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That is why I liked the Artificer. If you were in a jam and needed a weapon of a specific alighnment of ability, give it to the artificer. I just wish he could cast the lower level augments quicker at higher levels.
I myself hate carrying around more then one melee and one ranged weapon. If you play a character that needs a light load to function, multiple weapons can be a pain. Maybe it is just my DM's, but I've also never had the money to spend upgrading more then one weapon unless I forget about my armor and supplies.
Anyway. The rules are a base. I don't think changing it basck to the old way in your own campaign will throw the balace off much. But that is just my opinion.


I have always thought monks could enchant wraps for their hands. I thing in the magic compendium there is one that goes with the scorpion kama. It would offer no damage on its own, but would allow the monk to enchant his hands. Make sense to me and doesn't seem to need any rule tweeking.