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I think that this is an important datapoint, but I disagree with your conclusion.
So, of the nine players, six are "taking advantage" of the fact that it is very difficult ("painstaking") to audit a character sheet to determine what additional resources they are using. One of whom probably would not have much trouble meeting the requirements.
A proposal that involves having the players list their additional resources before the game, would make the GM's job considerably easier in this regard.
This is interesting: so the players didn't actually own the resources they were using. Were there any players who would be affected by the proposal (Did they own the books, but found it too arduous to carry them to the session with them?).
I understand that noone really has signed up to be a member of the PFS police. The best we can hope for is a cultural change that will strongly encourage ownership of resources. Making it easier to audit ownership of materials would go a long way.
When I think of the hundreds of dollars I have invested in PFS materials, the apathy displayed towards Paizo by some players was rather sobering. As of now, I support the status quo- bring it if you own it- otherwise you don't get to use it.
When I look at my bookshelf, and think of the hundred of dollars that went into purchase the 30+ kilograms of PFS materials, I feel that when someone representing Paizo comes out and says "If you don't want to get a hernia carrying them all around whenever you go to a PFS game, buy the PDFs as well as the books that you've already bought from us.", I feel that the system needs to change.
Noone here is suggesting that we let players who haven't bought the materials play.
We are just proposing methods that would make it easier to enforce this rule, and would allow people who have supported their FLGS by buying books from them to use the books that they have bought without being horribly inconvenienced.
Okay. I'll bite.
This has happened, in my region, amoung some prominent members of my local community who really should know better.
After the GM star replay was announced, a number of people started some very concerted efforts to achieving four stars, including discouraging regular GMs from GMing in order to rack up more games. In addition, they started encouraging newer players to concentrate on levelling up their highest-level characters, even spreading misinformation that Eyes of the Ten would be retired "by September 2014". All this in order to have the opportunity to replay Eyes.
This has been my only direct exposure to GM star replay.
One thing that really needs to be added to the summary:
Printing scenarios more frequently will make things much, much easier.
I feel that everything that has been tried (Evergreens, GM star replay, Expanded Narrative Boon, Core campaign) has really been a band-aid solution.
Michael Brock wrote:
People can also choose to not use more than 2-4 books to create a character. It's always a choice and there ar options. Please stop advising that we discrimate. That is the fatherest thing from the truth.
Even with four books, (say, Core rulebook, APG, Ultimate Equipment, Bestiary), we're talking about 4kg. Given that included baggage allowances for Australian airlines is 7kg, (and the airlines are pretty committed to enforcing them!), it leaves very little space for clothes and other sundries. This makes it difficult (or more expensive) if you want to attend a convention without spending a day driving.
I have already started storing Core Rulebooks in various Australian capital cities to alleviate the strain, but I'm not sure if it's really the right effect to create.
I think we should stop talking about forgery. When it comes to supplying additional resources, the easiest thing to forge would be the watermark.
I would be happy with Photocopy of the pages + a one-off sign-off by a Figure of Authority (GM/VL/VC - whatever satisfies Paizo).
Gary Bush wrote:
Anyone with more than a basic amount of technical knowledge and access to google would not have much trouble editing a watermarked PDF before printing it out to present.
Much less hassle than trying to doctor photocopies.
I suggested a solution two years ago.
I believe that the rules have changed since then: you now are allowed to carry 'a name-watermarked Paizo PDF of it'. As blackbloodtroll indicated above, there is nothing saying you can't bring your PDF on some form of media that's unreadable (I carry all of my PDFs around on a ZIP disk... that's legal, right?). Food for thought.
The solution, as always, is to pressure Paizo to release more scenarios.
Guide 6.1 (2014) wrote:
Reporting has a cascading effect. Pathfinder Society campaign management needs accurate records to correctly gauge how many people are playing Pathfinder Society each month in order to track growth and properly budget resources to meet the campaign’s needs. The more people who play, the more money and time are dedicated to the Pathfinder Society program.
Guide 2.0 (2009) wrote:
We need accurate records so that we know how many people are playing Pathfinder Society each month so that we can track growth so that we can properly budget the Society. The more people that play, the more money we dedicate to the Society.
I hope that the release schedule can reflect player growth between 2009 and now.
Do they really get totally screwed if caught? Have you ever witnessed (or even heard of) someone being forced to leave the table (or reported up the chain) for not bringing correct source materials?
Pathfinder Design Team wrote:
I think this in and of itself would be a good answer the this (obviously) Frequently Asked Question.
In the context of PFS, I think it would be beneficial for Campaign Leadership (the "GM" of PFS) to issue their own set of guidelines.
At this point it's moving away from "FAQ" and into "errata". To be honest, the whole "Hands of Effort unwritten rule" should be revisited.
I think that removing the "trade scribe scroll for spell focus" and "trade Brew Potion for Extra Bombs" special rules would (assuming that the "don't break WBL" balancing act is done) result in a net powerlevel decrease for wizards and alchemists.
The idea of "1 prestige per day" crafting is basically the same as "trade prestige for money at a rate of 1/500gp."
This seems somewhat related.
The Harvard Business Review wrote:
It's been stated several times on this forum that it is extremely frowned upon to find scenarios to play based on their chronicle sheets.
That being said, the post-season 4 approach to faction missions seems to put a lot of emphasis on attempting to match up a PC of the 'correct' faction with the corresponding scenario. This seems to be kosher.
Draw your own conclusions.
I would be very much in favour of a reconsideration of the system of "the first time you GM a scenario, you get a boon; subsequent times, you get nothing". In my experience from both sides of the screen, the game gets better the more times a GM runs a scenario, and we should be encouraging this.
Noone Needs to know the identities of the Decimvirate:
Ever wondered what the secret Pathfinder Handshake is?
Ever actually looked into your Wayfinder? It contains ten values of y, where y = gᵡ mod p. Each of the Ten have knowledge of x.
Coming soon: 7-12: A deluge of counterfeit wayfinders with the wrong values in them flood Absalom and beyond.
I would like to see more faction missions: preferably, a given faction member should be able to do a faction-related activity (not just part of a journal card), one in every two scenarios.
Storywise, I'd like to see a followup to The Immortal Conundrum.
I can't see how reducing the amount of money that the PCs receive because the players didn't kill everyone and loot everything can EVER make the PFS experience BETTER.
And I'd be willing to apply the Reward Creative Solutions (and the 'invalidated tactics') clauses to ensure that this penalising doesn't happen.
Michael Brock wrote:
I would like to think that it's the same reason why private companies allow government auditors into them to ensure that they're following the law.
(And, in a governmental situation, why the whole 'three houses of government' exist)
That being said, if a known traitor (Torch, for example) turns up as an auditor, the staff (Pathfinders, in this example) are definitely going to resent it, especially if the board (the Decemvirate) don't do something about this.
I kinda liked Skeleton Moon, though we had it easy and managed to win our way out without a single death. And cockatrices, well, on the lower subtier they were juvenile and only inflicted paralysis.
I remember my first game of PFS. We were playing Skeleton Moon, playing up. After the first encounter, the GM walked over to Jason Buhlmann (who happened to be in the room) and asked "What happens when someone gets petrified in the first encounter?"
I don't think that there is a single save-or-die effect that doesn't have a counter. If a PC is extremely paranoid, there is a significant array of divinations to determine whether one is upcoming, and a 4000gp item will be able to protect against almost any of them you'll encounter in PFS play.
We have Death Ward, we have Freedom of Movement, we have True Seeing, we have Mirror Image (to avoid the attack rolls), and, for the totally paranoid, a scroll of Antimagic Field is only 1650gp.
Once you add in the rerolls routinely available to PCs, it's pretty obvious why save-or-die effects really don't affect PCs that much.
One interesting thing that this topic has brought up seems to be that some GMs (perhaps even a representative sample) are less likely to regret taking out a powergaming PC than one who is less optimised.
I personally find topics like this very adversarial. Generally, a reasonable GM doesn't enjoy killing a reasonable PC.
For the record, sleep was a one-round cast in 3.5.
Reading the unchained rogue, it does seem intentional, and it probably was done deliberately. I think something as important as ki pool would have been specifically called out if it were to be an option.
When there is a month-long playtest, and they release two scenarios a month, there isn't that much opportunity for an experienced player (one who has played most scenarios) to actually play a new character.
DM Beckett wrote:
My hope is that we're not going to require all Rogue and Summoner players to buy another book if they wish to continue playing their characters in PFS.
Chess Pwn wrote:
I am pretty sure that it will follow Paizo's standard errata release schedule: When they run out of print copies of the books, they'll release the errata along with the second printing.
If you want errata quickly, I suggest buying all the copies of the book :)
Alex Smith 908 wrote:
A circlet of persuasion's abilities don't require them to be used against creatures. I'm particularly referring to Use Magic Device.
One of the reasons that this strict, complicated subtier-determination system came about was to prevent abuse of playing up in order to get additional gold.
This was before the introduction of Out-Of-Tier gold.
Would it not be simpler to simply change it to "if APL falls between tiers, the players can choose", like it was pre-season 4?
Ferious Thune wrote:
Perhaps this should be a case for removing the text that requires rounding to whole numbers at all.
Ferious Thune wrote:
I understand that this might be a little off-topic, but it seems that there might need to be some clarification.
Put it another way: If there are people out there who believe that an APL of 2.6 should be rounded up to 3, then further rounded up to 4 in order to determine subtier, a clarification is really warranted. As I see it, in this situation, the subtier should either be rounded up to 4, or down to 2. The only time that these clauses should be important is if the APL is exactly between tiers; that is 3.0, without rounding.
Chess Pwn wrote:
I'm really hoping that there really isn't a distinction between "not allowed" and "frowned upon" in this context. There might not be an actual prohibition against it, but I can't see any legitimate reason why it should happen.
I am against the wholesale selling of boons.
Paizo sending limited numbers of printed boons to FLGSes to build rapport with store owners, might, however, be worthy of consideration.
I hope that there are no GMs out there who will agree with part three in the presence of players who think that abusing this is a good idea.
If you're trying to set up ambushes, probably the most important thing to have is access to the silence spell - it gives the less-stealthy members of the party the ability to participate, and get in position before you spring it.
My Runelords group succeeded in bypassing large swaths of the adventure this way.
I think that not allowing a rebuild hurts PFS more than allowing one does, and as GMs, we should be liberal about it.
If someone came to my table and explained that this had changed, I would happily sign off on their rebuild.
Jeff Merola wrote:
The Quarterstaff of Entwined Serpents is not a 'wand or staff' - it falls in the Magic Weapons section of Inner Sea Gods, and does not require Craft Staff to create.
It also lacks the CL8 that is required of magical staves.
Lou Diamond wrote:
Are you condoning more banning of things that ARE proven to be broken? It works both ways.
I can get behind that.
To get a metric of how a price increase would affect purchases, I would suggest that Paizo check the difference in sales between September 2014 and Feburary 2015 to Australian customers: they have endured a 25% weakening of the exchange rate: effectively raising the price by 25%.
Personally. I would be willing to increase the price by $1 or two per scenario, but only if there was an immediate increase in release frequency and quality.
You retroactively killed a PC? You can do that these days?
I am surprised that the entry for the sorcerer includes the bit about sorcerers requiring 15 minutes to regain their daily spell slots, but omits the (more important) fact that these 15 minutes must follow an 8 hour rest.
How many people abused the grace period between Inner Sea World Guide being released, and Pathfinder Chronicles Campaign Setting being retired?
How many people abused the grace period between the FAQ stating, if I recall correctly, several months in advance, between the announcement that APG staves were underpriced, and that it would be corrected?
I don't think that it's really healthy to make a blanket statement regarding 'grace periods'.
I am very concerned by this attitude, and I hope that it isn't Paizo's policy.
It indicates a view that power creep is inevitable, and that there is no real likelihood that it will be stopping. But hey! if you really have a problem, you can throw out everything Paizo has done over the last four years to avoid it!
I feel the need to comment on this: Yes, Mystic Theurge and several of the other prestige classes are underpowered, almost to ineffectiveness.
Some prestige classes aren't (Evangelist, Bloatmage, ...)
But suggesting that a strange backdoor that only opened up due to a completely different 'rules clarification' is the solution is a band-aid at best.
The real solution would be to modify the entry requirements of the prestige classes that are positively affected: For instance, Mystic Theurge's entry requirements could be dropped to "Ability to cast either 2nd level arcane spells and 1st level divine spells; or Ability to cast 1st level arcane spells and 2nd level divine spells, Knowledge religion 3 ranks".
Which would be a lot more beneficial than: "1 level in an arcane spellcasting class, 3 levels in a divine level spellcasting class, Must be some race or class that gets a 2nd level equivalent spell-like ability."