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The god of Dine and Dash?
This was addressed here. Might I suggest you read the thread, as was previously suggested?
The novels don.t *need* to be read in any order... but chronoligcally, some of the books are in order.
Radovan and Varian:
Celeste and Torius:
(Decided to start a new thread to avoid the clogging of the updates thread as was suggested)
Races of the Inner Sea:
(Positive, glad to see the nipped ‘obsessed with success vs day job argument in the bud)
(Aside, might want to add ‘blood of X’ to the phrasing “The racial heritages section from page 236–254 is a legal resource when qualifying to play a character of a different race, much as if the player owned a copy of the corresponding Bestiary or Advanced Race Guide.”)
Blood of the moon
Dirty Tactics Toolbox
Heroes of the Streets
Aside: I’m sad to see we still can’t use the fixed version of the scorpion whip. And that blood transcription is still illegal.
To sum up, I’m very disappointed in the lack of rhyme or reason seeming in these decisions. Some things were banned that were flavorful (Tribalistic, Illustrious Urbanite) Campaign setting friendly (Wasp Familiar) or just plain useful (ears of the city). I do think the ban hammer was used too liberally on these recent additions, and needs to be revisited.
Well one not only would lose his powers, but would have alos caused an archangel to fall... so WWMCD is still the go to example. :-)
I'm going to have to respectfully disagree with DM Blake here. "Good characters" adventure with "evil characters" all the time in fiction. Most obvious example to me is Michael Carpenter working with Thomas Raith in Grave Peril (after that, not so much) Charity working with Thomas and (indirectly) Maeve in Proven Guilty, and let's not forget Michael being involved in a heist in Skin Game. Not to mention some of the deals Harry himself has cut.
Lesser examples would include Snow working with Regina and Mr. Gold a lot in Once Upon a Time for a greater good. Spidey working with Sandman or Black Cat, or any hero working with Scott Summers for example.
Now all of those examples had lines they'd not let their 'allies' cross. Michael wouldn't have let Thomas 'snack' on an innocent, nor would Snow let Regina kill peasants for a spell. That's the line the Paladin has to walk, to let evil fight evil, and show a better way by eample. Smiting the baddie when he is fighting a bigger baddie, no. Smiting when he is kicking puppies and not fighting evil? yes.
I wanted to thank you for your openness on this book and the topics raised. Like others, I at first thought the half-elf bonus was a 'what a trap' thing, then realized yes it is actually better than dual talented in that it doesn't swap everything for that +2.
While I'd pass on it for my bards (EWP is really hard to pass up) IT does look delicious for an arcanist.
I studied the thing for two weeks and couldn't make the puzzle work (I was GMing). So far we've had two groups of pretty danged intelligent people get furstrated with the puzzle, and neither got past it to get mauled by the inquisitor or the quickling mob.
The faerie dragons with their wands of death devastated the party alone. "Use the wands when they think the party will win." Well, half the twig blights incapacitated by colour spray, 2 of the three archers in melee. Yeah that seems to fit. So 8d6 fire from improved invisibility for everyone! I backed off after it went back to 'doesn't look likely they'd win the fight'. Fortunately the remaining party members focused on killing the ground targets instead of the portable gun platforms, so they could run away. So 323 GP earned, 1 PP (because I was generous) and a bitter taste in everyone's mouth.
I won't touch this scenario again with a 10' pole, and it and Bronze house have really soured me on season 7. 7-01 was ok, but I don't want to think too much about what would happen with the 'glass cannon' monsters if the party has crappy will saves.
By RAW counterspell and spellcraft ID does not work except on spells that specifically say they generate some visual effect before the spell goes off
Can you cite that rule? Spellcraft says "Identifying a spell as it is being cast requires no action, but you must be able to clearly see the spell as it is being cast, and this incurs the same penalties as a Perception skill check due to distance, poor conditions, and other factors. "
Nothing about 'visual effect before the spell goes off' In fact psychic magic clearly shows this isn't the case, or psychics couldn't boost the DC to identify the spell.
Just to add fuel to the fire...
Psychic spells can be identified as casting, as there's a phernic amplification called 'complex countermeasure' that adds two to the DC to identify the spell.
And psychic spells... "never have verbal or somatic components, and have only expensive material components. Psychic spells are purely mental actions, and they can be cast even while the caster is pinned or paralyzed."
Ross Byers wrote:
Personal preference. The Falcata was kind of hyped as the 'Taldor weapon' complete with being known for its own fighting style. So I'd have liked the 'ethnic weapon' to be one. :P
Falcatas need love too.
Jessica Price wrote:
After reading Drake and Flint's Belasarius series, I've developed an interest in the Axumite empire. Facinating
Mayim - Dance mostly, but when she sings she prefers Taldan battle anthems and other ways to offend Kelishites.
Miroslav - Oratory. Motivational speeches and telling tales. Of course I use 'bad Russian accent' with him to add it to the humor at the table.
My core bard is a half orc, and I use Foghorn Leggorn's voice for him, so it's oratory again. "Boy! I say boy! Hit that there goblin harder! Put your back into it son!"
one thing I liked about Pirate's Promise is it actually talked about what happens after the slaves are liberated by the Eagle Knights. It points out that most slaves have either very specialized skills, or no skills at all. They also have no family, no support, and no resources. The Novel Andorans at least have a system of helping the freed slaves.
For my PCs that don't have an issue with slavery, they truly believe that by owning them, they teach them skills and a trade, and make their lives better.
I'm curious if anyone thinks about the logistics of the anti-slaver movement. It seems like it often is:
Mayim (my Liberty's edge PC) has not dealt with slaves yet, but I can picture her spending as much gold to free a slave as my other PCs have buying them.
Somewhere there's a thread about 'Stargate Golarion'
I haad an aborted FR campaign where the party were seeking the '8 runes of power' for the Macguffin. They were going to have found 7, then go to the island where the 'well of worlds' was located.
I was expecting to have objects thrown at me when they realized the runes were Gate coordinates...
... to the Antarctic gate.
I'm actually surprised I haven't encountered a slavery-related event, but this whole discussion has me thinking about how my non-Edge characters (as they are both freed slaves . . . yeah) would approach the situation. As an educator, I consider that a good thing.
Well my exchange character is against slavery. Not because its wrong per se, but because it's 'bad for business.' My Liberty's edge character is a freed slave, so she clearly opposes it. My Soverign Court character doesn't have an issue, but she also feels it's better to have a roof over one's head with a chain, then to die because you have no skills to take care of yourself. Most of my characters don't think much about it.
And yes it's fun to see how different characters view the aspect.
i always described the lodge as a 'pathfinder's union'. My shadow Lodge PCs saw the job of the Lodge as protecting the interests of the rank and file when the Decembervate put their needs as secondary. After playing Eot10 and Destiny of the Sands, I'm firmly in the camp of 'Torch was right.'
Amusingly, I picture my bards whistling the Indiana Jones theme when casting or using luck.
The real 'problem' with the archaeologist is that you basically have to spend your first feat on lingering performance. (and if you have Ultimate Campaign, Fate's Favored trait is a must have)
My favourite is the Archeologist. AKA "I don't need sneak attack, so why play a (chained) rogue?"
It's a 'greedy bard' who has a buff that stacks with a 'real' bard. You get rogue talents, delayed uncanny dodge and evasion, trapfinding AND bardic knowlege AND all your bard spells. Oh, and add half your level to perception and disable device. Sadly, you don't get sneak attack. trust me, you won't miss it.
Sure, you need a feat to make it work (Lingering performance) but if you have a certain trait, it gets even better. (I'll take a +1 to my luck bonus for a half a feat, Alex.)