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Gem Inspector

Mattastrophic's page

FullStarFullStarFullStar Pathfinder Society GM. 1,661 posts (2,954 including aliases). 23 reviews. No lists. No wishlists. 7 Pathfinder Society characters. 11 aliases.


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***

That's true, the matter of her finding a suitable husband never did get resolved...

-Matt


Speaking of, the Rules Questions forum really grinds my gears. That board is where good questions go to die. Searching it is a waste of time.

-Matt

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The Fourth Horseman wrote:

I'd do some pretty embarrassing stuff to be able to continue playing Ozuman.

Heh, I wonder how that would compare to the shameful things I'd do in order to break out Lady Gabrielle again.

-Matt

***

It would be awesome to see some truly high-level, story-driven Pathfinder Society adventures. Adventures to aspire towards getting to play. Sanctioned APs are cool, but they are pretty much separate from PFS.

-Matt

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I imagine that the number of asexual characters would go down if some sort of "gold-philic" category was an option.

-Matt

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You're probably right, 4H. But, if production hasn't ramped up over, what, six and a half years, I don't really see it ever ramping up. If it was an option, it would have already happened.

-Matt

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1 person marked this as a favorite.

Just to add to the slow track topic, I slow-paced my main character through every level but 6th on the way to 12. It was totally worth it. And now she's 20th.

-Matt


1 person marked this as a favorite.
Tacticslion wrote:

Well, they do suck, pretty badly.

(I mean, that one guy I rolled up, just kept nat 1'ing his attack rolls with the sand tube filled with poison...)

*grindgrindgrindgrind*

-Matt


5 people marked this as a favorite.

Six Degrees of Bash the Rogue.

-Matt

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Waitasecond... When did Golarion change to "emerging guns?"

When it comes to options... In the Easy Mode campaign, the day has already burst there, so you might as well just allow everything.

-Matt

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Nefreet brings up a legitimate point. Many of the Core Rulebook's ioun stones are reprinted in Seekers of Secrets. If one of these stones appears on a Chronicle, does that appearance "unlock" the resonant power for that specific stone?

-Matt

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1 person marked this as a favorite.

It's a start. What would be nice is to have a set of reference points for these sorts of stats, so players can, with a quick glance, see where their PCs are falling behind. Such a table would be great in a guide to 8-9 and 10-11.

Also useful would be a second set of reference points, this one showing stats beyond which a PC starts to trivialize content.

The space between, perhaps it could be called the Fun Zone?

-Matt

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redward wrote:

Sub-optimal is fine. Sub-competent means you're taking more than you're giving.

Unfortunately, just what is "Sub-competent" is so subjective. I remember when I made the aforementioned PC, I asked the board the question of just what level of combat effectiveness is considered "minimum competence." I received zero answers.

The board is apparent very good at maximizing them numbas. They aren't so good at figuring out what "competence" means beyond a named bonus type.

So... In a conversation about "competence," the question remains... What does "competent" mean? How much attack bonus? How much damage? How much AC? How high of a save DC? How high of a skill modifier? Etc.

Before accusing another player of bring a character which "takes more than it gives," it might be smart to define what that competence line actually is.

-Matt

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2 people marked this as a favorite.

I would hope that my tablemates enjoyed having me around while I was moving up the levels with my unoptimized socially-focused PC.

Just when did this idea of "playing suboptimal PCs is a troll behavior" start propagating, anyways?

Also, I would suggest adding "embrace teamwork" and "think outside the box" as tips for 8-9 and 10-11 play.

-Matt

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Ehh, it's got guns and stuff, and there's no epic conclusion to a story begun by PFS.

-Matt

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And that's a pretty big problem. Why would roleplaying be such a low-level activity? Why can't it be widespread and enjoyable at all levels? Why are 1-5s fun to roleplay in and 3-7s not?

-Matt

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That's a worthy explanation... But why level five? Why stop there and not three, four, six, or seven? Why is level five so special?

-Matt

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You say that high level play (well, PFS really stops at mid-level play, but that's a point-of-view matter) is the reason we all play, yet you also say that you have multiple people who retire characters at sixth level.

Why is that? If later levels are so important, why do these people skip them?

-Matt

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1 person marked this as a favorite.

That's because Drgnmoon and Drogon have generated a lot of posts about 1-5s over the life of the campaign. Their voices are very loud by comparison.

-Matt

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I haven't had a chance to play my 20th-level aristocrat yet. That would be pretty sweet.

-Matt

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Hmm... Are there any 12+ modules coming?

-Matt

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This is really unfortunate news. What's worse is that we will likely never see another Seeker arc. If we did, it would be released at the rate of, what, one part every two seasons?

-Matt


Holy cow, that was a pretty hidden FAQ about crafting feats. I'll have to figure out what to do with my Rogue with Craft Wondrous...

-Matt


2 people marked this as FAQ candidate. 1 person marked this as a favorite.

Does a PC with an SLA still qualify for, say, Craft Wondrous Item? "Able to cast x-level spells" and "caster level x" are two different things. The FAQ only appears to address the former.

-Matt


BretI wrote:
In PFS Organized Play there isn't any time for mysterious backgrounds that are slowly revealed.

On the other hand, you could say that in PFS, there isn't any time to dispel other players' tendency to metagame based on assumptions made about your OOC description. Revealing that you are playing, say, a Paladin, that will inspire certain assumptions about your character, assumptions which may act as a detriment to the experience. Your character might look nothing like a stereotypical Paladin and not act particularly stereotypical-Paladin-like, but the other players most often will treat your character like that stereotypical Paladin, just due to that OOC mechanical knowledge.

So, is it not easier for everyone to just tell the party about the mechanical aspects that lead to appropriate assumptions rather than the metagaming problem?

-Matt


Sebastian's Dialogue Option #1 is great, because it speaks a lot about the sort of player who would respond in such a way.

-Matt, liar?


BigNorseWolf wrote:
Can you at least accept that it means that different players having their characters react differently is based on a legitimate understanding of the lore?

I'll add that understanding of the lore which is based off of metagaming isn't very cool. I remember experiencing quite a few players with an incorrect or metagamed "understanding" of the Empire of Taldor.

-Matt


I will add that I had a lot of good results with describing my aristocrat PC. The IC behaviors that would result were often what I was looking for, and the questions that would follow would answer some of my questions about what sorts of players I was going to be spending time with.

-Matt

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The Rake rogue archetype, the Offensive Defense talent, the Gang Up feat, the Menacing weapon enhancement, and the Ultimate Combat monk weapons.

-Matt

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How the heck did the Six Degrees of Bash the Rogue fad make it into this thread? I must have been away from the game for quite some time. Did Paizo nerf Sneak Attack while I was gone or something?

I can see the craze infecting threads about Easy Mode PFS, but bashing the Rogue in Core-only? Whaaaaaaaa?

-Matt

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2 people marked this as a favorite.

It would be nice to see alignment go away. Good roleplayers don't need the crutch, and bad roleplayers use alignment as justification for absolving themselves of all social responsibility.

-Matt

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1 person marked this as a favorite.
andreww wrote:
Trying to tumble round something like a purple worm is a virtual death sentence for most rogues.

Well, all I know is that I managed fine back in 2010, so I should be able to manage fine this time around. It's not like the Season 0-3 scenarios got powercrept as well!

Also there are ways around the high-CMD problem. Purple worms, for example, don't have Combat Reflexes, so there is no Acrobatics check needed if I delay until after another character takes the AO. They also have a low Will save, making them susceptible to Glitterdust. There are ways to deal with the issue beyond Acrobatics vs CMD. In the Core environment, teamwork might actually become a thing!

-Matt

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1 person marked this as a favorite.

Will I? Or will the druids I end up with be reasonably-powered, just like the ones I actually played with before?

And if Druids really are that nutty, Core PFS will be a great forum for testing that assumption. It'll make for great feedback going into Pathfinder 2ndEd development.

-Matt

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andreww wrote:


I am sure you already know them. The Scout archetype springs to mind as one of the easiest ways of doing so and makes it less likely you will get splattered to death trying to tumble into flanking position.

Yeah, losing Uncanny Dodge is pretty painful, though. You also still had to make the Acrobatics check to get within reach, as well. Scout did not relieve that.

I am starting to think that Skill Focus (Acrobatics) around 7th-9th is sounding like a good idea, as it'll come right around the time to change out the Boots of Elvenkind for Boots of Speed.

Anyways, I'm definitely looking forward to not having to worry about Eidolons and Pounce-Barians and Maguses at my table! I do miss the team-based tactical experience!

-Matt

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andreww wrote:


Assuming that you can actually meet the qualification for making a sneak attack. Core only cuts down the options for doing that significantly.

Perhaps you could enlighten us on these non-Core methods? Did I miss one while taking my sneak-attacking character from 1st to 20th?

-Matt, excited to be back in the game!

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Derek Weil wrote:


Mine is doing fine so far, albeit only at level 3. (OK, he does wield gladii form UC). Most rogue hate seems to apply at higher levels where their BAB discrepancy shows most.

My experience has shown that the 5-6 levels are the tough times, but once you get that 4th sneak attack die, the good times start rolling!

-Matt

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1 person marked this as a favorite.

Oh man... Given the Rogue-bashing posts that have crept in, I totally need to do a Two Weapon Fighting Rogue now. Core-only Eyes of the Ten, here I come! Thanks, guys!

-Matt

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xebeche wrote:
Thank you, Paizo. Thank you.

*Matt high-fives Xebeche*

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8 people marked this as a favorite.

This is great! I suddenly want to rejoin and play and GM PFS again!

-Matt

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It is my understanding that the goofy appearance is what balances out the power of the item. Wearing one makes it apparent that you're a Pathfinder and not, you know, a normal person.

-Matt


How are we all doing? Those succubi ain't got nothing on us.

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Undone wrote:


That is one of the only season 4s I've not played so I can't comment. I highly doubt it's more difficult than ** spoiler omitted ** although I could be wrong.

Yep, the Osirion example is certainly more difficult to accomplish.

As for the popularity issue, I agree that it was a terrible design. Fortunately, the factions which actually got the axe were story-based rather than popularity-based.

-Matt

***

From what I recall from the study of the Season 3 numbers, Osirion and Taldor had the highest DCs, required the largest variety of skills, and had consistently less likelihood of a given faction mission being completed simply by accident. Silver Crusade was the "easiest," though Andoran was also pretty "easy."

As for Season 4, I challenge you to find a Silver Crusade faction mission more difficult to complete than Osirion's mission from King of the Storval Stairs.

I believe campaign staff stated on multiple occasions that this divide was by design. The most popular factions were given an easier time with their missions, while unpopular factions had it rough.

-Matt

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I recall doing a pretty detailed study of Season 3 to check on a hunch I had, and my conclusion was that the faction deserved the title "Easy Mode Crusade." At least in Season 3, the numbers entirely disprove the original poster's assertion.

-Matt

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On a similar note, I had my character move into Amara Li's old digs, since First Steps II was retired and the property was on the market.

-Matt


I'm back and post-ready as well.

-Matt


If it did work, think of the Synthesist possibilities. A Fighter4/Synthesist1 with BAB +8...

-Matt


I'd say the best thing that can happen is the stealth route. It gets us to the moon while leaving the fire giants there to encounter the demons and their next victim when they arrive. Or, if they follow us into the jungle, they'll draw attention away from us due to their size and numbers.

If Apex discovers that stealth won't work, we can present ourselves as a group of Pathfinders who are willing to engage in a joint expedition to what lies beyond. We can offer to help with activating the portal that (we can assume) has stumped them. That way, there's really no room for them to betray us before we have a chance to slip through the portal and leave them to encounter the demons or draw attention away from us.

-Matt

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1 person marked this as a favorite.

I had that happen from time to time. The outdamaging part, that is.

The only thing wrong about Rogues is the people who think wrongly about them.

-Matt


If new content was designed to patch old content, it would be clearly labeled as such. But it's not. It's pretty ludicrous to say that the Core rules don't stop at the last page of the Core Rulebook.

Also, how is a player/GM supposed to know which pieces of content are "patches" and which are not? How can a "patch" be effective if we don't even know what the "patches" are?

-Matt

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