Tcho Tcho wrote:The rest of the damage is based on hitting the right spot, like a kidney.That's called a "critical hit" and is a separate mechanic.
'Hitting the kidney' is anything that elementals aren't immune to - such as lucky (critical) hits or sneak damage. Why shouldn't being dextrous (and using an appropriate weapon and taking feats and so forth) work too?
If fencing were to the death with truly sharp swords, which for good reason we'd never allow, stronger fencers would prevail because they'd be able to do a hell of a lot more damage per hit
If you're impaled on a sword, it doesn't matter much how strong the person was. Run through is run through.
If you hit someone with a battleaxe, strength would help, but so would skill. Dexterity would affect which body part you hit, the angle of the strike, and so on. Yet for some unrealistic reason we don't allow all barbarians with axes to do extra damage if they have high dexterity.