Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Gem Inspector

Mattastrophic's page

FullStarFullStarFullStar Pathfinder Society GM. 1,563 posts (2,617 including aliases). 23 reviews. No lists. No wishlists. 7 Pathfinder Society characters. 9 aliases.


RSS

1 to 50 of 1,563 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Taldor

1 person marked this as a favorite.

If he doesn't know about the DC of your locks, he won't perceive them as a challenge. Why tell him OOC about your locks or their DCs?

Perhaps you could instill positive behaviors by presenting challenges that you want him to overcome. Just point him in the right direction OOC, and don't tell him about the paths you don't want him to go down. You can turn this around by harnessing his desire to overcome challenges.

-Matt

Taldor ***

Netopalis wrote:
Thanks! It was a lot of fun. Our final scenario involved discussions with four separate deities.

L20 chat:
Hmm, I didn't know there were four. I only ended up needing to speak to two of them. I guess I was pretty narrowly-focused. The test didn't work out so well, though. Whoever wrote it may not have expected a full-on non-combat PC.

Even so, good times, and I'm glad to see you made it!

-Matt

Taldor ***

Nicely done, sir! It's nice to see another PFS PC make it all the way to the top!

-Matt

Taldor

Well, let's hope for some chit-chat before the dice-dice, right?

Taldor

The Drama System by Robin Laws does a really good job of addressing what you want to accomplish, Joey. Its first product, Hillfolk, has a whole section on defining intraparty relationships as a sort-of game within a game.

The Drama System SRD

-Matt

Taldor

With such a large group, anything to speed up combat is a good idea.

I've seen a split-the-difference method:

-Roll initiative.
-The PCs who go before the bad guys get a turn.
-The bad guys go.
-All the PCs take a turn.
-The bad guys go.
-and so on.

Which can work really well.

-Matt

Taldor

Yeah, I'm always impressed by characters' capabilities, even after a decade of playing in 3.x. I have a lot of "holy cow!" moments in this game.

I'm not used to custom items, though. There's a lot of space for design here. Anyone feel like helping me out with pricing a circlet of persuasion in which the Competence bonus to Cha-based checks gets bumped up to +5?

-Matt

Taldor

A custom item? Whoa! I want one. I didn't know those were on the table. The sky's the limit!

-Matt

Taldor

Ohhhhh, I see it now. That's pretty impressive for a 3800-gp item. Which book is that in?

-Matt

Taldor

Gooot it. Don't you have to be a Shaman16 for that, though? I ask because Knut counts as a Shaman15 for class features due to the Evangelist gap, if I remember correctly.

-Matt

Taldor

Wow, those are some sweet Knowledge modifiers on Knut! I'm wondering, what's that +10 "TS" bonus he's getting to all his Knowledge checks?

-Matt

Taldor

Ssyvan wrote:
I don't think so? Inspire Heroics says "At 15th level"

So... if we assume that an Archaeologist/Geisha can use Tea Ceremony to give out the effects of bardic abilities he doesn't have, why can't a Geisha do the same?

-Matt

Taldor

If a Geisha can give her allies the effects of bardic inspirations that she doesn't have... would this mean that a 1st-Geisha can affect her allies with Inspire Heroics?

-Matt

Taldor

They could just watch the performance from another spot in the audience dressed in different clothes while illusions occupy their seats. A great way to dodge an attack is to not be in the spot being attacked.

A silent image would work just fine.

-Matt

Taldor

Checking in oocly, so my PbP app will pick this up. I've got all day free, so I'm making a few more tweaks to the build, especially since we seem to have zero melee characters. Awesome!

-Matt

Taldor

An even better idea would be to include a whole bunch of this sort of thing in a gigantic, 256-page Campaign Setting book about the Empire of Taldor.

-Matt

Taldor

Also, what sort of long-term party buffs are we looking at being able to expect? Barkskin? Greater Magic Weapon? Magic Vestment? Heroism? Air Walk? Haste? Others?

-Matt

Taldor

Hmm... would my character be the only one mixing it up in melee?

-Matt

Taldor

So what's the roster looking like right now?

Taldor

Could I join with a 16th-level version of my now-20th level PFS character? I ended up GMing this one for my high-level PFS group, and never got to play with my lovely aristocrat.

Also... this has me wondering, do you guys know of any third-party material that would be appropriate this sort of PC?

-Matt

Taldor ***

1 person marked this as a favorite.

Hmm... updating Part III to be like TRON sounds pretty awesome, and appropriate for Season 6.

-Matt fights for the users.

Taldor

Though it's entirely opposite of what you're planning to do, I can say that I had good results with a Bard1/Wizard6/Loremaster once. Instead of a bard with a familiar, I had a skillful Wizard.

-Matt

Taldor

The real problem with the Rogue/Flowing Monk is the number of times per day he can use Redirection. Also, the DC of Unbalancing Counter is based on Monk levels. Both are blows to using it in a multiclassed character.

That being said, I could see a RogueX/Flowing Monk4 working out pretty well. Redirection 4/day is a good number.

-Matt

Taldor

Heh, looking through some Advanced Class Guide stuff now... wow, Twist Away is crazy-good at later levels. Combine that with the advanced talent Hard to Fool from Ultimate Combat and a Rogue can really slip out of a lot of nasty effects!

-Matt

Taldor

2 people marked this as a favorite.

The Paizo board is very good at telling you how terrible your character is and how you should just make a new character, and much less good at drawing from actual experience to give solid advice.

Having taken a Rogue/Monk all the way to 20th in PFS, I can say that the Rogue/Monk combination has quite a bit of synergy. I'd suggest:

-The Human Rogue favored class bonus.
-stop at Monk2. It's giving +3 to all saves, full BAB in a flurry, Two-Weapon Fighting But Better, and a bunch of bonus feats. The benefits slow down at 3rd.
-retrain out of Piranha strike. Once those sneak attack dice start piling up, it's about maxing the attack bonus rather than the damage after hitting.
-Look at feats like Combat Expertise, Improved Trip, Improved Disarm, Gang Up, and that Advanced Class Guide feat which adds to CMB based on sneak attack dice, effectively making a Rogue's CMB scale as quickly as a Fighter's with Weapon Training. Trip is especially powerful in Pathfinder, because it's Finessable, subtracts 4 from the target's AC, holds the foe in place, and grants an AO when the target recovers.
-Save a Feint chain for Books V-VI, when you've got a glut of feat slots coming from Advanced Rogue Talents.

It looks like your character is in a good position to have high Acrobatics, high enough to tumble into a Gang Up flank, then go for a maneuver, followed up by sneak attacks. Later, you can look at a feint chain like Feinting Flurry/Improved Feint/Greater Feint, or if you want to really get ambitious, a Medusa's Wrath setup tree.

-Matt

Taldor ***

Katisha wrote:
what do you consider "the top"?

20th level.

-Matt

Taldor ***

Here we go...

The minimum-required-combat-ability challenge!

It's funny how the linked thread is from 2011 and the same issues expressed by this thread's original poster were around then.

-Matt

Taldor ***

1 person marked this as a favorite.

To add to your GW2 analogy, Sammy, the wand of cure light wounds is to PFS as the active dodge is to GW2. Free out-of-combat healing makes uber-damage characters much more survivable. The Pathfinder Challenge Rating system is reliant on resource management, and the wands take away the need to manage resources.

I wonder what would happen if wands of cure light wounds had to be purchased with gold?

redward wrote:
As always, if you really, really, actually want to challenge yourself, try playing with sub-optimal characters.

It would be nice to see someone else take the minimum-required-combat-ability challenge and make it all the way to the top.

-Matt

Taldor

1 person marked this as a favorite.

I managed fine on my PFS path to 20th level. Once I had all the essential feats online, I had plenty of room to install a sweet feint-chain as well as Greater Blind-Fight. My character can sneak attack with her eyes closed and without invisibility or a flanking partner.

-Matt

Taldor

I've had a lot of success with maneuver Rogue builds in PFS. I dug up a Google doc I did once for a DPR showdown, demonstrating one iteration of this sort of Rogue.

-Matt

Taldor

That makes sense, Powerdome. It sounds like what could be going on is that we have hard data to reject the Columbine-era argument of video games and violence, but data on sexism is a lot more difficult to collect.

-Matt

Taldor

Remember, you can find any and all kinds of crazy on the Internet if you look hard enough.

-Matt

Taldor

Hmm...

It appears that we could reduce this trope down to what it actually is: A method of motivating the player to play the game, while using as little time as possible. Can anyone think of a faster way to do that?

Besides money. Heh, I wonder... if Donkey Kong had Jumpman going after a pile of money, would "Are video games avaricious?" be a thing?

-Matt

Taldor

Yeah... the videos are slick and well-produced, without being overly flashy. I'm in the first one, about the Damsel in Distress, right now, and I'm noticing something: she's talking entirely about Japanese games.

So, is she critiquing the games industry or is she critiquing Japanese culture and attitudes?

EDIT: Oops. Make that "almost entirely." Prince of Persia (1989) was American, right?

EDIT2: Whoa... everything was OK until about 21:00... then Rant Mode began. Ick.

-Matt

Taldor

Well, I've got some video-time at work here, so I'll go through some of these Feminist Frequency videos. Are these the ones which that Gamergate thing is responding to?

-Matt

Taldor ***

Hmm... where did "proc" come from?

-Matt

Taldor

1 person marked this as a favorite.

Wow, a whole page went by, and no one mentioned Evasion at 2nd?

That's surprising.

-Matt

Taldor

That was a nice read. Thanks Necro!

-Matt

Taldor

OK. I was wondering whether the land of school shootings, climate-change denial, and privatized health care could be credited with Internet immaturity.

-Matt

Taldor

2 people marked this as a favorite.

Thanks for that link as well, Dudemeister. I had only heard of "Gamergate" in passing before that. It looks like what's going on here is that, well, the human race has this thing now called the Internet, and our connected society, we're having growing pains.

That being said, death threats are not OK. I have a feeling that our collective privileges, like anonymity, will be going away in time, because a few trolls are going to ruin things for everyone, and there's really nothing we can do about it.

I wonder... is this Internet social problem a uniquely American thing?

-Matt

Taldor

Thanks for the link, Necromancer. The video was well-put-together and pleasant to watch, except for maaaaybe the social-destruction accusation at around 4:15. I especially liked the series of female-protagonists displayed, as well as the assertation that the Internet is a big place, and you'll find any kind of crazy if you look hard enough.

-Matt

Taldor

Apologies? Nahh, reflective posts like that are great for everyone involved! I liked it!

Taldor

Personally, I have had a lot of good results with a Monk2/NinjaX. Flurry of Blows, the save boosts, and all those bonus feats really helped.

Ki Mystic3 would even let you focus on Wisdom for your Ki Pool.

-Matt

Taldor

Here's a question... how does Weapon Training work when you have a multiclassed Swashbuckler/Fighter?

-Matt

Taldor

At the risk of sounding nitpicky, deadman, I would remove land from your example. Land can often be worked, and crops can be grown from it. A landowner can also charge rent for living on his or her land. Land can create an income. A cube of force, not so much.

-Matt

Taldor

1 person marked this as a favorite.
Captain K. wrote:
PCs have an incredible amount of money. Or at least they should have.

This is a major assumption that you are making here. The thing is... PCs, by and large, don't have very much money. They have magic items.

Just as I can't lug my television down to the grocery store and buy some yoghurt, PCs aren't really able to take their magic girdles and vestments down to the town square and buy some lettuce. Conversely, the idea that magic items are freely bought and sold is ludicrous. How much effort would it take for the owner of an apparatus of kwalish to find someone willing to pay him 90,000 gold pieces in coin? How difficult would it be for a player character to find the exact apparatus he is looking for in the exact color he finds pleasing, just sitting on a shelf to be sold?

That would be like trying to go to 7-Eleven to purchase a fighter jet. "I'll take that F-14 over there on Aisle 2, in periwinkle blue please. And a Slurpee."

It's just impractical to assume that magic items are the equivalent to cash.

Also, PCs tend to not have any actual incomes that perpetuate beyond whatever they take off of cold, dead corpses, barring certain infinite-wealth spell schemes. PCs have to do actual work for their items which are not actually money.

"But Mr. Strophic! What about the wealth-by-level table?"

All that table does is create an artificial method of showing the DM how many magic items the game expects him or her to hand out to the party. All the magic item gold-piece values do is create an artificial method of saying that a belt of incredible dexterity +2 is equivalent to four pearls of power I when taking up space in a character's magic item loadout. The only reason gold pieces are referenced is because the developers haven't found another way to codify magic item limits.

What this means is that PCs are actually as wealthy as the coins in their pockets, of which, in the case of your witch, there aren't many. Once the assumption of magic items being equivalent to cash is dispelled, your average player character, turns out, is not wealthy at all.

-Matt

Taldor

I think it's silly that it's 2014 and you have to be a sixth-level Sohei to flurry with a Chinese straight sword in Pathfinder.

You would think that Li Mu Bai from Crouching Tiger, Hidden Dragon (2000) would have happened by now.

-Matt

Taldor

WOW, that's a lot of feat chains, and that's from only the Advanced Player's Guide and Ultimate Combat!

It's worth noting that all three of the seven-feat chains seem to be intended for Monks.

-Matt

Taldor

5 people marked this as a favorite.

I started looking at feat chains which are pretty long by pulling up the Advanced Player's Guide. The list got very long very quickly, so while commentary would take a long time, I'll submit a list of long feat chains for discussion...

-Two-Weapon Fighting/Improved Shield Bash/Shield Slam/Shield Master/Bashing Finish

-Combat Reflexes/Bodyguard/In Harm's Way

-Power Attack/Improved Overrun/Charge Through

-Step Up/Following Step/Step Up and Strike

-Dodge/Mobility/Sidestep/Improved Sidestep: Dang, that's a long chain.

-Combat Expertise/Gang Up/Team Up

-Combat Expertise/Second Chance/Improved Second Chance

-Scorpion Style/Gorgon's Fist/Medusa's Wrath/Cockatrice Strike

-Dodge/Mobility/Combat Reflexes/Combat Patrol

-Point Blank Shot/Rapid Shot/Rapid Reload/Crossbow Mastery

-Power Attack/Furious Focus/Dreadful Carnage

-Blind-Fight/Improved Blind-Fight/Greater Blind-Fight

-Improved Unarmed Strike/Combat Expertise/Improved Trip/Ki Throw/Power Attack/Improved Bull Rush/Improved Ki Throw - The longest feat chain in the game?

-Nimble Moves/Acrobatic Steps/Light Step

-Shield Focus/Missile Shield/Disruptive/Spellbreaker/Ray Shield

-Mounted Combat/Shield Focus/Mounted Shield

-Dodge/Mobility/Shot on the Run/Parting Shot

-Combat Reflexes/Disruptive/Spellbreaker/Teleport Tactician

-Dodge/Mobility/Underfoot

-Mounted Combat/Trick Riding/Mounted Skirmisher

Then I made it to Ultimate Combat...

-Quick maneuver feats

-Maneuver strike feats

-All the style feats

-Improved Unarmed Strike/Adder Strike/Improved Two-Weapon Fighting/Pinpoint Poisoner

-Quick Draw/Persuasive/Betrayer

-Two-Weapon Fighting/Improved Two-Weapon Fighting/Break Guard

-Point-Blank Shot/Charging Hurler/Improved Charging Hurler

-Power Attack/Cleave/Cleaving Finish/Great Cleave/Improved Cleaving Finish

-Dodge/Weapon Focus/Close-Quarters Thrower

-Diehard/Deathless Initiate/Deathless Master/Deathless Zealot

-Combat Expertise/Improved Feint/Deceptive Exchange

-Vital Strike/Devastating Strike/Improved Devastating Strike

-Dimensional Agility/Dimensional Assault/Dimensional Dervish/Dimensional Maneuvers/Dimensional Savant

-Combat Expertise/Improved Feint/Disengaging Flourish/Dodge/Mobility/Disengaging Shot

-Combat Expertise/Improved Trip/Drag Down

-Dodge/Weapon Focus/Close-Quarters Thrower/False Opening (or the other way)

-Combat Expertise/Improved Trip/Felling Escape

-Combat Expertise/Improved Trip/Power Attack/Felling Smash

-Final Embrace/Final Embrace Horror/Final Embrace Master

-Weapon Focus/Dazzling Display/Gory Finish

-Haunted Gnome/Haunted Gnome Assault/Haunted Gnome Shroud

-Weapon Focus/Weapon Specialization/Critical Focus/Impaling Critical/Improved Impaling Critical

-Combat Expertise/Two-Weapon Fighting/Improved Two-Weapon Fighting/Improved Two-Weapon Feint

-Weapon Focus/Dazzling Display/Intimidating Bane

-Improved Unarmed Strike/Stunning Fist/Jawbreaker/Improved Grapple/Bonebreaker/Greater Grapple/Neckbreaker - That's seven! A tie with Improved Ki Throw!

-Dodge/Mobility/Landing Roll

-Blind-Fight/Combat Expertise/Moonlight Stalker/Moonlight Stalker Feint/Improved Feint/Moonlight Stalker Master

-Exotic Weapon Proficiency (net)/Net Adept/Two-Weapon Fighting/Net and Trident/Net Maneuvering/Net Trickery

-Improved Unarmed Strike/Nightmare Fist/Nightmare Weaver/Stunning Fist/Nightmare Stalker

-Dodge/Mobility/Combat Expertise/Improved Feint/Passing Trick

-Weapon Focus/Dazzling Display/Performing Combatant/Master Combat Performer

-Improved Unarmed Strike/Improved Grapple/Greater Grapple/Pinning Knockout

-Improved Unarmed Strike/Improved Grapple/Greater Grapple/Pinning Rend

-Power Attack/Improved Bull Rush/Raging Throw

-Improved Unarmed Strike/Improved Grapple/Greater Grapple/Rapid Grappler

-Power Attack/Improved Bull Rush/Rebuffing Reduction

-Rending Fury/Improved Rending Fury/Greater Rending Fury

-Weapon Focus/Point-Blank Shot/Rapid Shot/Snap Shot/Improved Snap Shot/Greater Snap Shot

-Improved Unarmed Strike/Combat Expertise/Improved Trip/Ki Throw/Power Attack/Improved Bull Rush/Spinning Throw - Another seven-feat chain directed at monks. Very similar to Improved Ki Throw as well.

-Diehard/Stalwart/Improved Stalwart

-Improved Grapple/Stunning Fist/Stunning Pin

-Weapon Focus/Two-Weapon Fighting/Point-Blank Shot/Rapid Shot/Snap Shot/Sword and Pistol

-Weapon Focus/Two-Weapon Fighting/Twin Thunders/Twin Thunders Flurry/Twin Thunders Master

-Combat Expertise/Two-Weapon Fighting/Two-Weapon Feint

-Improved Unarmed Strike/Combat Reflexes/Vicious Stomp

-Exotic Weapon Proficiency (whip)/Weapon Focus (whip)/Whip Mastery/Improved Whip Mastery/Greater Whip Mastery

-Weapon Focus/Dazzling Display/(Dramatic or Hero's or Savage) Display

-Point-Blank Shot/Precise Shot/(teamwork feat)/Enfilading Fire

-Combat Reflexes/Improved Critical/Seize the Moment

-Combat Reflexes/Dodge/Mobility/Matt...

Taldor ***

2 people marked this as a favorite.

This discussion brings up a question... where does the perception that one needs non-Core material to participate come from? When did Additional Resources turn into Required Resources?

-Matt

1 to 50 of 1,563 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.