Str 16, Dex 12, Con 14, Int 10, Wis 14, Cha 10
Base Atk +4; CMB +5; CMD 18
Feats Natural Spell, Power Attack, Toughness, Improved Nat Attack(claws)
Traits know the land, savage
Skills Acrobatics -4 (-8 to jump), Climb +3, Handle Animal +10, Heal +6, Knowledge (geography) +5,
Knowledge (nature) +10, Perception +11, Spellcraft +4, Survival +14 (+15 to get along in the wild, +16 to
avoid becoming lost), Swim +3
Languages Common, Druidic
SQ nature bond (lion named Animal Companion), nature sense, trackless step, wild empathy +6, woodland
stride
Combat Gear potion of cure light wounds (2); Other Gear hide armor, heavy wooden shield, club, animal
callACG, backpack, belt pouch, blanket APG, compass APG, feed (per day) (5), flint and steel, hemp rope (50
ft.), holly and mistletoe, mess kit UE, pot, signal horn APG, small tent, soap, spell component pouch, torch
(10), waterskin