paizo.com Recent Posts by Michael Martinez-Colonpaizo.com Recent Posts by Michael Martinez-Colon2022-05-26T20:03:29Z2022-05-26T20:03:29ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2l7ns&page=1296?Ask-James-Jacobs-ALL-your-Questions-Here#647712016-09-14T03:58:02Z2016-09-14T03:58:02Z<p>Mr. Jacobs,
<br />
Hi. Thanks for your last response :)</p>
<p>I have a question on regards to flanking condition. Even though there are extensive messages on this (and several are contradicting), I will like to hear from source.</p>
<p>Scenario (all medium creatures and 5' sqrs):</p>
<p>A|B|C
<br />
D|E|F
<br />
H|I|G</p>
<p>If E is the target, then:
<br />
D+B and D+C are not in flank position. Is this correct?</p>
<p>My apologies for the silly question.</p>Mr. Jacobs,
Hi. Thanks for your last response :)
I have a question on regards to flanking condition. Even though there are extensive messages on this (and several are contradicting), I will like to hear from source.
Scenario (all medium creatures and 5' sqrs):
A|B|C
D|E|F
H|I|G
If E is the target, then:
D+B and D+C are not in flank position. Is this correct?
My apologies for the silly question.Cojonuda (alias of Michael Martinez-Colon)2016-09-14T03:58:02ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2l7ns&page=1290?Ask-James-Jacobs-ALL-your-Questions-Here#644702016-09-01T02:03:47Z2016-09-01T02:03:47Z<p>Does TWF combined with a two-handed weapon allows you the -2 penalty on both attacks?</p>Does TWF combined with a two-handed weapon allows you the -2 penalty on both attacks?Cojonuda (alias of Michael Martinez-Colon)2016-09-01T02:03:47ZRe: Forums: Conversions: Dark Sun for PathfinderMichael Martinez-Colonhttps://paizo.com/threads/rzs2pk8f&page=2?Dark-Sun-for-Pathfinder#742016-01-01T21:49:40Z2016-01-01T21:49:40Z<p>If anyone DMing a game and if I can skype in (live in Florida) let me know.</p>If anyone DMing a game and if I can skype in (live in Florida) let me know.Michael Martinez-Colon2016-01-01T21:49:40ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2l7ns&page=906?Ask-James-Jacobs-ALL-your-Questions-Here#452882014-05-11T20:10:17Z2014-05-11T20:10:17Z<p>Mr. Jacobs,
<br />
Hi. Is there a price tag for dragons? In the game I am running the party killed a feral adult Bronze dragon. They are wondering how much they can sell the whole beast. Just in case, I already found how much armor can be made out of the hide.</p>
<p>THX</p>Mr. Jacobs,
Hi. Is there a price tag for dragons? In the game I am running the party killed a feral adult Bronze dragon. They are wondering how much they can sell the whole beast. Just in case, I already found how much armor can be made out of the hide.
THXCojonuda (alias of Michael Martinez-Colon)2014-05-11T20:10:17ZRe: Forums: Skull & Shackles: Tempest Rising (GM Reference)Salty DM (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2oe6a&page=2?Tempest-Rising#732013-09-05T20:06:51Z2013-09-05T20:06:51Z<p>THX Bzali!!!!</p>THX Bzali!!!!Salty DM (alias of Michael Martinez-Colon)2013-09-05T20:06:51ZRe: Forums: Skull & Shackles: Tempest Rising (GM Reference)Salty DM (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2oe6a&page=2?Tempest-Rising#712013-09-05T08:37:07Z2013-09-05T08:37:07Z<p>In the race, what is the penalty to their Race Score (if any) if they suffer a Broken Mast due to storm hazard? Technically the ship will move slower.</p>In the race, what is the penalty to their Race Score (if any) if they suffer a Broken Mast due to storm hazard? Technically the ship will move slower.Salty DM (alias of Michael Martinez-Colon)2013-09-05T08:37:07ZRe: Forums: Skull & Shackles: Tempest Rising (GM Reference)Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2oe6a&page=2?Tempest-Rising#702013-08-30T20:12:59Z2013-08-30T20:12:59Z<p>In the race, how would you treat Invisible Stalkers (air elemental)? Would the Pc's be able to discern their shape and see them b/c is raining and water is delineating their shape?</p>
<p>Would they get minuses to Stealth?</p>
<p>and/or</p>
<p>Would they get concealment (20%) or total concealment (50%)?</p>
<p>and/or</p>
<p>What would the DC for Perception be once on the ship (still 42)?</p>
<p>If the Stalkers are Water Elementals,</p>In the race, how would you treat Invisible Stalkers (air elemental)? Would the Pc's be able to discern their shape and see them b/c is raining and water is delineating their shape?
Would they get minuses to Stealth?
and/or
Would they get concealment (20%) or total concealment (50%)?
and/or
What would the DC for Perception be once on the ship (still 42)?
If the Stalkers are Water Elementals,Cojonuda (alias of Michael Martinez-Colon)2013-08-30T20:12:59ZRe: Forums: Skull & Shackles: Tempest Rising (GM Reference)Salty DM (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2oe6a&page=2?Tempest-Rising#692013-08-28T00:13:02Z2013-08-28T00:13:02Z<p>Hi Mr. McCreary,
<br />
Thanks for the response and clarification :)</p>Hi Mr. McCreary,
Thanks for the response and clarification :)Salty DM (alias of Michael Martinez-Colon)2013-08-28T00:13:02ZRe: Forums: Skull & Shackles: Raiders of the Fever Sea (GM Reference)Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2o4no&page=7?Raiders-of-the-Fever-Sea#3052014-04-08T18:37:18Z2013-08-26T15:35:15Z<div class="messageboard-quotee">danmasucci wrote:</div><blockquote><p> My players have been capturing ships and recruiting a lot of sailors. The rules make it difficult to sink ships so when it comes to ship to ship combat they trounce the opposition presented in the books (finishing Raiders on the Fever Sea) and take their crew and ships.</p>
<p>This is making them become pretty high powered. I want them to feel like heroes but I feel like the AP isn't challenging them. Especially developing a fleet so early. Would love to hear your thoughts and experiences. </blockquote><p>I agree with Riggler. Yes, this AP makes it hard to sink ships.
<p>- I talked to my players about what this AP is about and the others. I told them is too early for a fleet and talked to them about the hindrance of having too many ships in terms of upkeep/plunder. </p>
<p>- They have been getting several ships (I hate Make Whole spell). I always make sure to only leave behind some NPC's of the captured ship. This makes it difficult/impossible for the PC's to man more than 2 ships at once. If things get out of control in terms of them figuiring out a way to man them, then the Kraken will dispose of one of them or mutiny or have 3 Cheliax Man-o-War ships hunt them down (which fits w/ the AP). </p>
<p>You can always find ways reduce the number of ships.</p>
<p>I think the developers did not took this fact into account in terms of how easy is to get/defeat ships.</p>danmasucci wrote:My players have been capturing ships and recruiting a lot of sailors. The rules make it difficult to sink ships so when it comes to ship to ship combat they trounce the opposition presented in the books (finishing Raiders on the Fever Sea) and take their crew and ships.
This is making them become pretty high powered. I want them to feel like heroes but I feel like the AP isn't challenging them. Especially developing a fleet so early. Would love to hear your thoughts and...Cojonuda (alias of Michael Martinez-Colon)2013-08-26T15:35:15ZRe: Forums: Skull & Shackles: Tempest Rising (GM Reference)Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2oe6a&page=2?Tempest-Rising#672013-08-26T15:21:06Z2013-08-26T15:21:06Z<div class="messageboard-quotee">mbauers wrote:</div><blockquote><p> Hmm, I keep trying to find this thread but it's not stickied for me like the 5 other GM Reference threads, and when I post to it it doesn't move up to the top of the threads for me.</p>
<p>Is this just a problem for me, or does anyone else have this problem? </blockquote><p>not on my endmbauers wrote:Hmm, I keep trying to find this thread but it's not stickied for me like the 5 other GM Reference threads, and when I post to it it doesn't move up to the top of the threads for me.
Is this just a problem for me, or does anyone else have this problem?
not on my endCojonuda (alias of Michael Martinez-Colon)2013-08-26T15:21:06ZRe: Forums: Skull & Shackles: Tempest Rising (GM Reference)Salty DM (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2oe6a&page=2?Tempest-Rising#642013-08-18T19:25:43Z2013-08-18T19:25:43Z<p>I do agree with you and makes total sense. My concern is the severity in terms of duration and how many rolls have to be made. However, I guess that is the nature of storms.</p>
<p>Well, when it comes to the eye of the hurricane it takes like 1-2 hours to pass through. While in college 2 hurricane passed by and the eye passed over our building. Basically, 30 minutes exposed to hurricane force winds, like 30-45 minutes within the eye (calm weather), and then 30 minutes more exposed to the other side of the hurricane eye with force winds.</p>I do agree with you and makes total sense. My concern is the severity in terms of duration and how many rolls have to be made. However, I guess that is the nature of storms.
Well, when it comes to the eye of the hurricane it takes like 1-2 hours to pass through. While in college 2 hurricane passed by and the eye passed over our building. Basically, 30 minutes exposed to hurricane force winds, like 30-45 minutes within the eye (calm weather), and then 30 minutes more exposed to the other side...Salty DM (alias of Michael Martinez-Colon)2013-08-18T19:25:43ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2l7ns&page=697?Ask-James-Jacobs-ALL-your-Questions-Here#348202013-08-18T19:15:17Z2013-08-18T19:15:17Z<p>Mr. Jacobs,
<br />
After what distance you start applying the Perception DC modifiers (+1/10'). Is it after 30' or 120' (I used max range increment for heavy xbow). </p>
<p>No luck finding a concrete answer on the message boards.</p>
<p>THX</p>Mr. Jacobs,
After what distance you start applying the Perception DC modifiers (+1/10'). Is it after 30' or 120' (I used max range increment for heavy xbow).
No luck finding a concrete answer on the message boards.
THXCojonuda (alias of Michael Martinez-Colon)2013-08-18T19:15:17ZRe: Forums: Skull & Shackles: Tempest Rising (GM Reference)Salty DM (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2oe6a&page=2?Tempest-Rising#622013-08-18T13:04:04Z2013-08-18T13:04:04Z<p>Lets put this to "perspective"</p>
<p>Tropical Depression
<br />
Duration/Frequency- 2d4 hours/1 per hour
<br />
Stormbound Hazard Rolls- 2 to 8 rolls</p>
<p>Tropical Storm
<br />
Duration/Frequency- 5d4 hours/1 per hour
<br />
Stormbound Hazard Rolls- 5 to 20 rolls</p>
<p>Severe Tropical Storm
<br />
Duration/Frequency- 3d6 hours/1 per 10 minutes (6 rolls/hour)
<br />
Stormbound Hazard Rolls- 18 to 108 rolls</p>
<p>Hurricane
<br />
Duration/Frequency- 4d6 minutes/1 per minute
<br />
Stormbound Hazard Rolls- 4 to 24 rolls</p>
<p>Tornado
<br />
Duration/Frequency- 1d6 minutes/1 per round (10 rolls/round)
<br />
Stormbound Hazard Rolls- 10 to 60 rolls</p>
<p>I understand your interpretation (after hurricane then under the effects of STS) which is logical and accurate but then it will be very devastating. </p>
<p>So for every Random Weather rolled (after mod's) you will include also 1 step lower. Correct? This does not apply to Tornado.</p>
<p>Should I contact Mr. McCreary?</p>Lets put this to "perspective"
Tropical Depression
Duration/Frequency- 2d4 hours/1 per hour
Stormbound Hazard Rolls- 2 to 8 rolls
Tropical Storm
Duration/Frequency- 5d4 hours/1 per hour
Stormbound Hazard Rolls- 5 to 20 rolls
Severe Tropical Storm
Duration/Frequency- 3d6 hours/1 per 10 minutes (6 rolls/hour)
Stormbound Hazard Rolls- 18 to 108 rolls
Hurricane
Duration/Frequency- 4d6 minutes/1 per minute
Stormbound Hazard Rolls- 4 to 24 rolls
Tornado
Duration/Frequency- 1d6 minutes/1 per...Salty DM (alias of Michael Martinez-Colon)2013-08-18T13:04:04ZRe: Forums: Skull & Shackles: Raiders of the Fever Sea (GM Reference)Salty DM (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2o4no&page=6?Raiders-of-the-Fever-Sea#2992013-08-16T14:22:32Z2013-08-16T14:22:32Z<div class="messageboard-quotee">brvheart wrote:</div><blockquote> It is in Tempest Rising, p 72. Was reading it last night. There is also the rules in Dead Man's Chest. </blockquote><p>THX!!!!I am reading this AP too but have not gone that far :).
<p>I posted a question on Tempest Rising regarding this :)</p>brvheart wrote:It is in Tempest Rising, p 72. Was reading it last night. There is also the rules in Dead Man's Chest.
THX!!!!I am reading this AP too but have not gone that far :). I posted a question on Tempest Rising regarding this :)Salty DM (alias of Michael Martinez-Colon)2013-08-16T14:22:32ZRe: Forums: Skull & Shackles: Tempest Rising (GM Reference)Salty DM (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2oe6a&page=2?Tempest-Rising#602013-08-16T14:18:28Z2013-08-16T14:18:28Z<p>Quick question- I am "confused" with the modifier on page 72 (Random Weather). Tropical Storm has a d20 modifier; Severe T. Storm has it at d20+10 modifier. </p>
<p>What does it mean? After rolling % you roll d20 and add to %?</p>
<p>If I read this correctly, for a Hurricane the duration of the storm is 4d6 minutes?!?!?! If so, then a Severe T. Storm is more devastating (3d6 hrs) rolling once for every 10 minutes for Hazards!!!!!</p>Quick question- I am "confused" with the modifier on page 72 (Random Weather). Tropical Storm has a d20 modifier; Severe T. Storm has it at d20+10 modifier.
What does it mean? After rolling % you roll d20 and add to %?
If I read this correctly, for a Hurricane the duration of the storm is 4d6 minutes?!?!?! If so, then a Severe T. Storm is more devastating (3d6 hrs) rolling once for every 10 minutes for Hazards!!!!!Salty DM (alias of Michael Martinez-Colon)2013-08-16T14:18:28ZRe: Forums: Skull & Shackles: Raiders of the Fever Sea (GM Reference)Salty DM (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2o4no&page=6?Raiders-of-the-Fever-Sea#2972013-08-16T13:29:51Z2013-08-16T13:29:51Z<p>Any good rule set for having storms? I know Wormwood Mutiny has a scenario for a storm but not hurricane. Also, I wonder how much damage would a ship take in a hurricane ("Hurricane-force winds often fell trees" PFCR p. 439). Will it loose a mast? If so how you gauge that?</p>Any good rule set for having storms? I know Wormwood Mutiny has a scenario for a storm but not hurricane. Also, I wonder how much damage would a ship take in a hurricane ("Hurricane-force winds often fell trees" PFCR p. 439). Will it loose a mast? If so how you gauge that?Salty DM (alias of Michael Martinez-Colon)2013-08-16T13:29:51ZRe: Forums: Skull & Shackles: Raiders of the Fever Sea (GM Reference)Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2o4no&page=6?Raiders-of-the-Fever-Sea#2952013-08-14T14:30:11Z2013-08-14T14:30:11Z<div class="messageboard-quotee">vikingson wrote:</div><blockquote><p> Hmm... players never had more than app. 50 men under their control (in the whole campaign) with NPC/people drifting on and off. Main fighting force : the characters themselves. Also recruiting in one harbour depleted the pool of "possible compatriots" there and then, and everyone was extra- wary of not hiring possible Chelian agents.
</p>
Also - never taking more than one extra ship under their command, usually. They might simply have feared another "Mutiny" moment from one of the sub-ordinates. Shifty pirates and all ! </blockquote><p>I told my PC's that towards the end they will be getting more ships as part of the AP so no need to have an armada rightnow. I mentioned to keep 1 extra ship b/c the more they have the more they spend on fees, crew, etc. and more likely they will be attacked more and loose those extra ships. All those extra NPC's are fighting in the background and not engaging the bosses.vikingson wrote:Hmm... players never had more than app. 50 men under their control (in the whole campaign) with NPC/people drifting on and off. Main fighting force : the characters themselves. Also recruiting in one harbour depleted the pool of "possible compatriots" there and then, and everyone was extra- wary of not hiring possible Chelian agents.
Also - never taking more than one extra ship under their command, usually. They might simply have feared another "Mutiny" moment from one of the...Cojonuda (alias of Michael Martinez-Colon)2013-08-14T14:30:11ZRe: Forums: Skull & Shackles: Raiders of the Fever Sea (GM Reference)Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2o4no&page=6?Raiders-of-the-Fever-Sea#2922013-08-14T13:42:00Z2013-08-14T13:42:00Z<div class="messageboard-quotee">brvheart wrote:</div><blockquote> Sent you a PM re the maps, etc. Yeah, I have allowing them to recruit in the ports as well as from the crews, but not many at any one location. </blockquote><p>hi..got your PM..but sent you the wrong file :Pbrvheart wrote:Sent you a PM re the maps, etc. Yeah, I have allowing them to recruit in the ports as well as from the crews, but not many at any one location.
hi..got your PM..but sent you the wrong file :PCojonuda (alias of Michael Martinez-Colon)2013-08-14T13:42:00ZRe: Forums: Skull & Shackles: Raiders of the Fever Sea (GM Reference)Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2o4no&page=6?Raiders-of-the-Fever-Sea#2892017-02-27T19:56:03Z2013-08-13T22:05:44Z<p>DM's...I made several side quests (8) that include treasure maps, island maps, etc. If interested shoot me an email and I will share it.</p>DM's...I made several side quests (8) that include treasure maps, island maps, etc. If interested shoot me an email and I will share it.Cojonuda (alias of Michael Martinez-Colon)2013-08-13T22:05:44ZRe: Forums: Skull & Shackles: Tempest Rising (GM Reference)Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2oe6a&page=2?Tempest-Rising#592013-08-13T22:02:37Z2013-08-13T22:02:37Z<p>For those of you who are beginning this book, I made a flow chart of people, etc. for Part Two only since it is a bit "convoluted". If interested I can share (send me email). I had to do it for me so I can keep a better track of the AP.</p>For those of you who are beginning this book, I made a flow chart of people, etc. for Part Two only since it is a bit "convoluted". If interested I can share (send me email). I had to do it for me so I can keep a better track of the AP.Cojonuda (alias of Michael Martinez-Colon)2013-08-13T22:02:37ZRe: Forums: Skull & Shackles: Raiders of the Fever Sea (GM Reference)Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2o4no&page=6?Raiders-of-the-Fever-Sea#2882013-08-13T21:50:16Z2013-08-13T21:50:16Z<div class="messageboard-quotee">brvheart wrote:</div><blockquote> My group has done a good job at recruiting new crew and are at around 75 now. </blockquote><p>WOW...75!!!! I guess I am being too hard on my PC's although since they have 2 ships their numbers will rise to 68 between both ships (full crew)brvheart wrote:My group has done a good job at recruiting new crew and are at around 75 now.
WOW...75!!!! I guess I am being too hard on my PC's although since they have 2 ships their numbers will rise to 68 between both ships (full crew)Cojonuda (alias of Michael Martinez-Colon)2013-08-13T21:50:16ZRe: Forums: Product Discussion: Pathfinder Battles: Skull & Shackles Gargantuan Skeletal DragonCojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2ptd0?Pathfinder-Battles-Skull-Shackles-Gargantuan#72013-08-13T21:48:47Z2013-08-13T21:48:47Z<div class="messageboard-quotee">Skeld wrote:</div><blockquote> <div class="messageboard-quotee">Cojonuda wrote:</div><blockquote><p> PAIZO. Can you explain why we have to spent $399 on minis before being able to purchase this dragon? </p>
<p>I do not mind being forced to buy 1-2 boosters but a case!!!! </blockquote><p>It's called a "case incentive" because it's an incentive for buying a case.
<p>Also, it's available from other places without the necessity of buying a whole case that you can get one pretty easily outside of Paizo.</p>
<p>-Skeld</p>
<p>Edit: also, if you wait a few months, you can buy it from Paizo without buying a whole case. </blockquote><p>Skeld,
</p>
Thanks for clarifying. Makes sense ;)</p>Skeld wrote:Cojonuda wrote:PAIZO. Can you explain why we have to spent $399 on minis before being able to purchase this dragon?
I do not mind being forced to buy 1-2 boosters but a case!!!!
It's called a "case incentive" because it's an incentive for buying a case. Also, it's available from other places without the necessity of buying a whole case that you can get one pretty easily outside of Paizo.
-Skeld
Edit: also, if you wait a few months, you can buy it from Paizo without buying a...Cojonuda (alias of Michael Martinez-Colon)2013-08-13T21:48:47ZRe: Forums: Product Discussion: Pathfinder Battles: Skull & Shackles Gargantuan Skeletal DragonCojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2ptd0?Pathfinder-Battles-Skull-Shackles-Gargantuan#42013-08-11T19:28:21Z2013-08-11T19:28:21Z<p>PAIZO. Can you explain why we have to spent $399 on minis before being able to purchase this dragon? </p>
<p>I do not mind being forced to buy 1-2 boosters but a case!!!!</p>PAIZO. Can you explain why we have to spent $399 on minis before being able to purchase this dragon?
I do not mind being forced to buy 1-2 boosters but a case!!!!Cojonuda (alias of Michael Martinez-Colon)2013-08-11T19:28:21ZRe: Forums: Skull & Shackles: Raiders of the Fever Sea (GM Reference)Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2o4no&page=6?Raiders-of-the-Fever-Sea#2862013-08-10T19:56:37Z2013-08-10T19:56:37Z<div class="messageboard-quotee">brvheart wrote:</div><blockquote> I ran the encounter with the Devil's Pallor tonight and the party attacked with both of their ships. They took out Svard and stopped the Sea Chanty from getting away. Upon finding out that they were Sargavian the captain and crew elected to repair her ship and escort her to Bloodcove and let them go in an attempt to gain favor with Sargava. This could play well later. However as they stocked up on rations and water I could not use needing fresh water to set up the Dominator encounter so I will have to run it later. I ran the first two nights of For Whom the Bell Tolls instead and broke for the night. </blockquote><p>My players so far are attacking anything that moves regardless of country. They captured both ships but I managed to leave alive enough crew to skeleton 2 and not 3 ships. They salvaged the third ship.brvheart wrote:I ran the encounter with the Devil's Pallor tonight and the party attacked with both of their ships. They took out Svard and stopped the Sea Chanty from getting away. Upon finding out that they were Sargavian the captain and crew elected to repair her ship and escort her to Bloodcove and let them go in an attempt to gain favor with Sargava. This could play well later. However as they stocked up on rations and water I could not use needing fresh water to set up the Dominator...Cojonuda (alias of Michael Martinez-Colon)2013-08-10T19:56:37ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2l7ns&page=692?Ask-James-Jacobs-ALL-your-Questions-Here#345622013-08-08T22:09:27Z2013-08-08T22:09:27Z<div class="messageboard-quotee">James Jacobs wrote:</div><blockquote> <div class="messageboard-quotee">Cojonuda wrote:</div><blockquote><p> Mr. Jacobs,
</p>
Hi.
<br />
Secret Page spell.</p>
<p>Can you use UMD (activate blindly) to determine the secret word? </p>
<p>I understand you can do it with a wand, scroll or other items that were created with a magic Item Creation Feat (ICF). But, if someone casted the spell on a simple love letter (for example) or on an item not created with ICF, would it be considered a magic item and UMD can be used.</p>
<p>I searched the message boards and Rules forum with no luck. </blockquote>A secret page isn't technically a magic item—it's a spell effect. So I would say no. </blockquote><p>Thank you as always!!!!James Jacobs wrote:Cojonuda wrote:Mr. Jacobs,
Hi.
Secret Page spell.Can you use UMD (activate blindly) to determine the secret word?
I understand you can do it with a wand, scroll or other items that were created with a magic Item Creation Feat (ICF). But, if someone casted the spell on a simple love letter (for example) or on an item not created with ICF, would it be considered a magic item and UMD can be used.
I searched the message boards and Rules forum with no luck.
A secret page...Cojonuda (alias of Michael Martinez-Colon)2013-08-08T22:09:27ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2l7ns&page=691?Ask-James-Jacobs-ALL-your-Questions-Here#345442013-08-08T20:21:16Z2013-08-08T20:21:16Z<p>Mr. Jacobs,
<br />
Hi.
<br />
Secret Page spell.</p>
<p>Can you use UMD (activate blindly) to determine the secret word? </p>
<p>I understand you can do it with a wand, scroll or other items that were created with a magic Item Creation Feat (ICF). But, if someone casted the spell on a simple love letter (for example) or on an item not created with ICF, would it be considered a magic item and UMD can be used.</p>
<p>I searched the message boards and Rules forum with no luck.</p>Mr. Jacobs,
Hi.
Secret Page spell.
Can you use UMD (activate blindly) to determine the secret word?
I understand you can do it with a wand, scroll or other items that were created with a magic Item Creation Feat (ICF). But, if someone casted the spell on a simple love letter (for example) or on an item not created with ICF, would it be considered a magic item and UMD can be used.
I searched the message boards and Rules forum with no luck.Cojonuda (alias of Michael Martinez-Colon)2013-08-08T20:21:16ZRe: Forums: Skull & Shackles: Raiders of the Fever Sea (GM Reference)Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2o4no&page=6?Raiders-of-the-Fever-Sea#2832013-08-08T20:02:49Z2013-08-08T20:02:49Z<p>Hi Laithoron. Thanks for clarifying. Actually, the Letter of Marque on AP 57 (page 11) mentions the spell. </p>
<p>I agree, it does not belong here but on Tempest Rising (GM Reference) :)</p>
<p>How can I retrieve it since I do not see the Delete option :(</p>Hi Laithoron. Thanks for clarifying. Actually, the Letter of Marque on AP 57 (page 11) mentions the spell.
I agree, it does not belong here but on Tempest Rising (GM Reference) :)
How can I retrieve it since I do not see the Delete option :(Cojonuda (alias of Michael Martinez-Colon)2013-08-08T20:02:49ZRe: Forums: Skull & Shackles: Raiders of the Fever Sea (GM Reference)Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2o4no&page=6?Raiders-of-the-Fever-Sea#2812013-08-08T11:58:46Z2013-08-08T11:58:46Z<p>Secret Page spell description:</p>
<p>"A comprehend languages spell alone cannot reveal a secret page's contents. You are able to reveal the original contents by speaking a special word. You can then peruse the actual page and return it to its secret page form at will. You can also remove the spell by double repetition of the special word. A detect magic spell reveals dim magic on the page in question but does not reveal its true contents. True seeing reveals the presence of the hidden material but does not reveal the contents unless cast in combination with comprehend languages. A secret page spell can be dispelled, and the hidden writings can be destroyed by means of an erase spell."</p>
<p>If a regular item is protected with the secret page spell (like a letter of Marque):</p>
<p>1) is it considered a "magic item"?
<br />
2) can Use Magic Device (Activate Blindly) be used if the item in question is considered a magic item or not?</p>
<p>I am confused b/c the spell description tells how to go around it.</p>Secret Page spell description:
"A comprehend languages spell alone cannot reveal a secret page's contents. You are able to reveal the original contents by speaking a special word. You can then peruse the actual page and return it to its secret page form at will. You can also remove the spell by double repetition of the special word. A detect magic spell reveals dim magic on the page in question but does not reveal its true contents. True seeing reveals the presence of the hidden material but...Cojonuda (alias of Michael Martinez-Colon)2013-08-08T11:58:46ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Salty DM (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2l7ns&page=690?Ask-James-Jacobs-ALL-your-Questions-Here#344822013-08-07T00:49:55Z2013-08-07T00:49:55Z<p>Hi Mr. Jacobs.
<br />
Question: Multiattack Feat + Grab + Feed + Pull?</p>
<p>Creature (canopy creeper) has 4 (independent) vine range attacks (grab/feed/pull). </p>
<p>Round 1:
<br />
creeper uses its 4 vines to attack 4 different foes (-2 to each attack b/c of multiattack feat) and hits and succeeded in its grapple as a free action (grab). Can it use its Feed (EX) special ability in the same round to all 4 foes? </p>
<p>Round 2:
<br />
creeper gains the grapple condition (-4AC, etc. for ALL tendrils since I assume the penalties are not cumulative/vine). Can it maintain the grapple on all 4 foes as 1 standard action??!!??!?</p>
<p>If so, then the creeper maintains the grapple (and use the Feed ability again), or pins, or use its pull ability (free CM check with a successful attack). Am I confused??!??!</p>
<p>Basically, after Round 1 the creeper maintains grapple, Feed, and then Pull each round with each vine. Is this correct?</p>
<p>Or is this all wrong and the creeper only attacks 1 foe with all 4 vines?</p>
<p>As always....thanks!!!</p>Hi Mr. Jacobs.
Question: Multiattack Feat + Grab + Feed + Pull?
Creature (canopy creeper) has 4 (independent) vine range attacks (grab/feed/pull).
Round 1:
creeper uses its 4 vines to attack 4 different foes (-2 to each attack b/c of multiattack feat) and hits and succeeded in its grapple as a free action (grab). Can it use its Feed (EX) special ability in the same round to all 4 foes?
Round 2:
creeper gains the grapple condition (-4AC, etc. for ALL tendrils since I assume the penalties...Salty DM (alias of Michael Martinez-Colon)2013-08-07T00:49:55ZRe: Forums: Skull & Shackles: Raiders of the Fever Sea (GM Reference)Salty DM (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2o4no&page=6?Raiders-of-the-Fever-Sea#2762013-08-06T23:09:53Z2013-08-06T23:09:53Z<p>Does Whalebone Pilk has the staggered condition? I do not see a SQ on page 54.</p>
<p>The PC's only get XP when they destroy the Bell, hence permanently putting Pilk to rest?</p>Does Whalebone Pilk has the staggered condition? I do not see a SQ on page 54.
The PC's only get XP when they destroy the Bell, hence permanently putting Pilk to rest?Salty DM (alias of Michael Martinez-Colon)2013-08-06T23:09:53ZRe: Forums: Skull & Shackles: Raiders of the Fever Sea (GM Reference)Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2o4no&page=6?Raiders-of-the-Fever-Sea#2732013-08-03T00:02:31Z2013-08-03T00:02:31Z<p>Thanks brvheart. They can cast make whole. That is how they went around Event 12 since it was not jammed but destroyed.</p>
<p>Mancatcher: looks very deadly especially towards the end. The swarm in in area D18 is just doing guard duty and being fed? If not molested would they attack?</p>Thanks brvheart. They can cast make whole. That is how they went around Event 12 since it was not jammed but destroyed.
Mancatcher: looks very deadly especially towards the end. The swarm in in area D18 is just doing guard duty and being fed? If not molested would they attack?Cojonuda (alias of Michael Martinez-Colon)2013-08-03T00:02:31ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Salty DM (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2l7ns&page=687?Ask-James-Jacobs-ALL-your-Questions-Here#343452013-08-02T20:17:18Z2013-08-02T20:17:18Z<p>Hi James,
<br />
1) Spell: Spiritual Ally</p>
<p>If cast underwater, does it gains swim speed? Or your deity has to be an aquatic one for the Ally to be able to swim (like Besmara or Gozreh)?</p>
<p>The spell description (APG p. 246): "It has a speed of 30 feet, and a fly speed of 30 feet...".</p>
<p>2) Swarm Template</p>
<p>Taking a medium size or larger creature and convert to a swarm. How does the size of base creature translates to the size of the "swarm size (fine, tiny, diminutive). Is this legal for PF?</p>
<p>THX</p>Hi James,
1) Spell: Spiritual Ally
If cast underwater, does it gains swim speed? Or your deity has to be an aquatic one for the Ally to be able to swim (like Besmara or Gozreh)?
The spell description (APG p. 246): "It has a speed of 30 feet, and a fly speed of 30 feet...".
2) Swarm Template
Taking a medium size or larger creature and convert to a swarm. How does the size of base creature translates to the size of the "swarm size (fine, tiny, diminutive). Is this legal for PF?
THXSalty DM (alias of Michael Martinez-Colon)2013-08-02T20:17:18ZRe: Forums: Skull & Shackles: Raiders of the Fever Sea (GM Reference)Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2o4no&page=6?Raiders-of-the-Fever-Sea#2712013-08-02T17:55:38Z2013-08-02T17:46:05Z<p>Laithoron...thanks. Most likely the players will think in the line of making the rudder not operational at all :)</p>Laithoron...thanks. Most likely the players will think in the line of making the rudder not operational at all :)Cojonuda (alias of Michael Martinez-Colon)2013-08-02T17:46:05ZRe: Forums: Skull & Shackles: Raiders of the Fever Sea (GM Reference)Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2o4no&page=6?Raiders-of-the-Fever-Sea#2692013-08-02T15:56:47Z2013-08-02T15:56:47Z<p>If disabling a rudder from the outside of the ship, how would you consider it? Difficult or Extreme in terms of the skill (Disable Device).</p>If disabling a rudder from the outside of the ship, how would you consider it? Difficult or Extreme in terms of the skill (Disable Device).Cojonuda (alias of Michael Martinez-Colon)2013-08-02T15:56:47ZRe: Forums: Skull & Shackles: Raiders of the Fever Sea (GM Reference)Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2o4no&page=6?Raiders-of-the-Fever-Sea#2652013-07-31T13:17:34Z2013-07-31T13:17:34Z<p>Hi Vikingson...thanks for the information.
<br />
On PFSRD I found that Wood has 10HP/inch. I'll crunch numbers.</p>
<p>thanks again!!!!!!!</p>Hi Vikingson...thanks for the information.
On PFSRD I found that Wood has 10HP/inch. I'll crunch numbers.
thanks again!!!!!!!Cojonuda (alias of Michael Martinez-Colon)2013-07-31T13:17:34ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2l7ns&page=685?Ask-James-Jacobs-ALL-your-Questions-Here#342082013-07-30T17:08:46Z2013-07-30T17:08:46Z<p>Hi James,</p>
<p>Assassin's Death Attack:</p>
<p>Can an assassin use all of its attacks/round (lets say a Rogue 4/Assassin2 with TWF) to do a Death Attack? If so, then the foe has to make one or more FOR saves to prevent dying or becoming paralyzed.</p>
<p>Thanks.</p>Hi James,
Assassin's Death Attack:
Can an assassin use all of its attacks/round (lets say a Rogue 4/Assassin2 with TWF) to do a Death Attack? If so, then the foe has to make one or more FOR saves to prevent dying or becoming paralyzed.
Thanks.Cojonuda (alias of Michael Martinez-Colon)2013-07-30T17:08:46ZRe: Forums: Skull & Shackles: Raiders of the Fever Sea (GM Reference)Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2o4no&page=6?Raiders-of-the-Fever-Sea#2612013-07-28T19:55:07Z2013-07-28T19:55:07Z<p>Any idea how many HP does the rudder has? PC's captured a ship w/the destroyed rudder (Event 12). They have Make Hole but it is 1d6/lvl.</p>
<p>70-80 HP?</p>Any idea how many HP does the rudder has? PC's captured a ship w/the destroyed rudder (Event 12). They have Make Hole but it is 1d6/lvl.
70-80 HP?Cojonuda (alias of Michael Martinez-Colon)2013-07-28T19:55:07ZRe: Forums: Skull & Shackles: Raiders of the Fever Sea (GM Reference)Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2o4no&page=6?Raiders-of-the-Fever-Sea#2572013-07-27T19:21:23Z2013-07-27T19:06:31Z<p>Laithoron,
<br />
Thanks. Yes, I overthink sometimes which does not help :)</p>Laithoron,
Thanks. Yes, I overthink sometimes which does not help :)Cojonuda (alias of Michael Martinez-Colon)2013-07-27T19:06:31ZRe: Forums: Skull & Shackles: Raiders of the Fever Sea (GM Reference)Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2o4no&page=6?Raiders-of-the-Fever-Sea#2522013-07-26T22:56:30Z2013-07-26T22:56:30Z<p>Hi Ferri...that is what I planned on doing...my concern is if the PC's decide to help the NPC's then I have to give additional XP...but is doable...we game tomorrow and we will have a housekeeping session (30 minutes) to go over this and naval combat and establish some common ground to speed things up.</p>Hi Ferri...that is what I planned on doing...my concern is if the PC's decide to help the NPC's then I have to give additional XP...but is doable...we game tomorrow and we will have a housekeeping session (30 minutes) to go over this and naval combat and establish some common ground to speed things up.Cojonuda (alias of Michael Martinez-Colon)2013-07-26T22:56:30ZRe: Forums: Skull & Shackles: Raiders of the Fever Sea (GM Reference)Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2o4no&page=5?Raiders-of-the-Fever-Sea#2492013-07-26T17:44:10Z2013-07-26T17:44:10Z<p>Hi ferri,
<br />
I agree the PC's fight the Cpt and other Major NPC's</p>
<p>However, when the PC's and 7 crew members boarded Whalebone's ship, there was no enemy crew to fight in the background. The monsters the PC's had to face "alone" where Whalebone and the zombies. </p>
<p>In this case how can this be avoided. I do not want to tell them: "you can't do it" because is their crew.</p>Hi ferri,
I agree the PC's fight the Cpt and other Major NPC's
However, when the PC's and 7 crew members boarded Whalebone's ship, there was no enemy crew to fight in the background. The monsters the PC's had to face "alone" where Whalebone and the zombies.
In this case how can this be avoided. I do not want to tell them: "you can't do it" because is their crew.Cojonuda (alias of Michael Martinez-Colon)2013-07-26T17:44:10ZRe: Forums: Skull & Shackles: Raiders of the Fever Sea (GM Reference)Salty DM (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2o4no&page=5?Raiders-of-the-Fever-Sea#2472013-07-26T12:07:59Z2013-07-26T12:07:59Z<p>Thanks Vikingson!!!!!</p>Thanks Vikingson!!!!!Salty DM (alias of Michael Martinez-Colon)2013-07-26T12:07:59ZRe: Forums: Skull & Shackles: Raiders of the Fever Sea (GM Reference)Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2o4no&page=5?Raiders-of-the-Fever-Sea#2462013-07-26T12:07:10Z2013-07-26T12:07:10Z<p>Hi fellow DM's.</p>
<p>I need some help here. The PC's they have their own ship with a crew of 39. I modified (house ruled) the boarding party attacks. While the PC's are fighting the enemy marines/captain/monster (if any), both the crew sailors (from PC and NPC ships) will be fighting in the background and at random round rounds I roll to see how many die on each side. </p>
<p>This has not happened yet. The PC's have boarded some ships (Event 11 and Event 14) with their crew and have engaged the enemy. For these two events the enemy ships do not have crew sailors to fight the PC's crew (they are Level 2 fighters) in the background. Needless to say their APL go down, the encounter's difficulty increases (by 1 step), and they should receive less XP. I have been giving full XP and just using the APL of the PC's only b/c since Wormwood Mutiny I house ruled that their crew will not gain XP points. </p>
<p>So I hope you realize that it takes a bit of the fun away from a DM point of view in terms of having more men fighting (instead of being 5 PC's vs 1 monster it becomes 5PCs+5NPC's vs 1). Only 1 crew sailor has died.</p>
<p>Most importantly, I do not want to take the fun away form the PC's in using their crew. I like that they put in harms way their crew fighting a CR 6 creature. </p>
<p>How can I mitigate this w/o hindering the flow of the encounter and the fun? I want the CR to stay the same when the PC board with crew sailors and the enemy ship has no crew!!!</p>
<p>The only thing I can come up with is to add ad-hoc sailors (to make an Average encounter) to fight JUST the PC crew. This will not influence the CR of the encounter. My only concern is if the PC's decide to help the NPC's.</p>
<p>Any suggestions?
<br />
the crew so they are busy in the background.</p>Hi fellow DM's.
I need some help here. The PC's they have their own ship with a crew of 39. I modified (house ruled) the boarding party attacks. While the PC's are fighting the enemy marines/captain/monster (if any), both the crew sailors (from PC and NPC ships) will be fighting in the background and at random round rounds I roll to see how many die on each side.
This has not happened yet. The PC's have boarded some ships (Event 11 and Event 14) with their crew and have engaged the enemy....Cojonuda (alias of Michael Martinez-Colon)2013-07-26T12:07:10ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2l7ns&page=682?Ask-James-Jacobs-ALL-your-Questions-Here#340782013-07-25T19:32:40Z2013-07-25T19:32:40Z<p>Mr. Jacobs,
<br />
Can the onset time of a any poison be changed from rounds/minutes to 1 or more days? If so, what would the DC on Craft be?</p>
<p>Thanks.</p>Mr. Jacobs,
Can the onset time of a any poison be changed from rounds/minutes to 1 or more days? If so, what would the DC on Craft be?
Thanks.Cojonuda (alias of Michael Martinez-Colon)2013-07-25T19:32:40ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Salty DM (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2l7ns&page=682?Ask-James-Jacobs-ALL-your-Questions-Here#340662013-07-25T18:24:16Z2013-07-25T18:24:16Z<p>Hi James,
<br />
I have spent 2 hours navigating threads about grapple/fly-by attack w/ conflicting results (including the resent post on May 2013 on this forum).</p>
<p>Monster:
<br />
A huge dragon w/ the Imp Grapple and Fly-by Attack feats and a fly speed of 200'. NO Snatch feat.</p>
<p>Setting:
<br />
it spots a medium size humanoid. The dragon begins its move 80' away from the humanoid. It reaches the humanoid and takes its standard action (attack w/ one claw or bite) (including appropriate fly skill checks). It hits and in addition it succeeds on a grapple. </p>
<p>1) What is next? Can the dragon finish its move (120') due to fly-by taking the humanoid with it?? </p>
<p>2) The grapple condition, as you know, allows the grappler to move half its speed. So, does it mean that of the 120' left of movement the dragon only has 60' left?</p>
<p>3) The grapple is done with what? Bite? One claw? Two claws? (No Snatch feat).</p>
<p>4) Can the dragon attack with its other free appendages not used in the grapple in this example? Or the Snatch feat is needed for this?</p>
<p>Thanks.</p>Hi James,
I have spent 2 hours navigating threads about grapple/fly-by attack w/ conflicting results (including the resent post on May 2013 on this forum).
Monster:
A huge dragon w/ the Imp Grapple and Fly-by Attack feats and a fly speed of 200'. NO Snatch feat.
Setting:
it spots a medium size humanoid. The dragon begins its move 80' away from the humanoid. It reaches the humanoid and takes its standard action (attack w/ one claw or bite) (including appropriate fly skill checks). It hits...Salty DM (alias of Michael Martinez-Colon)2013-07-25T18:24:16ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2l7ns&page=681?Ask-James-Jacobs-ALL-your-Questions-Here#340412013-08-02T15:56:01Z2013-07-25T01:56:39Z<div class="messageboard-quotee">James Jacobs wrote:</div><blockquote><br />
<br />
1) True seeing would work, I would say. There could be other methods as well, depending on your preference. The whole point is that they should be creepy, and if allowing the PCs to notice a haunt before it manifests or to identify its powers via, say, a Perception check or a Knowledge (religion) check increases the creepy factor, by all means do it!</p>
<p>2) Correct.</p>
<p>3) Your chair is a magic item guarded by a monster. No haunts or curses involved. </blockquote><p>Hi James,
</p>
Thanks. So, if its a magic item guarded by a monster, a detect magic spell or spellcraft to ID will determine the magical property. Only way to detect the monster (poltergeist) in this case is after it manifest and if they see it. Correct?</p>James Jacobs wrote:1) True seeing would work, I would say. There could be other methods as well, depending on your preference. The whole point is that they should be creepy, and if allowing the PCs to notice a haunt before it manifests or to identify its powers via, say, a Perception check or a Knowledge (religion) check increases the creepy factor, by all means do it!2) Correct.
3) Your chair is a magic item guarded by a monster. No haunts or curses involved.
Hi James,
Thanks. So, if its...Cojonuda (alias of Michael Martinez-Colon)2013-07-25T01:56:39ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Salty DM (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2l7ns&page=681?Ask-James-Jacobs-ALL-your-Questions-Here#340332013-07-25T00:17:31Z2013-07-25T00:17:31Z<p>Hi James,
<br />
I need clarification:</p>
<p>1) A Haunt, regardless of how it was created (haunted house, haunted chair, etc.) the only way to identify it is by casting Detect Undead and/or Detect Alignment at a -4. Correct?</p>
<p>2) A cursed item, in order to identify it you need to roll 10 above the normal DC. If not the PC only identifies the normal magical properties. Correct?</p>
<p>I have this chair item. Whoever sits on it gains the Fast Healing 2. Also, I added a Poltergeist (site bound to the chair). </p>
<p>How do I consider this chair. Is it a cursed item or a haunt? </p>
<p>Many thanks for your help.</p>Hi James,
I need clarification:
1) A Haunt, regardless of how it was created (haunted house, haunted chair, etc.) the only way to identify it is by casting Detect Undead and/or Detect Alignment at a -4. Correct?
2) A cursed item, in order to identify it you need to roll 10 above the normal DC. If not the PC only identifies the normal magical properties. Correct?
I have this chair item. Whoever sits on it gains the Fast Healing 2. Also, I added a Poltergeist (site bound to the chair).
How...Salty DM (alias of Michael Martinez-Colon)2013-07-25T00:17:31ZRe: Forums: Skull & Shackles: The Price of Infamy (GM Reference)Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2p44s?The-Price-of-Infamy#152013-07-24T19:15:00Z2013-07-24T19:15:00Z<p>Uri,
<br />
Thanks!!!! I was thinking of a Knowledge or Craft but you are right. It is a trap :)</p>
<p>Thanks again</p>Uri,
Thanks!!!! I was thinking of a Knowledge or Craft but you are right. It is a trap :)
Thanks againCojonuda (alias of Michael Martinez-Colon)2013-07-24T19:15:00ZRe: Forums: Skull & Shackles: The Price of Infamy (GM Reference)Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2p44s?The-Price-of-Infamy#132013-07-24T13:00:06Z2013-07-24T13:00:06Z<p>Hi fellow DM's.
<br />
Question:
<br />
1) In Part 3 (area B2), the PC's need to replace the Eye of Dagon w/ something of exactly the same weight. What skill is the best to determine this and why?</p>
<p>Thanks.</p>Hi fellow DM's.
Question:
1) In Part 3 (area B2), the PC's need to replace the Eye of Dagon w/ something of exactly the same weight. What skill is the best to determine this and why?
Thanks.Cojonuda (alias of Michael Martinez-Colon)2013-07-24T13:00:06ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Salty DM (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2l7ns&page=680?Ask-James-Jacobs-ALL-your-Questions-Here#339752013-07-23T22:22:46Z2013-07-23T22:22:46Z<div class="messageboard-quotee">James Jacobs wrote:</div><blockquote> <div class="messageboard-quotee">Alexander Augunas wrote:</div><blockquote><p> Dear James,</p>
<p>How do templates that increase CR work with creatures whose base CR is a fraction? For example, if I have a 1st level Aasimar warrior (CR 1/3) and I apply the Half-Celestial Template, does she bump up to CR 2 (rounding 1/2 up to the nearest whole number), does she go up to CR 1/2 (one "jump" in terms of CR), CR 1, or something else?</p>
<p>Does the game just explode because of this question?</p>
<p>Also, please ignore how redundant "half-celestial aasimar" is. :-P </blockquote><p>They increase the creature's CR by one step per +1.
<p>CR 1/4 goes up to 1/3 with a +1 CR, while it would go to CR 1/2 with a +2 CR.</p>
<p>As always, though, remember to compare the final creature's stats against table 1-1 in the Bestiary, because sometimes the CR adjustment for a template isn't accurate when you apply it to some creatures. </blockquote><p>Hi James: where in the Rule Books I can find your explanation (which makes sense).James Jacobs wrote:Alexander Augunas wrote:Dear James,
How do templates that increase CR work with creatures whose base CR is a fraction? For example, if I have a 1st level Aasimar warrior (CR 1/3) and I apply the Half-Celestial Template, does she bump up to CR 2 (rounding 1/2 up to the nearest whole number), does she go up to CR 1/2 (one "jump" in terms of CR), CR 1, or something else?
Does the game just explode because of this question?
Also, please ignore how redundant "half-celestial...Salty DM (alias of Michael Martinez-Colon)2013-07-23T22:22:46ZRe: Forums: Skull & Shackles: Raiders of the Fever Sea (GM Reference)Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2o4no&page=5?Raiders-of-the-Fever-Sea#2432013-07-23T03:04:58Z2013-07-23T03:04:58Z<p>Hi James,
<br />
I really liked the Tale :)</p>
<p>I understand you position. </p>
<p>THX!!!!!</p>
<p>Mike</p>Hi James,
I really liked the Tale :)
I understand you position.
THX!!!!!
MikeCojonuda (alias of Michael Martinez-Colon)2013-07-23T03:04:58ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2l7ns&page=678?Ask-James-Jacobs-ALL-your-Questions-Here#338992013-07-22T12:36:31Z2013-07-22T12:36:31Z<p>Hi James,
<br />
When it comes to monster CR's. What is the proper CR "conversion"? Lets say you have a CR 6 monster capable of casting 1 spell/day. If I want to increase that to 3 spells per day how it will translate to CR? Instead of spells, lets say I give the monster a +1 or +2 weapon or a magical item or an extra feat. How does CR translates?</p>
<p>Reason I ask is b/c sometimes I do not want to use templates and want to add things I find challenging but do not know how to adjudicate a fair and proper CR.</p>
<p>Can I do the same thing to NPC's?</p>
<p>Thanks.</p>Hi James,
When it comes to monster CR's. What is the proper CR "conversion"? Lets say you have a CR 6 monster capable of casting 1 spell/day. If I want to increase that to 3 spells per day how it will translate to CR? Instead of spells, lets say I give the monster a +1 or +2 weapon or a magical item or an extra feat. How does CR translates?
Reason I ask is b/c sometimes I do not want to use templates and want to add things I find challenging but do not know how to adjudicate a fair and...Cojonuda (alias of Michael Martinez-Colon)2013-07-22T12:36:31ZRe: Forums: Product Discussion: Pathfinder Tales: Pirate's HonorCojonuda (alias of Michael Martinez-Colon)https://paizo.com/products/btpy8xc7/discuss&page=2?Pathfinder-Tales-Pirates-Honor#512013-07-22T11:30:19Z2013-07-22T11:30:19Z<p>Hi </p>
<p>1)what level would Torius Vin and Celeste (Moon Naga) be?
<br />
2)what is Torius class? Pirate or Swasbuckler prestige (he never "sneak attack") or just a plain old fighter?
<br />
3) could not find any stat on a Moon Naga in the PFSRD site. Any ide/suggestion?</p>
<p>I am planning on incorporating them to this AP.</p>Hi
1)what level would Torius Vin and Celeste (Moon Naga) be?
2)what is Torius class? Pirate or Swasbuckler prestige (he never "sneak attack") or just a plain old fighter?
3) could not find any stat on a Moon Naga in the PFSRD site. Any ide/suggestion?
I am planning on incorporating them to this AP.Cojonuda (alias of Michael Martinez-Colon)2013-07-22T11:30:19ZRe: Forums: Skull & Shackles: Raiders of the Fever Sea (GM Reference)Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2o4no&page=5?Raiders-of-the-Fever-Sea#2412022-04-07T19:56:27Z2013-07-22T00:55:50Z<p>Have any of you read Pirates Honor (PF Tale):</p>
<p>1)what level would Torius Vin and Celeste (Moon Naga) be?
<br />
2)what is Torius class? Pirate or Swasbuckler prestige (he never "sneak attack") or just a plain old fighter?
<br />
3) could not find any stat on a Moon Naga in the PFSRD site. Any ide/suggestion?</p>
<p>I am planning on incorporating them to this AP.</p>Have any of you read Pirates Honor (PF Tale):
1)what level would Torius Vin and Celeste (Moon Naga) be?
2)what is Torius class? Pirate or Swasbuckler prestige (he never "sneak attack") or just a plain old fighter?
3) could not find any stat on a Moon Naga in the PFSRD site. Any ide/suggestion?
I am planning on incorporating them to this AP.Cojonuda (alias of Michael Martinez-Colon)2013-07-22T00:55:50ZRe: Forums: Skull & Shackles: Raiders of the Fever Sea (GM Reference)Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2o4no&page=5?Raiders-of-the-Fever-Sea#2372013-07-21T18:59:48Z2013-07-21T18:59:48Z<p>Fitz,
<br />
Hi. They have 1 ship but the suggestions of getting another one and loosing it sounds good.</p>
<p>The idea is to have the mutineers not keep the PC's ship...is more of a flavour aspect to have the PC leave the group rather than: once you got to port, John Doe resigned and left the crew.</p>
<p>THX for the suggestion!!!!!!!!!</p>Fitz,
Hi. They have 1 ship but the suggestions of getting another one and loosing it sounds good.
The idea is to have the mutineers not keep the PC's ship...is more of a flavour aspect to have the PC leave the group rather than: once you got to port, John Doe resigned and left the crew.
THX for the suggestion!!!!!!!!!Cojonuda (alias of Michael Martinez-Colon)2013-07-21T18:59:48ZRe: Forums: Skull & Shackles: Raiders of the Fever Sea (GM Reference)Salty DM (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2o4no&page=5?Raiders-of-the-Fever-Sea#2352013-07-21T16:40:13Z2013-07-21T16:40:13Z<p>DM's...I have some more questions. </p>
<p>So, far Plugg, Scourge, and Barnabas have escaped the clutches of my players. I am planning on having Plugg and Scourge return (I know Barnabas is part of the AP on book 57 I think and 60) with their own ships. Scourge/Plugg will resurface when the PC's have gained two levels so I have to bump the NPC's and give them a ship. </p>
<p>1) My question is: can you add Monster templates (that make sense) to NPC's (for examples the Accelerated template)?</p>
<p>A PC is planning on quitting the group. So, we talked and we will have her mutiny (already has influenced 3 crew members and in the near future she will gain like maybe 1/2 the crew; the current Cpt. did an unfathomable action on the ship in which the crew will learn soon enough and the PC will take advantage of that). The Mutiny in AP #55 was a bit strange but it was the PC's vs Scourge and Plugg. I know once the Cpt is defeated the morale drops and basically the ship is lost. I am planning on having this PC go rogue as another recurrent NPC with his own ship (we already came up with a name) assuming he survives.</p>
<p>2) My second question: when it comes to mutiny, does the foe issues a challenge against the captain? </p>
<p>3) My third question is: any suggestions/ideas on having the PC do a mutiny? or how to orchestrate one? I welcome suggestions :)</p>
<p>THX</p>DM's...I have some more questions.
So, far Plugg, Scourge, and Barnabas have escaped the clutches of my players. I am planning on having Plugg and Scourge return (I know Barnabas is part of the AP on book 57 I think and 60) with their own ships. Scourge/Plugg will resurface when the PC's have gained two levels so I have to bump the NPC's and give them a ship.
1) My question is: can you add Monster templates (that make sense) to NPC's (for examples the Accelerated template)?
A PC is...Salty DM (alias of Michael Martinez-Colon)2013-07-21T16:40:13ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2l7ns&page=672?Ask-James-Jacobs-ALL-your-Questions-Here#335962013-07-12T17:43:26Z2013-07-12T17:43:26Z<p>Hi James,
<br />
Poltergeists are undead with Natural Invisibility and are Site Bound. </p>
<p>Does Detect Magic work on them? Can DM detect NI? Can DM detect to what item they are bound?</p>
<p>Thanks.</p>Hi James,
Poltergeists are undead with Natural Invisibility and are Site Bound.
Does Detect Magic work on them? Can DM detect NI? Can DM detect to what item they are bound?
Thanks.Cojonuda (alias of Michael Martinez-Colon)2013-07-12T17:43:26ZRe: Forums: Skull & Shackles: Raiders of the Fever Sea (GM Reference)Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2o4no&page=5?Raiders-of-the-Fever-Sea#2312013-07-11T21:10:14Z2013-07-11T21:10:14Z<div class="messageboard-quotee">brvheart wrote:</div><blockquote> Sounds like you have it worked out, especially with 39 crew. </blockquote><p>Yep...thanks for your help.brvheart wrote:Sounds like you have it worked out, especially with 39 crew.
Yep...thanks for your help.Cojonuda (alias of Michael Martinez-Colon)2013-07-11T21:10:14ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2l7ns&page=672?Ask-James-Jacobs-ALL-your-Questions-Here#335742013-07-11T21:08:34Z2013-07-11T21:08:34Z<div class="messageboard-quotee">James Jacobs wrote:</div><blockquote> <div class="messageboard-quotee">Cojonuda wrote:</div><blockquote><p> Hi James,
</p>
I want to add a template (slime zombie from Tome of Horrors Complete) to a cockroach swarm. </p>
<p>The template states that: "The creature’s type changes to plant. It loses any subtypes it has, such as alignment subtypes (such as good) and subtypes that indicate kind (such as goblinoid or reptilian)." </p>
<p>Does this mean that it looses the swarm template (if so then I can not add this template)?</p>
<p>THX </blockquote>The first rule of applying templates should be "Don't make changes that don't make sense." A swarm that doesn't have the swarm subtype isn't a swarm, so don't remove that when you add a template that normally removes subtypes if you want the templated creature to still be a swarm. </blockquote><p>Thank you!!!! :)James Jacobs wrote:Cojonuda wrote:Hi James,
I want to add a template (slime zombie from Tome of Horrors Complete) to a cockroach swarm. The template states that: "The creature’s type changes to plant. It loses any subtypes it has, such as alignment subtypes (such as good) and subtypes that indicate kind (such as goblinoid or reptilian)."
Does this mean that it looses the swarm template (if so then I can not add this template)?
THX
The first rule of applying templates should be "Don't make...Cojonuda (alias of Michael Martinez-Colon)2013-07-11T21:08:34ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2l7ns&page=672?Ask-James-Jacobs-ALL-your-Questions-Here#335662013-07-11T14:09:58Z2013-07-11T14:09:58Z<p>Hi James,
<br />
I want to add a template (slime zombie from Tome of Horrors Complete) to a cockroach swarm. </p>
<p>The template states that: "The creature’s type changes to plant. It loses any subtypes it has, such as alignment subtypes (such as good) and subtypes that indicate kind (such as goblinoid or reptilian)." </p>
<p>Does this mean that it looses the swarm template (if so then I can not add this template)?</p>
<p>THX</p>Hi James,
I want to add a template (slime zombie from Tome of Horrors Complete) to a cockroach swarm.
The template states that: "The creature’s type changes to plant. It loses any subtypes it has, such as alignment subtypes (such as good) and subtypes that indicate kind (such as goblinoid or reptilian)."
Does this mean that it looses the swarm template (if so then I can not add this template)?
THXCojonuda (alias of Michael Martinez-Colon)2013-07-11T14:09:58ZRe: Forums: Skull & Shackles: Raiders of the Fever Sea (GM Reference)Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2o4no&page=5?Raiders-of-the-Fever-Sea#2292013-07-10T14:39:56Z2013-07-10T14:39:56Z<p>vikingson/brvheart</p>
<p>The PC's crew is currently 39 NPC's. The owe a medium sized Carrack.</p>
<p>I think the way I did it is ok. Have some NPC's (depending on how many the Cpt wants) to deal with the fire(s).</p>
<p>THX</p>vikingson/brvheart
The PC's crew is currently 39 NPC's. The owe a medium sized Carrack.
I think the way I did it is ok. Have some NPC's (depending on how many the Cpt wants) to deal with the fire(s).
THXCojonuda (alias of Michael Martinez-Colon)2013-07-10T14:39:56ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2l7ns&page=670?Ask-James-Jacobs-ALL-your-Questions-Here#334982013-07-08T16:32:42Z2013-07-08T16:32:42Z<p>On Council of Thieves (#30)The Twice-Damned Prince, a Bag of Holding can be used to put out fires. A Type-I extinguish 3x3 square area which translates roughly to 36 buckets of water (using AP #30 "conversions") = 72 gallons of water.</p>
<p>How long does it take to fill a BoH-I with water (36 buckets)? Filling a single bucket is a move action.</p>
<p>Also, how does water retrieving works? It is not a solid object. Is it a move, standard, full round action.</p>
<p>Thanks Jacobs.</p>
<p>PS: I checked the Twice-Damned Prince (GM Reference) forum with no luck.</p>On Council of Thieves (#30)The Twice-Damned Prince, a Bag of Holding can be used to put out fires. A Type-I extinguish 3x3 square area which translates roughly to 36 buckets of water (using AP #30 "conversions") = 72 gallons of water.
How long does it take to fill a BoH-I with water (36 buckets)? Filling a single bucket is a move action.
Also, how does water retrieving works? It is not a solid object. Is it a move, standard, full round action.
Thanks Jacobs.
PS: I checked the Twice-Damned...Cojonuda (alias of Michael Martinez-Colon)2013-07-08T16:32:42ZRe: Forums: Skull & Shackles: Raiders of the Fever Sea (GM Reference)Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2o4no&page=5?Raiders-of-the-Fever-Sea#2262013-07-08T15:59:57Z2013-07-08T15:59:57Z<p>brvheart
<br />
Thanks!!!!</p>brvheart
Thanks!!!!Cojonuda (alias of Michael Martinez-Colon)2013-07-08T15:59:57ZRe: Forums: Skull & Shackles: Raiders of the Fever Sea (GM Reference)Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2o4no&page=5?Raiders-of-the-Fever-Sea#2242013-07-08T18:57:09Z2013-07-08T15:14:04Z<p>brvheart
<br />
thanks. So the key is the crew available. If the whole crew is available then is the whole crew?</p>
<p>Scenario:</p>
<p>The Ravenous has a crew of 40 without the officers. The main deck is struck by a flaming arrow (not the spell). Next round the 5 foot square catches fire (failed safe). The whole crew (40 sailors) rush over to extinguish the flames as the ship gains the Uncontrolled action. </p>
<p>Does this makes sense?</p>
<p>Bzali's approach seems more "reasonable".</p>
<p>I am still a bit confused. I think is the wording used in the PG.</p>
<p>PS:
<br />
I found the "Catastrophe!” article in Pathfinder Adventure Path #30: The Twice-Damned Prince. It has the rules on fire spread (more than 1 square/round) and the means on how to extinguish it (buckets, waterskins, bag of holding, etc.). I can share it.</p>brvheart
thanks. So the key is the crew available. If the whole crew is available then is the whole crew?
Scenario:
The Ravenous has a crew of 40 without the officers. The main deck is struck by a flaming arrow (not the spell). Next round the 5 foot square catches fire (failed safe). The whole crew (40 sailors) rush over to extinguish the flames as the ship gains the Uncontrolled action.
Does this makes sense?
Bzali's approach seems more "reasonable".
I am still a bit confused. I think...Cojonuda (alias of Michael Martinez-Colon)2013-07-08T15:14:04ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2l7ns&page=670?Ask-James-Jacobs-ALL-your-Questions-Here#334952013-07-08T14:56:31Z2013-07-08T14:56:31Z<p>James,
<br />
Hi. Thanks for all your help!!!</p>
<p>When a wooden floor or ship's deck is on fire, the damage is 2d6/round on a failed safe. </p>
<p>1) The damage is always 2d6 regardless if 1 square or 20 squares caught fire?</p>
<p>2) Is this damage cumulative (spreading fire on a deck or floor)? Lets say first round 1 fire arrow ignited the wooden floor and next round 10 fire arrows ignited another section of the floor (10 new squares). Is it still 2d6 for all squares on fire?</p>
<p>Many thanks.</p>James,
Hi. Thanks for all your help!!!
When a wooden floor or ship's deck is on fire, the damage is 2d6/round on a failed safe.
1) The damage is always 2d6 regardless if 1 square or 20 squares caught fire?
2) Is this damage cumulative (spreading fire on a deck or floor)? Lets say first round 1 fire arrow ignited the wooden floor and next round 10 fire arrows ignited another section of the floor (10 new squares). Is it still 2d6 for all squares on fire?
Many thanks.Cojonuda (alias of Michael Martinez-Colon)2013-07-08T14:56:31ZRe: Forums: Skull & Shackles: Raiders of the Fever Sea (GM Reference)Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2o4no&page=5?Raiders-of-the-Fever-Sea#2212013-07-07T13:29:12Z2013-07-07T13:29:12Z<p>FIRE!!!!</p>
<p>Last night the ship's main deck caught fire (only 5 squares). The S&SPG (page 16)states that:</p>
<p>" Once a ship has caught fire, it automatically takes 2d6 points of fire damage per round (ignoring hardness) as the fire spreads. The ship’s crew can attempt to extinguish the flames as a full-round action for the entire crew, allowing the ship to make a Reflex save (DC 15 + the number of rounds the ship has been on fire)."</p>
<p>1) Does this makes sense? The entire crew!?!?! We had this scenario last night in which their ship caught fire (5 adjacent squares). I ruled for that particular fire that it was ok not to use the whole crew (since half of it boarded another ship). Any RAW on this?</p>
<p>2) The automatic damage is for each square? I rolled 2d6 for the 5 squares.</p>
<p>3) How many squares per round does the fire spreads??</p>FIRE!!!!
Last night the ship's main deck caught fire (only 5 squares). The S&SPG (page 16)states that:
" Once a ship has caught fire, it automatically takes 2d6 points of fire damage per round (ignoring hardness) as the fire spreads. The ship’s crew can attempt to extinguish the flames as a full-round action for the entire crew, allowing the ship to make a Reflex save (DC 15 + the number of rounds the ship has been on fire)."
1) Does this makes sense? The entire crew!?!?! We had this...Cojonuda (alias of Michael Martinez-Colon)2013-07-07T13:29:12ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Cojonuda (alias of Michael Martinez-Colon)https://paizo.com/threads/rzs2l7ns&page=669?Ask-James-Jacobs-ALL-your-Questions-Here#334422013-07-07T12:17:32Z2013-07-07T12:17:32Z<p>Hi James</p>
<p>1) If you have a recurring foe, lets say that my group encounters John Doe in 3 different occasions, do they get XP 3 times as if defeating him 3 times even though he is a recurring NPC???</p>
<p>2) If this same John Doe has a ship, does the PC's get extra XP also for defeating the ship or the ship gets "calculated" in the CR of John Doe??</p>
<p>Is there any RAW on this?</p>
<p>Thanks as always.</p>Hi James
1) If you have a recurring foe, lets say that my group encounters John Doe in 3 different occasions, do they get XP 3 times as if defeating him 3 times even though he is a recurring NPC???
2) If this same John Doe has a ship, does the PC's get extra XP also for defeating the ship or the ship gets "calculated" in the CR of John Doe??
Is there any RAW on this?
Thanks as always.Cojonuda (alias of Michael Martinez-Colon)2013-07-07T12:17:32ZRe: Forums: Product Discussion: Pathfinder Roleplaying Game: Ultimate Magic (OGL)Michael Martinez-Colonhttps://paizo.com/products/btpy8k8r/discuss&page=20?Pathfinder-Roleplaying-Game-Ultimate-Magic#9692012-05-27T22:35:05Z2012-05-27T22:35:05Z<p>Hi James,
<br />
I went this morning to my favorite hobby store and got the UMG. After spending a few hours going over it i noticed that it jumps from page 192 to 225!!!!!!!!! This is HIGHLY disapointing b/c it is a long commute and it was the last copy they had. When I noticed I called the store and of course they close early on Sunday's. Best case scenario I hope to get a full refund and not a store refund.</p>Hi James,
I went this morning to my favorite hobby store and got the UMG. After spending a few hours going over it i noticed that it jumps from page 192 to 225!!!!!!!!! This is HIGHLY disapointing b/c it is a long commute and it was the last copy they had. When I noticed I called the store and of course they close early on Sunday's. Best case scenario I hope to get a full refund and not a store refund.Michael Martinez-Colon2012-05-27T22:35:05ZRe: Forums: Product Discussion: Pathfinder Paper Minis—Skull & Shackles Adventure Path Part 1: "The Wormwood Mutiny" PDFMichael Martinez-Colonhttps://paizo.com/products/btpy8san/discuss&page=2?Pathfinder-Paper-Minis-Skull-Shackles-Adventure-Path-Part-1-The-Wormwood-Mutiny#752012-05-27T14:11:30Z2012-05-27T14:11:30Z<div class="messageboard-quotee">Liz Courts wrote:</div><blockquote><p> The PDF has been updated to fix the errors with the shark size as well as the changes Callous Jack mentions two posts up.</p>
<p>Michael, I've thought about it, but unless a dodo appears in an adventure, it's not going to show up in the AP sets. It •will• show up in the collected Bestiary set for Skull & Shackles, but there's a chance that you might see it sooner than that, in a non-AP related set. </blockquote><p>Hi Liz..any idea (spoiler) of when (and name) this non-AP set might come out? BTW, did not saw the dodo on the PF Bestiary BOX :(Liz Courts wrote:The PDF has been updated to fix the errors with the shark size as well as the changes Callous Jack mentions two posts up.
Michael, I've thought about it, but unless a dodo appears in an adventure, it's not going to show up in the AP sets. It *will* show up in the collected Bestiary set for Skull & Shackles, but there's a chance that you might see it sooner than that, in a non-AP related set.
Hi Liz..any idea (spoiler) of when (and name) this non-AP set might come out? BTW,...Michael Martinez-Colon2012-05-27T14:11:30ZRe: Forums: Product Discussion: Pathfinder Adventure Path #55: The Wormwood Mutiny (Skull & Shackles 1 of 6) (PFRPG)Michael Martinez-Colonhttps://paizo.com/products/btpy8rcc/discuss&page=7?Pathfinder-Adventure-Path-55-The-Wormwood-Mutiny#3272012-05-10T18:36:29Z2012-05-10T18:36:29Z<p>Would the stats of the other Wormwwod Officer's become available?</p>Would the stats of the other Wormwwod Officer's become available?Michael Martinez-Colon2012-05-10T18:36:29ZRe: Forums: Product Discussion: Pathfinder Adventure Path #55: The Wormwood Mutiny (Skull & Shackles 1 of 6) (PFRPG)Michael Martinez-Colonhttps://paizo.com/products/btpy8rcc/discuss&page=7?Pathfinder-Adventure-Path-55-The-Wormwood-Mutiny#3262012-05-10T17:31:11Z2012-05-10T17:31:11Z<p>I noticed no description of the Wormwood's pirate flag. I guess is up to DM then. Comments?</p>I noticed no description of the Wormwood's pirate flag. I guess is up to DM then. Comments?Michael Martinez-Colon2012-05-10T17:31:11ZRe: Forums: Product Discussion: Pathfinder Paper Minis—Skull & Shackles Adventure Path Part 1: "The Wormwood Mutiny" PDFMichael Martinez-Colonhttps://paizo.com/products/btpy8san/discuss&page=2?Pathfinder-Paper-Minis-Skull-Shackles-Adventure-Path-Part-1-The-Wormwood-Mutiny#632012-05-07T20:29:29Z2012-05-07T20:29:29Z<div class="messageboard-quotee">Liz Courts wrote:</div><blockquote> <div class="messageboard-quotee">baldwin the merciful wrote:</div><blockquote> <div class="messageboard-quotee">Liz Courts wrote:</div><blockquote> <div class="messageboard-quotee">baldwin the merciful wrote:</div><blockquote> I did not see a Dodo bird are there any plans on including one? </blockquote>There will be one in the Bestiary set for this AP. </blockquote>Thanks any idea when that B-AP will be out? </blockquote>It's assembled after the other sets in the Adventure Path are completed, so you've got a bit of a wait, I'm afraid! </blockquote><p>Hi Liz. Isn't a bit silly to wait for the Dodo towards the end of the AP? I love to a Dodo!!!!!! I'll be DM'ing this AP in two weeks!!!! Any chance in indluding it the next paper minis and provide stats in the next module?Liz Courts wrote:baldwin the merciful wrote: Liz Courts wrote: baldwin the merciful wrote: I did not see a Dodo bird are there any plans on including one?
There will be one in the Bestiary set for this AP. Thanks any idea when that B-AP will be out? It's assembled after the other sets in the Adventure Path are completed, so you've got a bit of a wait, I'm afraid! Hi Liz. Isn't a bit silly to wait for the Dodo towards the end of the AP? I love to a Dodo!!!!!! I'll be DM'ing this AP in two...Michael Martinez-Colon2012-05-07T20:29:29ZRe: Forums: Product Discussion: Pathfinder Adventure Path: Skull & Shackles Player's Guide (PFRPG) PDFMichael Martinez-Colonhttps://paizo.com/products/btpy8rwc/discuss?Pathfinder-Adventure-Path-Skull-Shackles-Players-Guide#502012-05-07T05:50:35Z2012-05-07T05:50:35Z<p>Another comment/concern</p>
<p>Based on the amount of ship HP and armament, I am concerned that when engaged in ship-to-ship combat vessels will sink with relative ease. I did mock battles and after 10-15 rounds a ship went under. As a DM preparing to run the AP, I think this will take the fun away from PC's which is not my intention unless they want to sink every ship they see (or attempt). </p>
<p>Yes, I know the Wormwood is a merchant vessel rather than a combat type. Also, I know is better to capture than sink ships but I wonder if someone has any comments or suggestions on how to possibly "aleviate" how ships get sunk.</p>
<p>Mr. McCreary: Any suggestion?</p>
<p>THX</p>Another comment/concern
Based on the amount of ship HP and armament, I am concerned that when engaged in ship-to-ship combat vessels will sink with relative ease. I did mock battles and after 10-15 rounds a ship went under. As a DM preparing to run the AP, I think this will take the fun away from PC's which is not my intention unless they want to sink every ship they see (or attempt).
Yes, I know the Wormwood is a merchant vessel rather than a combat type. Also, I know is better to capture...Michael Martinez-Colon2012-05-07T05:50:35ZRe: Forums: Product Discussion: Pathfinder Adventure Path: Skull & Shackles Player's Guide (PFRPG) PDFMichael Martinez-Colonhttps://paizo.com/products/btpy8rwc/discuss?Pathfinder-Adventure-Path-Skull-Shackles-Players-Guide#492012-05-05T13:14:30Z2012-05-05T13:14:30Z<p>Rob,
<br />
THANK YOU SO MUCH for clarifying!!!!!!</p>Rob,
THANK YOU SO MUCH for clarifying!!!!!!Michael Martinez-Colon2012-05-05T13:14:30ZRe: Forums: Product Discussion: CreatureDaily.com—Sample (PFRPG) PDFMichael Martinez-Colonhttps://paizo.com/products/btpy8s2s/discuss?CreatureDailycom-Sample#22012-05-05T13:01:38Z2012-05-05T13:01:38Z<div class="messageboard-quotee">Liz Courts wrote:</div><blockquote> Now available—and FREE! </blockquote><p>The sample or the actual monthly add-ons of creatures?Liz Courts wrote:Now available—and FREE!
The sample or the actual monthly add-ons of creatures?Michael Martinez-Colon2012-05-05T13:01:38ZRe: Forums: Product Discussion: Pathfinder Adventure Path: Skull & Shackles Player's Guide (PFRPG) PDFMichael Martinez-Colonhttps://paizo.com/products/btpy8rwc/discuss?Pathfinder-Adventure-Path-Skull-Shackles-Players-Guide#472012-05-04T18:44:03Z2012-05-04T18:44:03Z<div class="messageboard-quotee">Anoze wrote:</div><blockquote> Just downloaded the PDF and am really excited by what I read; the battle scars/amputations and naval combat were of particular interest. However, I noticed when I tried to extract choice pages that there was a security password enabled. Is this now standard on Paizo PDFs or is this something unique to this PDF (or even perhaps my PDF)? Secondly, was the password suppose to be sent with the PDF and I'm simply missing something or was this a deliberate act by Paizo to inhibit what customers can do with their PDFs? Thanks you Paizo for the start of what will most likely be another great Adventure Path, and thank you all for any input you have with respect to my questions. </blockquote><p>That is annoying. I have the same problem in terms of extracting pages. If you have Adobe Prof, you can:
</p>
1) select a page(s) and export as an Image file or
<br />
2) select and print as a PDF file</p>Anoze wrote:Just downloaded the PDF and am really excited by what I read; the battle scars/amputations and naval combat were of particular interest. However, I noticed when I tried to extract choice pages that there was a security password enabled. Is this now standard on Paizo PDFs or is this something unique to this PDF (or even perhaps my PDF)? Secondly, was the password suppose to be sent with the PDF and I'm simply missing something or was this a deliberate act by Paizo to inhibit what...Michael Martinez-Colon2012-05-04T18:44:03ZRe: Forums: Product Discussion: Pathfinder Adventure Path: Skull & Shackles Player's Guide (PFRPG) PDFMichael Martinez-Colonhttps://paizo.com/products/btpy8rwc/discuss?Pathfinder-Adventure-Path-Skull-Shackles-Players-Guide#462012-05-04T18:40:04Z2012-05-04T18:40:04Z<p>Hi. Four comments/questions:</p>
<p>1) On the ship stats (Hit points) it mentions: hp paragraph- First line (page 22) "The ships total hit points". Last line of same paragaph(page 22) "This line also lists the total hit points for the ship's oars and sails, if any".
<br />
A Junk (Colossal ship) has 900hp (sails 360). Does it mean it has 540hp of hull and 360hp of sails (540+360 = 900)??
<br />
If so, then there are some mistakes. The Galley has 1560hp (oars 1400, sails 320). The math does not add up. Am I missing something? Or what does it mean?</p>
<p>2) If you do a Broadside attack and total damage is 100hp form 10 ballistae, you need to substract 50hp from hardness. Is this correct? 5hp (hardness) per ballista hitting different part of the ship?</p>
<p>3) On page 14, left colum, last paragraph, an example is given on how to deal with Broadside attacks. If 10 ballistae are used, and each deals 3d8 points of damage, can someone explain how come you the get 13.5 points of average damage? Would not be easier to roll damage once adn the multiply by 10? I need clarification.</p>
<p>4) I have looked through the CRB and UC with no luck in terms on how to assign BASE Save to ships. For the Shackles AP I want to create my won ships. Any guidance is appreciated.</p>
<p>THX</p>Hi. Four comments/questions:
1) On the ship stats (Hit points) it mentions: hp paragraph- First line (page 22) "The ships total hit points". Last line of same paragaph(page 22) "This line also lists the total hit points for the ship's oars and sails, if any".
A Junk (Colossal ship) has 900hp (sails 360). Does it mean it has 540hp of hull and 360hp of sails (540+360 = 900)??
If so, then there are some mistakes. The Galley has 1560hp (oars 1400, sails 320). The math does not add up. Am I...Michael Martinez-Colon2012-05-04T18:40:04ZRe: Forums: Product Discussion: Pathfinder Campaign Setting: Skull & Shackles Poster Map FolioMichael Martinez-Colonhttps://paizo.com/products/btpy8rv6/discuss?Pathfinder-Campaign-Setting-Skull-Shackles-Poster-Map-Folio#182012-04-28T03:25:50Z2012-04-28T03:25:50Z<div class="messageboard-quotee">James Jacobs wrote:</div><blockquote> Wind and ocean patterns and currents would be cool... but since we don't have any meteorologists on staff to ensure we did it right, it's not something I'm eager to try. </blockquote><p>Hi James, I am an Oceanographer and determining wind directions and surface ocean currents in a map is not that difficult. I got a world map of Golarion and after I added latitude/longitude the Shackles is about 20 degrees North of the equator dominated by NE tradewinds. I made the assumption that the tilt of the planet is the same as the Earth's and that the planet rotates on its axis once every 24hrs and has the same orbit shape around its sun as Earth. Which I do not know if it is the same for Golarion.
<p>I am more than willing to provide help if you want. I can email you the map so you can see it but do not know how to send attachments in this forum.</p>James Jacobs wrote:Wind and ocean patterns and currents would be cool... but since we don't have any meteorologists on staff to ensure we did it right, it's not something I'm eager to try.
Hi James, I am an Oceanographer and determining wind directions and surface ocean currents in a map is not that difficult. I got a world map of Golarion and after I added latitude/longitude the Shackles is about 20 degrees North of the equator dominated by NE tradewinds. I made the assumption that the tilt...Michael Martinez-Colon2012-04-28T03:25:50ZRe: Forums: Product Discussion: Pathfinder Campaign Setting: Skull & Shackles Poster Map FolioMichael Martinez-Colonhttps://paizo.com/products/btpy8rv6/discuss?Pathfinder-Campaign-Setting-Skull-Shackles-Poster-Map-Folio#132012-04-27T16:42:07Z2012-04-27T16:42:07Z<p>Well...I hope this map folio shows mayor wind pattern directions and surface ocean currents...</p>Well...I hope this map folio shows mayor wind pattern directions and surface ocean currents...Michael Martinez-Colon2012-04-27T16:42:07ZRe: Forums: Product Discussion: Pathfinder Adventure Path #55: The Wormwood Mutiny (Skull & Shackles 1 of 6) (PFRPG)Michael Martinez-Colonhttps://paizo.com/products/btpy8rcc/discuss&page=3?Pathfinder-Adventure-Path-55-The-Wormwood-Mutiny#1412012-02-09T16:33:16Z2012-02-09T16:33:16Z<p>Would the Skull/Shakles incorporates detailed rules on ships and especially for Naval Combat in the first module? The Advance/DMG/CRB have useless and limited information. I want to have the PC's (even if they are part of crew) deal with ship vs ship battles from the beginning in my campaign.</p>
<p>I personally bought the Broadsides Naval Combat d20 system to include those rules in the adventure path.</p>Would the Skull/Shakles incorporates detailed rules on ships and especially for Naval Combat in the first module? The Advance/DMG/CRB have useless and limited information. I want to have the PC's (even if they are part of crew) deal with ship vs ship battles from the beginning in my campaign.
I personally bought the Broadsides Naval Combat d20 system to include those rules in the adventure path.Michael Martinez-Colon2012-02-09T16:33:16ZRe: Forums: Product Discussion: Pathfinder Campaign Setting: Isles of the Shackles (PFRPG)Michael Martinez-Colonhttps://paizo.com/products/btpy8qzx/discuss?Pathfinder-Campaign-Setting-Isles-of-the-Shackles#242012-02-09T16:24:42Z2012-02-09T16:24:42Z<div class="messageboard-quotee">Dragon78 wrote:</div><blockquote><p> 20 mysterious islands for the price of one.</p>
<p>Nice new art and it is also nice that the new gunslinger gets some love as well.</p>
<p>3 headed Lusca sounds intersting as well. </blockquote><p>Would the Skull/Shakles or any other supplement incorporates detailed rules on ships and especially for Naval Combat? The Advance/DMG/CRB have useless and limited information.
</p>
I personally bought the Broadsides Naval Combar d20 system to include those rules in the adventure path.</p>Dragon78 wrote:20 mysterious islands for the price of one.
Nice new art and it is also nice that the new gunslinger gets some love as well.
3 headed Lusca sounds intersting as well.
Would the Skull/Shakles or any other supplement incorporates detailed rules on ships and especially for Naval Combat? The Advance/DMG/CRB have useless and limited information.
I personally bought the Broadsides Naval Combar d20 system to include those rules in the adventure path.Michael Martinez-Colon2012-02-09T16:24:42ZRe: Forums: Product Discussion: Pathfinder Campaign Setting: Isles of the Shackles (PFRPG)Michael Martinez-Colonhttps://paizo.com/products/btpy8qzx/discuss?Pathfinder-Campaign-Setting-Isles-of-the-Shackles#162012-01-24T13:04:37Z2012-01-24T13:04:37Z<div class="messageboard-quotee">Dragon78 wrote:</div><blockquote> So about two dozen monsters/npcs sweet I can't wait to see some sea monsters/creatures. I am hoping for a giant nautilus, starfish, sea slug, or clam. </blockquote><p>Question:
</p>
Why map the map folio for skull and shackles (June) and isles of the shackles campaign setting (early March) are not available earlier than the actual adventure path (mid March)?!?!?!?!?!</p>Dragon78 wrote:So about two dozen monsters/npcs sweet I can't wait to see some sea monsters/creatures. I am hoping for a giant nautilus, starfish, sea slug, or clam.
Question:
Why map the map folio for skull and shackles (June) and isles of the shackles campaign setting (early March) are not available earlier than the actual adventure path (mid March)?!?!?!?!?!Michael Martinez-Colon2012-01-24T13:04:37ZRe: Forums: Rules Questions: Quick question on magic weaponsMichael Martinez-Colonhttps://paizo.com/threads/rzs2lq1q?Quick-question-on-magic-weapons#282011-09-19T00:26:13Z2011-09-19T00:26:13Z<div class="messageboard-quotee">Starglim wrote:</div><blockquote><p> Magic weapons don't resize themselves. </p>
<p>A GM might allow minor modifications that don't change the weapon's form or statistics much, such as altering the hilt and balance of a +1 Medium longsword to make it into a +1 Small bastard sword. </blockquote><p>THXStarglim wrote:Magic weapons don't resize themselves.
A GM might allow minor modifications that don't change the weapon's form or statistics much, such as altering the hilt and balance of a +1 Medium longsword to make it into a +1 Small bastard sword.
THXMichael Martinez-Colon2011-09-19T00:26:13ZRe: Forums: Rules Questions: Quick question on magic weaponsMichael Martinez-Colonhttps://paizo.com/threads/rzs2lq1q?Quick-question-on-magic-weapons#262011-09-18T19:01:18Z2011-09-18T19:01:18Z<p>In Pathfinder...if you get a +1 sword for a medium-sized creature, can it be re-forged into a +1 sword for a small-sized creature w/o loosing its enhancement or the spell has to be re-casted? I do not assume magic weapons automatically resize themselves as rings and clothing. Is this correct?</p>
<p>THX</p>In Pathfinder...if you get a +1 sword for a medium-sized creature, can it be re-forged into a +1 sword for a small-sized creature w/o loosing its enhancement or the spell has to be re-casted? I do not assume magic weapons automatically resize themselves as rings and clothing. Is this correct?
THXMichael Martinez-Colon2011-09-18T19:01:18ZRe: Forums: Homebrew and House Rules: Character Spreadsheet for OpenOfficeMichael Martinez-Colonhttps://paizo.com/threads/rzs2mtq4?Character-Spreadsheet-for-OpenOffice#142011-09-14T19:55:48Z2011-09-14T19:55:48Z<div class="messageboard-quotee">DrowVampyre wrote:</div><blockquote><p> Huh...so they do. Weeeelll...<a href="https://docs.google.com/leaf?id=0B3Pf38d_5fJ6MDlkY2FhNDItZjY1Mi00ZGZmLWFmZTQtNWRmYmVjYWZlYmYz&hl=en_US" target="_blank" rel="nofollow">here it is</a> then. </p>
<p>This is the alpha, filled in for my current character - it does require changing formula things for some things (like whether a weapon bases off strength or dex) but it does a lot of autocalcing for you. Anyway, take a look if you feel like it and lemme know what you think! </blockquote><p>It does no show any autocalculations...just input of data...DrowVampyre wrote:Huh...so they do. Weeeelll...here it is then.
This is the alpha, filled in for my current character - it does require changing formula things for some things (like whether a weapon bases off strength or dex) but it does a lot of autocalcing for you. Anyway, take a look if you feel like it and lemme know what you think!
It does no show any autocalculations...just input of data...Michael Martinez-Colon2011-09-14T19:55:48ZRe: Forums: Rules Questions: APG Druid Shaman Wildshaping Modifiers: What do they mean?Michael Martinez-Colonhttps://paizo.com/threads/rzs2l5il&page=2?APG-Druid-Shaman-Wildshaping-Modifiers-What#532011-09-14T19:52:44Z2011-09-14T19:52:44Z<div class="messageboard-quotee">HappyDaze wrote:</div><blockquote> <div class="messageboard-quotee">Michael Martinez-Colon wrote:</div><blockquote> <div class="messageboard-quotee">HappyDaze wrote:</div><blockquote> So, since nobody mentioned them before, how do the new animal shamans from Ultimate Combat and Ultimate Magic stack up? I'm particularly keen on the Saurian Shaman for a melee build with packs of dinosaurs summoned up to help out. </blockquote>Thst should not be a problem. Do not forget that your totem Wild Shape will be at +2 druid level and your summons at -2 druid level. For example: if you are a 6 level shaman you can WS into your totem animal as an 8th lvl druid and your dinosaur pack will be summoned as a 4th lvl druid. AS Shaman you can summon whatever you can or allowed. </blockquote><p>Um... What?
<p>My summons doesn't seem to be reduced, only my Wild Shape into non-dinosaur/reptile forms. In fact, the ability to summon advanced and/or giant dinosaurs/reptiles with only a standard action casting time is pure awesome. If I'm reading it right... </blockquote><p>nevermind..I got confused myself!!!!!..yes..your summons are not reduced....HappyDaze wrote:Michael Martinez-Colon wrote: HappyDaze wrote: So, since nobody mentioned them before, how do the new animal shamans from Ultimate Combat and Ultimate Magic stack up? I'm particularly keen on the Saurian Shaman for a melee build with packs of dinosaurs summoned up to help out.
Thst should not be a problem. Do not forget that your totem Wild Shape will be at +2 druid level and your summons at -2 druid level. For example: if you are a 6 level shaman you can WS into your totem...Michael Martinez-Colon2011-09-14T19:52:44ZRe: Forums: Rules Questions: APG Druid Shaman Wildshaping Modifiers: What do they mean?Michael Martinez-Colonhttps://paizo.com/threads/rzs2l5il?APG-Druid-Shaman-Wildshaping-Modifiers-What#502011-09-13T13:48:12Z2011-09-13T13:48:12Z<div class="messageboard-quotee">HappyDaze wrote:</div><blockquote> So, since nobody mentioned them before, how do the new animal shamans from Ultimate Combat and Ultimate Magic stack up? I'm particularly keen on the Saurian Shaman for a melee build with packs of dinosaurs summoned up to help out. </blockquote><p>Thst should not be a problem. Do not forget that your totem Wild Shape will be at +2 druid level and your summons at -2 druid level. For example: if you are a 6 level shaman you can WS into your totem animal as an 8th lvl druid and your dinosaur pack will be summoned as a 4th lvl druid. AS Shaman you can summon whatever you can or allowed.HappyDaze wrote:So, since nobody mentioned them before, how do the new animal shamans from Ultimate Combat and Ultimate Magic stack up? I'm particularly keen on the Saurian Shaman for a melee build with packs of dinosaurs summoned up to help out.
Thst should not be a problem. Do not forget that your totem Wild Shape will be at +2 druid level and your summons at -2 druid level. For example: if you are a 6 level shaman you can WS into your totem animal as an 8th lvl druid and your dinosaur...Michael Martinez-Colon2011-09-13T13:48:12ZRe: Forums: Homebrew and House Rules: Character Spreadsheet for OpenOfficeMichael Martinez-Colonhttps://paizo.com/threads/rzs2mtq4?Character-Spreadsheet-for-OpenOffice#112011-09-13T13:28:41Z2011-09-13T13:28:41Z<div class="messageboard-quotee">DrowVampyre wrote:</div><blockquote> I have the current (alpha) version of the barbarian sheet ready (this is what I'm actually using in game at the moment) if anyone would like to see it. I don't know where to upload it is the only thing. >_> <_< So yeah...if anyone's interested, let me know (and if you have a place to suggest for uploading that'd be great) and I'll put it out there for your critique. </blockquote><p>u could send to my email: foram3438@yahoo.comDrowVampyre wrote:I have the current (alpha) version of the barbarian sheet ready (this is what I'm actually using in game at the moment) if anyone would like to see it. I don't know where to upload it is the only thing. >_> <_< So yeah...if anyone's interested, let me know (and if you have a place to suggest for uploading that'd be great) and I'll put it out there for your critique.
u could send to my email: foram3438@yahoo.comMichael Martinez-Colon2011-09-13T13:28:41ZRe: Forums: Homebrew and House Rules: Character Spreadsheet for OpenOfficeMichael Martinez-Colonhttps://paizo.com/threads/rzs2mtq4?Character-Spreadsheet-for-OpenOffice#22011-09-08T21:25:00Z2011-09-08T21:25:00Z<div class="messageboard-quotee">DrowVampyre wrote:</div><blockquote><p> Heya everyone, I've seen a lot of nice autocalculating character spreadsheets for Excel around, but none of them are compatible with OpenOffice, and since I don't feel like paying Microsoft a couple hundred dollars for Excel, well...I'm left to make my own!</p>
<p>So...what would you want to see in an autocalculating character sheet? I'm not super good with Calc, but so far I've been able to figure most things out. But if I'm gonna do this anyway, I may as well do it right and in a way other people will get some use out of it! So, thoughts? Opinions? Requests? Let me hear them! </blockquote><p>This suggestion might be too much but here it goes...to have all the Feats, Variants (class/racial), etc. from ALL books of PF (Core, AC, UM, APG,Bestiary if something applies).
</p>
I am using an EXCEL sheet I found online and somethings does not calculate...so make sure you have all your formulas, IF statements, and macros correct...
<br />
Something nice could be to add an auto-dice roller for Stats and HP</p>DrowVampyre wrote:Heya everyone, I've seen a lot of nice autocalculating character spreadsheets for Excel around, but none of them are compatible with OpenOffice, and since I don't feel like paying Microsoft a couple hundred dollars for Excel, well...I'm left to make my own!
So...what would you want to see in an autocalculating character sheet? I'm not super good with Calc, but so far I've been able to figure most things out. But if I'm gonna do this anyway, I may as well do it right and in...Michael Martinez-Colon2011-09-08T21:25:00ZRe: Forums: Advice: Would like some advice on CavaliersMichael Martinez-Colonhttps://paizo.com/threads/rzs2mtm6?Would-like-some-advice-on-Cavaliers#22011-09-08T21:09:15Z2011-09-08T21:09:15Z<p>I'll recommend taking a few ranks off from HA and Prof and move that to Perception and Acrobatics and Ride. Feats look good assuming that is what you want to have...
<br />
Your cavalier looks good...cavaliers are "similar" to Paladin's in some respects...I have a Halfling Calavier (1)/Rogue (3) and my mount is a wolf..Cavs are very good if you play well their Order...advice is to take more Teamwork Feats to benefit your party especially when doing Challenges....</p>I'll recommend taking a few ranks off from HA and Prof and move that to Perception and Acrobatics and Ride. Feats look good assuming that is what you want to have...
Your cavalier looks good...cavaliers are "similar" to Paladin's in some respects...I have a Halfling Calavier (1)/Rogue (3) and my mount is a wolf..Cavs are very good if you play well their Order...advice is to take more Teamwork Feats to benefit your party especially when doing Challenges....Michael Martinez-Colon2011-09-08T21:09:15ZRe: Forums: Advice: Maximizing Animal Companions to Break the GameMichael Martinez-Colonhttps://paizo.com/threads/rzs2mtmr?Maximizing-Animal-Companions-to-Break-the-Game#142011-09-08T19:50:58Z2011-09-08T19:50:58Z<div class="messageboard-quotee">utsutsu wrote:</div><blockquote><p> We have a character similar to this in one of my games, though he started as ranger and then took druid at level 3 to get his companion early.</p>
<p>Our GM ruled (correctly, I believe) that he gets 1 companion at level (druid level + ranger level - 3). I think it's actually fairly clear cut. </blockquote><p>Sorry to post here but could not find a thread, recent one, on extra wild shape. I have read he Core and ADP with no luck in seeing a Feat that grants one extra WS for Druids. I understand that WS is for 1hr/lvl and that is very nice but wondered if there is an obscure rule somewhere that might allow it. My Druid will be melee oriented once he can WS(deciding if taking Ape/Lion/Dino as companion. Just in case not interested in Shaman.
<p>Again, sorry for posting here.</p>utsutsu wrote:We have a character similar to this in one of my games, though he started as ranger and then took druid at level 3 to get his companion early.
Our GM ruled (correctly, I believe) that he gets 1 companion at level (druid level + ranger level - 3). I think it's actually fairly clear cut.
Sorry to post here but could not find a thread, recent one, on extra wild shape. I have read he Core and ADP with no luck in seeing a Feat that grants one extra WS for Druids. I understand that...Michael Martinez-Colon2011-09-08T19:50:58ZRe: Forums: Rules Questions: Druid vs. Druid ArchetypeMichael Martinez-Colonhttps://paizo.com/threads/rzs2mtcz?Druid-vs-Druid-Archetype#32011-09-07T19:08:34Z2011-09-07T19:08:34Z<div class="messageboard-quotee">Starglim wrote:</div><blockquote><p> 1) Correct. She can then wild shape into her chosen animal type as an 8th level druid (3 times per day for 8 hours, to a Huge to Diminutive form) or otherwise as a 4th level druid (1/day, 4 hours, Small or Medium animal).</p>
<p>2) You can wild shape to plants and elementals at the appropriate effective druid levels. A 4th level druid can't change into an elemental. The shaman could become a Small elemental from 8th level or a Small to Medium plant from 10th level.</p>
<p>3) Basically that seems to be right. There are no plants or elementals that are bears, eagles, rocs, felines, snakes or canines (as appropriate). Also, see the next question.</p>
<p>4) None. Polymorph effects don't allow you to assume the form of a creature with a template.</p>
<p>5) Not applicable. </blockquote><p>THX YOU so much for clarifying!!!!!!!!!!!Starglim wrote:1) Correct. She can then wild shape into her chosen animal type as an 8th level druid (3 times per day for 8 hours, to a Huge to Diminutive form) or otherwise as a 4th level druid (1/day, 4 hours, Small or Medium animal).
2) You can wild shape to plants and elementals at the appropriate effective druid levels. A 4th level druid can't change into an elemental. The shaman could become a Small elemental from 8th level or a Small to Medium plant from 10th level.
3) Basically that...Michael Martinez-Colon2011-09-07T19:08:34ZRe: Forums: Rules Questions: APG Druid Shaman Wildshaping Modifiers: What do they mean?Michael Martinez-Colonhttps://paizo.com/threads/rzs2l5il?APG-Druid-Shaman-Wildshaping-Modifiers-What#412011-09-07T00:07:07Z2011-09-07T00:07:07Z<p>Jason,
<br />
MANY THANKS!!!!!!!!!!! YOU CLARIFIED ALL MY QUESTIONS AND MORE :)</p>
<p>APG and UC does not specify if you loose or not the plat/elementals. I do not have UM :(</p>Jason,
MANY THANKS!!!!!!!!!!! YOU CLARIFIED ALL MY QUESTIONS AND MORE :)
APG and UC does not specify if you loose or not the plat/elementals. I do not have UM :(Michael Martinez-Colon2011-09-07T00:07:07ZForums: Rules Questions: Druid vs. Druid ArchetypeMichael Martinez-Colonhttps://paizo.com/threads/rzs2mtcz?Druid-vs-Druid-Archetype#12011-09-06T22:53:01Z2011-09-06T22:53:01Z<p>After reading hundreds of messages under Druid Shaman in the Paizo forums I need some clarification. </p>
<p>1) Official rule is that a Shaman can WS at lvl 6 and not 4. Correct?</p>
<p>2) When doing a Shaman, do you loose the ability to WS into plants and elementals or you can do it but at a -2 lvl adjustment starting at lvl 6?</p>
<p>3) At shaman lvl 6 you can WS as lvl 8 for your totem creature. Is this the MAX a shaman can GO? At shaman lvl 8 supposedly you can WS as lvl 10 for your totem but you can't b/c normal druids can't (Beast Shape IV= magical beasts). So basically the shaman reaches a plateau for Totem WS at lvl 6. Correct??? Does it still progresses into plants/elementals???? </p>
<p>4) What templates can you add to your totem WS at shaman level 8? I read here about young, giant, etc but I thought that applied to the summoning of totem Natures Ally creature (Ape, horse, lion, etc). Can someone clarify?</p>
<p>5) If templates can be added to WS for shaman beyond lvl 8, would they apply to a normal druid?</p>
<p>THX for the guidance and my apologies for some overlapping in my questions.</p>After reading hundreds of messages under Druid Shaman in the Paizo forums I need some clarification.
1) Official rule is that a Shaman can WS at lvl 6 and not 4. Correct?
2) When doing a Shaman, do you loose the ability to WS into plants and elementals or you can do it but at a -2 lvl adjustment starting at lvl 6?
3) At shaman lvl 6 you can WS as lvl 8 for your totem creature. Is this the MAX a shaman can GO? At shaman lvl 8 supposedly you can WS as lvl 10 for your totem but you can't b/c...Michael Martinez-Colon2011-09-06T22:53:01ZRe: Forums: Rules Questions: APG Druid Shaman Wildshaping Modifiers: What do they mean?Michael Martinez-Colonhttps://paizo.com/threads/rzs2l5il?APG-Druid-Shaman-Wildshaping-Modifiers-What#392011-09-06T14:10:31Z2011-09-06T14:10:31Z<div class="messageboard-quotee">Jason Nelson wrote:</div><blockquote> <div class="messageboard-quotee">vagrant-poet wrote:</div><blockquote> <div class="messageboard-quotee">Karelzarath wrote:</div><blockquote> But a 4th-level Druid can't wildshape at all. Doesn't that mean that the Shaman can't use it for non-totem shapes until 8th level? </blockquote>Actually druids get wild shape at 4th level in Pathfinder, that aside just for the affects of what animals they can turn into and hours duration take them as 4th level. </blockquote><p>Correct.
<p>Level 4-5, druids would normally get WS. An animal shaman does not get any wild shape at all at those levels (but can use their separate totem transformation power).</p>
<p>At 6th level, they finally gain the WS ability. When using it to assume the form of their totem, they are treated as if they were 8th level druids in all respects (see my above post). When using it to assume any other form, they are treated as 4th level druids in all respects (again, see above). </blockquote><p>Jason or anyone else:
</p>
After reading hundreds of messages under Druid Shaman in this forum I need some clarification. </p>
<p>1) Official rule is that a Shaman can WS at lvl 6 and not 4. Correct?</p>
<p>2) When doing a Shaman, do you loose the ability to WS into plants and elementals or you can do it but at a -2 lvl adjustment starting at lvl 6?</p>
<p>3) At shaman lvl 6 you can WS as lvl 8 for your totem creature. Is this the MAX a shaman can GO? At shaman lvl 8 supposedly you can WS as lvl 10 for your totem but you can't b/c normal druids can't (Beast Shape IV= magical beasts). So basically the shaman reaches a plateau for Totem WS at lvl 6 and yet still progresses into plants/elementals???? </p>
<p>4) What templates can you add to your totem WS at shaman level 8? I read here about young, giant, etc but I thought that applied to the summoning of totem NA. Can someone clarify?</p>
<p>5) If templates can be added to WS for shaman beyond lvl 8, would they apply to a normal druid?</p>
<p>THX for the guidance and my apologies for some overlapping in my questions.</p>Jason Nelson wrote:vagrant-poet wrote: Karelzarath wrote: But a 4th-level Druid can't wildshape at all. Doesn't that mean that the Shaman can't use it for non-totem shapes until 8th level?
Actually druids get wild shape at 4th level in Pathfinder, that aside just for the affects of what animals they can turn into and hours duration take them as 4th level. Correct. Level 4-5, druids would normally get WS. An animal shaman does not get any wild shape at all at those levels (but can use their...Michael Martinez-Colon2011-09-06T14:10:31Z