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Rakshasa

Merle Barer's page

1,115 posts. Alias of Kevin Mack.


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(Female catfolk sorceror 7)

"Your welcome." Merle responds before bounding over to Sanna

(Female catfolk sorceror 7)

Isaac wrote:

Isaac presses the attack, trying to finish off Crookneck.

Full attack, +1 frost greatsword w/ favored enemy bonus, inspire courage +4 if still active: 1d20+9+2+4;2d6+4+2+4+1d6;1d20+4+2+4;2d6+4+2+1d6

Remember the extra attack via haste

Merle again uses her wand on Justin

Use magic device

1d20 + 13 ⇒ (13) + 13 = 26

Cure light

1d8 + 1 ⇒ (8) + 1 = 9

Assuming he begins to wake up she heads over to Sanna

(Female catfolk sorceror 7)

Karrin are you including the bonus to hit and bonus attack from Merle's haste spell

If she can reach Justin in a single move Merle uses her wand of cure light to heal him otherwise she double moves

Use magic device

1d20 + 13 ⇒ (18) + 13 = 31

Cure light

1d8 + 1 ⇒ (5) + 1 = 6

(Female catfolk sorceror 7)

Merle casts haste on the group and begins to dash over to Justin and Seena.

(Female catfolk sorceror 7)

Not wanting to raise a fuss but is the maths for that fireball right (not seeing where the extra 5d6 is coming from? Also a maxamised Empowerd fireball is an 8th lvl spell slot (ie 15 lvl wizard is it not?) Like I said not wanting to make a fuss but if the lady's minions can do that it is going to be a very short fight

(Female catfolk sorceror 7)

Merle casts haste on the group (LVL 7 So getting every silver rose member save Seph and mounts) and moves to T7

Seph remains near Lauralia

(Female catfolk sorceror 7)

N6 for Merle please Seph will be K5 In cat form

(Female catfolk sorceror 7)

Merle and Seph are both 17

(Female catfolk sorceror 7)

"Oh thank the g.....er I mean Uh oh." Merles hand goes for her wand "Seph get to cover" (If possible before combat begins using her wand of mage armour on herself.)

(Female catfolk sorceror 7)

"Could we just plant the thing already?" Merle is clearly not a ceramony person.

(Female catfolk sorceror 7)

Merle and Seph both check her pack

Merle perception

1d20 + 5 ⇒ (7) + 5 = 12

Seph Perception

1d20 + 5 ⇒ (20) + 5 = 25

(Female catfolk sorceror 7)

"Geez Calm down I'm back so you can relax." Merle responds as she Seph and Nari re-enter. She looks likeshe is about to say something else when Seph gives Merle a light clout on the back of the head with a paw. "Ow what was that for I hadent even said anything yet?" She hissed at Seph.

"Yeah but you were thinking it." Is his responce

(Female catfolk sorceror 7)

"So uh you wouldent be upset of I roughed Sanna up a bit before she left." Seph glares at her "What I'm just asking." She responds

(Female catfolk sorceror 7)

Merle looks at Nari "So what does it feel like not having her in there anymore? Will you miss her?"

(Female catfolk sorceror 7)

"Thats good." Merle responds "What about your things though you just gonna let Sanna have them?"

(Female catfolk sorceror 7)

On the way back Merle begins to bombard Nari with questions about her new body and how it feels moves etc Seph sitting on Merle's shoulder rolls his eyes.

(Female catfolk sorceror 7)

Merle pats Seph on the back a few times.

(Female catfolk sorceror 7)

"Seph C'mon Now is not the time for this." Merle yells

(Female catfolk sorceror 7)

Justin Case wrote:


Nari wrote:
"I'll go and find Seph. It's not safe for him to be wandering this place alone."

"Hey, that goes for you too! One of us needs to go with you, at least." He starts to take a step, but then glances at Merle.

"You two go find Seph. But if your not back in ten minutes we're all coming after you!" He gives a lop-sided grin. [/QUOTE

Merle's hand hovers over her wand of Lightning bolt for a few moments before she sighs "Okay fine." she turns and heads in the direction Seph went.

(Female catfolk sorceror 7)

Merle hisses and approachess Sanna "You arrogent conceited ^&*^(" She snarls in Sanna's face. "He actually really liked you which is much more than you deserve."

(Female catfolk sorceror 7)

Naridre Ro'Arisahshe wrote:

Nari gasps for breath and then laughs at Karrin's antics. Everything felt new and exciting. She spots Merle and impulsively runs over and gives her friend a hug.

"Thank you. I never would have made it through all of this without your help. You really are the best friend anyone could hope for."

"I um uh well ah your welcome?" Merle replys taken very much by suprise

(Female catfolk sorceror 7)

"............"

(Female catfolk sorceror 7)

Merle and Seph both attempt to wake themselves (Merle via her link trying to wake Seph faster.)

(Female catfolk sorceror 7)

Nari group

Spoiler:
Merle frowns a little when she see's what is happening but dosent say anything.

(Female catfolk sorceror 7)

Merle and Seph both concentrate wanting to see what is happening

(Female catfolk sorceror 7)

"I don't suppose you have any magic that would help us get in there and help Nari?" Merle asks Lady Meralindiel

(Female catfolk sorceror 7)

"Lets wait and see." Merle responds as she follows Karrin

(Female catfolk sorceror 7)

Anywhere near the door is fine with Merle and Seph

Merle balancing Nari while she casts uses a Haste spell on the group.

(Female catfolk sorceror 7)

Merle looks over to Justin "Could you please translate what she just said?" she asks

(Female catfolk sorceror 7)

"You know maybe we can figure this out later when half a city block worth of undead arent trying to kill us."

(Female catfolk sorceror 7)

"Definetly not good" Merle responds upon seeing bodies starting to rise.

(Female catfolk sorceror 7)

Naridre Ro'Arisahshe wrote:
Merle Barer wrote:
Merle heads over to Nari and attempts to help her up.
Nari does not resist Merle's help, but she doesn't cooperate with it either. She is so locked in her internal struggle that she has become completely unaware of what is going on around her. It takes a couple of tries, but Merle can pull Nari to her feet and basically get her walking by supporting her weight (and it's a good thing she's small and light) and sort of dragging her along.

Merle supporting Nari under one shoulder begins to carry/drag Nari towards the door and then from there the temple.

(Female catfolk sorceror 7)

Merle heads over to Nari and attempts to help her up.

(Female catfolk sorceror 7)

"No time to relax folks there seems to be more of these guys outside"

Is there any indication if the rest of the city is under attack or does it seem to be limited to this district?

(Female catfolk sorceror 7)

"......" Merle heads for the nearest door/window and has a look around to see what is happening outside.

(Female catfolk sorceror 7)

Merle continues to move closer as she unleases unother barrage of missiles at the barrowman

Magic missile

4d4 + 4 ⇒ (4, 4, 4, 4) + 4 = 20 (Add +1 if prayer adds to the damage)

(Female catfolk sorceror 7)

Okay Merle and Seph updated

(Female catfolk sorceror 7)

Merle moves further in and launches a magic missile barrage at the Barrowman

3d4 + 3 ⇒ (2, 3, 3) + 3 = 11

(Female catfolk sorceror 7)

Merle looks between her hand and the wight she just helped deep fry "hmm well that was.....interesting" she mumbles mostly to herself.

(Female catfolk sorceror 7)

Merle moves to o8 and takes a shot at the bossman with a blast of lightning (trying to get a wight or two if possible)

6d6 ⇒ (1, 1, 3, 3, 6, 4) = 18 Reflex dc 17 for half

Anyone watching will notice Merle's look of satisfaction turn to utter bewilderment as she realises she hadent actually drawn her wand.

(Female catfolk sorceror 7)

Merle moves into a position where sge can get a clear shot and uses her wand of lightning bolt on it

Damage

5d6 ⇒ (6, 5, 3, 4, 1) = 19 Dc 14 Reflex for half

(Female catfolk sorceror 7)

Merle sticks either close to the front or in the middle (hoping to spread out a bit before combat begins or as it starts) whilst Seph stays well back. Also she casts extended mage armour on herself and Seph.

(Female catfolk sorceror 7)

Merle gives Nari a concerned look before following after Justin

Stealth

1d20 + 13 ⇒ (14) + 13 = 27

Perception

1d20 + 7 ⇒ (7) + 7 = 14

(Female catfolk sorceror 7)

"Time to go?" Merle suggests

(Female catfolk sorceror 7)

Merle moves to get a better view (K17) before launching a barrage of magic missile's at one of the wights

Magic missile
3d4 + 3 ⇒ (3, 2, 2) + 3 = 10

(Female catfolk sorceror 7)

Assuming she is positioned so no one is blocking her view of the doorway

Merle uses her wand of lightning bolt on the creature5d6 ⇒ (4, 5, 5, 4, 5) = 23 DC 14 reflex half

(Female catfolk sorceror 7)

Moving into a position that will give her a clear unblocked view of the doorway (Climbing onto the table if need be) Merle has Seph stay close to Nari.

(Female catfolk sorceror 7)

"So is there another way out of here or is that door it?"

(Female catfolk sorceror 7)

Merle wasent on watch per say but she and Karrin were alternating between keeping an eye on Nari So if Karrin took first Merle would have taken second (If Karrin would prefer the other way round let me know)

Merle practically jumps out of her fur at the sudden loud banging noise "Stay in the city he said......Be safer than outside he said." She mutters to herself as she casts mage armour from her wand on herself and Seph whilst trying to simultaneously help Nari wake Karrin.

(Female catfolk sorceror 7)

Lynora was kind enough to do a picture of Merle for me in the past

Merle
Picture of Merle.

Seph (Cat form)

Light brow fur with black stripes, blue eyes

Seph humanoid form (Again drawn by Lynora)

Seph humanoid.

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