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I wanted to thank you for your openness on this book and the topics raised. Like others, I at first thought the half-elf bonus was a 'what a trap' thing, then realized yes it is actually better than dual talented in that it doesn't swap everything for that +2.
While I'd pass on it for my bards (EWP is really hard to pass up) IT does look delicious for an arcanist.
I studied the thing for two weeks and couldn't make the puzzle work (I was GMing). So far we've had two groups of pretty danged intelligent people get furstrated with the puzzle, and neither got past it to get mauled by the inquisitor or the quickling mob.
The faerie dragons with their wands of death devastated the party alone. "Use the wands when they think the party will win." Well, half the twig blights incapacitated by colour spray, 2 of the three archers in melee. Yeah that seems to fit. So 8d6 fire from improved invisibility for everyone! I backed off after it went back to 'doesn't look likely they'd win the fight'. Fortunately the remaining party members focused on killing the ground targets instead of the portable gun platforms, so they could run away. So 323 GP earned, 1 PP (because I was generous) and a bitter taste in everyone's mouth.
I won't touch this scenario again with a 10' pole, and it and Bronze house have really soured me on season 7. 7-01 was ok, but I don't want to think too much about what would happen with the 'glass cannon' monsters if the party has crappy will saves.
By RAW counterspell and spellcraft ID does not work except on spells that specifically say they generate some visual effect before the spell goes off
Can you cite that rule? Spellcraft says "Identifying a spell as it is being cast requires no action, but you must be able to clearly see the spell as it is being cast, and this incurs the same penalties as a Perception skill check due to distance, poor conditions, and other factors. "
Nothing about 'visual effect before the spell goes off' In fact psychic magic clearly shows this isn't the case, or psychics couldn't boost the DC to identify the spell.
Just to add fuel to the fire...
Psychic spells can be identified as casting, as there's a phernic amplification called 'complex countermeasure' that adds two to the DC to identify the spell.
And psychic spells... "never have verbal or somatic components, and have only expensive material components. Psychic spells are purely mental actions, and they can be cast even while the caster is pinned or paralyzed."
Ross Byers wrote:
Personal preference. The Falcata was kind of hyped as the 'Taldor weapon' complete with being known for its own fighting style. So I'd have liked the 'ethnic weapon' to be one. :P
Falcatas need love too.
Jessica Price wrote:
After reading Drake and Flint's Belasarius series, I've developed an interest in the Axumite empire. Facinating
Mayim - Dance mostly, but when she sings she prefers Taldan battle anthems and other ways to offend Kelishites.
Miroslav - Oratory. Motivational speeches and telling tales. Of course I use 'bad Russian accent' with him to add it to the humor at the table.
My core bard is a half orc, and I use Foghorn Leggorn's voice for him, so it's oratory again. "Boy! I say boy! Hit that there goblin harder! Put your back into it son!"
one thing I liked about Pirate's Promise is it actually talked about what happens after the slaves are liberated by the Eagle Knights. It points out that most slaves have either very specialized skills, or no skills at all. They also have no family, no support, and no resources. The Novel Andorans at least have a system of helping the freed slaves.
For my PCs that don't have an issue with slavery, they truly believe that by owning them, they teach them skills and a trade, and make their lives better.
I'm curious if anyone thinks about the logistics of the anti-slaver movement. It seems like it often is:
Mayim (my Liberty's edge PC) has not dealt with slaves yet, but I can picture her spending as much gold to free a slave as my other PCs have buying them.
Somewhere there's a thread about 'Stargate Golarion'
I haad an aborted FR campaign where the party were seeking the '8 runes of power' for the Macguffin. They were going to have found 7, then go to the island where the 'well of worlds' was located.
I was expecting to have objects thrown at me when they realized the runes were Gate coordinates...
... to the Antarctic gate.
I'm actually surprised I haven't encountered a slavery-related event, but this whole discussion has me thinking about how my non-Edge characters (as they are both freed slaves . . . yeah) would approach the situation. As an educator, I consider that a good thing.
Well my exchange character is against slavery. Not because its wrong per se, but because it's 'bad for business.' My Liberty's edge character is a freed slave, so she clearly opposes it. My Soverign Court character doesn't have an issue, but she also feels it's better to have a roof over one's head with a chain, then to die because you have no skills to take care of yourself. Most of my characters don't think much about it.
And yes it's fun to see how different characters view the aspect.
i always described the lodge as a 'pathfinder's union'. My shadow Lodge PCs saw the job of the Lodge as protecting the interests of the rank and file when the Decembervate put their needs as secondary. After playing Eot10 and Destiny of the Sands, I'm firmly in the camp of 'Torch was right.'
Amusingly, I picture my bards whistling the Indiana Jones theme when casting or using luck.
The real 'problem' with the archaeologist is that you basically have to spend your first feat on lingering performance. (and if you have Ultimate Campaign, Fate's Favored trait is a must have)
My favourite is the Archeologist. AKA "I don't need sneak attack, so why play a (chained) rogue?"
It's a 'greedy bard' who has a buff that stacks with a 'real' bard. You get rogue talents, delayed uncanny dodge and evasion, trapfinding AND bardic knowlege AND all your bard spells. Oh, and add half your level to perception and disable device. Sadly, you don't get sneak attack. trust me, you won't miss it.
Sure, you need a feat to make it work (Lingering performance) but if you have a certain trait, it gets even better. (I'll take a +1 to my luck bonus for a half a feat, Alex.)
Sadly I find it annoying that the idea of a swashbuckler keeping that hand occupied with something that's not a weapon, like a stein of ale (or the various tankard style magic items) shuts down his damage bonus.
ok so Slashing Grace reads: Choose one kind of light or one-handed slashing weapon (such as the longsword). When wielding your chosen weapon one-handed, you can treat it as a one-handed piercing melee weapon for all feats and class abilities that require such a weapon (such as a swashbuckler's or a duelist's precise strike) and you can add your Dexterity modifier instead of your Strength modifier to that weapon's damage. The weapon must be one appropriate for your size. You do not gain this benefit while fighting with two weapons or using flurry of blows, or any time another hand is otherwise occupied.
So why the hate for TWF fighters or swashbuckler types? Or just for someone who holds a wand in the off hand?
James Jacobs wrote:
But the tags are the names right? Asking since the vigilante had a name tag. It caught my eye because my new bard is also named Miroslav.
Wounded Wisp. Sent for Drendle Drang's <redacted> didn't think to ask what it was, so when I asked for the <redacted> the GM said "Hey, no metagaming, you didn't ask what the package was."
Me, in my horrible Russian accent (Bard from Whitethrone) "Ve have been sent for Drendle Drang's package. It is said to be small and unremarkable package, easily overlooked. Few women have complimented his package, and is likely inadequate. Have you seen this package?"
Later when we find the package and it is connected to <redacted> "I am tugging on package, but appears Drendle Drang has chained package. Does Dreng know Paracountess?"
Needless to say, GM kind of regretted his choice.
Matthew, a full caster gets 3rd lvl spells at level 5, a summoner gets them at level 7. So they are pushed back for everything but their summoning.
*nods* They're 'pushed back' to the same levels other 6 level casters get. Contrawise they get some summoning spells earlier than 6 level casters get. So why not?
I can see Tels argument that the protection from X spells are thematically fitting. But endure elements? blurred movement? Heck, snapdragon fireworks a spell that was fluffed as 'entertainment' is pushed back to second level for bards.
I'm getting off topic I guess, but It is related to all the complaints about the list being 'nerfed'. I think 'kind of fixed' is better.
I myself am amused at the complaining about the summoner's corrected spell list. Oh no! Teleport is a 5th level spell! I have to wait until 7th to get haste!
As a fan of Bards/Inquisitors/Magi who have always had those "restrictions" I fail to muster empathy to your plight.
Edit: I am much sadder that VMC was disallowed. A lore warden/VMC bard would be more skill focused, and a Unchained rogue/VMC fighter would be a fun combatant, to name two options.
Steven Schopmeyer wrote:
I portray him in much the same way as Mitch, and like many was rather nonplussed at the retirement of the Shadow Lodge. So many of us were looking for the 'high-fives all around, when is the lodge party?' resolution, and all we got was the 'why aren't you stopping him?' resolution.
Agreed, between signs of progress in Nightmarch, and the positive resolution of Way of the Kirin, Rivalry's End left a bad taste in my mouth.
I always thought there should be a 4th sheet 'boon' for playing MotFF, First Steps I and the Confirmation in that order.
MotFF - hey, you rescued a Pathfinder, he sponsored you!
First Steps- You're not full Pathfinders yet, here are some errands!
Confirmation - Here's your shot to be a Pathfinder, don't screw it up.
I do like the 2pp/1xp and a boon.
"Field Commission: Balenar Forsend sponsored your commission to the society. you get a +1 on diplomacy checks against fellow Pathfinders. You may cross off this boon to treat any one diplomacy attempt as if you rolled a natural 20."