Michael Waters |
David Marks wrote:The Tome of Magic Shadow Mages did this. Basically, your lower levels spells eventually become 3x per day then at an even higher caster level eventually became At-Will. Mid-level spells become 3x per day. You highest level spells are always by 'slot'. They also coupled this with spell lists so it was not totally crazy. I thought this was what 4e would be.One idea you could try out in 3E is having Wizard's have a usability range.
Like, you get X number of At-Will spells of spell level Y or lower. You get Z number of Encounter spells of spell level T or lower. And you get W number of Daily spells of spell level G or lower. So as a Wizard levels up, spells that were once Daily, or even Encounter, can become At-Will, and new tiers open up for Encounter/Daily.
In my campaign I introduced a feat called "Spontaneous Substitution" that allows you to swap a prepared spell of a level at least one less than the highest that you can cast for a single pre-determined spell of the same or lower level. Then I gave Wizards this feat as a bonus feat every even numbered level. So at 4th level, a Wizard could choose to cast Magic Missile for any 1st level spell slot at will. Other spellcasters can take the feat as well, if they choose. My players love it.
But I can see the allure of making some spells "at-will" at higher levels. In fact, I originally thought that it would that way in 4E - as a character's level increased, daily spells became encounter spells and encounter spells became at-will spells.
I think that the idea of "at-will" spells evolved out of a desire to reduce the reliance of characters on staves, wands and scrolls, which are a pain to keep track of and don't really evoke the high fantasy of Tolkien, Howard or Leiber. In general, the reliance in 3/3.5 on a character's GEAR has always been a bit of a turn-off. Making wands, etc., into "implements" was a good step in the right direction - but didn't go far enough. Runestaffs, from the Magic Item Compendium, were more my idea of the way to go. Rather than giving you more power, it gives you options, and options make for fun encounters.
BTW, along the same lines, I like the idea of feats that allow you to re-roll an attack, skill check, etc. once per encounter/day. As Monte Cook said, they don't make you more powerful - they make you more successful.
Static saves (defenses) are also an easy retrofit into 3/3.5 that would speed combat dramatically.
Getting rid of iterative attacks would be a GREAT move. If possible, dropping attack and save progression entirely and going with 4E's 1/2 level + class bonus + Abililty Mod + ... approach would also make play at ALL levels a lot more fun, since the probability of success for the various actions for different classes wouldn't diverge so drastically. Epic Level handbook realized that when it froze the progression of BAB and Save bonuses at 20th level.
Finally, making monster creation and the EL/CR/XP system easier in the same vein as 4E would be a big help to DM's, as the current 3/3.5 system is positively byzantine.