paizo.com Recent Reviews by Michael Kortespaizo.com Recent Reviews by Michael Kortes2024-03-27T17:47:16Z2024-03-27T17:47:16ZIndulgence: Still Waters (OGL) PDF: No Bridge Over These Troubled Waters (5 stars)Michael Korteshttps://paizo.com/products/btpy83re?Indulgence-Still-Waters2008-10-06T00:51:33Z<p><b>Indulgence: Still Waters (OGL) PDF</b></p><p>Disclaimer: I’ve met Nick and consider him a friend. Then again, who doesn’t?</p>
<p>It turns out $3 gets you a full-color, 15 p. Richard Pett adventure which is a rare bird these days. The whole package feels a bit like an adventure found in Dungeon Magazine: big enough for multiple sessions of play, but still small enough to drop into an existing campaign without taking it over. There are two new monsters complete with full illustrations, but the focus here is the watery dungeon. Fans know post-modern Pett means dark and so in “Still Waters” he brings the creep, i.e.:</p>
<p>[Spoiler omitted]</p>
<p>There’s only one map for the map-philes, but the cartography ranks. One of Rich’s stand-out strengths is his ability to name stuff. That’s partly how, I suspect, he succeeds at building memorable atmosphere. (Welcome to the “HungerMire”, best you don’t camp next to the “Warn Tree”). Almost every single room drips with a title that sounds like a place you don’t want your party to go (I.e. “The Throat” and “The Hollow God”). But you will go – Just don’t send me a postcard.</p>
<p>Because the adventure relies on environmental dangers layered on top of foes, it’s a tough thing to scale. If your PCs have <i>potions of water breathing</i> or solid Swim skills, I’d say you could handle it at level 5. If not, go for level 6 or you might not make it back. </p>
<p>There’s not a lot of information as to what happens next, after you at last crawl out of the muck with your last hit point in a jar, but perhaps that’s what the next adventure in the Indulgence line is for. I’d pick this one up again. It’s less expensive than the munchies you’ll bring to the game itself, yet more memorable than most adventures in its category.</p><p><b>Indulgence: Still Waters (OGL) PDF</b></p><p>Disclaimer: I’ve met Nick and consider him a friend. Then again, who doesn’t?</p>
<p>It turns out $3 gets you a full-color, 15 p. Richard Pett adventure which is a rare bird these days. The whole package feels a bit like an adventure found in Dungeon Magazine: big enough for multiple sessions of play, but still small enough to drop into an existing campaign without taking it over. There are two new monsters complete with full illustrations, but the focus here is the watery dungeon. Fans know post-modern Pett means dark and so in “Still Waters” he brings the creep, i.e.:</p>
<p>[Spoiler omitted]</p>
<p>There’s only one map for the map-philes, but the cartography ranks. One of Rich’s stand-out strengths is his ability to name stuff. That’s partly how, I suspect, he succeeds at building memorable atmosphere. (Welcome to the “HungerMire”, best you don’t camp next to the “Warn Tree”). Almost every single room drips with a title that sounds like a place you don’t want your party to go (I.e. “The Throat” and “The Hollow God”). But you will go – Just don’t send me a postcard.</p>
<p>Because the adventure relies on environmental dangers layered on top of foes, it’s a tough thing to scale. If your PCs have <i>potions of water breathing</i> or solid Swim skills, I’d say you could handle it at level 5. If not, go for level 6 or you might not make it back. </p>
<p>There’s not a lot of information as to what happens next, after you at last crawl out of the muck with your last hit point in a jar, but perhaps that’s what the next adventure in the Indulgence line is for. I’d pick this one up again. It’s less expensive than the munchies you’ll bring to the game itself, yet more memorable than most adventures in its category.</p>Michael Kortes2008-10-06T00:51:33Z