Succubus

Meriadamocretes's page

3 posts. Alias of Xzaral.


Full Name

Meriadamocretes

Race

Biped Eidolon

Gender

Female

Size

Medium

Alignment

Chaotic Neutral

Languages

Common

Strength 19
Dexterity 13
Constitution 13
Intelligence 7
Wisdom 10
Charisma 11

About Meriadamocretes

Current HP: 22/22

Meria Meridoath
Havandrier Meridoath
Havandrier Fused Form

Basics:

HP: 22
Fort: +4 (3base + 1con)
Ref: +4 (3base + 1dex )
Will: +0 (0base + 0wis)
AC: 17 (10base + 1dex + 6natural armor) FF 16 T 11
BAB: +2
CMB: +6
CMD: 17
Speed: 30'

Trained Skills:

The Eidolon's Class skills are Acrobatics (Dex) Bluff (Cha), Climb (Str), Craft (Int), Fly (Dex), Knowledge (planes) (Int), Perception (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Survival (Wis).

Total=Ranks+Modifier+other

Acrobatics: 5=1+1+3
Appraise:
Bluff:
Climb: 8=1+4+3
Craft (???):
Diplomacy:
Disable Device:
Disguise:
Escape Artist:
Fly:
Handle Animal:
Heal:
Intimidate:
Know(Arcana):
Know(Dungeoneering):
Know(Engineering):
Know(Geography):
Know(History):
Know(Local):
Know(Nature):
Know(Nobility):
Know(Planes):
Know(Religion):
Linguistics:
Perception: 5=2+0+3
Perform (???):
Profession(???):
Ride:
Sense Motive: 4=1+0+3
Sleight of Hand: 5=1+1+3
Spellcraft:
Stealth: 5=1+1+3
Survival: 4=1+0+3
Swim:
Use Magic Device:

Feats:

Power Attack (Combat): You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
Prerequisites: Str 13, base attack bonus +1.
Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.

When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.

You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Racial Abilities:

Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.

Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner’s connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conf lict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.

Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider). Spells cast in this way must come from the summoner spell list.

This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.

Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.

Evolutions:

Claws (Ex) x2: An eidolon has a pair of vicious claws at the end of its limbs, giving it two claw attacks. These attacks are primary attacks. The claws deal 1d4 points of damage (1d6 if Large, 1d8 if Huge). The eidolon must have the limbs evolution to take this evolution. This evolution can only be applied to the limbs (legs) evolution once This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution.

Improved Natural Armor (Ex): An eidolon’s hide grows thick fur, rigid scales, or bony plates, giving it a +2 bonus to its natural armor. This evolution can be taken once for every five levels the summoner possesses.

Ability Increase Strength(Ex): An eidolon grows larger muscles, gains faster ref lexes, achieves greater intelligence, or acquires another increase to one of its abilities. Increase one of the eidolon’s ability scores by +2. This evolution can be selected more than once. It can only be applied once to an individual ability score, plus 1 additional time for every 6 levels the summoner possesses.

Resistance to Fire (Ex): An eidolon’s form takes on a resiliency to one particular energy type, which is usually reflected in its physical body (ashen hide for fire, icy breath for cold, and so on). Pick one energy type (acid, cold, electricity, fire, or sonic). The eidolon gains resist 5 against that energy type. This resistance increases by 5 for every 5 levels the summoner possesses, to a maximum of 15 at 10th level. This evolution can be selected more than once. Its effects do not stack. Each time an eidolon selects this evolution, it applies to a different energy type.

Weapon Info:

Claws x2 +5melee, 1d4+4 (20/x2)
Claws w/PA x2 +4melee, 1d4+6 (20/x2)

Appearance:

Meria stands about 5'9" tall, full black hair streaming down her back. A small pair of horns protrue from her head. Her eyes are one deep purple (right), one bright red (left). When she has summoned her eidolon though, the red eye reverts back to purple. A pair of leathery wings adorn her back with a tail streaming down her back.

Personality:

Meria is a conflicted individual. She feels a rage constantly building within her that she always must struggle against. Due to this, she rarely allows herself close to others, portraying a clam outward demeanor. In battle though, she releases this rage, the one release she can find for it.