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Gem Inspector

Mattastrophic's page

FullStarFullStarFullStar Pathfinder Society GM. 1,772 posts (3,237 including aliases). 23 reviews. No lists. No wishlists. 7 Pathfinder Society characters. 11 aliases.


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A feint chain requires fewer feats. I do like what you came up with, though.

-Matt

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Who is Princess Eutropia's mother?

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Why is the profoundness of a question measured by the asker's ability to confound with words? Is it the question that is profound, or is it an abstraction created by the speaker?

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How does one ask a creature a question that is pondered by a person?

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1 person marked this as a favorite.

What sort of check does the target of Bewildering Koan have to make?


OK, cool. Thanks, James!

-Matt


Are people in Golarion able to seriously worship multiple deities with different alignments? Or are they confined to only one?

-Matt


Off the top of my head...

Spider Climb, Haste, Antimagic Field, Mind Blank, Nondetection and other divination-fooling effects, AoE effects, Heroism and other buff spells... Lots of things.

-Matt


1 person marked this as a favorite.

If it were a feat, it would fall into the same trash heap as Jawbreaker or that feat from Ultimate Combat, the one inspired by Fellowship of the Ring.

I think a good rule of thumb here would be "if you liked this one-second shot from a movie, don't make a feat around it."

Also, this is Ultimate Intrigue, the book about skills and how to make extensive use of them. It would be silly if the book were full of classes, archetypes, feats, and spells.

-Matt

P.S. If you want to start addressing the martial/caster disparity, stop making so many feats! Feats for everything only contributes to the problem!


I am loving how awesome the Rogue has been in all three writeups. The awesomeness really seems to come down to... Letting skills do cool things.

-Matt


4 people marked this as a favorite.

Unrefined thought here...

The Free Parking Fallacy

This fallacy refers to the notion that a game is poorly designed, when the perceived problem occurs as a result of using house rules. An example would be a GM who claims that the Stealth skill is poorly designed because opposed Stealth vs Perception rolls are too swingy, when that same GM disallows taking 10 on Stealth checks.

-Matt


I've been thinking about this thread, and I want to reiterate the "no full casters" recommendation. One of the reasons I've been thinking about is that full casters, more often than not, can only participate in the story by casting things. So, they are often locked into interacting with your world in ways that are very disruptive.

Meanwhile, non-full casters have other options for interacting with the story, like skills (ex: Bard, Inquisitor) or through physical combat (ex: Magus, Warpriest). They don't have to resort to casting spells in every scene, so they are most often less disruptive to your story.

Just a thought.

-Matt


I played a bunch of Guild Wars 2 and Netrunner over the weekend.


Hogeyhead wrote:


Your players are f@#$ing cheating.

This. It doesn't take a lot of Pathfinder rules knowledge to know that at-will one-shotting big baddies doesn't work. They should know better.

Also, the sort of thing they are doing, making up reasons outside the rules for auto-killing things, they will do that regardless of whether they have spells. They aren't using a deus-ex-machina switch. They are using a cheat button.

That being said, here are a couple of suggestions for you, assuming you will GM for non-cheater players instead of this group:

-Start at level 1.
-Don't allow full-caster characters (Cleric, Druid, Wizard, Sorcerer, Oracle, Witch, Advanced Players Guide Summoner, Arcanist, Shaman). A party can function just fine with hybrid casters, like Bards, Inquisitors, and Maguses, and it will be a lot less difficult to tell a good story.
-Keep the PC spell lists confined to spells from the Core Rulebook.
-Have levelling-up happen at the table. That way, you can not only see what your PCs' new capabilities are, but you have have your players explain them to you. For example, it is really nice to know that one of your players just picked up the spell see invisibility. This knowledge lets you better plan future sessions, because you will know what to expect and what your players can deal with.

Its good that you are trying GMing! Just clear out this bad player behavior in favor of good behavior and you will be in good shape!

-Matt


3 people marked this as a favorite.

It would be nice if the Ultimate Intrigue book itself has expanded uses for existing skills. Uses like this one. Isn't this sort of thing what the Ultimate Intrigue book is for?

-Matt


The Denogginizer?

-Matt


Hurray! I can hardly wait!


I'm pretty good at spreadsheets. What are you really looking for?

-Matt


Thanks for letting us know about the case. I'm sure we'll prove to be fountains of support!

-Matt

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I am wondering what the GMing landscape looks like for taking 10 on Stealth checks.

So,taking 10 on Stealth, OK or not?

-Matt


OK. Let me know if there are major problems with Lady Gabrielle's estate there. I could really use help with getting it functional.


It would be nice to see Challenge Rating's party-vs-one assumption replaced with a one-vs-one assumption. Single-monster encounters don't work very well, and Challenge Rating assumes a single-monster encounter.

-Matt


Hey everyone. Does anyone have a method for quickly calculating business modifiers? I've gone through the rooms and figured out two of the buildings, but I don't see any modifier totals for the prefab businesses. Any help?

-Matt


There are really no balance issues to worry about with an Unchained Ninja. Especially not in a game with books beyond Core.

-Matt


No worries, man! If ya gotta sleep, ya gotta sleep. My friend should be posting up Lady Gabrielle's cohort sometime today, as well.

To recap that: I have a friend who is really into the concept of this game, but doesn't have the time to really play a full-fledged PC. So, I offered him my cohort slot, with the expectation that if he falls behind, I can take over piloting him as needed.

As for combats... yeah, a full-party combat would be humongous. However, since we are all very capable characters, I can see us doing quite a few small-group fights, as we are going to be splitting the party all the time. We can accomplish so much more apart than we can together.

-Matt


Off the top of my head... A human or elf Rogue with 16+ Dexterity and 14+ Intelligence can do really well. Feats can go to Combat Expertise, Improved Trip, and Improved Disarm. Talents can go to Finesse Rogue, a bonus combat feat, and whatever else you want. Since you'll have Uncanny Dodge, you can get away with neglecting the Perception skill, as the rest of your group probably all maxes is out. You're safe letting your party find any traps, while you disarm them. That's if you run into any at all. I know my own rogue didn't run into any until she was 13th.

Good luck to you!
-Matt


Hm, I might have Lady Gabrielle change out her ring of protection for that ring of seven lovely colors. It'll make for a great escape/disguise item.

She would also totally love to have someone she can ask to take down nobles of her choosing.

EDIT: Where the heck are the raven stats published, anyways?

-Matt


Could be a fall guy for Valignatir?

-Matt


It seems weird that someone would use the nonsensical bit for Gang Up. It's not like Rogues are overpowered. Rogues also don't really have a lot of BAB for a stamina pool.

Also, isn't the point of FAQs to reduce confusion and varying interpretations?

But anyways, so... Nothing on the Improved Feint power?

-Matt


1 person marked this as FAQ candidate.

I'm not sure if this question has been answered. I was browsing through the Stamina section of Unchained and I saw that the stamina power for Improved Feint doesn't actually do anything. It lets the feat-holder spend stamina to Feint as a move action, even though Improved Feint already lets you do just that.

Also, the stamina power for Gang Up does not actually do anything, based on the current FAQ about counting as your own ally.

I know, I'm probably the only player in the world who does characters that are affected by these sorts of things, but...

Does anyone know whether there been any clarification on these particular stamina powers?

-Matt

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Sounds like the Core book is due for a revision, when things like Take 10 are still causing confusion.

-Matt


I'm working on Lady Gabrielle's estate... Does anyone have any tips on how to build one step-by-step? The text seems pretty daunting.

-Matt


2 people marked this as a favorite.

It's okay. Having an evil character in the group means I have someone to pin things on.

-Matt


CRFaye wrote:


Lady Gabrielle D’Apcher (I think this might be an older profile for her, but it works to give us an idea of her character.)

It's up to date. That's the alias I'll be using for the campaign.

-Matt


1 person marked this as a favorite.
Mattastrophic in 2013 wrote:

I am looking forward to Pathfinder Second Edition.

-Matt

I am still looking forward to Pathfinder Second Edition.

-Matt


I like exploding threads. Gives me something to really anticipate while at work.

-Matt


Hey, I said I got all inspired and stuff! I'll probably tighten it up a bit once I've slept on it.

-Matt


OK, so it got pretty long and involved, but I was struck with some inspiration for a sweet background plot for Lady Gabrielle, involving her ambitious mother, her family estate, and the evil Andoran Lumber Consortium. Lady Gabrielle's estate lies on the front lines against the expansion of a ruthless group of merchants into Taldor, and by fighting them in Oppara, she is both saving her family and protecting the Empire.

Lady Gabrielle's profile

There are some cool plot seeds there for you to use, Leviathan!

-Matt


Lady Kyra: It's worth noting that the one time Lion Blades showed up in Pathfinder Society as NPCs, none of them had levels in the Lion Blade prestige class.

As for the cohort, I like the Magus. I am actually really liking the thought of a campaign with zero full casters!

-Matt


If it influences your decision, I am intending to hand the reins over to the GM the NPC representing Gabrielle's mother, and she's very much like the Queen of Thorns. Lady Gabrielle might be a clever girl, but her mother runs circles around her.

-Matt


Take a look at the Unchained talent again. +1/Rogue level on jumping checks.

-Matt


Yeah, it's the +10 (+1/class level) to jumping checks, which effectively becomes +20 when combined with the Ninja10 ki ability, that has me pretty stoked (Ninja10 halves all jump DCs). We'd have a Parkour Queen on our hands.

Similarly, Coax Information would yield a pretty hefty bonus to virtual-Intimidate rolls, because her Bluff and Diplomacy modifiers are significantly higher than her Intimidate modifier. It would also mean that if she pleasantly talks to someone for long enough, they tend to give her what she wants.

How often do you guys think Follow Clues (essentially, tracking with the Survival skill) will come up?

She's already got Fast Stealth, and Combat Trick is one she'll call up with Forgotten Trick when needed.

I'm also debating between the Sense Motive and the Diplomacy skill unlocks. Thoughts?

-Matt


Hmm... one last Unchained talent to take, debating between:

-Coax Information: I don't know if this will be necessary, because it's one of those DM-dependent social talents.
-Expert Leaper: Move really fast in an urban environment. Combined with Ninja10's halving of jump DCs, that's a lot of jumping.
-Trap Spotter: Passively find traps and other hazards.

Here's a reference. Any advice?

-Matt


As the player of the skill/social skill-based character, I'll say that she is largely concerned with getting her older brother out of the way and acquiring her family title for herself. She's doing the best she can at weaving her way through court politics while avoiding marriage. Every once in awhile, a masked hero shows up to shake up the game, though, by removing one of its more corrupt players though exposure and humiliation.

-Matt


Hey... what do you think of the 7500gp circlet of persuasion +5, the one that Lord Rook priced out above?

Hmm... I'm wondering if it should be 12,500gp (5x2500 for +5 to five skills, compared to 5x900 for +3 to five skills)?

-Matt


That's the idea, he'd build the cohort, and if he gets busy, I can take over as needed.

-Matt


Speaking of cohort ideas, I have a friend who's interested in this game, but he doesn't have tons of time to run a full suite of two characters. What do you think of handing part-time cohort duties to another player, with the expectation that if he's out for a week or so, I take over as the copilot?

The concept we're kicking around, by the way, is of a religious leader who also has enough wits and social skills to cut it in a game of noble intrigue. Think Cardinal Richelieu from The Three Musketeers. So, not a noble, but still very charming and influential.

-Matt

***

Euan: I would imagine that a big problem is that any play-by-post platform that isn't free won't get a large enough number of participants to be worth checking out over the free options. It's a classic chicken-egg problem.

That being said, I imagine that Roll20 is in a good position to add in asynchronous-play features. I think what you're looking for would be better accomplished by a VTT rather than by a bulletin board.

Speaking of... Whatever happened to the Gamespace VTT? Wasn't that thing positioned to make tons of money selling licensed AP content?

-Matt


Another of the players here. I've been thinking of the magic-user thing, and I wonder if the campaign would be better served if we didn't have any primary casters. We'd need to rely on our wits and guile rather than spell slots.

Just a thought.

-Matt


I like the idea of the two of them being friends since childhood. It would be nice for Gabrielle to have someone who was close to her before she was sent away to the far side of the world, back when she was a cheerful teenage girl who was at her happiest when she was singing opera in front of an audience of her peers. Someone who wouldn't want to see her become a Dark Lady...

-Matt

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