I am delighted that you wish to continue :) It will be my pleasure...
Now then, the next book begins about a year later. Of course, you don't have to wait a year before we play it! You do get to level up, and you may each choose to concentrate on one focus in or around Kelmarane which msy well grant you a benefit in the future.
Options include: -
Administration: The person choosing this option befriends Garavel and gains Almah's absolute trust. This gains them the personal notice of the Pactmasters of Katapesh, a boon that will come into play in a later adventure :)
Business: Anyone choosing this option opens a business in Kelmarane. This is easiest if the business is located in the battle market, which soon draws traffic from the northern trade routes, but you can choose to set it up wherever you wishes. Over the year, a battle market business returns 3,000 gp worth of profit. A business situated elsewhere in Kelmarane brings in 1,500 gp.
Church of Sarenrae: The individual chosing this receives the rank of Abbot-Protector of Kelmarane's Sarenraen community, and is treated as an authority second only to the high priest, who soon arrives from the coast. Furthermore, you are given one of the relics from area D3 as a reward for his devotion.
Crime: If anyone wants to delve into the murkier side of life, they befriend the surviving smugglers, Undrella, and any crooked merchants who arrive with the first wave of settlers, gaining information on the criminal network of Katapesh that will come in handy in a future adventure. (Note that this does not necessarily mean that you are a criminal yourself, just that you associate with them. Or you may turn to crime if that's what you want!)
Explore Personal Mystery: If you choose this option, you spend the off-year focusing on a personal mystery. I shall answer any one question that you have about your past or fate, or tailor a special campaign segment featuring this mystery. You may do this via PM if preferred.
You may have ideas of your own how you want to fill the year, try to come up with a similar activity to the above.
But finally - do we have a Mouldspeaker? This particular role dates back to the exploration of the monastery and, to be honest, I cannot recall if the character in question is still playing! This will become important later on in the AP, so if whoever it was has gone (or nobody can remember...) I shall ask for a volunteer :)
Thank you all for playing so far.