|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Yeah, I'm always impressed by characters' capabilities, even after a decade of playing in 3.x. I have a lot of "holy cow!" moments in this game.
I'm not used to custom items, though. There's a lot of space for design here. Anyone feel like helping me out with pricing a circlet of persuasion in which the Competence bonus to Cha-based checks gets bumped up to +5?
Could I join with a 16th-level version of my now-20th level PFS character? I ended up GMing this one for my high-level PFS group, and never got to play with my lovely aristocrat.
Also... this has me wondering, do you guys know of any third-party material that would be appropriate this sort of PC?
The real problem with the Rogue/Flowing Monk is the number of times per day he can use Redirection. Also, the DC of Unbalancing Counter is based on Monk levels. Both are blows to using it in a multiclassed character.
That being said, I could see a RogueX/Flowing Monk4 working out pretty well. Redirection 4/day is a good number.
The Paizo board is very good at telling you how terrible your character is and how you should just make a new character, and much less good at drawing from actual experience to give solid advice.
Having taken a Rogue/Monk all the way to 20th in PFS, I can say that the Rogue/Monk combination has quite a bit of synergy. I'd suggest:
-The Human Rogue favored class bonus.
It looks like your character is in a good position to have high Acrobatics, high enough to tumble into a Gang Up flank, then go for a maneuver, followed up by sneak attacks. Later, you can look at a feint chain like Feinting Flurry/Improved Feint/Greater Feint, or if you want to really get ambitious, a Medusa's Wrath setup tree.
To add to your GW2 analogy, Sammy, the wand of cure light wounds is to PFS as the active dodge is to GW2. Free out-of-combat healing makes uber-damage characters much more survivable. The Pathfinder Challenge Rating system is reliant on resource management, and the wands take away the need to manage resources.
I wonder what would happen if wands of cure light wounds had to be purchased with gold?
As always, if you really, really, actually want to challenge yourself, try playing with sub-optimal characters.
It would be nice to see someone else take the minimum-required-combat-ability challenge and make it all the way to the top.
It appears that we could reduce this trope down to what it actually is: A method of motivating the player to play the game, while using as little time as possible. Can anyone think of a faster way to do that?
Besides money. Heh, I wonder... if Donkey Kong had Jumpman going after a pile of money, would "Are video games avaricious?" be a thing?
Yeah... the videos are slick and well-produced, without being overly flashy. I'm in the first one, about the Damsel in Distress, right now, and I'm noticing something: she's talking entirely about Japanese games.
So, is she critiquing the games industry or is she critiquing Japanese culture and attitudes?
EDIT: Oops. Make that "almost entirely." Prince of Persia (1989) was American, right?
EDIT2: Whoa... everything was OK until about 21:00... then Rant Mode began. Ick.
Thanks for that link as well, Dudemeister. I had only heard of "Gamergate" in passing before that. It looks like what's going on here is that, well, the human race has this thing now called the Internet, and our connected society, we're having growing pains.
That being said, death threats are not OK. I have a feeling that our collective privileges, like anonymity, will be going away in time, because a few trolls are going to ruin things for everyone, and there's really nothing we can do about it.
I wonder... is this Internet social problem a uniquely American thing?
Thanks for the link, Necromancer. The video was well-put-together and pleasant to watch, except for maaaaybe the social-destruction accusation at around 4:15. I especially liked the series of female-protagonists displayed, as well as the assertation that the Internet is a big place, and you'll find any kind of crazy if you look hard enough.
Captain K. wrote:
PCs have an incredible amount of money. Or at least they should have.
This is a major assumption that you are making here. The thing is... PCs, by and large, don't have very much money. They have magic items.
Just as I can't lug my television down to the grocery store and buy some yoghurt, PCs aren't really able to take their magic girdles and vestments down to the town square and buy some lettuce. Conversely, the idea that magic items are freely bought and sold is ludicrous. How much effort would it take for the owner of an apparatus of kwalish to find someone willing to pay him 90,000 gold pieces in coin? How difficult would it be for a player character to find the exact apparatus he is looking for in the exact color he finds pleasing, just sitting on a shelf to be sold?
That would be like trying to go to 7-Eleven to purchase a fighter jet. "I'll take that F-14 over there on Aisle 2, in periwinkle blue please. And a Slurpee."
It's just impractical to assume that magic items are the equivalent to cash.
Also, PCs tend to not have any actual incomes that perpetuate beyond whatever they take off of cold, dead corpses, barring certain infinite-wealth spell schemes. PCs have to do actual work for their items which are not actually money.
"But Mr. Strophic! What about the wealth-by-level table?"
All that table does is create an artificial method of showing the DM how many magic items the game expects him or her to hand out to the party. All the magic item gold-piece values do is create an artificial method of saying that a belt of incredible dexterity +2 is equivalent to four pearls of power I when taking up space in a character's magic item loadout. The only reason gold pieces are referenced is because the developers haven't found another way to codify magic item limits.
What this means is that PCs are actually as wealthy as the coins in their pockets, of which, in the case of your witch, there aren't many. Once the assumption of magic items being equivalent to cash is dispelled, your average player character, turns out, is not wealthy at all.
I started looking at feat chains which are pretty long by pulling up the Advanced Player's Guide. The list got very long very quickly, so while commentary would take a long time, I'll submit a list of long feat chains for discussion...
-Two-Weapon Fighting/Improved Shield Bash/Shield Slam/Shield Master/Bashing Finish
-Combat Reflexes/Bodyguard/In Harm's Way
-Power Attack/Improved Overrun/Charge Through
-Step Up/Following Step/Step Up and Strike
-Dodge/Mobility/Sidestep/Improved Sidestep: Dang, that's a long chain.
-Combat Expertise/Gang Up/Team Up
-Combat Expertise/Second Chance/Improved Second Chance
-Scorpion Style/Gorgon's Fist/Medusa's Wrath/Cockatrice Strike
-Dodge/Mobility/Combat Reflexes/Combat Patrol
-Point Blank Shot/Rapid Shot/Rapid Reload/Crossbow Mastery
-Power Attack/Furious Focus/Dreadful Carnage
-Blind-Fight/Improved Blind-Fight/Greater Blind-Fight
-Improved Unarmed Strike/Combat Expertise/Improved Trip/Ki Throw/Power Attack/Improved Bull Rush/Improved Ki Throw - The longest feat chain in the game?
-Nimble Moves/Acrobatic Steps/Light Step
-Shield Focus/Missile Shield/Disruptive/Spellbreaker/Ray Shield
-Mounted Combat/Shield Focus/Mounted Shield
-Dodge/Mobility/Shot on the Run/Parting Shot
-Combat Reflexes/Disruptive/Spellbreaker/Teleport Tactician
-Mounted Combat/Trick Riding/Mounted Skirmisher
Then I made it to Ultimate Combat...
-Quick maneuver feats
-Maneuver strike feats
-All the style feats
-Improved Unarmed Strike/Adder Strike/Improved Two-Weapon Fighting/Pinpoint Poisoner
-Two-Weapon Fighting/Improved Two-Weapon Fighting/Break Guard
-Point-Blank Shot/Charging Hurler/Improved Charging Hurler
-Power Attack/Cleave/Cleaving Finish/Great Cleave/Improved Cleaving Finish
-Dodge/Weapon Focus/Close-Quarters Thrower
-Diehard/Deathless Initiate/Deathless Master/Deathless Zealot
-Combat Expertise/Improved Feint/Deceptive Exchange
-Vital Strike/Devastating Strike/Improved Devastating Strike
-Dimensional Agility/Dimensional Assault/Dimensional Dervish/Dimensional Maneuvers/Dimensional Savant
-Combat Expertise/Improved Feint/Disengaging Flourish/Dodge/Mobility/Disengaging Shot
-Combat Expertise/Improved Trip/Drag Down
-Dodge/Weapon Focus/Close-Quarters Thrower/False Opening (or the other way)
-Combat Expertise/Improved Trip/Felling Escape
-Combat Expertise/Improved Trip/Power Attack/Felling Smash
-Final Embrace/Final Embrace Horror/Final Embrace Master
-Weapon Focus/Dazzling Display/Gory Finish
-Haunted Gnome/Haunted Gnome Assault/Haunted Gnome Shroud
-Weapon Focus/Weapon Specialization/Critical Focus/Impaling Critical/Improved Impaling Critical
-Combat Expertise/Two-Weapon Fighting/Improved Two-Weapon Fighting/Improved Two-Weapon Feint
-Weapon Focus/Dazzling Display/Intimidating Bane
-Improved Unarmed Strike/Stunning Fist/Jawbreaker/Improved Grapple/Bonebreaker/Greater Grapple/Neckbreaker - That's seven! A tie with Improved Ki Throw!
-Blind-Fight/Combat Expertise/Moonlight Stalker/Moonlight Stalker Feint/Improved Feint/Moonlight Stalker Master
-Exotic Weapon Proficiency (net)/Net Adept/Two-Weapon Fighting/Net and Trident/Net Maneuvering/Net Trickery
-Improved Unarmed Strike/Nightmare Fist/Nightmare Weaver/Stunning Fist/Nightmare Stalker
-Dodge/Mobility/Combat Expertise/Improved Feint/Passing Trick
-Weapon Focus/Dazzling Display/Performing Combatant/Master Combat Performer
-Improved Unarmed Strike/Improved Grapple/Greater Grapple/Pinning Knockout
-Improved Unarmed Strike/Improved Grapple/Greater Grapple/Pinning Rend
-Power Attack/Improved Bull Rush/Raging Throw
-Improved Unarmed Strike/Improved Grapple/Greater Grapple/Rapid Grappler
-Power Attack/Improved Bull Rush/Rebuffing Reduction
-Rending Fury/Improved Rending Fury/Greater Rending Fury
-Weapon Focus/Point-Blank Shot/Rapid Shot/Snap Shot/Improved Snap Shot/Greater Snap Shot
-Improved Unarmed Strike/Combat Expertise/Improved Trip/Ki Throw/Power Attack/Improved Bull Rush/Spinning Throw - Another seven-feat chain directed at monks. Very similar to Improved Ki Throw as well.
-Improved Grapple/Stunning Fist/Stunning Pin
-Weapon Focus/Two-Weapon Fighting/Point-Blank Shot/Rapid Shot/Snap Shot/Sword and Pistol
-Weapon Focus/Two-Weapon Fighting/Twin Thunders/Twin Thunders Flurry/Twin Thunders Master
-Combat Expertise/Two-Weapon Fighting/Two-Weapon Feint
-Improved Unarmed Strike/Combat Reflexes/Vicious Stomp
-Exotic Weapon Proficiency (whip)/Weapon Focus (whip)/Whip Mastery/Improved Whip Mastery/Greater Whip Mastery
-Weapon Focus/Dazzling Display/(Dramatic or Hero's or Savage) Display
-Point-Blank Shot/Precise Shot/(teamwork feat)/Enfilading Fire
-Combat Reflexes/Improved Critical/Seize the Moment
Nothing yet - I haven't seen a scenario I'm willing to play yet.
I'm in the same boat, Majuba. I'm planning to GM Paths We Choose soon, though, so I can find out what the heck happened to my faction. Meanwhile, I'm play-by-posting Reign of Winter and looking for work to open up so I can launch a Taldor play-by-post campaign.
If my 20th-level PFS character were to continue gaining experience, I'd probably shoot for something like...
There's really no one to fight at her level, so it would really be about topping off her combat ability (assuming Swashbuckler3/Fighter2 gets Weapon Training), then bumping those skill modifiers, acquiring a constant mind blank effect to deal with pesky divinations, and getting those saves up "just in case."
With high enough skill modifiers, she could direct world events however she wishes.
Now, if she got to be CR 40, though, she'd totally just add on Aristocrat20/Expert20 for the skill points and the wealth-by-level alone.