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Melon Sash's page

418 posts. Alias of LoreKeeper.


About Melon Sash

Melon Sash
Female human master of many styles 2
LG medium humanoid (Varisian)
Init +2 Senses Perception +6

-=DEFENSE=-
AC 15, touch 15, flat 12 dex +2; wis +2; dodge +1
HP 19
Fort 4; Ref 5; Will 5

-=OFFENSE=-
Speed 30ft
Melee unarmed attack +5 (1d6+4 20/x2)
Melee unarmed attack of opportunity +6 (1d6+4 20/x2)
Special stunning fist DC 13

-=OTHER=-
Str 18, Dex 14, Con 12, Int 10, Wis 14, Cha 8 racial modifier on Strength
BAB +1; CMB +5; CMD 20
Feats stunning fist, improved unarmed strike, dodge, crane style, snake style, snake fang
Traits bullied, best friend (campaign, Ameiko)
Abilities unarmed damage (d6), evasion
Favored class monk, +1 hp, +1 skill
Languages common, tien
Skills
Trained acrobatics 6(1), climb 8(1), diplomacy 5(1), knowledge (local) 1(1), knowledge (geography) 1(1), linguistics (tien) 1(1), perception 6(1), stealth 6(1), sense motive 6(1), survival 3(1), swim 8(1)
Untrained bluff -1; intimidate -1; heal +2;

Equipment:

Wealth 2gp
Weight 22lbs
Encumbrance 100 (light), 200 (medium), 300 (heavy)


  • pathfinder's kit 12gp 22lbs Pathfinder Society Field Guide, page 47, see hints below
  • cold-weather outfit 8gp
  • winter blanket 5sp
  • 50ft silk rope 10gp
  • (divine) everburning torch 200gp
  • 4x potion of mage armor 50gp
  • 2x potion of cure light wounds 50gp each
  • 1x air crystals 50gp provides air for 1 minute, Pathfinder Society Field Guide

Background and personality:

Melon was the first to befriend Ameiko - the strange girl from the foreign family. It's no surprise, really, that Melon would try her luck with Ameiko: Melon wasn't particularly popular with the boys due to her strict nature and unwillingness to bend to their whims - and too tomboyish for the girls. And perhaps this is the reason, too, why Ameiko's father suffered Melon to be around. But Ameiko, for some reason, didn't mind at all; perhaps it is because she was used to the strong hierarchy and traditions of her own family that Melon didn't appear all that strange, and Melon's strong sense of justice and loyalty endeared her to Ameiko.

Melon is what is known as a master of many styles. It was Ameiko that led Melon down the particular path of combat that she now favors: as children Melon was fascinated by the exotic motions and poses that she on occasion observed at the Kaijitsu household - and Ameiko added fuel to the fire by inventing ever more outlandish and alien postures and stances; allowing for afternoons of fun and immitation. These were in no way able to convey the depth and mastery of true martial art styles, but some invisibile switch in Melon was activated, and in growing to a young woman more and more of her time was dedicated to discovering ways to combine different forms of fighting into one fluid offense and defense. She missed the opportunity to adventure with Ameiko - spending her own time back then exploring Varisia and learning the underhanded combat favored by Sczarni, the raw brawl of the Shoanti, the methodical unarmed style of Chelish pitfighters, and the more traditional unarmed combat taught at the few monk monasteries she encountered. Though idiosyncratic, her own form now draws from all these sources, granting her an unusual flexibility in combat that is both up-front as well as subtle and reactive.

Now returned to Sandpoint she recaptures old memories with Ameiko; and in calmer hours at the Rusty Dragon the two of them might be overheard hatching grand plans of adventure and fortune.

Potential progression:

human - dodge
level 1 - crane style
monk 1 - snake style
monk 2 - snake fang
level 3 - combat reflexes
level 5 - crane wing
monk 6 - dragon style
level 7 - crane riposte
level 9 - weapon focus (unarmed)
monk 10 - dragon ferocity

Hints:

Pathfinder kit: This kit consists of a backpack, a bedroll, a belt pouch, a clay mug, a dagger, 2 fishhooks, f lint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week’s worth of trail rations, and a whetstone. For Small creatures, the weight of a Pathfinder’s kit is 7-1/2 pounds. Leaving the bedroll and rations at camp or on a mount reduces the weight by 12 pounds for Medium creatures and by 3 pounds for Small creatures.

Campaign trait: best friend (Ameiko): +2 diplomacy and it becomes a class skill, additionally +1 to attack and damage when defending Ameiko


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