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Put it this way. Its an Illegal act, because no character can receieve a chronicle sheet for the same game twice.
What I would do.. and this is just me. Id go to my local VC and explain what I did. Obviously nobody has taken a look via an audit at this part of your character.
As long as your games are all reported it would then be a case of getting the VC to sign off on all freshly reprinted new chronicle sheets. (as obviously it would be nigh impossible to find all those other gms to get it done). Whatever you do .. do not make changes to existing sheets
A) They will already have writing on them
My only issue here is the blog title:
PaizoCon Event Registration Closes Soon!
It would of read more accurately as:
PaizoCon Lottery Registration Closes Soon!
For a momentary second I did panic because I knew I hadnt entered my event signups yet, then realised this was actually referring to the lottery.
GM Lamplighter: I do sorta agree more and more with the version of the society that is appearing and what you are saying rings true.
I take it from a different view however.
What I think we are seeing more and more is characters that are built due a power factor or cool factor or concept factor... but characters that have no reason to BE in the society or have any close tie to any faction. The faction is shoehorned onto the character (or vice versa) to make it playable in society but never truly fits. Im guilty of this in the past too.
It also links up in a way to parties now of CN characters, and that alignment picked solely so they can either play up the 'oh my character is just like that, he gets p$%#32d off easily and is irritable'. The best example is when a baddie slaps down a spell that targets good aligned and lawful aligned characters and nobody takes full or even half damage.
Myrddin: I completely ignored that map. A ) No PC is really ever going to get a copy.
Ive run this 5 times? 4 .. maybe. Only once has a single player ever had the foresight to see if they can get a layout of the Sewers. I did a quick sketch. So I more or less ignore that little map with the ships.
My favorite encounter is the Bard one. Or rather the 'We are knocking at the door for your stuff!... so let us in). Ive had people caltrop the entrance, grease the entrance, set fire to the entrance.
My favorite however was the 'bard off'. Where It was the Party Bard, vs the Steel Wyvern leader. It was a tale of 2 songs.
I also had a lot of fun roleplaying the Prince. He has knighted several party members to carry the good name of his word into Andoran.
Thanks for all the responses!
Im currently in the process of formulating my plans in New York City.
At the moment
Am Looking to go to a Mets/ Atlanta game.
Ill Keep Wednesday open for the Cafe game.
Mystic : 2 things here
A) Season 3 was the last season designed for 4 characters/ 4 players. That means that as soon as you add another character.. or even 2 more in this case you are introducing a destabilising influence on the encounter setup. 2 more players means 2 more set of actions each round, 2 more characters for the BBEG to target, more spells and so on.
B) During combat tactics. Sometimes for what the creature can do these make no sense. Just keep in mind you can modify this to react against certain things. Id certainly be breathing the dragons breath on spellcasters/ ranged types.
First time Ive had to do one of these!
Friday, July 4
Slot 1 (0800-1300): Lottery (Piercing the Emerald Spire hopefully!)
Saturday, July 5
Slot 4 (0800-1300): Sealed Gate
Sunday, July 6
Slot 6 (0900-1400): Lottery (Out of Retirement)
Excellent. im staying here:
14110 Tukwila Intl Blvd., Tukwila, WA, US , 98168
for a few days before the con and there is a regular 30 minute bus into Seattle proper. (I wont have a car). So Ill be sure to go in and check it out. Where is the gaming store there where I must take a look at?
Rise of the Goblin Guild is 4-01 from memory.
Silver Crusades first 'letter' was like so:
Warrior of Light,
The Runelord of Sloth is no more, and in time all of Varisia shall know that it was a force of justice and light that vanquished the slumbering evil. The Pathfinder Society must certainly appreciate the prestige, and in time they will no doubt learn to embrace the cause of Good.
However, while one part of the world can sleep easy, another is under assault. For nearly a century and over four crusades, the crusaders of Mendev have held the Worldwound’s demons at bay at great cost. Every day for the past week I have felt a terrible throbbing to the north as if some sinister malignance were preparing to burst from the Worldwound, and I have done what I can to hasten the Pathfinder Society’s preparations for its expedition into that abyssal landscape. Having hundreds of agents in Nerosyan will bolster the crusaders’ numbers in case trouble should befall the Diamond of the North, and we shall be ready to lead our comrades against what may be the greatest evil ever to blight Avistan.
More than just the Sky Citadel is at stake, however. Should Mendev fall, all that we hold dear would die with it. Strike down the demons that threaten our future, and be the shining paragon that motivates others to stand strong and hold the line. They shall look to you and follow your example, so remember that your actions shall influence how others view the Silver Crusade; should you find yourself presented with a difficult choice, always choose that which will create a shining legacy to inspire others.
We march north with the first light,
One thing that hasnt been mentioned yet is how long the scenario runs.
Ive noticed that even low tier season 5 scenarios can run quite long. Which is fine for a game day setup, but Id like to know how it effects convention play which is for the most part (and please correct me if Im wrong) on the basis of 4 hour sessions. How are these scenarios being wrapped up so quickly? Are things being left out? Are many games having to be 'called' and left unfinished and unsatisfied?
Markedly enjoying it.
I think the biggest thing I have noticed for me is that: An onus of knowledge has shifted to the player (Probably the bad word there, Ill think of a different version).
What I mean is that in earlier seasons (and Im talking purely from a faction point here), the faction missions were pretty much spelled out in that the character got a letter/missive of sorts with what needed to be done. That could either be pretty direct or somewhat vague.THe player wouldnt need to do any information gathering on their faction outside of the game.
Now in Season 5, the player needs to find out what their faction wants. This isnt spelled out within each scenario (or rather it is .. but only in a way a gm would know). There is a seasonal faction letter from the faction masters. That means a player now needs while they are registering characters et el and look this stuff up. Hell they might even spend related time looking into the background they gave their character.
Now what this means for the more casual player is that they are going to be caught out. Im referring here to the player who perhaps plays when he is in town (lives remotely), who attends a con once a year, or games when his friends convince him to. He isnt going to know too much about registering characters or finding the faction letters (which to be be honest should be under the faction groupings in the website not hidden on the forums). Thats who season 5 has been impacting. Im not one of these people, but there are many of them out there.
Going to favorites. My personal one is Port Godless (basically because I love Rahadoum.. its concept and execution. Way of the Demon because it suckered me in.