I think it was just me allergic to starship combat but I also feel like I kinda really picked this mission for us. So I’d be happy to do scout hunt which I believe was the earliest starship combat mission. . I’m happy with recovery efforts too. I feel like I need to put into words why starship combat in pbp terrifies me a bit. I was in a prev online pbp starship combat scenario and it took our group 29 days to take out a single starship enemy.
Meglos attunes to 2 attunement and them moves closer again Meglos then reaches forward to the obscured traitor and attempts to crush them with his powers Crush: As a standard action, you can increase the effects of gravity on the internal organs or workings of a target within 30 feet, causing it to have difficulty maintaining its normal functionality. The target must succeed at a Fortitude save or become staggered for 1 round. This revelation also affects constructs. You can maintain this effect as a move action each round, but the target can attempt a new saving throw each round to end the effect. Once a creature succeeds at this save or the effect ends, you can't target that creature with crush again for 24 hours The DC is 22 Fortitude save
Meglos Looks up the Stairwell and winces. Not Sure if this is going to work here but if so I have
It works out at +4. Not sure if this is considered climbing.. if not thats cool. It is not factored into the roll below Athletics: 1d20 + 20 ⇒ (18) + 20 = 38
Like most of his race, Meglos is fairly good at lying to people or telling them what they want to hear Moving up to the guards " Fellow acolytes I witnessed some suspicious actions just earlier. A Priest did not greet me with the required greeting AND he seemed to have recording equipment on him. He ran off away from his fellows after I saw him. If you move now , you might catch him and you can prove your devotion to Dhurus!" Graviton sidreal boosted Bluff: 1d20 + 20 ⇒ (5) + 20 = 251d6 ⇒ 2
Sorry i should of asked this before we started I understand we are playing in Tier 9-10 based on the RPGChronicles. I played in a different Starfinder special a while back and we had someone playing out of the tier they would normally be in. THere was also an issue on that the special didn't have a out of tier credit option. Is that the same issue here? Thanks Matthew
Hi I am Meglos. Teskrkah is it? Look Im no interrogator. But it's nice to mee you. Yes I know your language. It is very interesting and certain more complex that Basic. Please tell me more about the great heroes of the past. Perhaps If I can understand a part of your background, then in turn you can find out some of our background. Im also sensing that when you refer to Dhurus as an abominable curse.. you believe he is no longer representing Kadrical's best interests?" (Will be using diplomacy with my sidreal influence) Diplomacy: 1d20 + 22 ⇒ (8) + 22 = 301d8 ⇒ 3 (I do have a turqoise cube if I am short by 1)
Meglos looks at the holographic Map and picks out points where the Starfinders might get the best access noticing layouts of existing structures and paths where supply lines might be set up.
Culture: 1d20 + 19 ⇒ (4) + 19 = 231d8 ⇒ 8 Sidreal boosted Culture
I know you havnt posted the turn order but I realised Im kinda next. Having fully attuned on this turn another supernova will occur Meglos now bursting with light points away from here near the main terminal and it explodes outwards getting both fake datchgram and the blue hologram Reflex DC is 20 and is FIRE damage Supernova2: 11d6 + 2 ⇒ (2, 2, 4, 4, 3, 5, 1, 3, 6, 3, 4) + 2 = 39
With my DR 5/- I have also taken that off the damage too and applied it after Knee took some of my damage also. Meglos continues to pulsate with Solar Energy (2) and will now put his full attention on the foe to the south with a full round attack. All damage below is magical bludgeoning attack1vskac: 1d20 + 15 ⇒ (3) + 15 = 185d6 + 23 ⇒ (3, 4, 4, 5, 6) + 23 = 45
THe one that hit Meglos can take electricity: 2d6 ⇒ (5, 6) = 11
This is a bit of a connected item to revelation topic. In round 3 Meglos becomes attuned fully to the Graviton. As such Wormholes becomes available Meglos also has an X-Ray Visor. Ill put the information just below. This sensor is worn as an adjustable viewer resting over the eyes, like goggles or thick glasses. It sends out X-rays and interprets the information gathered as an image it imposes over your normal vision. This grants sense through (vision), though it is blocked by materials one-fifth as dense as those that block normal sense through (2 feet of wood or plastic, 1 foot of stone, 2 inches of common metal, or 1 inch of lead or any starmetal) and limits you to black-and-white vision while in use. You don't gain the benefit of any other special visual senses (such as lowlight vision) while the visor is active, and you can't attempt sight-based Perception checks beyond 60 id like to try and pair it with wormholes. So I fully attuned, use a charge to see through the door (this will be the important part) and then connect a worm hole to both sides of the door (our side and the hopefully safe side) Ive put the text for the Wormhole Zenith below: When you’re fully graviton-attuned, you can create two linked wormholes as a standard action. One wormhole must be adjacent to you, and the other appears anywhere in line of sight within medium range (100 feet + 10 feet per solarian level). Each wormhole is 5 feet across and appears at an intersection between two squares. You and any Large or smaller creatures you mentally designate (you can designate “all creatures,” “all lashuntas,” or similar categories) can travel between the wormholes. This is considered extradimensional travel. Entering a wormhole instantly transports a creature to a square adjacent to the other wormhole’s intersection, where the creature can continue its movement. The wormholes remain for 1 round for every 2 solarian levels you have. At 17th level, you can create three wormholes using this ability, and upon entering the wormhole, a creature can decide which of the other two wormholes to exit. If possible this turn Id like to use a change on the visor and see if I can see through the door, this will make me able to use this scheme or not. THat means everyone else can jump through the wormhole too!
" There is no need to call the guards. I believe I can at least contribute to the paradigm you seek. As a Solarian and a traveler I believe I have acrrued enough stories to assist you. However my stories are those of the voice and word, not of action and debonair. I prefer to talk out a situation then confront it with laser and fire. Some time ago, I was travelling with other starfinders. We had been sent to uncover why a jungle was growing in aplace where it should not be growing. What we came to find was that the people of the area had started to adapt to these new environment and many did not want it to go. However , if we had done nothing then these change in environment would expand and go on to subsume what had been there before. The threats could not be conveyed... some wanted the changes to remain.. others did not. In the end both sides had to share their views. It does not really matter what the result was. It was only through the sharing of peoples views and thoughts , that the situation was resolved. Both sides would still have to live together after the situation had been decided. Some form of harmony needed to be achieved. In the end , mutual understand and discussion won out. It may not always win out, but in life nothing is certain. I believe these waves of Harmony shape the universe.. in much the same way that Solarians have two sides to themselves they must also balance... the light of creation and the night of change I would like to use Diplomacy. Im referencing an older adventure above that people might pick up on but i have tried not to spoiler too much. Finally Meglos has the revelation Growing Influence (10th) Which means the 1d6 sidreal for photon is now 1d8 Diplomacy: 1d20 + 21 ⇒ (3) + 21 = 24
" Not yet, although I do strive for such work. I find it interesting that you have accomplished so much in a place designed to confine. You do not seem like a prisoner at least not in the traditional sense. " Meglos uses his height to look around at all the markings and drawings " After my recent experience above us , I would enjoy the respite of communication and to get my heart rate down. Is there anyway we or I could assist your in your work? . Yes our matter is pressing but it is not pressing enough that we cannot spend time in discussion "
Okay Im going to try and be creative here. Can I pirch myself on the edge of the damage pit. Meglos is fully attuned to the graviton on his turn. He would like to put his wormholes on the adjacent point so that if people could fall down they fall into the wormhole itself and then appear dumped at the other end instead of where they would normall fall in? Ill try and draw it on the slide. Ill put the text of wormshole stellar revelation below. When you’re fully graviton-attuned, you can create two linked wormholes as a standard action. One wormhole must be adjacent to you, and the other appears anywhere in line of sight within medium range (100 feet + 10 feet per solarian level). Each wormhole is 5 feet across and appears at an intersection between two squares. You and any Large or smaller creatures you mentally designate (you can designate “all creatures,” “all lashuntas,” or similar categories) can travel between the wormholes. This is considered extradimensional travel. Entering a wormhole instantly transports a creature to a square adjacent to the other wormhole’s intersection, where the creature can continue its movement. The wormholes remain for 1 round for every 2 solarian levels you have. At 17th level, you can create three wormholes using this ability, and upon entering the wormhole, a creature can decide which of the other two wormholes to exit.
Meglos keeps attuning to the Graviton (2) and attempts to stop himself from being sucked onto the magnet.
athletics: 1d20 + 16 ⇒ (1) + 16 = 17 Sucked onto the Magnet again, Meglos will attempt to use the same strength that failed him moments earlier to pry himself off the magnet. Athletics: 1d20 + 16 ⇒ (6) + 16 = 22
(29 damage after my DR 5/0 Ouchies!) athletics: 1d20 + 16 ⇒ (8) + 16 = 24 Okay so Im pulled up to the magney. As a standard action, Melgos will use Distant Burst on his Revelation of Supernova and unless FIRE! below him so it wont hit anyone else but the Ratspawn. supernova: 11d6 + 2 ⇒ (3, 5, 3, 6, 5, 6, 4, 4, 1, 3, 1) + 2 = 43 Fire
|