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It's not -1 AC. It follows the Power Attack pattern so at level 6 it's -2 AC and at level 11 it's -3. When you have light armor, no shield, no illusion based defenses, and d8 hit dice that's not good.
I'd consider it for a halfling fighter if it weren't for the fact that bosses are frequently classed or undead templated medium humanoids in order to avoid ruining the game for maneuver builds.
The last thing an already weak race (the second weakest after kobold IMO) running a weak class (the weakest PC class and in combat arguably weaker than warrior and adept) is for your primary damage source to evaporate when you need it, and often the nastiest things you'll meet are the carefully crafted high level NPCs with PC class levels...
While it's possible that the writers meant to make the AC penalty scale, the damage is the only part of it that scales currently. It's also pretty easy to bring some potions of reduce person along for those medium-sized boss fights. While it has its downsides, more damage without attack penalties is just what we need.
If you're going to be taking Weapon Finesse and making use of an agile weapon, halfling is an incredibly strong race. Not as strong as goblin, but most goblins aren't allowed in places where halflings are allowed.
Assuming a finesse build, what makes a halfling so weak? Is +1 to AC and +1 to hit not something you want? What about higher saves, or Adaptable Luck if you like? I am legitimately confused as to what problem you have with halflings.