Pizza Lord wrote:
I actually really appreciate all the feedback and pointing out errors. I'll re-read everything I've written and adjust most errors I find, but always easier when someone else reads your work aswell
First 3 pages of the ADVENTURE are now written and can be viewed. Any feedback and suggestions is very helpful. Some editing will be done on the backend once the adventure is complete
Pizza Lord wrote:
What class would Allynna Gitwyn be? I was thinking NG Female Elf Ranger 4...but now I'm not sure because of the summon monster tattoo she can do lol
Pizza Lord wrote:
Fixed the editor's notes :D Also added a page about Lir, God of the Ocean's. In Hull-Render's page, I put a picture of the mighty crab, not sure if its really needed, along with a development of what the party might get if they can defeat it
Pizza Lord wrote:
Ah man, Hull-Render was what I was going for lol. Great catch, I'll make the adjustments. Edit: Haul-Render is now Hull-Render
Minor Update to the Saltwind WIP Update: Just some minor formatting tweaks, headers, page counter etc. Added in Appendix 2: Monster Stat-Blocks feature Haul-Render, the Giant Crab that calls Shipwreck Graveyard Home. I'm going to work on the map a bit more tonight, adding more houses and locations so I can add in 11 & 12
Pizza Lord wrote:
Clearly a coincidence.... I have filled in #6, its an old guard tower that has been abandoned after the town really started to take shape. A group of bandits use it to store their illegal goods they have shipped in through the Saltwind docks
glass wrote:
I use a combination of Wonderdraft and GIMP to create the map. That's what I will use to create the adventure dungeon maps aswell. I've also fixed the Errors pointed out by Pizza Lord, and will add the bakery and a 'Adventure Hooks' Section a little later Today. Also, any suggestions on the Saltwind Statblock (end of the document?)
Pizza Lord wrote:
I'm all for numbering additional places of note. These were just the first 10 I thought of to draw interest.
Pizza Lord wrote:
Putting all of that into the town document :P
Well before designing the adventure I built the map of Saltwind with a few locations of note. 1. Cathedral to <Insert god name here>
Hello Everyone, I want to challenge myself and build a little free adventure for lvl 3-4 characters. However; I would love some input on a few things. A town (Names, size etc)
I'm open to plenty of suggestions, I'm just trying to think of a starting point and go from there.
Hello again, I hope everyone had a safe and wonderful holiday and are having a blast playing World of Warcraft: Dragonflight. I certainly am. Posted below is the updated Link to the Warcraft Pathfinder Conversion folder that we've created. I guess when google did there security update; it invalidated all the links. Warcraft Pathfinder Converison! Hopefully that helps everyone see all the work we've done. I admit we haven't worked on it much in the past year. I still want to; I just find it difficult to get started. There are so many things to convert; and it takes alot of time and effort that I just haven't been able to give. I have a bunch of half made documents and when I come back to them wonder WTH was I thinking with this? lol But regardless; we plug away and hope to hear from people soon!
Thanks Here4daFreeSwag, But here is the next update to our our Warcraft Races. Humans come in all shapes and sizes and are some of the most versatile races on all of Azeroth. We've even included Alternate racial traits to play as Gilnean's (Without the worgen curse) and the sea loving Kul Tirans! What races would you all like to see updated next?
ronald paris wrote: the tauren looks great! cant wait to see what you do with the furbolg and wondering if youll be doing the void elves and dracthyr? Hey Ronald, the void elves will be alternate racial traits to the blood elf, but yes the plan is to do the dracthyr eventually. Just need to get a handle on how in order not to make them a broken race lol
Hey All, long time no see. Hard to believe its been 14 months since my last post in this thread. Well for a quick update; the project is currently being resurrected. We will be starting with updating some races to fit better; especially the ones we were unhappy with along with adding in some of the 'allied' races such Highmountain Tauren or Kul'Tiran Humans as more Alternate Racial traits then straight up new races of their own. But don't fret; we will be still building and converting characters/monsters/cities/and dungeons in the months to come. Post below what you would like to see (hopefully something reasonable like a furlbog and not the Jailer lol) But to get everyone interested; here are the Updated Tauren. Now a Large creature along with some of its racial variants.
Just Curious, since the normal thoughts are to allow your players as much freedom as possible to come up with unique and interesting concepts, but what are some ways you've had to limit your players? Feats, Spells, Items, etc. I'm thinking the next game I DM to just outright ban the fly spell and most items that allow players to fly in order to create a more 'grounded' style adventure.
Hugo Rune wrote:
I love reading this kind of stuff. As much as I enjoy the "Gotta save the world" adventures, I actually prefer the sillier, more grounded type that have less world ending stakes, which is why I'm amused by the halfling concept. The one I'm building involves gnolls that have stolen barrels of ale from a town just before the big "Beer Festiv-ale" The PC's will be tasked to get back the stolen casks before the start of the event. In addition a famous brewmaster has hidden himself deep within the confines of the brewery, having gone mad trying to create the most delicious and potent ale imaginable!
I was thinking about this, it doesn't need to be from an AP or anything. I'm just curious what are people's favorite BBEG? From an AP it would have to be Jhavhul from the Legacy of Fire. Such a neat concept of a villain. Forcing people to make 'his' wishes so that he could merge with an avatar of the god of destruction. Just amazing stuff. Homebrew, I had this succubus that just ruined an entire game for my players. I wish I still had the statblock, lost to the winds. But do to some poor roles; all the player character succumbed to her charms and one of the lucky PC's knocked her up. She would pop in every now and then just to torment and harass the pcs. Was just alot of fun and the players hated seeing her every time.
Well I'm always fond of the Earthbreaker. Its just a big hold two handed hammer, and I'm sucker for that, in addition it does piercing and bashing, something that few things have a resistance to both. But my favorite is the Scythe, less for its stats, though that x4 is amazing when it goes off. But because there is a story behind it. In a game that my friends and I played about 15 years back (3.5 days) The fighter (Straith) was using a scythe and had a very grim reaper look to him. But when our Cleric (Adon) removed his armor in order to cross a rickety bridge, he would die a tragic death while trying to save an npc who fell. In Honor of our fallen cleric, Straith put on Adon's armor and went about reeving foes in his fallen comrades name. Screaming "Adon would have wanted it this way!" with tears in his eyes he slew everyone in his path. Such a memorable moment
So browsing through the old 3.5 warcraft rulebook, it got me thinking on some of the things the designers did. They would completely replace skills, spells & feats to better fit the world in which they were building. (back when the world was young) So it got me to thinking, why not do the same? So I think it is time we added a feat section to the Warcraft Conversion Guide, and I'll get the ball rolling. Here is the Vital Strike replacement chain, now called Mortal Stirke. I found some clever redesigns on the homebrew forums from User: "Darksol the Painbringer" from 2013 that I think are excellent. Though I did redo Greater Mortal Strike to keep with the games ability. Thoughts? Suggestions? Feedback is always welcome Mortal Strike (Combat)
Improved Mortal Strike (Combat)
Greater Mortal Strike (Combat)
So here is the list of things I am currently working on for the WoW Conversion Project: Races:
Worgen - Hate how these turned out. I'm going to make Gilnean Human's selectable racial traits, then make the worgen curse a template The remaining ally races are a work in progress, probably taking the form of racial traits for many existing races. Except the Vulpera Cities: Boralus, Silvermoon, Thunderbluff are the first 3 I want to get done Characters: Sire Denathrius: He's a cool character with some wicked vampire vibes
Mark Hoover 330 wrote:
Without creating my own variant, i wanted Law to be a few ticks up, and while yes the indigo trading company maybe seizing power and paying off Lord Grimm the Third; Grimm is still the one "in charge" as far as the Kingdom of Weirell is concerned, having inheirited his title when his father vanished. I went back and forth on it, so in the end, Overlord won out, though a storng case can be made for secret syndicate
So I took much of the feedback and began to incorporate this into the second edition of the town, including changing the name to Grimmsborough, adding a few more houses on the map, adding much more history to give a clearer picture on what happened. So here is version 2. Again, feedback always welcome
avr wrote: Seems kind of generic, and by my count there's an average of 17 inhabitants per building; given the forest extending right up to the town I'd have thought people likely to build more homes. That is my fault, I should have explained further that yes there are more farm lands to the north of the town, I will add that in the second version of the town. Also, I should have added that because this is a boom town, most of the people tend to work and live together in small quarters within each building. From my own experiences working in the oil fields in Northern Canada, you get basically a bed and a bathroom. There were several thousand of us crammed into a very small space. Thanks for the feed back Mark Hoover 330 wrote:
Now, were to begin with this. This was amazing to see and thank you so much for the feedback. Many of these contraindications I did not think of, though you did give some excellent ideas on how to fix them, I do especially like the idea of the Indigo Trading Company being a more corrupt organization. I plan to integrate many of your ideas into the second version of the town aswell, and maybe just remove some of the other contradictions. I also had an adventure site near the town during the drafting process, but scrapped it; so there are some left over material relating to that I found in some of the descriptions that I plan to fix.
Well folks I have been teasing it for a months, and I finally got around to completing it. Do you have what it takes to trek the lair of the Broodmother herself? I give you, Onyxia's Lair! Go forth heroes and slay the mighty dragon. Feed back always welcome and appreciated. Inside you will find the raid of Onyxia's Lair, along with details on the Duskwallow Marsh, Theramore and the Dragonkin. Enjoy!
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