Fat Goblin Game's needs to spend serious time spell checking and editing their materials. Also, Paizo need to do their homework in editing and proof reading before selling PDF's.
14 page file with 11 pages worth of information.
Bad Points:
- Spell check. Numerous typos.
- Page numbering (only 1 page is numbered).
- No table summarizing all items.
- Two entries for Floating Book (as a Tome and Accessory) with different cost prices.
- Scroll, Waterproof: clarify the cost. +110% or 10%??
- The Tome of Power seemed like they used the same Template for Archer's Arsenal. The heading of page 2, 4, 6, 8, 10, and 12 is " Archer's Arsenal".
- On page 12, check you math. 60%+20% = 80% and not 85%.
Good Points:
- Tomes (5) are good especially the Book of Faces for a Bard or Rogue.
- Lots of accessories (17) for arcane casters.
- Nice variety of scrollcases and stylus. This is a nice touch of flavor for Wizard/Sorcerers.
- Minor Artifacts (3) will be a nice touch for DM's who want to play tricks upon PC's.
- Variant Rules on Knowledge skill. This is the highlight of this PDF. The rules will add a new twist to challenging and obscure knowledge rolls. The rules begin with the premise that not all knowledge is available especially depending upon location (hamlet, thorpe, town, city, metropolis). Percentage rolls are made to determine the chance of finding the information in a specific location. Other rolls are made to determine how many books/tomes/scrolls are there and with how many pages. The best part of this rule is that after reading x-amount of pages you can still fail you Knowledge skill check and learn nothing. However, the more books you read (determined by making a roll based on target DC), you get an extra +2 bonus/book to your Knowledge skill.
Rating of 3 stars based on poor quality control.