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Blue Dragon

Matthew Morris's page

RPG Superstar 2009 Top 32, 2010 Top 8. Goblin Squad Member. RPG Superstar 6 Season Star Voter. Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. FullStarFullStarFullStarFullStar Pathfinder Society GM. 14,323 posts (14,401 including aliases). 13 reviews. No lists. No wishlists. 21 Pathfinder Society characters. 3 aliases.


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Sovereign Court **** RPG Superstar 2009 Top 32, 2010 Top 8

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nosig wrote:
Matthew Morris wrote:
I will confess, in a society with brothels, devil worship, demon worship, followers of gods of assassins, and of course the entire D/s overtones of one of the recurring characters, that exploring the aspects of slavery disturbing people makes me... amused.

one of the aspects of Roman Slavery was that if a slave of a Roman Citizen was freed, he/she became a Roman Citizen. This was a big deal in a time when most of the population of an area were NOT Citizens (who had a bunch of Privileges/Rights that Non-Citizens did no). So, a question arises, what is the status of a freed slave?

In a society that has slavery, there are rules/laws/customs that deal with all aspects of it. How do these differ from place to place? Are slaves treated differently in Osiria than the would be in Qadira? Clearly there would be differences in how they are treated in Katapesh and Cheliax.

edit: It is funny that you should mention brothels... I was thinking that I have had more trouble at a PFS table with the "profession" of my courtesan PC than with the "profession" of my slave PC.

one thing I liked about Pirate's Promise is it actually talked about what happens after the slaves are liberated by the Eagle Knights. It points out that most slaves have either very specialized skills, or no skills at all. They also have no family, no support, and no resources. The Novel Andorans at least have a system of helping the freed slaves.

For my PCs that don't have an issue with slavery, they truly believe that by owning them, they teach them skills and a trade, and make their lives better.

I'm curious if anyone thinks about the logistics of the anti-slaver movement. It seems like it often is:
1. Kill all the slavers
2. Free all the slaves
3. ???
4. Feel good about ourselves.

Mayim (my Liberty's edge PC) has not dealt with slaves yet, but I can picture her spending as much gold to free a slave as my other PCs have buying them.

Sovereign Court **** RPG Superstar 2009 Top 32, 2010 Top 8

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I will confess, in a society with brothels, devil worship, demon worship, followers of gods of assassins, and of course the entire D/s overtones of one of the recurring characters, that exploring the aspects of slavery disturbing people makes me... amused.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Krensky wrote:

Dragonstar.

Stargate SG-1 meets Dragonstar.
Stargate SG-1 meets Nyambe.
Stargate SG-1 meets 7th Sea.
Stargate SG-1 meets Golarion.

Somewhere there's a thread about 'Stargate Golarion'

I haad an aborted FR campaign where the party were seeking the '8 runes of power' for the Macguffin. They were going to have found 7, then go to the island where the 'well of worlds' was located.

I was expecting to have objects thrown at me when they realized the runes were Gate coordinates...

... to the Antarctic gate.

Sovereign Court **** RPG Superstar 2009 Top 32, 2010 Top 8

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Nimrandir wrote:
I'm actually surprised I haven't encountered a slavery-related event, but this whole discussion has me thinking about how my non-Edge characters (as they are both freed slaves . . . yeah) would approach the situation. As an educator, I consider that a good thing.

Well my exchange character is against slavery. Not because its wrong per se, but because it's 'bad for business.' My Liberty's edge character is a freed slave, so she clearly opposes it. My Soverign Court character doesn't have an issue, but she also feels it's better to have a roof over one's head with a chain, then to die because you have no skills to take care of yourself. Most of my characters don't think much about it.

And yes it's fun to see how different characters view the aspect.

Sovereign Court **** RPG Superstar 2009 Top 32, 2010 Top 8

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Tarma wrote:

Something that gets over looked is that the Shadow Lodge was incredibly difficult to explain to new players.

New Player "So the shadow lodge is looking out for the members of the lodge and fellow Pathfinders? Awesome! I'm in"

GM: So you're adventuring and you get attacked by bandits wearing shadow lodge emblems!

New Player" But they're my faction! I can't attack my fellow faction members!"

GM: "Well, they're a uhhh, different group of the faction! See, this shadow lodge wants to attack the Grand Lodge and destroy it!"

New Player" So, they want to attack the Grand Lodge, but they're also a part of it????" *Confused look on face* "I'm just going to go with the grand lodge"

i always described the lodge as a 'pathfinder's union'. My shadow Lodge PCs saw the job of the Lodge as protecting the interests of the rank and file when the Decembervate put their needs as secondary. After playing Eot10 and Destiny of the Sands, I'm firmly in the camp of 'Torch was right.'

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Darkbridger wrote:
Tectorman wrote:
...still requires you to sing your spells. Ugh!

"Every bard spell has a verbal component (singing, reciting, or music)."

I'm sure a creative player or DM can re-flavor those spells that specifically call out music or instruments. But really... I think expecting the archetype to re-write the entire spell list is reaching a little. Does the archetype really need to state "only recitation" somewhere for players to figure that out?

Amusingly, I picture my bards whistling the Indiana Jones theme when casting or using luck.

The real 'problem' with the archaeologist is that you basically have to spend your first feat on lingering performance. (and if you have Ultimate Campaign, Fate's Favored trait is a must have)

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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So I guess Roy's going to know Durkula isn't worshipping Thor anymore...

Sovereign Court **** RPG Superstar 2009 Top 32, 2010 Top 8

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Take a tibetan mastif as a halfling horse lord? Bonus if you name him 'Mouse'

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Goblins.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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My favourite is the Archeologist. AKA "I don't need sneak attack, so why play a (chained) rogue?"

It's a 'greedy bard' who has a buff that stacks with a 'real' bard. You get rogue talents, delayed uncanny dodge and evasion, trapfinding AND bardic knowlege AND all your bard spells. Oh, and add half your level to perception and disable device. Sadly, you don't get sneak attack. trust me, you won't miss it.

Sure, you need a feat to make it work (Lingering performance) but if you have a certain trait, it gets even better. (I'll take a +1 to my luck bonus for a half a feat, Alex.)

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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It's a penalty, and IIRC, penalties can't drop a stat to zero.

psionic ego whop otoh (Dreamscarred, 3.5 psionics) is damage, so it is as scary as you believe.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Mine means, well, duh. ;-)

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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graystone wrote:
BadBird wrote:
I'm honestly surprised that the option of being able to pick up an easy feat to go dex-to-damage with a wide range of weapons that work with Piranha strike is being called useless; perhaps it's a case of people thinking only in terms of how it benefits what is already done, rather than the new options it opens up.

Well I think people are calling it useless because the way the feat has been kneecapped, it's a one weapon fighting style so it's compared to the other one weapon style, two handed fighting. Two handed fighting crushes Slashing Grace AND can be used in flurries all without using feats and from level one.

Even in a sword and shield situation, slashing grace falls down. Take 2 of that Pharasma Warpriest. One goes dex and one str. Dex loses out on AC (buckler vs heavy shield) and on damage as the str one can pick up a bigger weapon and start off dealing more damage until sacred weapon catches up.

So it's pretty much lose/lose. Most builds don't involve having a hand that's eternally empty...

Sadly I find it annoying that the idea of a swashbuckler keeping that hand occupied with something that's not a weapon, like a stein of ale (or the various tankard style magic items) shuts down his damage bonus.

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ok so Slashing Grace reads: Choose one kind of light or one-handed slashing weapon (such as the longsword). When wielding your chosen weapon one-handed, you can treat it as a one-handed piercing melee weapon for all feats and class abilities that require such a weapon (such as a swashbuckler's or a duelist's precise strike) and you can add your Dexterity modifier instead of your Strength modifier to that weapon's damage. The weapon must be one appropriate for your size. You do not gain this benefit while fighting with two weapons or using flurry of blows, or any time another hand is otherwise occupied.

So why the hate for TWF fighters or swashbuckler types? Or just for someone who holds a wand in the off hand?

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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James Jacobs wrote:
W. Kristoph Nolen wrote:

Vic ... that's a pretty cool way to do it. I hadn't ever thought of that. So, obviously, Wayne doesn't know the name when he's doing the art.

...
So, has the name of the new Vudrani Psychic gal been released yet? I was trying to look it up today, and couldn't find it.

We haven't yet done any of the meet the iconics for the Occult Iconics yet. For this week and the next, we're in pretty hard-core Inner Sea Races mode 24/7, so I don't suspect we'll really be able to turn our attention to the iconics for at least a few weeks.

The goal is to get their names and stories out there before Gen Con. But like all goals... sometimes you miss. We'll see; stay tuned!

But the tags are the names right? Asking since the vigilante had a name tag. It caught my eye because my new bard is also named Miroslav.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Wounded Wisp. Sent for Drendle Drang's <redacted> didn't think to ask what it was, so when I asked for the <redacted> the GM said "Hey, no metagaming, you didn't ask what the package was."

Me, in my horrible Russian accent (Bard from Whitethrone) "Ve have been sent for Drendle Drang's package. It is said to be small and unremarkable package, easily overlooked. Few women have complimented his package, and is likely inadequate. Have you seen this package?"

Later when we find the package and it is connected to <redacted> "I am tugging on package, but appears Drendle Drang has chained package. Does Dreng know Paracountess?"

Needless to say, GM kind of regretted his choice.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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I was hoping for an ekkie to add to the mix. :-(

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Ahh, I don't have a <redacted> mini. Must find one.

Sovereign Court **** RPG Superstar 2009 Top 32, 2010 Top 8

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Remember Pathfinders. Using a little bit of blood to learn spells is evil.

But consuming souls or using the heads of your foes as weapons is fine!

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Wayne Reynolds wrote:
Awesome Cosplay

Very nice. Amusingly, I recognized Damiel first, despite not really playing alchemists.

And thank you for sharing your insights on the artistic process.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Since we had to deal with yet another scimitar wielding archetype in the ACG companion, would a Rolondo (you know the falcate and buckler) style archetype for the swashbuckler. OR better still, an expanded Rolondo style available to everyone. (There needs to be a Rolondo Magus archetype too)

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*laugh* at least it is a pg rated part ;-)

Sovereign Court **** RPG Superstar 2009 Top 32, 2010 Top 8

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FLite wrote:
Matthew, a full caster gets 3rd lvl spells at level 5, a summoner gets them at level 7. So they are pushed back for everything but their summoning.

*nods* They're 'pushed back' to the same levels other 6 level casters get. Contrawise they get some summoning spells earlier than 6 level casters get. So why not?

I can see Tels argument that the protection from X spells are thematically fitting. But endure elements? blurred movement? Heck, snapdragon fireworks a spell that was fluffed as 'entertainment' is pushed back to second level for bards.

I'm getting off topic I guess, but It is related to all the complaints about the list being 'nerfed'. I think 'kind of fixed' is better.

Sovereign Court **** RPG Superstar 2009 Top 32, 2010 Top 8

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I myself am amused at the complaining about the summoner's corrected spell list. Oh no! Teleport is a 5th level spell! I have to wait until 7th to get haste!

As a fan of Bards/Inquisitors/Magi who have always had those "restrictions" I fail to muster empathy to your plight.

Edit: I am much sadder that VMC was disallowed. A lore warden/VMC bard would be more skill focused, and a Unchained rogue/VMC fighter would be a fun combatant, to name two options.

Sovereign Court **** RPG Superstar 2009 Top 32, 2010 Top 8

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Steven Schopmeyer wrote:
I portray him in much the same way as Mitch, and like many was rather nonplussed at the retirement of the Shadow Lodge. So many of us were looking for the 'high-fives all around, when is the lodge party?' resolution, and all we got was the 'why aren't you stopping him?' resolution.

Agreed, between signs of progress in Nightmarch, and the positive resolution of Way of the Kirin, Rivalry's End left a bad taste in my mouth.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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While it would annoy Jay Garrick fans almost as much as making Barry *the* Flash annoyed us Wally fans in the comics... it would be funny if the TV 'Leauge' called themselves a 'Society' instead.

Sovereign Court **** RPG Superstar 2009 Top 32, 2010 Top 8

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Amusing timey-wimey moment today.

The Exchange:
Tried to recruit Grandmaster Torch in the Many Fortunes of Grandmaster Torch, missed by 1

Sovereign Court **** RPG Superstar 2009 Top 32, 2010 Top 8

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Ascalaphus wrote:


My proposal: allow 2PP on MotFF and put a small but cute boon on the sheet if it's your PC's first Chronicle. Something about a PFS field commission mayhap.

I always thought there should be a 4th sheet 'boon' for playing MotFF, First Steps I and the Confirmation in that order.

MotFF - hey, you rescued a Pathfinder, he sponsored you!

First Steps- You're not full Pathfinders yet, here are some errands!

Confirmation - Here's your shot to be a Pathfinder, don't screw it up.

I do like the 2pp/1xp and a boon.

"Field Commission: Balenar Forsend sponsored your commission to the society. you get a +1 on diplomacy checks against fellow Pathfinders. You may cross off this boon to treat any one diplomacy attempt as if you rolled a natural 20."

Sovereign Court **** RPG Superstar 2009 Top 32, 2010 Top 8

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Michael Brock wrote:
Nohwear wrote:
So, is the additional resource page going to be updated soon the reflect the unchained stuff? And hopefully include Heroes of the Wild.
Should be Wednesday.

Well here's to hoping the things I want in Heroes of the Wild make the cut. :-)

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Oh I know the mechanics, it just always amuses me that a ball of fire hot enough to melt copper in an instant can't hurt the golem, but I can burn it to death one point at a time with a torch. :-)

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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oh I know why we don't have it. But I still want it ;-)

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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ElterAgo wrote:

I like it. As soon as they were portrayed walking and talking, I knew she was leading to an ambush/trap to finish off the golem.

TriOmegaZero wrote:
Yeah, flesh golems are slowed by fire damage. She's not getting out of that.
But in the earlier versions, wasn't it just slowed but no actual damage? I can't really remember.

Magical fire. It's one of those weird physics of D&D that a meteor Swarm will do nothing, but enough alchemists fire will toast it.

Sovereign Court **** RPG Superstar 2009 Top 32, 2010 Top 8

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Ok, was just prepping this for a core game and noticed something:

treasure:

The cataclysm amulet only functions when worn by Dalirio, as it is
a minor artifact bestowed on him by Groetus himself.

So this works for the Darchive faction card, right?

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Rynjin wrote:

Will Smith is a decent actor but he has a very narrow range. As in, every character he plays is EXACTLY THE SAME (or he comes off as flat and awkward).

That character that he does well? Not Deadshot.

That's my concern. I love the Osterander/Simone Deadshot, and if Smith could pull off that sociopathy, I'd be pleasantly surprised. I don't expect it though.

This and this and of course this level of sociopathy are what I want in Deadshot.

And yes, this Joker image makes me think of Superman IV...

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Playing a PFS scenario where we encounter followers of Zoh Kuthon. GM asks what we say.

Me: "Hi we're with the Safe Sane and Consensual Society of Absalom. We're here to monitor safe word usage."

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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So the inner sadist in me wants to mention what came in the mail today...

Reading the AP in the shipment now.

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A bit late to this party I know, but I'm going to dissent and say I'd like Zarina to stay dead.

In reading the end of the book I was caught up in the imagry, while at the same time reading 'game mechanics' into it. Zarina's fight was awesome, as was her sacrifice.

It's hard to describe, but somehow her survival would seem to... lessen it for me.

Now I'd love to see her in prequels, but I'm in the 'she's dead, Jim.' camp.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Not sure how I feel about machine gun turrets on the Batmobile. Sure the Tumbler had weapons, but... it just rubs me wrong.

Sovereign Court **** RPG Superstar 2009 Top 32, 2010 Top 8

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Eagerly awaits the update to additional resources. Heroes off the wild gave me some excellent ideas.

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From my experience with my winter witch, Venture Captain Ksenia, I'll warn you you'll face two big weaknesses at low levels.

Constructs and undead (and swarms, but they're a pain to everyone)

your only real area effect spells are flurry of snowballs (level 2) and mind affecting things like euphoric cloud. In addition most of your damaging spells are cold based, and a lot of your effects, including a good chunk of hexes, are mind affecting. You lose burning hands, for example. If you have the strength/gold, tote around alchemist's fire. First spell I took at 5th level was lightning bolt and it was blessed. UMD can be good, I recommend Darchive for faction just for that. ;-)

13th level was awesome for Ksenia though. Witch 5/Winter Witch 8 meant that cold was getting through anything and with the numbing chill hex, dex damage was good.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Two from my personal history.

Dancing lights, followed by a good bluff roll. Created a glowing ball over each of the thug's heads, "Drop your weapons, or I let the flames explode and consume you all."

Message on a certain famous skull carrying goblin, to play the ghost of her brother. "Ekkie... Ekkie.... trust the longshanks... help them..."
If she'd put the thing down for a moment, I'd have cast prestidigitation on it to levitate it and make the eyes glow.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Aberzombie wrote:

I enjoyed last night's episode...

** spoiler omitted **

That would make <redacted> like Gear from Static Shock, and the memories kind of mesh with his nu52 power and being put on the JLA to counter Barry.

Aside, I wonder if tech has advanced to allow a live action Static Shock to be viable. (Loved that cartoon)

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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I'd gladly play or allow a battle sorcerer.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Haladir wrote:
48. Open the Bestiary to the doppelganger page, and set it where the players can see it. Send one player an otherwise innocuous note.

48a. Have the note read. You are not a doppelganger.

48b give everyone a note saying that.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Iammars wrote:
Baku Shadescar wrote:
Dhjika wrote:
Ascalaphus wrote:
The thing I like about the haramaki is that it can be enchanted...
I have seen someone with a Haramaki +1, Light Fortification

My Witch wears a set of +1 Spell Storing Silken Ceremonial Robes, which pairs great with all the nasty debuffs that Witches have.

"Oh, you want to attack ME? Here. Have a curse!"

My favorite trick with spell storing haramaki/silken ceremonial armor is to throw a vampiric touch in. Damage for hitting you and you gain temps for the damage to be taken from.

Like I said upthread, bestow curse is my go to for choice. sure vampiric touch will hurt, and bestow curse is an all or nothing, but 50% chance to take no action in a turn is a godsend for being grappled. Every round you've a flat 50% chance to get out of the grapple for free, since it's a standard to maintain a grapple. :-)

Between that and being able to hex while grappled...

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Plus... Not everyone who has something to hide is a spy.

Think about the following scenarios:

Guy getting past guard
Busy social event
Interrogation

All three could trigger hunches without being a spy
Man is trying to get past the guard for a romantic tryst.
Woman at the social event unexpectedly sees a rival, or an ex.
Man bein interrogated doesn't have anything to do with the crime, but does have something non related to hide.

It is an assist, not spy-be-gone.

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I always assumed that about the silken ceremonial armor, just wasn't sure since it's described as consisting "of several layers of cloth and an outer layer of silk intricately woven with gold brocade designs and covered with metal studs."

Basically it costs 10 times as much to not look like a WWE wrestler. ;-)

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KingmanHighborn wrote:
Perfectly legal, though Silken Ceremonial Armor LOOKS more arcane casty armor.

I always picture the haramaki as looking like a WWE title belt. My witch has silken ceremonial storing armor with bestow curse in it. Nothing ruins a 'grapple the caster moment' than a 50% chance to take no action.

Aside I know the haramaki can be made of adamantine, can the silken armor?

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A lot of Lissala reminds me of Wee Jas, who was my favourite Greyhawk deity.

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I'm waiting for someone to list the differences between the Indiana RFRA and the Federal versions or the 19 other state laws that have people's knickers twisted.

Since the end of the world didn't happen 20 years ago, when those evil homophobic Democrats passed and signed it, I doubt it will happen in Indiana now.

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