Jirelle

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Organized Play Member. 18 posts (19 including aliases). No reviews. No lists. No wishlists. 5 Organized Play characters. 2 aliases.


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Liberty's Edge

The Advanced Player's Guide, as part of the section on the Racial Favored Class feature states:

Quote:
As in the previous section, what is presented here is a set of alternative benefits that characters of each race may choose instead of the normal benefits for their favored class. Thus, rather than taking an extra hit point or an extra skill rank, players may choose for their characters to gain the benefit listed here. This is not a permanent or irrevocable choice; just as characters could alternate between taking skill ranks and hit points when they gain levels in their favored class, these benefits provide a third option, and characters may freely alternate between them.

The Evangelist Aligned Class feature reads:

Quote:
Aligned Class (Ex): Evangelists come from many different backgrounds, and they show an unusual range of diversity. At 2nd level, the evangelist must choose a class she belonged to before adding the prestige class to be her aligned class. She gains all the class features for this class, essentially adding every evangelist level beyond 1st to her aligned class to determine what class features she gains. She still retains the Hit Dice, base attack bonus, saving throw bonuses, and skill ranks of the prestige class, but gains all other class features of her aligned class as well as those of the evangelist prestige class.

So, if you get to 2nd level Evangelist after six levels as a half-elf bard, do you then get to pick your racial class feature with the choice of 1hp or 1 skill point, or can you also get the +1 to the half-elf’s total number of bardic performance rounds per day?

I tried searching for 'evangelist racial favored class' before posting this and got nothing.

Liberty's Edge

You started out with:

The Thing From Another World wrote:

Some DMs won't allow any of the above. Using it as a excuse to make the Paladin fall.

That's a jerkass GM. I should have taken it more point by point, and that was my mistake.

In your story, however, that guy was playing a Jerkass Paladin Who Kills Everyone Else's Fun, by deciding in the middle of everything to drop the plan he previously agreed to. That's a ton of fail on his part, and an example of why people get really torqued with paladins.

I like playing a paladin. I have done it more than once. It needs a GM who will not make a point of finding all sorts of ways to push you to fall, or declare you fall if you sneeze and don't apologize for sneezing on people immediately (which I have heard of), and a player (which I have been) who needs to think about what their character will do in many situations, as well as have regrets for their failures and less than charitable thoughts and seek to make amends.

(all sorts of ways to make you fall, I note, included one I witnessed who had a BBEG make a door out of children turned to stone, then tied together and covered with an illusion to make a door, which was put in a doorway, and when no one tried to disbelieve and they broke down the door, breaking the statue-forms of the children, declared it an 'evil act' and stripped the paladin's powers. That is a jerkass GM.)

Liberty's Edge

The Thing From Another World wrote:

LOL

You make it sound so easy. Some DMs won't allow any of the above. Using it as a excuse to make the Paladin fall. Or a player running the Paladin brings the session to a screeching halt as he or she insists that Paladins CANNOT use disguise, or flank or allow back stab. It may have not happened in your games. It has over the years in mine though thankfully rare.

I'm going to say it: That was a jerkass GM. He should have given an option. There's no rule that no one else can sneak, after all.

So the rest of the guys sneak in, and the paladin is the beacon... or as we call it where I come from, the distraction.

I mean, if the rogue sneaks off and works to free the hostages while the paladin does their thing, it's not the paladin's fault, is it?

Liberty's Edge

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I've run multiple paladins. Rarely had a problem except one game where the GM put the entire party into a situation where we were all being screwed badly (captured by slavers: I was told if my paladin did not try to escape every day I would be abandoning my code and fall, despite stating I wanted to observe carefully to plan and get as many slaves out with me; the wizard had his hands broken over and over again and was issued permanent DEX penalties until he got a Regeneration; the cleric was tortured then made to heal other slaves; we all walked out when the fighter and rogue were put in a death match for no good reason other than GM being a jerk).

Another campaign had my paladin having to duel a noble who was evil. The party had a rogue who was mostly decent... just sometimes a little loose with people's items, and I would quietly remind him of this. He had a place in the party and I did too.

He snuck into the noble's home and found that the bastard had carefully poisoned a sword to use on me. He stole and and brought it back to me, to prove the guys was cheating.

"I'm disappointed in you. Not that you did this, no - it's part and parcel of your suspicious nature. No, I'm disappointed that you didn't have faith in me recognizing that might happen and thinking of a way to counteract that."

He took the sword back where he found it... then when the duel happened, produced two swords so both would have new blades without fatigue from combat.

THAT there is a Paladin/Rogue working relationship. It's not paladins that are a problem, it's the Lawful Jerkass players.

Liberty's Edge

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bitter lily wrote:

I just talked to him and got more background.

He wants essentially to play Albert from The Count of Monte Cristo, after the events of the novel end. Only assuming that he landed in a temple of Sarenrae afterwards, instead of heading off to war.

At the end of the book, Albert finds out his father is a mostly professional betrayer - at least three betrayals for profit (after selling the titular character to the law for a crime he didn't commit so he could have a woman for himself), leading to the death of others, the fall of a kingdom, and the implication that he's got a lot of very shady friends. Albert and his mother give up their money and opulent lifestyle in shame. (Fernand Mondego kills himself rather than lose everything.)

His mother joins a convent, and Albert joins the military, taking his mother's maiden name to replace his father's, so he can regain his own honor.

(Such a good book. Dumas is a great writer, even when it becomes obvious he was being paid by the word.)

Liberty's Edge

While not Golarian-related, I suggest tracking down (if you haven't already - and if not, why not? It's a great story AND gives you a terrible scene along the way that might inform your use of Zon-Kuthon, along with a plot that's perfect for a worshipper of Norgorber as the Reaper of Reputation) The Deed of Paksenarrion.

The title character is very decidedly ace. There's a few things that involve her sexuality as part of the plot, but she's not held up as 'weird' except by people who want to get her to sleep with them, and most people choose to respect her feelings.

Liberty's Edge

Ask the wizard to cast a Magic Mouth spell on your haversack, because you're worried that some creature is sneaking in and taking your things. So if anyone except you opens your haversack, it starts to yell "THIEF" twenty-five times.

This does two things:
1) gives you the alarm
2) gives the wizard the hint you're onto him, but you're not going to be a dick about it if he stops.

I think that's a rather paladin-ly way to deal with it.

Liberty's Edge

Prepping to play a paladin, so grabbed my copy of "The Deed of Paksennarion".

Just finished "The Count of Monte Cristo" for the umpteenth time, and the newest Vlad Taltos book, "Hawk".

Liberty's Edge

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If you want to play a paladin, absolutely required reading is Elizabeth Moon's The Deed of Paksenarrion. (which also brings the female part in.)

Kryzbyn wrote:
Play a female paladin and do something story-worthy to share with us :P

Done!

This is back in 3.5, so....

I had planned the character to be a fighter/sorcerer, and had 4 levels of fighter. We were going against a creature that had DR 10/magic, and we had no magic weapons. With a strength of 16, strongest in the party, even with a longsword, I couldn't hit it, and it had taken out our mage and priest first. In character, I said:

"Heironeous, we're going to die. I need help. Help us, and I will swear myself to your service."

Dice are rolled. 20. Confirmation roll: 20. It takes some damage. It misses me.

20. Confirmation 20. It takes more damage. It misses me again.

20. Confirmation 20. The GM says to me, "What's your Charisma again?" I tell him: 16.

"There's a burst of light from your sword, and a thunderclap, as you cleave through its neck and it dies."

When we get back to the city we reside in, I go to the temple of Heironeous, find a priest, tell him what happened, and ask what my next step is.

"You need to talk to one of our trainers, the Paladin Master."

------

Later in that campaign, I:

  • offered myself to a dying god, which revitalized him (and got my paladin access to the entire Good domain for spells)
  • saved a child who turned out to be the son of the spirit of the river of the city, and brought in his kidnapper alive
  • made a LOT of money and turned most of it into helping the poorer parts of the city
  • nearly-one-man took out an elder wyrm red dragon while the others (including a sorcerer and two priests) locked down the vampire
  • and then in the climactic battle of the campaign proceeded to take down a balor singlehandedly while the others dealt with his minions.

And everyone said my character was basically an example to follow, one of the characters ending up changing alignment from CN to CG along the way.

Liberty's Edge

To answer the question: yesterday in a game, my character provoked an AoO out of an enemy specifically to get them to waste it, so other people could move in on that target without getting the AoO.

(We were on a ship, I'd put my rapier away so I didn't lose it during a storm, and had no other weapon. Provoking the AoO by trying to grapple seemed reasonable. The fact I succeeded on the grapple was, as far as I'm concerned, icing on the cake.)

Liberty's Edge

Sissyl wrote:
So bigger people should just suck it up and pay more for clothes, shoes, food, etc etc etc?

You mean like I do? Hoping that a store carries my 12 extra wide shoes? Having to either mail-order or go out of my way to a place that's harder to get to so I can buy clothes, and where I'm going to pay more for them than someone else?

Take a look at http://paizo.com/products/btpy97yo?Pathfinder-Society-Year-of-the-Sky-Key-T Shirt and tell me what you see for the prices. Because me, at 3X (down from my height of 5x) will pay 15% more than someone who's a large. And that's just one I found here.

We're big and we pay more. I accept that. That doesn't mean I need to like it.

Liberty's Edge

LazarX wrote:


Multiple Paladins on Crusade are a cause for panic.

Now I want to write "Paladins on Crusade" to the tune of "Pink Elephants On Parade" from Dumbo.

Maybe I should.

Liberty's Edge

In the comics, Daisy "Quake" Johnson is not an Inhuman. She's a considered a mutant, as her powers are the result of genetic damage to her father, Dr. Calvin "Mr. Hyde" Zabo, passing down to her and giving her a 'mutant' profile.

Also, in the comics, the Terrigen Mists can affect normal humans, and even mutants (and former mutants), as shown in the one-shots after the whole House Of M event, where the Scarlet Witch's depowered mutant (and absolutely batnuts wackadoo) brother Quicksilver used them to repower himself.

I may have considered this a little too much.

Liberty's Edge

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Ask Felicia Day how much of a hate group that the GamerGaters are.

Hint: 30 minutes from "I'm afraid of their actions" to them actually taking those actions is not a good sign.

Full disclosure: my twitter account is on their ban list.

Liberty's Edge

I loathed them. They went to so many lengths to show how the Vong were ridiculously overpowered and so immune to anything the Republic (and the Imperial Remnant) could do, including the ability to drop a moon out of orbit on a planet, and then basically relied on multiple ass-pulls to try to get Our Heros to pull out victories.

And yes, as noted,

book spoiler, even if the books are old:
they kill Chewbacca by dint of said moon-puller device
.

I'd rather re-read Darksaber again rather than read the Vong books, and that book was better recycled as toilet paper and firestarters.

(I may have strong opinions on the matter.)

Liberty's Edge

Is it required for a GM to register sessions on the website, or 'just a good idea'?

I just checked and none of my sessions are registered with the character I played.

(I have my chronicle sheets; I just would like to know what kind of backup I have should something happen to the binder they're in.)

Liberty's Edge

Another question to ponder is this:

Do casting some of the beneficial spells (Infernal Healing, I'm looking at you) on a character also corrupt [i]that person[//i]? If Bingo the Rogue uses his Wand of Infernal Healing to keep Sir Zinbo The Paladin alive, does the Infernal eeeeevil bit of it go to:

  • the Wand crafter
  • Bingo the Rogue
  • Sir Zinbo the Paladin

And even so, could a superior demand the paladin end up having to do an atonement for allowing himself to be 'tainted' by the infernal energies (to which he could say 'allow? I was unconscious and bleeding to death and had no ability to say no', but also might accept that it might be a taint)?

There's some interesting possible RP opportunities.

Liberty's Edge

Steeldraco said... wrote:

Favored Class Bonuses

Barbarian: Add +1 to the barbarian's total number of rage rounds per day.
Ranger: Add +1/3 to attack and damage rolls against one of the yautja's favored enemy types.

I don't know, this might be the kind of place where you might actually give them FCB for Slayer...