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Bag of Devouring

Michel Lepage's page

Goblin Squad Member. Paizo Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber. FullStarFullStarFullStarFullStar Venture-Captain, Canada—Quebec. 57 posts (60 including aliases). 4 reviews. 1 list. No wishlists. 9 Pathfinder Society characters. 1 alias.


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Grand Lodge

Paizo Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

Their is PFS in Quebec City, go to https://www.facebook.com/groups/pfsquebec/
Their are also many home games all around the town.

Grand Lodge **** Venture-Captain, Canada—Quebec

Welcome to our new VL for Quebec City, Martin Laflamme.

Martin has been a great help organizing games, especially for our younger players. He has also been starting our growing on line player base using roll20.

Grand Lodge **** Venture-Captain, Canada—Quebec

Slot 1 (0800-1300): #5-02 (French Language)
Slot 3 (1900-2400): #5-01 (French Language)
Slot 9 (1900-2400): #5-03 (French Language)

I will also be going to mots of Paizo's conferances, look for me théier ;)

Grand Lodge **** Venture-Captain, Canada—Quebec

Congratulations :)

Grand Lodge **** Venture-Captain, Canada—Quebec

It is my great pleasure to anonce that we now have a Venture Lieutenant for Montreal.

We have need a VO their for a while and Rian Costello has stepped in. Frankly he as been doing the job for a while now and as done a lot for PFS true his podcast, convention GMing and game organizing.

He as my thanks for stepping up and I look forward to working with him :)

Grand Lodge **** Venture-Captain, Canada—Quebec

Bienvenu :)

Grand Lodge **** Venture-Captain, Canada—Quebec

I have added the Facebook event banner I use in 4-01 folder. If you like it I can add others like it.

Grand Lodge **** Venture-Captain, Canada—Quebec

March 26 to 28 2013 au pavillon Desjardins de l'Univercité Laval, Québec city.

We will have PFS tables true the con and need GMs for french and english games.

This is our first try at adding PFS and RP in general to a small local anime con, lets see what we can do :)

Contact me at http://www.facebook.com/groups/pfsquebec/ if you are interested.

Grand Lodge **** Venture-Captain, Canada—Quebec

Tank you for this, gréât idea !

Grand Lodge **** Venture-Captain, Canada—Quebec

Félicitations :)

Grand Lodge

Paizo Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

Welcome !

Grand Lodge **** Venture-Captain, Canada—Quebec

1 person marked this as a favorite.

Welcome :)

Grand Lodge **** Venture-Captain, Canada—Quebec

Welcome :)

Grand Lodge **** Venture-Captain, Canada—Quebec

kinevon wrote:
Michel Lepage wrote:
3) For your main adventure, alternate 1-5 stuff and higher level adventures. The week you have higher level stuff, mix high enough characters with pregens. At some point, peoples will start to get lvl 3, add credits from pregens and jump to 4 quickly and so on.

Just one minor correction:

When playing a pregen in a higher tier scenario, you have two options for how to take the credit for it.

1) Drop the GP to 500, get normal XP & PP, along with the actual access earned by the party in the scenario.

2) Hold the chronicle for an existing, lower-level PC, who can take credit for the scenario/add the chronicle to their PC when the PC is the same level as the pregen that they played.

Means that they can't take the chronicle onto a PC until they hit 4th or 7th level...

Modules are similar, as long as the modules include the pregen's level in their play choices, and the gp for the module drops to 1,398 for a 3 XP module.

Remember slow play affects the gp for 1st level PCs...

You are right, I corrected my post, thank you :)

Grand Lodge **** Venture-Captain, Canada—Quebec

Hi,

First, thank you for GMing for PFS.

I do understand your frustation, I deal with most of the same problems in Quebec City. We have 1 table most weeks, geting close to 2 about half the time. we get new peoples on a regular basis and are replaying a lot of 1-5 adventures from last year to get peoples to at least lvl 3.

Many good suggestions in the tread but I will add my grain of salt.

1) Use an internet planing site and encourage peoples to reserve their spot on the table. We use a facebook group to discuss and linked facebook events to plan the games. Their is a lot of other free solutions, just use something. This helps in a lot of ways. You can know in advance if you need a second GM, peoples will know what will be played, if their is a cancelation you will get a lot less frustrated players...

2) Try to have an optional GM prepping a low level adventure in advance and bring what he need to run it. If you get to many peoples, last minute walk-ins or peoples who already played an adventure, the optional GM can step in and his character get GM credits.

3) For your main adventure, alternate 1-5 stuff and higher level adventures. The week you have higher level stuff, mix high enough characters with pregens. At some point, peoples will start to get lvl 4, add credits from pregens and jump to 5 quickly and so on.

4) For possible low level adventures, I will only add that sanctioned modules, especially some of the Free RPG Day can be mixed with your regular PFS modules. We be goblins look especially fun.

5) Contact me ! I am VC for Quebec City, but I know you are missing someone for Montreal and I will help if I can.

Grand Lodge **** Venture-Captain, Canada—Quebec

Bienvenu !

Grand Lodge Goblin Squad Member

Test :)

Grand Lodge **** Venture-Captain, Canada—Quebec

Jiggy wrote:
Can I pay sideways?

Yes, you need a Delorean for that ;)

Grand Lodge **** Venture-Captain, Canada—Quebec

Michel Lepage wrote:

By PFS RAW he can't pay it back, if he volunteer to do it and their is no abuse, I don't think it is a big deal do.

He can however pay it forward, possibly to the same player.

"Pleas Mr. Cleric, use my wand on him, I how this guy my life."

After retreading the pfs guide, I think you can, in some case pay pay it back (replace the used item). You still always pay forward :)

Grand Lodge **** Venture-Captain, Canada—Quebec

hogarth wrote:
zean wrote:
I want to know if this sort of thing is allowed.

From my point of view, getting a scroll of Dispel Magic from Joe during an adventure and giving a scroll of Dispel Magic back to Joe at the end of an adventure would fall under the heading of "borrowing" an item (which is explicitly allowed), whether it's the exact same scroll or not.

Just like if I ask my neighbour if I can borrow a couple of eggs, he doesn't expect to get the same couple of eggs back. It's still "borrowing".

As noted, most people think otherwise, so there will be considerable table variation.

Quote:

GUIDE TO PATHFINDER SOCIETY ORGANIZED PLAY p24

Purchasing Equipment and Spells
In Pathfinder Society Organized Play, you may never buy items from, sell items to, or trade items with another player. You may, however, allow another player to borrow an item for the duration of a scenario. You are also permitted to spend your character's gold to help a party member purchase spellcasting services such as raise dead or remove disease.

If it is the same scroll, potion or even things like repairing a sundered sword, I think it falls under borrowed item. I would even allow paying for the owner to repurchase the same item from a boon he own.

The end result should always be that the original owner end up with a legally purchased copy of the same item.

Grand Lodge **** Venture-Captain, Canada—Quebec

1 person marked this as a favorite.

By PFS RAW he can't pay it back, if he volunteer to do it and their is no abuse, I don't think it is a big deal do.

He can however pay it forward, possibly to the same player.

"Pleas Mr. Cleric, use my wand on him, I how this guy my life."

Grand Lodge **** Venture-Captain, Canada—Quebec

Post your event in the my game section, read the PFS guide, get one of the scenarios (some are even free), play :)

After the game, don't forget to report your games then come back here and tell us how it went.

I would still recommend you send an email to your VC so he is aware of your games and so he can help.

Have fun !

Grand Lodge

Paizo Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
sanwah68 wrote:

Another question, is there a possiblity of a PDF of the cards (like al the other subscriptions get).

I am planning on running Legacy of Fire soon. One thing I would love is to be able to designate a certain type of potion to a certain item card, eg the Cure Light Wounds potion always comes in a green potion bottle with leaves engraved upon it, but I would need multiples of the same card to do it properly. A PDF would enable me to do this easily.

I would love a pdf of those :)

Grand Lodge **** Venture-Captain, Canada—Quebec

Congratulation :)

Grand Lodge **** Venture-Captain, Canada—Quebec

Bonne chance :)

Grand Lodge **** Venture-Captain, Canada—Quebec

Jeff Mahood wrote:
Also, can we please stop filling this thread with Paladin alignment/deity discussion? People come here for help prepping this scenario - there are plenty of threads on the other topic to resurrect if you really feel the need.

+1...

Grand Lodge **** Venture-Captain, Canada—Quebec

Prepping this for my next game, my players will love it :)

Hero Lab was giving me differences in the stats of creatures with templates so I double checked.

So I did them for subtier 1-2 with the rebuild method. I get significant diferences so here they are if you want to use them:

-- I removed the stat blocks and will moved them to an external link.

The Dire Porcupine is from a Frog God game's Tome of Horors Complete, not the Giant Porcupine from Bestiary 3. I will probably use the Dire version, it is much nastier ;)

Grand Lodge **** Venture-Captain, Canada—Quebec

Tristan Windseeker wrote:
PRD wrote:
An ethereal creature is invisible, insubstantial, and capable of moving in any direction, even up or down, albeit at half normal speed. An ethereal creature can move through solid objects, including living creatures. An ethereal creature can see and hear on the Material Plane, but everything looks gray and ephemeral. Sight and hearing onto the Material Plane are limited to 60 feet.
The ethereal condition describes how movement works in the ethereal plane. The "Ethereal Jaunt" spell confirms this. Everyone can basically move at half speed in any direction.

Thank you :)

Grand Lodge **** Venture-Captain, Canada—Quebec

Bob Jonquet wrote:

3-01 The Frostfur Captives has the potential to be loads of fun if the players can role-play at all and you thoroughly prepare it. I wouldn't classify the faction missions as anything special, but if they want to do more than just hack n' slash, its a good one.

Faction missions run the gambit of quality just like scenario stories. Finding one where all 10 missions are awesome is unlikely. My advice would be to sell the theme of each faction rather than focus on a specific mission or two.

Yup, goblins, RP with a troll, a mini Babayaga hut :)

It is also short enough to let you explain rules, tactics and lore to new players within the 4-5 h timeframe.

Grand Lodge **** Venture-Captain, Canada—Quebec

Been their, a lot...

I find that using a Facebook group event or something similar and asking peoples to reserve their place reduce no-shows.

If I end up with 1 or 2 players, I will do a rules workshop of some kind. Things like build characters on Herolab on my laptop, character audit, build suggestions... New players love that :) then I run small encounters to teach tactics or I talk about Golarion lore pertinent.

Doing that may even get you a walk in to replace your no-show.

If I have someone late and the base prep is done, I talk background. For example, this year, I have been doing a tour of Magnimar.

Grand Lodge **** Venture-Captain, Canada—Quebec

Bravo !

Grand Lodge **** Venture-Captain, Canada—Quebec

I thought any living creature had something like fly in the astral / enteral plane, but I don't find the rule either...

Grand Lodge **** Venture-Captain, Canada—Quebec

Jiggy wrote:

You know what I've gotten from this thread? Two things:

1) Jim Groves is cool
2) What I've been awaiting with both excitement and trepidation has finally happened: NPCs using create pit! What's that? Reflex is the least important save so you have a Power Attacking tin can with 7 DEX, laughing at the poor rogue? We'll see how funny it is when you can't climb your ACP-6 arse out of that pit and contribute precisely zilch to the fight! Mwahahaha!

+1 :)

Grand Lodge **** Venture-Captain, Canada—Quebec

Welcome :)

Grand Lodge **** Venture-Captain, Canada—Quebec

Welcome :)

Grand Lodge **** Venture-Captain, Canada—Quebec

Welcome :)

Grand Lodge **** Venture-Captain, Canada—Quebec

The FAQ talk about scrolls and ally spellbooks but not enemy spellbooks so I understand the confusion.

Quote:

How can wizards, witches, magi, and alchemists learn new spells or formulae?

Pages 219–220 in the Pathfinder RPG Core Rulebook discuss how to handle a wizard’s spellbook, but Pathfinder Society makes one adjustment to these rules: a wizard does not have to purchase a scroll found during the course of a scenario in order to copy that scroll into her spellbook. The wizard only needs to spend the time, succeed on the appropriate checks, and spend the amount of gold listed on the table on page 219 of the Pathfinder RPG Core Rulebook. Keep in mind that the process of copying a spell from a magic scroll into a wizard’s spellbook removes the spell from the copied scroll, turning it into a blank piece of normal parchment. The normal rules for finding items during the course of a scenario are that they can be used during the scenario but must be purchased after the scenario in order to be kept. This clarification for wizards and their spellbooks is the singular exception to the gear rules. An alchemist can likewise copy spells from scrolls found during a scenario into his formula book as detailed on page 28 of the Advanced Player's Guide. Similarly, a witch PC's familiar can learn spells from another witch's familiar or from scrolls found during the course of a scenario, as detailed on page 68 of the Advanced Player's Guide. Magi follow the same rules in copying spells to their spellbooks as wizards in all ways save that they use the magus spell list to determine if they may learn a spell, instead of the sorcerer/wizard spell list. If a wizard, witch, magus, or alchemist PC is adventuring with another PC who could teach them a spell, those PCs may exchange spells on their own terms as long as they make the proper skill checks and their trading of arcane secrets does not interfere with the flow of the game, at the GM's discretion. If you don't find a scroll of a given spell during the course of an adventure, you have to buy the scroll to learn it. An NPC isn't just going to give you access to his spells for free, and purchasing a scroll of that spell represents the cost of gaining access to his spellbook. Any spell or formula learned must be accounted for on a scenario's Chronicle sheet in the "Conditions Gained" section.

The enemy spell book is counted in the loot and is usually part of the gold you get at the end so I personally let casters add the spells before the loot is sold (paying the scribing cost).

Grand Lodge **** Venture-Captain, Canada—Quebec

And Welcome to PFS :)

Grand Lodge **** Venture-Captain, Canada—Quebec

From the latest Guide to PFS, page 38:

[quote=]"Starting with Version 2.2 of this document (and not retroactive to any previous scenarios that were run), any GM who runs a scenario gets full credit for that scenario applied to one of her own characters. “Full credit” means the GM gets the following: +1 XP for the scenario, 100% of the Max Gold for the subtier most appropriate to the GM’s character, and 2 PP (or, for a slow advancement track character, +1/2 XP, 1 PP, and 50% of the Max Gold for the subtier most appropriate to the GM’s character).
The GM may select any special boons bestowed by a Chronicle sheet, such as free magical treasure, regional boons, or future bonus die rolls. The GM does not get a Day Job check. If the GM previously received partial credit on a Chronicle sheet for a scenario she ran (using the old reward system), she must keep the partial credit and cannot run the scenario again for full credit on a second Chronicle sheet."

So unless you previously played the scenario, yes you have access to every item and get full gold and 2PP.

Grand Lodge **** Venture-Captain, Canada—Quebec

Welcome :)

Grand Lodge **** Venture-Captain, Canada—Quebec

PFS est a Québec :)

On joue a l'Université Laval les lundi, mardi ou mercredi selon les disponibilités.

Inscriptions et discutions sur
http://www.facebook.com/groups/pfsquebec/

Grand Lodge **** Venture-Captain, Canada—Quebec

Welcome aboard :)

Grand Lodge **** Venture-Captain, Canada—Quebec

Merci :)

Introduce myself... ok :)

I am a frog (French Canadian from Quebec) with a wonderful wife who let me be a geek, and 3 kids (10 to 13) who are infected with gaming.

I have been playing TTRPG for about 30 years, mostly GMing. I tried a lot of game systems but most of it was D&D, AD&D, GURPS, 3.5 D&D, 4e D&D then Pathfinder witch I ma very happy with.

I have been into gaming clubs and organizations when life allows it. Last year I was looking for PFS in Quebec City and there was none so I started it. It as been growing slowly. We now have 25-30 players; a couple may try their hands at GMing at some point.

Other interests include gaming in general, scuba diving and history.

If you are near Quebec at some point, come play a game with us :)

We use a Facebook page to organize play:
http://www.facebook.com/groups/pfsquebec/

N.B.
If you need someone who speak French, contact me, I will help.

Grand Lodge **** Venture-Captain, Canada—Quebec

We are slowly growing :)

We moved to a new location and are still recruiting players and GMs.

http://www.facebook.com/groups/pfsquebec/ for more info.

Until we have enough english players, all games are in french.

Thank you.

Grand Lodge **** Venture-Captain, Canada—Quebec

Earl Gendron wrote:
see This list

Thank you for that !

Grand Lodge **** Venture-Captain, Canada—Quebec

Cool, Thank You :)

Grand Lodge **** Venture-Captain, Canada—Quebec

Love it !

Thank you :)

Grand Lodge **** Venture-Captain, Canada—Quebec

Hi,

Geting ready for the new season :)

We are looking for more players, more GMs (for now their is me) end a better location.

I am open to any suggestion on that (places to post invitations, peoples to contact, etc...)

We play in french with the english books, but would also do an english table if we had enough peoples.

Join the Facebook group if you want to play with us or just want to discuss PFS in french :)

http://www.facebook.com/groups/pfsquebec/

Thank you

Grand Lodge **** Venture-Captain, Canada—Quebec

Bump :)

Still looking for players, we have a good core group but the more the merrier !

http://www.facebook.com/groups/pfsquebec/

Grand Lodge **** Venture-Captain, Canada—Quebec

Bonne convention :)

Translation for Ross: Have a great convention ;)

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