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31 posts (114 including aliases). 4 reviews. 1 list. 1 wishlist. 1 alias.




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1) When you reach an infamy "level", for example Loathsome, it shows 3 benefits. Do PC's pick one or all 3 are automatically gained?

2) When it comes to impositions, the Pc's can only buy 1/day. If they buy Walk the Plank, does it has an infinite use (1/day) or once used they have to purchase it again?

3) If the PC's have the disrepute points they can have up to 7 impositions after 1 week (1 imposition bought/day). Could they use all of them at once?

THX


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Ship to ship combat rules are a bit lame in this AP. I am using the naval combat rules from Broadsides! Naval Adventure. Here you need to consider crew quality, speed, wind direction, sail type, etc. The movement is more realistic.


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Dale McCoy Jr wrote:

Short of the long, these two products have different design goals. The individual PDFs (Exploration and Kingdom Building, Mass Combat, and Feats and Secret Societies) had the goal of getting the rules into players' hands with few a few expansions and no modifications. The Complete Players' Reference, however, corrected a number of things that I felt could be improved. Among them was the Marshal and the Warden. The original rules reversed their historical roles. So I corrected that.

I specifically didn't go back and revise the original PDFs for those that wanted the original rules. This way, you have the option of playing by the way presented in the AP or with some alterations. Your choice.

Edit: Ninja'ed by RuyanVe.

THX Dale...I do love the product :)



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