurthas wrote:

So, maybe:

1 Barbarian
2 Paladin
3 Paladin
4 Sorcerer
5 Sorcerer

Which, of course, may run into some slight issues with the Palladin = Lawful Good and Barbarian = Non-Lawful rules.

Not every GM is too thrilled to allow alignment changes in the career for the reason of 'my build requires that'. In any case, that's no raging any more.


Pathfinder Adventure Path Subscriber

Gran Rey is auto-banned for revenge banning.


Pathfinder Adventure Path Subscriber

No problem. Fly away. I'll remain here and take the win in the meantime.


Pathfinder Adventure Path Subscriber
Mikaze wrote:

I just go with "The numbers in the ARG are way off".

That's been confirmed as the case for aasimar and tieflings. I'd certainly consider that holding true for the other planetouched as well.

Actually, as far as I remember, the devs' reply regarding the elementally planetouched races was along the lines of 'There are very few canonical examples of these races in Golarion, so we just don't care', as opposed to Aasimar/Tieflings, where the 60+ age for adulthood would clash with existing storylines.


Pathfinder Adventure Path Subscriber

Buttocks or b##&$~@s, I won't cling to any part of you.

In fact, I'll just be winning, thank you very much.


Pathfinder Adventure Path Subscriber

Gran rey is banned for accusing Lucky7 of thinking.


Pathfinder Adventure Path Subscriber

You're confusing yourself with that guy called Gajeel.

I'm your master, your lord, I came here to be worshipped!


Pathfinder Adventure Path Subscriber

They might even start rhymin', if you're tryin' real hard!

I will win, without fail, every game on these forums.


Pathfinder Adventure Path Subscriber
Shain Edge wrote:
I'm fairly confident that the understanding I have taken of the rule would be supported by the designers, in that it doesn't hurt game balance. In fact, a +1 Bane sword for x & y (18,000gp)is more expensive then two swords, one for +1 Bane X (8,000gp) and one for +1 Bane y (8,000gp).

Umm... you are aware that, from +2 Bane upwards, the one double-bane sword will be cheaper than the two single-bane swords?

So, please refrain from picking sweet spot examples as proof for the designers' intentions.


Pathfinder Adventure Path Subscriber

Hmm... it would seem that brave Sir Alain has fled in terror...


Pathfinder Adventure Path Subscriber
3 people marked this as a favorite.

265: Stupid party! I'm only adventuring with them because I felt like it, n-not because I l-like the elf, or something like that. S-so don't get the wrong idea, got it?!


Pathfinder Adventure Path Subscriber
thejeff wrote:
Unless you have more evidence than I've seen, I don't think there is a RAW order. Neither the DR or incorporeal sections make it clear. JJ has offered his opinion and that's the closest we have, but it isn't actually RAW.

Hmm... In 3.x, there was a comment in the FAQs stating that defensive abilities are always applied in the most beneficial order for the affected creature.

Unless PF has deliberately nixed that stance, I see no reason to assume any change.


Pathfinder Adventure Path Subscriber
Vod Canockers wrote:
Imagine a dragon with 6 natural attacks wearing one of these.

Why imagine? To my knowledge, there is at least one canonical dragon in an AP who is wearing an AoMF.

Spoiler:
In, RotL, the red dragon Longtooth has one, IIRC


Pathfinder Adventure Path Subscriber
1 person marked this as a favorite.

Mechanics aside, I must say I have to agree with the OP, flavor-wise.

Last time I checked, a Sorcerer was able to wield magic due to some ancient or eldritch powers singing in his blood.

Like the magic of Dragons.
The Magic of Fey.
The Magic of Celestial, or Fiendish Outsiders.
Maybe Fate itself.
Or the Magic of Orcs. Yeah. Right.

Coming soon to a supplement near you: The Commoner Bloodline.


Pathfinder Adventure Path Subscriber
Merisiel Sillvari wrote:
lucky7 wrote:
Have you ever considered upgrading to a chain shirt?
Nope. They're pinchy and too shiny.

Not even an elven chain? I heard that these are quite comfy.


Pathfinder Adventure Path Subscriber
Rakshaka wrote:
All of your poses seem to have some sort of breeze blowing your hair at just the right angle. Do you hire a wizard for that or is it just a part of being dashing? If so, what feat does one take to achieve this effect?

*muses* So This is what the Breeze cantrip was intended for...


Pathfinder Adventure Path Subscriber

Hello James,

one request for your opinion on what would be a rules question, if I may...

Would you consider an outsider familiar (as attainable via the Improved Familiar feat) to be affected by spells like Banishment or Dismissal?

If so, is there any easy way for the Wizard (or Witch, or whatever) to get her familiar back?


Pathfinder Adventure Path Subscriber

Yet your lack of Panache is just making us snore, pal.

I'm a great connossieur of both fine wines and whiskey.


Pathfinder Adventure Path Subscriber

Seems the majority of your problems come from the players, rather than from the chars.

As for the dhampir; the players are right, to an extent. There's no reason to change her to lawful evil if she claimed to be chaotic good. In my opinion, chaotic evil might be a nice fit, however.

As for the witch, it appears the player is cheating on top of max-maxing (sic!). As several other people here have pointed out, Slumber is totally negated on a Save. Plus, while it it possible to get the save DCs to hexes insanely high, I'd recommend you double check his numbers... or post his build. There are quite a few people here who are rather adept at dissecting character builds.

In game, if you wish to take things to a personal level (something I'd recommend to be careful with), you might give him a taste of his own medicine. A coven of Swamp Hags (with a level in Witch; don't forget the stat increase) team-targetting the obvious Witch with a cascade of hexes might be quite... educational.

Of course, you can also try things like Golems (who are quite resistant to several of his tricks).

Oh, and one final word: Don't allow him to hold the players hostage with his backstory. Call his bluff. Screw with his familiar.
If he proceeds to kill his companions in an act of revenge, let's see if the group still is laughing about the witch's antics.


Pathfinder Adventure Path Subscriber
Seraphimage wrote:
I'm new to Pathfinder, and I'm finishing up making a character, but I wasn't too sure on the rule behind spell-like abilities. Do they require you to prepare them? And do they take up a spell slot?

No, and no.


Pathfinder Adventure Path Subscriber
FallofCamelot wrote:
So if he was unfortunate enough to be reduced to 1 Con he gets killed at -1hp?

Correct.

Worse, if he was reduced to 0 Con, he dies right now.

*scnr*


Pathfinder Adventure Path Subscriber
PRD wrote:
Ability drain actually reduces the relevant ability score

.

So, if Boris suffers from 6 points of Con drain (as opposed to Con Damage), his current Con is 8, with all consequences this implies. Which includes death at -8 hp.


Pathfinder Adventure Path Subscriber

Well, let's have a look at our villige Elder, Old Irina, a 7th level Commoner.

As her title implies, Old Irina is very old. Venerable, to be precise, reducing her constitution score from the 11 she had when she was spry to a measly 5. The fact she did not use her favored class bonus to improve her toughness does not make things better.

Prize question: How many hp does Old Irina have when uninjured?

a) 7d6-21 means an average of 3.5 per d6, for a 0.5 per d6-3, thus she has 0.5 x 7 = 3.5 hp, rounding down to 3.
b) 7, as you cannot have less max hp than hd.
c) Every single hd yields at least 1 hp. Thus, 1d6-3 will result in 1,1,1,1,2 or 3 hp, for an average of 1.5 (9 divided by 6). Irina has 10 hp.

Now, to complicate things, Irina has fallen ill, and is suffering a -2 constitution penalty. How to adjust her maximum hp?

a) Just deduct 7 from her max hp?
b) as per a), but she cannot drop lower than 7, as this is the number of ger hd?
c) re-calculate the average hp per hd (for a new average of 1 1/6), granting her a whopping 8 hp?

Bonus question: If Old Irina spent her 'favored class' bonus on hp instead of skills, would this 1hp per hd taken into consideration before the 'no less than 1' rule, or after?

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