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Sadly I find it annoying that the idea of a swashbuckler keeping that hand occupied with something that's not a weapon, like a stein of ale (or the various tankard style magic items) shuts down his damage bonus.
ok so Slashing Grace reads: Choose one kind of light or one-handed slashing weapon (such as the longsword). When wielding your chosen weapon one-handed, you can treat it as a one-handed piercing melee weapon for all feats and class abilities that require such a weapon (such as a swashbuckler's or a duelist's precise strike) and you can add your Dexterity modifier instead of your Strength modifier to that weapon's damage. The weapon must be one appropriate for your size. You do not gain this benefit while fighting with two weapons or using flurry of blows, or any time another hand is otherwise occupied.
So why the hate for TWF fighters or swashbuckler types? Or just for someone who holds a wand in the off hand?
James Jacobs wrote:
But the tags are the names right? Asking since the vigilante had a name tag. It caught my eye because my new bard is also named Miroslav.
Wounded Wisp. Sent for Drendle Drang's <redacted> didn't think to ask what it was, so when I asked for the <redacted> the GM said "Hey, no metagaming, you didn't ask what the package was."
Me, in my horrible Russian accent (Bard from Whitethrone) "Ve have been sent for Drendle Drang's package. It is said to be small and unremarkable package, easily overlooked. Few women have complimented his package, and is likely inadequate. Have you seen this package?"
Later when we find the package and it is connected to <redacted> "I am tugging on package, but appears Drendle Drang has chained package. Does Dreng know Paracountess?"
Needless to say, GM kind of regretted his choice.
Matthew, a full caster gets 3rd lvl spells at level 5, a summoner gets them at level 7. So they are pushed back for everything but their summoning.
*nods* They're 'pushed back' to the same levels other 6 level casters get. Contrawise they get some summoning spells earlier than 6 level casters get. So why not?
I can see Tels argument that the protection from X spells are thematically fitting. But endure elements? blurred movement? Heck, snapdragon fireworks a spell that was fluffed as 'entertainment' is pushed back to second level for bards.
I'm getting off topic I guess, but It is related to all the complaints about the list being 'nerfed'. I think 'kind of fixed' is better.
I myself am amused at the complaining about the summoner's corrected spell list. Oh no! Teleport is a 5th level spell! I have to wait until 7th to get haste!
As a fan of Bards/Inquisitors/Magi who have always had those "restrictions" I fail to muster empathy to your plight.
Edit: I am much sadder that VMC was disallowed. A lore warden/VMC bard would be more skill focused, and a Unchained rogue/VMC fighter would be a fun combatant, to name two options.
Steven Schopmeyer wrote:
I portray him in much the same way as Mitch, and like many was rather nonplussed at the retirement of the Shadow Lodge. So many of us were looking for the 'high-fives all around, when is the lodge party?' resolution, and all we got was the 'why aren't you stopping him?' resolution.
Agreed, between signs of progress in Nightmarch, and the positive resolution of Way of the Kirin, Rivalry's End left a bad taste in my mouth.
I always thought there should be a 4th sheet 'boon' for playing MotFF, First Steps I and the Confirmation in that order.
MotFF - hey, you rescued a Pathfinder, he sponsored you!
First Steps- You're not full Pathfinders yet, here are some errands!
Confirmation - Here's your shot to be a Pathfinder, don't screw it up.
I do like the 2pp/1xp and a boon.
"Field Commission: Balenar Forsend sponsored your commission to the society. you get a +1 on diplomacy checks against fellow Pathfinders. You may cross off this boon to treat any one diplomacy attempt as if you rolled a natural 20."
Magical fire. It's one of those weird physics of D&D that a meteor Swarm will do nothing, but enough alchemists fire will toast it.
That's my concern. I love the Osterander/Simone Deadshot, and if Smith could pull off that sociopathy, I'd be pleasantly surprised. I don't expect it though.
And yes, this Joker image makes me think of Superman IV...
A bit late to this party I know, but I'm going to dissent and say I'd like Zarina to stay dead.
In reading the end of the book I was caught up in the imagry, while at the same time reading 'game mechanics' into it. Zarina's fight was awesome, as was her sacrifice.
It's hard to describe, but somehow her survival would seem to... lessen it for me.
Now I'd love to see her in prequels, but I'm in the 'she's dead, Jim.' camp.
From my experience with my winter witch, Venture Captain Ksenia, I'll warn you you'll face two big weaknesses at low levels.
Constructs and undead (and swarms, but they're a pain to everyone)
your only real area effect spells are flurry of snowballs (level 2) and mind affecting things like euphoric cloud. In addition most of your damaging spells are cold based, and a lot of your effects, including a good chunk of hexes, are mind affecting. You lose burning hands, for example. If you have the strength/gold, tote around alchemist's fire. First spell I took at 5th level was lightning bolt and it was blessed. UMD can be good, I recommend Darchive for faction just for that. ;-)
13th level was awesome for Ksenia though. Witch 5/Winter Witch 8 meant that cold was getting through anything and with the numbing chill hex, dex damage was good.
Two from my personal history.
Dancing lights, followed by a good bluff roll. Created a glowing ball over each of the thug's heads, "Drop your weapons, or I let the flames explode and consume you all."
Message on a certain famous skull carrying goblin, to play the ghost of her brother. "Ekkie... Ekkie.... trust the longshanks... help them..."
That would make <redacted> like Gear from Static Shock, and the memories kind of mesh with his nu52 power and being put on the JLA to counter Barry.
Aside, I wonder if tech has advanced to allow a live action Static Shock to be viable. (Loved that cartoon)
Like I said upthread, bestow curse is my go to for choice. sure vampiric touch will hurt, and bestow curse is an all or nothing, but 50% chance to take no action in a turn is a godsend for being grappled. Every round you've a flat 50% chance to get out of the grapple for free, since it's a standard to maintain a grapple. :-)
Between that and being able to hex while grappled...
Plus... Not everyone who has something to hide is a spy.
Think about the following scenarios:
Guy getting past guard
All three could trigger hunches without being a spy
It is an assist, not spy-be-gone.
I always assumed that about the silken ceremonial armor, just wasn't sure since it's described as consisting "of several layers of cloth and an outer layer of silk intricately woven with gold brocade designs and covered with metal studs."
Basically it costs 10 times as much to not look like a WWE wrestler. ;-)
Perfectly legal, though Silken Ceremonial Armor LOOKS more arcane casty armor.
I always picture the haramaki as looking like a WWE title belt. My witch has silken ceremonial storing armor with bestow curse in it. Nothing ruins a 'grapple the caster moment' than a 50% chance to take no action.
Aside I know the haramaki can be made of adamantine, can the silken armor?
I'm waiting for someone to list the differences between the Indiana RFRA and the Federal versions or the 19 other state laws that have people's knickers twisted.
Since the end of the world didn't happen 20 years ago, when those evil homophobic Democrats passed and signed it, I doubt it will happen in Indiana now.
Plus she'd look good in the costume. ;-)
Anything written by Kyle Baird
Waking Rune when run by a GM with lots of source material for spell emulation.
Palid Plague can be dangers, and Among the Living/Among the Dead can be very swingy.
Purple Dragon Knight wrote:
This is the logical progression of a man who left his wife and child to chase his 'true love'. Scott's been an ass since then.
As to 'reprogramming sentinels for dummies' remember, the Avengers books are a bit ahead of the X-books, due to a time skip. It looks like Scott has a mutant homeland/reservation so reprogramming sentinels is easy as cake for Forge, Cypher (even before the silly 'talk to anything' power), Warlock, Danger, maybe Madison Jefferies, Hijack, Kitty for that matter... and that's not counting any MacGuffin mutants that came along in the interim.
Freehold DM wrote:
WEDGE ANTILLES FOR LIFE! LONG LIVE ROGUE SQUADRON!
One of my favorite EU "Wedge is awesome" moments is when Coran is dogfighting him and using the Force to try to evade him.
Essentially he sees arrows showing every possible route he can take and not get killed, and the arrows get smaller... and smaller...
And he's like "And he's doing this on pure skill, no Force sensitivity at all."
Michael Brock wrote:
Oh no, not at all.
You asked Fomsie why he was sad. I was telling you why I was. And it's "Darn, one less special I can throw into the mix" not, "Those dang 5 stars get something I don't."
Please don't assume the worst possible interpretation of what is written in a reply.
Ross Byers wrote:
Not 'abandoned' so much as conquored. (plus, a sword shaped ship named Damocles, that's too good to pass up. I wonder if Agent Brand is in the shared zone?