Grundmoch

Matthew Pittard's page

Goblin Squad Member. ** Pathfinder Society GM. 1,324 posts (1,437 including aliases). 3 reviews. No lists. No wishlists. 34 Organized Play characters.


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Liberty's Edge

Im definetly going to suggest that we use Best Engines. Readying what our gm has said, this sounds like some form of scout ship that is probably going to try to outrun us. the Drake isnt a slow ship, but its not the fastest either. And upgrade to 10 speed might be a good thing for us!

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I think it was just me allergic to starship combat but I also feel like I kinda really picked this mission for us. So I’d be happy to do scout hunt which I believe was the earliest starship combat mission. . I’m happy with recovery efforts too.

I feel like I need to put into words why starship combat in pbp terrifies me a bit. I was in a prev online pbp starship combat scenario and it took our group 29 days to take out a single starship enemy.

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I will make you faster when I hit 3 attunement Kneepuncher. Of course really by then its too late but thems the breaks :)

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Meglos attunes to 2 attunement and them moves closer again

Meglos then reaches forward to the obscured traitor and attempts to crush them with his powers

Crush: As a standard action, you can increase the effects of gravity on the internal organs or workings of a target within 30 feet, causing it to have difficulty maintaining its normal functionality. The target must succeed at a Fortitude save or become staggered for 1 round. This revelation also affects constructs. You can maintain this effect as a move action each round, but the target can attempt a new saving throw each round to end the effect. Once a creature succeeds at this save or the effect ends, you can't target that creature with crush again for 24 hours

The DC is 22 Fortitude save

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Are we permitted the 10 minute rest after these events to regain stamina or are there other set times for that?

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You Concur Meglos was responsible? Aww shucks! :)

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Yes please. Meglos feels responsible for their death as it was his words that got the Jinsul to talk and then well explode

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(thats the one we just did isnt it? It would be good to catch the traitor!)

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Meglos Looks up the Stairwell and winces.

Not Sure if this is going to work here but if so I have
Gravity Boost:
You can increase or reduce the gravitational attraction between yourself and the terrain around you. You can add a bonus equal to one-third your solarian level (minimum +1) to Athletics checks to climb, jump, or swim as part of the action you take to attempt the skill check. In addition, as a reaction when you are falling, you can reduce the falling damage you take by half. At 6th level, you can move along vertical surfaces and even upside down along ceilings for 1 round. This functions as spider climb, but it leaves your hands free and you can also run. You must end your movement on a surface that can support you normally. If you end your movement while you are standing on a vertical surface or ceiling, you fall unless you succeed at an Athletics check to climb to remain in position.

It works out at +4. Not sure if this is considered climbing.. if not thats cool. It is not factored into the roll below

Athletics: 1d20 + 20 ⇒ (18) + 20 = 38

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Like most of his race, Meglos is fairly good at lying to people or telling them what they want to hear

Moving up to the guards " Fellow acolytes I witnessed some suspicious actions just earlier. A Priest did not greet me with the required greeting AND he seemed to have recording equipment on him. He ran off away from his fellows after I saw him. If you move now , you might catch him and you can prove your devotion to Dhurus!"

Graviton sidreal boosted Bluff: 1d20 + 20 ⇒ (5) + 20 = 251d6 ⇒ 2

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I have no idea, Ive got no drama getting the tier 9-10 credits if that’s what it comes down to. I only really brought it up because of the prev experience. I never did find out how they resolved it .

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Sorry i should of asked this before we started

I understand we are playing in Tier 9-10 based on the RPGChronicles. I played in a different Starfinder special a while back and we had someone playing out of the tier they would normally be in. THere was also an issue on that the special didn't have a out of tier credit option.

Is that the same issue here?

Thanks

Matthew

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Hi I am Meglos. Teskrkah is it? Look Im no interrogator. But it's nice to mee you. Yes I know your language. It is very interesting and certain more complex that Basic. Please tell me more about the great heroes of the past. Perhaps If I can understand a part of your background, then in turn you can find out some of our background. Im also sensing that when you refer to Dhurus as an abominable curse.. you believe he is no longer representing Kadrical's best interests?"

(Will be using diplomacy with my sidreal influence)

Diplomacy: 1d20 + 22 ⇒ (8) + 22 = 301d8 ⇒ 3

(I do have a turqoise cube if I am short by 1)

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Also Ill be honest, the Starship one sends cold chills through me. Starship combat I try and avoid where possible. Im certainly capable of doing it, Its just a reaction I get

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Im all for the Data Hack one. Getting as much intel we can would beneficial. Failing that, Meglos is great at talking to people mostly. THe last mission speaking to an actualy jinsul agent would be also very good for us I think

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Meglos looks at the holographic Map and picks out points where the Starfinders might get the best access noticing layouts of existing structures and paths where supply lines might be set up.
The Thing about war is that it rarely changes. The two sides might be different but there are only so many ways to success and plenty more paths to failure. I have logged more than a few hours on a battlefield and believe that either here or here would be our best place for an initial engagement. This is entirely dependant on a soft landing however. If we encounter air support a hard landing is possible but carries far more risk

Culture: 1d20 + 19 ⇒ (4) + 19 = 231d8 ⇒ 8 Sidreal boosted Culture

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Done! have put the link in the bar for Meglos.

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Did you need a copy of my character sheet AbadarCorp Entertainment?

I could post the hephastios link to you. My last paizo forums pbp game just was enough to put all the base details in the name bar.

Ive got the link if you need it.

Matthew

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Hi. Looking forward to this. I dont seem to be able to link my character yet, the recruitment area dosnt saying anything about doing that yet.

Matthew/Meglos

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I dont remember if I put in my email address when I originally signed up for the game.

If not it's pyramidofmars@gmail.com or sutekh1330 on discord.

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GM Jhaeman wrote:
@Meglos: Major apologies--I completely missed your previous post in this thread and it was a very legit question!

Is okay, I realised it was in my null space chamber mk2. And de to action economy might of been hard to get tot in the middle of combat.

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Just like to say a big thankyou to my gm and my fellow players. I was a little hesistant joining a high level pbp as all my prev experiences have been much lower tier.. but this has been excellent!

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I know you havnt posted the turn order but I realised Im kinda next. Having fully attuned on this turn another supernova will occur

Meglos now bursting with light points away from here near the main terminal and it explodes outwards getting both fake datchgram and the blue hologram

Reflex DC is 20 and is FIRE damage

Supernova2: 11d6 + 2 ⇒ (2, 2, 4, 4, 3, 5, 1, 3, 6, 3, 4) + 2 = 39

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nice hit! Sadly I think all of these holograms are immune to crits

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With my DR 5/- I have also taken that off the damage too and applied it after Knee took some of my damage also.

Meglos continues to pulsate with Solar Energy (2) and will now put his full attention on the foe to the south with a full round attack.

All damage below is magical bludgeoning

attack1vskac: 1d20 + 15 ⇒ (3) + 15 = 185d6 + 23 ⇒ (3, 4, 4, 5, 6) + 23 = 45
attack2vskac: 1d20 + 15 ⇒ (3) + 15 = 185d6 + 23 ⇒ (5, 1, 1, 6, 1) + 23 = 37

THe one that hit Meglos can take

electricity: 2d6 ⇒ (5, 6) = 11
fire: 2d6 ⇒ (2, 4) = 6

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Hi, I was just wondering if we knew why our weapons seemed to be less effective against these Holograms?

Ive got a single serum of Inubrix Brew but I dont know If Meglos knows that it might help me vs these guys. Would I need to roll something to determine that?

Thanks

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Blue Hologram can take some electricity and fire damage

electrostatic field: 2d6 ⇒ (3, 6) = 9
corona: 2d6 ⇒ (1, 2) = 3

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wowsers, didnt even know wall of fire was a thing in Starfinder.

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No problem!

Player Name: Matthew Pittard
Character Name: Meglos
PFS Number: 5864
Character Number: 703
Faction: Exo-Guardians
Day Job Check: Profession(Mercenary)
profession: 1d20 + 16 ⇒ (9) + 16 = 25

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(I assume we are all gonna target the primary Hologram first? Not sure who Z Data Z is targeting )

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Im not seeing Gil-Oloth on the map either. Where are they?

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" Well this is all beyond me. Sadly the Tetrad did not teach me about computers. Where do we need to put that datapad that Celita gave us? All of these servers look the same"

Meglos moves into the room about twenty feet and tenses his body waiting for the next surprise Datch has for him

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Now everyone can use the wormhole to get to the other side!... wow felt super ineffective there!

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This is a bit of a connected item to revelation topic.

In round 3 Meglos becomes attuned fully to the Graviton. As such Wormholes becomes available

Meglos also has an X-Ray Visor. Ill put the information just below.

This sensor is worn as an adjustable viewer resting over the eyes, like goggles or thick glasses. It sends out X-rays and interprets the information gathered as an image it imposes over your normal vision. This grants sense through (vision), though it is blocked by materials one-fifth as dense as those that block normal sense through (2 feet of wood or plastic, 1 foot of stone, 2 inches of common metal, or 1 inch of lead or any starmetal) and limits you to black-and-white vision while in use. You don't gain the benefit of any other special visual senses (such as lowlight vision) while the visor is active, and you can't attempt sight-based Perception checks beyond 60

id like to try and pair it with wormholes. So I fully attuned, use a charge to see through the door (this will be the important part) and then connect a worm hole to both sides of the door (our side and the hopefully safe side)

Ive put the text for the Wormhole Zenith below:

When you’re fully graviton-attuned, you can create two linked wormholes as a standard action. One wormhole must be adjacent to you, and the other appears anywhere in line of sight within medium range (100 feet + 10 feet per solarian level). Each wormhole is 5 feet across and appears at an intersection between two squares. You and any Large or smaller creatures you mentally designate (you can designate “all creatures,” “all lashuntas,” or similar categories) can travel between the wormholes. This is considered extradimensional travel. Entering a wormhole instantly transports a creature to a square adjacent to the other wormhole’s intersection, where the creature can continue its movement. The wormholes remain for 1 round for every 2 solarian levels you have. At 17th level, you can create three wormholes using this ability, and upon entering the wormhole, a creature can decide which of the other two wormholes to exit.

If possible this turn Id like to use a change on the visor and see if I can see through the door, this will make me able to use this scheme or not. THat means everyone else can jump through the wormhole too!

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Damn, was hoping to use some brute strength or athletics to open it. Ive got another plan to try though!

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Just for clarification. I need to move to the door out to be able to use athletics to open the door? Also the East Side is the way forward right?

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Dammit.. it had to be Datch!...

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Meglos will def spend a resolve to bring sp up to full.

also considering the magnet room which at a guess I’m thinking probably shouldn’t of had rat creatures in it or magnet capable of lifting people, Meglos is now hyper aware and is looking for traps or hazards

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" There is no need to call the guards. I believe I can at least contribute to the paradigm you seek. As a Solarian and a traveler I believe I have acrrued enough stories to assist you. However my stories are those of the voice and word, not of action and debonair. I prefer to talk out a situation then confront it with laser and fire.

Some time ago, I was travelling with other starfinders. We had been sent to uncover why a jungle was growing in aplace where it should not be growing. What we came to find was that the people of the area had started to adapt to these new environment and many did not want it to go. However , if we had done nothing then these change in environment would expand and go on to subsume what had been there before.

The threats could not be conveyed... some wanted the changes to remain.. others did not. In the end both sides had to share their views. It does not really matter what the result was. It was only through the sharing of peoples views and thoughts , that the situation was resolved. Both sides would still have to live together after the situation had been decided. Some form of harmony needed to be achieved. In the end , mutual understand and discussion won out. It may not always win out, but in life nothing is certain. I believe these waves of Harmony shape the universe.. in much the same way that Solarians have two sides to themselves they must also balance... the light of creation and the night of change

I would like to use Diplomacy. Im referencing an older adventure above that people might pick up on but i have tried not to spoiler too much. Finally Meglos has the revelation Growing Influence (10th) Which means the 1d6 sidreal for photon is now 1d8

Diplomacy: 1d20 + 21 ⇒ (3) + 21 = 24
sidreal influence diplomacy: 1d8 ⇒ 5

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" Not yet, although I do strive for such work. I find it interesting that you have accomplished so much in a place designed to confine. You do not seem like a prisoner at least not in the traditional sense. "

Meglos uses his height to look around at all the markings and drawings

" After my recent experience above us , I would enjoy the respite of communication and to get my heart rate down. Is there anyway we or I could assist your in your work? . Yes our matter is pressing but it is not pressing enough that we cannot spend time in discussion "

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(Yeah. I believe it opens after a set time .. and I think we only have a few rounds left at most. THe wormhole will dump you on the far side of the room from the burning hole so people should be safe from that from here on.)

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Okay Im going to try and be creative here. Can I pirch myself on the edge of the damage pit. Meglos is fully attuned to the graviton on his turn. He would like to put his wormholes on the adjacent point so that if people could fall down they fall into the wormhole itself and then appear dumped at the other end instead of where they would normall fall in? Ill try and draw it on the slide. Ill put the text of wormshole stellar revelation below.

When you’re fully graviton-attuned, you can create two linked wormholes as a standard action. One wormhole must be adjacent to you, and the other appears anywhere in line of sight within medium range (100 feet + 10 feet per solarian level). Each wormhole is 5 feet across and appears at an intersection between two squares. You and any Large or smaller creatures you mentally designate (you can designate “all creatures,” “all lashuntas,” or similar categories) can travel between the wormholes. This is considered extradimensional travel. Entering a wormhole instantly transports a creature to a square adjacent to the other wormhole’s intersection, where the creature can continue its movement. The wormholes remain for 1 round for every 2 solarian levels you have. At 17th level, you can create three wormholes using this ability, and upon entering the wormhole, a creature can decide which of the other two wormholes to exit.

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Sorry, have made adjustment

Secondly,

Holy heck I cant buy a good roll at the moment.

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Meglos keeps attuning to the Graviton (2) and attempts to stop himself from being sucked onto the magnet.
(crossing all fingers)

athletics: 1d20 + 16 ⇒ (1) + 16 = 17

Sucked onto the Magnet again, Meglos will attempt to use the same strength that failed him moments earlier to pry himself off the magnet.

Athletics: 1d20 + 16 ⇒ (6) + 16 = 22

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Did we find out how long its gonna take to get the way out of here open?

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In tremendous pain, Meglos is going to start attuning to the Graviton and takes a guarded step forward to strike at the remaining rat creature. All damage below if it hits is piercing

Solar Weapon attack vs KAC: 1d20 + 18 ⇒ (12) + 18 = 305d6 + 21 ⇒ (4, 1, 6, 4, 5) + 21 = 41

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Phil: Ive got a few mk2 serums of healing which hopefully will be able to patch us up somewhat.

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(Ouch, there goes a big chunk of hitpoints and all stamina is gone!, Can we attack the magnet? Its obv made of metal/something right? Meglos has 10 Fire resistance so at least thats a little off)

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Egads! Hope Im falling into chocolate or fondue or something.

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(29 damage after my DR 5/0 Ouchies!)

athletics: 1d20 + 16 ⇒ (8) + 16 = 24

Okay so Im pulled up to the magney. As a standard action, Melgos will use Distant Burst on his Revelation of Supernova and unless FIRE! below him so it wont hit anyone else but the Ratspawn.

supernova: 11d6 + 2 ⇒ (3, 5, 3, 6, 5, 6, 4, 4, 1, 3, 1) + 2 = 43 Fire
Reflex save DC is 20.

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