About Michael Dacamara
Hometown: Anderail, to the west of Avalon, a forest city.
Telepathic Copycat: Michael can copy the abilities of people he's been in contact with. He can have as many as three abilities copied at once. There are certain abilities he cannot copy.
Powers Currently Copied:
Things that bleed over:
Note: Michael's right eye will emit a blue energy that takes the form of fire when his insane personality takes over. This personality refers to itself as "Shadow" and the eye is the only part of the body that can be seen. Every other part of the body will be covered in an extremely flexible body armo(Sadie's Shield plus black diamond made using Aananda's earth bending).
Note 2: As long as Michael is not being affected by Madness, there is no chance "Shadow" will take over.
Possible Options for Michael's Class levels
Physician Internal Chirurgeon (Alchemist)/Urban Skirmisher(Ranger)8
Fort: +6 =6(Class)+0(Con)
Base Attack: +8/+3
Armor Class: 13 =10(Base)+2(Dex)+1(Ring)
+1 Animal Bane Light Crossbow (1d8+1, 19-20/x2, 80ft, lbs, P) +11
Hunting Knife (1d4+, 19-20/x3, 1.5 lbs, P or S) +9/+4
Half-Elf Racial Traits:
Alchemist Class Features: Alchemy, Injection(heal 4d6+3, 11/day), Brew Potion, Mutagen, Breath Mastery, Lv2 Discovery(Potent Extract), Poison Resistance +2, Infused Curative, Disease Resistance, Lv4 Discovery(Amphibious Mutagen), Anaesthetic, Lv6 Discovery(Injected Booster), Uncanny Dodge
Ranger Class Features: 1st Favored Enemy(Animals +4), Track, Wild Empathy(1d20+4), Lv2 Combat Style Feat(Precise Shot), Trapfinding, Favored Community(Anderail), Hunter's Bond(Animal Companion), 2nd Favored Enemy(Magical Beasts +2), Lv6 Combat Style Feat(Point Blank Master), Push Through, Swift Tracker, 2nd Favored Community(Kuros[the city about a mile from Avalon),
Extracts per Day
Lv2(Dc15): Barkskin, Cure Moderate Wounds, Vomit Swarm
Lv3(Dc16): 2 Displacement, Haste
Anthony “Ant” Dacamara
Gestalt Soulbolt/Sniper Rouge 2
Height: Weight: Age: 11
Fortitude: +1 =0(Base)+1(Con)
Base Attack Bonus: +2
Armor Class: 13 =10(Base)+3(Dex)
Soulbolt(1d6, 19-20/x2, 100ft, P) +5
Half-Elf Racial Features: +2 Wisdom, Medium, Normal Speed(30ft), Low-Light Vision, Adaptability, Elf Blood, Elven Immunities, Keen Senses, Multitalented(Rogue and Paladin)
Soulbolt Class Features: Lv1 Bonus Feat, Form Mind Bolt, Shape Mind Bolt, Launch Mind Bolt, Wild Talent, Lv2 Blade Skill(Weapon Special)
Rogue(Sniper) Class Features: Sneak Attack +1d6, Accuracy, Evasion, Lv2 Rogue Talent(Ledge Walker)