Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Power Word Spells: Lore of the First Language (PFRPG) PDF
***** by Endzeitgeist

Wicked Fantasy—Humans: The Reign of Men (PFRPG) PDF
***( )( ) by Endzeitgeist

A Necromancer's Grimoire: Masters of the Gun (PFRPG) PDF
*( )( )( )( ) by Endzeitgeist

GameMastery Flip-Mat: Dragon's Lair
***** by danmasucci

GameMastery Flip-Mat: Haunted Dungeon
***** by danmasucci

   RSS Posts
Mayor Kendra Deverin

Merian Benvalla's page

249 posts. Alias of Shisumo.


Search Posts
Search Merian Benvalla's posts:
RSS Recent Posts
1 to 50 of 249 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
(female human oracle of battle 2)

Merian hesitates, no longer sure whether attacking the furnace is even accomplishing anything. Can she tell if anything is actually happening beyond paint scratches, or if hurting the furance even might do anything? Perception 1d20 + 6 ⇒ (3) + 6 = 9, Knowledge (religion) 1d20 + 6 ⇒ (7) + 6 = 13.

(female human oracle of battle 2)

My reaction's based on the assumption that, since it waited until we started to leave to attack, it's not going to let us go quietly. We're going to have to pound it into slag here or somewhere else... But you're right about scratching the paint. We're probably looking at hardness 10, which is going to be a pain for most of us to get through...

EDIT: It's probably also worth noting that Merian doesn't understand a word you're saying. ;)

(female human oracle of battle 2)

Initiative 1d20 + 2 ⇒ (14) + 2 = 16

Merian was half-turned away as when the furnace began to move, and that fact was likely the only thing that saved her. With an oath in Celestial, she jumps backward and intones a brief prayer: "Svētīti Debesis, piepilda mani ar savu dievišķo labā!" Casting divine favor after a five-foot step backward.

(female human oracle of battle 2)

"Cheery," notes Merian dryly.

(female human oracle of battle 2)

Merian turns away from the hole and unties herself, but she continues to frown at the pit while she waits for Dillan to satisfy himself about the door's safety.

(female human oracle of battle 2)

Merian won't get closer than 5 feet from the hole, though that's not to say Dillan's caution is unwarranted.

(female human oracle of battle 2)

Merian carefully approaches the hole, warily staying far enough away to avoid any danger from the edges collapsing in (she hopes). She looks for any sign of what might have happened here to create that smell... Perception check as well: 1d20 + 6 ⇒ (6) + 6 = 12.

(female human oracle of battle 2)

"That... is not a prayer I know," Merian says uncertainly. Spellcraft 1d20 + 5 ⇒ (4) + 5 = 9 "I don't even know if that's a prayer I could learn."

(female human oracle of battle 2)

Fort save: 1d20 + 2 ⇒ (18) + 2 = 20

(female human oracle of battle 2)

Merian, on the other hand, rushes forward, aiming to tackle Tre' and drag him away from whatever has seized him.

Let me know which rolls, if any, would be required.

(female human oracle of battle 2)

Merian pales very slightly as she studies the arrangement. "I... can only think of one instance when a crowd gathers at a jail to watch a single prisoner," she says slowly. Her grip tightens visibly on sword and shield. "If there were any place in this ruin where I'd expect to find the restless dead..."

(female human oracle of battle 2)

Merian nods her agreement as well.

(female human oracle of battle 2)

Perception 1d20 + 6 ⇒ (8) + 6 = 14

Merian was infantry, sadly, not siege...

(female human oracle of battle 2)

Merian nods. "Get ready," she murmurs, waiting til her companions are prepared, then pulls the door open.

(female human oracle of battle 2)

Merian remains wary of letting anyone travel the halls of the prison alone, and has accompanied Tre.

(female human oracle of battle 2)

Merian steadies herself against the wall, trying to regain her breath and her self-control both. This is not the first time she has been subjected to supernatural fear - such things are all too common near the Worldwound - but it never gets easier, and she has to fight the urge to rush back in and confront the thing that made her feel so helpless.

By the time Dillan is ready to open the next door, though, she's fought down the foolish instinct, and is focused on what is coming next instead.

(female human oracle of battle 2)

Will save 1d20 + 4 ⇒ (4) + 4 = 8

(female human oracle of battle 2)

Initiative sounds like it might be a good plan, indeed. 1d20 + 2 ⇒ (1) + 2 = 3

(female human oracle of battle 2)

Merian follows Barret as well, happy to stand between any potential harm in the room and Dillan and Tre. He's probably right, though, she thinks, the sense of tension still gnawing at her.

(female human oracle of battle 2)

I'm only pointing out the alternative because years of dungeon-crawling has taught me that the stairs down are usually in the back of the haunted house, so we're likely to trip over them this way before we finish exploring this level. ;)

(female human oracle of battle 2)

Merian feels... something... in the air. A building tension, maybe. Part of her wants to dismiss it as battle nerves, but she nonetheless tightens her grip on her shield, and the first syllables of a protective prayer hover on her lips.

We could also consider the double doors at the south end of the corridor, near the entrance (off of S2), if we wanted to work front-to-back instead.

(female human oracle of battle 2)

Movin' on!

(female human oracle of battle 2)

Merian's got healing backup too, of course, if it becomes necessary.

Merian nods, looking satisfied. "It's only the beginning, but it's a start," she comments. After assuring herself that Dillan is being cared for, she begins poking through the heaped cloths in case anything of interest should catch her eye. Perception check: 1d20 + 6 ⇒ (20) + 6 = 26. She'll also activate detect magic and pause a few moments to sweep the room in case there might be magic auras.

(female human oracle of battle 2)

Sidebar - Was the jacket attacking Dillan or Barret? Barret's the one with the claws, after all; not sure where the typo ended, though. Either way, that looks to be a hit on whoever the jacket attacked, but there's no damage roll...

(female human oracle of battle 2)

Merian attempts to finish the possessed jacket off with one last swing of her blade. Longsword attack (flank/bless): 1d20 + 8 ⇒ (18) + 8 = 26, damage 1d8 + 3 ⇒ (6) + 3 = 9.

(female human oracle of battle 2)

Merian makes another attempt to hack into the jacket, trying to take advantage of the thing's focus on Dillan. Longsword attack with flanking 1d20 + 7 ⇒ (15) + 7 = 22, damage 1d8 + 3 ⇒ (5) + 3 = 8.

(female human oracle of battle 2)

Initiative 1d20 + 2 ⇒ (11) + 2 = 13

Merian rushes forward, attempting to position herself between the straitjacket and her less-fortified allies as she strikes with her blade. Longsword attack 1d20 + 4 ⇒ (4) + 4 = 8, damage 1d8 + 3 ⇒ (8) + 3 = 11

(female human oracle of battle 2)

Animated objects are constructs, not undead, and in PF, neither is immune to crits. (I'll be back to post Merian's actions in a short while.)

(female human oracle of battle 2)

"Laundry chute?" Merian whispers back, guessing. "Not planning on taking the trip either way..."

(female human oracle of battle 2)

Merian stands protectively near Tre, confident in Barret's ability to guard the others. When they seem ready to move on, she hefts her shield, draws her blade, and nods her readiness to the others.

(female human oracle of battle 2)

Let's DO IT...!

(female human oracle of battle 2)

Merian shrugs, smiling. "Still true, though."

(female human oracle of battle 2)

Merian nods. "We all do. Peace," she agrees.

(female human oracle of battle 2)

"We hope so, Father," Merian answers Grimburrow. After introducing herself, she continues, "We have some concerns about a Master Gibs - I believe you know him? I mean, of course, in a town this small... anyway. Though a series of events that are too long to get into just now, we have come to learn two things: first, that there are unquiet spirits moving at Harrowstone Prison, and second, that Master Gibs might have been touched by one of them - one of the most powerful, in fact. My friends and I plan to deal with the Prison directly to remove the root of the problem, but we had hoped you might be able to aid Master Gibs if our fears of possession are correct..."

(female human oracle of battle 2)

Merian is still tagging along, but doesn't have anything to say yet that hasn't already been said.

(female human oracle of battle 2)

Merian would like to visit the church, just to speak with the priests there about making sure Gibs is being watched over. Otherwise, though, the source of the problem is definitely at the prison, and that's where she needs to be...

(female human oracle of battle 2)

Untrained Sense Motive: 1d20 + 1 ⇒ (5) + 1 = 6

Merian's frown deepens. He must just be a fool - and a good actor. Probably never thought anyone would find the evidence and he'd just bluff his way through. Looks like the game is over now, though. Despite herself, though, she feels sorry for the old man; it seems clear he's just lonely and angry at the world, lashing out by scaring a few folks at the cost of some small animals' lives. Maybe I can speak to the church here, see if someone can reach out to him once he's arrested...

(female human oracle of battle 2)

Merian frowns, not liking the direction the conversation has gone. Would an innocent man have a bloody war razor in his woodpile, one he admits is his? Would a guilty man have such a flimsy defense? she wonders.

(female human oracle of battle 2)

Merian recounts the conversation as accurately as she can.

(female human oracle of battle 2)

Merian, pleased that the sheriff is taking the matter seriously, leads the man back toward the house where the others are waiting.

(female human oracle of battle 2)

Merian offers the sheriff a respectful nod. "My name is Merian Benvalla, late of the Fourth Mendevian Crusade, and this is my companion, Tre," she begins. "We came to Ravengro a few days ago to remember the life of our friend, Professor Petros Lorrimor. Since we arrived, though, honoring the last wishes of our fallen friend has turned into something far stranger - we think we've found evidence that someone is performing the pre-murder ritual of the vicious killer they used to call 'the Splatter Man' when he was imprisoned at Harrowstone. According to a history of the place, the Splatter Man would arrange for his victims to find their names spelled out somewhere in blood before he killed them. Of course, you already know that someone painted a 'V' in blood on the monument to the fallen of Harrowstone the same day we buried Petros, but you might not have heard yet that someone added an 'E' to the monument, also in blood, last night. Two friends of ours, suspecting something like this might happen, were on watch last night near the monument when it happened; the dark kept them from seeing who it was, but they were able to follow the culprit to a nearby house, and this morning we found a bloody knife and rags there. We're not accusing anyone, but we thought the matter should be brought to your attention, sir. Our friends are waiting at the house, guarding the evidence and awaiting any questions you might have for them."

Diplomacy check, in case it's needed: 1d20 + 6 ⇒ (2) + 6 = 8

EDIT: (sigh) I really have about the worst luck with this dice roller...

(female human oracle of battle 2)

I would think we would start with the jail - if that's not where the sheriff is, they should know where to find him/her.

(female human oracle of battle 2)

Merian looks pensive. "It's certainly worth talking to the sheriff about. I'd be happy to do it. But... " She shakes her head. "I don't know. Something doesn't feel right."

With a frustrated shrug, she turns away from the house. "Let's find the authorities and tell them what we know. With luck, we'll find a sympathetic ear, and maybe some useful information along the way."

(female human oracle of battle 2)

Merian tries to hide her reaction to the man's slurs against Petros; gritting her teeth only a little, she answers, "Most lie more quietly in holy ground, sir, so I'm sure it was the right thing to do." Going on more smoothly, she continues, "You say you feel more tired this morning than you did when you went to sleep last night? Did you have any strange dreams? I have heard before that some dark magics can produce nightmares in folks who are especially sensitive. There might be a clue, if you remember anything."

(female human oracle of battle 2)

Merian nods, slinging her shield across her back. "This is going to be tricky," she murmurs. "We don't know who we'll be talking to, or what we're going to find. We can't just accuse or attack whoever answers the door. How do you think we should approch this?"

(female human oracle of battle 2)

Sorin Szekely wrote:
As the light begins to come up, Sorin shakes his head and looks again at the additional letter on the monument and the dead cat. "Um...Merian, I know they had someone sneaking around, but do you remember them saying anything about this?"

Merian shakes her head. "No. But this is the same thing that happened before, with cat's blood instead of rat's blood. And VE... that makes me think of Vesorianna. It's what was in my dream: someone is duplicating the Splatter Man's ritual, and I think it might be targeting the prison," she says, shaking her head.

"We need to find who did this and put a stop to it."

Sorin Szekely wrote:
"Merian, you wait here. I'll go get the others."

Merian nods. While Sorin is gone, she whispers a prayer and searches for magical traces around the statue, in case the ritual is more than just a dead madman's fetish. Casting detect magic and scanning the area. As the sun comes up, she waits for the first one of the townsfolk to find her and the desecrated monument and tries to figure out what she'll say when that happens.

(female human oracle of battle 2)

What Dillan said.

(female human oracle of battle 2)

Merian likewise - she will have argued that the evidence is not conclusive, and assuming more than we actually know is dangerous.

(female human oracle of battle 2)

Dillan Surestep wrote:
Familiar mettalic smell?

Blood, maybe?

(female human oracle of battle 2)

Does Ravengro have a night watch?

1 to 50 of 249 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.