|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Trying to tumble round something like a purple worm is a virtual death sentence for most rogues.
Well, all I know is that I managed fine back in 2010, so I should be able to manage fine this time around. It's not like the Season 0-3 scenarios got powercrept as well!
Also there are ways around the high-CMD problem. Purple worms, for example, don't have Combat Reflexes, so there is no Acrobatics check needed if I delay until after another character takes the AO. They also have a low Will save, making them susceptible to Glitterdust. There are ways to deal with the issue beyond Acrobatics vs CMD. In the Core environment, teamwork might actually become a thing!
Yeah, losing Uncanny Dodge is pretty painful, though. You also still had to make the Acrobatics check to get within reach, as well. Scout did not relieve that.
I am starting to think that Skill Focus (Acrobatics) around 7th-9th is sounding like a good idea, as it'll come right around the time to change out the Boots of Elvenkind for Boots of Speed.
Anyways, I'm definitely looking forward to not having to worry about Eidolons and Pounce-Barians and Maguses at my table! I do miss the team-based tactical experience!
Perhaps you could enlighten us on these non-Core methods? Did I miss one while taking my sneak-attacking character from 1st to 20th?
-Matt, excited to be back in the game!
Derek Weil wrote:
My experience has shown that the 5-6 levels are the tough times, but once you get that 4th sneak attack die, the good times start rolling!
Yep, the Osirion example is certainly more difficult to accomplish.
As for the popularity issue, I agree that it was a terrible design. Fortunately, the factions which actually got the axe were story-based rather than popularity-based.
From what I recall from the study of the Season 3 numbers, Osirion and Taldor had the highest DCs, required the largest variety of skills, and had consistently less likelihood of a given faction mission being completed simply by accident. Silver Crusade was the "easiest," though Andoran was also pretty "easy."
As for Season 4, I challenge you to find a Silver Crusade faction mission more difficult to complete than Osirion's mission from King of the Storval Stairs.
I believe campaign staff stated on multiple occasions that this divide was by design. The most popular factions were given an easier time with their missions, while unpopular factions had it rough.
I'd say the best thing that can happen is the stealth route. It gets us to the moon while leaving the fire giants there to encounter the demons and their next victim when they arrive. Or, if they follow us into the jungle, they'll draw attention away from us due to their size and numbers.
If Apex discovers that stealth won't work, we can present ourselves as a group of Pathfinders who are willing to engage in a joint expedition to what lies beyond. We can offer to help with activating the portal that (we can assume) has stumped them. That way, there's really no room for them to betray us before we have a chance to slip through the portal and leave them to encounter the demons or draw attention away from us.
If new content was designed to patch old content, it would be clearly labeled as such. But it's not. It's pretty ludicrous to say that the Core rules don't stop at the last page of the Core Rulebook.
Also, how is a player/GM supposed to know which pieces of content are "patches" and which are not? How can a "patch" be effective if we don't even know what the "patches" are?
Also, while we're here, what sorts of buff spells can we expect? I know that Lady Gabrielle makes really good use of mage armor, greater magic weapon, heroism, air walk, barkskin, stoneskin, and mind blank.
Also also, could Iko spare a divine favor to load into her cracked purple prism? That one can be arranged before the meeting at Cael's place.
DM Jelani wrote:
Hmm... so where did the stories of the mysterious woman come from?
Also, why are you calling the investigation useless, if I may ask?
Also also, I'm having another late night at work, so I'll be chilling in the Roll20 room if anyone wants to chit-chat, collaborate on party buffs, and maybe plan some pre-expedition purchases. Will we see Lady Gabrielle in a silver space suit?
I've been thinking about this for awhile. It's worth noting that our group is likely higher-level and more capable than the Decemvirate themselves, and we're definitely higher-level and more capable than the agents they used to conduct their investigation. We aren't first-level rookies who look up to the NPCs and rely on them for all our knowledge; we With Great Power are the people the NPCs look up to.
So, here's what I'd like to do:
-Visit the College of Mysteries to examine Brythen Blood's office and living quarters for notes on what he was working on before his disappearance.
Anyways, the GM will make this part as simple or as elaborate as he'd like.
A "Revised Core Rulebook" would be pretty awesome. There is a lot about the CRB that can change without creating compatibility problems. It would be really cool if Paizo got ambitious and fixed the really deep issues, like the inherent problem of uses/day, the role and scaling of skill DCs, spells > feats, etc.
What would also be super-cool is having future APs include notes for running them in D&D Fifth Edition.
I am tired of the rotating editions. I am happy to address the problems and challenges of the game as it exists...
I see. So what you're saying is that the Core rulebook is becoming an obsolete product, but that's okay, because we can rely on the veterans who own everything to support the game, and because new players are perfectly capable of purchasing everything required to have a "fixed" game? And they'll just magically figure out which rules materials are included in this "fixed" game and which aren't?
Okay. If you guys feel confident in Lady Gabrielle's abilities, then I can feel confident in my ability to pilot her in combat.
So, I figure, I can tweak Lady Gabrielle's equipment to be a bit more survivable, and a bit more in-line with where she was in PFS at this point:
-Drop her +2 weapon to +1, recover 10Kgp.
Would this be all right?
Also... since we've got three casters in the party, I imagine party-buffing will be a thing. I know that Lady Gabrielle tends to make great use of greater magic weapon, heroism, air walk, barkskin, stoneskin, and mind blank. Do you guys think any of those can be passed out?
I've been wanting to do some high-level short campaigns for awhile now, so this is looking pretty great, especially since I can get to play a version of my high-level PFS persona. However, I do have one concern.
I might have made a big mistake in that I may have aimed for too low of a power level, and I am sensing a future problem with Lady Gabrielle being dead weight if we end up in a fight. We already have a smallish party of four, and it might become a problem if that turned into three.
So, I'd like to ask the group and the GM for advice. What can I do at this point?
That'd be a start, because it would deal with the problem of a single PC having tons of overpowered options from eighteen books, but it still doesn't address the issue of a PC with a single superpowered option, like Slumber Hex.
Plus, I imagine it would stomp on the fallen bodies of character types which really need Additional Resources to be relevant, like the non-archer Monk (Qinggong Monk, Style feats, etc.) or the Rogue (Shadow Strike, Gang Up, various archetypes, Agile weapons for Dex builds, etc.).
So something like that really wouldn't solve the problem. Instead, it would just lead to a lot of perfectly-fine classes and choice combinations falling off the map, and the power players funneling their choices towards a short list of a few superpowered combinations within the limitations. We'd still have best-in-class builds, and the class sizes would shrink. Heck, I imagine that this sort of "choose X" approach could actually make the problem worse!
Either you ban the Summoner entirely or you don't. Or you have a method to guarantee that a player who doesn't want to play with Gunslingers will not have to sit with a Gunslinger. That's pretty much the sort of approach that is needed here.
There is really no way around flagging problematic options and restricting those specific options. If the restrictions are across all resources, that can be bad.
*cracks his knuckles*
Well, Pandora's Box is already open when it comes to things like the Summoner, Gunslinger, Slumber Hex, whatever silly stuff has been printed in the softcovers, etc. So it's probably too much to hope for any removal from the Additional Resources list, barring a campaign reboot, a 2ndEd announcement, or an announcement saying that Paizo is dropping its own system and moving to 5E.
So with no wholesale removal, I can speculate on a sort-of "low-power mode," a set of standards that entire tables can adhere to. All players who want to participate would have clear boundaries for their PCs, and can safely expect that their tablemates won't be engaging in any one-man facerolling.
There's a hint of confusion. Iscarel posted his elven Rogue. I'm looking at bringing Dante d'Apcher, human rogue and native Taldane. He's nearly done with the exception of equipment and a couple of campaign-specific things.
Anyways, thanks so much for bringing me in! Taldor is far and away my favorite setting, and any opportunity to experience a GM's vision of it is a chance I'll jump at.
Yes, our parties of adventurers really do look ridiculous, with every blessed son of them wearing a kimono and a jingasa of the fortunate soldier. The Tian import-export office must be doing a thriving business!
Heh, the jingasa is the Pathfinder Society's official hat.
I'm really enjoying the western star ioun stone, for its ability as a "better disguise self." Mr. Raving might be seeing (or rather, not seeing) it in action soon.
I'll say that there are some adjustments which are right up my alley as a GM. Here's what really sold me...
-Casters are less complicated. Instead of memorizing a zillion different spells, one in each slot, they get to prepare a certain number of spells each day, and when they cast, they just spend an appropriate slot. IIRC, this is how the Arcanist casts? What this means is that it's much easier to play a caster, as you don't have to make so many incredibly-important decisions at the beginning of every adventuring day. Also, because your total number of spells prepared at once doesn't go up super-quickly, there's less of a power-creep effect as new spells get introduced into the game.
-Many utility spells have the Ritual tag. A caster can cast a Ritual spell by either spending the daily spell slot as normal, or he can take ten minutes to perform the ritual and cast the spell without using a spell slot and without needing to have the spell prepared. What this means is that a GM or content writer can create flavorful setpieces and encounters, knowing that they won't be show-stoppers because the caster doesn't have the right spell memorized.
For example, let's say a party is rolling though an underground cavern, and they encounter a lake. In Pathfinder, what happens 99% of the time is that the party Cleric says "Ooop, I don't have water walk prepared. I guess we'll have to wait till tomorrow." All the action comes to a screeching halt, and the party gets to fully recharge, thus negating any notion of needing to practice resource management. In 5E, the cleric just takes ten minutes and casts water walk, and he isn't even charged a combat spell slot. In 5E, utility spells work to advance the plot rather than force a rest or resource expenditure, and there's no problem of stopping the action entirely because the party Cleric didn't have the impossible level of foresight needed to prepare the exactly-correct spell loadout that day.
It gets better...
-There is a feat called Ritual Caster. It requires 13 Int or 13 Wis. A character with this feat receives a spellbook which can only contain Ritual spells, and he gains the ability to cast Ritual spells even if he is not a spellcaster! That's right, in 5E, you can have access to all the plot-advancing utility spells without the right kind of caster in the party! WOW! Gone are the days where underwater encounters are impossible to reliably present, because every party can have access to water breathing! The days of GM facepalming when the party needs to read some plot-relevant diary in Underabyssinfernalese, but have no comprehend languages among them, are at an end!
Anyways, those bits right there struck me as such an elegant solution to a very common problem in 3.5/Pathfinder that I was sold on 5E right then and there.
Corak - A piece of fad fashion from the mid-90s, the Corak was a sleeveless, hoodless "Core" of a fur-lined anorak. The fad did not last long, as it was discovered that the makers of the Corak were utilizing fur from the endangered Himalayan miniature shakaclocka. The company folded soon after the revelation.