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Barbarian

Mazra's page

Goblin Squad Member. Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 1,111 posts (1,145 including aliases). 9 reviews. No lists. No wishlists. 1 Pathfinder Society character.


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Grand Lodge

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Papa-DRB wrote:
Mazra wrote:
I know all about "she who must be obeyed.". I have one too. The question is whether I should call you Rumpole? ;)

Probably (just googled it). This December will be 45 years, so we qualify as the 'aging' couple..... lol

-- david

First of all, a hearty congrats for 45 years in December. That is truly an accomplishment these days.

"Rumpole of the Bailey" is an entertaining British series that coined the term "She Who Must Be Obeyed", Rumpole's secret name for his wife Hilda. The series goes back to the late 70's. I catch them now and again on PBS.

Grand Lodge

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Papa-DRB wrote:

Ok, dinner cooked and eaten, campfire ready, but not dark enough yet, so I finished his history / back story.

** spoiler omitted **...

I know all about "she who must be obeyed.". I have one too. The question is whether I should call you Rumpole? ;)

Grand Lodge

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Mokshai wrote:

mazra, if I am not picked up by the other runelords campaign, I will be submitting a dwarven cavalier. (I know, odd.)

I know. You don't think of a Dwarves as a Horsemen, or would that be Horsedwarves? ;)

Grand Lodge

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This is who has submitted characters or plan to (?) so far. If any of this in incorrect, please let me know. If I missed anyone, please let me know. In the end, one from each group will be picked. Thank you all very much for your interest.

Fighter
Brandark Plainswalker NG Male Dwarf Cavalier
Xogar LG Male Half-Orc Paladin
Helgarr CG Female Human (Shoanti) Barbarian
Garrath NG Male Human (Shoanti) Barbarian

Rogue
Papa-DRB Rogue ?
Rin Okamura CG Male Catfolk Ninja

Divine
Lyr Blanch NG Female Human Cleric of Shelyn

Arcane
Talathel "Tal" Darkariel CG Male Elf Wizard
Electra Stardancer CG Female Elf Wizard
Dhenn Human Sorcerer?

Other
Gunk NG Gnome Alchemist
Gilthanis’ Bard?

Grand Lodge

Male Human Cleric 17th Level

Pluck I yield to your superior knowledge of Cheliax. Then the history of Cheliax is more like the decaying Roman Empire. It is just when I think of diabolic earthly empires, Hitler's Germany comes to mind more than Rome.

Grand Lodge

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As I mentioned in my offering, I am new to this format. So I was bound to make mistakes.

I wanted to be accommodating, but to be fair to all, since I do not own the Advanced Race Guide, I must ask that you do not include elements from it in your character build.

My apologies up front for this.

Grand Lodge

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redbeardredeyed wrote:
redbeardredeyed wrote:

I'll try to put forth a character, I'm gravitating towards a Druid!

I really like the idea of stacking the Wolf Shaman and Pack lord Archetypes, for a Halfling Druid.

Pack lord is found in Ultimate combat

Anyway you'd allow it? it wouldn't really come into play until around third level anyway, as that's likely when he'd pick up another companion.

For now, he'll just be a Wolf Shaman, so I'll run with that. Should be fun messing with the canine-hating goblins.

I will be open and honest with you. I will likely pick characters that don't come with a lot of added complexity. Having a pack of animals in a PBP campaign could prove unwieldy. And I will apologize up front, this is my first PBP campaign. I will tend to lean toward simple more straightforward character builds.

Grand Lodge

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I need to see the PC submitted as best you can as they will appear in Sandpoint.

Grand Lodge

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Dhenn wrote:
Definitely interested. I've never played Runelords and am dying to. It sounds like Advanced Race Guide may be in play? In that case, I'd propose a Human Sorcerer with the Imperious Bloodline. Unknown to him or her, the lineage goes back to Thassilon. If that's not appropriate, I'll develop an alternative.

YanJieming is correct. I do not own the Advanced Race Guide.

This is my first time with a PBP Campaign and handling Recruitment. I would like to be accommodating. I own Bestiary 3, so I can be flexible. But let me point out for you and everyone, that in the end I will be picking a party of five. I already have over five characters submitted, so unfortunately some people will not be picked. In the end I will pick five that I believe will be a good fit for one another, and ones that will be easier for me to GM.

Grand Lodge

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Gilthanis wrote:
Mazra wrote:
Gilthanis wrote:

alternate racial traits: what is the verdict of them?

They are in the advanced race guide, which is not an allowed book. so I presume not allowed, but wanted to double check with you :)

Traits were mostly outside the books from the beginning. They were somewhat AP specific, but they add flavor to your character; so I am open to Traits. What do you have in mind?

I was thinking the tinker trait, it gives a +1 disable & engineer. And I am proficient in any weapon I personally craft. I understand if you say no, I could craft my own weapon during "down time" and then be able to use it.

So your would require the Craft Skill, or at least it would makes sense to have it using this trait? Can you copy and paste the specifics? It looks like something that should be OK.

Grand Lodge

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Viskous wrote:

I've played the first book before and GM'ed it in person, I'm quite sure I could keep my knowledge separate from the character's knowledge. Though I'd understand if you'd rather not include someone who's done it before, though not as a play by post.

I would most probably play a gnome alchemist or a gnome cleric of Brigh. If you don't really like silliness, then I'd probably go Dwarven Cleric of Torag.

As noted above, I prefer those that have not experienced this wonderful adventure. There are surprises that would be hard to ignore. However, your character could fill a needed slot, so I will not rule it out.

Grand Lodge

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Gilthanis wrote:

alternate racial traits: what is the verdict of them?

They are in the advanced race guide, which is not an allowed book. so I presume not allowed, but wanted to double check with you :)

Traits were mostly outside the books from the beginning. They were somewhat AP specific, but they add flavor to your character; so I am open to Traits. What do you have in mind?

Grand Lodge

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Gunk wrote:
I'm definitely interested. I'd like to play an alchemist if possible ... gnomish? This character is already fluffed out. I'd just need to make adjustments to his level and the like.

Look forward to your revision.

Grand Lodge

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Talathel "Tal" Darkariel wrote:
Mazra wrote:


I am not familiar with the Void schools. I don't believe it is in Core or APG.

Sorry, but only the starting two traits.

Only Core, APG and Ultimate Combat.

PFS credits are eligible.

I meant if you were going to do the other books of RotRL as well :).

I will change to the Earth elemental school if you prefer that over Void. I posted the entire void school in my alias (from another book), but if you are
not comfortable with it, I can live without it :).

Let's see how Burnt Offerings go. I do plan to move on to The Skinsaw Man.

I'd like to keep things to the books mentioned. There are so many peripheral rules out there. The Elemental Arcane Schools are in the APG, so Earth Elemental School is cool.

Grand Lodge

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Since Pathfinder Goblins are a prime adversary, silliness is perfectly acceptable.

Grand Lodge

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Talathel "Tal" Darkariel wrote:

Hi Mazra,

Could you reply to my earlier questions please? Guess you skipped over them with all the others.

If you don't like void school let me know. I think it fitted my character concept nicely, but I can pick something else. He's mainly meant as a conjuration wizard focussing on battlefield control.

Talathel "Tal" Darkariel wrote:


Can we take another trait by getting a drawback?

Do you plan on doing the other books as well?

Will you hand out PFS credit when we play this? Just want to add that this is possible even with the house rules (a lot of people apparently do not know this).

Sorry about that.

I am not familiar with the Void schools. I don't believe it is in Core or APG.

Sorry, but only the starting two traits.

Only Core, APG and Ultimate Combat.

PFS credits are eligible.

Grand Lodge

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YanJieming wrote:
I'll start starting up a human cleric of Shelyn. I'm thinking of using the Air domain with cloud subdomain and the charm domain with love subdomain. As long as the subdomains from the APG are alright.

If it is in the APG, then you're good.

Grand Lodge

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Bane88 wrote:

Here is my crunch for Rin Okumura a catfolk ninja, taking the rogue slot if selected. If for some reason you're a catfolk hater, I can switch him to human or halfling.

Background to follow.

** spoiler omitted **

:). No hate for Catfolk here.

Grand Lodge

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Mokshai wrote:
Just to confirm the traits were 1 campaign, and 1 other ? And if selected, I will make an alias for him.

That would be preferable, but any two would work also.

It will probably be a week or more before I pick the party. I imagine that many are vacationing this weekend, so I am expecting more character submissions over the coming week. I am looking for a well rounded party that will have a variety of characteristics, yet where the backgrounds and traits may help form a common bond.

Grand Lodge

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Orannis wrote:
No wiggle room on Ultimate Magic? I've been itching to play a Magus for ages.

Unfortunately no. I don't own that book. And I am not looking to purchase that one anytime soon. In fact, I haven't had Ultimate Combat for very long, so I am still learning that one.

Grand Lodge

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Grand Moff Vixen wrote:

Unless you prefer us to use the average gold, here is my roll.

[dice=Starting Gold]5d6 190 gold then.

Average starting gold please. When I said Standard, I meant average. Sorry for the confusion.

Grand Lodge

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Grand Moff Vixen wrote:
Warrior of the Holy light and the half-orc Redeemer. I like their synergy a lot.

Yeah! Sounds like a fun character.

Grand Lodge

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Grand Moff Vixen wrote:
Mazra, how do you feel about more than one archetype? I made a paladin for RotRL long ago that I would like reuse here. I would update him to your rules and post him as soon as I had made the changes.

What do you have in mind?

Grand Lodge

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Go ahead and submit characters, I will try to incorporate your PCs Avatar on maps. I will be assigning a unique color to your Avatar, so having a white background will be useful, but I can work around it too.

Grand Lodge

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Evan Whitefield wrote:

I am definitely interested. I've been trying to play and/or GM this AP since it came out without any luck.

Character idea:
Shoanti Druid, or ranger. I would like to have him be related to the Sheriff and the Owner of the White Deer, possibly a younger brother or even son. I'll have him stated up and a back story written ASAP.

I would prefer characters have no relationship, or at best absent or distant relationships. As noted above, Sandpoint is part of the discovery and fun in this adventure.

Grand Lodge

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Papa-DRB wrote:

Dotting. Will be submitting a rogue.

Couple of questions.
1) Traits ?
2) Standard starting gold ? Is that maximum or average?
3) Daily posts ? Does that include weekends? (not an issue for me, I am retired, but may be for others)

-- david

1)Traits? Sure. Standard plus Rise of the Runelord specific.

2)Gold? Thanks for this question. AVERAGE please.

3)Daily Post? As often as you can, but I understand that weekends can be busy for folks. Weekends are usually when I have the most free time. During the week can be tight for me. We need to be flexible. The PBP Campaigns can be a long slow process.

Grand Lodge

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I am opening up recruitment for a Rise of the Runelord, Burnt Offerings campaign. I am looking for a party of five: Fighter type, Rogue type, Divine type, Arcane type and one other that could be just about anything. Classes only from the Core Rulebook, Advanced Player’s Guide and Ultimate Combat will be accepted. There are a few classes from the APG and Ultimate Combat that I have not had the pleasure to referee, so you could be the first. Spell books, feats, skills, etc. will be accepted from these same tomes. Please design a 25 point build for your character, after all you are heroes. Good or Neutral Characters only please. Please use the standard starting gold for class type to purchase armor, weapons, equipment, etc. I will be pulling from both the original publication and Anniversary edition with likely many mods along the way, maybe even a side adventure or two. The preference is for players that has not had the opportunity to play or GM in this wonderful adventure, so please let me know your status about this. I plan on posting the start of the Campaign around September 13th, so there is time to submit your characters and make any final modifications before starting.

Your character is in Sandpoint to either attend the Swallowtail Festival or rededicate the Sandpoint Cathedral, or maybe both. Please let me know what circumstances brought your PC to Sandpoint. None of the PCs should be familiar with Sandpoint, as a large part of this adventure is discovering this interesting little town.

I have been the Game Master of adventures in face-to-face sessions, but this will be my first attempt at a PBP campaign. Your suggestions and patience will be appreciated. I am looking for a fun time to meet new friends. No rules lawyers please. I will try to referee by the rules, but with so many rules, and so many possible situations, mistakes or on the fly rulings may come into play. I am open to go over things in the Discussion area or privately. Ultimately the goal is a fun time for all. I am looking for people that can commit to daily posts. However, I am well aware that life sometimes gets in the way. NPCs will often be a part of the party. They can also fill in should an unexpected prolonged absence occur for a player.

Finally, PBP campaigns can be a long process. When we finish Burnt Offerings, I plan to move forward with the Skinsaw Murders with some or all of the same group.

Grand Lodge

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The City Watch sniper looks great. I agree with arbsdos, it looks like she will not fit well with the other City Watch minis. She appears to have an overall superior paint job. She could still work as a City Watch or maybe even with the Eagle Knights. She may be better as a Female PC with a crossbow though. And how many of those do we have in PPM?

The picture of the Firepelt is not good. I will wait to have one in hand before I comment.

I agree with the concensus here, Pazuzu is a sweet looking mini.

Grand Lodge

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Erik, you guys are great. I am back on for the Pathfinder Battles subscription.

The solution for both Feiya and King Irovetti is nothing short of incredible. I am very impressed by the quality of Customer Service. And kudos to Wizkids too for stepping up to the plate on this.

Plus this Lost Coast set is shaping up nicely. The head on the Goblin Snake looks great. It will make for a memorable low level encounter.

I like that the Green Dragon is walking upright. That makes it more unique from other Large Greens out there.

The Large Bronze is the prize though. That is a really good looking sculpt. Is it as sweet in hand? It would make a nice sea monster proxy too.

Good Stuff!

Grand Lodge

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Skeld wrote:

With Conna, Erik continues his trend of releasing cool miniatures after I need them. ;)

-Skeld

That is so much the truth. This set needed to be released a year ago. I really look forward to another opportunity to run Rise of the Runelords.

Grand Lodge

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Mazra, Cleric of Cayden Cailean

Stats:

Show:
Mazra
Male Human Cleric CG
Deity: Cayden Cailean
Init +0; Perception +3
--------------------
Defense
--------------------
AC 17 Touch 10 Flat-footed 17
HP 8/8
Fort +2 Ref +0 Will +5
--------------------
Offense
--------------------
Speed 20 ft
Melee Rapier +4 (1d6+5, 18-20x2)
Ranged Sling +0 (1d4)
--------------------
Statistics
--------------------
Str 16, Dex 10, Con 10, Int 10, Wis 17, Cha 12
Base Atk +0; CMB +3; CMD 13
Feats Weapon Focus (Rapier); Weapon Specialization (Rapier)
Skills Diplomacy (1) +5; Heal (1) +7; Sense Motive (1) +7
Languages Common, Varisian, Celestial, Goblin
Combat Gear Sling w/ 20 stones , Rapier, Scale Mail, Shield, Heavy Wooden
Domains: Good: Granted Powers - Touch of Goodness
Travel: Granted Powers – Agile Feet
--------------------
Spells
--------------------
1st 2+1
Domain: 0 Protection from Evil
0 Divine Favor
0 Magic Weapon
--------------------
Equipment Start 140GP
--------------------
Rapier (20)
Sling w/20 Stones (.2)
Scale Mail (50)
Heavy Wooden Shield (7)
Cleric’s Vestments (6)
Backpack (2)
Bedroll (.1)
Tankard (1)
Gallon of Ale (2)
Flint & steel (1)
Rope, hemp (50 ft) (1)
Candles (10) (.1)
Waterskin (1)
48g 6s

Bio

Show:
Guttural goblin rhymes evokes both terror and rage in Mazra. When he was orphaned at five years of age by a murderous band of goblins, it was a sick goblin song that Mazra remembers most from that night. “Burn them up… Tear them up… Stick ‘em ‘till they bleed. Watch the fires… bloody mires… it’s the pickles wees need.” Their subsistence farm in the Varisian wilds contained nothing of value to the goblins except a barrel of pickles. And it was for the pickles that the ruthless goblins burned the thatched hut and barn, and killed Mazra’s, Mother, Father, and older sisters. If it weren’t for the young boy’s superior knowledge of the nearby woods, Mazra would have likely received the same fate on that terrible night. The resourceful lad lived off the land for almost a year before stumbling upon the seaside town of Sandpoint. There he lived as a street urchin foraging for scraps behind the taverns and markets.

It wouldn’t be long before Mazra was gathered up and living under the care of Ilsoari Gadethus. There Mazra learned the arts, sword play, and other academics with the other town orphans. When he was 15 his growing skill with the rapier was enough to land him a part time job with the town guard. But that was soon supplanted when Father Zantus needed more laborers, particularly youthful ones with strong backs to complete the rebuilding of the Sandpoint Cathedral.

Under Father Zantus, Mazra found divine inspiration, but not from Desna, but from Cayden Cailean, the deity admired most be members of the town guard. Though Father Zantus found Mazra’s pursuits misguided, he did nothing to discourage the boy’s leanings; as it was clear that the youth held Freedom in high esteem, that and wine, and ale, and hearty tobacco.

He now listens to the seemingly endless speeches dedicating the building he had a hand in constructing.

Grand Lodge

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I am interested. I have not tried an online RPG before, so I may make some mistakes along the way.

I would like to bring in a Human Cleric to the party. I will work on my 20 point buy and submit later.

Grand Lodge

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Like seeing Conna the Wise. A female Stone Giant is needed. Plus as Berk noted, the gender not being obvious, means she could be used as a male as well. I agree that she is a must have. I could see her gender possibly being more obvious in hand.

It is likewise good to see another Pathfinder style Fire Giant. Being an Uncommon will make it easier to create an encounter with multiples all in the Pathfinder style.

The Hill Giant Chief looks hefty. Again as an Uncommon we can build a good sized war party.

Good to see more Giants. They tend to be a staple in my campaigns.

Grand Lodge

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Rakshaka wrote:
Do we really need another troll??

YES! The DDM versions are of a style completely different from the Pathfinder versions. They do not look right together on the gaming table.

(I am not debating the aesthetics of one versions' over the other. That is a simple matter of ones taste. For what it is worth, I didn't care for Pathfinder Trolls at first. But they have grown on me since the Troll Champion.).

The first Heroes and Monsters Troll as we all know was too small. The Troll Champion was special, as was the Scrag. Pathfinder needed a standard Troll within their style, and correctly sized. This appears to perfectly fit that need.

Grand Lodge

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The Intelle Cough, I mean Id Stalker looks well done, surpassing previous walking brain miniatures.

I really like the Gnome Eldritch Knight. Good choice. We have so few options with Gnomes in PPM.

And I agree with Feros, the Troll looks to be a masterpiece. He will be a welcome addition.

I truly hope you "remain, Erik Mona Publisher" for a ling time to come. Thanks!

Grand Lodge

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Erik Mona wrote:

Yeah, no more male ogres for a long time. I just couldn't resist this one.

Maybe a female ogre....wink, wink, nudge, nudge. :)

I am so glad you couldn't resist. Malugus Kreeg looks fantastic.

Justice Ironbriar is a welcome addition, though I did pick up and paint the Reaper version. Does this mean we have a chance at getting Xanesha? The 3.5 version of her was a killer. I have a Reaper version, but a PPM would be welcome too.

But the prize is Koruvus. I thought he might have been too exotic to be made. But deep down I was hoping he would be. He was a tough one to proxy. (Slight modification of a Dolgrim from Deathknell).

Grand Lodge

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Isil-zha wrote:
Mazra: far be it from me to destroy your hopes but... Cloud Giant, Leng Spider, Mammoth, Nightwing, Scarlet Walker, Taiga Giant and Tendriculous are Huge. So at least those are highly unlikely.

You have destroyed my hopes. ;)

I guess Wizkids is unable to duplicate Wizard's feats, which included the following:

Giants of Legend
War of the Dragon Queen
Against the Giants
Legendary Evils
Lords of Madness

That is five full sets where Huge minis were an integral part.

Honestly with the beautiful miniatures Wizkids have created, it would seem they could figure this out; like four miniature boosters with a Huge, and any combination of a large and two smaller minis, or three medium or smaller minis to a booster. Sure the price per booster would need to be higher. Giants of Legend boosters were higher priced than Archfiends or Aberrations, etc. But I would be very interested in a Mammoth, or a Tendriculos, or a Female Cloud Giant, a Taiga Giant or a Nightwing, or a (fill in the blank yet to be made in PPM Huge).

And then they could have the Black Magga for the incentive piece from the set. ;)

Grand Lodge

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Erik Mona wrote:

There are more "generic" RotR-appropriate miniatures to come in this set. We never had a chance to do a few of them, and it's always bugged me. So expect to see some familiar faces in weeks to come.

My hopes:

BUNYIP
TENTAMORT
GIANT HERMIT CRAB
REVENANT
MAMMY GRAUL
TENDRICULOS
SHOCKER LIZARDS
PIXIE
NYMPH
TERAKTINUS
TAIGA GIANT
MAMMOTH
CONNA THE WISE
THE HEADLESS LORD
FIENDISH MUSTARD JELLY
NIGHTWING
CHERNOBUES
JORDIMANDUS
KARIVEK VEKKER
CLOUD GIANT
AUROCHS
SCARLET WALKER
LENG SPIDERS
ASTRADAEMON
PLANETAR

Grand Lodge

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Nearly every set seems to add to what is needed to run Rise of the Runelord having exactly the minis you need. Bravo! Hope to run it again some day.

Quink and the Lord Mayor are both miniatures that can be used well beyond RotR.

The last set had the Catoblepas and now the Leucrotta. Checking off creatures from the first edition Monster Manual that have never been made in PPM is a nice plus.

Grand Lodge

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Nice choice. The Lost Coast has become such an iconic locale, that filling gaps in this area is both very welcome and needed.

Though Skull & Shackles is the next Adventure Path I plan to run, Shattered Star will likely be the one after that.

Any plans to update Curse of the Crimson Throne to Pathfinder à la Rise of the Runelord Anniversary edition?

Thanks again for creating matched sets. These Lamashtu cultist will be welcome additions.

Grand Lodge

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Fantastic Uncommon Centaur. Several of him could be useful.

The Nosferatu Brother being Uncommon is cool too. I could see multiples needed if used as Cultist, or as they are, a coven of Vampires.

The Zorka is the prize though. The paint job looks good. I like unique looking creatures, and being Fey adds to that.

I do hope that a Sprite, or a Sylph, or a Nymph, or a Brownie, or a Pixie is in my PPM future. They are badly needed.

Grand Lodge

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ParagonDireRaccoon wrote:
The Wendigo is neat but a little off from the mythology I'm familiar with. My personal favorite is a pixie cleric I had as the BBEG in a 3E campaign. but that was because the group made it a lot of fun.

It was because the Wendigo was something outside of the standard monsters I have been running since 1st edition that made it special in my eyes. That and how it gave a 15th level party major league fits.

But for old school monsters, a Lich has consistently been a very tough encounter for a party in my campaigns. Though an equal party of Drow or Githyanki can be quite formidable.

Grand Lodge

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Reviving thread because of the Wendigo.

There is one of these bad boys in Rise of the Runelords. The fact this is from Native American lore, Algonquin to be more specific, is cool in and of itself. But how it manifest from the horror of Cannibalism adds an eerie twist.

It preys on your Nightmares. Creates Blizzards. Panics your party, then attacks the weakest in their state of Panic.

Having the miniature for one of these just enhanced the creepy effect.

This is a truly formidable monster.

Grand Lodge

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Anguish wrote:
Introducing a new minis game wouldn't (in my case) net any additional profit because I'm already spending as much as I can/will with Paizo and 3PP. I suspect many others are in similar situations, where their spending capacity is reached.

You likely do not represent the additional demand. Nor does most that post in this thread, myself included. This additional demand is from RPG players that are not gamemasters. Or those that also like Wizkid's clix game. The point is that it would bring in some new buyers, with new disposable income into the marketplace.

It would need to be an easy to learn, fast paced and fun game.

Grand Lodge

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To reiterate a theme, there are far more players than DMs. DMs will buy a case or two; or cherry pick the monsters in the aftermarket. Players will buy NPCs in the aftermarket. And the coolest miniatures rise to the top. That is why the iconics are selling at high prices in the aftermarket. The demand for these are the greatest.

The Dungeons and Dragons miniatures (DDM) line was very successful through very many sets. But in addition to appealing to players of the RPG, they created a separate game that used the miniatures. All miniatures whether monsters or NPC types were needed by all players. Power pieces from this "skirmish" game were in high demand during its heyday. This "skirmish" game created an additional demand.

When the economy tanked in 2008, Wizards of the Coast cut cost and discontinued the miniatures game. In their own words, the miniatures game only represented one third of the sales. ONLY!!! I don't know too many businesses that can survive losing one third of their business. Where is the DDM line today?

Overall the Pathfinder Battles line has done well without an added miniatures game associated with it. How much better could it do if it had one? It seems to me that Wizkids has a certain knack for creating miniature based games. Maybe they can't come up with something without using a clix base. Just a thought.

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path Subscriber

This is a good consensus.

Thanks everyone!

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path Subscriber

I have always played it that you can add one rank to a single skill per level. However the rules are not clear about this.

I have a player with a 13th level Ranger that decided he wanted to start crafting magic weapons, taking the Craft Magic Weapon feat. He had never put any ranks previously into Spellcraft. He wanted to put all his level ranks into just Spellcraft. I allowed it since the rules were silent on the subject, as far as I can tell.

Is there any clarity on he subject?

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path Subscriber
Alex Smith 908 wrote:
Mazra wrote:


Sea Serpent. Just because no one has ever made one.
Tome of horrors 2 kickstarter just unveiled a sea serpent mini. Admittedly it is only large sized, but there is one.

I was referring to Gargantuan in size, but I get your point. I need to check out that Kickstarter. A Gargantuan Sea Serpent could double for the Black Magga in Rise of the Runelords, an encounter I found difficult to find a proxy.

Every set after Rise of the Runelords has had something that helped fill out the ranks:

Shattered Star - Hound of Tindalos, plus the Hill Giant, Wyvern, Wrath Demon and Elementals all proved useful.

Skull & Shackles - Sea Troll

Legends of Golarion - Sandpoint Devil

Wrath of the Righteous - Slime Demons, Demonic Familiar, even Areelu or Nocticula could be useful.

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path Subscriber

Very cool pose on that Gargantuan White.

My votes for other Gargantuans:

Gargantuan Red. Amazingly I don't believe anyone has ever made one.

Young Tarrasque. A regular Tarrasque would be Colossal of course. But a Gargantuan one would be better than none.

Sea Serpent. Just because no one has ever made one.

Night Crawler. For the shear terror of it.

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path Subscriber

Late to the party here, I am just finishing up running Part V, Sins of the Savior from the Rise of the Runelords Anniversary edition. The Runeforge is a challenging buzz saw of death for 13th or 14th level characters. Coupled with the first four parts of Rise of the Runelords Anniversary edition, this Adventure has been nothing short of Epic, rivaling Gygax's Giants and Drow series.

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