|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Your attempts to dismiss my statements as 'irrelevant' show you lack the ability to address them effectively.
Fortunately since the 'luck' bonus also has existed since 3.5, you have conceded the point that it is not the issue in question.
Therefore, I fear every argument you have made, by your own standards, is 'irrelevant'.
I don't blame malice, nor lack of reasoning for the nerfing of the Jingasa of the poor sucker who bought it.
However I do still take issue with the justification of taking the 'fortune' out of the fortunate soldier. If a luck bonus to AC is game breaking because it raises AC for the cheap. We'd better nerf the dodge feat, the dusty rose ioun stone, defender of the society etc.
And the magic item creation rules, while we're at it.
If the issue is (as many suspect) Fate's Favored, then 'fixing' the Jingasa of the useless item is akin to a trait/feat appearing in Inner Sea Races that adds one to the crit multiplier, then going back to the CRB and dropping the scythe to a X3, but leaving the picks still at X4 because the 'damage scales too fast'.
I find it interesting and potentially worth reading. That one of the characters from the first 'real' grimdark deconstruction is responsible for the grimdark DC is poetic to me. That is gives us Wally back, even if we have to deal with GunLantern and deviate from Earth 19's aqualad is a worthy trade off. That we have new Titans as a result is a bonus.
As to what Alan Moore thinks.... I rate his opinion on what to do with Watchman characters about s highly as I rate Liefield's views on Shatterstar. Less, since he doesn't have a leg to stand on *cough*LXG*cough*
Ok, with a night’s sleep, I decided to hit the errata on the books. My thoughts:
-Kikko and Four Mirror armor: I don’t think anyone begrudges the increase in price. Not much to add here, I ususally avoid medium armor.
-Scorpion Whip: About time this matched e FAQ. Now if PFS would actually use this version… Before there was no reason to ever use a whip. Poor Calistrians would look at their Egyp- er Osirion counterparts and feel, inadequate. Hardly fair to the Calistrians
-Double Katana Walking Stick: now known as the double slashing shortsword
Now for the magic:
-Brawling: Ok, so +2 to hit and damage on one weapon is 8K GP, or 16k GP for an amulet of mighty fists, this takes it from the armor costing minimum 4K+ armor to 9K+ armor. A pricey jump, but seems fair to me. Especially since it’s an untyped bonus, so it stacks.
-Spell storing: Finally fixed.
-Mistmail: I’d seen a couple of situational builds with this. Mostly cloud walking. So no more Kitty Pride phasing on air tricks. Reading it, it was underpriced compared to the standard 20% miss chance of a cloak of displacement (lesser) 3 minutes is one combat normally.
-Conductive: I can see where the RAI was for it to work once a round, the text “If the wielder has unlimited uses of a special ability, she may channel through the weapon every round,” implies this. The “only once even if you have multiple weapons” schtick seems a bit wasteful. If someone is TWF with two conductive weapons, they’ve paid for it, let them have their fun. And really, were conductive arrows that common? The ‘melee to melee, ranged to ranged’ nerf might make sense, but it begs for a conductive, greater property.
-Courageous: Given the popularity I’d seen with barbarians and this, it makes sense that it was ‘too good’. I’d rather have seen the cost upped though.
-Huntsman: simple clarification. i.e. actually errata.
-Earthenflail: Change text to read: This weapon is situationally better than a +1 brilliant adamantine heavy flail, but likely not enough that you’d never want to enchant it to more than +1 anyway.
-Ring of Continuation: We knew this was coming. Clearly an ‘oops’ on Paizo’s part.
-Ring of Ferocious Action: We changed the mechanics on this. Don’t ask us why, we’ve no idea.
-Ring of Inner Fortitude: We changed this because doing drugs is bad, ok? You classes that use performance enhancing steroids shouldn’t really benefit from magic to counter them.
-Staff of the Master: Um, yeah, this one I’ve no problem with.
-Quickrunner’s shirt: I argued four years ago this is not ‘broken’ it is undercosted. See here for an example. 6K is the right price, maybe as low as 4800
-Jaunt Boots: Hmm, as I read the original it was “Standard to activate (command word) 5’s to move 15 feet, then a move action you can’t move on.” At least this way they’ee situational AOE avoiders. Still not worth it.
-Tremor boots: useless.
-Gloves of Reconnaisance: Previously useful, now useless. Lower the range, the duration *or* add the attunement.
-Jingassa of the Soldier who is wondering why the hell he bought this item. Shall we? Luck bonus would be 2500 for a slotted item. 2000 for deflection. Is one crit negation, period worth 3k? Well let us look at the talismans.
-Bracers of Falcon’s Aim: The first version was too good, this version sucks. Is a first level personal potion worth 2k GP? At most, if you have a good UMD it saves you a move action. (move to draw wand, cast, drop, next round shoot instead of cast this round, shoot next.) Per the pricing guidelines, dropping it to 1800 GP, and getting rid of the 24 hour attunement would have brought it in line.
Well, off to work. Where I get paid for talking
Ambrosia Slaad wrote:
Yep, the Schrödinger's Black Widow movie would be a great place for more Dottie.
** spoiler omitted **
Vanity? The Arc Reactor is Tony's pride and joy. He's trying to make 'free energy' for the world after all. I could see him skimping on armor to 'show it off.'
Note the War Machine Mk III has it a bit more armored. Vision's blade carved up the entire chest to take out the arc reactor.
I'm just glad we had a movie where Rhodey gave as good as he got. No Job Machine this time.
Michael Eshleman wrote:
My seeker has snowall because she's a winter witch and at the time that was the only ranged damage spell she had. While it should be SR (yes) and Evocation let's not talk about banning it.
Or I'll start threads arguing to ban colour spray and work my way up from there. :P
Aren't the Sczarni honestly a better fit with the Consortium rather then the Society?
This is actually one of the things that makes me sad about the current season.
Just as Year of the Demon is kind of "year of the silver crusade" Year of the serpent just screams "year of the Exchange." I was hoping for scenarios that involved the attacking of Aspis interests in overt ways "Oh, that buyer? I'm afraid he was outbid." and more covert ways, "Your guards? I fear they had family issues. Now let me make an offer you can't refuse." Heck, I'd like to see some scenarios that steer the factions. Sczarni seems the most bipolar, but Liberty's Edge could be as well.
While right now the Exchange is the most 'bi-polar' of the factions, might I suggest then having two goals that are 'mutually exclusive'?
I mean have a Sczarni style goal (smuggle something somewhere) and a Qadria style goal (establish X route somewhere) (note, both are examples off the top of my head) Since getting all the GM boxes counts as two goals, having a 5+Sczarni and a 5+Quadria (meaning 6 total) still gives you 7+ with the two GM boxes.
If you could then put a 9 goal reward "uniting the factions" for those rare folks who get both... :-)
Playing Golemworks incident.
Kodiak Asama, Dwarven Marriage counselor. (Inquisitor of Erastil, with his owlbear companion, Mr. Beaky.)
Starting with the Mission Briefing "Any Questions?"
"Yeah. How are you and the Mister gettin' along?"
Later on the placing of the defensive constructs.
Still later, in dealing with the guy at the Golemworks.
"Sir, d'ya have a family? Wife to go home to?"
Still later in having seeing the chairs design...
And still later, after something gets in melee with my bow wielding dwarf...
I missed one, tumbled to avoid an AOO, knowing I was going to fail. Get hit with the axe, lose lots of HP. I should have said after that didn't work. "Parkour."
Honestly, if the concern was "Getting dex damage on both weapons" The fix would simply be "You do not get this bonus when using two weapon fighting, flurry, or any method that allows an off hand attack."
Thus your Florentine swashbuckler can take his normal attacks with rapier/main gauche with dex to damage, or go crit fishing with full twf. Your Rolandero duelist can fight with a bigger shield, or your poor low level human adventurer can fight in the dark with a torch in one hand, and his dex to damage weapon in the other.
Sealed gate spoilers/
I don't know what the optional encounter was but due to the dominated paladin, the final was a cakewalk.
GM smiles as we face off against a clearly dominated paladin. I look down at my sheets and start laughing.
Jared Thaler wrote:
I would do it with profession soldier, actually. Or knowledge local. ("These seem like local boys, have I heard anything about their fighting skill?"
Well knowledge (local) can allow you to identify members of organizations. My "Elliot Spencer" knock off brawler is going to keep knowledge (local) (and cooking!) maxed just for the concept.
"They're aspis agents."
I'd argue that the rules changed with the potion sponge, as the CRB has a section on underwater combat that lists all sorts of changes and drinking a potion isn't one of them.
i.e. "Please show me where being under water means I can't use a potion, or let me get my 1d8+1 HP back."
Indeed, in CORE there is no potion sponge...
The feat that irks me is 'Swipe and Stash' Planting items has always been a hallmark of the confidence man, but now you need a feat to do it.
Well unless you're doing street performances, then apparently you still can :-(
I like to take a G mini when I GM, just to worry the players.
I ran a certain 1-5 where a Glabrezu can make an appearance. Being the joker I am, I had all the minis, including the Glabrezu, and just for giggles, I had my Rune Giant.
Well circumstances change so the Glabrezu reveals itself. I gleefully plop the mini on the table. One of the players quietly asked, "Can we fight the rune giant instead?"
I'm not sold on the spawn mini. I'm not a big lovecraftian horror kind of guy. But the dragon looks nice.
For an 'iconic' villian, I think Doctor Psycho is a good 'anti-Wonder Woman' She's physically strong, he's physically weak. She's about freedom and love, he's about hatred and subjugation. Indeed, if Diana is about redemption, he makes a perfect recurring villian as he 'breaks' those she fixes.
At work so I can't add much, but the comparison to the dervish dancer made me think of the 'other' greedy bard.
Luck is (situationally) more powerful than bardic performance. especially if you burn the feat and trait combo. While delayed, the Archaeologist gets trapfinding, evasion, and some rogue talents. (5 over 20 levels)
He also gets better saves.
Time to unchain the Eldritch scoundrel.
Marik Whiterose wrote:
Were I Grant Gustin, I'd be really worried about the show come 2017...
Dorothy Lindman wrote:
I had a 10 YO at my table. "This is Zarta's bedroom. It is full of things we won't talk about. And a bed."
Having played a winter witch in PFS and currently playing a snowcaster half elf/jadwiga with the intent of playing every scenario in Irrisen/other northern lands here are my two c-bills.
Why is there a winter witch/Jadwiga in book 1?:
Could be a number of reasons.
Outranged PC: "Do you know what the name Jeggare means?"
Ksenia: "Is it Chelaxian for 'peasant?'"
if anyone wants, I can post my thoughts on book 2 and beyond.
General Spoon wrote:
Mr. Marcone would like to talk to you...
Or this quote:
Bit of snippage.
I think one thing the Clone Wars did well was that Whineykin and Tarkin knew each other, respected each other and appreciated the others methods. I'd assume Vader carried that friendship(?) forward into ANH, and if anyone knew Vader = Whineykin it likely would be Tarkin who figured it out.
(aside, Clone wars does give us the headache of a non-whiney but still issue laden Anniken, then his personality seems to degrade in RotS as a result. *sigh*)
Plus you get to do that scene of Benny from the Mummy. "Crap, that one didn't work? How about this one?" :-)
countchocula has it.
Sovereign court has a flavor in the 'illuminati, making a new nobility' theme. Given the (glacial!) movement in Taldor hinted at in *redacted* about the succession, there's a WONDERFUL opportunity to give SC a storyline of epic (if not Mythic) proportions.
The Exchange should be front and center in Season 7. I mean the Aspis vs Exchange is basically "It belongs in a museum!" boiled down. Economic warfare, sabotage, cornering markets etc. "Let the Edgers and Crusaders smite the evil slavers in the consortium. We'll make a killing buying up their interests at fire sale prices, and recovering trinkets and [strike]selling[/strike] returning them to noble families for the Court and increasing the prestige of the Lodge!"
Also the *hows* of economic warfare would help steer the faction. Do we fght with paperwork and legal maneuvering in the Quadera way? Or do we take a more "Family oriented approach." Heck a scenario set in Ustalav where it's economic influcence vs Sczarni werewolves would be a good scenario and maybe follow up on Midnight Mauler