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Relevant PRD sections:

Quote:

For potions, scrolls, and wands, the creator can set the caster level of an item at any number high enough to cast the stored spell but not higher than her own caster level. For other magic items, the caster level is determined by the item itself. In this case, the creator's caster level must be as high as the item's caster level (and prerequisites may effectively put a higher minimum on the creator's level).

...
A spell prerequisite may be provided by a character who has prepared the spell (or who knows the spell, in the case of a sorcerer or bard), or through the use of a spell completion or spell trigger magic item or a spell-like ability that produces the desired spell effect. For each day that passes in the creation process, the creator must expend one spell completion item or one charge from a spell trigger item if either of those objects is used to supply a prerequisite.
...
If two or more characters cooperate to create an item, they must agree among themselves who will be considered the creator for the purpose of determinations where the creator's level must be known.
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In addition, you cannot create spell-trigger and spell-completion magic items without meeting their spell prerequisites.

For the following situations (assume the Wizard supplies Scribe Scroll, and nothing else), which of the following are legal?

1) Wizard 3 + Cleric 3 = Divine Scroll of Darkness CL3
2) Wizard 1 + Cleric 3 = Divine Scroll of Darkness CL3
3) Wizard 3 + Tiefling Rogue 3 (SLA Darkness CL3) = Arcane Scroll of Darkness CL3
4) Wizard 1 + Tiefling Rogue 3 (SLA Darkness CL3) = Arcane Scroll of Darkness CL3
5) Wizard 3 + Tiefling Rogue 1 (SLA Darkness CL1) = Arcane Scroll of Darkness CL3
6) Wizard 3 + Tiefling Rogue 1 (SLA Darkness CL1) = Arcane Scroll of Darkness CL1
7) Wizard 1 + Tiefling Rogue 1 (SLA Darkness CL1) = Arcane Scroll of Darkness CL1

8) Wizard 1 + Ranger 4 = Divine Scroll of Resist Energy CL1
9) Wizard 1 + Ranger 4 = Arcane Scroll of Resist Energy CL3
10) Wizard 1 + Ranger 4 = Arcane Scroll of Resist Energy CL1
11) Wizard 3 + Ranger 4 = Arcane Scroll of Resist Energy CL3
12) Wizard 3 + Ranger 4 = Divine Scroll of Resist Energy CL3


First, apologies if starting a new thread is inappropriate for this topic; I found an old thread with a related discussion, but it was in the archives, so...

The consensus here seems to be that a weapon can have Flaming, Frost, and Shock active all at once. However, while it's clear that you can enchant a +1 weapon to have all three of those powers, the rules state at the end of each of those entries:

http://paizo.com/pathfinderRPG/prd/magicItems/weapons.html wrote:
The effect remains until another command is given.

I read this to imply that if you have a distinct command word ("Burn", "Chill", "Spark"?) for each of the three effects, there's no way to have all three effects active simultaneously, since as soon as you give the second command, the first effect deactivates. Does that mean that it's legal to bind a single command word ("Trinity"?) to all three effects? In that case, are the three effects a package deal, meaning you have to activate and deactivate them as a group?

Or am I simply misreading "another" as "any other" instead of "one specific other"?

More generally, what are your opinions on stacking command words (both RAW and practical interpretations welcome)?
1) Can one item have multiple effects bound to the same word, which then always activate in tandem?
2) Can multiple items on one person each have an effect bound to the same word, which then always activate in tandem?
3) Can command words you say activate items not "owned" and "slotted" by you?
3a) If so and if the answer to (2) is yes, can multiple items on multiple people each have an effect bound to the same word, which then activate in tandem if they're all within earshot of the speaker?
3b) If not and if the answer to (2) is yes, can you control which of your items you activate by "unslotting" them as needed?
4) (Slightly unrelated) Is "the" a legal/practical command word? I'm tempted to rule that exceedingly common words may be used as command words, and if so, activating them is a free action, but it happens EVERY time the player says the word (and on/off command words have to match).