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Megan Robertson's page

Pathfinder Society Member. 5,839 posts (6,136 including aliases). 573 reviews. No lists. No wishlists. 1 Pathfinder Society character. 2 aliases.


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Liberty's Edge

Female Depemds on the game system (human in the real world)

Note I shall be busy for the next few days: it is Aston University's 50th birthday (of being a university) with loads of events over the weekend.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Note I shall be busy for the next few days: it is Aston University's 50th birthday (of being a university) with loads of events over the weekend.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Note I shall be busy for the next few days: it is Aston University's 50th birthday (of being a university) with loads of events over the weekend.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Note I shall be busy for the next few days: it is Aston University's 50th birthday (of being a university) with loads of events over the weekend.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Rattleshirt sidles over.

"Game we play," he tries to explain. "In name sredna. Two men, place loop around heads then try to pull apart... when on hands and knees... hurts head."

He waves his arms around a bit as he tries to get the idea across.

Basically, two opponents face one another on their hands and knees with their foreheads spaced just over a foot apart. The contest requires a thin cord of leather tied in a loop. One end of the loop is placed behind the ears of each competitor so that the players are bound to one another. When the game begins, each player stares his opponent in the eye while slowly attempting to crawl backwards. The resulting tug-of-war results in extreme pain as the leather digs into the soft part of the back of the neck and skull. At some point, one of the competitors relents, acknowledging defeat by bowing his head, causing the strap to roll over the top.

Game Mechanics
When a sredna match begins, each player must spend three "breaths" (3 rounds) staring into each other's eyes before attempting to pull. Pulling before the 4th round is an immediate disqualification. Intimidation and patience are almost as important tools to win sredna matches as is strength. During these initial 3 rounds, the players make opposed Intimidate checks by growling, gnashing teeth, and spitting insults. Each time a player wins one of these checks, he gains two sredna points, and in the case of a tied Intimidate check, both players gain one sredna point.

On the 4th round, each character makes an Initiative check to determine when he moves. On his turn, a character may opt to tug or dig in.

Tug: The characters make opposed Strength checks. A defending character who dug in on his previous turn receives a +4 bonus on this check. If the tugging character wins the check, he gains two sredna points. If he fails (or if the results are evenly matched), his opponent gains two sredna points instead.

Dig In: The character readies himself to withstand his opponent’s tug, he gains a +4 bonus on his next Strength check to resist a tug.

At the end of each round, total up each player’s sredna points. This is the DC each player must make on a Fortitude save to continue the match. A player who fails this save collapses and loses the match. If both players fail their saving throw, the match is declared a draw. Characters who possess the Endurance feat gain a +4 bonus on this saving throw.

Up to you if you want to give this a go or not... however it will be next week as I am busy this weekend!

Liberty's Edge

Female Depemds on the game system (human in the real world)

An archway to the west opens into a small semi-circular chamber with a low, curved ceiling. A mix of rubbish and dried mud seals a doorway in the western wall, though something has smashed a sizable hole through the wall just south of the doorway.

One troglodyte sidles up beside Silena.

"No go there, lair of Grundmoch! Not safe, not at all. Gargler will eat you, he will."

Liberty's Edge

Female Depemds on the game system (human in the real world)

One-Life seems rather taken aback, but Thousand-Bones just nods as he rises and moves towards Krojun, who towers over him (and Thousand-Bones is not exactly a small man).

"Tell me, Krojun, when did the Sklar-Quah become judges of who trespasses on the Kallow Mounds where the ashes of our fathers lie?" he asks.

"Your words change the question, Thousand Bones," answers the Shoanti hero with a snort. "These ones bring trouble to the Cinderlands, and you know it. The coming days shall reveal to us all who is right about them."

"Perhaps," answers Thousand Bones. "But not today, and not here. Would you have word of Berak's burial tainted by bloodshed get back to your Sun Shaman?"

Krojun pauses, the cords in his neck straining, but then he exhales and grins. "You misunderstand me, Thousand-Bones. My grief has wounded my words. But see to it that no tshamek defiles our memories here."

His smile broadens as he pulls a thin leather loop from one of his packs. "Certainly, though, guests of the Skoan-Quah must be brave to come this far. You wouldn't mind if I tested the courage and strength of your guests, would you?"

Thousand Bones looks to you with a shrug, indicating that this choice is yours.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Upstairs...

OK, who is going upstairs? Silena and Barezata? Anyone else?

The troglodytes hiss and look unhappy but none of them dare actually stop you!

The air in this large, dark hall is acerbic, infused with the scent of the smoky braziers that provide dim lighting. Archaic frescos fade beneath layers of graffiti on the chamber’s walls, which are marred in several places by brutal axe marks. Three pairs of columns line a single walkway that cuts through the center of the room. Along the perimeter stand small semi-circular mounds formed from reddish clay soil. A pair of double doors hangs on the center of the east wall, while to the west an arch opens to a large alcove.

Five monitor lizards raise their heads and hiss at intruders. The troglodyte Silena brought with her making calming noises but they don't look very happy.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Thousand-Bones looks troubled and pull at an ear.

"These are sad tidings..." he begins, but before he gets any further there's a commotion outside. A brash young Shoanti with a shaved head bursts into the tent followed by half-a-dozen others.

"I, Krojun Eats-What-He-Kills, am here!" he announces, "Bearing the remains of Berak of the Sklar-Quah hero renowned for his many successful attacks against orc aggressors from Urglin, yet at last brought low by them. But why, One-Life, do the Skoan-Quah harbour tshamek trespassers?"

He glowers aggressively at the party, clearly displeased at the presence of outsiders.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Dyfrig giggles at Barnabus' antics and retrieves the mop.

"Just don't do that again or you will have more than a woolly-headed b@ast@rd to contend with," he says, shaking the shaggy end in Barnabus' face.

Outside, twilight is setting it quite quickly. It's overcast, there is probably more rain up there and the temperature is dropping.

Saji gives Seth some exercises to do and says she'll come round in the morning.

Lights are being lit in the various shelters people have erected for themselves - a few proper homes, mostly shacks or tents... well, the place does resemble a building site as the settlement grows daily. The fort on its hill is quite well-lit for those Wardens who wish to repair there.

Anyone want to do anything tonight or shall we move on to morning?

Liberty's Edge

Female Depemds on the game system (human in the real world)

Both Saji and Seth nod in agreement as Lothar speaks.

Dyfrig wanders over to Barnabus carrying a mop.

"There is a simple rule here. If you make a mess, you clean it up."

Liberty's Edge

Female Depemds on the game system (human in the real world)

OK, map tomorrow when I'm at home...

Liberty's Edge

Female Depemds on the game system (human in the real world)

It actually has quite a pleasant taste, although on the bitter side.

As you finish up, the curtain across the door of the tent is pushed back and Thousand Bones turns up, followed by another Shoanti who wears a leather jerkin covered with bones.

Thousand Bones shouts something in Shoanti. Those of you who speak said language get the gist of 'Wnat is going on?' but it's too full of colloquialisms and obscenties to be directly translateable.

One-Life gestures towards the party.

"Honoured friends come, have tale to tell, would see you."

Liberty's Edge

Female Depemds on the game system (human in the real world)

Saji bows to Seth - who looks startled, then returns the bow - and to Lothar again.

"Honour, duty... love," she says. "Gladly will I teach if he wishes to learn. What would you have him know?"

Liberty's Edge

Female Depemds on the game system (human in the real world)

"Down? Nothing... upstairs is hatchery. Our young. We defend," says one troglodyte, clearly screwing up his courage.

OOC: the map isn't clear, is it? Looking at the whole, the staircase goes up not down. Anyone trying to see if the troglodyte is being truthful reckons he is!

Liberty's Edge

Female Depemds on the game system (human in the real world)

One-Life's people serve the hot berry drink, a deep red in colour, in tiny brass cups.

"This honour share we rarely with outsiders. For welcome guests, more than custom hospitality but honoured ones privilege to have here," One-Life explains.

Despite its heat, he drains the cup in one gulp.

The drink has a deep almost woody smell.

Liberty's Edge

Female Depemds on the game system (human in the real world)

The door wasn't locked, indeed it does not have a lock. Do you want to tie the door knobs together?

Liberty's Edge

Female Depemds on the game system (human in the real world)

Seth asks "Master, what was the real purpose of Warden Barnabus's summoning?"

Saji smiles beatifically and bows to Lothar.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Map Update

OK, is anyone going in?

Liberty's Edge

Female Depemds on the game system (human in the real world)

One-Life shows you some of the rowerd berries. They are small dark-red berries which are pounded into a paste. Boiling water is then poured onto them to make a tea. It somehow manages to be sweet and bitter at the same time, and is very refreshing in the desert heat.

Ashe hears Zellara's chuckle.

{Far you have come, yet further you will go... let me see... The Forge tells me that you face great adversity and will need to draw on diverse sources of strength to overcome and prove victorious. The Avalance inverted, shows disaster looms but may be averted, although at a cost. And finally the Winged Serpent tells me that now is the time to take action. Have courage, brave one.}

Liberty's Edge

Female Depemds on the game system (human in the real world)

"Yes, Master," says Seth, following. He looked like he had more questions, but held his tongue for now.

Saji was standing outside, soaked. As you emerge from the tent, however, the sun comes out and the rain stops.

Liberty's Edge

Female Depemds on the game system (human in the real world)

"I your stories would here also," says Ash Dancer.

Back in the tent, one Shoanti is crouched holding a large brass bowl while another is standing, pounding the contents with a carved stone mortar (as in pestle and mortar). This is the source of the rhythmic thumping.

"We prepare rowerd berry," explains One-Life. "Honoured visitors give. Send signal noise far and wide tell all we have guests, call to come greet."

Liberty's Edge

Female Depemds on the game system (human in the real world)

There is only 1 cleric here, the rest are 'rank and file' troglodytes.

There is no magic on the door, nor can Barezata detect any traps.

The troglodytes look at each other. They look pretty scared of you now.

"Isss none. No trap, no trap."

Pushing the door open reveals a long narrow chamber. Several ten-foot-wide, C-shaped alcoves stand to either side of this forty-foot-long hallway. Pillars run down the center of the hall, and scattered in several of the alcoves lie the remains of ancient offerings, most of which consists of tiny cracked perfume bottles and crumbling wads of burnt incense. There are doors at this end, one to the left and one to the right. There's nobody here.

At work, I'll try to remember to post a map update tomorrow!

Liberty's Edge

Female Depemds on the game system (human in the real world)

Dyfrig stumps off into the cookshed muttering something mostly under his breath.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Are you opening the door or just looking at it, Silena?

Liberty's Edge

Female Depemds on the game system (human in the real world)

Wicked-Claws nods his great head, tongue flicking as he captures Asherick's scent.

"You may well be right, courteous one. Your small friend is pretty but small. I must take care lest I inhale him by accident!"

A small crowd of Shoanti have gathered. They don't get many outsiders visiting (at least, not of their own volition), and none have ever held a civilised conversation with Wicked-Claws, they usually cower away from him!

One-Life comes to stand beside Asherick.

"Your home is here, Wicked-Claws, you know that, my friend. Thank you for speaking with him. Few do apart from ourselves. Come, a drink will be prepared."

Behind in the tent a rhythmic thumping is heard. The sound travels in the desert air.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Wicked-Claws gets up and sniffs at Ashe curiously.

"I thank you, courteous one. I would love to fly again, although One-Life and his people have been kind to me," he replies in Draconic. His breath is not very pleasant to smell...

"You speak my tongue well. Have you had dealings with my kind before?"

Liberty's Edge

Female Depemds on the game system (human in the real world)

Sorry no you are in the next room beyond the double doors... it appears I forgot to update the map. Now done, link in game thread.

Liberty's Edge

Female Depemds on the game system (human in the real world)

The lizards allow themselves to be enticed away, although they are keeping a wary distance from Silena.

They didn't have a lair as such, they were lurking in one corner of the courtyard (C4) in which you are right now. (The steps, by the way, lead up). Here's the map OOC: Sorry, I think I forgot to post one when you went through to the courtyard!

Liberty's Edge

Female Depemds on the game system (human in the real world)

As order is restored from the chaos, Samlor hilSampt comes over.

"Whilst nobody is under any illusion that we are completely safe, here in the middle of the settlement we trust in the good offices of the militia and indeed the Wardens to ensure that we remain unmolested."

He does not look very pleased. Then he hears Noriel's question.

"We have no inn as yet. You may stay at my house if you wish, else the Wardens generally lodge at the fort."

Arry (who is in fact a young boy, albeit rather shaggy of hair and with a smooth rounded face - Noriel's not the first to think him a girl!) says "I like meeting new people, but you are more exotic than most."

Liberty's Edge

Female Depemds on the game system (human in the real world)

Is the middle of a mess-tent really the best place to summon monsters, Barnabus?

Liberty's Edge

Female Depemds on the game system (human in the real world)

When Barnabus brings forth his goblin dogs in the tent, there's a fair bit of consternation. Several people draw weapons or stand on chairs, several women (and not a few men...) scream. Children are clutched to breasts, and Dyfrig drops a soup pot!

Liberty's Edge

Female Depemds on the game system (human in the real world)

They begin to sway in time with Silena's movements... but when she gets close to them they start to back away, tongues lashing the air frantically. They don't seem hostile, though, more scared...

Liberty's Edge

Female Depemds on the game system (human in the real world)

Nothing seems amiss, Akina.

Liberty's Edge

Female Depemds on the game system (human in the real world)

I see, Lothar... so I'm not the only person who always has half an eye on how anything watched, read or experienced can be used in role-playing!

Saji is outside. She likes the rain.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Splendid stuff! I just sit back and watch...

Saji isn't anywhere to be seen right now.

Seth starts when Rhasadilara speaks. "I have kept busy, what with running errands for Master hilSampt, helping in the kitchens and practising the exercises Master Narda taught me last time he was here," he answers her, but his eyes stray back to Lothar and then down to the chain and blade in his hands.

Nancy watches, but turns to Barnabus.

"I see that there are many opportunities, if one is ready to take them. As for me, I enjoy working with animals, taking care of them, above all else."

Liberty's Edge

Female Depemds on the game system (human in the real world)

Arry looks a bit startled at Noriel's behaviour and goes a little pink as she gets close to him.

"Ah. Yes. I saw you ride in with them. The horses are safe at my dad's place. Are you an elf like the Lady Goldenbough?"

Liberty's Edge

Female Depemds on the game system (human in the real world)

"Grave news you bring indeed, fair warrior," says One-Life.

"Shown yourself friend of the Shoanti before, so we help. When Thousand-Bones returns, we pray at grave of Gaeken, kindly restored to us. Then consult in conclave as to what can be done."

Liberty's Edge

Female Depemds on the game system (human in the real world)

Anyone who knows Shoanti custom will realise that you are supposed to eat a little bread, sip the water and take a pinch of salt. The items are offered as signifying the offering of hospitality, by accepting you agree to behave yourselves in a civilised manner whilst guesting with your host and he in turn guarantees your safety while you are there.

Outside, Wicked-Claws raises his head and trumpets loudly.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Arry comes in, and sits down beside Noriel.

"Hello," he says. "I'm Arry. Who are you? I don't think I've seen you here before. What's your story?"

Liberty's Edge

Female Depemds on the game system (human in the real world)

The lizards stop and gaze at the lights. Tongues flick in your direction as the hissing stops.

Liberty's Edge

Female Depemds on the game system (human in the real world)

"Then offer I salt and water and bread," says the gaunt man. "I am One-Life, that leads and lives here. Will you come in and tell your tale?"

The tent is somewhat nicer inside that its battered exterior might suggest, with woven floor-coverings and low stools. One of your escort speaks quietly to One-Life who looks interested and replies. The man promptly sets off, leaving the settlement.

"Grey-Beak tells me that you are knowing Thousand-Bones. He has gone hunting with Rattleshirt, I send for his return."

A Shoanti woman comes forward bearing a large round wooden dish on which there is a loaf of bread, a cup of water and a small dish containing salt. She kneels before you.

Liberty's Edge

Female Depemds on the game system (human in the real world)

The Kallow Mounds themselves are a collection of hundreds of cairns, the burial sites for all three Cinderlands Shoanti tribes for the past 300 years. The Skoan-Quah, as your guides explain, are the caretakers of these cairns, and typically camp at a small dale on the westernmost edge of the mounds, to which they are taking you now.

They say that at any one time, approximately 75 Skoan-Quah barbarians dwell in this camp, with a constant influx of new nomads maintaining this level as smaller tribes move on. The chieftain of the Kallow Mounds, and of all the Skoan-Quah, is named One-Life. He has lived in the Kallow Mounds for his entire adult life — unlike his tribe, who remain nomadic, Chief One-Life dwells permanently in this small camp with his direct family. Another permanent resident of the camp is an elderly woman known as Ash Dancer, the tribe's eldest and most experienced shaman and the leader of the boneslayers.

The Kallow Mounds are further protected by a crippled dragonne named Wicked-Claws who lost his wings to a bulette some years ago, and Chief One-Life saved the proud creature from certain death. No longer able to soar the skies above, Wicked-Claws has adopted the Skoan-Quah and is sunning atop a cairn not far from Chief One-Life's tent as you approach.

"Thinking you talk with Chief One-Life and Ash Dancer in the first," says your guide. "Then see what do with you they shall."

One-Life - at least, you guess that's him, comes out of the tent. He's a tall and gaunt fellow.

"Visitors? Tshamek visitors, no less?"

He stands and waits as you ride up.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Seth is present, doing the washing up as it happens. He's quite glad to leave the dishes when he sees Lothar and trots outside to see what his Master wants, enthusiasm undiminished by the drizzle.

Gorguk has taken charge of the Militia and is out on a training exercise with them. Calindar has come down with a nasty bug and is up at the fort in his bed.

Liberty's Edge

Female Depemds on the game system (human in the real world)

The three lizards spread out and waddle forwards, tongues flicking as they seem to taste the air. They are still hissing but do not seem to be rushing to attack anyone.

The troglodytes scatter, obviously terrified.

What do you want to do?

Liberty's Edge

Female Depemds on the game system (human in the real world)

The fellow beams.

"Ah, I thought I saw some new faces. Welcome to you both. I am Samlor hilSampt. I seem to have fallen into the role of town organiser... and some folks have been kind enough to suggest that I should become mayor. We shall have to hold an election, I think."

Liberty's Edge

Female Depemds on the game system (human in the real world)

Ooops! Hope the work is done now and that you can relax. And come eat...

Liberty's Edge

Female Depemds on the game system (human in the real world)

Pretty much, Rhasa' :)

The tent flap lifts easily to Noriel's kinetic touch. Inside you can see long tables and benches with an assortment of people - mostly but not all human - eating, drinking and generally making the most of being in the dry.

"Ah, the Wardens!" comes a jovial shout. A solid-looking citizen in neat homespun, dun-coloured tunic and breeches with a blue neckerchief comes over smiling in welcome.

"There ought to be plenty left. Dyfrig always cooks more than is needed. But it is good that you are here. My wife brought forth my first-born but two nights ago, and she is just about recovered - tomorrow we hold his naming festival, and I would love for you all to be there. For now, come and eat."

He leads you to a table where there is room. Dyfrig comes out of the kitchen, he's smiling too and carrying plates of food for everyone.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Nancy looks interested.

"I talk to animals too. But they don't talk back. Can you show me how to hear them?" she asked Barnabus.

Arry points to the canteen tent.

"Most folks are in there having dinner. Guess you'd be welcome."

Liberty's Edge

Female Depemds on the game system (human in the real world)

"I'm Nancy," the girl says, "And I'm the smith's eldest. I like working with horses. Do you want their shoes checking?"

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