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OK, so it got pretty long and involved, but I was struck with some inspiration for a sweet background plot for Lady Gabrielle, involving her ambitious mother, her family estate, and the evil Andoran Lumber Consortium. Lady Gabrielle's estate lies on the front lines against the expansion of a ruthless group of merchants into Taldor, and by fighting them in Oppara, she is both saving her family and protecting the Empire.
There are some cool plot seeds there for you to use, Leviathan!
Yeah, it's the +10 (+1/class level) to jumping checks, which effectively becomes +20 when combined with the Ninja10 ki ability, that has me pretty stoked (Ninja10 halves all jump DCs). We'd have a Parkour Queen on our hands.
Similarly, Coax Information would yield a pretty hefty bonus to virtual-Intimidate rolls, because her Bluff and Diplomacy modifiers are significantly higher than her Intimidate modifier. It would also mean that if she pleasantly talks to someone for long enough, they tend to give her what she wants.
How often do you guys think Follow Clues (essentially, tracking with the Survival skill) will come up?
She's already got Fast Stealth, and Combat Trick is one she'll call up with Forgotten Trick when needed.
I'm also debating between the Sense Motive and the Diplomacy skill unlocks. Thoughts?
Hmm... one last Unchained talent to take, debating between:
-Coax Information: I don't know if this will be necessary, because it's one of those DM-dependent social talents.
Here's a reference. Any advice?
As the player of the skill/social skill-based character, I'll say that she is largely concerned with getting her older brother out of the way and acquiring her family title for herself. She's doing the best she can at weaving her way through court politics while avoiding marriage. Every once in awhile, a masked hero shows up to shake up the game, though, by removing one of its more corrupt players though exposure and humiliation.
Speaking of cohort ideas, I have a friend who's interested in this game, but he doesn't have tons of time to run a full suite of two characters. What do you think of handing part-time cohort duties to another player, with the expectation that if he's out for a week or so, I take over as the copilot?
The concept we're kicking around, by the way, is of a religious leader who also has enough wits and social skills to cut it in a game of noble intrigue. Think Cardinal Richelieu from The Three Musketeers. So, not a noble, but still very charming and influential.
Euan: I would imagine that a big problem is that any play-by-post platform that isn't free won't get a large enough number of participants to be worth checking out over the free options. It's a classic chicken-egg problem.
That being said, I imagine that Roll20 is in a good position to add in asynchronous-play features. I think what you're looking for would be better accomplished by a VTT rather than by a bulletin board.
Speaking of... Whatever happened to the Gamespace VTT? Wasn't that thing positioned to make tons of money selling licensed AP content?
I like the idea of the two of them being friends since childhood. It would be nice for Gabrielle to have someone who was close to her before she was sent away to the far side of the world, back when she was a cheerful teenage girl who was at her happiest when she was singing opera in front of an audience of her peers. Someone who wouldn't want to see her become a Dark Lady...
Thanks Lord Rook. The reason I ask is because it would be nice to have one item handle +5 to Bluff, Diplomacy, Intimidate, etc. instead of having to cobble it all together using multiple items that overlap each other and take up multiple slots.
-Matt, kicking around skill unlocks and rogue talents now...
I wonder if this book due out this month will have any interesting ideas for us:
As for the role of Lady Gabrielle's house, the backstory has her family estate being from Margeride, a province up the Sellen river from Cassomir, bordering both the Verduran Forest and the nation of Andoran. Her family lives about as far away from Oppara as possible, but Gabrielle's mother, Lady Florianne, manages to wield a large amount of influence by being the center of gossip, fashion, and funding for the arts. Gabrielle is constantly in her mother's shadow.
This is largely because Gabrielle has outright refused to be married off to the wealthy matches her mother has arranged for her. Lady Florianne has very expertly concealed the fact that Margeride is facing incredible debt, and intends to leverage her own popularity and influence into a joining of houses which would effectively end their debt problems. The only problem is that her rebellious daughter Gabrielle has no desire to go along with it.
Lady Gabrielle, though, is a clever individual herself. She knows that her family will not meaningfully punish her as long as she stays youthful and attractive enough to keep charming Florianne's choices of husband. Gabrielle's goal is to find a way to undermine her mother, get her older brother Gérard out of the way, and take the family title for herself. Then she'll be perfectly able to get Margeride back on track. Just how terrible can the debts be? It's not as if there were any infernal bargains or anything.
And then, worse comes to worse, she has the Dark Lady to eliminate her obstacles for her...
P.S. As for how she picked up Ninja powers in the non-PFS environment, I'm still working on that one.
I'm not sure if this question has been answered. I was browsing through the Stamina section and I saw that the stamina power for Improved Feint doesn't actually do anything. It lets the feat-holder spend stamina to Feint as a move action, even though Improved Feint lets you do just that.
Also, the stamina power for Gang Up also does not actually do anything, based on the current FAQ about counting as your own ally.
I know, I'm probably the only player in the world who does characters that are affected by these sorts of things, but...
Does anyone know whether there been any clarification on these particular stamina powers?
Heh, "Barman..." sounds like a fun guy to hang out with on a Saturday night.
I'm thinking that this "Dark Lady" doesn't show up very often. Only when Lady Gabrielle can't find any other clever way to inflict due suffering on her enemy will she resort to the costume. The reason being... Unlike, say, Bruce Wayne, she really likes being herself, and her primary motivation is to hold on to her freedom to be herself. Note that a lot of this is coming from a pretty elaborate backstory that I am in the process of de-PFSizing. The Dark Lady is a tool in the box, not her primary hobby.
As for a cohort, man... I'll figure that out next.
The Dark Lady, eh?
Challenge accepted. Let's have the persona be a black-clothed, hooded lady with some Calistrian iconography here and there. She is known for cruelly and publicly embarrassing her targets in all sorts of vicious and ironic manners. One time, when the sun rose over the city, her target was discovered hanging upside-down from the roof of the orphanage he was using as a front, tarred and feathered. Another time, she left her target so bewildered that she appeared at the autumn ball wearing all the jewelry she had stolen from the royal family. And another time, she smuggled the baron's secret mistress into his own birthday party by hiding her in the twenty-layer cake. The Dark Lady doesn't just bring the corrupt into the light; she goes as far as ruining her targets and everything they have ever accomplished. Those who have seen her quickly make note of her impossible agility, her mocking laugh, and her uncanny ability to strike in the moment of her target's triumph.
The more I think about, the more I imagine the Lady taking on different personas as needed. She's clever, she's capable, and she knows it, so if she can't get things done as Lady Gabrielle, she can just dress up as something else. She loves reading adventure novels, and she was an actress before our story begins, so she understands how to craft a narrative in the minds of her audience. She knows how to use theatrics in order to achieve the desired effect. Kinda like what Ra's al-Ghul talks about now that I think about it, to circle us back around to Batman.
So, if she were to take on the role of a caped crusader, it would be a persona tailored to the situation. Like... If she needs to inspire the underclasses, she'd dress up as a folk hero and make very public appearances. If she needs to scare a particular noble, she'd dress up as some nightmarish creature and stalk him as he travels around the city at night. If a costumed hero can get things done better than she can, she is able to make that change.
So I guess the question is... Does Oppara need a Dark Lady? And will the emergence of one further the party's desires?
She originally got created in Season 3 of PFS, when Ultimate Combat first came out. The idea was centered around an armorless aristocrat who uses her ladies' fan as her primary weapon. Turns out the fan is a Monk weapon, and thus the rest. Also, Forgotten Trick as a toolbox power is tons of fun.
That being said, if Taldan Batman is what the city needs, then she does have a pretty good Disguise modifier.
By the way, anyone ever notice Ninjas can take Rogue talents, but not Advanced talents.
Ultimate Combat wrote:
Advanced Talents: The ninja can select a rogue talent from the list of Advanced Talents in place of a ninja trick. The ninja cannot select a rogue talent that has the same name as a ninja trick. The ninja cannot select improved evasion unless she has evasion (either as a class feature or as a ninja master trick).
Also, Apocryphile, you left off Light Steps.
This is going to be tons of fun. I'll have to familiarize myself with the downtime rules as well as de-Pathfinderize Lady Gabrielle's storyline going into this, and I look forward to it.
Since I seem to have yet to actually ask... can I do an Unchained Ninja? I would basically swap out the Unchained Rogue's Trapfinding, Evasion, and Danger Sense for the Ninja's Poison Use, Ki Pool, No Trace, and Light Steps. I ask because in play, the concept is too cool for school and I would love to revisit it.
When the underlings have such a miraculous ability to consistently solve the problems, is it really blindsiding? Or are they merely putting on an act, pretending to be less powerful than they are, while arranging for every last problem to be taken care of with a minimum of lasting consequences?
It's one thing to luck into one or two particularly effective agents. It's another to have an army of them. No other power in Golarion has done that.
If the Decemvirate were to show their full strength, there is no way that, say, Cheliax would continue to allow them to operate untouched.
Fifteen points will work. Off the top of my head, that's one mere attribute point away from Lady Gabrielle's original state array. Less work for me, hehe.
Also... What do you envision, out-of-character, to be the role of the cohorts granted by the Scion abilities? Will they be constant companions? Behind-the-scenes assistants? A second adventuring party? Something else?
People who check out after their turn is over. These are the people who don't know about buff spells until their turn comes up, who don't know how the combat has changed since their previous turn, and who have to be notified individually that they need to make a saving throw against a party-wide effect.
When information has to be repeated multiple times, that multiplies the time those information-generating actions take. When four players have to be told, individually, what Haste does, the game slows to a crawl.
Also, bonus stacking really slows things down.
I haven't really gotten to do a deep read of Unchained yet, since I don't actually own the book yet. I'm mainly looking at taking Lady Gabrielle's original build (Ninja10/Sohei Monk2) and Unchaining those Ninja levels. The Cha-based ki pool is just too cool for school.
As for skills, her main ones will likely be Bluff, Diplomacy, and Sense Motive. I haven't seen the skill unlocks yet.
I have a question about the Noble Scion gestalt. Do we want to leave out Dilettante Studies? The option to increase casting level means that we'll have 14th-level casters with 12 levels of the class.
And starting in Oppara? Excellent!
I agree. Also, if this was the campaign that he really wants to take all the way to 20th, our hanging out and doing something else in the interim wouldn't stop him from returning.
I didn't make it through recruitment, so I would be an extra player to help the new game go off.
Shall I start on my aristocrat character?