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Thursday, August 14
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Lady Ophelia wrote:
Good thing we are running the play test for it at PaizoCon ;-)
Pirate Rob wrote:
Slot 3 should read Special instead of exclusive. And yes, it will be available to regional conventions.
So, two specials and one exclusive. Bonekeep is the only exclusive.
The Fox wrote:
Any poison that appears in both is useable by bringing either book to the table. If a poison only appears in UE, you must own it of course.
Andrei Buters wrote:
A GM has to use the tools at his or her disposal. If the PCs choose to attack the town guard, as in my example, and there are no stats present in a scenario for said town guard, that is the perfect time to break out the NPC Codex since it has low and mid level City Defenses entry on page 309. I wouldn't start throwing in Paladin Hammer of justice plus an investigator wizard, however, unless there is canon that gives the GM direction as to what a typical city defense patrol consist of in the town the transgressions have occurred. A GM should the stats as outlined in the NPC Codex. The mid level does have a "saintly knight" paladin included in the stat blocks.
This is also the time the GM has the creative license to re flavor the text. Instead of dwarf warriors in the low level, they could be replaced with humans of the same level and class if it fits better for the setting, such as my Whitethrone example above. They could also be called Iron guards instead of city defenders since Iron guards are listed as the canon that serves as the city guard for Whitethrone. Note that if stats are given, such as 2-17, then the NPC Codex version should not be substituted and the stats as listed should be run.
An additional note so what I've said isn't taken and twisted out of context, the above advice should be used only in extreme situations. As Drogon advised above, and what I've experienced in most of he games I've GMed that have gone sideways, most of the time, a simple warning will suffice for the majority of groups.
Unfortunately, it would be impossible to list consequences in the Guide for every action a PC would take. Drogon gave a very good answer. This is all going to depend on GM adjudication. If the PCs are grossly negligent, and they are brash and open about illegal behavior, then there is nothing wrong with the PC being arrested. If it is warranted (such as murder in your specific example), then the character should be marked as "dead" and removed from play. An alternative to "save" the character from this fate would be for the PC to pay 5 PP to "recover his body" as it would represent the Pathfinder Society pulling strings to get him released from jail. In this case, it would also most definitely be an alignment shift towards evil, and if necessary, an atonement would be required. Also, you probably want to make a note so future GMs could be made aware of such actions.
I had a similar situation occur when GMing Shades of Ice, part 2, where I had to remove all 6 PCs from play.
The PCs confronted and killed a group of Iron guard. Instead of fleeing and continuing with the adventure as is noted in the scenario, they decided to stand and brag about their actions to the local peasants. Soon after, another group of iron guards appeared, and the PCs killed them as wel, and again bragged about it. Bear in mind, this is inside the walls of Whitethrone. So, when the next set of Iron guards arrived and saw two patrols dead! one of the guard blew a signal whistle while the rest of the iron guards waded into battle with the PCs. I advised the PCs heard other groups of guards approaching and would probably arrive on the next few rounds, trying to give the PCs a hint they should flee so we could continue with the rest of the scenario. They refused, and decided to continue fighting the iron guards. 1d4 rounds later, a second patrol arrived, again blowing a signal whistle. The party continued to fight instead of flee, and again I warned them they could hear another patrol arriving and would be there within 1d4 rounds.
This group of Pcs was particularly hard headed, and even though I had given them at least five hints that more Iron Guards would soon arrive, they decided they wanted to fight the entire town instead of play the scenario. Eventually I had enough guards arrive where the entire party was overwhelmed and eventually beaten into unconsciousness. They were subsequently arrested and marked as "dead" and removed from society play.
The devs and campaign leadership are listening. We have almost 400 PFS games run between us. It takes time to change the culture. The fact that you blame everything you did on a season 0 scenario that none of us were even around for is pretty sad. The fact that you saw fit to just change things for this group with whatever you wanted is disappointing. The player has a right to be upset. He only gets one real chance to experience the adventure, and you took that experience away from and turned it into whatever you decided you wanted to make the adventure. At this point, there isn't much to add and nowhere for this thread to really go but become more negative. Therefore, I'm locking this thread.
Rules are in place for a reason. They've been explained as nauseum so I won't do so again. We aren't going to make a more complicated system because you don't like the min max players that sit at your table. We have to cater to a 60,000+ player base across the world, not just the GMs and players in New York. The fact that you can make changes to give the group a challenge, doesn't mean all GMs can, and when a GM does change things and characters die, I receive emails expressing pain, anguish, grief, and anger. Organized play is set up so players can expect a similar experience anywhere they travel in the world. It was set up that way, not because we don't trust GMs, but because we want players to know exactly what to expect when they travel to other parts of the world to play a game. If we just tell GMs make whatever changes they want to make, then it creates a world of unforeseen problems, literally.
I'm sorry you had a poor experience but you brought it on yourself. The best advice I can give you is that if you want to change things as you see fit as a GM, then do so at a home game. You knew the rules set forth for OP before you accepted the role as a GM. To just disregard them to create more of a "challenge" is not acceptable in PFS. It hasn't been for five years and it won't be for the foreseeable future.
At the height of this enthrallment and awesome roleplay you speak of, what is the most number of posts in any one month, when factions were at their highest? I will give you a hint that there isn't one I can find that goes to a second page. So, you personally love those moments that were few and far between, and just weren't that important to the playerbase at large, as evidenced by not only their message board, in-character posts, but also their desire to eagerly roleplay their faction at the gaming table. You can give me one example of players who would, and I can give you first hand table of experience of 10 who didn't. Also, if you follow the Andorn storyline, you will see John is doing a good job of evolving the faction from those very faction missions to where Andpran is going to end up at the end of the season.
Our intention of factions is a fundamental shift to make them better in Season 6. This shift is not something we want to happen abruptly and is why we are allowing people to see this transition through the play of scenarios. It is also why we will have a series of blogs later in the year to explore these changes.
The factions as they were created, and how they evolved, were fundamentally flawed because they kept advocating a shadow war for Absalom that wasn't ever really present, and therefore had extreme limits to how they could evolve organically. All I can ask is you trust that John and I are setting plans into motion to make factions more important, and that they will have more of a dynamic place in the campaign than just, "Retrieve me this ancient key because it will help influence or importance and control in Absalom."
There was none of that in Seattle nor Denver last night. There was civil partying in the streets of Seattle until 4 am. On the other hand, just watch what happens on May Day. Also, I guess you haven't seen some of the reactions when I ban something in PFS ;-)
Mystic Lemur wrote:
But lately you've made some rulings that seemed to me to be knee-jerk, where other issues that could have been resolved quickly were left to linger. As Sior mentioned, perception is reality, and my perception of some of your recent decisions left a sour taste in my mouth that apparently clouded my understanding of your post. To add to that, the fact that you posted in a closed thread struck me as someone who "had to have the last word." Looking back, I'm certain that is not what was intended, but that is what I read into it at the time.
Two points and I'm going to let this go.
1) I don't make knee jerk reactions. If it looks like one, or I made a quick reply, chances are the VOs, John, and I have *already* been discussing the issue in depth and a proper adjudication of the situation has already been decided on by a consensus of campaign leadership, which the VOs are very much a part of, and a very important one at that. Almost every ruling made is discussed heavily with VOs on the VC message board, as well as over email, Skype, PM, etc... Just because you don't see the discussions doesn't mean they don't happen. I take feedback from VOs all over the world, weigh what their opinions are as they have a fairly good handle on what is best for their specific regions, and then I chat with John about it. Occasionally, I will reach out to active members of the community that are not VOs (Chris Mortika, Dragnmoon, Painlord, Kyle Baird, Doug Miles, just to name a few), just to get a different opinion outside of Paizo staff and VOs.
Once I have all input, I make a ruling based on what is best for PFS across the world, not just for one region. Sometimes that discussion takes a few hours. Other times it takes a month or more. But I do take as many opinions from as many regions as possible into just about every decision made. If you care to PM what decisions you consider knee jerk reactions, it would be appreciated and I can address those specifically, as well as the reasons the decisions where made, and why it was chosen over the other options that VOs represented through their input.
2) I was asked by the company to respond to the post after it was locked because I probably have the most experience with this type of situation. So, I responded as was requested.
Michael Brock wrote:
For the original poster, I did some research to save you some time. In regards to cons in your local area:
"Under no circumstances will real, life firearms be allowed."
I've also touched base with someone from Playon Con (in Birmingham, AL) and they have the same policy. No real, life firearms.
I've touched base with someone at CoastCon. Yep, same thing.
I suspect if I contacted Alabama Phoenix Festival, they have a similar rule.
If you are really as upset at my *request* as it reads, you are going to be even more so if you go to local gaming cons because they don't request. They absolutely forbid real firearms of any kind.
DM_Kumo Gekkou wrote:
Personally, I carry my firearm to PFS events because I am a probation/parole officer wth a number of murderers under my supervision. When I am off duty, I do carry anywhere, including PFS.
And for good reason. I've arrested four murderers myself (and one is currently now out of prison), as well as worked in a jail where I oversaw a unit of 50 Murderers. Rapist, and agg assault inmates. In your position, I assume you also don't flaunt it, take it out and pass it around or show it off to other players at the table. But, there is always the ever present threat that someone who doesn't like you and is a bad person will show up. Just ask my wife about the time we were at a restaurant and one if those former inmates showed up at our table as a waiter. It wasn't a good few minutes. And this is what I was referring to in my initial post on the other thread.
There are reasons to absolutely carry a weapon if you need to, and to do so in the proper manners. When I was a detective, I could have and would been well within my right to do so. However, I didn't want other players and GMs to feel uncomfortable that I had it on me so I made the conscious decision to lock it in the truck of my car upon the arrival at the game day location.
On an interesting side note, I was a police office and detective in a city that *requires* every homeowner or head of household to own a gun (Kennesaw, GA). One of my best friends owns an arsenal that contains at least 14 long rifles and 20 hand guns. I'm the fartherest from what your going to find of someone who opposes gun rights. I am an avid shooter, finished at the top of my class in shooting, and was on the cusp of going to sniper school when I took this job.
Be smart and be respectful people. That is all I'm asking for.
I didn't say they were forbidden and you would be ostracized and thrown out if you do so, unless the owner of an establishment advises he or she does not allow such on their property. After all, in the US, it is your second amendment right to do so.
If people have a concealed carry permit, have a weapon, and don't ever tell or show it to anyone, then there is probably never going to be an issue. However, when instance like people showing up with a weapon and two extra clips, and start flaunting it at a game day, it just isn't a good situation, especially if you have minors at the event. Again, it comes down to common sense and adult responsibility.
I would love for someone to show me exactly where I advised, "I don't trust people to act as a responsible adult with a firearm." Please post a link. Wait, don't waste you time. I never said that. It also wasn't a new rule that was instituted and won't be going in the guide. It was a request because a large majority of people would feel better with an event that doesn't have a weapon than does. Now, sit back and take a deep,breath, and go back and re read what I wrote.
On a side note, every convention I know forbids weapons at their events, including Gen Con, Dragon Con, and Origins, and they do so for good reason. So, if you are going to take exception to me *requesting* you please do not bring weapons to a public event. I assume you also take more exception to conventions with rules that *forbid* you absolutely from bringing weapons to their convention.
There is absolutely no reason to bring a firearm to a PFS session. None, nada, zilch. This is coming from someone who was a police officer and then detective while serving as a VC at weekly game days. Some of these game days were in my jurisdiction, in the same areas I arrested people on a daily or weekly basis and they hated me for it. It does nothing but invite trouble, whether that be someone "showing it off" or an accidental discharge leading to someone becoming seriously injured.
Please do not bring any form of firearm to a PFS session.
Getting volunteers isn't the problem. I am limited to 35 tables in the room and so I can only schedule 35 games per slot.
January 24-27 - Winter Fantasy (Ft Wayne, IN)
Justin Franklin wrote:
Those are routed to my phone.
Jason S wrote:
Regarding the security of boons, if you're going to have special or powerful boons, you need to at least put some minimal effort into their security. For example, using a colored pen to "sign" them.
For auction boons, the goblin boons, etc... I have used silver or gold metallic ink, as well as a one of a kind raised seal (similar to a notary seal) with the symbol of the open road. Any of those Chronicles should also have a sentence at the bottom that advises, "This boon is only legal if it contains a raised seal". Generally the bottom of each special boon has three stamps on them. Just out of curiosity, Have you seen any boons that made you suspicious?
Vrog Skyreaver wrote:
speaking of magical marketplace, might I inquire as to why clockwork prosthetics are not allowed? understand, I'm in no way complaining, just more curious than anything else.
It is one of those things we want to reserve for chronicle sheets in the event a PC loses a limb during the course of an adventure. When, and if, they will show up in an adventure is still up in the air. But, we didn't want every third pathfinder running around Golarion with a clockwork prosthetic.
It's interesting you mention that. For about a year, we had a secret Collaborator message board up. It consisted of VCs and VLs, 4/5 star GMs, and a few RPG susperstar competitors. The purpose was to update Season 0 scenarios to PFRPG rules, as well as update faction missions to fit the current season. The requirement was that each submissions had to be reviewed and critiqued by three different people. Out of the 100+ scenarios, only two were reviewed by three different people. And that is over a year's time. Simply put, they weren't reviewed three times because the volunteers working in the secret message board didn't have time to do so. If our most interested volunteers didn't have time to review revamped faction missions and update Season 0 scenarios, all of which were already written, how likely is it going to happen that full fledged scenarios are written, reviewed, edited, and formatted by volunteers?
Why arbitrarily put a cap limit on initiative. If we put a cap on max damage, wouldn't that also solve the problem? If you capped damage at 4 per character per round, that means every player would get at least one turn in a combat. If this is a problem, this is something that needs to be addressed at the core game level, not just PFS.
How do you ensure quality control over regionally written scenarios? If a new player is driven off by a scenario Paizo puts out, we can bear the brunt of the heat. If a fan created regional scenario drives off a new player, that is a different problem altogether.
How do you maintain sensibility over what is offered on a Chronicle sheet?
What happens if a crazy boon slips through the cracks? Do You revoke it for everyone who received that boon? If you revoke it, how do you think that is going to go over with that group of players (and it can be as high as 100-125 players in a region)? If you don't revoke it, how do you think players in other regions that never get the opportunity to earn it are going to react to that?
How do you handle a situation where, a VO who is an unpaid volunteer, doesn't have the time to oversee a regional special on top of all the other organizing going on?
What if you have a region not covered by a VO? Is it fair to the players in that region to not be offered anything? Let's put Korea and Japan in that category. We have games reported as being played there. However, there is currently no VO support. Is it fair that the players in those two countries don't receive a regional special?
What if a small region has no one who wants to volunteer to write a scenario for their region?
For that matter, do you place a limit on how small a region is before they are granted the "rights" to create a regional special? I have seen a few people from Maine who have advised they can't generate enough interest to get 15 tables in a weekend. They also don't have a VO. Is it fair to say that the players we have in Maine don't get to have a local special? Before you advise the Boston Or Vermont VOs could travel there, is it unfair to put extra responsibilities on them that they didn't sign up for?
We don't have an interest in dividing the real world into Golarion equivalent regions. It creates unnecessary divisiveness in the player base. How do you decide what region gets what special?
If a VO of one region visits another region, would he be able to carry his regional special with him? If so, is that fair to regions like South Africa, China, Russia, or Croatia, where they most likely are not going to get a visiting VO anytime in the foreseeable future. Most people who are asking for this are thinking in terms of the U.S. and not how it would work globally.
Are these regional specials available to only be run at conventions? If so, a fair share of store owners are going to rightfully complain they don't have access. If they are available to stores, the regional conventions are going to rightfully complain that they don't have anything special to offer at the con. How do you remedy those complaints?
Is there a limit to the number of regional specials that could be written and offered in one year? If no, is it fair that larger regions may get 8 regional specials a year, while a smaller region may only get one per year. If you sign off on that, it does nothing but foster resentment in smaller regions and drives players away.
Btw, I am aware of two times were it has been tried to allow the local VC to run a regional special event. Both regions are extremely active areas in the US. And both instances were a disaster. Even in other OPs, where it was pointed out that regional specials were well received, there were a good many complaints that some regions just flopped, and it was an injustice to the dedicated players in that region.
Those are immediate concerns just off the top of my head. I have a list at work that has about 30 concerns on it.
Patrick Harris @ MU wrote:
When GMing, I've made RP notes before in the comments section of a chronicle sheet and there is nothing wrong with that. It makes the Chronicle sheet memorable to that player. One player will never forget the scenario where he impressed a female dwarf renting out a row boat so much, that she decided to make a memorable night for him. But, there was absolutely no mechanical benefit given. Unfortunately, the example I gave is just one of several examples I've received, and one of the least egregious.