Cressida

Mead Cailleath's page

138 posts. Alias of chavamana.


Full Name

Mead 'Juniper' Cailleath

Race

Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0;

Classes/Levels

[assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2

Gender

Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2;

About Mead Cailleath

Female Svelte Human Sage/3
Init +3; Blend +2 (untrained), Notice +5, Resolve +7
ACTION DICE: 3(d4), current 0(d4)

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DEFENSE
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Defense 12 (+1 class bonus, +1 Dex), -2 when carrying Ferment (heavy load); Damage Reduction 2 (from armor)

Vitality 30 (current: 26)
Wounds 15

Fort +3, Ref +3, Will +3

Current Subdual: 0 ;
Current Stress: 0 ;

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OFFENSE
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Spd 30 ft.
Melee Unarmed Strike +3 (1d3/18-20) and
. . Kukri -2 (1d6+1 lethal/17-20) finesse, grip
Ranged Boomerang +4 (1d6 subdual/18-20) lure, return and
. . Chakram +4 (1d6 lethal/18-20) keen 4

Proficiencies Blunt, Unarmed Forte, Hurled Forte

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STATISTICS
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Str 10, Dex 12, Con 12, Int 16, Wis 12, Cha 14
Base Atk +2

Skills (Trained Only) Acrobatics +7, Athletics +6, Crafting +9, Haggle +5, Impress +8, Intimidate +7, Investigate +7, Medicine +7, Notice +5, Prestidigitation +7, Resolve +7, Search +7, Sense Motive +7, Tactics +7
Crafting Focus inscription, chemistry, pharmacy
Knowledge Check +8; roll two dice and use better, can take-10
Interests languages: Trade Tongue, Ferral; studies: Yatil Village, drakes, bar tales and gossip, mixology, abnormal psychology

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SPECIAL ABILITIES
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Combat Abilities
rock solid (svelte): You gain 1 additional wound per level
shove (trick, svelte): With a hit against a target of equal or smaller Size, you can push the target back 5 ft. You may follow to remain adjacent to the target or stay in your current location.

Abilities that can be used in Combat
best of the best (sage): 1/scene - When you or a teammate who can see or hear you makes a skill check, they may apply the highest available skill bonus among you.
personal lieutenant (feat, level 1): Ferment - immature ale drake (55 XP, TL 1, see below)
wise council (sage): So long as a teammate can hear or see you when he makes an attack, skill check, save, or damage roll, you may spend and roll 1 action die to boost his result. You always roll this die and add your own action die modifiers.

Non-Combat Abilities
Alchemy Basics (feat, level 3): You may create elixirs on Table 4.10 using the Crafting (Chemistry) skill.
Assistance I (sage): you may increase the error range of an ally’s skill check by 1 to reduce the time it takes to 1/2 normal (rounded up, minimum 5 minutes). You may assist only 1 ally at a time and you may not perform any non-free actions when using this ability.
breadth of experience (sage): Pick (4) skills. These become Sage class skills and you gain 2 ranks in each. [Athletics, Impress, Intimidate, and Prestidigitation]
charming (svelte): 1/session - Improve the disposition of a non-adversary NPC by 5.
enlightened athletics (svelte): Max ranks in Athletics is increased to career level +5.
paired skills (scholar): Each time you gain ranks in the Resolve skill, you gain equal ranks in the Investigate skill.
perfect memory (scholar): When you make a Knowledge check, you may roll twice and keep the result you prefer. Also, you may spend 1 round to take 10 with a Knowledge check.
sharp mind (scholar): You gain 1 additional skill point per level.

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PERSONAL LIEUTENANT - FERMENT
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Tiny flyer/walker beast (55 xp, TL 1)
Speed 30-ft., 60-ft. winged flight

Init I [+0]
Atk III [+0]
Def II [+0]
Res V [+2]
Health III [+1]
Comp III [+1]

Str 8 (-1), Dex 12 (+1), Con 14 (+2), Int 12 (+1), Wis 10 (+0), Cha 10 (+0)

Signature Skills: Craft IV [+5 plus int] w/focus in chemistry and cooking
Qualities: cold-blooded, darkvision II, invisible, natural spell (calm emotions: Will DC 11, caster level 1)

Defense 13 (+0 DEF bonus, +1 Dex, +2 size); Damage Reduction 0
Vitality 15 (current: 15)
Wounds 7
Fort +4, Ref +3, Will +2

Current Subdual: 0 ;
Current Stress: 0 ;

Melee Bite -1 (1d4-1/16-20) and
. . Discombobulate -1 (baffling I/18-20) Will DC 10
Ranged Beer Breath +1 (10-ft cone): Will DC 10 or sickening I

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STUFF GOTTEN AND USED DURING CURRENT ADVENTURE
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5x elixir of vitality (2d6 vitality)
5x elixir of healing (std: all damage, spc: 1d4 wnds) - one used on Crow, one used on Barron