• Aura of Good
• Divine Spells (DC Check = 10 + Spell Level + Wis Mod)
• Channel Energy. causes a burst of positive energy 30 ft radius around cleric. Heals 1d6 (2d6 at 3rd, 3d6 at 5th, etc. ) 5 (3 + Cha Mod) times /day
• Fire and Glory Domains
• Spontaneous Casting
• Orisons
Domains:
Fire Domain
Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target a single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 +1 point for every two cleric levels you posses. You can use this ability a number of times equal to 6 (3 + Wis(3)) times/day.
Glory Domain
Touch of Glory (Sp): You can use your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your cleric level on a single Charisma-based skill check of Charisma ability check. This ability lasts for 1 hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus a number of times equal to 6(3 + Wis Modifier) times/day.
Spells:
Spells Memorized
0 Level Spells (4)
Guidance
Light
Purify Food and Drink
1st Level Spells (2+1)
Bless*
Shield of Faith*
Burning Hands
*The cleric may spontaneously substitute the spell Cure Light Wounds (heals 1d8 + 1/level)
Traits:
Rich Parents: your starting cash increases to 900 gp.
Equestrian: +1 on your Ride Skill Check related to horses and +1 on
Handle Animal Checks related to horses, ride is a class skill.
Flame of the Dawnflower (NG): You have been raised to view yourself as a blade in your goddess’s service, or you have taken that duty on for yourself. Whenever you score a critical hit with a scimitar, you deal an additional 2 points of fire damage to your target.
Humphrey:
Horse, Light, Combat Trained
Init+2; Senses: low light vision, scent, Perception +6
AC 11, touch 11, flat footed 9
hp 15
Fort +6, Ref +5, Will +1
Speed: 50 ft.
Melee: 2 hooves -2 (1d4+1)
Statistics: Str 16, Dex 14, Con 17, Int 3, Wis 13, Cha 7
BAB +1, CMB +5, CMD 17 (21 vs. Trip)
Horse Light Combat Trained, Humphrey
Saddle, Military 30lbs (1)
Saddle bags 8lbs (1)
Bit and Bridle 1lbs (1)
39lbs
Belt Pouch
25 Platinum.p.
373 Gold.p.
85 Silver.p.
21 Copper.p.
Carrying Capacity
Current Weight: 82.5 lbs
Light Load: x < 50 lbs.
Medium Load: 51 < x < 100 lbs.
Heavy Load: 101 < x < 160 lbs
Background:
Matthias Teskerwill was born into a wealthy family in Brindol. They were known for their strong military history and horse breeding. Matthias always wanted to see the world on his own but this did not fit within his parent’s plans. They expected him to follow the long line of Teskerwill’s and join the Brindol Lions as an officer.
After several years in the military Matthias felt something missing from his life. He had earned several honors and was well respected but felt that his life was somehow empty. On one of his military campaigns he was exposed to the ways of Sarenrae and found them to fill this void he had felt. He decided to resign from the military and become a cleric to study the ways of Sarenrae.
His parents strongly disagreed with this path, this choice to become a cleric divided him from his parents and they rarely spoke. He moved to the neighboring town of Dennovar where he was able to study the ways of Sarenrae at her temple.
He has not spoken with his parents in several years, and when he left he had a small fortune and his noble steed Humphrey to start his new life as a cleric.