Matthew Downie wrote:If Bob isn't an idiot he'd see that any price cut he made would be matched by Alice almost immediately, reducing both their profits and not increasing his sales at all.
Ok, so let's go in the other direction. Why don't Alice & Bob then collude to sell their fabricated diamonds for 20,000gp then? If we're going to pretend supply and demand don't exist.
Because naturally occurring diamonds already exist and are cheaper than that?
Or, let's take this in a totally different direction. The argument is that fabricate is overpowered. From my perspective in order for something to be overpowered it has to have a negative effect on my game such that I find the need to change/nerf it. So far none of my players have expressed any interest in learning fabricate, and even if they did I'm willing to bet they'd want to use it for adventuring purposes since they want to play a heroic fantasy game, not Simulationfinder.
So, given the above, please explain to me how fabricate is broken and is ruining my game.
Obviously, it isn't ruining your game. A spell that did infinite damage to all enemies wouldn't ruin your game if no-one ever cast it, but would still be a broken spell.
However, if you were playing a Kingmaker-style campaign with years of downtime, and one of your players attempted to use the spell in a way that would by RAW give him an income of 500,000gp a year, you would probably want to either house-rule the spell or house-rule the economy.