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Wishcraft caster

MidknightTopaz's page

Pathfinder Society Member. 38 posts. No reviews. No lists. No wishlists.


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Clever, I agree, some refluffing, and accounting for some natural attacks of the Xenomorphs, and the Babau are pretty close to what you want. You'll have to probably adjust CR as necessary. As for the chestbursters, what are you going to do about those?


I think that's a fair choice, I don't see it fitting any other class.


There's also taking the vampire template in the Bestiary and downplaying it, but Dhampir totally should do you, they're pretty awesome as is.


This is an intriguing idea. I'd love to see what you do come up with.


XD I love that you statted out the He-Man items.


I've played Return to Ravenhearst and Fate, there's also a version of Clue on Pogo that's a hidden object game. Love them. Also love the idea that they'd be converted into a PF game. Sort of like a dark scavenger hunt for clues about who killed the princess style, and since there's ghosts, evil scientists, and crazy murderous gypsies in those first two games, it wouldn't be hard to impliment something along those lines.


It's pretty good, I don't have a party to toss it at currently, but I like how it reads as it'd play.


Fifth sounds good. Also, you should probably put a max end limit on how many times the Chakra Level Kata can be taken, just to prevent the question of how many times it does stack.


I vote for the Prismatic dragons! I liked them and I believe there were, in one of the dragon books, but I don't remember which it was.


I'd like to see it if you do, I like playing element based creatures.


They look good, you could even expand further if you wanted. He said something about combining elements.


It's looking better, really, the higher saves and hit die actually do them some serious favors. Since they still do more upclose hitting than a sorceror/wizard, lol. I like the name change too, it's more fitting.


You could toy around with the playtest if you still have it, it might have some stuff to give you ideas for what you want. Good luck, let us know how it comes out?


This is a very good start, but it definitely needs to follow the basic Monk for saves, Base attack Bonus, Hit Die, and Flurry of Blows and the Damage Die for those. Given it doesn't receive anything other than feats for the Bending of choice, I don't see why you couldn't even add an extra attack if necessary, but this build was slightly too weak for what you are going for. However, I cannot wait for the final copy either, I rather like it all the same.


I agree with Drejk, you'd have to homebrew some feats or expand the race itself with the Advanced Racial Guide when it comes out. Which I don't see as being too hard for what you're asking.


I am actually interested in this, if you are still sending it out to people. I'm curious to see how it compares to a couple of the other fanversions. So far, the bits you posted look very intriguing.

MidknightTopaz@aol.com


I agree, using the Summon - Creature/Elemental/Ect... spells would be the best way, just stat the Final Fantasy summons off of base creatures in the bestiaries to fit the style of Final Fantasy game yours is based off of. Change special abilities of them to fit the proper flavor text, the same with descriptions. And you could tie them into items to represent GF cards, Magicite, or Materia. This isn't really difficult, even Bahamut would be easy to create. You can also tie other spells to those items to represent the other forms of magic and the upgrades some of those summons and such got in those games.


The SRD, as suggested above will help with a lot of that. However, the question about player's character death. If there's no other way and you can't think of a way to make it so your players don't die in an encounter, the encounter Might be a bit high of CR for your party. In the event this happens, there are a few options, the other player characters Could take the body to a temple to be resurrected. Usually this costs a grand amount, but as the DM you could have the temple do it in exchange for a quest the party could be sent on. Or they can make a New, different character, instead of rerolling the same one. Make sure they make it at the current group level, and not the beginning level if the party is higher, you don't want someone feeling left behind because their character died. Also, I think it is cool you are playing despite the language difficulties and wish there were more translators that could fix that for you. Have fun, good luck. ^_^


You could also just go with a Paladin, since Usagi's powers were to Heal... or to Smite evil. It honestly wouldn't be difficult for you to do that, Desna would be a good choice, and depending the level, there are ways to boost the damage of the star knife, via making it magical.


Creatures from the depths, epic sea monsters would be awesome. Got to kill those epic pirates with something after all. I'd also like to see epic animal lords/kings, something about dire really.


I'm curious about how you are going to handle Quickenings/Limit Breaks and Magicite/Materia, as well as the spells from the games themselves, there's only a few that translate over in a sort of direct manner, and even those would have to be adjusted a bit, I'd think.


Are you still working on this? I've been curious how it's going.


Shadow, Sonic, Light, Dark, Death, Health effects, More for Body and Force... Force could definitely use more. Barrier could use a few more, maybe ways to combine it with the Armor family. Illusion,


I haven't played any words yet, but I like how your math adds up, it makes sense and the word looks cool, but... what did you make the "visiual" effects of the spell in general look like? I'm curious.


I love how the mechanics set up for this new system of wordcasting,it is a simple way to allow players to make up spells that do practically everything they want. I honestly cannot wait to see the cleric or druid list for it, and maybe a few more feats, like... metamagic feats specifically for words of power usage.


Yes, there is a section about fighting in water in the core rulebook, I am just uncertain of the exact page number, but it falls under the GMing section that also details other enviromental hazards like storms, deserts, and the like. It should also give you some more ideas on how to challenge your group's combat with things like low hanging stalagmites and sheer rises. Also, an antimagic field might be handy in taking down some buffs and bonuses from magic items and weapons if you find it is getting too bad but don't want to start a new game.


Bizarre idea, or at least it will sound like it, but if you don't want to convert psionics to PF, you could make Vader a LE Antipaladin with Access to Arcane abilities that mimic the Force abilities he was known for, Lightning, Telekinesis, there are spells on the Sorcerer/Wizard lists in the corebook and the APG, so it shouldn't be too difficult, As for the Lich King angle, that'd be... a little different, maybe a little more difficult?


I wouldn't mind a few new varieties of shield spells and buffs, and not just at higher levels. Not to mention a few new types of Travel spells would be cool. Maybe a couple new types of transmutations and creations would be awesome as well. I do agree with the all purpose utility need from one of the above posters, those would be handy.


I like that idea, but there still might need a template, I guess is a good word for it, for those who are controlling the Zerg.


He has a point about adding race specific technological skills, but I wouldn't do it as a prestige class unless it's for something like different military positions, like pilot and scientist.


lmao Yeah, you could just use the basic Psion then, maybe give them a better hit die and BAB, and limit some of their other powers, I'm sure they did experiments on them to try giving them powers like pyrokinesis and other such things. I guess that depends on how wicked you want to make your campaign.


Lich-King might have to be a multi-classed Blackguard-Wizard for the necromancy abilities... as for Healers... do Clerics, but stick to the domains that give healing spells.


Maybe the Psychic Warriors and just limit the amount of power choices? They'd fit better than a Lurker (Lurkmind?) unless you go with their stealth abilities as being part of sneak attacks.


What about the Ghosts, are you going to base them off the Lurkers or the Psionic Warriors then?


Those finishing moves are looking good.


Well, I figure that some of those who do the healing, the NPCs, I mean, aren't likely Paladins, except the one woman, s'why I asked about the clerics, Monks and Wizards are sort of from the first game, Bards were just lonely? Lol. Anyways, your bard looks cool.


Ah, well, depends on if you've Office or such, I can't really tell you how to set up a pdf, since the version I learned on is out of date. XD I just made myself sound really ancient when I'm not, Anyways. That's cool, they'll probably get some good options in the APG to which you could expand to fit what you're doing. Hm, you could offer documents via emails or something later. Never know. Anyways, I was curious how you were going to handle the Wizard, Monk, Bard, and Clerics?


Honestly, I love what you are doing, and frankly would find it totally awesome if when you get it all done and set up the way you like it, if you'd make it into a pdf, so people can save it. I'd hoped that with 3.5 they'd update it correctly, but that never happened, and I seriously do not want to see it in 4.0. I love how you've set up the Amazon's skills thus far.


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