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Megan Robertson's page

Pathfinder Society Member. 5,194 posts (5,491 including aliases). 442 reviews. No lists. No wishlists. 1 Pathfinder Society character. 2 aliases.


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Liberty's Edge

Female Depemds on the game system (human in the real world)

The hole seems to go down forever, Ashe, even with Dauntless Heart's light you can see no bottom. The walls of the hole are rough and do not look as if they were manmade.

Majenko flashes past and soon is out of the circle of light. He reports that it is getting hotter down here. Eventually he reaches the bottom... or at least a place where the sides appear to have collapsed. He reports a large rhomboidal crystal which is too hot for his claws to touch, half-buried in the debris.

Liberty's Edge

Female Depemds on the game system (human in the real world)

The mutt growls from its kennel but seems remarkably spooked by a missle weapon.

There is a door to the north and double doors to the east. Above the east doors, there are another set of doors with a hoist above.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Ashe walks forwards feeling no resistance to his progress... as the rest of you watch he walks straight into the 'wall' which you all realise isn't actually there.

You see Ashe moving forwards steadily... until there suddenly is no floor beneath his feet! The hole was real, it seems. It seems to take a long time before the rope around his waist snaps taut and you hear a grunt from below as he's winded as his fall is arrested.

The piton appears to be holding.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Round 1

A flurry of activity begins. Sorin mutters away casting bless. Tre'duinne gets out a shortbow and opens fire, hitting the flesh-golem-dog-thing on the snout.

The effect is quite dramatic, although Tre' is sure he didn't do much, if any, damage. The poor mutt wimpers, its tail goes between its legs and it scampers off into its kennel where it lies shivering.

Dillan and Barret jump down into the yard. The mutt stays in its kennel. Do the pair of you want to go and beat it up?

Liberty's Edge

Female Depemds on the game system (human in the real world)

Got busy (or is that busier!)... sorry!

Liberty's Edge

Female Depemds on the game system (human in the real world)

Got busy... sorry!

Liberty's Edge

Female Depemds on the game system (human in the real world)

The flesh-golem dog knows that you are there, so no surprise...

Its initiative: 1d20 ⇒ 7

Please state actions & rolls for Round 1.

Liberty's Edge

Female Depemds on the game system (human in the real world)

The gap does not seem to have any hidden blades, doors, spikes, etc.

The steps to the SE do appear to lead to a blank wall, yes... but as Lucia gets closer she finds that it's an illusion. Beyond is a deep, deep hole.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Oh dear... sorry folks.

Sorin - 1d6 ⇒ 5 damage
Barret - 1d6 ⇒ 5 damage

The strange dog-golem thing comes over and stands at the base of the wall, sniffing.

Liberty's Edge

Female Depemds on the game system (human in the real world)

This is a horrendous area, even the DM map barely makes sense and there is no player-friendly one at all...

Nothing untoward can be seen and Ashe is able to step forwards safely.

Majenko, fluttering ahead, spots something strange. At the archway to the room beyond (the one the statues seem to be ushering you to) there is a gap in the floor, walls, and ceiling.

In the area beyond, two alcoves adorn either side of an otherwise empty room. In one alcove, a long lever with an ebony handle protrudes from the wall.

Tried to bodge a map for you - the red dotted line shows where the gap Majenko spotted is.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Ouch!

Tre - 1d6 ⇒ 2 damage.
Dillan - 1d6 ⇒ 5 damage.

Liberty's Edge

Female Depemds on the game system (human in the real world)

The door proves to be unlocked, Lucia. Two statues, each depicting a tiger-headed man, stand in alcoves to either side of the doors. Their arms are wide, as if to usher visitors forward into the room beyond.

Ashe, as you face the doors you are looking due North.

Liberty's Edge

Female Depemds on the game system (human in the real world)

With varying amounts of effort, you all manage to scramble up... and find that the wall is topped with nasty shards of broken glass.

You'd all better make a DC16 Reflex save to avoid getting skewered!

Below you can see an iron-wheeled cart at one side and a bizarre creature, seemingly made of scraps, sniffing around and looking up at you baring a mouth-full of ill-assorted teeth.

Liberty's Edge

Female Depemds on the game system (human in the real world)

They are just about still in range...

Liberty's Edge

Female Depemds on the game system (human in the real world)

There are faint indications of magic from beyond the door but nothing definite. There does not appear to be any traps - or scrying devices - here.

Liberty's Edge

Female Depemds on the game system (human in the real world)

By a bit of handwavium, you managed to pick up a grappling hook whilst meeting up with Barret - perhaps I didn't make it clear that you'd got one.

Liberty's Edge

Female Depemds on the game system (human in the real world)

(Yes, we can go with that... in essence the pair of you are circling around both intending to bull rush t'other off of the balcony... but I am being kind and letting the leopard get the upper hand (paw?) here!. We'll wait for the others to chip in any moves they might wish to make...)

Liberty's Edge

Female Depemds on the game system (human in the real world)

After a short twisty bit the tunnel curves sharply to the north, ending at a pair of large bronze double doors, each carved with images of tigers chasing other tigers in four adjacent circles. At the centre of each circle of tigers, a snarling tiger head looks out.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Round 1

Barezata smiles to herself and redoubles her attack on Ugruk, missing with the first but connecting with the second.

Ugruk snarls and whirls his flindbar at Barezata.

Ugruk's attack: 1d20 + 10 ⇒ (10) + 10 = 20, damage 1d6 + 5 ⇒ (2) + 5 = 7

Silena, in eerie silence, transforms into a giant leopard and positions herself to bound at Kardswann...

Kardswann gasps in astonishment, but collects himself and rushes at the leopard whirling his axe.

Kardswann's attack: 1d20 + 14 ⇒ (2) + 14 = 16, danage 1d12 + 8 ⇒ (8) + 8 = 16 - the axe is a +1 lawful outsider bane greataxe, by the way.

And his 2nd attack: 1d20 + 9 ⇒ (15) + 9 = 24, damage 1d12 + 8 ⇒ (3) + 8 = 11

He's attempting to manoeuvre around to bull rush the leopard off the ledge to the arena floor! But I reckon that a leopard is a bit more agile...

And so we move on to Round 2. Actions and rolls, if you please.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Tre, if you want to go to the library, you won't be able to look at the Chymic Works tonight. Remember that the trial will be continuing irrespective of what you lot get up to...

The urchin doesn't know of any other entrance, but says that it's rather strange - the people going in and coming out don't match. As in, you see someone of a distinctive appearance enter and they never come out again, but someone else leaves that certainly never went in. Odd, isn't it?

Liberty's Edge

Female Depemds on the game system (human in the real world)

There is no magic in this small chamber... but once Ashe activates his scroll to cast Detect Secret Doors and scans around, he finds one...

If you look on the map, it's beside the second 2 in D22, if you get my meaning. It opens into a winding tunnel that leads off into the darkness, heading in a generally easterly direction...

Liberty's Edge

Female Depemds on the game system (human in the real world)

OK, then... with Silena in the lead, the party (under effects of the silence spell) head onto the obersvation platform. You hear Kardswann shouting for some ale...

And then you are into his sight line. He looks surprised and comes to his feet.

"Who are YOU?" is all he manages before Silena lashes out with her Leopard's Paw. The slash misses as he jumps back in a move worthy of the Matrix, and he lifts a vicious-looking great axe that was beside his chair.

The other person up here, a large gnoll, also rises and readies an exotic weapon, a pair of iron bars connected by a length of chain. (Is this the gnoll you want to shoot, Barezata? If so, you've hit him...)

That's your surprise round... and I had better roll some initiatives for Kardswann and the gnoll (who is named Ugruk).

Kardswann's initiative: 1d20 + 3 ⇒ (1) + 3 = 4

Ugruk's initiative: 1d20 + 1 ⇒ (7) + 1 = 8

May I have actions and rolls for those particpating, please?

Liberty's Edge

Female Depemds on the game system (human in the real world)

To repeat the description for Barret's benefit: A tall, iron chimney belches yellow clouds into the sky from a small brick factory. Large leaded windows arch in a dozen places on its outer walls, but they are so begrimed as to be opaque. A large gate opens onto an inner courtyard beneath a sign proudly proclaiming 'Vorkstag and Grine, Chymic Works.' The building has two floors and a tower, topped by a lightning rod.

Seeing your interest, a passing urchin (what's he doing out at this time of night?) says "You know what? No workers are ever seen going on shift at the chymic works, but the smoke from the chimney never stops. Odd that."

Liberty's Edge

Female Depemds on the game system (human in the real world)

The single door in the north(ish) part of the inlet (Map reminder) is not locked and you cannot hear anything behind it.

Assuming you open it, you find a simple chamber which contains a single bed and a number of shelves carved into the stone walls. All manner of animal figurines, some crude and carved of wood, others exquisite and sculpted from stone or even metal, decorate these shelves. A heap of raw materials for crafting more of the animals lies against the western wall.

The sculptures depict various specimens of Varisian wildlife. The most valuable are a 1-foot-long blue-coral gecko worth 300 gp, an exquisitely crafted firepelt cougar carved from redwood worth 200 gp, and a gold flame drake with tiny pearls for eyes worth 1,200 gp (Majenko takes a fancy to this one!).

Liberty's Edge

Female Depemds on the game system (human in the real world)

Yes... ready to move on? Waiting for you to describe how you want to sneak up on Kardswann.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Yes... are you lot back from your holidays and ready to move on?

Liberty's Edge

Female Depemds on the game system (human in the real world)

OK, so what are you planning to do?

Liberty's Edge

Female Depemds on the game system (human in the real world)

Oh I daresay you can find one if you really want one :)

Liberty's Edge

Female Depemds on the game system (human in the real world)

And so you do... probably in an inn, knowing players :)

It's gone midnight. Barret's feet hurt.

Now what?

Liberty's Edge

Female Depemds on the game system (human in the real world)

Searching the temple reveals nothing.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Would you all like to meet up again, then?

Liberty's Edge

Female Depemds on the game system (human in the real world)

Oddly enough there is no magic in the large chamber. As for the rakshasa, he had a +1 Kukri. Bit surprising really. There again, he was wearing a set of silk lounging pajamas and slippers.

Liberty's Edge

Female Depemds on the game system (human in the real world)

You move out into C14, Silena, moving on quiet feet. Are the rest following her?

The construction in this part of the battle market is of markedly higher quality than that found elsewhere in the building. An elaborate mosaic traces an intricate geometric pattern on the floor, and frescoes of slaves harvesting pesh fields adorn the walls. A huge open arch in the middle of the inner wall leads to the observation platform in area C15, and the passage terminates at an ornate door leading to area C16.

A curved wall running from the floor to the ceiling (which isn't on the plan but is in the descriptive text...) blocks view of the thrones from the hall at area C14. Three pillars on either side of the curved wall make it very difficult to approach the thrones without being detected.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Round 2

Between you, you polish off the remaining gnolls.

With the silence, nobody seems to have noticed...

Liberty's Edge

Female Depemds on the game system (human in the real world)

Round 2

Between you, the rakshasa is indeed sent to oblivion (or wherever they go...) - and yes, Lucia did get her AoO.

Liberty's Edge

Female Depemds on the game system (human in the real world)

No just working and travelling... I have a 2-hour train journey each way. Love the job but I leave the house at 6.20am and get back 7.20pm.

Liberty's Edge

Female Depemds on the game system (human in the real world)

At the mill

"Come to the trial and hear it then!" says the woman and slams the door in Barret's face.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Barezata kills one gnoll outright (Gnoll #3). Gnoll #1 attacks him with a spear - 1d20 + 3 ⇒ (19) + 3 = 22, damage 1d8 + 3 ⇒ (6) + 3 = 9.

T'other two go for Silena.

Gnoll #2 - 1d20 + 3 ⇒ (18) + 3 = 21, damage 1d8 + 3 ⇒ (5) + 3 = 8
Gnoll #4 - 1d20 + 3 ⇒ (17) + 3 = 20, damage 1d8 + 3 ⇒ (4) + 3 = 7

Silena, Gnoll #4 is the closest, but your chain misses him.

Next round's actions and rolls please!

Liberty's Edge

Female Depemds on the game system (human in the real world)

OK, what do you outside the Cymic Works want to do?

At the mill, the woman at the door doesn't seem very interested in Barret.

"So, you some kind of Beast-lover? We saw what we saw and we'll be saying so at Court!"

Liberty's Edge

Female Depemds on the game system (human in the real world)

Round 1

The rakshasa gets to his feet and raises one arm, snarling as lightning streaks from his outstretched hand straight at Lucia!

Lightning bolt, does 7d6 ⇒ (3, 4, 3, 4, 4, 1, 1) = 20 damage, Reflex save DC16 for half-damage.

Lucia meanwhile carves up the other cobra very efficiently!

Ebon Wings hangs back keeping a sharp eye on the statures, which do not seem disposed to join in the fight.

Ashe passes off his wand to Majenko and charges straight at the rakshasa dealing a mighty blow with Dauntless Heart, hitting him squarely. Blood spurts and the rakshasa snarls...

And on to round 2, actions and rolls if you please.

Liberty's Edge

Female Depemds on the game system (human in the real world)

The gate appears to be barred from the inside.

Liberty's Edge

Female Depemds on the game system (human in the real world)

You have, you will be glad to hear, surprise.

Surprise Round

Lucia is first off the mark, and decapitates one of the snakes without further ado!

Ebon Wings then lets fly with his magicks, which seems to startle and stagger the rakshasa, who'd just raised his head to wail at the sudden demise of one of his beloved pets.

Then Ashe steps in with his glitterdust wand. The rakshasa looks confused... nothing invisible is revealed, though. The other snake rears up, spreading its hood (it is a cobra) and hisses loudly.

And I'd better roll some initiatives...

Rakshasa: 1d20 + 9 ⇒ (12) + 9 = 21

Remaining cobra: 1d20 + 10 ⇒ (3) + 10 = 13

OK, on to the first round. Actions & rolls please.

Liberty's Edge

Female Depemds on the game system (human in the real world)

At the mill

"Yes, we are. We have been asked to give evidence in the Beast's trial. Who are you and what is your interest?"

At the Cymic Works

Tre'duinne, after some thought you realise that the creature is actually a flesh golem in dog shape.

Dillan, you scrabble a bit but find the wall does not offer sufficient purchase for you to get up it.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Ashe, there is one evil being within the chamber ahead.

And you open the door... Four lit braziers illuminate this vast chamber, a cathedral-like space made all the more immense by its lack of benches or other concessions to comfort. The floor is polished tan marble, with the walls rising up to form a domed ceiling sixty feet above. Alcoves line these walls, six in all, inside of which stand human-sized statues of a tiger-headed man. To the south, a few steps lead up to a pulpit-like area with three more statues of the same figure — the central one being twice as tall and holding out before him two lances from which hang flags. The left is the flag of Korvosa, while the right bears the coat of arms of the Arkonas.

Over to the left, a rakshasa (in his native form) is sitting on the floor with 2 very large snakes. One has just shed its skin, and the three of them appear to be dividing it up and eating it!

Map update

Liberty's Edge

Female Depemds on the game system (human in the real world)

Ah yes, Barret is off hunting witnesses... eventually he finds the windmill, which seems in good repair. There are lights inside and (assuming he knocks) a woman opens the door.

"Good evening, can I help you?" she says. You can hear other female voices behind her, talking about baking and cake toppings or some such.

Liberty's Edge

Female Depemds on the game system (human in the real world)

At the bottom of the vast cavern, a single wooden pier extends out into a gently sloshing pool of sea water. A shallow-draft barge is docked at the pier, a single unlit lantern hanging from its bow. Supporting timbers and brickwork line parts of the lower edge of the cave to the west and south, showing where the original sea cave has been artificially expanded. To the north, a twenty-five-foot-wide waterway provides an aquatic exit from the cave — the distant, muted sounds of the surf echo down from that direction.

The whole place seems quiet and deserted, the water lapping gently. Ashe inspects the single door, he cannot hear anyone beyond it, nor detect them magically.

Moving over towards the double doors, Lucia can hear someone moving around beyond.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Each has +1 chainmail, a scimitar, and a spiked +1 light steel shield.

Liberty's Edge

Female Depemds on the game system (human in the real world)

OK, so Barezata is joining in. Silena, will you attack this round?

Liberty's Edge

Female Depemds on the game system (human in the real world)

A twenty-foot-high stone wall, topped with broken glass, surrounds a small courtyard before the workshop. A heavy oak gate bars entry beneath a sign proudly proclaiming 'Vorkstag and Grine, Chymic Works.' A bell hangs by one side of the gate.

There is something prowling in the courtyard. Dog-sized, but it doesn't sound like one.

Dillon cannot detect any traps on the gate, although it is barred from the inside.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Taking the time to look around, there isn't anything to be found until you reach sea level. There, you find that there's a rough jetty and a couple of doors - one set of double doors to the south and a single door on the north.

Rather scruffy map - sorry, they didn't anticipate wanting to show players what's there, it seems :)

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