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Well, you could have the same base class for everyone, something that you give all the summon spells that fit your idea of pokemon to fit how the pokeballs would work, but use the Eidolon evolutions to build the creatures, use the other spells to help form attacks or simulate the special abilities, such as most of the Ghost types can go invisible or use a form of Fear effect. Hm, place team limits to something small, like three or four rather than six +, and easy for you as the GM to control and your players can spend more focus evolving how they'd like to fit the theme and flavor of their particular flavor, instead of worrying about Way too many options and if they have enough to fit everything.
Your idea is awesome, it has a lot of potential, really.
I've played Return to Ravenhearst and Fate, there's also a version of Clue on Pogo that's a hidden object game. Love them. Also love the idea that they'd be converted into a PF game. Sort of like a dark scavenger hunt for clues about who killed the princess style, and since there's ghosts, evil scientists, and crazy murderous gypsies in those first two games, it wouldn't be hard to impliment something along those lines.
This is a very good start, but it definitely needs to follow the basic Monk for saves, Base attack Bonus, Hit Die, and Flurry of Blows and the Damage Die for those. Given it doesn't receive anything other than feats for the Bending of choice, I don't see why you couldn't even add an extra attack if necessary, but this build was slightly too weak for what you are going for. However, I cannot wait for the final copy either, I rather like it all the same.
I agree, using the Summon - Creature/Elemental/Ect... spells would be the best way, just stat the Final Fantasy summons off of base creatures in the bestiaries to fit the style of Final Fantasy game yours is based off of. Change special abilities of them to fit the proper flavor text, the same with descriptions. And you could tie them into items to represent GF cards, Magicite, or Materia. This isn't really difficult, even Bahamut would be easy to create. You can also tie other spells to those items to represent the other forms of magic and the upgrades some of those summons and such got in those games.
The SRD, as suggested above will help with a lot of that. However, the question about player's character death. If there's no other way and you can't think of a way to make it so your players don't die in an encounter, the encounter Might be a bit high of CR for your party. In the event this happens, there are a few options, the other player characters Could take the body to a temple to be resurrected. Usually this costs a grand amount, but as the DM you could have the temple do it in exchange for a quest the party could be sent on. Or they can make a New, different character, instead of rerolling the same one. Make sure they make it at the current group level, and not the beginning level if the party is higher, you don't want someone feeling left behind because their character died. Also, I think it is cool you are playing despite the language difficulties and wish there were more translators that could fix that for you. Have fun, good luck. ^_^
I love how the mechanics set up for this new system of wordcasting,it is a simple way to allow players to make up spells that do practically everything they want. I honestly cannot wait to see the cleric or druid list for it, and maybe a few more feats, like... metamagic feats specifically for words of power usage.
Yes, there is a section about fighting in water in the core rulebook, I am just uncertain of the exact page number, but it falls under the GMing section that also details other enviromental hazards like storms, deserts, and the like. It should also give you some more ideas on how to challenge your group's combat with things like low hanging stalagmites and sheer rises. Also, an antimagic field might be handy in taking down some buffs and bonuses from magic items and weapons if you find it is getting too bad but don't want to start a new game.
Bizarre idea, or at least it will sound like it, but if you don't want to convert psionics to PF, you could make Vader a LE Antipaladin with Access to Arcane abilities that mimic the Force abilities he was known for, Lightning, Telekinesis, there are spells on the Sorcerer/Wizard lists in the corebook and the APG, so it shouldn't be too difficult, As for the Lich King angle, that'd be... a little different, maybe a little more difficult?
I wouldn't mind a few new varieties of shield spells and buffs, and not just at higher levels. Not to mention a few new types of Travel spells would be cool. Maybe a couple new types of transmutations and creations would be awesome as well. I do agree with the all purpose utility need from one of the above posters, those would be handy.
lmao Yeah, you could just use the basic Psion then, maybe give them a better hit die and BAB, and limit some of their other powers, I'm sure they did experiments on them to try giving them powers like pyrokinesis and other such things. I guess that depends on how wicked you want to make your campaign.
Ah, well, depends on if you've Office or such, I can't really tell you how to set up a pdf, since the version I learned on is out of date. XD I just made myself sound really ancient when I'm not, Anyways. That's cool, they'll probably get some good options in the APG to which you could expand to fit what you're doing. Hm, you could offer documents via emails or something later. Never know. Anyways, I was curious how you were going to handle the Wizard, Monk, Bard, and Clerics?
Honestly, I love what you are doing, and frankly would find it totally awesome if when you get it all done and set up the way you like it, if you'd make it into a pdf, so people can save it. I'd hoped that with 3.5 they'd update it correctly, but that never happened, and I seriously do not want to see it in 4.0. I love how you've set up the Amazon's skills thus far.