Matteo Luconi's page

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So the problem is the dungeon-oriented content of the site, not the fact that is presented as a online resource, right?

@yellowdingo: yes, anyone can create a very big dungeon but not everyone can create a good one.


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Hey everyone,

first of all allow me to give you all a little introduction of what I'm here to talk about.
I'm a Pathfinder GM that has been running a very wonderful campaign for the past 2 years. This campaign was initially written by RPG Legend Monte Cook and then by the guys at Super Genius Games and can be found at the address in the title, and believe me, it is spectacular.
Now... the actual mantainers of the site (the SGG guys) are asking the support of the community via a Kickstarter project to keep the lights on since the site has run into financial problems a few months ago and almost died.

My point is: how is it even possible that a site like that is in danger of disappearing?
The campaign, called Dragon's Delve is fully hyperlinked and is presented in 3.5 format (and later levels are also PFRPG-converted), is a fully flashed out mega dungeon spanning almost 30 levels, each and every encounter different and unique, not a single empty room to be seen anywhere; there are beautiful maps and handouts; the site navigates easily and the story is compelling and very modular. So, if you have a campaign on your own you can, reuse many of the levels or ecounters to accomodate your personal needs.

The only explanation I can give myself is that the site didn't get the visibility and attention that such a project deserves.

I don't mean to spam these boards with links and I'm sorry if somebody feels like reading this post was a loss of time but I'm genuinely curious about how many of the users of the Paizo boards knew about this project and what it the general feeling about it.

I sincerely hope to hear your thoughts about this.

Oh, and forgive my english as it's not my mother tongue...


Kyle Olson wrote:
Skelshy wrote:
Very cool! I tried searching the thread for "hotkey" bot came up blank, is there a hotkey for "next turn" ? Thanks S.
Ctrl+N

Kyle, are there any other shortcuts available? Or a reference that we can check?


Miranda wrote:
Kyle Olson wrote:
Miranda wrote:

Hi,

Tried to track down one of the crashes in 1.2.5, this seems to always crash CM:

1. open CM with a monster already in the Monsters area
2. clear the monster area
3. select a new monster on the combat screen
4. add to monster list
5. save monster party
6. clear monster list
7. Crash report

I haven't been able to reproduce this crash yet. Can you mail the files from the crash report to combatman@kyleolson.com, as well as the files under either "C:\Documents and Settings\<user>\Application Data\CombatManager" in XP or "C:\Users\<user>\AppData\Roaming\Combat Manager" in Vista/Win7?

Simplified test case:

Brand new CM 1.2.5 install with new .Net 4 install on XP.

1. select a new monster on the combat screen (Aasimar)
2. add to monster list
3. save monster party
4. clear monster list
5. Crash report

Hope that helps.

I can confirm the issue too. Roughly the same configuration (.Net fw 4 on win XP) but I also noticed that it does happen with Aasimar, Aboleth but not with Abyss Gigas...

Hope to help!


My godness, lately Combat Manager has added so many useful features!

Thanks Kyle, your work really improved my games :D

Any chance for a "select/deselect all" button in the damage/heal window?


Hi Kyle,

I've just played my first couple of session with your Combat Manager: what a game mastering bliss!! The program helps so much that it just changed the way we play, really! I don't have to ask players the majority of questions anymore ("what's your CMB, again?", "are you still Enlarged?") and the game runs much more smoothly then before.

While I wait to collect the money for a much deserved donation, there are a couple of features that may be useful to point out or suggest.

- I used the link initiative feature very much and agree with kingpin that having it persisted would be very useful for pre-preparing large groups of mixed monsters;

- having to select each monster to link the initiative one by one can be a little annoying... what about a multiselect feature?

- let's say that I have a group composed by, Kobold 1 who has linked initiatives with Kobold 2 and Kobold 3. If Kobold 2 or 3 go to 0 or lower HP they do not get decorated blue or red;

- I'd appreciate a "Reset Encounter" button that flushes the whole "Monsters" area;

- when there are lots of monsters in initiative and there is a scrollbar in the combat sequence it whould be useful to have the active characted focused in the list, i.e. when you reach the last char in a turn then scroll up to the first one;

- this one is tricky for me to explain... I'd like to be able to click on a monster in the combat sequence ad have it selected in the monsters section, so that I can edit it right away. Using the program I just felt so many times the need of this feature, I'd really appreciate something along these lines;

- are there any keyboard shortcuts? Like ctrl+space for next turn, ctrl+[1-6] for the corrisponding tab, etc...

Let me thank you one more time for your excellent work: bravo!