Michael Dacamara
Half-Elf, Male
Physician Internal Chirurgeon (Alchemist)/Urban Skirmisher(Ranger)8
Hit Dice: 8d10
Hit Points: 80
Fort: +6 =6(Class)+0(Con)
Ref: +8 =6(Class)+2(Dex)
Will: +4 =2(Class)+2(Wis)
Base Attack: +8/+3
CMB: +9
CMD: 21
Armor Class: 13 =10(Base)+2(Dex)+1(Ring)
Touch: 13
Flat-Footed: 11
Speed: 30ft
Strength 13
Dexterity 14
Constitution 10
Intelligence 16
Wisdom 14
Charisma 10
+1 Animal Bane Light Crossbow (1d8+1, 19-20/x2, 80ft, lbs, P) +11
20 Crossbow bolts
Hunting Knife (1d4+, 19-20/x3, 1.5 lbs, P or S) +9/+4
Skills
Craft(Alchemy): +22 =3(Int)+8(Rank)+3(Class)+8(Alchemy)
Knowledge(Arcana): +14 =3(Int)+8(Rank)+3(Class)
Knowledge(Nature): +14 =3(Int)+8(Rank)+3(Class)
Climb: +8 =1(Str)+4(Rank)+3(Class)
Knowledge(Dungeoneering): +14 =3(Int)+8(Rank)+3(Class)
Stealth: +10 =3(Dex)+4(Rank)+3(Class)
Swim: +8 =1(Str)+4(Rank)+3(Class)
Heal: +16 =2(Wis)+8(Rank)+3(Class)+3( Anaesthetic)
Survival: +13 =2(Wis)+4(Rank)+3(Class)
Handle Animal: +11 =0(Cha)+8(Rank)+3(Skill Focus)
Knowledge(Local): +14 =3(Int)+8(Rank)+3(Class)
Spellcraft: +10 =3(Int)+4(Rank)+3(Class)
Use Magic Device: +7 =0(Cha)+4(Rank)+3(Class)
Feats
Lv1: Craft Anywhere
Half-Elf: Skill Focus(Handle Animal)
Lv3: Quick Draw
Lv5: Craft Wondrous Creature
Lv7: Frugal Crafting
Half-Elf Racial Traits:
Alchemist Class Features: Alchemy, Injection(heal 4d6+3, 11/day), Brew Potion, Mutagen, Breath Mastery, Lv2 Discovery(Potent Extract), Poison Resistance +2, Infused Curative, Disease Resistance, Lv4 Discovery(Amphibious Mutagen), Anaesthetic, Lv6 Discovery(Injected Booster), Uncanny Dodge
Ranger Class Features: 1st Favored Enemy(Animals +4), Track, Wild Empathy(1d20+4), Lv2 Combat Style Feat(Precise Shot), Trapfinding, Favored Community(Anderail), Hunter's Bond(Animal Companion), 2nd Favored Enemy(Magical Beasts +2), Lv6 Combat Style Feat(Point Blank Master), Push Through, Swift Tracker, 2nd Favored Community(Kuros[the city about a mile from Avalon),
Extracts per Day
Lv1: 5
Lv2: 5
Lv3: 3
Formulae Known
Lv1(Dc14): Anthaul, Comprehend Languages, Cure Light Wounds, Endure Elements, Negate Aroma, Stone Fist, Shield
Lv2(Dc15): Barkskin, Cure Moderate Wounds, Vomit Swarm
Lv3(Dc16): 2 Displacement, Haste
Extracts Brewed
Lv1: Comprehend Languages, Endure Elements, Stone Fist, Shield, Cure Light Wounds
Lv2: Cure Moderate Wounds x2, Barksking x2, Vomit Swarm
Lv3: Haste x2, Displacement