Valeros

Melo's page

446 posts. Alias of Ictoo.


Full Name

Melo

Race

Human

Classes/Levels

Druid 7 | HP 66 | AC 17, touch 11, flat-footed 16 | Fort+7,Ref+3,Will+7 | Init+1 | Perc+12

Gender

Male

Size

6'1

Age

36

Alignment

NG

Deity

Greenfaith

Strength 16
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 14
Charisma 10

About Melo

Melo
Human druid 7
NG Medium humanoid (human)
Init +1; Senses Perception +12

Defense:

AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield)
hp 66
Fort +7, Ref +3, Will +7; +4 vs. fey and plant-targeted effects

Offense:

Speed 30 ft.
Melee club +5 (1d6+7)
Special Attacks wild shape 2/day
Druid Spells Prepared (CL 7th; concentration +9)
4th—strong jaw APG (DC 16)
3rd—cure moderate wounds , plant growth
2nd—aspect of the bear APG, barkskin, bull's strength , climbing beanstalk ACG
1st—cure light wounds , endure elements , goodberry, magic fang , shillelagh (DC 13)
0 (at will)— detect magic , detect poison , light, purify food and drink (DC 12)

Statistics:

Str 16, Dex 12, Con 14, Int 10, Wis 14, Cha 10
Base Atk +4; CMB +5; CMD 18
Feats Natural Spell, Power Attack, Toughness, Improved Nat Attack(claws)
Traits know the land, savage
Skills Acrobatics -4 (-8 to jump), Climb +3, Handle Animal +10, Heal +6, Knowledge (geography) +5,
Knowledge (nature) +10, Perception +11, Spellcraft +4, Survival +14 (+15 to get along in the wild, +16 to
avoid becoming lost), Swim +3
Languages Common, Druidic
SQ nature bond (lion named Animal Companion), nature sense, trackless step, wild empathy +6, woodland
stride
Combat Gear potion of cure light wounds (2); Other Gear hide armor, heavy wooden shield, club, animal
callACG, backpack, belt pouch, blanket APG, compass APG, feed (per day) (5), flint and steel, hemp rope (50
ft.), holly and mistletoe, mess kit UE, pot, signal horn APG, small tent, soap, spell component pouch, torch
(10), waterskin

Special Abilities:

Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Natural Spell You can cast spells while in Wild Shape.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as
touch spells.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (6 hours, 2/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.