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Goblin Squad Member. Organized Play Member. 125 posts. 1 review. No lists. No wishlists. 4 Organized Play characters.




I realize this has probably been addressed somewhere but I couldn't find it after 10+ minutes of looking. Feel free to post a link to another thread if it address's my question.

Essentially, if I'm trying to use one of my flurry attacks to make a trip, disarm, or grapple(assuming maneuver master) does that happen simultaneously with my other attacks or is there a specific order. For instance, say I make an unarmed attack and a trip attempt, could I specify that the trip comes first so that the unarmed would be targeting a prone enemy? Furthermore, if the trip attempt fails and I haven't rolled my extra attack, could I substitute that for a second attempt to trip? Or would I have to declare two trip attempts and roll them simultaneously, potentially wasting one if both succeed?

Finally, given the threads I've read so far, it appears that the intention is to be making half of the attacks with each weapon I'm using, ie- no making all of my flurries with a single weapon. With that in mind, if I'm attempting to make one attack and one trip attempt using a tripping weapon, would the attack have to be made with my off hand weapon/unarmed strike since I'm "using" the trip weapon to perform the maneuver? Or is simply wielding it enough to grant me the +2 bonus?


Quick question here.

"The ka stone tightly binds the living monolith’s mind and spirit to his body, providing him with a +2 bonus to saves against negative levels, death effects, and mind-affecting effects.

A living monolith can invoke the power of his ka stone 3 times per day as a swift action, enabling him to grow in size as if using enlarge person (even if he is not a humanoid)."

Does the enlarge person ability function based on the total character level or the levels taken in Living Monolith? I assume the latter, but thought I'd check to see if there was any argument for the former.

Thanks.


Just got a reaper mini I'd bought online in the mail and its a little larger than I'd hoped. The character himself is fairly normal but his stance is very wide and his base will probably poke a bit into one or two of the surrounding squares. In a home game I wouldn't be worried, and most of the dudes I play with in society are pretty lax, but I'm also going to a convention in a couple weeks. I'd hate to put all this effort into painting this guy if someone is gonna prevent me from using him.

How big of a deal is this? Have you ever seen a society dm refuse to let a character use a certain mini for any reason?

Thanks.

http://www.reapermini.com/OnlineStore/ogre%20mage/latest/65140

Here's the mini if it helps.


Just thought I'd do a quick write up for the next character I'm running in PFS to see if there's anything I've overlooked. I'm not going for pure optimization in favor of adhering to a specific theme. It's a variation of the Redeemer archetype available to half orc paladins with a bit of Unarmed Fighter to give it a more eastern feel and to qualify for Living Monolith at sixth level.

Lvl 1

Str:18, Dex:12, Con:13, Wis:10, Char:14.
(Trying to go for balance here. I've made other character's who take huge dump stats in order to minmax, but that feels wrong with the theme and not overly neccessary to do my job)

Race: Half Orc
-Shamman's Apprentice (gets me Endurance as a bonus for sacrificing points in a skill he'd prefer to never use)

Class: Unarmed Fighter
(taking Snake Style along with the built in Imp. Unarmed Atk. Unfortunetly it also means I can't wear heavy armor until second level, which is part of the reason I've chosen the defensive Snake over something like Dragon or Boar.)

Traits: Survivor (+1 init and sense motive, stacks I believe with bonus from snake style.)
Blade of Mercy (Fits my theme and comes in handy during society modules. Bit redundant with Redeemer features but worth it I think.)

Skills: Diplomacy and Sense Motive.

Feats: Starting out with Endurance, Improved Unarmed, and Snake Style, I'm leaning towards Weapon Focus for my Naginata for 1st lvl bonus feat. I'll need to grab Iron Will at some point before sixth to qualify for Living Monolith. Other than that, I'm undecided.

He's wearing Lamillar Armor at first level which leaves him with a 15 AC. Not ideal, but the Snake style should help and he's using a reach weapon so I'm not overly worried about surviving to second level where he can begin his paladin carreer and get some decent defenses.

Essentially, the plan is to take Paladin up until 6 when I qualify for the Living Monolith prestige class. Initially, it'll give me a swift action Enlarge Person 3 times a day which I think will be fun with a reach weapon. Depending on how things are going, I may take more levels in LM or stick with Paladin through 12.

Basically he forgoes a tradition view of good and evil for a more bhudist approach (appropriate since he venerates Irori) While not a pacifist, he prefers diplomacy to violence. He'd just as soon live out his days sipping tea and meditating under a cherry tree somewhere. At the moment however, he's walking the earth, bringing aid to those who need it and redemption to those who many would consider too far gone. As a half orc, he's seen his share of prejudice and tries to look beyond a creature's race, believing only undead and possibly some outsiders to be truly evil.

Think somewhere between Kambei Shimada (the leader from 7 Samurai) and Uncle Iroh from Avatar:The Last Airbender.

Here's a link to the miniature I plan to use.
http://www.reapermini.com/OnlineStore/ogre%20mage/latest/65140

Anything I've missed or am unaware of?


Quick question regarding the wording here. By "1/2" do they mean one half? Or once every two levels? If it's the former, then does it just mean 3+int mod+half of int mod? If it's the latter, would I need to choose this bonus every level or only the even ones, allowing me to take an extra hitpoint or skill rank at level 3, 5, 7, ect...

Both the core rulebook and d20pfsrd list it using this language and I haven't been able to find any threads that address it.

"Wizard: Select one arcane school power at 1st level that is normally usable a number of times per day equal to 3 + the wizard's Intelligence modifier. The wizard adds +1/2 to the number of uses per day of that arcane school power."


So I've been told that Aasimar and Tieflings no longer require a chronicle sheet to create (human ancestry only) but I wasn't able to find the exact reference under the additional resources. I figure sooner or later, someone is going to call me on running a tiefling wizard without the necessary sheet and I'd like to have an official link to back me up. Can anyone recommend one to me?

Or am I misinformed?


Apologies if this has already been addressed, nothing seemed to come up when I searched for it. I've been working on a dwarven beast rider cavalier and had a quick question. Firstly, let me mention that I'm aware that many PFS combats will not be suited to a large sized mount and that I've built my character accordingly. He'll certainly be more effective and mobile when mounted, but will not be useless on foot.

My main concern, is less with using my mount in combat, and more with getting him/her to the encounter to begin with. I'm a new player and have only run a couple of modules, but so far, I've had fights that took place within Absalom (where an exotic mount wouldn't be allowed on the streets I assume) and in a tower that required a good deal of climbing on ropes to navigate.

Are there any magical items or even scrolls I could use via a magical device check to allow me to transport my mount into difficult areas? In another thread, I read about someone casting pit on a blanket and rolling it up to take with them. Would that work? Or perhaps some version of floating disk combined with a reduce creature spell so my mount could float down a cliff-side while I climb it? Or even a way to essentially create my own wondrous figurine? In a home game this wouldn't be an issue, but I was hoping for something that would be viable in society play.

By choosing a medium sized race (thereby requiring a large mount) I've already limited my options in small, cramped fighting conditions. It'd be nice if I could avoid shooting myself in the other foot when it comes to transportation.

Goblin Squad Member

Quick question I wanted to ask. Does anyone know whether food and drink will be required or provide any benefits? I'm assuming at the very least they'll provide a temporary buff of some kind.

Given the myriad of potential professions in a sandbox, chef seems an obvious choice. I've recently been thinking though that it might be cool if food were required (on some level). Now obviously you wouldn't die of starvation, and I think it would be a mistake to force people to constantly having to stop and snack. But you could implement something where characters suffer minor debuffs the longer they go without eating. Nothing crippling, just enough to incentivize stopping at inns and markets occasionally. It would also be something to consider when planning a long trek in the wilderness.

Has any other mmo had a system like this in the past? If so, was it cool or awful? In the few that I've played, cooking often feels like alchemy with minor tweaks. I hate wandering into inns and finding nothing but npc's. Also, since one of the possibilities for building player built structures is an inn, it'd be nice if there were actual services it could provide. Food, Drink, Notice Boards for work, a place to sleep or get healed up...

Or it could be really annoying. Maybe it's crossing the line between immersive and tedious. Thoughts?

Goblin Squad Member

Playing around with building a fan site for Pathfinder Online. Initially a news hub (somewhat redundant right now since all of our info is coming from the Goblinworks blog) I hope to add other features and resources as the community around this game grows.

I've been looking at other mmo fan sites for ideas, but would appreciate any input or advice. Editorial articles, forums, trailer and gameplay walkthroughs... what are you interested in seeing?