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Seltyiel

Michael Dacamara's page

1,300 posts. Alias of Dragonborn3.


Race

Half-Elf

Gender

Male

Age

15

Special Abilities

Telepathy

Location

Avalon

Languages

Common, Elven, Sylvan, Gnome, Halfling

Homepage URL

Song & Pic

About Michael Dacamara

Nova

Hometown: Anderail, to the west of Avalon, a forest city.

Telepathic Copycat: Michael can copy the abilities of people he's been in contact with. He can have as many as three abilities copied at once. There are certain abilities he cannot copy.

Powers Currently Copied:
Aananda's Earth Bending
Sadie's Energy Shield
Open

Things that bleed over:
Aananda's creative brand of intelligence
Sadie's tactical skill

"Who says Alchemy can't be used to make pets?"
Michael: Adult Version?
Next year.
"No, I'm not writing formulae, I.. Um... Uh oh."
Late.

Note: Michael's right eye will emit a blue energy that takes the form of fire when his insane personality takes over. This personality refers to itself as "Shadow" and the eye is the only part of the body that can be seen. Every other part of the body will be covered in an extremely flexible body armo(Sadie's Shield plus black diamond made using Aananda's earth bending).

Note 2: As long as Michael is not being affected by Madness, there is no chance "Shadow" will take over.

Michael's Stats:
Michael Dacamara
Half-Elf, Male

Physician Internal Chirurgeon (Alchemist)/Urban Skirmisher(Ranger)8
Hit Dice: 8d10
Hit Points: 80

Fort: +6 =6(Class)+0(Con)
Ref: +8 =6(Class)+2(Dex)
Will: +4 =2(Class)+2(Wis)

Base Attack: +8/+3
CMB: +9
CMD: 21

Armor Class: 13 =10(Base)+2(Dex)+1(Ring)
Touch: 13
Flat-Footed: 11
Speed: 30ft

Strength 13
Dexterity 14
Constitution 10
Intelligence 16
Wisdom 14
Charisma 10

+1 Animal Bane Light Crossbow (1d8+1, 19-20/x2, 80ft, lbs, P) +11
20 Crossbow bolts

Hunting Knife (1d4+, 19-20/x3, 1.5 lbs, P or S) +9/+4

Skills
Craft(Alchemy): +22 =3(Int)+8(Rank)+3(Class)+8(Alchemy)
Knowledge(Arcana): +14 =3(Int)+8(Rank)+3(Class)
Knowledge(Nature): +14 =3(Int)+8(Rank)+3(Class)
Climb: +8 =1(Str)+4(Rank)+3(Class)
Knowledge(Dungeoneering): +14 =3(Int)+8(Rank)+3(Class)
Stealth: +10 =3(Dex)+4(Rank)+3(Class)
Swim: +8 =1(Str)+4(Rank)+3(Class)
Heal: +16 =2(Wis)+8(Rank)+3(Class)+3( Anaesthetic)
Survival: +13 =2(Wis)+4(Rank)+3(Class)
Handle Animal: +11 =0(Cha)+8(Rank)+3(Skill Focus)
Knowledge(Local): +14 =3(Int)+8(Rank)+3(Class)
Spellcraft: +10 =3(Int)+4(Rank)+3(Class)
Use Magic Device: +7 =0(Cha)+4(Rank)+3(Class)

Feats
Lv1: Craft Anywhere
Half-Elf: Skill Focus(Handle Animal)
Lv3: Quick Draw
Lv5: Craft Wondrous Creature
Lv7: Frugal Crafting

Half-Elf Racial Traits:

Alchemist Class Features: Alchemy, Injection(heal 4d6+3, 11/day), Brew Potion, Mutagen, Breath Mastery, Lv2 Discovery(Potent Extract), Poison Resistance +2, Infused Curative, Disease Resistance, Lv4 Discovery(Amphibious Mutagen), Anaesthetic, Lv6 Discovery(Injected Booster), Uncanny Dodge

Ranger Class Features: 1st Favored Enemy(Animals +4), Track, Wild Empathy(1d20+4), Lv2 Combat Style Feat(Precise Shot), Trapfinding, Favored Community(Anderail), Hunter's Bond(Animal Companion), 2nd Favored Enemy(Magical Beasts +2), Lv6 Combat Style Feat(Point Blank Master), Push Through, Swift Tracker, 2nd Favored Community(Kuros[the city about a mile from Avalon),

Extracts per Day
Lv1: 5
Lv2: 5
Lv3: 3

Formulae Known
Lv1(Dc14): Anthaul, Comprehend Languages, Cure Light Wounds, Endure Elements, Negate Aroma, Stone Fist, Shield

Lv2(Dc15): Barkskin, Cure Moderate Wounds, Vomit Swarm

Lv3(Dc16): 2 Displacement, Haste

Extracts Brewed
Lv1: Comprehend Languages, Endure Elements, Stone Fist, Shield, Cure Light Wounds
Lv2: Cure Moderate Wounds x2, Barksking x2, Vomit Swarm
Lv3: Haste x2, Displacement

Anthony's Stats:
Anthony “Ant” Dacamara
Half-Elf, Male

Gestalt Soulbolt/Sniper Rouge 2
Hit Dice: 2d10+2
Hit Points: 22

Height: Weight: Age: 11
Hair: Brown Eyes: Green Skin: Tan
Alignment: Neutral Good
Deity: Undecided

Fortitude: +1 =0(Base)+1(Con)
Reflex: +6 =3(Base)+3(Wis)
Will: +6 =3(Base)+3(Cha)

Base Attack Bonus: +2
Combat Maneuver Bonus: +2 (+2 Bab, +0 Str)
Combat Maneuver Defense: 15 (10 Base, +2 Bab, +0 Str, +3 Dex)

Armor Class: 13 =10(Base)+3(Dex)
Touch: 13
Flat-Footed: 10

Strength 10
Dexterity 16
Constitution 13
Intelligence 10
Wisdom 16(14+2)
Charisma 12

Soulbolt(1d6, 19-20/x2, 100ft, P) +5
Special: As a Full Round Action, Anthony can either form a new Mind Bolt with a different damage type(B, P, or S) or change the damage of an existing Mind Bolt. In addition, anytime the Mind Bolt is formed, it gains either the brace, trip, or disarm weapon special quality.

Skills
Acrobatics: +8 =3(Dex)+2(Rank)+3(Class)
Climb: +5 =0(Str)+2(Rank)+3(Class)
Swim: +5 =0(Str)+2(Rank)+3(Class)
Perception: +8 =3(Wis)+2(Rank)+3(Class)
Survival: +8 =3(Wis)+2(Rank)+3(Class)
Stealth: +8 =3(Dex)+2(Rank)+3(Class)
Autohypnosis: +8 =3(Wis)+2(Rank)+3(Class)
Sense Motive: +7 =3(Wis)+1(Rank)+3(Class)
Bluff: +8 =1(Cha)+1(Rank)+3(Class)+3(Skill Focus)

Feats
Lv1: Endurance
Half-Elf: Skill Focus(Bluff)
SoulBolt: Point Blank Shot

Half-Elf Racial Features: +2 Wisdom, Medium, Normal Speed(30ft), Low-Light Vision, Adaptability, Elf Blood, Elven Immunities, Keen Senses, Multitalented(Rogue and Paladin)

Soulbolt Class Features: Lv1 Bonus Feat, Form Mind Bolt, Shape Mind Bolt, Launch Mind Bolt, Wild Talent, Lv2 Blade Skill(Weapon Special)

Rogue(Sniper) Class Features: Sneak Attack +1d6, Accuracy, Evasion, Lv2 Rogue Talent(Ledge Walker)


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