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Michael Miller 36's page
Pathfinder Chronicles Charter Superscriber; Pathfinder Roleplaying Game Subscriber. 148 posts. No reviews. No lists. No wishlists. Alias: Pyromancer.
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Profile
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Recent Posts
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Recent Reviews
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Wishlists
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A rogue's sneak attack damage IS impressive and sounds like a lot, but even 6d6 damage only averages out to 18 points extra damage per attack. Not a whole lot. Compare that to a fighter who is probably dealing twice that per attack (and his attacks are at a higher bonus to hit) and you realize its not broken.
Best combo I've seen so far is a monk and rogue team as flanking buddies. monk would stun/trip the opponents and the rogue would wail on them :)
So far the most OHMYGODLOOKATTHEDAMAGE i've seen is the paladin i'm playing in the second darkness campaign. we're 12th level and i'm doing on average 150 points damage per round, more if i'm smiting.
Hitting with 4 sneak attacks, and rolling 24d6 damage LOOKS really impressive and frightening, but ultimately its often misleading.
"Is that thunder....or are you rolling for damage?"
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I definitely agree on the preference to brick and mortar stores to virtual shopfronts. While I DO enjoy the virtual benefits of buying directly from paizo I only do so because I have not found a B&M store that is close enough. Nearest store that even caters to the industry at all is nearly 30 miles away and they don't carry much of a variety of RPG supplies, focusing mostly on miniatures, CCGs and comic books.
I buy my material from paizo (despite the slightly higher cost) because I would rather support them directly than Amazon or another distributor. The free PDFs I get as a bonus are nice, but for the most part while I peruse the PDF while waiting for my dead tree copy other than archival purposes it is unused afterward.
The almighty dollar is powerful, as are the virtues of "free" benefits such as shipping, discounts and giveaways, but nothing is truly free. When I first got into the hobby there were a half dozen gaming stores I could patronize, then it was down to 3, then one. Now the nearest one is difficult to get to and he really only supplies me with dice and miniatures.
A brick and mortar store may cost more money than a virtual storefront, but the "freebies" in my opinion are the most expensive of all
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CourtFool wrote:
Mikhaila Burnett wrote:
In game treatment for an out of game condition is not the answer, in my opinion.
Spoilered for being somewhat off topic…
** spoiler omitted **
…sorry. Had to vent.
Well, thats an IN game problem that is causing a disruption, so an in game solution is usually the way to go (Though if the player is an adult about it, often you can correct it with an out of game discussion)
This is a player problem thats causing a situation. Hopefully it can be resolved. Its never fun to tell a player not to come back and makes it even worse if your in a low pop area for players. Fortunately I've only had to kick a player once in 15 years for being a d*ckcheese. And that was less for his actions in game, than his flagrant disrespect for the fellow players in the group and the GM for that campaign.
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Evil Lincoln wrote:
I'll repeat what above posters have said:
You can't solve out-of-game-problems in the game.
You just can't do it. And if you consider it for a moment, you'll understand that each in-game putative measure only increases the player's lack of commitment to you and your game. I've had your experience with no-show players before, and it is a matter of personal disrespect for you and your other players.
Imagine things in the context of a party, a club, or some other social gathering dependent on all participants being present, but without any kind of "in game" consequence available. You can admonish the player all you like, but you're only real solution is to get this player to respect your time and effort, and the time of your other players.
If you can't reach that goal, you need to dismiss the player. If you wouldn't invite someone to a house party because you thought they would let you down, you shouldn't invite that person to a game either. Dismissing the player might be hard, but you can play the game with three characters. I have frequently done so, even in pre-written modules.
Knowing the line between People and Characters is the single most important skill that a GM can possess. Once you learn this, there are very few problems in the game that can't be solved. While you can't solve out-of-game problems in the game, you can almost always solve in-game problems out of the game.
Best of luck with this!
Definitely.... I dropped out of a Ptolus game because I missed a session due to an illness and found out next session that while i was gone, they decided that my character had gotten drunk, defaced a statue and was arrested. Had to pay the fine, and do a few favors for the local constabulary. Nevermind that the character in question while being a gambler was not, nor was ever played as a drinker. I missed one session but the penalties from it lasted through almost 3. Not a fun time. This guy seems like more of a habitual deserter, but punishing him in game is only likely to make it worse.
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W E Ray wrote:
I thought you said you got that rash from Big Buns Bessie.
.
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Ohhhhhh, Big Buns Bessie is a dwarf; now I get it.
Carry on.
*makes a face* Ewww....talk about dwarf lovin'! Come on James...there is sometimes you really SHOULDN'T take your work home with you ;)
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kyrt-ryder wrote:
Michael Miller 36 wrote:
kyrt-ryder wrote:
Michael Miller 36 wrote:
and don't boost their hit die. The combination of melee and magic certainly justifies a slightly squishier hit point total.
So... Clerics and Druids should have a d6 hit die?
Did I mention anything about clerics or druids? No. We're talking about converting/importing/overpowered or not class from a non core book and previous edition. What I'm saying is that the TOB classes are just fine as is and don't need the power boost to keep up. They WERE overpowered in 3.5, they fit in just fine in pathfinder. Read the post, keep the snark at home.
I read the post Michael, I wasn't trying to be adversarial. Just having a little fun joking around about the fact that the same logic you used to excuse dropping the swordsage's HD applies to clerics and druids. That's all.
Sorry if I upset you.
You didn't upset me, but your post had no merit only a popping in with a snarky comment which serves no purpose aside to create a more adversarial situation. And here you do it again, you insinuate a point I am not making. I nowhere suggested they get their hit dice lowered, I merely suggest they don't need a conversion to a higher dice as their power levels are just fine for the game. NOT getting an increase is not getting a penalty. Other classes were brought up to level the playing field. The TOB classes have had their camp on that plateau for quite a while.
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Arkadwyn wrote:
Michael Miller 36 wrote:
I would definitely agree, and this is coming from someone who for a long time banned TOB classes from my games. Swordsage and the rest ARE powerful, and at lower levels yes they can outpower some of the other classes. However even a halfway optimized fighter or a mage who is intelligent about the spells he chooses will out damage him. The damage seems impressive when you see it at the table and with a roll+con check you see him do 50-80 points damage on one attack, but he can't do that every round. Let a TWF fighter with power attack and weapon focus and he'll eclipse that or at the least come close. Add in cleave, or vital strike and the damage goes up along with the ability to hit multiple opponents.
Check out the Warblade I put up on DPR Olympics. He can do 102.6 DPR using a double weapon.
Which would require a full attack. Any TOB class with a similarly equipped warrior class is doubtful to surpass them. Its also unlikely that a double weapon fighter would be fully equipped either since both ends have to be enchanted separately.
I'm not saying the TOB classes aren't juggernauts. They are. Incredibly powerful, incredibly versatile. But are they truly overpowered? I'd say no. I'm not a genius at optimization, but it wouldn't be hard for me to build a straight fighter with pathfinder and equal the DPR of a TOB class. I won't do area effect, this is true but round for round giving the same enemies, and the same circumstances the damage will be fairly comparable. Give me a paladin of equal level and an evil foe and I'll probably surpass it.
Everyones milage varies, if the TOB classes as written don't work for you (as they didn't work for me under 3.5) feel free to tweak them, but overall I've found them to be relatively balanced now.
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kyrt-ryder wrote:
Michael Miller 36 wrote:
and don't boost their hit die. The combination of melee and magic certainly justifies a slightly squishier hit point total.
So... Clerics and Druids should have a d6 hit die?
Did I mention anything about clerics or druids? No. We're talking about converting/importing/overpowered or not class from a non core book and previous edition. What I'm saying is that the TOB classes are just fine as is and don't need the power boost to keep up. They WERE overpowered in 3.5, they fit in just fine in pathfinder. Read the post, keep the snark at home.
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I have a 5 player group, all experienced and fairly skilled at min maxing with two who like to utilize splat books so the encounters can be difficult to keep them challenged. Typically I'll use the fast rules in the back of the bestiary(+2 on all rolls including damage rolls and special ability damage DCs, +4 to AC and CMD +2/HD) this tends to equalize things for the average encounter. For creatures your expected to encounter many of (Such as the red mantis, or the gargoyles of scarwall for example) I write up a special member, slightly higher level but with about the same gear and mix it up. this way there is a bit more challenge, but they are not getting treasure they are not supposed to. Makes for a bit more work, but typically only 3-4 monsters per book do I have to redesign or restat. Most are fine with the "fast rules", which i was pleased to see, since I'd been doing something like that BEFORE it was made official :)
Don't forget the benefit of magic items that are consumable. potions of barkskin, scrolls of mage armor instead of letting them get a hold of the wizards spell book, potions of firebreath or haste instead of boots of speed, etc. If you use a wand for a baddie that you don't want your players to get a hold of let the bad guy come in with only a few charges and use them in combat.
Don't forget that there are many enemies that through the books observe the PCs and their tactics and are prepared for them. Those should definitely have their gear or spells prepared altered slightly as appropriate.
It doesn't help that the adventure was NOT designed with the abilities granted in pathfinder, for example one of my most maddening times is when the illusionist automatically blinds his targets for a round just by hitting them with a ranged touch, which makes it childs play for the rest of the group to take apart the group one by one. Great team work yes, but makes extra work for the DM :)
Also, its easy to forget (and i've definitely been guilty of it) that its not players VS DM, we all want the players to win. Its often a difficult stuggle in making them work for it, and actually plotting their demise.
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Erik Mona wrote:
Yeah, on this Thanksgiving I give thanks to the awesome Paizo.com community, which often has the correct answer to a question before the staff even notices it's been asked.
Thanks, guys!
Why are you guys working on thanksgiving!? Take a day off already!
Seriously, it amazes me your guys dedication to the job. It shows in the product you produce, the service on the forums and the feedback we get. Keep up the good work but try not to forget to take a break once in a while!
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Mark Johnston 652 wrote:
I am GMing a campaign where a halfling captured a aurach (Herd animal-wild cow) and he wants to train it as a charger for mounted combat. He has all the riding and handle animal skills and mounted combat feats.
Is there any reason this can't/shouldn't be done?
Assuming he successfully completes the handle animal roll, do standard mounted combat rules apply?
Finally if all of the above is ok, would special equipment be needed?
Thanks
A saddle would obviously be recommended, not so much for the rider as for the animal, and of course a way to get on the beast. This could be added as part of the saddle, stirrup like structures that allow the halfling to pull himself up and mount the auroch. Wouldn't be especially quick, but it could be done.
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James Jacobs wrote:
Although the theory is that there are fewer GMs to sell to than players... in practice, it's the GMs who buy the most stuff. Players tend to pick and choose. Is it better to sell EVERYTHING to 1/4 of your audience? Or to sell 25% of Everything to Everyone? It's a complicated problem, that's for sure.
We saw some evidence of this when back in the day we relaunched Dragon and Dungeon magazines. At that time, the theme was "Dragon is for Players, and Dungeon is for Gamemasters." And lo and behold, sales for Dragon declined and sales for Dungeon rose.
I know for a fact that the gamers in my own groups tend to follow this theory pretty well—players buy FAR fewer products than gamers who are GMs. Even if they're only GMs part time or in theory only.
THIS definitely. I've seen that rule many many times... and while my group is a rarity (3 of the 5 of us are DMs at least part of the time) Its still rare for more than 2-3 copies of the same book to be present or even in ownership.
While I am quite heavily invested in pathfinder (yet to find a product I DON'T like that I've purchased, if anything its ones I like less than I do others) I'm probably not your average consumer. That being said I'm not exactly in a hurry for a monster book. Would I buy it when it comes out? Certainly. But IF it were done I think I would want it done right. For example, I LOVE how you handled the lycanthropes in the Bestiary, its now easy to use them at level 2 (or even level 1 really) without it being too unbalanced.
I hope you don't think we're being ungrateful, we certainly don't want to bite the hand that feeds us all this great gaming goodness. (God knows -I- wouldn't put in the time you guys do, your nuts!) I'm not really sure what a good compromise is, but at least now you know that the demand is there (in at least some amount) and including the product IS a good idea at some point even if not a huge priority.
Keep up the good work (and get some sleep man!)
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Whimsy Chris wrote:
Treantmonk wrote:
The OP should not have caused any harm. If he had included a shot on people who play 4.0, that would be different. If the response had been more to the case of, "I disagree, I think 4.0 is a pretty good system *insert rationale here*" we could be having a meaninful and healthy discussion on that topic right now.
Unfortunately, the OP wasn't inviting rational discussion. He was making a joking dig at 4e, not discussing the merit of this or that part of the system.
If I titled a thread, "One thing PFRPG gave us," and then went on to discuss how I use the book as a door stop, there would rightly be hell to pay. It's not funny, it's not cool, and it's disrespectful to the game designers and those who value the game. It's blatantly antagonistic.
Look at it this way, he was jokingly saying that at least he got something out of the purchase to benefit the books he is using. Taking offense at that is silly. If people are that thin skinned I really don't see how they function in the real world. I for one got no real benefit out of my 4e books (used them a grand total of a month). Do I think its a bad system? Not really. Is it for me? No, not really.
As for as the doorstop reference, I suspect the PFRPG core book would be quite useful in that regard. Its durable, got some weight and mass to it. If you can keep its smooth cover from sliding on the floor then it should serve quite well. Also doubles as a paperweight, spider-killer and if you slam the open book shut incredibly useful in scaring the cat!
With a lot of things, going out of your way to find insult is more work than its worth. Its much easier to roll with the joke, find some amusement in the post (especially as he was NOT insulting anyone in particular or even the game really, just that he found some use for his purchase) and move on. Life's too short for needless conflict and its just a game.
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Kor - Orc Scrollkeeper wrote:
It looks like we are getting closer to this becoming a reality for roleplaying, with a Microsoft Surface Table. Here is a great video showcasing it as a battlemap.
When used as just a battlemap, it would still be useful for Pathfinder, however the team working on it (right now just as a student project) is making it a fully automated battlemap for 4E D&D.
http://www.etc.cmu.edu/projects/surfacescapes/demo.html
On the one hand, it DOES look interesting. But frankly I'm not sure how much interest it would gain among most players. Most players like using thier own dice, and this takes that away. It also makes it even more videogamey (for those who play 4e) and moves 3.5 players back toward that when most of them stepped back from 4e to keep the old feel. It also means even more work for the DM, and time is a precious commodity that many do not have.
I might be wrong (wouldn't be the first time!) I think something like this would be better as a virtual tabletop type system for PBEM games or gaming over the internet but for people who meet in person I would think most would prefer the battlemat, minis and die rolling.
Now one thing I think this would be GREAT for, would be conventions, PF society games and such. Cases where you wanted to get rid of some of the randomness of die rolling or (in conventions) the confusion of looking for floor dice.
Cool product most certainly, but probably not for your average gamer.
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stuart haffenden wrote:
Sean K Reynolds wrote:
stuart haffenden wrote:
How can an AP give more detailed info on a God than the God book does???
Because the god book only has 2 pages allocated to each god (as the Chronicles line is always 64 pages, 20 major gods x 2 pages = 40 pages, plus room for info on the lesser gods), whereas the AP can devote 6, 8, or even 10 pages to a god article that is especially relevant to that AP. Iomedae and Asmodeus are particularly associated with Council of Thieves, for example, so they get big writeups that can go into more detail than Gods and Magic.
That's all well and good but if someone doesn't buy the AP's they get shafted in the info stakes for Gods... imo, that's plain wrong.
Perhaps, and I can see your point. However, by the same token it would be even more wrong for someone to buy an AP and find out they didn't have everything they needed to run the game. Thats what the APs are packaged as, a complete adventure. You can run them straight out of the book. That would NOT be the case if it said, "oh, and theres this information on this diety that you need, but to get it you have to buy XX book". This way everyone has access to quite a bit of information on the deities through the gods and magic book, while the people running or playing in the AP gain access to city specific, or adventure specific deity information. You shouldn't have to buy a fluff book just to run the AP. Shouldn't need anything but the Core Rulebooks and the adventure.
I DO hope that paizo at some point does a compilation of the 20 articles when they are done, and consider releasing a compilation of the Pathfinder/Golarion specific monsters they have created.
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Chris Parker wrote:
Michael Miller 36 wrote:
Quote:
The normal TWF problems of DR don't apply, because fighters get to ignore 10 points of DR. You get more chances to apply the amazing critical feats. You get all the AC bonuses of using a shield, the dex you apply to TWF also helps armor training, and all of your nice static bonuses to damage apply to both hands.
-Cross
Where is this? I don't recall seeing any place where it states the fighter can ignore DR
There are two fighter only feats in the weapon focus tree that allow the fighter in question to ignore 5 points of DR (regardless of source) each.
Ah! thanks. I missed them because of how high up in the tree they are. Most of our games tend to top out at 12-14th level
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Lokie wrote:
I'm thinking about creating some variant magic items based on the Bag of Tricks in the 3.5 DMG. I was thinking it might be fun to have "themed" bags that create one animal type.
The first I'd like to create would be a "Bag of Bats".
Much like a bag of tricks you reach in and pull out a creature. However, I kind of like the "charges per day" concept that allot of items from the Magic Item Compendium have. So 3 times per day you can reach in a pull out a bat at the cost of 1 charge.
I was also thinking of adding one more ability. At the cost of 3 charges you can turn the bag inside out to create a swarm of bats.
How would I go about pricing an item like this for Pathfinder?
Pathfinder Core Rulebook page 549 starts the section on creating magic items, p550 has a table of how to determine the price of a custom item thats not already in the DMG.
if i were to do this, i would estimate it thusly:
User activated or continuous: spell level (1 - Summon monster 1 (or natures ally))x caster level (going with 3 in this case to keep them around a bit)x2000gp =6000gp base price
under special for charges per day, you want 3 charges, so you take the base price divided by (5 divided by 3 which is 1.66)=3,614 gp base price
to create, you'd need half in material costs plus the spell summon monster 1 (or natures ally)
this would create an item that 3 times per day you could summon a bat for 3 rounds at a time, though you could increase this by simply increasing the caster level of the item
of course this is a little higher than the cost of the smallest bag of tricks, and summons lesser variety creatures with the bonus of summoning a swarm and the bag of tricks item summons the creature for ten minutes.
If i were the DM in this case i would go with the higher cost (it does summon a swarm after all, and go with a compromise of duration. 10 minutes for single creatures, (1 at a time) or rounds per level of the caster creating the item for the swarm. Possibly even just 10 rounds for the swarm instead of ten minutes.
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Nero24200 wrote:
I could see it being useful, say for an evil cleric to use on a necromancer summoning undead, since it could hurt him without bolstering his allies.
However it does seem too situational to be of much use.
Depends on your campaign. My paladin took it and combined with his smite and holy weapon took a rather deadly (til that point) vampire down almost to 0. take a 5d6 channel energy, plus a holy weapon, and smite evil and that was something that definitely left a mark on the baddie.
I agree that its situational to a lot of campaigns and the enemies you'll be fighting but then so are a lot of feats. All those grapple feats are situational too...but in the right circumstances...deadly :)
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up til recently I rarely saw a human being played in one of my games. When it did happen it was generally a human fighter just for the extra feat.
However now with pathfinder humans are interesting again. A variety of cultures, some with their own feats and traits. We are now on our third AP (second darkness and CotCT are being played concurrently) and 2/3 or more of our group have been humans. Wasn't until a near party wipe in SD that we had a party of mostly non humans and that was because the two that died started elves from the Crying Leaf settlement.
if you make humans interesting, with different cultures and backgrounds you'll likely see an increase in the number of them. Eliminate the fantasy races if you like.... but a simpler way might be to just downplay them. Perhaps the elves or dwarves are not very numerous. Either because they live in remote areas (by choice, chance, or geographical oddities) or some calamity has befallen them in the past.
Its your world, do what you want with it as long as you and your players have fun :)
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Thurgon wrote:
The only real issue I have with casting in melee being so tough at low level is touch spells. Clearly they are meant for use in melee, so why is casting them in melee so very tough. Spells like shoking grasp are built for emergency situations when the wizard is caught in melee. I would think it would thus be easy to cast in melee, but unfortunately it isn't. You know how using ranged touch provokes attacks of oppertunity is a special case maybe touch spells should by their nature not provoke attacks of oppertunity. Just a thought.
THIS might be a good compromise. Keep RAW, aside from the fact that spells that are touch (not ranged touch) such as shocking grasp, burning hands, vampiric touch, ect do not provoke AOO. That way that there are some spells that you can reasonably cast in combat, but if your trying to get off a Acid Arrow or a scorching ray and theres baddies around you your going to pay for it.
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Stebehil wrote:
Michael Miller 36 wrote:
Generally sex roles in the medieval period came from the fact that life was hard and it was short. many women died in childbirth, many children died from disease.
This is probably true from the beginning of time up until the turn of the 19th century. Giving birth was always life-threatening. I guess male dominance rests on the sheer power of men for the most part - men are on the average stronger and more aggressive than women, and do not hesitate to use this power. Women have been seen as being weaker not too long ago, and the responsibility of child-rearing rested almost exclusively on the womens shoulders. Now, in the end it is indeed up the the DM how he portrays these fantasy societies, but real-world behaviour is of course easily transported into fiction, and in most societies today, we still see a male dominance - or how many women do we see each day in politics, financial markets or at the helm of big companies or corporations?
Stefan
Its true its still largely male dominated, but thats becoming less true as time goes by, especially in more technologically advanced societies. We still have a LONG way to go to being truly equal and it may never truly happen. I think most of us when we play in RPGs try to create or mimic to a large extent the type of world we'd want to live in. (to a point at least, I for one wouldn't want to have to worry about a dragon attacking my town, or a horde of undead at the hands of an necromancer sending my dead relatives after me.... my ex girlfriend is bad enough!)
To each their own though. Racism, sexism, like it or not is part of life and its only natural it creeps into our R&R to a degree. How much is up to you.
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