Gavirk

Meycho's page

219 posts. Alias of Bruno Kristensen.


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Male Halfling Inquisitor 8

Yeah, I'd like to join the thanks for the game wishes, even if my posting has been somewhat sporadic...I work in front of a computer all day long, so sometimes just need to get away from the keyboard


Male Halfling Inquisitor 8

We were kinda interrupted in the middle of a wedding feast, and I am hungry and thirsty... Meycho says with a smile.


Male Halfling Inquisitor 8

I'm also going for 4, though it sounds like a great idea. I'm having trouble enough with being active in one PbP. If you decided to run something like this IRL, though, I'd be more than up for it.


Male Halfling Inquisitor 8

Quickly, let us leave this place, Meycho says, finally stopping his magical senses, and starts looking for a way out.


Male Halfling Inquisitor 8

That was nice :)

I'm with the rest...In character, we are off. Out of character, I'm curious what else the castle holds. But I can probably just borrow the module from you, Mr. DM


Male Halfling Inquisitor 8

She's moved to that column, Meycho yells, indicating another column.

Column in H25. Maintains concentration.


Male Halfling Inquisitor 8

Did my detect evil thing give any results?


Male Halfling Inquisitor 8

Meycho hands off the staff and then concentrates again, trying to determine the Queen's whereabouts.


Male Halfling Inquisitor 8

Meycho springs into action, trying to get the staff before the Queen recovers it.

Any rolls I should make, let me know. I'm a little uncertain exactly where the staff is.


Male Halfling Inquisitor 8

Meycho moves to stand behind one of the columns sending a short prayer of protection to Ketephys.

Move to M19; change Judgment to AC (28) and Saves


Male Halfling Inquisitor 8

Meycho waits for Caelin to open the doors.


Male Halfling Inquisitor 8

I moved to R15, not R16

Attack of Opportunity - Meycho: 1d20 + 17 - 2 ⇒ (11) + 17 - 2 = 26
Damage: 1d3 + 5 + 4 ⇒ (2) + 5 + 4 = 11

Attack of Opportunity - Falling Star: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d4 + 2 ⇒ (4) + 2 = 6


Male Halfling Inquisitor 8

That's the problem of actually posting after only one prodd...:P

Retcon to move to R15 (with Falling Star) and ready an attack


Male Halfling Inquisitor 8

Meycho makes a whistle sound, directing Falling Star to attack the spriggan, while he moves around the pillar to attack the spriggan from the flank with one of his daggers.

Activate Judgment (+2 to hit/AC), Move to 16T, Falling Star move to 18R

Meycho - Power Attack: 1d20 + 17 - 2 ⇒ (1) + 17 - 2 = 16
Meycho - Damage: 1d3 + 5 + 4 ⇒ (2) + 5 + 4 = 11

Falling Star - Attack: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Falling Star - Damage: 1d4 + 2 + 1d6 ⇒ (2) + 2 + (2) = 6

Falling Star - Attack: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
Falling Star - Damage: 1d4 + 2 + 1d6 ⇒ (1) + 2 + (6) = 9

Falling Star - Attack: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
Falling Star - Damage: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (3) = 9


Male Halfling Inquisitor 8

Meycho buffs himself as follows:

Heroism (80 minutes)
Shield of Faith (8 minutes)
Protection from Evil (8 minutes)
Weapon of Awe x 2 (8 minutes)
Barkskin (from the Wand) (30 minutes)

Shield Other (on Falling Star) (8 hours)


Male Halfling Inquisitor 8

Same here, Meycho chimed in before laying down to sleep.


Male Halfling Inquisitor 8

9 points of damage


Male Halfling Inquisitor 8

Note that divine spellcasters don't need a full night's sleep to prepare spells. Only arcane do. So no need to take the whole night.

http://www.creative-pfsrd.com/pathfinder-srd-divine-spells.html

"A divine spellcaster chooses and prepares spells ahead of time, but unlike a wizard, does not require a period of rest to prepare spells."


Male Halfling Inquisitor 8

I think Jaxir's quarters are best too. Probably least chance of someone just wandering by. I might find a use for that shortsword, since it would be no more than a letter opener for most of you...

Can we get a map of Jaxir's room and surroundings?


Male Halfling Inquisitor 8

How many hp are people down?

Maycho can do:

3 x Cure Moderate Wounds (10-24 hp)
5 x Cure Light Wounds (6-13 hp)

He also has a scroll of Cure Light Wounds (2-9 hp) and Cure Serious Wounds (8-29 hp), but I think we should save those for a rainy day.


Male Halfling Inquisitor 8

I think we should rest at least a while. Our resources are spent, and even more will die, of we fail to defeat the Queen because we are too weak.

Meycho tries to give Taecuss a hand identifying the items found.

Spellcraft: 1d20 + 5 ⇒ (11) + 5 = 16 on small shortsword
Spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24 on small greatax
Spellcraft: 1d20 + 5 ⇒ (17) + 5 = 22 on small light crossbow
Spellcraft: 1d20 + 5 ⇒ (18) + 5 = 23 on longsword
Spellcraft: 1d20 + 5 ⇒ (1) + 5 = 6 on quarterstaff


Male Halfling Inquisitor 8

Let me have a look at the box, says Meycho.

He finds a fine set of lockpicks and set to work, carefully examinating the box first.

Can I take 20 on these checks? If yes, Perception 34 and Disable Device 33. If not, use the rolls below.

Perception: 1d20 + 14 ⇒ (7) + 14 = 21
Disable Device: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20


Male Halfling Inquisitor 8

He speaks true, at least in one thing. We are in no state to meet the Queen.

Meycho calls on his ability to detect falsehood and asks the prisoner, Is there somewhere close by we can rest and heal in safety? If yes, where?


Male Halfling Inquisitor 8

Will Save: 1d20 + 8 ⇒ (8) + 8 = 16

Sensing the futility in hitting his mark with his bow, Meycho drops it and draws his two daggers while moving into melee, slashing at Jaxir with all his might.

Move to Z30, Change Judgment to Destruction, Using Power Attack

Attack: 1d20 + 13 - 2 ⇒ (14) + 13 - 2 = 25
Damage: 1d3 + 3 + 4 + 3 ⇒ (2) + 3 + 4 + 3 = 12


Male Halfling Inquisitor 8

Will Save: 1d20 + 8 + 2 + 2 ⇒ (19) + 8 + 2 + 2 = 31

Meycho darts past Caelin, fitting an arrow to his bow while moving, and letting it fly as soon as he sees his prey.

Move to Y26

Attack: 1d20 + 13 + 2 + 1 - 4 ⇒ (11) + 13 + 2 + 1 - 4 = 23
Damage: 1d6 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11


Male Halfling Inquisitor 8

Will vs. Fear: 1d20 + 8 + 2 + 2 ⇒ (9) + 8 + 2 + 2 = 21 Shaken

Meycho puts some distance between himself and the swarm of bees Move to AB 24 and looses an arrow on the barely visible Jaxir.

Attack: 1d20 + 13 + 1 + 2 - 4 - 2 ⇒ (16) + 13 + 1 + 2 - 4 - 2 = 26
Attack: 1d6 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9


Male Halfling Inquisitor 8

Fort vs. Distraction: 1d20 + 8 ⇒ (5) + 8 = 13

Will vs. Fear: 1d20 + 8 + 2 + 2 ⇒ (19) + 8 + 2 + 2 = 31

Ignoring both the stinging insects and the haunting melody, Meycho once again steps out of the cloud and unleashes two arrows on the only remaining Spriggan, his shoots bolstered by the inspirational tunes from Taecuss.

Five foot step to AA21

Attack: 1d20 + 13 + 1 + 2 ⇒ (5) + 13 + 1 + 2 = 21
Damage: 1d6 + 3 + 1 + 2 ⇒ (5) + 3 + 1 + 2 = 11

Attack: 1d20 + 8 + 1 + 2 ⇒ (18) + 8 + 1 + 2 = 29
Damage: 1d6 + 3 + 1 + 2 ⇒ (1) + 3 + 1 + 2 = 7


Male Halfling Inquisitor 8

Fort: 1d20 + 8 ⇒ (5) + 8 = 13

Barely able to keep his cool, Meycho dodged out of the swarm and sent two arrows at the nearest foe.

5' step to AB20

Attack: 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 32
Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Attack: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5


Male Halfling Inquisitor 8

[retcon]Meycho places a comforting hand on Alarien's arm, as she mourns over her dead friend. I'm sorry for your lose, and I swear, it will be avenged.
[/retcon]

Will Save: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22


Male Halfling Inquisitor 8

Meycho moves into the room and launches another arrow at the fey creature, while Falling Star scratches at the beast with claws and beak.

Move to Y19 and fire bow at same Spriggan

Attack / Meycho: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24
Damage / Meycho: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Attack / Falling Star: 1d20 + 7 ⇒ (6) + 7 = 13
Damage / Falling Star: 1d4 + 2 ⇒ (3) + 2 = 5

Attack / Falling Star: 1d20 + 7 ⇒ (4) + 7 = 11
Damage / Falling Star: 1d4 + 2 ⇒ (4) + 2 = 6

Attack / Falling Star: 1d20 + 7 ⇒ (11) + 7 = 18
Damage / Falling Star: 1d4 + 2 ⇒ (4) + 2 = 6


Male Halfling Inquisitor 8

Meycho steps slightly closer to get a better aim, lets loose an arrow, then gives a whistle, signaling Falling Star to attack.

5' step to Z15, attack against AA21 (Cover may apply)

Attack: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22
Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Handle Animal: 1d20 + 6 ⇒ (8) + 6 = 14

Falling Star charges w/power attack the same Spriggan

Attack: 1d20 + 7 + 2 - 2 ⇒ (19) + 7 + 2 - 2 = 26
Damage: 1d4 + 2 + 4 ⇒ (3) + 2 + 4 = 9


Male Halfling Inquisitor 8

Initiative: 1d20 + 10 ⇒ (18) + 10 = 28


Male Halfling Inquisitor 8

Meycho readies his bow, standing a little behind the rest, in case something should lurk behind the door.


Male Halfling Inquisitor 8

[retcon]Meycho grips Jervaise's hand in a warriors parting, his tiny hand enveloped by Jervaise's.

Take care, friend. I'll see you on the other side.

Alarien, may I ask what powers or skills you possess, so we can better work as a group?


Male Halfling Inquisitor 8

Ketephys' blessing on you, Lady...? Meycho says, bowing slightly.

I would offer up one of my daggers, but I fear they would amount to no more than toothpicks to one your size.

Meycho then realizes he might just have called the elven woman fat, opens his mouth to clarify, but gets flushed for words, clamping his mouth shut again with a "humph".


Male Halfling Inquisitor 8

Meycho focuses for about a minute, scanning the crowd for any strong signs of order, chaos, good or evil, his face a mask of concentration, mixed with fatigue and the grime of adventuring.


Male Halfling Inquisitor 8

This figurine can turn into a metallic raven that can be sent off to deliver a note or other small item. The raven can only be active for a limited period of time, however, before reverting to its statue-form again.

And this bag allows the wielder to produce animals by reaching into it. Nifty trick, but whether it is effective in combat is another question.

Turning to Caelin, Meycho notices his deep wounds. Forgive me, I had completely forgotten your wounds.

Cure Moderate Wounds: 2d8 + 3 ⇒ (6, 8) + 3 = 17
Cure Moderate Wounds: 2d8 + 3 ⇒ (8, 3) + 3 = 14
Cure Moderate Wounds: 2d8 + 3 ⇒ (2, 8) + 3 = 13

After the third surge of healing, the wand crumbles, its magic spent. Meycho looks a little worried at the dust at his feet and says in a low voice, Let us hope, we won't need much more healing on this quest...


Male Halfling Inquisitor 8

Retro-active Spellcraft checks to identify objects.

Spellcraft: 1d20 + 5 ⇒ (17) + 5 = 22
Spellcraft: 1d20 + 5 ⇒ (18) + 5 = 23

Meycho covers Taecuss with his bow, in case anything should suddenly attack.


Male Halfling Inquisitor 8

Meycho quickly changes to the vine grappling his comrade, firing off two arrows in rapid succession.

Attack: 1d20 + 14 + 2 + 2 ⇒ (11) + 14 + 2 + 2 = 29
Damage: 1d6 + 3 + 3 + 2 ⇒ (3) + 3 + 3 + 2 = 11

Attack: 1d20 + 9 + 2 + 2 ⇒ (3) + 9 + 2 + 2 = 16
Damage: 1d6 + 3 + 3 + 2 ⇒ (3) + 3 + 3 + 2 = 11


Male Halfling Inquisitor 8

Can we get the turn order reposted...I've trouble seeing when it is my turn.


Male Halfling Inquisitor 8

Meycho raises his bow and fires at the deadly plant.

Attack: 1d20 + 14 ⇒ (2) + 14 = 16
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Attack: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d6 + 3 ⇒ (1) + 3 = 4


Male Halfling Inquisitor 8

Initiative: 1d20 + 10 ⇒ (15) + 10 = 25


Male Halfling Inquisitor 8

We seem to be not the first to enter these caves, though I say we've had slightly more luck than these unfortunate souls. I suggest we take these items and put them to good use.

Unless someone objects, he bags the coins and gems and put them in his small backpack, then tucks the divine scroll into his scroll case.

Anyone able to decipher and use this remaining scroll?


Male Halfling Inquisitor 8

Meycho waves the magic wand over Caelin's wounds and intones the magic words, healing some of his wounds.

Wand of Cure Moderate Wounds: 2d8 + 3 ⇒ (3, 7) + 3 = 13
Wand of Cure Moderate Wounds: 2d8 + 3 ⇒ (2, 4) + 3 = 9

Wand has 3 charges left.


Male Halfling Inquisitor 8

With a gasp of pain, Meycho extracts himself from the now dead plant-creature and nearly faints. I have a little healing remaining. We should heal as many of the injuries as possible.

The Wand has 6 charges left, Meycho will use 1 on himself...who wants some healing?

Cure Moderate Wounds: 2d8 + 3 ⇒ (5, 4) + 3 = 12

HP: 46/58


Male Halfling Inquisitor 8

CDM to Escape: 1d20 + 9 ⇒ (6) + 9 = 15


Male Halfling Inquisitor 8

Ref Save: 1d20 + 9 ⇒ (5) + 9 = 14

Falling Star moves after, continuing its attack on the beast

Attack: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d4 + 4 ⇒ (2) + 4 = 6

Attack: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Attack: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Meycho tries to escape the thorns on the beast

CMD to escape: 1d20 + 11 ⇒ (11) + 11 = 22

HP: 34/58


Male Halfling Inquisitor 8

Aaaaaarrrgh, Meycho yells in pain as every move of the beast is sending waves of pain through his body.

Deftly, he tries to dislodge himself from the spine.

CMB to escape: 1d20 + 9 ⇒ (11) + 9 = 20

Meanwhile, Falling Star again closes the distance, attacking with beak and claws.

Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d4 + 2 ⇒ (3) + 2 = 5


Male Halfling Inquisitor 8

Knowledge Nature: 1d20 + 4 ⇒ (1) + 4 = 5

Meycho crouches low and sidesteps a sweep of the beast's claws, while pulling one of his enchanted daggers and calling on Ketephys' aid.

5-foot step to G20, draw dagger, activate Bane, using Piranha Strike and Power Attack.

Attack: 1d20 + 15 - 2 - 2 ⇒ (12) + 15 - 2 - 2 = 23
Damage: 1d3 + 3 + 3 + 2d6 + 2 + 4 + 4 ⇒ (1) + 3 + 3 + (5, 4) + 2 + 4 + 4 = 26

Then, with a whistle, he calls on Falling Star to attack it from the other side.

Handle Animal as free action: 1d20 + 6 ⇒ (19) + 6 = 25

Falling Star moves to d20 (circling to avoid attack of opportunity), using Precise Strike and Power Attack

Attack: 1d20 + 7 + 2 - 2 ⇒ (18) + 7 + 2 - 2 = 25
Damage: 1d4 + 2 + 4 + 1d6 ⇒ (2) + 2 + 4 + (1) = 9


Male Halfling Inquisitor 8

Meycho lets out a low call, Company, before calling upon divine judgment and letting the arrow fly.

Activating Judgement +2 to hit/+3 damage
Attack: 1d20 + 15 ⇒ (4) + 15 = 19
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Then, he steps back, partially out of sight of the creature.

5-foot step to F19

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