50/64HP 35/45 barrier
About Mechanical Manservant
Expeditious Retreat (Used)
CR7 Mechanical Manservant
LN (see below) Medium construct Alchemist (Vivisectionist/Preservationist) 4
Init +6; Senses darkvision 60 ft., low-light vision; Perception +11
AC 23, touch 12, flat-footed 21 (+2 Dex, +7 natural, +4 Armor)
hp 64=(3d10+4d8[17=4,7,6,4]+20(size)+4(Favoured)+7 (toughness))
Fort +5, Ref +7, Will +3
DR 2/magic; Immune construct traits
Weaknesses susceptible to mind-affecting effects
Speed 20 ft.
Melee +1 scythe+13/+8 (2d4+10/20 x4) +2d6 sneak attack
Melee +1 scythe+11/+6 (2d4+16/20 x4) +2d6 sneak attack
Space 5ft.; Reach 5 ft.
Spell-Like Abilities (CL 3rd, concentration +2)
3/day—light, mage hand, open/close, prestidigitation
1/day—levitate, Suggestion (DC 12)
str 22 dex 14 int 13 wis 12 cha 7
Base Atk +6; CMB +12; CMD 24
Feats Improved Initiative, Toughness, Power Attack, ?
Skills Perception(7rT) +11, Profession: Servant(4rT) +8, Craft: Alchemy(6rT2misc) +12 DisableDevice (2rT) +7 Spellcraft (1rT) +5, Handle Animal (2rT) +3, Knowledge: Nature (7rT) +11
Languages Common Draconic
SQ alignment variation, soul focus
Notes: favoured class is alchemist
4th HD att advancement was str
Sneak Attack +2d6
Proficient with light armour and all simple weapons
Discovery: Feral Mutagen
Discovery: Vestigial Arm (currently attached to scythe)
Torturer’s Eye: At 2nd level, a vivisectionist adds deathwatch to his formula book as a 1st-level extract.
Cruel Anatomist: At 3rd level, a vivisectionist may use his Knowledge (nature) skill bonus in place of his Heal skill bonus.
4 1st level extracts per day from (6) Expeditious Retreat, Shield, True Strike, Summon Nature’s Ally I,Stone Fist, Deathwatch, Cure Light Wounds
1 1st level extract per day from (1) Lesser Restoration
Chain mail shirt
scythe (attatched) +1
Belt strength +2
2 potions of lesser restoration (SL2, CL4)
5 potions of CLW