|
|
|
|
|
|
Megan Robertson's page
Pathfinder Society Member. 3,679 posts (3,975 including aliases). 350 reviews. No lists. No wishlists. 1 Pathfinder Society character. 2 aliases.
|

Sign in
to create or edit a product
review.
In a delightful romp through political intrigue, this adventure proves that politics, Great City style, are not in the least bit boring! An ancient but lapsed custom of calling an open meeting called a tribunal to solve major issues facing the City has been revived to discuss the Sink - as 'experts' the characters (assuming that they have played through at least some of the earlier adventures in the series) are called as witnesses.
Of course, there's much more to it than that, and a heady mix of celebration, assassination and a good chase will keep the characters occupied in ways more fitting to an adventurer that participating in a political talking shop... yet for those who relish a good intrigue or debate, there is plenty of that too, clearly set out with the appropriate mechanics to abstract the process yet enable the characters to have an influence on the outcome if they so wish.
Old acquaintences and new are woven deftly into events, which will increase the feeling of being at the centre of affairs and beginning to wield some real influence over the course of events. Everything is laid out clearly for the GM, with information, maps, stat blocks and other game mechanics provided just where they are needed. It's quite amazing how much is packed into a few pages, and yet the adventure can - and indeed for best effect should - be played out in a single session. A fine addition to the saga of the Great City, and an excellent demonstration of how to weave politics into your plot whilst keeping it exciting.
In this 'Blueprint' 0one Games's interpretation of the Nautilus, first described by Jules Verne and immortalised in several movies, is presented. Suitable for any steampunk or industrial fantasy game, it's a fine vessel with two main decks and a 'cockpit' deck and a delightful shape - as shown in the side elevation - that is subtly fish-like but complete with a nautilus shell of steel plates clapped on the side!
The cockpit is roomy, with a control room and cabins for senior officers. The main deck is where most of the crew live and work, the captain's quarters and guest rooms are here as well as workshops, a chart room and the like. The lower deck is where the engines and fuel stores are to be found. The Chief Engineer lives here too, there's also a dining room and the torpedoes... There is plenty of scope for some underwater adventure here, whether you choose to give the submarine to the party or to the bad guys they are trying to defeat.
The normal technological artistry is shown, 0one's command of PDF technology allowing various options to be accessed via the 'Control the Dungeon' button... although one might question the need for a compass direction in a vessel that moves around underwater!
As a bonus, you also get a poster map of the Nautilus which you can print out on several A4 sheets and stick together or take the single-page version to a printshop to have a proper poster made. This comes on a parchment-style background, like an old nautical chart, but you can turn that off to have the poster printed in brown/sepia on white instead. You also can choose if you want text displayed or have it plain.
If you have ever thought that an airship would be a neat place to stage part of an adventure, now's your chance.
This product contains a selection of plans based around a 800ft monster airship, the sort that boded fair to become the transportation of the future in the 1920s... then the Hindenburg burned to a cinder and people switched to aircraft instead. This one, however, can fly on in your imagination and your games.
The plans start with an overview of the entire airship: side view, section, front and rear views. There are struts to enable access to the main body of the airship, primarily intended for inspections of the giant gasbags that provide the airship's lift. These can be seen in the side section view. Passengers never see these in the normal course of events but they can make for exciting chases and combats where it is vital to avoid even a single spark! Then there is more detail on the gondola, where passengers and crew travel. Equipped for 20 people - presumably both crew and passengers as I cannot see any crew quarters separate from the main sleeping chambers and common lounge area - there are limited bathroom facilities and space for pilot and navigator and a kitchen as well as the lounge already mentioned. There are side elevations, and logitudinal and transverse sections of the gondola as well as the more familiar plan view. Particularly wealthy adventurers might even own the airship, others may travel as passengers.
The options available include 'blueprint' or black and white line art, along with gids (hex or square, in feet or metric scale), whether or not you want to see the furniture, a settable north pointer (not much use, airships move!) and so on, controlled via 0one's standard 'Rule the Dungeon' feature. Everything is drawn in vector graphics so can be scaled up or down without image degradation.
An airship may be quite a specialised thing to have a plan for, but when your game calls for one - well, this is a nice one... although budding Indiana Joneses will have to supply their own aircraft, there isn't one here!
You can never have too many monsters! But it's a real treat when you get thoughtful well-designed ones that can really establish themselves as living (usually) creatures within your world rather than mere cannon-fodder to wheel out when it's time for a brawl.
Each of the twelve comes with a wealth of background detail about how they fit in to wherever it is you'll find them, as well as an illustration and full stat-block. All the entries lack is a pronunciation guide, a few are tongue-twisters.
Perhaps you would like a dragonleaf tree in your garden. I can see some puzzled mail carriers when they see a 'Beware of the tree' sign... just before an oculo swarm happens by. Maybe you'd like a salt golem for a butler, or a pet star drake. And there are several others, some capable of interaction, others mindless marauders with whom you'll have to do combat as soon as they come into view.
Just reading through the descriptions sets ideas into motion, how they might be woven into existing plots and locations or even spawning ideas for side-adventures or whole plotlines of their own. This is what monster books ought to be like!
Here is a magnificent Victorian-style house, standing in its own grounds, and presented in exquisite detail. It's up to you whether it is as creepy as the Addams Family home or warm and welcoming...
In this product, 0one Games have taken their customary mastery of PDF technology and used it to present a mapset that is easy to customise to your needs. Working at individual page level or via the 'Rule the Dungeon' feature to customise the entire mapset at one go, there are a lot of things that you can change. There is a choice of hex grid, square grid, metric grid or none at all. You can decide which way is North, and whether or not you want it to be shown. You can have furnished or bare rooms... and of course you can decide whether you want 'blueprints' (white lines on a blue background like a classic technical drawing) or black lines on white.
The house itself is three stories high, and has a driveway leading up to it as well as a quite extensive garden. As well as a view of each level, including extensive cellars and the rooftop, there is a plan view that shows the house in its grounds including an outbuilding (probably, in the terminology of the day, a 'motor-house') and a 'front view' (or 'elevation' in architect's parlance). There are also several pages you can use to make notes about the various locations within the house and grounds. US players will note the European nomenclature: we have a ground floor, first floor and second floor. It's not difficult to see what is what, though.
Overall, it's a delightful house and I'd be happy to live there... until, that is, you populate it with ghosts and other unspeakable things appropriate to a horror game!
|
|