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Skull

Mcduff's page

Goblin Squad Member. Pathfinder Society Member. 125 posts. 1 review. No lists. No wishlists. 4 Pathfinder Society characters.



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Lots of fun with the right types of characters.

****( )

Just played this, 3rd level character running with mostly 4's and 5's. I'll be judging it at an upcoming con where I can only hope my players have as much fun as the party I played with.

Party composition is a big deal here, though it's nice to know that even a complete failure is nonlethal in this adventure. Our DM informed us right off the bat that this module would require more roleplaying than average. Personally I think this is a great idea. No one wants to get stuck sitting in the corner for several hours while everyone else has all the fun. It also gave my wizard an oppourtunity to select some more stealth, disguise, and distraction spells that he usually has to pass up in favor of more combative choices.

I can appreciate that some characters will have trouble completing faction missions, but this isn't exactly new in society play. The simple fact is that the average rogue will earn more PA than the average fighter by virtue of his wider skill selection. Though as far as I know, nowhere does it say the fighter can't recruit the rogue into giving him a hand in social situations. Our party did this more than once and everyone managed to complete their faction quests.

My only minor complaints are

Spoiler:

the puzzle in the study can be a major time sink. Our DM allowed for a few linguistics roles to help speed things along. While I enjoy a good decoding as much as the next guy, I'm not sure it meshes well with the frantic pace of the adventure.

The final fight is kinda weird. I think having to fend off animated furniture could be allot of fun in a suitable story, but it felt out of place here and kinda ridiculous. Not sure why chairs were decided upon, seems like a statue or maybe a construct would have been just as effective and more menacing. Sentient chairs feels more like something from a half mad wizard's tower than a chelaxian embassy.

On the other hand, if you really wanted to scare some players, you should reverse the fights and have the various trappings and toys of the sex dungeon spring to life and attack the players. That would have been truly horrifying.



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